Professional Documents
Culture Documents
Internet
The internet is composed of millions of small computer networks all
brought together to form the vast “Inter-Network”.
The word never caught on, so it was shortened to much easier-to-say
“Internet”.
A large part of the internet is the World Wide Web (WWW).
This is made up of websites that have one or more web pages. This is
the part of the internet that you probably use most of the time.
But the internet isn’t just a web page. It also includes other services
such as instant messaging, chat rooms, e-mail, file transfers, new groups,
peer-to-peer networks, and forums.
Internet-Based Collaboration
Refers to web, social, and software tools used by an organization
to facilitate communication and collaboration with customers for
increased sales and satisfaction via the internet in real time.
Web collaboration can be used in an Internet (IP) environment or
integrated with an organizations’ existing telephone infrastructure
to provide automated customer assistance for a client’s web-based
inquiries.
Collaboration Tool
Used to assist work groups to get things done better and simpler by
providing an avenue for several individuals to communicate
simultaneously using one platform.
Before computers and the Internet existed, we have been using the
simplest collaborative tool available-PAPER.
1. Electronic Calendars
(Also called time management software).
2. Project Management Systems
Schedule, tract, and chart the steps in a project as it is
being completed.
3. Workflow Systems
Collaborative management of tasks and documents within a
knowledge-based business process.
4. Knowledge Management Systems
Collect, organize, manage, and share various forms of
information.
5. Enterprise Bookmarking
Collaborative bookmarking engine to tag, organize, share, and
search enterprise data.
6. Prediction Markets
A group of people predict together the outcome of future
events.
7. Extranet Systems
(Also known as ‘project extranets’) collect, organize, manage,
and share information associated with the delivery of a
project
8. Social Software Systems
Organize social relations of groups online to collaborate and
share structured data and information, which primarily
includes surveys, project management, feedback, and time
tracking.
WEB 3.0
Is the third generation of Internet-based services is referred to an
intelligent web or semantic web with technologies that promote common
data formats like big data, linked data, cloud computing, 3D
visualizations and augmented reality.
1. Ubiquitous Connectivity
Broadband adoption
Mobile Internet Access
Mobile Devices
2. Network Computing
Software-as-a-service business model
Web services interoperability
Distributed computing (P2P, grid computing, hosted “cloud computing”
server farms)
3. Open Technologies
Open APIs and protocols
Open data formats
Open-source software platforms
Open data (Creative Commons, Open Data License, etc.)
4. Open Identity
Open Identity (OpenID)
Open reputation
Portable identity and personal data (for example, the ability to port
your user account and search history from one service to another)
Convergence
Means the union or emerging of two or more things to make a new
entity.
The phenomena of group technologies which are developed for one use
but are being utilized in many different contexts.
Convergence Technology
It refers to the interlinking of computing and other technologies such
as media, content, and communication networks that have risen as a
result of evolution and popularization of the internet, as well as
activities, products, and services in the digital space.
May also be called technological convergence which can be defined as
the process by which exiting technologies merge into new forms that
bring together different types of media applications.
Three primary reasons of convergence and they can be described with the
following statements:
The rapid advancement in the field of internet along with the
emergence of various products and services in the digital media space;
The availability of carrier technology with high bandwidth; and
The need for devices that will not only interact with media but are
capable to handle a large number of other formats.
Types of convergence
1. Digital Convergence
Refers to the convergence of various types of data such as text,
voice, video and graphics into digital form.
The ability to view the same multimedia content from different
types of devices.
2. Messaging Convergence
Refers to the grouping of services that integrates SMS with
voice.
This convergence is mainly helpful for call centers, media
companies, and broadcasters.
3. Media Convergence
Is the concept in which old and new media intersect.
It is basically the convergence of several media channels
through digitization.
It brings 3C’s together (computing, communication and content).
4. Technology
Smart phones, tablets, and the Internet made it a lot easier for
users to get access to media content.
5. Industry
This refers in general, to the emerging of industry leaders and
players that opted to increase or diversify their interests in
the market.
Mergers meant more products and services, bigger market, loads of
investments as well as returns.
6. Social Awareness
The rise in popularity of social media sites also meant an
opportunity for wider coverage and market range through
mainstream net-based communication such as social media sites and
blogging platforms.
7. Content Convergence
Is simply defined as the portability of content which means that
the content can be mixed and matched to fit new context.
It provides an opportunity for individual consumers to interact
with others on social level and create a new experience with the
help of various media platforms.
Lesson VI: The Social Media
Social Media
Is a term used to describe a variety of web-based platforms,
applications, and technologies that enable people to socially interact
with one another, create, share, or exchange information, ideas, and
pictures/videos in virtual communities and networks online.
Seven Functional Building Blocks of Social Media
1. Identity
This block represents the range to which users can know if other
users are accessible.
It includes knowing where others are, in the virtual world and/or
in the real world, and weather they are available.
2. Conversation
This block describes how users communicate with other users in a
social media setting.
Many social media sites are designed primarily to facilitate
conversations among individuals and groups.
Others see social media as a way of making their message heard
and positively impacting humanitarian causes, environmental
problems, economic issues, or political debates.
3. Sharing
It is the block that defines the way users exchange, distribute,
and receive content.
The term „social‟ often implies that exchanges between people are
crucial.
4. Presence
This block represents the range to which users can know if other
users are accessible.
It includes knowing where others are, in the virtual world and/or
in the real world, and weather they are available.
5. Relationship
The block that shows how the users can be related to other users.
Two or more users have some form of association that leads them
to converse, share objects of sociality, meet up, or simply just
list each other as a friend or a fan.
6. Reputation
It characterizes the scope to which users can identify the
standing of others, including themselves, in a social media
setting.
7. Groups
It is the block that shows the range on how users can form
communities and sub-communities.
The more “social” a network becomes, the bigger the group of
friends, followers, and contacts.
Social Media
Refers to the combination of mobile devices and social media.
This is a group of mobile marketing applications that allow the
creation and exchange of user generated content.
Due to the fact that mobile social media run on mobile devices, they
differ from traditional social media by incorporating new factors such
as the current location of the user (location sensitivity) or the time
delay between sending and receiving messages (time sensitivity.
Four Types of Mobile Applications
Space-timers (location and time sensitive)
Exchange of messages with relevance for one specific location at
one specific point in time
Space-locator (only location sensitive)
Exchange of messages, with relevance for one specific location,
which are tagged to a certain place and read later by others
Quick-timers (only time sensitive)
Transfer of traditional social media applications to mobile
devices to increase immediacy
Slow-timers (neither location, nor time sensitive)
Transfer of traditional social media applications to mobile
devices
Lesson VII: Web-Based Information Systems and Platforms
Web-based Information Systems
Is an information system that uses Internet web technologies to
deliver information and services to users or other information
systems/applications.
It is an information system that can be accessed through the
World Wide Web.
A web information system not only disseminates information, but
also proactively interacts with users and processes their
business tasks to accomplish their business goals.
It usually supports work and is tightly integrated with other non
WISs (web-based information systems) such as databases and
transition processing systems.