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FOUR HOURS TO RENO

Written By Graeme Patrick

Maps By Graeme Patrick

Edited by Todd Gardiner

Call of Cthulhu is a Registered Trademarks of Chaosium Inc. For more information


please visit Chaosium’s website: www.chaosium.com

Four Hours to Reno ©2020 Graeme Patrick


CONTENTS
Introduction............................................................................ 3
Background ............................................................................. 3
Involving the Investigators............................................... 3
Dramatis Personae ............................................................... 4
Roleplaying Hooks: .............................................................. 6
Timelines.................................................................................. 6
The Dining Carriage ............................................................. 8
Examining the Dining Car ................................................. 8
Interviewing Li Wei ............................................................. 8
The Crime Scene.................................................................... 8
The Bedroom .......................................................................... 9
The Balcony............................................................................. 9
Tracking down the suspects ............................................ 9
The Parlour Carriage ........................................................... 9
Hensley Gang break out!................................................. 10
Adjust for time .................................................................... 11
Aftermath .............................................................................. 11
The Postal Car & The Tablet.......................................... 12
Interacting with the Olmec tablet ............................... 12
Chase to the private carriage from the postal car 13
Conclusions .......................................................................... 13
Appendix 1: Trains in the old West ............................ 15
Appendix 2: The Tablet ................................................... 16
NPCs and Mythos ............................................................... 17
The Hensley Gang: ............................................................. 17
Shantak, Winged Elephantine Mounts ...................... 17
Spells ....................................................................................... 17
Crawling One. Agatha C. Noels. .................................... 17
Spells ....................................................................................... 18

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Little did Manning know, the leader of the grave robbers sat
INTRODUCTION across from him, seething as he grandstands. Agatha knows
Manning and his story all too well; it was her cultists he had
The invention of the steam train opened the West up to a new
form of travel, which was faster, safer, and more comfortable trapped to die inside the tomb as they were recovering the
than the conventional wagons of the early 1800s. When it tablet from a dig in La Venta. Being a Crawling One, a wizard
composed of worms and maggots, Agatha slipped through the
would take a gruelling six months to travel from the East into
the West on foot and horse, trains cut down the crossing of vast cracks and left her underlings to die. She has been
stretches of barren wilderness to mere days. chasing Manning ever since and has finally caught up with
Within Four Hours to Reno, several strangers will be him.
confined together on a train to Reno from Salt Lake city in
1867, and their conflicting motives collide into a cascade of Later that night, Agatha broke into Isham’s private carriage
events that leave the rail magnate, Knox Q. Isham, only to find him still awake at his writing desk. Angered, she
cast Liquid Death on the poor man and within five panicked
unceremoniously liquefied on his fine imported Persian carpet.
steps he was reduced to ichor, however, Agatha found someone
After being asked to lock away a valuable artefact in his
private safe as a favour to one of the passengers, Isham had beaten her to the tablet and the safe lay empty.
becomes a target for a furious Crawling One, Agatha C. Noels. Hours before, a man by the name of Seldon Springs was told
the story of Manning and the tablet by Samantha Bose as she
Agatha is out to retrieve what it thinks is rightfully its own
returned to her seat from the card game to feed her dog
but is beaten to the punch by an opportune thief. The Crawling
One now stalks the train looking for its coveted tablet which Petal. Seeing the opportunity of a quick lucrative job, Seldon
holds the key to unlocking the secrets of an ancient cult of took to the roofs of the train and broke in to the private
carriage before Agatha, cracked the safe, and took the tablet
Mother Hydra.
while the card game went on.
This scenario is for four to six players and designed to put
the Investigators on a timer which will end the session in four Agatha frustrated from having to wear the mask of a human
hours. The Keeper should bear this in mind, however there are is losing its composure as it now desperately hunts for the
tablet, growing more furious as the train approaches Reno.
suggestions in some events that will help manage the time
more effectively should the Keeper need to adjust for the
groups play style.
The crux of the story will revolve about the investigation of INVOLVING THE
Isham's death and discovery of the murderer’s identity. The
Keeper’s knowledge of the suspects is critical to throw doubt on
their motives and character, and playing into the Investigators’
INVESTIGATORS
Returning to Reno, as they take in the Hensley gang to be tried
suspicions and insights.
for cattle rustling and murder, the Investigators play as a
deputised posse of civilians lead by US Marshal Eldridge

BACKGROUND Nash, They are on the same train as Agatha by sheer


chance. They will be confronted by the train conductor covered
Nevada 1867, the train that the Investigators find themselves in the putrid liquid of Knox Q. Isham, and with hysterical pleas
on, is travelling from Salt Lake City to the newly opened station will be asked to investigate Isham's death.
in Reno. During a game of cards, late on the last night of the
journey, Mr Isham drunkenly let slip that he was asked to lock
away an invaluable jade Olmec tablet in his private safe
by the Anthropologist Lars Manning.
Manning, who was also playing at the table, was goaded by
Isham into telling the tale of the accursed tablet. With great
theatre Manning told his tale of how he saved it from the
clutches of grave robbers at a dig site in Mexico around a year
ago. He heroically boasted about how he and his friends
rescued the artefact from thieves, managing to outsmart them,
sealing them all within the royal crypt with the aid of this
brilliant new invention, dynamite!

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then selling them back to them. It was only when a price was
DRAMATIS PERSONAE put on his head that he expanded his operation to a larger scale
and the cause for violence became a price of doing business. It
was when one rustling job that left several dead happened that
ELDRIDGE NASH, 60, A VETERAN U.S. he made the decision to leave until things cooled down,
MARSHAL PAST HIS PRIME however then the Marshals got involved.
Eldridge Nash cut his teeth in the Old West before these Description:
railroads ever thought of crossing it. He has brought in Hooded eyes, a heavy set jaw, and wild red hair. He sports a
hundreds of outlaws to face trial and not one has gotten the worn brown bowler hat, ranchers clothes and looks every bit
better of him. He is slow and methodical predicting their the cowboy with a red plaid shirt and heavy denims; all the
moves, but time has taken its toll and now his shooting arm better to steal cows.
keeps wavering and he isn’t sure which fuzzy shape to shoot at Traits:
anymore. He should have retired years ago but found life Hard to anger, a perfect gentleman, ruthless killer.
sitting still to be another kind of hell. Roleplaying Hooks:
Description: • Well mannered
Eldridge Nash is a large barrel-chested man that age seems
• He will deal with the Investigators fairly and with no
unable to slow down. He is ruddy faced with whisky bloomed
hard feelings. He understands what they are, but will
cheeks and a soft fuzz of white hair. Usually well turned out.
exploit any and all weaknesses they have.
Nash wears a black suit and an old 10 gallon hat, which might
• He will overstep the line into violence in the blink of an
have started life being white but is now dulled to a muted tan.
eye, if it is to his benefit.
Having being shot in the arm during the capture of the Hensley
• Jim can read Nash like a book, during the shoot out he
gang, he sports it in a sling which he constantly fidgets with in
shot his horse in a hope of enraging him into making a
annoyance.
mistake. It almost worked too, but he only managed to
Traits:
wound the old marshal as he charged into the hideout.
Highly Strung, wounded, willing to make the hard choice.
Roleplaying Hooks:
• He will do his job and see these bastards hang for LI WEI, 43, BUTLER TO KNOX Q.
killing Samson, his old nag. Nothing else matters. ISHAM.
• The pain from his injury will cause him to cut off Li is the perfect employee on the surface; catering for every
sentences, and suck air in sharply. Wont let anyone whim of Knox Q. Isham, going above and beyond to predict his
touch it, its too painful. needs even before he himself knew he wanted it. However
Keepers Note: The wounded friend that turns into under the surface Li Wei is a bitter and tired man who lost it all
a monster is an old trope, the wound will play on only to watch from the side of his ex partner as his ideas are
that meta fear in the players. Use it well. put into motion and expanded across America.
• If the wound is assessed with a First Aid roll. They Description:
will find the arm is gangrenous and will have to come A deathly thin Chinese man who towers over most, watching
off when they reach Reno. the world with tired sunken eyes, his thin brown hair has all
The investigation is just annoyance. To that end but given up. Li moves with grace, despite his size. He wears a

anything that gets into his business causes him simple red striped bed shirt and shawled in a blanket.
anxiety and pressure to uphold his office. He is a hair Traits:
trigger away from a heart attack. Professional mask of calm, bitter, unsympathetic

