Professional Documents
Culture Documents
This game is set in a fictional and often cruel fantasy world. It was The King’s Dilemma is a unique interactive narrative experience,
designed to put you in front of morally challenging situations and featuring several branching storylines that lead to many possible
tough choices. Many of the dilemmas you will face involve ethical and endings. The game will also require you to permanently sign cards,
moral choices related to sensitive topics that could upset your sensitivity stickers, and player screens, and the game board will also be irreversibly
or that of the people playing with you, such as injustice, violence, altered as game events unfold. The number of games you will be able
slavery, and discrimination. By design, the game will occasionally put to play is finite, and it will vary depending on the choices you take
you in front of the uncomfortable choice between what you think is during your adventure. On average, you will play about 15 hours of
right, and what is best for winning. Remember that this is a just game, gameplay, corresponding to about 15 games. When the story comes
and you’re playing a fictional character. Even if the game world follows to its end, the game is over and it cannot be reset and played again
elements of the real world, nothing should be taken as real. from the beginning.
None of the atrocities described in The King’s Dilemma™ are in Note: To enjoy the game experience of The King’s Dilemma™ to the
any way promoted, encouraged, or even considered as acceptable fullest, we strongly suggest that you always play with the same group
by the publisher, designers, scriptwriters, nor the distributors of of people. However, it’s not a problem if a particular player skips a
this game. few games. The game also provides more House screens than what is
needed for a single match, making it possible to have new people join
an ongoing game (up to a total of 12 people).
d 76
410.ind
_20190
pe_v02 velo
KID_en
76
.indd
30/04/19 17:12 KID_envelope_v02_20190410.indd 76 190410
v02_20
velope_
KID_en
76
.indd
190410
v02_20
velope_
KID_en
2 3
00
00
COMPONENTS
00
KID_en
velope_
KID_en
v02_20
190410
.indd
76
00
velope_
KID_en
v02_20
190410
.indd
76
00
velope_
v02_20
00 00 00
00
30/04/
19 17:
Chronicle area
2
12
00
00
30/04/
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 19 17:
12
00
30/04/
19 17: GREEDY
12
00
“Who cares about
the state, if
you have money?”
00 RESOURCES
0 4
0 PASS
00 1
0000 0
7
NAY AYE
2 11
00
3 7
00
4 4
00
5 0
RANKING
I 8
II 6
DISCLAIMER A LEGACY-LIKE EXPERIENCE
00
III 4
00
This game is set in a fictional and often cruel fantasy world. It was The King’s Dilemma is a unique interactive narrative experience,
designed to put you in front of morally challenging situations and featuring several branching storylines that lead to many possible
tough choices. Many of the dilemmas you will face involve ethical endings. The game will also require you to 21:7permanently sign cards,
00
1 91
and moral choices related to sensitive topics that could upset your stickers, and player screens, and the game board will /40/0
3 be irreversibly
also
sensitivity or that of the people playing with you, such as injustice, altered as game events unfold. The number of games you will be able
to play is finite, and it will vary depending on the choices you take
00
right, and what is best for winning. over and it cannot be reset and played again from the beginning.
21:71
9
1/40/
Remember that this is a just game, and you’re playing a fictional Note: To enjoy the game experience of03 The King’s Dilemma™ to the
character. Even if the game world follows elements of the real world, fullest, we strongly suggest that you always play with the same group
(5 Aye cards,
nothing should be taken as real, and none of the atrocities described of people. However, it’s not a problem if a particular player skips a
67 d
in the game are in any way promoted, encouraged, or even few games. The game also provides more House screens than what is dni. 0140
9102
considered as acceptable by the publisher, designers, scriptwriters, needed on a single match, making it also possible to have new people _20v
_epo
levne
nor the distributors of this game. join an ongoing game (up to a total of 12 people). 67 d
_DIK
dni.0140
9102
_20v 21:71
5 Pass cards,
_epo
Time Counter
levne 91/40
_DIK /03
5 Nay cards)
21:71
91/40
system developed by Horrible Games, allowing for /03
interactive, narrative game experiences. 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK 21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
67 d
dni.0
00 1409
102_
20v_
epole
vne_
DIK
67 d
dni.0
14091
02_2
0v_e
00 polev
ne_D
IK
67 d
dni.0140
9102
_20v
_epo
This Rulebook
levne
_DIK
am
ACHIEVEMEN
TS 1 Stability marker 5 Momentum markers
, Dukes of Gam
(double sided)
Nt
Narrative achieveme
House m was annexed
TS the Duchy of Gama nded Embrace Immort
ality.
