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Rules

How to play Bulette Takes the Liar

Two or more players each take 4d6 and a d20,


placing the d6s in a cup, tankard, or similar
vessel. At the start of each round of the game,
both players shake and empty their cups to
roll their d6s onto the table, using the cup to
hide the result from the other player. Choose
three of the four d6s to add together, treating
any duplicate numbers after the first as if they
were a 0. The goal is to score the lowest total
possible. For example, if a player rolled two
1s, a 3, and a 6, the player’s lowest point total
would be 4 (1 + 0 + 3) by dropping the 6. On
the count of three, both players use their d20
to reveal the total value of their roll by placing
the result face up on the die. The player with
the lowest value wins the round, causing the
other player to roll a d6 and gain a number
of points equal to the number rolled. A player
loses once they have 10 or more points. In the
event of a tie, neither player wins the round.
You can choose to lie about the result of
your d6s and place any number face up on the
d20 when you reveal your roll totals. When a
player loses, they can choose to accuse the
other player of lying by saying “Bulette,” at
which point the accused player reveals their
d6s. If the player was telling the truth, the ac-
cuser rolls 2d6, instead of one, as a result of
losing the round. If the player was lying, they
roll 2d6 instead.

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