• Nash has poor eyesight and sees everyone as fuzzy Roleplaying Hooks:
coloured blobs. • Tired, and with a horrible headache, he has little time
for questions, as he tries to reconcile what he saw.
• Once Samson his horse got shot, he decided to go out
Struggling to remember, he will seem confused.
in a blaze of glory and attacked the Hensley hideout
head on. He lived, and that pissed him off even more. • Sighs all the time. Being a long time employee to a man
he felt was his inferior has soured his opinion and all
questions are stupid questions to Li.
JIM HENSLEY, AGE 35, OUTLAW GANG • Li is an innovator and very creative, but a he is dreamer
LEADER. and terrible with money.
Hensley is a business man first and foremost, it just so happens
breaking the law is very profitable and the risk are worth the
rewards, in his eyes. His practical and cold attitude is hidden
behind a rogues grin. He built his fame rustling cattle and
stealing horses from hardworking panners in the mountains

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charitable, easily bored, oblivious of others feelings
HARLON BOSE, AGE 45, RESTAURANT Roleplaying Hooks:

OWNER AND GAMBLER • Samantha has a chihuahua called Petal, which is very
poorly trained, Samantha will fawn over it and blame
Harlon is a businessman through and through, and his
any problems on Petal’s victim, whether it pees, humps,
excessive risk taking tends to pay off overall. He plays hard and
or bites.
works hard, leaving little time to tend to family and friends.
Seeing new opportunity in the West to set up a new restaurant, • Enjoys the small trappings of life; afternoon coffee,
he took a deal which will see his wealth skyrocket, with any walks in the park, the slower pace of life.
luck, as he caters to the growing population of Reno. • Overly friendly and is unable to read people or social
situations which can rub people the wrong way.
Description:
A giant of man from Barbados with a boxers nose and a LARS MANNING, AGE 45, A FAMED
constant six o’clock shadow. He has a hard quality to his
intense stare that some find intimidating, which stands
ANTHROPOLOGIST.
Lars Manning is a Boston University Alumni who has made his
juxtaposed to his warm laugh and easy way, always
name studying the anthropology of the South American natives
punctuating his sentences with a soft chuckle.
Manning is a self serving braggart, but he has brushed up
Traits: against the Mythos several times and has earned his reputation
Verbose, talks with his hands, risk taker.
through daring missions deep in Mexicos jungles. Now he is a
Roleplaying Hooks: leading expert on the Olmec culture, robbing many of their
• Harlon hates Isham for flirting with his wife, their tombs to garner the attention of the press and universities.
marriage is on its last legs and enjoyed winning against
Description:
him during the card game.He will relish in the memory
Lars is a short man with black greased-back hair, that
at every opportunity.
pronounces his widows peak. He is a confident man with a
• He can’t stand Petal, his wife’s dog. It growls at him constant smirk and a pencil thin moustache. Lars dresses in a
when he goes near his wife, as it is over protective. He grey pin-stripe suit and white shirt, sporting silver cufflinks.
has no time for it at all.
Traits:
• He loves conversation and will drag anyone into one, Egotistical, braggart, unable to remember names of lesser
talking at length. Always looking for business
mortals.
opportunities, he is likely to ask about what people do
Roleplaying Hooks:
and take business cards.
• He will become angry and annoyed if it is revealed that
the tablet is missing and will start making demands and
SAMANTHA BOSE, AGE 41, BORED back seat investigating.
LADY OF LEISURE • Manning will be overtly annoying and has a habit of
The Boses are heading out West for investment in a new upsetting people and overstepping the mark as he
restaurant, Samantha has left behind her Florida upbringing, a blunders about.
lively family, and many friends to go with her husband on this • Manning is a showman and a storyteller, he will take
new venture. She insists on being called Sam, lives in the great delight in anyone asking questions and assume
moment, and will take any opportunity to make friends and they are fans of his exhibitions; he’ll even hand out
talk to anyone that will listen (and even those that don’t). Sam signed photos.
is constantly trying to help those less fortunate than herself and
will go out of her way to help anyone she thinks needs it. Keepers Notes: Have him look at the crime scene and find any
Sympathising and understanding as Sam is, she often oversteps clues missed, then if confronted about being in the carriage, have
herself and can become a hindrance rather than the help she him mock the Investigators and snidely show them what they
wishes to give. missed.
Description:
With a smile always carved into an all too round face, SELDON SPRINGS, AGE 31, SNAKE OIL
Samantha greets the world hoping to make a good impression.
She is a buxom lady with mixed heritage, shown by her tight
SALESMAN AND CAT BURGLAR
Seldon is a con-artist who takes what he likes and be damned
curly hair and unblemished golden skin. She dons the latest
with the consequences! He is well versed and silver-tongued;
New York fashions, despite the jacket-bodices with elaborate
he takes each person’s measure before they have even
drapery being ill-suited for travel. She carries her dog Petal
introduced themselves.
under one arm like a handbag, doting on it like a child. Petal is
an angel when it has Sam to itself.
Traits:
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Description: • Having lived through it first encounter with Manning, it
An average man with slicked-back blonde hair, and a wolfish has followed his trail to New York and now on to Reno.
grin. Dressed smartly in simple fabrics, Seldon never shows The Crawling One is still recovering from having
wealth other than a simple silver cross. He carries himself as a dynamite tossed at its feet and almost killed along with
man of principles and God, with the right to be where ever he is its cultists, but it grows stronger with every day and
standing. He is always accompanied by his overly large doctors soon, it won’t have to hide.
bag which opens to reveal a vast range of potions, medicines,
folding papers, and placebos.
Traits:
Seldon will sell you sunlight if you let him, a chameleon of
TIMELINES
personalities, cold hearted
Past Events
Roleplaying Hooks: • Manning interrupts the looting of the royal tomb by
• His usual marks are those with the look of desperation
Agatha’s cultists, He and his companions steal their
about them, selling them cure all tonics that will likely
artifact and seal most of the cultists in the tomb using
kill them as much as help them. He is a vapid
dynamite. Only Manning managed to get out in time,
opportunist behind a wall of charm and will take
with the loot
advantage of any weakness.
• Being a Crawling One, Agatha, who wore a different
• Seldon has listened to the tablet and is scared of what
face then, seeped out of the rubble and followed
he heard. He should be jumpy and unwilling to touch
Manning, looking to regain its prize. It has tracked him
the tablet directly. If forced to interact with it he will
all the way back to New York.
use gloves.
• Agatha tracks Manning throughout the east coast and
finally onto Salt Lake City, where he held an exhibition
AGATHA C NOELS, AGE 38, A on his trip to Mexico looking for new patrons,
WRITHING WORM COLLECTIVE Afterwards he was invited to lecture in California; he
packed up and boarded the train to Reno.
DISGUISED AS A LADY OF WEALTH • Agatha managed to catch the same train, and searched
The Crawling One has worn many faces over the decades. This
for the tablet. Not finding it, and with no cultists to do
one it found in Florida; It consumed her likeness and her life.
the work, It chose to shadow Manning and ended up in
The face it wears is that of a slim hard faced woman with
the same dining cart as he played poker with the rail
alabaster skin and a short stature; she is well dressed in a
magnate Isham.
summer frock and wears her blonde hair up in an intricately
• At Salt Lake City, Marshal Nash and his posse (the
weaved bun.
Investigators) apprehended the inner circle of the
Description: notorious Hensley gang in a shoot-out that left many
The flesh mask that the Crawling One now wears is a
dead. With the gang in custody, they board the same
handsome woman in her late 30s. She is slender and long
train to Reno and take over the first passenger car.
fingered, with hawkish features that pick out her piercing blue
• Manning gets nervous about the gang being on board
eyes. She wears her hair up and under a pinned hat that
and asks Isham to secure the tablet.
matches her choice of dress.
• Four hours out from Reno, the conductor stumbles into
The Crawling One that writhes behind the mask is a legion of
the carriage to plead for help.
insects and worms that churn against one another connecting
the thoughts and will of the long dead wizard. As they mingle,
they constantly breed, replacing any that die off.
Events on the Train
Time is critical and a physical clock on the table might be used
Traits: to increase the tension as the investigators only have four
Thin veneer of polite civility, terrified of dynamite, flinches at
hours to play (or slightly less, depending on how your
unexpected loud noises, sees itself as a god among ants.
convention is organized). In this time they will have to solve
Roleplaying Hooks: the murder, find Agatha, and then dispatch her, else she will
• Distressed and guarded, with a short temper should escape with her coveted tablet.
they pry. Comes across as a hoity elitist until pushed to Where the scenario looks like a sandbox adventure on the
its limits. Smart to a fault, will pick its moment to strike surface, with the investigators being able to wander the train at
and understand when to retreat, but God help the will, it is designed to lead them through events as they unfold;
person that ticks it off. from one end of the train to the other, and then back again,
• Ideally it will not pay any attention to questions, given using the provided map of the trains. As there is very little way
to it, answering in a monosyllabic fashion. to avoid a situation on a train they should be fated to encounter

