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Sean Patrick Fannon

No Crowns
Series Pitch of the Month
Credits

dramasytstem layout
writer/designer/ cathriona tobin
producer
robin d. laws based on a layout
theme by
series pitch christian knutsson
author
Sean patrick fannon proofreader
craig hargreaves
illustration
Jan Pospíšil

Thanks to our Kickstarter backers, without whom this would not be possible.

© 2013 Pelgrane Press Ltd. All rights reserved.

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Hillfolk — Series Pitches

No Crowns
— Sean Patrick Fannon

Nutshell Lanthor
Greed, passion, and power plays rule the day • an up-and-coming captain of commerce
when the struggles of democracy and free • a bureaucrat behind the rising power of
market capitalism erupt in a high fantasy the Bank of Lanthor
world of magic and steel. • someone with a small pouch of gold and
dreams of greatness
Characters Freelords
You play the figures whose passions and interests With no king or standing army, protection
determine the fate of the Freelands, residing in of the land and its people falls to a small band
its capital, Lanthor. When creating characters, of brothers and sisters. Their styles, means, and
build relationships explaining why they naturally talents differ; only their commitment to a realm
interact with each other in each episode, without nobles or monarchs unites them. They
trumping any boundaries of class and status maintain law and order, and stand against those
between them. who would establish the rule of kings.
Politicians Those of wealth and power have come to
With no lords of nobility to rule, leadership value the Freelords, supplying resources and
falls to those who stand up and convince others funding to ensure their mission. With this come
to let them lead. Talent and charisma, money inevitable attempts to manipulate the Freelords
and influence—these take the place of blood in for personal ends. Will you be one of the noble
determining the order of things in the Freelands. few who rides and fights to preserve the liberty
You might be: of the Freelands, or will you be one of the
• mayor of a Lanthorian borough cynical and self-serving, accepting bribes and
• a member of the Lanthorian Free Trade favors to see to the ends of greedy and ambitious
Council, conniving and maneuvering for folk?
more power Priests
• a high-level operative for the Overlord The Church of Light brings protection,
of Lanthor, seeing to his many plans and honor, guidance, and education to all. The
schemes Freelands are a realm fertile for the planting
• a temporarily lowly striver destined for of the seeds of faith, and the Church’s many
great rank emissaries bring the Light and its teachings
Merchants to all. Temples are being built, and a grand
The flow of coppers, silver, and gold is cathedral rises in the skyline of the great Free
the true lifeblood of the Freelands, and the City of Lanthor. Much of the wealth of the
merchants of the region know this as sure as Church of Light can be found in the Freelands,
they know the sun will rise. In many ways, they though perhaps not all of it is being put to the
are the true masters of the region, and the level purest of uses. You might portray:
of their mastery is measured by the wealth they • a bishop, enjoying Lanthor’s lavish fineries
control and how they spend it. You might play: and the Overlord’s patronage
• a greater Guild Master maintaining a • a rising priest using the Church’s wealth
lavish home in the great Free City of and influence to further personal goals

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Hillfolk — Series Pitches Sean Patrick Fannon

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• a rising priest using the Church’s wealth with money and resources flowing in massive
and influence to further personal goals quantities through the lands and out of the
• a young missionary or paladin, truly ports. Taxation, fees, and restrictions on
believing in your cause to bring the Light certain types of trade make plenty of work
to the land for smugglers. The bustling economy creates
Druids extraordinary opportunities for bandits and
Life was here before these lands were called pirates strong and crafty enough to choose the
Free, and the Druids are determined to ensure right targets and make off with the loot. Some
that Life is never forgotten. In the earliest days style themselves as “heroes of the people,”
of struggle, the Druids aided the people in undercutting the power and wealth of the elite
their efforts to claim liberty from all nobles, for the rest of the Freelands, while most are
and they remain stalwart allies to the cause and anything but heroes.
idea of the Freelands. Yet they see a new form Ambassadors
of “nobility” taking root, one that wears jewels The rest of the world yearns for the wealth
and the trappings of conspicuous wealth in place and opportunities of the Freelands, even while
of crowns and coronets, and they try to warn fearing the chaos and anarchy they see in its
against its dangers. This doesn’t endear them strange political system. Ambassadors and
to those who enjoy that wealth and power, and emissaries from throughout the Southern
a schism grows. Will you be one of the true Kingdoms and beyond come to the Freelands,
followers of the Paths of Life, holding firm to seeking ways for the nations or factions they
the original ideals of the Freelands? Or will you represent to gain the greatest benefit from the
allow the temptations of wealth and affluence to realm’s treasures. Most reside in the great Free
sway you from a lifestyle that may be best left in City of Lanthor, attending the court of the
the past? Overlord or engaged in meetings with the Free
Wielders of Magic Trade Council or the Guild Masters. Others
Sorcerers grasp the threads of the Patterns seek audience with the rising stars of the realm,
to alter reality. Adepts focus spirit and mind either outside the Overlord’s Inner Keep in the
to master their environment and the minds of greater part of Lanthor, or out in the other cities
others. Alchemists and artificers unlock the and towns of the Freelands.
secrets of ancient formulas and mystically- Spies
empowered substances to craft items of wonder Not all who come to the Freelands for the
and potions of power. In a land brimming with sake of nations or factions do so openly. Many
wealth and potential, such practitioners easily hide their agenda beneath the cloak of doing
find patrons willing to fund their efforts, yet business, or merely traveling through. Spies
they are also called to serve in many different are sent to learn the secrets of those in power,
ways. Will you be: or to undermine the power of some in favor
• a master of the Lanthorian Academy, of others. Some chip away at the foundation of
teaching the best and brightest sorcerers the Freelands, aiming to send the entire realm
• a member of the vaunted (and greatly crashing down upon itself. Do you:
feared) Farspeakers Guild, using • serve an enemy faction, determined to
your powers of the mind to enable harm all of the Freelands teaching the best
communications vital and nefarious and brightest sorcerers
• an alchemist crafting a treasury of potions • seek to gain advantage for your patrons
and items for the power of ambitious • serve the Freelands from the shadows,
people bearing the mysterious mark of the Black
• a young practitioner, seeking your fortune Lanterns
and your purpose in this odd, exciting, Farmers and Laborers
and dangerous land • As always, it is the people of the land that
Pirates, Bandits and Smugglers truly make it what it is. In the Freelands,
The Freelands are a haven for commerce,