VICTORY POIN ndent kingdom, army of that kingdom surrou of
Formerly an indepe year 130, after
the
known as the
people
by Ankist in the of Golden Harbor. Also hard workers. You are : +1 +1
the capital city are skilled tradesmen andof time complaining that
Prestige the lobster, youpeople, and you spend a lot labor and your generous h Open
constantly busy of your people of or more throug
to enjoy the fruits is too short. Theful things. Score 2
you have no time ed by the fact that life and beauti Agendas at the
end of the game.
land. You are haunt
ped a special sensiti
vity to luxury you often complain
, and a
Gamam develo of your efficiency and wealth your relationship with : If you play more
than 5 during
2 .
You are proud much in taxes. You feel that one-way: you give
a lot to
Vote and your
side wins, gain
that you pay too ment of the kingdom is but more taxes.
From
the central govern t receiving anything back nt, and fussy, but also Stability
the Crown, withou ding, arroga All your half of the
e, you are seen as deman l city is clean and safe. too is in the top
the outsid ticated. Your family, complain that life ends
capita end of the game.
11:53
Track at the
elegant and sophis and your enjoy the wealth /19
06/05
Rebel
Opportunist
Extremist
Greedy
Opulent
House Numbe
r 06/05/19 11:53
Moderate
u
1
dd
06.in
1905
v13_ .indd 2
ens_ ens_v13_190506
_Scre se_Scre
KID_Hou
se
_Hou
KID
12 House screens 5 Positive Open Agenda tokens 5 Negative Open Agenda tokens
KID_MYSTERY
_v02_20190426
.indd 3
30/04/19 09:47
Middle space
NAY space
.indd 1
_v02_20190426 30/04/19 09:47
KID_MYSTERY
Each round, you will draw a card from the bottom of the Dilemma deck and experience the game story
10
struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. It will
quost quis conserum sanda cum quia consequodi
cuptatum et audionsed quid ut est repediam nam
endantent.
depend on your choices! Each decision has consequences, though: what is good for the kingdom as a whole
Front side Front side Back side may be bad for your House. Will you act for the greater good, or will you think only of yourself?
(regular Story card) (Ending card)
At the end of each game, you will score Agenda Points ( ). Agenda Points are used to determine the
winner of that game. Additionally, depending on how you ranked during the game and the circumstances that
triggered the end of the game, no matter if you won or not, you will also score Prestige Points and/or
Dilemma cards Crave Points that you must record on your House screen. Both are “endgame points” that will help you
This is what happens if you choose to answer
“yes” to the question asked on the front
shape the ultimate fate of Ankist, and determine the overall winner of your campaign.
of this Dilemma card. The blue bar below
also describes the outcome effects of your
decision. Dilemma cards are the most
common kind of card in the
game. Their front side presents
you with a problem, asks you a
BEFORE YOUR FIRST GAME
: SPECIAL POWER -3 21
question, and shows a preview
19 -4
of the two possible outcomes
(AYE or NAY). Their back side
1. Prepare Your Starting Dilemma Deck
Welcome to the Kingdom of Ankist: A
place of daring expeditions, gruesome describes the two outcomes
battles, mischievous schemes, and
intriguing mysteries. You are the in detail. To determine which Open Envelope 00 (see page 26) and take out its contents (q). Read the first card included in the Envelope
(the Story card), then place it on the Realm board, in the Storyline space with the same symbol (w). Afterwards,
rulers of the kingdom, deciding the decision.
fate of all. Every decision you make has
consequences.
also describes the outcome effects of your
outcome will be chosen, you
shuffle the remaining Dilemma cards (e) and cover them with the Cover tile (r). This will be your starting
of this Dilemma card. The red bar below
“no” to the question asked on the front
This is what happens if you choose to answer will have to perform a Vote (see
page 16).
