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THE PREDATOR Mam Deck 1 SQUARE = 5 FEET 1 - Man Deck, ‘The main deck of The Predatoris exposed to the elements, although itis shielded bythe massive envelope above it ‘While inflight, any creature who falls from the deck will surely die as the drop willbe many thousands of feet. “The deck has the following features, Animal Cages. adition to the more dangerous animals kept in the hold, mundane beasts and eriters are kept i wooden cages. Choose any of the noamagical beasts with Intelligence scares of 3 or less foun in the MMs Appendix to populate the cages. All ofthe cages have manual locks that can be opened by intelligent creatures. Once freed the beasts tay to escape. There isa chance that the beasts may become frantic and attack out of fear. Flying creatures will launch from the deck and escape. Doors. The doots leading into Areas 3,4, and 6 ate kept locked a ll times. See General Features for details Hatches. There ace three hatches that lead down to the lower deck Two ofthe hatches closer (othe stern lead into the erew quarters. The larger hatch is for storing cargo. The large hatch has a platform that can be lowered and raised ‘with ropes and pulies. The platform can hold up to one ton ‘worth of cargo or crestures. Working Crew. 8 ny given time, there are 144 crewmen. andor offcers working on the deck. Tohaks (see below) i almost always found on the deck. Lacking his own quarters, he prefers (o sleep up tp, 2 - FoREcAsTLe [A the bow of the ship isthe forecastle. The ships rudders are controlled by the wheel At almost all times, Captain Cage is found here. There is only a 20% chance that Cage is mentally present. More often than not he's set his remote traveler to autopilot 3 - Ivoxar's QuanTeRs The ship's quartermaster, lvoxar, keeps his quarters inthe port quarter oom. Like the other rooms the the doors fn and out of his chambers are locked even when Wreros inevitably rests there (see Chapter 3) ‘Treasure. woxar keeps an unlocked trunk that contains the contents ofan explorers pack, two sets of travelers clothing, a short sword, a rope caster, and 30gp. ‘The Missing Crewman, lvoxar bas hidden Orner's venomous crossbow, two Vals of antivenom (at least one of which has been used), and Wreros' eogeles in 2 hidden compartment in the floor. Finding the compartment requires DC 12 Intelligence (Investigation) check See the Magic Items of The Predator wspplemen for details onthe rope caster and venomous crossbow. Should the characters find these items, they may make a connection between lvoxar and the missing crewman, The characters may also draw the conclusion that Wreros was somehow involved 4 - Kizann's Quarters ‘The ship's basun, Kzahr, keeps his quarters at starboard quarter. Tis doors are locked whenever he isnot in his quarters, ‘Treasure Kizahe keeps a trunk that contains the contents ofa diplomats pack, two sets of travelers clothing his epics. sand 20gp, The trunk is usually unlocked 5 - Carrain's Drawina Room "Normally, the room situated between the officers’ quarters would act asa room of entertaining. However, Cage o remove the tables and chairs inthe room. Now i’ just a well decorated thoroughfare tothe stairway. The Missing Crewman. As Wreros was retsrsing 10 Ivoxat's room, a drop of venom from his crossbow bit the rug jst in front ofthe door leading to Area 3, lvoxar's quarters [Noticing the drop requires a DC 16 Wisdom (Perception) check. Identifying the poison requires a DC 13 Intelligence check using proficiency in Alchemy or Poisone's kit. 6 ~ CAPTAIN'S QUARTERS Cage rarely uses his quarters. As sch, ts dusty and abit ofa cluttered mess. The tank atthe fr end is empty, and beyond ‘afew books, maps, and chars, there is nothing of valve Regardless the roomis two exits are always kept locked. During the erash this is the safest room on the ship, Not ‘only does the room provide advantage on saving throws ‘made during the crash, but whenever a creature inthe room. is subjected to an effect ofthe crash that would allow ito sake a saving throw to take only half damage, the ereature instead takes no damage iftsieceeds on its saving throw, and only half damage it fils 7 ~ PASSAGEWAY ‘This area connects the captaa’s drawing-room to the stairs that lead down to the lower deck, The Missing Crewman. As Wreros was retsrsing 10 Ivoxats room, multiple drops of venom from his crossbow hit the rug. Noticing the drop requires a DC 13 Wisdom (Perception) check Identifying the poison requires a DC 13 Intelligence check using proficiency in Alchemy or Poisoner's ke Lowgr Dick ‘The lower deck of The Predator has the following areas: 3 - WorKsHor Although this area is relatively bare, various tools hang on. both the port and starboard walls, Heary Doors, Tse double doors leading into the engine room is heavier than the ather doors throughout the shi. ‘The door has AC 17,25 hp, and is immune to poison and paychic damage, The locks ean be picked witha successfl DC 17 check made wsing thieves’ tools, or the door ean be forced open with «successful DC 23 Strength (Athletics) check. Once opened, the workshop is filed with dull green light from the emerald Odonburgite. ‘The Missing Crewman. In his bury, Wreros forgot to close the door doubledoors leading into the Engine Room all the way. This is immediately suspicious to anyone who is familiar wth the purpose ofthe engine room. 9 - ENGINE Room ‘The first time the characters enter this chamber, read the following: ———E_—eenl=L — 1u0d 1 Bow THE PREDATOR Lower Deck 1 SQUARE = 5 FEET 4

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