THE PREDATOR
Mam Deck
1 SQUARE = 5 FEET1 - Man Deck,
‘The main deck of The Predatoris exposed to the elements,
although itis shielded bythe massive envelope above it
‘While inflight, any creature who falls from the deck will
surely die as the drop willbe many thousands of feet.
“The deck has the following features,
Animal Cages. adition to the more dangerous animals
kept in the hold, mundane beasts and eriters are kept i
wooden cages. Choose any of the noamagical beasts with
Intelligence scares of 3 or less foun in the MMs Appendix to
populate the cages. All ofthe cages have manual locks that
can be opened by intelligent creatures. Once freed the beasts
tay to escape. There isa chance that the beasts may become
frantic and attack out of fear. Flying creatures will launch
from the deck and escape.
Doors. The doots leading into Areas 3,4, and 6 ate kept
locked a ll times. See General Features for details
Hatches. There ace three hatches that lead down to the
lower deck Two ofthe hatches closer (othe stern lead into
the erew quarters. The larger hatch is for storing cargo. The
large hatch has a platform that can be lowered and raised
‘with ropes and pulies. The platform can hold up to one ton
‘worth of cargo or crestures.
Working Crew. 8 ny given time, there are 144 crewmen.
andor offcers working on the deck. Tohaks (see below) i
almost always found on the deck. Lacking his own quarters,
he prefers (o sleep up tp,
2 - FoREcAsTLe
[A the bow of the ship isthe forecastle. The ships rudders are
controlled by the wheel At almost all times, Captain Cage is
found here. There is only a 20% chance that Cage is mentally
present. More often than not he's set his remote traveler to
autopilot
3 - Ivoxar's QuanTeRs
The ship's quartermaster, lvoxar, keeps his quarters inthe
port quarter oom. Like the other rooms the the doors fn and
out of his chambers are locked even when Wreros inevitably
rests there (see Chapter 3)
‘Treasure. woxar keeps an unlocked trunk that contains the
contents ofan explorers pack, two sets of travelers clothing,
a short sword, a rope caster, and 30gp.
‘The Missing Crewman, lvoxar bas hidden Orner's
venomous crossbow, two Vals of antivenom (at least one of
which has been used), and Wreros' eogeles in 2 hidden
compartment in the floor. Finding the compartment requires
DC 12 Intelligence (Investigation) check See the Magic
Items of The Predator wspplemen for details onthe rope
caster and venomous crossbow. Should the characters find
these items, they may make a connection between lvoxar and
the missing crewman, The characters may also draw the
conclusion that Wreros was somehow involved
4 - Kizann's Quarters
‘The ship's basun, Kzahr, keeps his quarters at starboard
quarter. Tis doors are locked whenever he isnot in his
quarters,
‘Treasure Kizahe keeps a trunk that contains the contents
ofa diplomats pack, two sets of travelers clothing his epics.
sand 20gp, The trunk is usually unlocked
5 - Carrain's Drawina Room
"Normally, the room situated between the officers’ quarters
would act asa room of entertaining. However, Cage o
remove the tables and chairs inthe room. Now i’ just a well
decorated thoroughfare tothe stairway.
The Missing Crewman. As Wreros was retsrsing 10
Ivoxat's room, a drop of venom from his crossbow bit the rug
jst in front ofthe door leading to Area 3, lvoxar's quarters
[Noticing the drop requires a DC 16 Wisdom (Perception)
check. Identifying the poison requires a DC 13 Intelligence
check using proficiency in Alchemy or Poisone's kit.
6 ~ CAPTAIN'S QUARTERS
Cage rarely uses his quarters. As sch, ts dusty and abit ofa
cluttered mess. The tank atthe fr end is empty, and beyond
‘afew books, maps, and chars, there is nothing of valve
Regardless the roomis two exits are always kept locked.
During the erash this is the safest room on the ship, Not
‘only does the room provide advantage on saving throws
‘made during the crash, but whenever a creature inthe room.
is subjected to an effect ofthe crash that would allow ito
sake a saving throw to take only half damage, the ereature
instead takes no damage iftsieceeds on its saving throw,
and only half damage it fils
7 ~ PASSAGEWAY
‘This area connects the captaa’s drawing-room to the stairs
that lead down to the lower deck,
The Missing Crewman. As Wreros was retsrsing 10
Ivoxats room, multiple drops of venom from his crossbow hit
the rug. Noticing the drop requires a DC 13 Wisdom
(Perception) check Identifying the poison requires a DC 13
Intelligence check using proficiency in Alchemy or Poisoner's
ke
Lowgr Dick
‘The lower deck of The Predator has the following areas:
3 - WorKsHor
Although this area is relatively bare, various tools hang on.
both the port and starboard walls,
Heary Doors, Tse double doors leading into the engine
room is heavier than the ather doors throughout the shi.
‘The door has AC 17,25 hp, and is immune to poison and
paychic damage, The locks ean be picked witha successfl
DC 17 check made wsing thieves’ tools, or the door ean be
forced open with «successful DC 23 Strength (Athletics)
check. Once opened, the workshop is filed with dull green
light from the emerald Odonburgite.
‘The Missing Crewman. In his bury, Wreros forgot to
close the door doubledoors leading into the Engine Room all
the way. This is immediately suspicious to anyone who is
familiar wth the purpose ofthe engine room.
9 - ENGINE Room
‘The first time the characters enter this chamber, read the
following:
———E_—eenl=L—
1u0d
1
Bow
THE PREDATOR
Lower Deck 1 SQUARE = 5 FEET
4