Dilemma deck; use it when you are asked to take the Dilemma deck from the box during Step 7 of the Game
Front side Back side Setup (see page 9). Always make sure to keep all the Dilemma cards face up, and never read the text on
the back side of the cards until 0you are explicitly allowed to do so (see page 15)!
0
EVENT TITLE
lyr, ubiquit
u
es ut
t quius
nd,sundis
s si tu
tionfugiat
tu
sundis
useful
s ut
u
iteubiquit
waren
si
enfugiat
tur
renes
pta
is i jus
rehare
t etu
dolluptas
THIS IS A SPECIAL
00
itbea
m
odrerum.
rum
butquius
r llu
eyteset.
!
attecu
etur,
agn
ENVELOPE!
defin
Trigger cards are mostly found
t: gnimhedo
will om sic amet omnis
conecum
ng gquthidisvenemporum
venempo
a ursequo
ndem au
DO NOT SHUFFLE THESE
u arecon
effmaximagni
le, xim
ndabbeatur is
Event cards are only contained
ot
in omnist
panta
th
CARDS INTO THE DECK.
magnim
go
ma
yoium
e
in Special Envelopes (see page
Yo
On th
orma
Read the story below,
ur
n.usd
cia
renditium
sequo
t.noscet
dit
r yo
in Special Envelopes (see page
us
amet
then turn this card over
cus
nis
t ren
nim
me
rso
utpeme
rycus
ions fo
27), with a few exceptions.
omnimin
to read the special rules
Om
You dolor
ori
susda
meusm
Sibillam
tex
sic
76
volori
for this envelope. 00
27). They must be placed in
adin
co
d ne
ssa
e, vol
d
.ind
isay!
410
dolor
ER
: SP ngratulat
net
ful
r
nothi
If yostubborn
pulou
detail ce
190
POlde
go aw
ae re
_20
a person,
W
You fin
unne
arearuse
Fugia nobit et as aut omnim
her
v02 : SPECIA
to aren’t
really
plaIAceL ho
pe_
an you?
sit et odicienimi, utempedia velo R You dolor You
sic amet
doloromnist
sic ametetur,
omnist
ubiquitetur, ubiquit
ru
en
ID_
u
will omnimin If you are
really venemporum
omnimin reading
fugiat uthisfugiat
venemporum you are
u definitely
the Dilemma deck and trigger
sc
qui aut odit illa aut andem K
co
EC
are a net arenditium
find net renditium scrupulous
conecum renes person.
conecum ut renesYour
ut attention
00
essecte que volorum que
aut alique nes elit volupta
board, and describe the special nothing quid
stubborn
useful ut meus
to detail
usda usda
sequo sequo isbeatur
beatur
an unnecessary
person, maximagni
meus
commendable,
quius quius usefulbut it was
re sundiseffort:
maximagni this is just
re sundis
voluptio. Nam sequam resto
special events when they here, voloriaren’t placeholder
cus magnim
volori cusdolluptas
magnim text. tuOn thesi tu
sidolluptas other hand,
od etur alicimet adignis conse
non pa quiantem eosam re rules for the corresponding go away! Omnisciandem congratulations
you? Sibillam aut et. panta for
noscet your good eyes!
rerum.
q w e r
evn
00
voles ra peruptat intist, te pra pro idelestorro beaquat _20
v_e
TURN THIS CARD OVER AND
the corresponding event is
iberit, solo illuptas aut rendestis doloren deliquis aliti 102
409
i.01
optam, nia conet ommos dolorepra qui aut aut odi FOLLOW THE INSTRUCTIONS. ddn
doloreped ut que doloriae dolent atatem eatur? the event is complete. 67
complete.