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all are truly free. They serve for wages, not organizations, much of the business of the land
obligation, and they are able to build a life is managed from the Free City of Lanthor.
based on what they wish for themselves Much, but not all—the growing influence
and their families. The farmers and of the Church of Light, the long-standing
workers of the realm hold far more power guardianship of the Freelords, the stubborn will
than even they realize, for those that of the Druids, the influences of countless outside
seek to lead them cannot do so without factions, and the very people of the Freelands
their consent. Here men and women can themselves all push and pull at the levers of
choose to change their paths and strive power.
for any goal they desire. Talent and will
can carry them to far greater heights than Themes
most in other lands could ever dream of. • Centralization vs. Decentralization of
Will you be: Power
• a farmhand who yearns for more • Greed and Self-interest vs. the Common
• a dockworker who sees the wrong Welfare
thing and finds himself caught up in • Liberty vs. Security
circumstances beyond his control • Honor vs. Ambition
• a young bureaucrat, determined to make • Power vs. Principle
the Free City of Lanthor a better place for • Measuring the Quality of Life
the common people • The Good of the State vs. the Good of the
World
Setting • The Responsibility of the Maker of Tools
No Crowns takes place in one part of the epic Used for Evil
high fantasy realm of Shaintar, a setting designed
for traditional RPG play using the Savage Worlds Tightening the Screws
system. • The Overlord of Lanthor makes moves to
The Freelands occupy a peninsula extending become emperor in deed if not in name.
from the main continent’s southern end. Its • The Church of Light will do whatever it
founding charter forbids the rule of hereditary takes to maintain its hold on power and
nobles. The people choose the leaders of their influence in the Freelands.
individual communities via their own means, • The Druids fear the power of greed and
usually through election. money, and the abandonment of higher
Over time, greater coordination and principles.
organization became necessary; the largest • The Freelords will not tolerate any sign of
urban area in the known world, the Free City of abandonment of what they’ve fought and
Lanthor, became the recognized capital of the died for.
Freelands. Its ruler, the Overlord, is the closest • The Free Trade Council is falling to
thing to a noble the Freelands have, though his infighting and ineffectual operation,
authority remains tied to the will of the people. too burdened by process and personal
Lanthor is located on the very southern tip of agendas.
the Freelands peninsula. A great river flows from • The Guild Masters Council enjoys its
the north into this gargantuan port city and status, wealth, and power above all else.
through it into the sea.
The Overlord is the nominal chairman
of both the Lanthorian Free Trade Council
(effectively the legislative and judicial body of
the Freelands) and the Guild Masters Council
(the elite cabal of the masters of the main guilds
of Lanthor and, effectively, the Freelands).
With his own power, and that of these two

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Names

Use Anglican and English-friendly Celtic names, such as:

Male

Aherne Hunno
Albert Iduthin
Baldwin Kenrick
Breward Lynch
Carell Morgund
Dumnail Nollaig
Elmer Oren
Etain Rian
Finan Sangus
Godwin Tor
Graeme Urien
Harold Vortigern

Female

Airmed Gwyna
Aldith Hida
Averil Huna
Berenice Iorwen
Betha Joan
Cutha Juliana
Damona Nesta
Edith Rora
Esa Sinna
Fianna Urith
Gertrude Wenna

Additional Elements
Participants will benefit greatly by downloading the free Shaintar: Legends Arise Player’s Guide; they need not worry about the game
mechanics, but the setting information will be very helpful.

http://rpg.drivethrustuff.com/product/109403/Shaintar%3A-Legends-Arise-(Players-Guide)?affiliate_id=41076

Though the setting can be played as all-human, folks might want to incorporate the other races presented, all of whom are represented
in the Freelands.

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