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each in turn much like a more guided scenario. But, the Keeper Keeper’s Note: The players could be on watch, and talk openly
should be aware of all the scenario’s beats before attempting to with the gang members or part of the card game in the cabin.
run it as to make full use of events should the investigators
become wayward. As their game progresses, the conductor Chase Ladun,
barges into the carriage covered in a foul smelling-viscous
Events of the night leading up to the murder liquid that drips off him. He seems terrified and in frantic
and theft hushed whispers tells the marshal and posse that there has
• Conversation in the drawing room brings together a been a murder.
group for a game of cards. They are the only lawmen on the train and the conductor
• They talk and play into the night. Isham dismisses the doesn’t know what to do. They will have to help solve the crime
butler and tells him to take his bed as he will be up all themselves, however the Marshal won’t let Hensley out of his
night and wont have him disturbed when he uses the sight, he has a personal grievance against the man for shooting
study. his horse. The short tempered and highly strung Marshal will
• Isham goads Manning into talking about the tablet and instruct the deputized civilians to investigate the scene and
his exploits in Mexico. take witness statements, then bring to him what they think is
• Samantha in conversation with Seldon Springs, tells the correct course of action for him to make the call.
him about the tablet and Manning's exploits Strictly speaking the Marshal knows he is only allowed to act
• Going across the roof and into the private carriage, within his given remit, as are his deputized posse, which is to
Seldon finds the butler Li Wei and thinks it is Isham, bring in the Hensley gang. With this in mind the Marshal will
using chloroform to make sure he doesn’t wake. inform the Investigators to keep a lid on it, make sure not to
• Seldon forces the safe with hammer and chisel, takes spook the killer, and to ask around quietly and politely. If they
the tablet, travellers checks, and money. Leaves via the suspect anyone, that person will be detained when stepping off
roof. the train and handed over to the town sheriff at Reno, problem
• Isham heads back into study and drinks more while solved.
writing letters of business. It is 9:47 a.m. according to the conductor’s pocket watch.
• Agatha waits until early morning and surges under the The train is due in Reno at 1:48 p.m. Four hours from now.
crack in the door, reforming to find Isham still awake,
he throws his bottle at its head, wounding it and it flies
into a rage, casting Liquid Death on him. Then Agatha EVENTS
stalks into the bedroom to find the safe already open
and startles the groggy butler; it casts mind
manipulation on him, tells him to forget and leaves him
CHOOSING TO STAY WITH THE
as a patsy. MARSHAL
• Agatha goes back to its own cabin, then starts the hunt Some players might want to stay and help the Marshal guard
for the thief the next day. the Hensley gang. If they do, then allow them to chat and get to
• The Li wakes, coming out of his insanity from seeing know them. Show them to be people, but ruthless ones. There
Agatha, going into the sitting area to find Isham. His is good opportunity for roleplaying and improvisation here.
screaming alerts the guard as he sees what’s left of his While the others are investigating, here we can see how the
employer. outlaws manage to get free, and now the player is going to be
• Conductor finds the butler, checks the bedroom, then involved in that escape.
heads for the Marshal. Have Break’em Betty want to use the restroom, she will have
to be uncuffed from the seat and taken to the ladies, by the
investigator. Ben will start ripping off the bar on his seat that
SETTING THE SCENE: holds his cuff, causing a distraction, and Betty will attempt to
knock out the investigator. Ben will beat the Marshal once free.

ON DUTY The Marshal isn’t able to hit him using his left hand and has
poor eye sight.
The scenario opens with Marshal Nash and his deputized posse The investigator will be interrogated about what’s going on,
(the Investigators) playing cards in the front sleeping car, and how to get off the train. Both the player and Nash are now
watching over the Hensley gang. The eight members of the hostages, until the other investigators notice and attempt a
inner circle, including the infamous Jim Hensley are cuffed to rescue they will have to try and convince the gang to let them
their seats and offer the odd jibe in the Marshal’s direction, but go, and watch the gang go about taking over the engine and the
are mostly peaceful, for now. crew.

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INTERVIEWING LI WEI
MOVING THROUGH THE CARRIAGES If the investigators interview Li Wei, he will be cagey and
Moving through the train at any point, but especially when unsure about his memories and will start to second guess
making their way to the crime scene is a place of great wealth himself. The Investigators will have to deduce what is true and
of for shadowing and interacting with the suspects even before what is fiction. Li will try to help the best he can but will only
they know who they are. Below are some examples of what cast doubt on others with rumours. A Psychology roll will
could occur; determine this. Below is a list of information he can give up.
• Waking someone up Facts and Clues:
• Knocking over food or drink • Li was allowed to retire for the night at 10pm, and told
to take the main room as Isham would be up all night.
• Interacting with Mrs Bose’s dog Petal
Standing on a foot • Knows there were five people playing cards, remembers

two by name; Harlon and Samantha Bose. He will give
• Being thrown into someone as the train rounds a bend
descriptions of the others; Agatha Noels and Lars
• Over hearing a piece of conversation that seems Manning
throwaway, until they learn more
• He used to be business partners with Isham but sold his
• Having to pass-by someone going the other way share to pay gambling debts, Isham gave him a job as
• Someone pestering the conductor for frivolous his butler.
reasons or petty complaints Woke at 7am with the stench in the air, and a throbbing

Keepers Note: These seemingly random interactions can set headache. Saw Isham and screamed until the
the tone for their next more serious meeting, acting rudely or conductor came in.
being dismissive of someone’s status may provide the
investigators with a tougher time.
THE CRIME SCENE
While being led to the back of the train past the other Read out the following on opening the door.
passengers, the conductor will also witter on about how he The stench of the putrid liquid is overwhelming as the
found the body of Knox Q Isham, the rail magnate who had carriage door is swung open unveiling the conductor’s grim
hitched his private carriage up to the train at the last minute in discovery. With shutters drawn over the windows the inside is
Salt Lake. still dark, with only the dim orange glow of a few electrical
Hearing screams from Isham's private carriage a porter lamps giving any illumination.
fetched the conductor who opened the door. On doing so they In the centre of the opulent carriage of oiled walnut and
found the butler on the ground, screaming. Looking about the gaudy gold filigree, a large pooling ichor dries slowly into the
room the conductor slipped and fell into a foul liquid all over carpet in front of a rosewood writing table and a knocked
the carpet; It was Isham, and all that was left of the magnate over matching chair. Large bloated flies gorge on the feast
was a few half dissolved bones. and lazily explore the viscous mess, adding their droning to
The butler, Li is sitting in shock with the porter in the dining the ever present click-clak of the train.
car waiting for the conductor to return. He knew nothing of the
The Investigators must pass CON roll or they will feel queasy
death until he woke. It also seems Isham’s private safe was
and vomit, adding to the mess.
open too.
The front of the carriage is a sitting area and study. A pull
down bed is opened above one of the seating areas, this is
THE DINING CARRIAGE where the butler would sleep. The rest of the room is composed
Mr Isham’s butler sits in the carriage just ahead of the crime of seating and the writing desk. Beyond that there is a hallway
scene, off color and shaking. Have the conductor point him out leading to a bedroom suite, private bathroom, storage, and
and whisper conspiratorially that his memory seems a bit hazy. ends ends with a door that opens onto a balcony.
There are other diners here eating breakfast, this morning’s
Examining the Liquid
special is Lobster Eggs Benedict, however some seem The body is almost completely dissolved into a thick viscous
concerned or excited by the large group moving with purpose liquid that congeals into the carpet. It is pooling out from in-
through the train. A passenger might even stop them to enquire front of a writing desk. Some bones can be seen in the mess
as to what is going on. along with a pile of clothes, among them a fine business suit
Examining the Dining Car jacket. It is crawling with flies that constantly harass the
There isn’t much to be found here, but the investigators will Investigators. Isham has been the victim of the spell Liquid
find a lot of flies here bothering anyone that is trying to eat. If Death and this is all that remains of him.
they look at Agatha’s seat they will find a few maggots in the
crease of the upholstery with a Spot Hidden roll.

