within 10 feet of the bomb immediately takes 14 (4d6) necrotic damage. After the initial shockwave, a creature that starts its turn within 10 feet of the bomb takes 2 0 successes necrotic damage from its radiation. In 1 minute, the bomb will detonate (see What if the Bomb Explodes below). If a character attempts to remove the device, one success on this table is enough to revert it back to its default state. The bomb remains in place and the 1 success character who attempted to remove the bomb takes 7 (2d6) necrotic damage. The bomb remains in place, but the character gets a better understanding of 2 successes how the bomb works. Each subsequent round that they try to remove the device, they can reroll a single failed roll. The character successfully removes the 3 successes device.