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Architectural Rendering with SketchUp and Kerkythea

By Nick Howlett
So you’ve made that SketchUp model, and want to turn it into a funky architectural render with minimal effort and without shelling out any money on flash software…. enter Kerkythea, a completely free to download yet
suprisingly sophisticated rendering program, which can also conveniantly produce renders with minimal work involved.

This tutorial takes you through the basics (assuming that you can already use SketchUp to some degree), which should be enough for you to try out a few things of your own.
1. Get downloading

Obviously first you need to download and install the latest version of Kerkythea from their website here.  I’ll assume you can manage that without a tutorial…

Also, download and install as many materials etc. as you can, again from the Kerkythea website. The more you have now, the quicker you can churn out renders later – try the Kerkythea resources to get you started, you
can search here. To install these into Kerkythea, go to file -> install library and select the zip file you downloaded.

You’ll also need the exporter so you can export your models from SketchUp to Kerkythea, available at the Kerkythea Forum.

Right, let’s get started…


2. The SketchUp part

Assuming you’ve installed the Sketchup exporter, you’ll see this exciting new toolbar. The only buttons you’ll really need are the first, 4th and 5th buttons from the left – number 1 exports the model, and the other two are
light components (which I’ll cover in another tutorial, we’ll stick to daylight for now).

Kerkythea Toolbar

So, first create your model – time spent here is definately worth it, your render will never look good without a good model behind it. Some fine detail is always good – I like to add in some funky furniture from the Google
SketchUp online component library found at the 3D Warehouse. The components in these packs are pre-drawn SketchUp models of useful objects like furniture, cars and trees.

Any materials you apply in SketchUp, the sun and shadows, and any scenes are all exported into Kerkythea, and in many ways it’s easier to set all this up in SketchUp.

Kerkythea works by separating parts of your model by material, so anything you want rendering differently needs to have a different material applied to it. So here’s a model I made earlier, with some extra furniture from
the web – I’ve already got a floorboards texture I like, so have applied that all over the floor in SketchUp. Since I want the glass of the table and the glass in the windows to render differently, I’ve given them different
sketchup textures (which I’ll then play around with inside Kerkythea). A photo applied in the background is a nice touch that I find helps add to the realism.

Basic 3D Model

Notice I’ve also set up a few scenes – although you can navigate around your model in Kerkythea, it’s a right pain and it’s much easier to do it in Sketchup – we’ll have a go at rendering this one.

Since we want a nice sunny image, next we’ll set up the sun and shadows – set your location on window -> model info, then get some shadows in a place that lights the image nicely, something like this:
Sun and Shadows

Right, that will do for now, so hit the ‘Export model to Kerkythea’ on the new toolbar and let the fun begin… make sure you’ve got ‘Export Geometry’ and ‘Export Lights’ set to ‘Yes’, and the others set to ‘No’.

3. Getting into Kerkythea


Fire up Kerkythea and off we go.  Click on File -> Open and select the XML file that you just exported from SketchUp. It should appear inside Kerkythea in wireframe mode. I like to change this into solid rendering mode
by going View ->Adjust -> Solid Rendering, or by pressing V on the keyboard. It should look like the view below, don’t worry, it won’t look anything like this once it’s rendered!

Open File in Kerkythea


Let’s look at the user interface briefly. Under the main menu are some quick links – the first set do the usual open/close stuff, the next block are the tools for navigating around your model (which we’ll ignore as our
scenes are already set up), then there’s some links to certain views (which we’ll again ignore) and finally some render buttons, which obviously we’ll be using later.

The most important part to look at is the long list down the left hand side. This lists firstly all the different materials used in the model, then the lights (in this case just the sun), then the cameras (views) that we already set
up. Double click on a material and anything that is covered with that in the scene is selected. Alternatively, you can click on parts of the model, and the corresponding material will be selected in the list.

At this stage you could just click render, but a few short minutes work will greatly imrove the image!

4. Setting some materials

First we’ll make a few of the materials we applied in SketchUp look a little better in the final render.

Glass is sometimes tricky to get right, and doesn’t render as transparent without a few changes, so we will apply a new texture inside Kerkythea. First click on the window in the model – it gets outlined in yellow and the
corresponding material is highlighted in the left pane. Right click on this, and go to apply material. You will be greeted with a list of all the material libraries you downloaded and installed earlier. In order to get decent
shadows through the windows, we ideally want a thin glass material. The Basic Glasses pack has a good one, so I’ve navigated into there, then selected the Thin Glass material two from the bottom of the list.