8
If the Investigators inspect the pockets of the jacket they will The contents inside includes ledgers of accounting.
find evidence of last night’s poker game; a pair of aces, one dog Accounting roll to find out what is missing from the safe;
eared, a notebook with a tally of money that exchanged hands $2000 in travellers checks, $300 in cash.
showing the players (Samatha Bose, Harlon Bose, Agatha Last Will and Testimony of K.Q. Isham; a Law roll or a hard
C. Noels, and Lars Manning), along with one torn out page. Intelligence roll will reveal the butler Li Wei as the sole
They will also find a gold pocket watch. beneficiary of the whole railway company and is “listed as a
To confirm this is Knox Quincy Isham; a Spot Hidden roll partner”.
on the pool of ichor will find a gold wedding ring, with the The Balcony
Initials K.Q.I. on the inner band. The last door on the carriage leads outside to a balcony area to
Looking Around the Study Area take in the vista of the country.
Footprints have been tracked through the carriage by someone A Spot Hidden roll on the door will see the lock has been
standing in the ichor. A Tracking roll will reveal two sizes of picked; the scraping of tools about the keyhole.
footprints. First is the butler’s tracks, size 12s, leading through On the balcony, footprints and scuffed paint marks can be
the carriage from the crime scene to the dining cart where he is found here leading up on to the door with a Spot Hidden
sitting. Roll. A Climb roll is required to get up onto the roof and the
The second set of tracks from the conductor, size 10s, lead footprints are clear to see up there leading down the carriages.
into the mess, through into the bedroom, then the rest room, If they wish to follow them they will require a DEX roll to keep
and then back out running down the length of the train as he their footing, and if they should fall a STR roll to hold on and
ran to fetch the Marshal. pull themselves back on. Going along on their stomachs is roll
On a hard Tracking roll, they will also find a third set of free but slow, noisy, and will bring attention to them.
prints, made by Seldon Springs, that are grime and dust from The footprints lead to doors between the first passenger car
the roof tops. These are also size 10s that lead from the balcony and the postal carriage.
door into the bedroom and out the same door, back up to the
roof.
INTERVIEWS
There is a broken bottle of tequila on the floor, near the
Armed with a list of suspects from the poker game, the
carriage door leading to the dining car. It lies smashed along
Investigators should start to move through the train
with a dead worm. The bottle was thrown at Agatha by Isham
interviewing the people that overheard Manning’s story. They
as the mass of its worms and maggots push their way under the
can find this list from the notebook on the remains, or Li Wei’s
door and reformed inside. The dead worm is from Agatha, and
accounts of that night, although Li’s account will lack some
unless a player knows already, only an extreme Intelligence
names offering only descriptions of people he didn’t know.
roll will reveal that only mezcal has worms in the bottle, not
tequila. Tracking down the suspects
With the exception of the Butler, Li Wei, who is in the dining
A Natural World check on the worm finds it is a common
cart immediately before Isham’s private car, the Investigators
maggot, not the usual red worm found in mezcal.
will need to track them down. However, they are presented in
The Bedroom the next sections in order that they are found moving up the
The bedroom is a small but opulent palace of a room. Cabinets
train. This is the default order they are interviewed in.
and beds turned and carved from the finest black walnut have
been crammed into the space with little room to walk by. The
room is in disarray, the bed has been slept in and is soaked THE PARLOUR CARRIAGE
with sweat. A safe lies open, and its contents thrown about. The Parlour car’s air is thick with smoke, and the bitter taste of
Searching the room will find; tobacco hangs at the investigators throats. The large swivelling
• A worn brass button (Seldon Springs lost this during leather armchairs are mostly unoccupied, with only a few
his safe breaking), passengers in deep low conversations that are punctuated with
barking laughter. Others sit alone watching the bleak terrain
• A odd smelling handkerchief; this is chloroform that
rush by.
was used by Seldon Springs to make sure breaking
into the safe wouldn’t wake the person sleeping in the
Keepers Notes: Both Harlon Bose and Lars Manning are
bed, Li. If an Investigator sniffs it, make a CON roll
found here and any examinations of the carriage will turn up
on failing they will swoon for a moment. A Luck roll
nothing of interest.
will prevent knocking their head on the safe 1D3
damage if they fail.
Examine the Safe
The safe door is lying open and its contents spilt out on the
floor. The safe has been forced open with a hammer and chisel.
The lock is broken and is clear to see.

9
Gunshots ring out and shouting can be heard from the front of
the train, panicked passengers rush past, pushing past trying
HARLON BOSE INTERVIEW
to get away from the shots. At the end of the car familiar
Harlon is found in the drawing room car enjoying the view.
figures appear: the Hensley gang.
Spending some time away from his wife and her insufferable
chihuahua, Petal. He is an animated man with a lot of opinions
Waiting until the Marshal is dozing off, Simple Ben breaks the
on many things and will talk the investigators in circles as he
railing he is cuffed to and overwhelms the injured Marshal,
sits chewing tobacco and spitting into a cup.
subduing him. Then they send half of the gang, two on either
If told about the crimes he will be open and serious about the
side of the tender, to surprise the crew in the engine. Only to
night’s events. A Psychology roll will tell the Investigators he is
find that this is a bad place to stop the train.
being frank and honest and will do anything to help out.
They have the Marshal hostage engine under their control.
Facts and Clues:
All but one of the game have returned to the train to where the
• Seen going back to the private car around 3am, he was
Marshal is being held to figure out their next course of action.
going to apologize but he got no answer, and returned
The warning shots and commotion that alerted the
to his seat.
investigators happened when a passenger headed to the
• Was angered by Isham and his wife flirting
lavatory came across the gang holding the Marshal at gunpoint!
• Cleaned up at the card game. Left goading Isham after
The only saving grace is the gang have access to few
big win ($300).
weapons: the Marshal’s pistol, his rifle, and a shotgun taken
• Wanted to try to provide dining for Isham’s train lines,
from the engine crew. They will rush back to the second
but anger got the best of him and he ruined his chance,
passenger car after the commotion to grab more hostages if
costing him hundreds of thousands.
they can before the passengers bolt for the back of the train.
• If asked about the other card players he will point out The gang will then fall back toward the engine slowly as they
Manning in the same car.
are pushed back by the inevitable response of the Investigators.
Change the numbers and locations as needed, based upon
LARS MANNING INTERVIEW the players you have and what would be most fun. At a
Further down the car Lars is sitting alone reading a newspaper minimum one gang member should be in the Engine,
and smoking a pipe. Manning is keeping himself to himself, but threatening the disarmed crew with a shovel, while the others
if talked to he will indulge the Investigators. He will likely think have taken up positions around the front of the first sleeper
they know of his work and are fans of his, famed as he is in the car, where they broke free only a few minutes ago. Or perhaps
academia circles. in the baggage car, if that works for you.
Despite there being eight of them, they are under armed and
Keepers Note: Manning is a very obnoxious man. Have him have little place to go. The Investigators should be able to
hand them an autographed photo if they don’t dispel him of the overpower them, the main concern is not killing the Marshal.
notion. To hit Hensley, who is using him as a human shield, will
Facts and Clues: require any Firearms roll with 1 penalty die.
• Asked Isham to secure the tablet as he disliked the
Hensley gang being on board. Keepers Note: If required: The Hensley gang is held together
• Despite being the owner of the tablet, he has never by Jim Hensley, he’ll have to pass an Intimidate roll to keep
touched it with bare hands, it is too valuable to him. He the gang fighting each time a member goes down. Once more
will pull out white gloves if he is to handle it. than 3 are down, he’ll suffer a penalty roll on further attempts
• Was last to leave the dining car, staying to drink with to keep them fighting.
Isham and discuss him being patron to a new Once recapture seems certain, the Hensleys will start
expedition back to Mexico to find more artifacts. Stayed jumping from the train. If they survive the jump they can
until 1am. escape. If any of the investigators jump off they will need to
• Told the story of how he interrupted grave robbers and make a Jump roll or take 1d6 damage. None of the Hensley
took the artifact off them, and the loss of his gang will run or fight after jumping off, having hurt themselves
companions. and can be easily recaptured. Have the train slow and stop by
order of the Marshal, if he lives. Otherwise, the conductor will
give the order so the Investigators can board again.
HENSLEY GANG BREAK OUT! The timing of the “jail break” was unfortunate for the
While the investigators are walking down into the second
Hensley gang, since stopping the train here would have left
passenger car to talk with Samantha Bose and Agatha read out
them in the middle of nowhere. Ten more minutes and they
the following:
could have forced the crew to stop the train outside of Truckee.
But their improvised plan was interrupted by a passenger who
wouldn’t wait for the lavatory to be freed in the second sleeping
car.
10
Adjust for time Facts and Clues:
The Hensley’s bid for freedom is part of the scene that can be
• Leaves the card game at 11pm to feed Petal, doesn’t go
used to manipulate the length of the scenario depending on the back
groups pace and play style, as some will involved themselves in
• Repeats the story about the tablet to Seldon Springs,
roleplaying where others might rush through content. How
who sits behind her.
many of the gang survives the initial rushing of the Marshal is
• Flirted with Isham
up to you, depending on how many players there are and how
much time they have left.
Flushing out the thief
Once the passengers start pushing their way to the back of the INTERVIEWING SELDON SPRINGS
train out of harm’s way, the Investigator that found the button Seldon will be found hiding in the toilets and refusing to come
at the crime scene has a chance to spot Seldon Springs, whose out after the Hensley gangs break for freedom. He can be
coat sports matching buttons. They can choose to follow him coaxed out with any Social roll or forcefully removed with a
and interrogate him instead of help with the shootout. If they Str roll.
choose to fight first they will have to find him again. He will try Seldon Springs will try to be sympathetic to the Investigators
hiding in the toilet; have an angry passenger shouting through and see to their needs, even trying to sell his wares to them.
the door about how he’s been in there a long time if they get Changing the subject at every turn, there is a nervousness
stuck again about the man that can be detected with a successful
Psychology roll. A hard Psychology Roll will tell he is lying
Aftermath
The passenger carriages will slowly return to normal as people with each and every word.
retake their seats, some unfortunates will need tending to for A Spot Hidden roll will notice the missing button if it was
wounds and the train staff will bandage them up the best they missed before. And the paint marks on his shoes from climbing
can with any investigators lending a hand with medicine or to the roof that will match the paint of Isham’s car.
first aid. Any bodies will start being dragged into the first Facts and Clues:
passenger car where the gang were originally held. And guns • Mention of the tablet will make him go pale as he
can be reloaded with ammo that the posse brought with them remembers handling it; the priest whispering to him
and kept at the front of the sleeper car. the madness of Hydra. He didn’t understand it, but it
made him uneasy.
• Even if the Investigators pin the break in on him he
INTERVIEWING AGATHA C. NOELS will still deny taking the tablet, going with the story
After the Hensleys have been subdued and the aftermath of
that he saw the dead magnate and left before he even
stacking the bodies, treating wounds, and the Investigators are
went near the safe.
gathering themselves, Agatha will appear, it will want past it
all to the postal car but wont chance it with so many watching;
Keepers note: He can be caught in a lie here, as he never saw
biding her time after dealing with Lars Manning during the
the body. If they ask him to describe the room and the body
shoot out.
when he entered. He will admit to the break in only if
Facts and Clues: intimidated or he runs out of excuses.
• Will ignore the wounded and show no concern for any
of the dead.
Agatha will answer everything in a monosyllabic
FINDING MANNING
• Using the Hensley break out as a distraction, Agatha will break
fashion.
into Manning's cabin. The Crawling One will be caught by
• Agatha will go to its private cabin to escape the Manning looking through his belongings. Manning having
Investigators if they push it, feigning distress. walked in, confronts Agatha, he will provoke an attack. It casts
liquid death on him, mocking him by telling him how he will
INTERVIEWING SAMANTHA BOSE die in detail then leaving him standing there.
Samantha will rush to help anyone she can in the aftermath of Now having read Manning’s studies on the tablet, which
the fight. She doesn’t know much in the way of first aid but she shows ancient text It now knows how to find the tablet with
will try all the same and do as the train staff ask. Helping magic.
bandage and clean wounds, Samantha is not paying attention The conductor will find Manning in his cabin while checking
to Petal her dog which will run amok in the car, stealing the passengers after the shoot out and tells the Investigators
medical supplies, licking at bloody splatter, and generally there is something wrong. Manning will be standing stock still
getting in the way. (see Liquid Death for the particulars of the spell). The
Investigators will need to convince him to talk, with a
successful Social (any) roll.

