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//
// Accessibility
//

// Adjusts the text chat background opacity


TextChat background opacity = "0.200000" // 0.000000 to 1.000000

//
// Audio
//

// Audio mix
AudioMix = "1" // 0 to 9

// Adjusts the volume of the sound effects


EffectsVolume = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of hit markers


HitMarkersVolume = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of licensed content


LicensedContentVolume = "1.000000" // 0.000000 to 1.000000

// Adjusts minimum volume threshold before activating your microphone


MicThreshold = "2072.430176" // 0.000000 to 65536.000000

// Adjusts microphone volume


MicrophoneVolume = "1.000000" // 0.000000 to 4.000000

// On for Mono Audio, Off for Stereo Audio


MonoSound = "false"

// Adjusts the volume of the music


MusicVolume = "1.000000" // 0.000000 to 1.000000

// Sets whether audio should be muted when the game window is out of focus
MuteAudioWhileOutOfFocus = "false"

// Enable voice chat


VoiceChat = "true"

// Apply effect on voice in chat


VoiceChatEffect = "mw_default" // one of [mw_default, mw, mw_classic]

// Adjusts volume of other player voices in voice chat


VoiceChatVolume = "1.000000" // 0.000000 to 4.000000

// Microphone device used for voice chat


VoiceInputDevice = "Default Communication Device" // one of [Default Communication
Device, Default System Device]

// Adjusts the volume for character dialogues and announcer voices


VoiceVolume = "1.000000" // 0.000000 to 1.000000

// Adjusts overall volume of the game


Volume = "1.000000" // 0.000000 to 1.000000
// Adjusts the volume of war tracks
WarTracksVolume = "1.000000" // 0.000000 to 9.000000

//
// Display
//

// Adjusts the brightness of the game


Brightness = "0.000000" // -0.990000 to 0.990000

// Target refresh rate


TargetRefreshRate = "120 Hz" // one of [60 Hz, 120 Hz]

//
// Gameplay
//

// Scale view with Field of view when Aiming Down Sights


ADSFovScaling = "false"

// 1st Person Field of View


Fov = "120.000000" // 60.000000 to 120.000000

// 3rd Person Field of View


ThirdPersonFov = "80.690002" // 70.000000 to 90.000000

//
// Graphics
//

// HDR Gamma
HDRGamma = "1.000000" // 0.500000 to 1.500000

// HDR Max
HDRMaxLum = "0.800000" // 0.600000 to 1.000000

// HDR Min
HDRMinLum = "0.000000" // 0.000000 to 0.200000

//
// Interface
//

// Adjust Heads-up display maximum horizontal bound


HUDHorizBound = "1.000000" // 0.000000 to 1.000000

// Adjust Heads-up display maximum vertical bound


HUDVertBound = "1.000000" // 0.000000 to 1.000000

//
// Mouse and Gamepad
//

// Multiplies mouse sensitivity when aiming down sights with 2x zoom scopes
ADS2xZoomSensitivity = "1.000000" // 0.100000 to 4.000000

// Multiplies mouse sensitivity when aiming down sights with 4x zoom scopes
ADS4xZoomSensitivity = "1.000000" // 0.100000 to 4.000000
// Multiplies mouse sensitivity when aiming down sights with 6x zoom scopes
ADS6xZoomSensitivity = "1.000000" // 0.100000 to 4.000000

// Multiplies mouse sensitivity when aiming down sights with 8x zoom scopes
ADS8xZoomSensitivity = "1.000000" // 0.100000 to 4.000000

// Multiplies mouse sensitivity when aiming down sights with high zoom scopes
ADSHighZoomSensitivity = "1.000000" // 0.100000 to 4.000000

// Multiplies mouse sensitivity when holding breath while aiming down sights
ADSHoldBreathSensitivity = "1.000000" // 0.100000 to 4.000000

// Multiplies mouse sensitivity when aiming down sights with low zoom scopes
ADSLowZoomSensitivity = "1.000000" // 0.100000 to 4.000000

// Multiplies mouse sensitivity when aiming down sights with any scope
ADSSensitivity = "1.000000" // 0.100000 to 4.000000

// Adjust timing for the ADS multipliers above to take effect when aiming down
sight
ADSTimingSensitivity = "1" // 0 to 2

// Restricts the Input Device used for Aiming. False for Mouse, True for Gamepad
Stick
EnableGamepad = "false"

// Free look
FreeLook = "true"

// Adjusts mouse acceleration


MouseAcceleration = "0.000000" // 0.000000 to 100.000000

// Multiplies mouse sensitivity when piloting air vehicles


MouseAirSensitivityMultiplier = "1.000000" // 0.100000 to 4.000000

// Adjusts mouse filtering


MouseFilter = "0.000000" // 0.000000 to 10.000000

// Adjusts mouse sensitivity while in an air vehicle for both axes


MouseFlightHorizontalSensibility = "40.000000" // 0.010000 to 100.000000

// Multiplies mouse sensitivity while in an air vehicle on vertical axis only


MouseFlightVerticalSensibility = "1.000000" // 0.010000 to 4.000000

// Invert vertical aim with a mouse while in an air vehicle


MouseFlyingVehicleInvertPitch = "false"

// Invert vertical aim with a mouse while in a land vehicle


MouseGroundVehicleInvertPitch = "false"

// Adjusts mouse sensitivity for both axes


MouseHorizontalSensibility = "11.540000" // 0.010000 to 100.000000

// Multiplies mouse sensitivity when selecting a target on a map through a streak


MouseInGameTabletSensitivity = "1.000000" // 0.100000 to 4.000000

// Invert vertical aim with a mouse while on foot


MouseInvertPitch = "false"
// Multiplies mouse sensitivity when driving land vehicles
MouseLandSensitivityMultiplier = "1.000000" // 0.100000 to 4.000000

// Adjust coefficient for monitor distance ADS mouse sensitivity scaling


MouseMonitorDistanceCoeff = "1.333333" // 0.000000 to 5.000000

// Adjusts mouse smoothing


MouseSmoothing = "false"

// Multiplies mouse sensitivity on vertical axis only


MouseVerticalSensibility = "1.000000" // 0.010000 to 4.000000

//
// System
//

// Stream limit in MB
HTTPStreamLimitMBytes = "0"

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