Professional Documents
Culture Documents
Note: The DM should alter the time between individual checks as necessary to
compensate for altered learning times
● Creature Size
● Tiny Creatures halve the time required to teach each command and double
the number of fails needed to fail a skill challenge (applied after other
modifiers)
● Large and Huge creatures increase the number of successes needed to pass a
skill challenge by 1
● Large creatures double the time required to teach a command
● Huge creatures triple the time required to teach a command
● Gargantuan creatures quadruple the time required to teach a command and
double the number of successes needed to pass a skill challenge (applied
after other modifiers)
● Creature Alignment
● Chaotic Creatures increases the time to teach a command by 1 month
(applied before other modifiers)
● Lawful Creatures halve the time required to teach a command
● Player Class
● Druids and Rangers reduce the number of successes required by 1
● Beastmasters halve the time required to teach a command
● Roleplay bonuses
Player's who roleplay a training session well might earn bonuses at the discretion of
the DM. Some possible bonuses could include:
● Taking a single check in the skill challenge with advantage
● Lowering the DC of a single check in the skill challenge
● Crits and Fumbles
● A natural 20 counts as 2 successes
● A natural 1 counts as 2 failures
Command List
Command: Move
Time required: 1 month (3 months if creature flies)
Skill Challenge: None
Command type: Basic (no action required)
Description: You teach your creature to move to precise locations you command.
You can verbally command the creature where to move.
Command: Stay
Time required: 1 week
Skill Challenge: None
Command type: Basic (no action required)
Description: You teach your creature to remain stationary and not follow you. You
can verbally command the creature to stop moving, it will remain stationary until
otherwise instructed.
Command: Come
Time required: 1 week
Skill Challenge: None
Command type: Basic (no action required)
Description: You teach your creature to come to you when called. You can verbally
command the creature to return to your side and follow you around.
Command: Calm
Time required: 1 month
Skill Challenge: None
Command type: Basic (no action required)
Description: You teach your creature to calm down on command. You can verbally
command the creature to calm down, it will immediately cease any hostile activity
it was performing.
Command: Action
Time required: 1 month
Skill Challenge: 3 successes before 2 fails (one check per week)
Command type: Complex (1 action required)
Description: You teach your creature to perform an action on command. You can
use your action to verbally command the creature to perform one of it's actions.
Command: Dash
Time required: 1 week
Skill Challenge: 3 successes before 3 fails (one check per day)
Command type: Complex (1 action required)
Description: You teach your creature to dash on command. You can use your
action to verbally command the creature to take the Dash action.
Command: Help
Time required: 1 month
Skill Challenge: 3 successes before 2 fails (one check per week)
Command type: Complex (1 action required)
Description: You teach your creature to help another creature on command. You
can use your action to verbally command the creature to take the help action.
Command: Disengage
Time required: 1 week
Skill Challenge: 3 successes before 3 fails (one check per day)
Command type: Complex (1 action required)
Description: You teach your creature to Disengage on command. You can use your
action to verbally command the creature to take the Disengage action.
Command: Ready
Time required: 2 months
Skill Challenge: 6 successes before 3 fails (one check per week)
Command type: Complex (1 action required)
Description: You teach your creature to ready and action on command. You can
use your action to verbally command the creature to take the Ready action.
Command: Search
Time required: 4 months
Skill Challenge: 6 successes before 3 fails (one check every 2 weeks)
Command type: Special (1 action required)
Description: You teach your creature to search for an object on command. You can
use your action to verbally command the creature to take the search action.
Command: Track
Time required: 4 months
Skill Challenge: 6 successes before 3 fails (one check every 2 weeks)
Command type: Special (no action required)
Description: You teach your creature to track. You can verbally command the
creature to track something (DMG pg. 244). If the creature has the keen senses
ability then it has advantage on all tracking checks.
Command: Forage
Time required: 4 months
Skill Challenge: 6 successes before 3 fails (one check every 2 weeks)
Command type: Special (no action required)
Description: You teach your creature to forage for food. You can verbally
command the creature to forage for food in the surrounding area (DMG pg. 111). If
the creature has the keen senses ability then it has advantage on all foraging checks.