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Mission 1: Knock Knock

(Gauntlet, mission page p. 271)

Overview

During the battle of Gentei fields, a humble lancer group had been in charge of defense of the
ship.

Dramatis Personae & Groups

Centurion Rex Avery - a Swede with anger problems

Myron NHPH-324

Big Don

LTG

Squilliam- Lead Evacuation Officer , wants LTG to swipe a bottle of the captains liquor

Locations
Murie
● Barracks is where you’re held at the moment
● Boarding takes place in the cargo bay

Briefing
Hostile diasporan borders seek to take our ship, do not let them. You and a few legionaries are
here to repel many boarders.

Enemy Forces - Some of the attack ships show a lancer unit and many soldier units.
● Reinforcements - 1 squad of armored Soldiers and two assault mech grunts per
turn or every other turn

Environments & Obstacles -


Narrow tunnels, thick corridors, cargo containers
(See page p151)

Presence of Allied Forces - can be called in


Complications - enemy numbers are higher than reported and they brought flamers instead of
rifles, range 5; 2 energy damage

Forecast
Victory - repel the boarders by planting charges on their escape shuttle, and holding on while
they’re spaced.
Pyrrhic Victory- taking 50% casualties
Stalemate- you fail to complete the objective
Defeat - you die and the Murie still blows up

Mission Gauntlet

Blow up their ship in 8 rounds


HP 40, evasion 5, systems +2, tech defense 10 armor 3

Preparation
Players are free to spend a few hours preparing and catching up on any important information.

the players choose whether to select a posture (see p. 48) or take uptime actions (see p. 49-51)

Engagement

[Summarize Player Actions pre battle]

[Summarize The Battle]

[Quick summary of directly post battle actions]

Aftermath

[1 Paragraph Summary of consequences]

Conclusion:
Casualties:
Force A



● X~ Casualties
Force B



● X~ casualties

[Secondary Summary Here]


Allies

Friendly mech or squad

Abilities

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