00
S.39.0.F S.14.1.F
you ha b y t h e f a c t t h a t life
n d . Y o u a re h a u nted i ty t o lu x u r y a n d b ea
la s p e c i a l s e n sitiv
m d e v e lo p e d a a lt h , a n d y o u 7oft
6
Gam a e ffi c i e n c y a n dw e
a r e p r o u d o f y o u r e l t h a t y o u r r e la t
2. Choose a House Screen GAME SETUP Yo u h i n t a x e s . Y ou f e
SIGNING
t y o u p a y t o o m u c i s o n e - w a y : y ou
Once you choose a House screen, it will always be your House screen, and you will The game will occasionally ask to sign something
t h a e n t o f t h e k ingd o m
(Story cards, Chronicle stickers, and so on). Signing
q c e n t r a l g o v
Place the Realm board in the middle of the table. Then
e r n m b a c k b u t m o re
thing
have to use it in every subsequent game of your campaign. It will allow you to track
the n y
Chronicle stickers and Story cards indicates that you are
t h e o u t i d
coin to get random color results, white or black).
s e , y o c api t a l c i ty i s c le a n
Note: You can add new players to your campaign even after you’ve played some
Place the Stability marker on the middle space of h theisticated. You
r that
w Stability Track. elegant and sop la i n
games, but they must still choose a new House screen before their first game of The
King’s Dilemma and use it during every subsequent game. However, to fully enjoy the
y our f a m i ly, c o m p
game at its best, we strongly suggest that you always play the game with the same
i n c lu d i n g y o u a n d e t i m e t o e n
group of people, from the start to the end of the campaign.
pe o p le , t h i n g t o hav e m o r
g iv e a n y
soon. You would ring your hard-working life.
Before proceeding, write the name of your House on your screen. When you choose The Resource markers represent the overall status of your
kingdom,TS condensed into 6 values: Influence, Wealth,
the name of your House, feel free to use your real family name (e.g., “House Smith”), ACHIEV EMENWelfare,
Crave
ha un ted by HIEV an d treasury, the
end of the amount of luxury resources you have, the
md. Yo u are to lux ury as at the
, Dukes of Ga
lan am cial sensitivity and you often compwith
lain Ag end
Gama m developed a spe ana d wealth, quality of life for the upper classes, and your power to buy
exed proud of your efficieNncy ationship n 5 during a
chievemeNt
House m was ann
u are
Yorounded
arrative
“Work is life”
r genero
y people, and you
constantly bus e to enjoy the fruits of youis too short. Thethe people
ou of de, you are see
tsi or more thro
ita l city is
en
cle an and safe. All f of the Stabili
the top halthey
is in positive are about
ty
their lives and their condition, how
thecap ends too
re 2
ated.ndaYo s atur
Sco e.
you have no tim nted by the fact that life ury and beautiful things.
gam
compa lain that life wealth
end of the
land. You are hau sitivity to lux
, and you oftenele
gaplantin and sophisticu Age family, at the end of the game.
much they believe in a better future, and how much they
h including yo and your
com Tra ck
ped a special sen
Gamam develo of your efficiency and wealth t your relatiope n 5 duringtime to enjoy the
ip wit
nshop le, ha ve
y more tha mo
ingyoutor side wins, gain .
pla re
You are proud much in taxes. You feel tha a lot to
-way: you give n. m u would giv
ythe and
e anVot : If you 2 .
can find relief in religion.
that you pay tooernment of the
kingdom is one but more tax
k
es. FroYo
soo
alsoumulate during your ha
rd-working life : +3
the central gov hout receiving anything bacogant, and fussy, yo but
u acc Stability
arr
the Crown, wit are seen as demanding, is clean and safe. All your half of the
is in the top
the outside, youhisticated. Your capital city plain that life ends too Track at the
end of the gam
e.
Welfare represents the health of your population and the
elegant and soping you and your family, com re time to enjoy
the wealth
people, includ give anything to have mo life. amountre at and of the game.
the endavailability of necessity resources, like food
Crave soon. You wouldduring your hard-working
: +3
Have 18 or mo
you accumulate and water; it’s also the lack of maladies and the amount of
“Woror katis
more
lifofe”
the end the game. people :in+3your kingdom.