11
When he talks he will not know to do it slowly and softly and Read out the following if this happens: You see a storm
will start to liquefy in-front of the investigators, slowly falling ravaged sea thrown into the bleak sky along with long drawn
into a slurry of putrid liquid as he tell them who did it. gasping screams. A monstrous fishlike entity breaches the
Witnessing the spell’s effect costs 1D4/1D8 SAN. waves.Its huge jaws held wide and proterozoic frilled gills
They will need a Listen roll to learn it was Agatha as shimmer in the cutting gale. The creature strides ashore
Manning screams in gargled pain. Other than that all they will amongst the sacrifices, blood soaked sand churns with the
know is it was a woman, narrowing the field to two suspects; incoming tide, turning it red as it monstrous beast answers
Samantha Bose and Agatha. the call of the priesthood. Its body of pitch and sorrow casts a
Searching Manning's Cabin shadow that blemishes the very earth. The priesthood twist
There are a lot of flies in the private cabin that descend on what and deform mimicking the twisted form of their god, babbling
was Manning after his death and a Spot Hidden roll will find in madness as they are reborn.
more maggots.
Other than this, Manning’s papers lie out to be examined. SAN loss for seeing Hydra 1/1d4
Looking through his research and notes
Examining the research into the tablet will also reveal, with a The investigator will now understand how dangerous the tablet
hard INT roll, a ritual of binding. See Appendix 2 for more is as it holds the wisdom passed on from Hydra to the cult, a
details on the tablet. terrifying prospect.
Agatha Enters
Agatha will approach the group and use the spell Dominate to
THE POSTAL CAR & THE TABLET have the Investigator holding it to turn it over without
The tablet and stolen cash from Isham’s safe have been
question, an opposed POW roll will be required for this to
packaged up by Seldon Springs, addressed to his hotel in Reno,
succeed. If it fails Agatha’s last straw will break and read out
and left in the post to be delivered to himself. Deciding it would
the following.
be smarter not to have evidence of the theft on him, and
holding it gave him an uneasy feeling.
Surging forward the woman grabs at the Investigator,
The postal staff will be present in the car and he will guard
breaking like a wave and enveloping them in a throng of
against any searches unless the Investigators can convince him
maggots, worms, and insects. The mass invades their ears,
there has been a crime and even then it will have to be found in
mouth as it moves over them and pries the tablet from the
the piles of packages. A hard Social roll (any) will allow the
Investigator. The horror moves off its victim reforming to
search with him helping, otherwise he will refuse to help.
resemble a humanoid in shape only, it breaks into a sprint
The Investigators can narrow the search, looking for it in the
down the length of the train.
sacks marked for Reno and of course will require a Spot
Hidden to find unless Seldon is made to tell them exactly
The victim will be left covered in insects and cause a SAN roll
where he put it. Alternatively they can rip open every package,
1D3/2D6 for seeing the Crawling One’s true form.
this will take time but will ultimately find the tablet, regardless
of rolls.
Interacting with the Olmec tablet ESCAPE PLAN
Any Investigator holding the tablet barehanded will feel the Agatha will run when it gets hold of the tablet and will make for
numbing cold of the tablet. It will whisper madness to them as Isham’s private carriages at the end of the train. Here it will
they look at it and read the petrogylphs etched into its surface. attempt to barricade itself inside, then call for her Shantak; an
This will cause SAN loss of 1/1d6. If the investigators listen to ancient and gargantuan creature, exception even for its
the tablet, requiring a listen check to hear it clearly, they will monstrous race. It was bound to her long ago, so this is no
slowly start to understand the madness. The priests’ babbling more than a mental call, not a spell casting. But it will take a
fill their mind. Vivid truths of the Olmec cult come into their few minutes to respond to the call so holding off the
minds eye as they raise horrors from the ocean. Mother investigators is important and Agatha will let loose with an
Hydra’s gifts to her followers are multitude of horrors and gifts, arsenal of spells and weapons if the Crawling One feels
twisting them into malformed hybrids. threatened. Bear in mind Agatha’s MP are low (10 MP) from
using Liquid Death so much during the last few hours. So
Agatha’s options are limited.

