Professional Documents
Culture Documents
Oct 2022
Take Cover A fighter in cover can make this reaction after they [TRIPLE] Go For the Eyes If the next attack action made by this Take Cover A fighter in cover can make this reaction after they [TRIPLE] Go For the Eyes If the next attack action made by this
fighter this activation that targets an enemy monster scores fighter this activation that targets an enemy monster scores
are targeted by a missile attack action but before the hit rolls are are targeted by a missile attack action but before the hit rolls are
any critical hits, subtract 1 from the ATTACKS (min 1) of attack any critical hits, subtract 1 from the ATTACKS (min 1) of attack
made. After they have been made, roll a dice for each critical made. After they have been made, roll a dice for each critical
actions made by that monster until the end of the battle. actions made by that monster until the end of the battle.
hit. On a 4+, that critical hit becomes a hit instead. Fighters with hit. On a 4+, that critical hit becomes a hit instead. Fighters with
the mount runemark cannot make this reaction. [QUAD] Taunt Pick a visible enemy monster within 6" of this the mount runemark cannot make this reaction. [QUAD] Taunt Pick a visible enemy monster within 6" of this
fighter and roll dice equal to this ability’s value. If 4+ is rolled fighter and roll dice equal to this ability’s value. If 4+ is rolled
Strike Them Down A fighter can make this reaction when a Strike Them Down A fighter can make this reaction when a
on any of the dice, then until the end of the battle round or until on any of the dice, then until the end of the battle round or until
visible enemy fighter within 1" of them makes a disengage visible enemy fighter within 1" of them makes a disengage
this fighter is taken down, attack actions made by that monster this fighter is taken down, attack actions made by that monster
action but before that fighter moves away. Roll a dice: on a 4+, action but before that fighter moves away. Roll a dice: on a 4+,
must target this fighter. must target this fighter.
allocate D6 damage points to that enemy fighter. allocate D6 damage points to that enemy fighter.
Monsters cannot use universal abilities, but can use these: Monsters cannot use universal abilities, but can use these:
TERRAIN MONSTER ABILITIES
TERRAIN MONSTER ABILITIES
OBSTACLES Any part of a terrain feature that prevents a [DOUBLE] Monstrous Reach Until the end of this monster’s OBSTACLES Any part of a terrain feature that prevents a [DOUBLE] Monstrous Reach Until the end of this monster’s
fighter from moving horizontally and that extends vertically 1" or activation, do not count the vertical distance when measuring fighter from moving horizontally and that extends vertically 1" or activation, do not count the vertical distance when measuring
more from the floor or the platform upon which it is placed. the range for attack actions made by this monster. more from the floor or the platform upon which it is placed. the range for attack actions made by this monster.
LOW TERRAIN Any part of a terrain feature that extends [DOUBLE] Drag and Maul Pick a visible enemy fighter within LOW TERRAIN Any part of a terrain feature that extends [DOUBLE] Drag and Maul Pick a visible enemy fighter within
vertically less than 1" from the floor or the platform upon which 6” of this monster. Remove that fighter from the battlefield and vertically less than 1" from the floor or the platform upon which 6” of this monster. Remove that fighter from the battlefield and
it is placed. Fighters move normally over low terrain. set them up within 1" of this monster. Then roll a number of dice it is placed. Fighters move normally over low terrain. set them up within 1" of this monster. Then roll a number of dice
equal to the value of this ability. For each 4+, allocate 3 damage equal to the value of this ability. For each 4+, allocate 3 damage
PLATFORMS A horizontally flat surface on a terrain feature points to that fighter. PLATFORMS A horizontally flat surface on a terrain feature points to that fighter.
with a surface area larger than 1" by 1". When a fighter within with a surface area larger than 1" by 1". When a fighter within
½" of the edge is targeted by an attack action, take a falling test [DOUBLE] Demolishing Rampage Pick a terrain feature ½" of the edge is targeted by an attack action, take a falling test [DOUBLE] Demolishing Rampage Pick a terrain feature
for them after resolving the attack. Roll D6: on a 1 the fighter within 1" of this monster. In an order of your choice, place each for them after resolving the attack. Roll D6: on a 1 the fighter within 1" of this monster. In an order of your choice, place each
falls. This rule does not affect fighters with the fly runemark. objective, treasure token, and fighter that is on that terrain falls. This rule does not affect fighters with the fly runemark. objective, treasure token, and fighter that is on that terrain
feature, and on any other terrain feature on that terrain feature, feature, and on any other terrain feature on that terrain feature,
DEADLY TERRAIN Treated as an obstacle, but when a fighter on the battlefield floor in a place of your choice as close as DEADLY TERRAIN Treated as an obstacle, but when a fighter on the battlefield floor in a place of your choice as close as
begins to climb it, allocate D6 damage to them first. In addition, possible horizontally to its current location. Then, in an order of begins to climb it, allocate D6 damage to them first. In addition, possible horizontally to its current location. Then, in an order of
when a fighter is placed after falling, if they are placed within 1" your choice, each such fighter placed on the battlefield suffers when a fighter is placed after falling, if they are placed within 1" your choice, each such fighter placed on the battlefield suffers
of any deadly terrain, they take D6 damage. impact damage. Then, remove the terrain feature(s). of any deadly terrain, they take D6 damage. impact damage. Then, remove the terrain feature(s).