placing the d6s in a cup, tankard, or similar vessel. At the start of each round of the game, both players shake and empty their cups to roll their d6s onto the table, using the cup to hide the result from the other player. Choose three of the four d6s to add together, treating any duplicate numbers after the first as if they were a 0. The goal is to score the lowest total possible. For example, if a player rolled two 1s, a 3, and a 6, the player’s lowest point total would be 4 (1 + 0 + 3) by dropping the 6. On the count of three, both players use their d20 to reveal the total value of their roll by placing the result face up on the die. The player with the lowest value wins the round, causing the other player to roll a d6 and gain a number of points equal to the number rolled. A player loses once they have 10 or more points. In the event of a tie, neither player wins the round. You can choose to lie about the result of your d6s and place any number face up on the d20 when you reveal your roll totals. When a player loses, they can choose to accuse the other player of lying by saying “Bulette,” at which point the accused player reveals their d6s. If the player was telling the truth, the ac- cuser rolls 2d6, instead of one, as a result of losing the round. If the player was lying, they roll 2d6 instead.