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The Flow Dice

A New Optional Rule To Introduce Flavour To Your Rolls


The Flow Dice

S
o I've played and DM'd a lot of Dungeons & What Are The Results
Dragons and also DM'd a lot of FFG's Edge of
the Empire, and as much as I love D&D I am The are 3 outcomes from the Flow Dice:
starting to get bored of the just success or fail. • Detriment
Yes you could scale the success or fail by how • Benefit
much you passed/missed the DC by but it still • Nothing Additional
doesn't feel like it brings the full storytelling The default rules have this scaled to a 50% chance of
that it could. having no additional outcomes, but you can change them as
As such I have thought up a way to integrate the Threat you see fit.
and Advantage concept from EotE into D&D with what me
and my playgroup have dubbed FLOW DICE.
Optional: Additionally you can chose to scale the
benefits and detriments by default this will be
What Is The Flow Dice Minor, Moderate and Major
Personally my playgroup prefers to play with
The Flow Dice is a d12 that you can roll with a check to this rule as default but I have left it optional, as
flavour the success or fail more with the chance to have a not everyone may wish to scale it.
detrimental or beneficial addition to either a success or
fail.
For example you could succeed and hit a target but you
leave yourself open to a counter attack, or you roll Below you will find a table summising all possible default
investigation to find a secret door and fail but you do outcomes with the optional scaling included:
happen to find a book that could contain information useful d12 Result (Scaling)
to yourself at one point in the future.
These are an example of a detrimental success and a 1 Detriment (Major)
beneficial failure. These are determined by your roll on the 2 Detriment (Moderate)
d12 3 Detriment (Minor)
4-9 Nothing Additional
How To Use The Dice 10 Benefit (Minor)
The next few sections will cover, when to use the dice, what 11 Benefit (Moderate)
the results mean and who can decide the outcome from the
result. 12 Benefit (Major)

When To Use Who Decides The Outcome


It is down to you as the DM to decide when you want to use Now there are many ways you can run this and I would
the dice but these are 3 options in when to use them: definitely determine that on how your playgroup is.
• All skill and attack checks By default the rule is to work in tandem with your players
• Just non-combat skill checks to find out what they are hoping for and then as the DM
• Just attack checks come to an appropriate outcome from that
Another way you can run it is that as the DM you solely
Note: it is advised not to use this on saving
decide how the outcome translate, this option would work
throws but ultimately it is down to you
best if the DM is rolling the Flow Dice in private.

Feedback
If you do decide to use this in the game I would love to hear
Who Should Make The Roll how it has worked out and if you have any feedback I would
There are two options here for who to roll them: love to hear it to
• DM rolls (in secret or public, your choice)
• Players roll
The default rule for who to roll is that players roll with Author Notes
their own Flow Dice. This rule has been created almost solely by myself,
MadKingMura, with input from my friend
LinguisticSniper. You can usually find us streaming
Note: If allowing Flow Dice on attack checks then TTRPG's over on Twitch.tv as RollTheDiePodcast so feel
you can have the Monsters and NPC's rolling too, free to check it out and you may see the rule in action in the
if so these will be rolled by the DM future.
Document created using The Homebrewery

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