12
Arrival of the Shantak
Chase When the Shantak arrives it will cast an ominous shadow on
Once the chase has been established (using the Call of Cthulhu the way in blotting out the sun for a few seconds as it spreads
7th Edition Chase Rules pg. 130), use the chase map that shows its mighty wings and dives toward the carriage, intending to
hazards or barriers. These are described below: haul it into the sky. It should only take a few laboured beats of
Chase to the private carriage from the postal car its massive wings to break it free of its coupling to the train.
Dead bodies from the shoot-out clutter the floor; a Dex roll is If interrupted by being shot at the Shantak will circle back
required to navigate them quickly and try again. On the second pass, it succeeds in grabbing the
• Passengers panic as Agatha passes, creating chaos as car and taking to the air unless driven off by at least 6 damage,
they try to flee. A Str roll is required to barge through, after accounting for its 9 points of armor. Have the Shantak
or an intimidate roll to make the passengers cower attack in anger if it fails its second attempt just landing on the
and get out the way roof and starting in on the Investigators, giving them their
• The brakeman and another staff member decouple the bombastic finale. Supported by the Crawling One it is going to
cars in fear after Agatha goes past, the investigators be one tough fight!
will need to Jump with advantage as the two cars If the investigators are inside the carriage when the Shantak
start to drift apart. arrives they will be lifted into the air with the car and the
• Passenger in the parlour are panicked by Agatha and Crawling One. They will have to break its dominance over the
Harlon Bose starts to shoot at it and anyone else that Shantak or cause a major wound to the Shantak for the carriage
moves. Investigators will have to shoot him or to drop into the desert below, a stunt that might see them dead
persuade him to stop. anyway. It is up to you, the Keeper, to decide the fate of them if
• Dining Car is serving afternoon brunch Dex rolls to they fall, A Luck roll maybe the best option, if it is a grave
avoid staff and the trolleys blocking the aisle. height, with bonus die for any creative fast thinking, or they
• Locked door, needs a group Str roll against 200 to will die on impact.
push inside. Agatha will enter by surging under the
door leaving it intact.
CONCLUSIONS
Roof tops End of the Line
Should an Investigator take to the roof they are able to bypass With most of the train decoupled the Investigators are most
most of the chaos inside, but it isn’t without risks. The PCs can likely going to be stranded in the hills outside of the city and
climb up at any point between cars. will have to walk to Reno, or await rescue.
Should for any reason the whole train arrive with the
Climbing up requires a Climb roll. Shantak still on the roof, the throng of people in the station will
• Buffeting Winds make standing on the roofs and panic, run, and shoot randomly at the train in general. Luck
requires DEX roll to keep their footing, and if they rolls will be required (if the investigator is in the same car) not
should fall a STR roll to hold on and pull themselves to be taken down by the hail of bullets that is unloaded on the
back on. train car the Shantak is on. It will take to the air with the car
• The decoupled cars, will require the Investigators to and leave or die on the say of the Keeper for the desired climax
jump across, Jump with bonus die. of the scenario.
• Luck roll to cross the parlour car roof as Harlon
shoots off randomly to see if anyone is hit.
Killing The Crawling One
• The dining car is easily crossed, however a Spot If the Crawling One dies, the Shantak should fly off and not
Hidden will reveal the incoming Shantak early, as a bother the train anymore leaving the investigators to collect
“large shape against the blinding sun” themselves in the aftermath. On entering Reno the
• From the roof the Investigators have access to the investigators will have to answer for the damage and any
broken balcony door, allowing easy access to the deaths. Many rumours will leap up around the events casting
private car. them in a bad light.
The Tablet
Keepers Note: Should anyone fall off the should make a Should Lars Manning survive having not moved, he will
Jump roll or take 1d6 damage, the parlour, dining, and private demand the tablet back as his rightful property. Destroying it
car will slow down after being decoupled and they can board will have Manning fly into a rage and demand payment from
again by running after the slowing train. the investigators for his loss of property and earnings. However
if they hand it back then Manning will pay them well, $90 each
for their brave retrieval of his property.

13
Should they keep the tablet and listen to it, the priests within
will quickly drive the investigator to madness and they will
make a trip to the Olmec site in Mexico to try and restart the
cult of Hydra.
If the Crawling One escapes with the tablet the investigators
fail the scenario and are targeted by a new cult when Agatha
rebuilds its strength to eliminate anyone that knows of the
Crawling One.
Hensley gang escape
If the Hensley gang escape by jumping off, the Investigators
and Nash will have failed and will be sent out to the desert to
find them once more, perhaps leading into a whole new
adventure.

SANITY REWARDS
• Killing Agatha, and the Shantak 1D10 for each kill.
• Retrieving or destroying the Tablet. +1D6
• Agatha getting away -1D10
• Agatha taking the Tablet. -1D6

14
APPENDIX 1: TRAINS IN THE OLD WEST hunted buffalo, sliced tomatoes and bean special, and smoked
Four hours to Reno takes place aboard a sleeper train on the haddock for breakfasts.
transcontinental lines from Salt Lake City to Reno, which takes The Private Carriage: Pullmans luxury private carriages
the train over some beautiful but bleak landscape of the great were world famous. They consisted of a study or sitting area,
basin of Nevada; the Sierra Mountains snow peaks looming sometimes this would be a private dining space. At the rear of
ever present in the West through the heat haze of the blistering the car would be a bedroom area and a private lavatory. Staff
sands. To cross this place on foot would see any unprepared had pull down beds in the study area to retire to after the
dead with in a day or two. owner was asleep.
There are several carriages coupled to the train and a map can
be found at appendix 3. The following is provided to allow the Crew
Keeper to provide a more authentic experience and understand The crew aren’t a main part of the story but are listed here to
of the basics of travelling on a 1860s sleeper train. give an overview how the train is crewed within the era.
The types of carriages are as follows:
Engineer: Jack Beals controls the speed of the train,
Keepers Note: Uncoupling cars is not an easy task and direction, and blows the whistle. His job entails being familiar
requires knowledge of trains to do. Any investigators or with the tracks and knowing the speed required at certain
Hensley gang members that attempt it will require an Operate points. Along with the other crew, he will be on the look out for
Heavy Machinery roll to achieve it. dangers ahead. He works in the cabin of the engine during the
whole route.
4-4-0 American Steam Engine & Tender: 4-4-0 is the
wheel arrangement of the locomotive, this being the most Fireman: Miller Spencer monitors the amount of fuel and
common in use and known as the American type. It dominated water the engine is using. Shovelling coal into the firebox to
the steam age of trains across the world with its highly efficient keep a constant pressure to the pistons. He will watch the
configuration of four leading wheels on two axles, and a lack of gauges closely and provides more pressure when required by
trail wheels. The tender is the car that holds the coal used by the engineer to climb hills. It is his job to help watch for
the engine. There is a very narrow walkway with handholds dangers, and he too stays in the cabin during the whole route.
going around either side of the tender, and a ladder up into the
bin of coal. Conductor: Chase Ladun is in charge of everyone and
everything on the train. He collects tickets, sees to passengers
Postal Carriage: Postal cars were the most efficient way to needs, and monitors the engine and train cars, making sure it
move bulk mail and packages across the continent. The postal all is operating correctly. He works with the engine crew to run
car was essentially a moving post office with clerks sorting mail break checks.
into sack cloth bins held on metal frames. The train would pick
up mail from snagging devices known as mail cranes at Brakeman: Monroe McManus remains on-board during
stations, even if they didn’t stop. The clerks in return would the journey and assist the conductor with passengers and other
throw or kick the return mail on to the platforms. crew, he maintains and monitor the cars and engine. While in
station the Brakemen set and release the hand brake on the
Pullman Palace Sleeper Cars: The Pullman’s elaborate train cars and assist with boarding passengers and concessions.
coaches were fitted with folding beds, curtains to give privacy,
carpeted floors, and upholstered seats. It revolutionised Porters & Host : Esta Jennings, Finch Shones, &
travelling by sleeper train. Each car also had one small state Whitney Whitsett are on-board to assist passengers, answer
room cabin for first class travellers. In this ornate sleeping car, questions, and sell concessions. Sometimes they also give a
no one is allowed to wear their boots in bed, and each were said narration during the train ride about the areas they pass
to be equipped with hundreds of sheets and pillowcases, forty through. They will help with boarding.
blankets, and various towels. The Pullman Porter enforced the
company polices such as no wearing boots in bed. Chef: Verda Fige Cooks the meals for the dining car and
serves refreshments when required.
A Pullman Palace Parlour Car: Where the first class
passengers can sit, smoke and read or enjoy polite conversation Postal Clerk: Earl Murphy is on board to sort out incoming
while others slept. This car also housed two private rooms, and mail and deliver outgoing mail to the stations along the line.
was well heated and had its own lavatories.
Keepers Note: there should also be around 40 other
A Pullman Palace Dining Car: A dining car that is open to passengers on the train to sew chaos and add depth into the
all passengers to use and enjoy the available meals from the environment. Not shown on map: ladders up to the roof of
attached galley. Meals include: Breaded veal cutlets and freshly each car down track from the tender car, near the letters “A”,
“B”, “C”, etc.
15
Smashing the Tablet
Box/ Smashing the jade tablet will cause it shatter into green
APPENDIX 2: THE TABLET ice which will melt away to salt water, leaving the gagging taste
of rotten fish in the mouth if tried. A screaming torrent of the
The Olmec were the first of the Mesoamerican civilisations and
priest’s spirits are released into the world on shattering, they
flourished around 1200 BCE to 400 BCE. They were an ancient
will ravage whomever is nearest trying to find a way to hold on
mysterious culture that ruled over fast areas of today’s Mexico
to the waking world before dissipating to find their way to the
and influenced both the Mayan and Aztec empires. The Olmecs
underworld. Requiring an opposed POW roll again 100 to stop
decline is a mystery and they left behind many sites that have
at least one of the priests invading their minds. If this happens
been of great interest to archaeology leaving behind many
a flood of memories will awaken in their minds, as the priest
strange objects like colossal carved heads. One such site at Lat
visions of the past rend their way into theirs. It will drive them
Venta hold an extremely well preserved ceremonial site, and it
mad. SAN 1d6/1d10.
is here where Agatha had recovered the the Olmec Tablet
named in other sources as Naa U-Kix-Chan or house of U-Kix- Listening the Tablet
Chan. U-Kix-Chan was a great king of the Olmec who's legends Listening to the tablet will glean 10% Cthulhu Mythos points at
were mentioned even in the Mayan accounts of history a direct cost of 2d6 SAN. Trying to glean more will cause more
centuries later. secrets to leak into the holders head and a Pow roll is required
The tablet is made from a striking green jade, that seems to to contain control as the babbling priests tell those that listen.
ripple as it is move in sunlight. It weighs about 10 kg (22 lb) If they pass they can learn Wither and gain another 10 Cthulhu
and measures 36 cm × 21 cm × 8 cm (14” x 8.25” x 3” thick). An Mythos points at the cost of 1d6 SAN. A spontaneous Cthulhu
attempt to conceal it with Sleight of Hand or other skills would Mythos roll will cast the spell. Any more time with the tablet
need a hard success, or be made with a penalty die in a will result in hearing the story of how Hydra rose from the
contested skill challenge. ocean to consume the Olmec culture, and cost 1D20 SAN.
For an example of what the physical object looks like, you The Reading the Tablet
might consider this real world artefact as a starting point in On its surface the tablet is the ritual to bind souls to it written
your descriptions, although this item is not made of jade, it’s in Olemc petroglyph. This has some requirements to cast
made of fired clay and of slightly different dimensions: including an animal sacrifice (To decipher the script the
https://en.wikipedia.org/wiki/Cascajal_Block investigators will need to find Manning’s research in his private
cabin).
The surface of our tablet depicts an ancient deity, along with This was used to trap the priests preserving their knowledge
many pictograph symbols of the Olmec language. It holds the for eternity. This presents a non combat way to beat Agatha,
spirits of his priests each sacrificed on U-Kix-Chan’s death and setting up the ritual and drawing its spirit. If it goes wrong it
bound within the jade to serve as advisor's in the underworld will however consume the caster.
which is depicted in their culture by a fish monster god. The The investigator will have to set up the rite, which includes
jade tablet is cold to the touch and grows intense with a the sacrifice of an animal, animals aboard include: Lobsters in
numbing cold as the holder listens. The voices are hard to make the dining car, and Petal, Samatha Bose’s chihuahua,
out at first but the babbling of the maddened priests can be The ritual will take twenty minutes to prepare and a POW
heard if you listen closely. Their words hold many secrets, roll when the blood of the animal is spilt onto the tablet. A
curses, and truths to terrible to know. extreme success will target the correct person, a hard success
Agatha wants the tablet to learn the secrets held by the will pull any two people that recently touched the tablet, a
priests looking to strengthen her power with their own. normal success will claim all in the area that touched it. And a
Holding the tablet will let a person listen to the whispers of failure will pull the ritualist into the tablet instead or fumble
madness, if they listen they can glean some of the priests will pull anyone within 100 yards into the tablet.
knowledge, along with their madness. Opening their mind to
the existential horrors of the cosmos, Agatha believes the
priests were that of a cult worshipping Mother Hydra. Agatha
seeks knowledge of R’lyeh and its treasures from the tablet.

