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The tech is a class about hacking, dealing with Tech Talents, special talents granting you mundane
technology and science along with the Saurian experts. abilities about technology and “spell-like” features
A Tech can be obviously of any race, but Saurian Techs related to science. You become Novice in a Tech Talent
tend to be pretty common. In the last few years, some of your choice. You will gain more through level
elves outsiders seem to get more involved with progression.
scientific knowledge, just to get away with the idea of
the “elf shooting fireballs and staring at the moons”. Blasting: You become novice in the Blaster Pistols
A Tech is an unusual class, developing scientific Style talent.
arts and crafting skills.
Primary Abilities: Accuracy, Dexterity, Intelligence, Tech Stunts: you get access to a specific set of stunts
Willpower. called Tech Stunts, which relates to time, resources
Secondary Abilities: Communication, Constitution, and any other relevant factors concerning invention,
Fighting, Perception, Strength. hacking and other legal… or illegal activities.
Starting Health: 20 + Constitution + 1d6
Weapon Groups: Brawling and Blaster Weapons. Note: as you will notice, Techs don’t get Specialization
talents like other classes. Instead, they gain a regular
talent degree at any level they would gain a
Specialization degree. A Tech is considered a Rogue to
qualify for Talents, but can never reach the master
degree on regular talents.
LEVEL 2
New Ability Focus: You gain one of the following ability
focuses: Accuracy (Blaster Pistols), Dexterity (Piloting)
or Intelligence (Engineering).
LEVEL 3
New Tech Talent: You become novice in a tech talent
CLASS POWERS or gain a degree in one you already have.
Techs gain the following powers at the specified level.
LEVEL 4
LEVEL 1 New Talent: You become a novice in a new talent or
Hacking: You gain the ability focuses Intelligence gain a degree in a talent you already have.
(Computer) and Intelligence (Scientific Lore). You are a
real guru while handling computers, data readers, LEVEL 5
calculators and other tech-processors. New Tech Talent: You become novice in a tech talent
or gain a degree in one you already have.
LEVEL 6 LEVEL 14
New Talent: You become a novice in a new talent or New Talent: You become a novice in a new talent or
gain a degree in a talent you already have. gain a degree in a talent you already have.
You are a master of Computers and similar processors. Master: You can now halve the cost and time needed to
Novice: You can reroll any failed Intelligence create and repair any device, like cyber limbs.
(Computers) test while operating Computers,
Calculators, Data Readers or similar systems (would
them be hardware or software). You must keep the SCIENTIFIC LORE
second result. Requirement: Intelligence 2 or higher, Intelligence
(Scientific Lore Focus)
Journeyman: While performing an advanced test
involving the Intelligence (Computer) focus (as for an You are the man for science lore.
hacking process), you add +1 to the result of any stunt
die. This allows you to reach the threshold faster. Novice: Once per encounter, you can reroll any failed
Intelligence (Scientific Lore) test. You must keep the
Master: You get a +1 bonus to any Intelligence second result. While in the presence of you, allies can
(Computer) test requiring degree of success. benefit of this feature.
Advanced Hacking
When you want to make major modifications or steal a
huge amount of data, you can get total control over a
machine and that’s handled through an advanced test,
opposed with the device you are trying to hack. In order
to make an advanced Hack, you must have a Computer
someway connected to the device.
When you start an advanced hacking, you can’t
do nothing else than hack and violate the target’s