Have 18
Crave
“Work is life” : +3 Rebel
Knowledge represents the quantity and quality of
Rebel
Extremist Opportunist Opportunist the technological and medical advances achieved by
Extremist
Extremist your kingdom, the measure of your cultural and artistic
Opulent use Number Opulent Greedy Greedy
House Number Ho 06/05/19 11:5
3 expressions, and how much you know about the past
Moderate Moderate 06/05/19 11:53
history of the world.
u u
Opulent
ens_v13_190506.indd
2 Stability represents the equilibrium of your society. It is at
KID_House_Scre
0506.indd 2
its best when it is in the middle of its track, meaning that
House Number
social tensions. When it nears the top end, on the other
Moderate
During the game, you may be asked who has the highest or the lowest Prestige. hand, some factions are accumulating more power than
others, creating instability.
In these cases, you must look at the number of Prestige Points marked on your
House screen. A higher number of equals a higher Prestige. In case of a tie, look
at the House number at the bottom of the left side of your House screen. A higher
House number means you have a higher Prestige in regards to breaking a tie.
u e Place the rest of the tokens and markers near the Realm
board. This is called the “general pool.” Take 3 Power
tokens from the general pool and place them on the middle
space of the Balance on the Realm board.
8 9
Place your House screen in front of you, then take 1 AYE, 1 NAY, and 1 PASS card Take the Dilemma deck (composed of Dilemma cards and Trigger cards) from the Dilemma Save slot (q) and shuffle it (w), then cover
r and place them face up in front of your House screen. They will be used during the
Voting Phase. Put any unused cards back in the box.
AY
E
u the top of the deck with the Cover tile (e), without looking at it. Always make sure to keep the Dilemma deck with the cards facing up,
and never read the text on the back side of the cards until you are explicitly allowed to do so (see page 15)!
SS Chronicle
PA
Place 8 Power tokens and 10 Coins
t behind your House screen. Note that all
Houses start with the same amount of Power and Coins at the beginning of the
campaign, but in later games, depending on the achievements you will unlock and other Y
stickers
NA
factors, the initial amount of Power and Coins at your disposal during game setup
may change (for more details, see pages 13-14). Remember to always check if you have
unlocked achievements to exploit at the beginning of each game! Tokens Envelopes
The player with the lowest Prestige (in case of a tie, see page 6) shuffles all the Secret
y Agenda cards and randomly removes 1 from the deck. This player then chooses 1 of the
remaining cards. After the first player has chosen their Secret Agenda card, give the Secret Agenda deck to
the player with the second lowest Prestige, who must now choose a Secret Agenda card from those that Setup slot
remain, and so on, until all players have chosen 1 Secret Agenda card. The Secret Agenda is your main
source of Agenda points at the end of the game (see page 30). Put all the unused cards back in the box,
withoutVICTORY POINTS
looking at them. They will not be used until House
the next game. , Marquises of Tork ACHIEVEMENTS
Seeking support from a bigger and richer country to help contain THE theMEANING
frequent OF
assaults of raiders coming from beyond its uncertain northern borders, Tork
Prestige Mark: 5 joined the Kingdom of Ankist Frank: in the year775. It is a poor place, where
YOUR the SECRET
central AGENDA
Narrative achievemeNt
Story Save slot Dilemma Save slot
authority struggles to survive, tormented by incursions from barbaric Skaram Free the World From Evil.
q w
tribes that live in the hills at the foot of the Fola Fuar Mountains. Your House has several long-term
If Lybra and
objectives. It may take you many
the whole of Ankist can sleep peacefully, they owe it to your brave games andtoproud
achieve them (this means
people, forged by many battles and the hostile climate of your territory. : +2
decades Thickor even generations will
clouds cover your homeland during winter, when extremely long nights produce Trash slot
consequences.
endless horrors: Animal carcasses are found ripped apart in unnatural they ways, the the same. You
are always
remnants of dark and obscure rituals perpetrated by ominous cultists always areplay
found as a representative is highest on the Resource Track at
t in the countryside, and shadows agitate the vast forests. Torkans, of however,
your House,are and it is in your the end of the game.
r e
not intimidated, and always react to any threat in the same way: byinterest to achieve
fighting.
