Professional Documents
Culture Documents
Towns (T) are large enough that merchants actually visit. Weapons and Armor
They have a church and a tavern. armor, +1 Defense 2s VT
armor, +2 Defense 6s T
Cities are large enough that everything on this page is armor, +3 Defense 12s T
available there. armor, +4 Defense 24s T
armor, +5 Defense 50s T
Adventuring Gear armor, +6 Defense 100s
acid, vial 10s weapon, heavy 10s T
alcohol, rousing 1s VT weapon, light 6s T
bottle, empty 3s weapon, medium 6s VT
caltrops, bag 5s T weapon, ranged 10s T
clothing, common 4s VT quiver / 10 arrows 4s T
clothing, noble's 50s pouch / 3 stones 1s VT
crowbar 5s T silver weapon* x10
chalk 1s T *Silver is soft: Silver weapons are always shoddy quality.
flint + steel 5s T
garlic, bundle 3s T Hirelings (per week)
grappling hook 10s alchemist 200s
grease, sack 1s VT animal trainer 100s
hammer 2s VT assassin 500s ???
holy symbol, wood 2s VT blacksmith 20s T
holy symbol, silver 25s local guide 5s
holy water, vial 25s T servant 1s VT
lantern 10s T sage 200s
lockpick, set 30s soldier, Lvl 0 3s T
mirror 10s soldier, Lvl 1 20s
oil, flask 5s T soldier, Lvl 2 80s
pole, 10' 1s VT *These are peacetime rates. Double salary if hazards are
ration 1s VT expected. Soldiers are the only ones willing to fight beside
rope, 50' 5s VT you. Soldiers and servants expect you to also pay for their
shovel 5s VT food and lodging.
soap 1s T
spellbook, blank 50s Cost of Living (per week)
spikes, iron 1s T starving hobo 10s VT
stake, wooden 1s VT taverns and beer 100s* VT
torch 1s VT like a prince 1000s
waterskin 1s VT *If the party all wants to cram into the same room at the inn,
this may be as low as 50s/week. All listed prices are the
usual “charge the weird, foreign adventuerers lots” prices.