Professional Documents
Culture Documents
Instructions
Contents
Mastermind unit with:
9 rows of large holes (for colour-coded jungle animals)
9 groups of small holes (for creature scoring pieces)
3 holes (for the hidden code)
Rocky mountain tray (to hide the hidden code and for storage of the creature scoring pieces)
72 colour-coded jungle animals in 6 colours
15 small red creature pieces for scoring
15 small white creature pieces for scoring
Setting Up
Before starting agree on the number of games you will play. Decide who will be first to set the
secret code. The other person must guess the code.
Place the Mastermind unit between both players with the secret code holes facing the Codemaker.
Lift off the rocky mountain section and place it to one side. Separate the larger colour coded jungle
animals from the smaller red & white creature scoring pieces. Place the jungle animals in the
storage area in the base unit & the creature pieces in the rocky mountain section. Now secretly set
up a line of coloured jungle animals in the code holes. Carefully place the rocky mountain section
over your animal code so that only you can see it. Your opponent must not be able to see your
code at any time.
Your opponent must now try to guess your hidden code.