Kerkythea Materials

I then did the same for the glass table top, but selected an exciting frosted glass texture from a different library. Don’t worry if the model starts to look a bit odd, it should still render ok.

Kerkythea also allows you to create or modify textures to your own specification, by right clicking on a material in the left pane and going to Edit Material. The diolog that opens gives an amazing array of options, but we’ll
stick to something simple – I’m going to add a slight reflection to the floorboards texture to make it look polished. So, on the edit material diolog for the floorboards, right click where it says Reflection then click on Add
Colour.
Modify Textures

Choose a darkish grey then click Accept, The sphere in the top-left corner of the Edit Material box (that shows a preview of the texture) should change to show a slight reflection. Subtlety is the key here, so don’t overdo it
– the lighter the grey, the more reflection. Obviously, if you want to create, for example, a mirror then pump this up to maximum.

After fiddling with a few more materials, we’re done.

5. Sky and scenery


For an added touch of realism, we’re going to add in a ‘global’, which is essentially an image that wraps all the way around the model. This one will add in a treeline on the horizon and a realistic looking sky, and is from a
set that I’ve aready downloaded.

Go to Insert -> Globals, then navigate to the one you want – I’ve gone for ‘Clear 1000’
Adding a 'Global'

Now for one final bit of setting up, and we’re ready to render – this part isn’t essential but I like to think it adds a certain something. Go to Settings -> Scene – again this provides a plethora of options, we’re going to play
around with the only light in our scene, the sun. Usually, I up the Multiplier factor to 4, and set the Radiance colour to a slight yellow tint. Click OK and we’re done.

Sun Adjustment

6. Let’s get rendering


Once again there’s loads of settings that can be played with here, but we’re going to shortcut most of that. So, clickRender -> Start – first set which view we’re going to render (in this case I’ve left it as what’s currently
showing), then the output resolution (size of the image). The default will be whatever size SketchUp exported it as, but the size you want will depend on what you want the render for. It’s usually a good idea to try a few
test ones at low resolution first, then up it for your final image.

Render Settings

The final stage of this tutorial is the Settings box. If you’ve got time, it’s worth playing around with a few of the presets on the list, but if not the PhotonMap ones are usually best (again use a low quality one for test
renders, then up it for the final one). And thats it! Click OK and sit back whilst your image renders – the black square in the bottom right shows a preview of the final image as it is processed. You can also access a larger
view (and view your final creation) by clicking Window -> Rendered Image (or by clicking the button on the toolbar).

Here is the final result of what our (not particularly) hard work looks like:

Final Image
Not a bad effort, a few extra objects would add to the realism of the scene, as would a few more detailed textures (maybe some fabric on the chairs, or some depth to the floorboards) and the exterior scene could be
improved, but otherwise not bad.

In conclusion, Kerkythea can be used to quite quickly create decent quality renders. Remember there are 3 main factors in a good render (in my opinion) – a good model, good lighting and good materials – get those 3
right and you can’t fail!

Nick Howlett

© 2010 Detail Design Online

Nick is a third year Architect at the University of Bath, with a strong interest in graphic design and art. Nick is also responsible for design and content at Detail Design Online, a great
new resource for the architectural community. Check out this great new learning resource and their other tutorials.

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23 Responses to “Architectural Rendering with SketchUp and Kerkythea”

1. SketchUpArtists Updates November 2010 | The Daily CatchUp on


November 8th, 2010 12:45 pm

[…] great new tutorials for those who want to get started quickly with rendering and IES lighting: http://www.sketchupartists.org/tutorials-2/architectural-rendering-with-sketchup-and-kerkythea/
and […]

2. Robin de Jongh on
November 15th, 2010 1:20 pm

I agree that SketchUp and Kerkythea are an excellent combination. My book (SketchUp 7.1 for Architectural Visualization) uses Kerkythea as the main renderer for the book, and anyone reading
this tutorial might benefit from the book to take your skills a step further still. It’s packed with stuff, not just rendering with Kerkythea, but especially how you design and texture your scene
beforehand, and postprocessing and animation afterwards.
Regards

Robin

3. LD on
June 6th, 2011 6:43 pm

Thank you very much for this helpful overview. This will be extremely valuable at work.