16
NPCS AND MYTHOS
The Hensley Gang:
The Hanlsey gang have been terrorising much of the Sierra Nevada area for decades and finally drew the attention of the US Marshals.
After a shoot out they fled to Mexico. U.S. Marshal.

Jim One Victoria Break Jack Old Man Laughing Simple


Hensley Tooth “Heartless” Em’ Turpin Sam Bear Ben
Alvin McCrae Betty
STR 55 45 45 65 55 55 70 90
CON 60 50 50 60 55 60 60 80
SIZ 60 55 45 70 60 55 55 85
DEX 80 55 55 30 50 30 55 45
INT 60 45 55 35 40 60 55 30
APP 55 45 60 45 70 30 45 45
POW 55 45 55 55 40 60 30 45
EDU 70 45 45 30 45 30 45 20
SAN 45 45 50 45 30 55 30 45
HP 12 10 9 13 11 11 11 16
DB 0 0 0 +1d4 0 0 +1d4 +1d6
Build 0 0 0 +1 0 0 +1 +2
Move 8 8 8 7 7 8 8 8
MP 10 9 11 11 8 12 6 6

Attacks per round: 1


Brawl 55% (27/11), damage 1D3+DB or [weapon] 1DX+DB
Firearm R/S 40% [Shotgun] 4D6/2D6/1D6
Firearm HG 45% [44. Colt Dragoon ] 1D10+2
Crawling One. Agatha C. Noels.
A Crawling One is composed of thousands of worms and
Dodge: 25%(12/5)
maggots, The collective mass of wriggling creatures
Skills: Spot Hidden 40%, Stealth 35%
possesses the mind of a dead sorcerer, long devoured by
Jim Hensley - Intimidate: 65%
the maggoty horde. The Ingested “will” of the wizard
effectively drives the mass to work collectively to perform
Shantak, Winged Elephantine Mounts deeds and actions.
Shantak brood in cavernous holes and their wings are
STR 45 CON 70 SIZ 65 DEX 35 INT 65
encrusted in rime and nitre. They are always described as
APP — POW 100 EDU — SAN — HP 13
noisome and loathly, and are often used as steeds by they
DB: 1d4 Build: 1 Move: 8 MP: 20
servants of the outer Gods.
Attacks per round: 1
STR 170 CON 65 SIZ 250 DEX 50 INT 15
APP — POW 50 EDU — SAN — HP 31
Fighting attacks: Use human weapons, but prefer using
DB: +4D6 Build: 5 Move: 6/18 fly MP: 10
spells.
Fighting 35% (17/7, damage 1D3+DB
Attacks per round: 1 strike with limbs or bite
Dodge 20% (10/4)

Fighting attacks: Use a bite attack to grab hold of their prey Armor: Normal weapons do minimal damage, Bullets
Fighting 45% (22/19, damage 1D6+DB cause a single point of damage except shotguns which do
Bite and hold [Manvr] damage 2D6+2+ held for 1D6 damage minimum damage for that type of firearm.
per round. Skills: Stealth 60%
Dodge 25% (12/5) Sanity loss: 1d3/2D6 Sanity points to see Crawling One
Spells: Liquefy and Dominate (and others not used in this
Armor: 9 - point hide. scenario, including Summon and Bind Shantak).
Sanity loss: 0/1D6 Sanity points to see Shantak.

17
SPELLS DOMINATE
• Cost: 1 magic point; 1 Sanity point
• Casting time: instantaneous
LIQUID DEATH
• Cost: 10 magic points; 6 Sanity points
• Casting time: 3 rounds Bends the will of the target to that of the caster. For the spell to
take effect the caster must succeed in an opposed POW roll
The spell is directed at one target, who must be visible to the with the target. If successful, the target obeys the commands of
the caster without exception until the next round concludes.
caster. The caster must win an opposed POW roll with the
target: if successful, the target has 1D4 rounds to cease The spell can affect only one individual at a time and has a
movement, otherwise the integrity of their flesh and bones maximum range of 10 yards. Obviously the command or
commands must be intelligible to the target; the spell may be
collapses and they melt into a puddle of congealed liquid flesh,
broken if a command contradicts the target’s basic nature
causing instant death. If the target does not move, remaining
motionless, they can remain in a solid state, but significant (such as instructing a human to fly).
movement will cause them to liquefy—this state of affairs calls Dominate can be cast and recast as many times as the caster
finds possible, allowing a target to be controlled without
for a Sanity roll for each 10 minutes while in this state (1D3 loss
interruption for several minutes. Each casting of the spell adds
is they succeed in a Sanity roll, but if failed the horror becomes
too much and they give into the Liquid Death and die. to the duration.
Those already insane should attempt a POW roll every 10
minutes or they too dissolve. It is possible to speak while under
the effects of the spell, so long as words are spoken slowly,
softly, and carefully. The spell can be reversed, with the same
costs. The other way to combat the effect is to cool the victim to
below the freezing point of water, after which time they can
operate normally; however, if ever their temperature rises, they
begin to melt away. A successful Cthulhu Mythos roll may
provide insight into this bizarre remedy.
Witnessing the spell’s effect on a human costs 1D4/1D8
Sanity points.

