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V12 is a mercenary with 4 arms and his job is to kill everyone inside the lanma's towe, a

building with 111 floors

He was told that he will be given $10 million if he succeeds. His mission is to kill as many
people as possible before killing himself. The only rule for V12 is that he must not die or
else it means failure of his contract. He has one hour until midnight to finish all 111 floors.

If you are looking at this game from an objective point of view, it is a terrible game. It
looks ugly, sounds ugly, plays ugly... but what matters here isn't how the game feels but
how the player feels when playing it. There were times I wanted to just quit because I hated
every part of the experience... but there were also those moments where I couldn't stop
thinking about it, like how my brain kept trying to figure out what made it so special. Like
how I couldn't stop thinking about the little details: why did they use two-dimensional
characters? Why do they have guns instead of knives? How come V12 can only shoot in
four directions?

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