4. Gustavo Solis on
July 23rd, 2011 4:12 pm

congratulations for this tutorial

5. Gusti Nyoman Ambara on


August 26th, 2011 3:22 am
Thanks Nick. This tutorial is very helpful and simple, especially for a beginner like me.

6. thinsmek on
August 30th, 2011 6:04 am

Hi, this is a great introduction to Kerkythea for me, as I have just learned of it. Thanks for this tutorial!

7. Josh on
October 2nd, 2011 1:50 am

Just started playing around with KT and love it! I have noticed that my globals appear extremely blurry and pixelated…any idea what this may be?

8. weev on
October 5th, 2011 10:20 am

The sketchup model that a staff of mine is taking too long to be exported to the kerkythea and she is blaming the software. I am thinking it could be the objects in the sketchup is too much that
leads to this problem. I tried using the earlier version of her design and it seems to be able to export with no problem compared to the newer version that has more details and objects. Is there
anyway, I can help to optimize the exporting process?

9. admin on
October 5th, 2011 12:05 pm

Try to find ways to reduce the original file size in SU (try to limit your polygons, downsize component faces, downsize high resolution 2D images, etc.) Maybe your computer has met its
limits….not enough RAM, try closing out of everything you can to free up RAM. It all depends too, on how it was modeled. Anything in your scene that is in the model more than once (window,
door, column, chair) should be a COMPONENT (not a group) in SketchUp. Then export with instances. See this link here for more info http://www.kerkythea.net/phpBB2/viewtopic.php?t=8301

10. Louis on
November 26th, 2011 8:37 pm

Josh, in reply to your comment about the globals being pixellated. You need to go into settings ->scene->next then on the dropdown menu select, ‘Background Fit Image’ and you should be all
set!

Hope this helps,

Louis

11. jareso on
March 25th, 2012 10:53 am

Great tutorial with detailed explanation! Thank you!

12. majid on
April 20th, 2012 9:25 pm

Thank you mate


just a minor but important question.
as the current SU2KT has no “built-in” kt light, so it is strongly needed to make your own component and place them in your components directory.
one of them must be called su2kt_pointlight another one su2kt_spotlight, … make them in right scale. and then the plugin will recall them as needed.

13. Ben on
November 24th, 2012 3:14 am

Hi, I’ve been trying to download Kerkythea for a while now and whenever I try to go to the link i get this error message, “You don’t have permission to access /joomla/index.php on this server”.
Any ideas on how to fix it?

14. Aqeel Ansari on


January 10th, 2013 11:49 am

i want buy & learn Kerkethea.

15. mivec on
January 19th, 2013 9:54 pm
Hello! 🙂 My question is can Kerkythea work with 3D models from Archicad and is it to complicated? If I try that, can this tutorial made for SketchUp help me with ArchiCad models? I would
be grateful if someone answer me..

16. CR on
September 22nd, 2013 10:12 pm

Congratulations! This is really easy to understand and very helpful at the same time. A fast method to render images. Thank you very much!

17. Kieran on
June 1st, 2014 9:27 pm

this is very good but where are the finished photos saved?

18. BRUCE on
June 4th, 2014 11:04 pm

All this is fine and good and certainly will be helpful when kerkythea has been downloaded but the real thing that people are asking is how to install kerkythea and its components into the right
folders on the computer. I need to know where to actually put these things…a step by step tutorial. I downloaded sketchup 2014 because sketchup 8 became unstable and I do have kerkythea
working for sketchup 8 but can’t remember how I did it. There was a tutorial somewhere on the net but I can’t find it anywhere. Can you help?

19. How To Fix Error Render Kerkythea in Windows on


January 20th, 2015 7:37 pm

[…] Architectural Rendering with SketchUp and Kerkythea … – By Nick Howlett So you’ve made that SketchUp model, and want to turn it into a funky architectural render with minimal effort
and without shelling… […]

20. warman on
January 16th, 2016 6:51 am

download kerkythea

21. Ahmed Fouad on


January 25th, 2016 7:40 am

Its really a great tutorial but can u provide us with the sketchup file you are using for a better results comparing and to know exactly where i have gone wrong

22. hidayat on
February 9th, 2016 11:22 am

Kerkythea with sketchup good & excellent combination

23. hidayat on
February 9th, 2016 1:33 pm

I am very happy , Kerkythea easy to download and apply

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