18
Angel Coffield
30 30 27
60 12 60 12 55 11
Farmer (Deputised)
27 25 27
38 M 55 11 50 10 55 11
Reno
27 25
Pacerville 55 11 50 10 9
11 55
¡ ¡
11

¡
¡

27
English 55 11

20
40 8
20
40 8
20 30
Farmer 40 8 60 12

32
65 13
30
60 12
4 20
9 1 40 8
27
55 11
27
55 11
15 22
30 6 45 9

Shotgun 60 30 12 4d6/2d6/1d6 10/20/50+ 1 or 2 2 100


none
0
15
30 6
A disarmingly vacant looking A dreamer, but willing to
face, with a large handlebar. His skin is a bright red due to get his hands dirty to achieve
his fair skin, and he wears a large hat to ward off the sun. them dreams. Spits through a
gap in his front teeth constantly.
Etch out a living, any way you Lost his little finger on his left
can. hand, crushed by oxen, then removed by surgery.

Wife and children (Maria, Jax,


River)

Old papa's shotgun.

$5
Angel was the last Problem is he never saw
$4.5
survivor of an attack that the attackers, but hell
225
left 4 others in the dirt he'll go along with it for
and being the only one the money and act as an
left breathing he was eye witness, Farmering is
asked questions about hard dangerous work
the attack. He didn't see and being a Deputy like a Old papa's shotgun.
Chewing tobacco
much and the only ones paid vacation.
pocket knife
he could think of doing
Hat
the deed was Hansley's
gang.
Dirk Stalon
30 20 30
60 12 40 8 60 12
Cowboy
35 30 22
36 M 70 14 60 12 45 9
Serria Foothills
35 25
Fallon 70 14 50 10 7
14 45
¡
¡
9
¡
¡

37
75 15
22 32
45 9 65 13

20 30
40 8 60 12
15
Musician 30 6

30
60 12
17
35 7
15
30 6

25 20
50 10 40 8

20
40 8

65 32 13
Whip (entangle) 65 32 13 1d3+1/2 DB 10 1 100
+1d4
.31 Colt 40 20 8 1d8 10 1(3) 5 99
+1
The large man of african Caring, reluctant to cause
descent, he wears simple robust clothing harm, tries to settle down
suitable for working with horses, and the rough confrontations.
tumbles of breaking them in.
Love and caring will overcome A dent on the forehead, kicked
the evils in the world. Music can bring folks by a mule during a birthing.
together.

Mother Muriel

breakneck ridge ranch.

5
Dirk took up his family
30
trade of horse
750
whispering. He
reluctantly he ceased
the chance for revenge
on the Hansley gang,
who stole from his Beaten up banjo
Worn chaps
family on many
Well used whip.
occasions. Loosing his
favourite stud Bow.
Doisa Mall
20 25 30
40 8 50 10 60 12
Lawyer
17 27 32
35 F 35 7 55 11 65 13
Yuma
22 35
Santa Fe 45 9 70 14 8
8 65
¡ ¡
13

¡ ¡

17 35
35 7 Spainish 70 14
27
55 11
20
40 8

22 27
45 9 55 11

30
60 12

17
35 7
27
55 11
22
45 9
12
25 5
25 30
English 50 10 60 12

Siletto Kinfe 1d4+db


none
44. Derringer 1d10+2 3 1 3 99
0
12
25 5
Doisa is a petite spanish Sharp witted, charming
woman in her mid 30s, she wears practical
dresses that are comforable for travel.

Read the room and take it from


there.

Eldridge Nash

Lawbooks.

5
Doisa Mall is the right when you need someone
35
hand woman of Marshal to dig through the paper
875
Nash, where is found work for the lawmen she
himself in need of is your woman, and if
someone that can help Nash is in a spot Doisa
him with all that paper isn't shy about pitching
work those judges are in on a gunfight too. Just Lawbooks
Ledgers
asking for these days. don't ask her to drink,
Stiletto Knife
She travels with Nash shes a mean drunk.
Derringer
and the two work as a
well oiled machine,
Dorr "Badger" Westover
30 22 30
60 12 45 9 60 12
Mountain Man (deputised)
32 25 25
49 M 65 13 50 10 50 10
No fixed lodgings
30 22
Yuma 60 12 45 9 7
12 50
¡ ¡
10

¡ ¡

22
English 45 9
22 22
45 9 45 9

17
35 7
22
45 9
27 30
55 11 60 12

30
60 12

7 22
15 3 45 9
10
20 4
27
55 11
11
23 4

15
30 6

45 22 9
Worn Boot Knife 45 22 9 1d4 + db 1
none
Winchester Carbine 55 27 11 2d6+1 50 1 7 98
0
11
23 4
Dressed in traditional Curmudgeon, generous.
buckskins, he's disheveled figure with a bushy
salt and peppered beard and a fox fur hat.

Everyone needs a good knife His back is covered in scars


Things were better in my day. where he got attacked by a deer, He tells
everyone it was a bear.

Nash Eldridge, Doisa Mall

Wilderness.

Once hunted
down a ghoul in the mines of the Serria
Mountains

Dorr is Marshal Nash's oldest


5
friend. Back in the good ol'
10
days of the west when these
250
blasted trains didn't exist
Dorr's tracking skills were more
valuable than they are now,
but he's loyal and dispute his Worn Boot knife
appearance is a gentleman, Furs and buckskin clothing
and a learned in his words but
is more than willing to play the
dumb savage.
Gretchen Gordan
27 30 27
55 11 60 12 55 11
Rancher (Deputised)
27 25 27
28 F 55 11 50 10 55 11
Reno outskirts
30 20
Sliver Springs Nevada 60 12 40 8 8
11 55
¡ ¡
11

¡
¡

20 27
English 40 8 55 11
12 17 12
25 5 35 7 25 5

20 25
40 8 50 10

20
40 8

25
50 10

22 25
45 9 50 10
15
30 6
20 15
40 8 Spanish 31 6

35 17 7
Colt Peacemaker 40 20 8 1d10+2 15 1(3) 6 99
none
0
15
30 6
Weathered skin, premature Blunt, unwavering
crows feet, and a cold gaze hide her youth.
Weal dressed, in practical custom taliored
clothes subtly shows her wealth
Truth and honest ways are
best, anything else is the devils way.

Sam (dead), Hensley


(despises)

Dry Creek Ranch in


nevada

Picture of dead brother


Sam.

Ms Gordan refused not to go with the


25
Marshal to bring in her brothers killers,
150
The Hensley Gang. One of them shot 12500
and killed him when he tried to stop
them taking the cattle from their farm
back west. Determined and bloody
minded Gretchens plain way of talking Well made custom clothes.
and blunt attitude can rankle some Silver Money clip
but she gets the job done, and when Ivory grip, initialed pistol
she sets her mind to it, God help the
Statson Hat
anyone standing in the way.
Rope
Leroy Hardin
25 37 27
50 10 75 15 55 11
Gunfighter (Deputised)
25 32 35
32 M 50 10 65 13 70 14
Drifter
12 26
Providence 25 5 52 10 9
7 70
¡ ¡
14

26 20
English 52 10 40 8

37 30
75 15 60 12
20 30
40 8 60 12

17
35 7
20
40 8
10
20 4

30
60 12
28
57 11

32
65 13

.45 Smith & Wesson Schofield 75 37 15 1d10+2 15 1(3) 6 99


-1
-1
28
57 11
Brown Flowing hair with a Bad temper, has a soft
chiseled jaw. Extremely skinny with clothes spot for those in need and
that look slightly too big for him (He is simple folk (farmer, ranchers),
extremely sick and trying to hide it) Boastful
Devout Quaker. Gunshot wound in his Right leg,
left shoulder, above his navel (he has a small
bladder and has to piss constantly)

Tim Ragle - His teacher and father figure. Died of pnemonia

"Fast Draw" Mary McGraw - His last gunfight that happened when a former lover (who was also a

gunfighter) pulled a gun on him during a argument. He instinctively shot her.

Providence cemetery.
Where is Pa and ex lover Mary is buried

A tin picture of Mary he


keeps in the inside of his hat.
Cross under his shirt

5
Leroy is a man of mystery,
40
explaining nothing about
500 Horse(whisky) Ranch in
himself past he is a gun for
Providence (co owned by his brother)
hire. However he has had a
trouble past, with losses
that have scared him
deeply. The Death of his Whiskey (Horse), Saddlebag, playing
love Mary whom he shot cards, cigarette papers, tobacco,
during an arguement
blanket, Rope, Rations, box of .45
rounds.
instinctively as she shot him
weighing on him the most.

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