youfamily,
The these goals, but
assumewho the role of a different
courage and resilience of your warriors is also incarnated in your : Whenever your side wins a Vote and
have joined its warriors in battle on the front lines for generations. person You each game, with their own
often
moral alignment and personal you are not Leader, you gain 2 . q
lead hunts for cultists and other horrors to protect the population. Despite your
Welco
place me to the
battles,of darin Kingdom
kist: AW mischg expeditio of Ankis
fighting skill, you never find pleasure in taking someone’s life andby youthefight onlyAgendas. During a
me to exp em the
intr les, da
Welco of daring ievous schu are the ruleigui ri e
m ng Kingd conseq all. Everykingdom You are and
place s, misch steries. Yodeciding ha faste rs ng ischieexpe om uences. decis , decid
ion yo the
ing the
battle uing my kingdom, you make con of al of
Secret
mys vo diti of u ma
rig n sequ l. the teri us on
s, Anki ke ha
int of the decisio en Everykingdes. sche grue st: s
rulers all. Every ces. deci om You mes, som
A
to defend your people. No one is sent to die in battle lightly, as your population
fate of . , de
an e
uences
sion ar
conseq youcidine th
d
Alexandra: 8 Julia: 8 vastness of your territory. Everyone does game, as “John Smeethe the First,”
makg th e
e h e
Note: It can be useful to read all the available Story cards at the beginning of each game, to remind all players
of the events that occurred in the past in your kingdom, and who was responsible for them. It is extremely
recommended to do so if you’re introducing new players into an ongoing campaign!
Example: At the beginning of this game, there are 3 Influence Chronicle
stickers: 2 are Positive, 1 is Negative. The Influence Resource marker must be
moved up 2 spaces, and down 1 space on the Resource Track (so you can just
EVENT
TITLE move it up 1 space).
THIS IS
A SPEC
DO NOENVELOPE!
T
CARDS SHUFFLE TH
INT
Read the O THE DECK E
IAL
ES
There are also 2 Wealth Chronicle stickers, 1 Positive and 1 Negative (so the
then tur story below .
to read n this card ov ,
the
for this special rules
er
Wealth marker actually stays still), and 2 Negative Morale stickers (so the
Fugia no
envelop
S.39.0.F
Check the signatures on the stickers attached to the Chronicle area of the Realm board. For each Positive
sticker signed by a player, that player must take 1 Power from the general pool and add it to their
personal pool (behind their House screen); for each Negative sticker signed by a player, that player must
Chronicle Stickers return 1 Power from their personal pool (behind their House screen) and discard it to the general pool
instead (it may even happen that a player starts the game with no Power at all).
Chronicle stickers represent long-term ongoing events triggered by your decisions. They can either be
Positive (with a white title bar) or Negative (with a black title bar). They are attached to the Realm board in
the row with the Resource symbol corresponding to the one in their top left corner as part of the outcome
effects of some Dilemma cards, but they have no immediate effect. If there are Chronicle stickers on your Negative Chronicle # Positive Chronicle #
Realm board, apply the following Legacy effects before starting the game: This text reminds you of something bad that
happened in the past, causing an enduring
damage to your realm. The person who was
This text reminds you of something good that
happened in the past, bringing an enduring
benefit to your realm. The person who was
responsible for this event signed the space below. responsible for this event signed the space below.
Catherine
Chronicle Aging Tony
G.0.3.Y
H.1.2.Y
Negative Chronicle #
Mark 1 space on each Chronicle sticker that is attached to the Chronicle area of the Realm board.
This text reminds you of something bad that
happened in the past, causing an enduring
damage to your realm. The person who was
responsible for this event signed the space below.
The marks indicate how old the event that triggered that Chronicle is, and how likely it is that people will forget Tony
H.2.2.Y
about it.
Negative Chronicle # Positive Chronicle # Positive Chronicle #
This text reminds you of something bad that This text reminds you of something good that This text reminds you of something good that
happened in the past, causing an enduring happened in the past, bringing an enduring happened in the past, bringing an enduring
damage to your realm. The person who was benefit to your realm. The person who was benefit to your realm. The person who was
responsible for this event signed the space below. responsible for this event signed the space below. responsible for this event signed the space below.
H.1.3.N
H.2.2.N
H.2.3.Y
Negative Chronicle Positive Chronicle Example: Tony signed 3 Positive Chronicle stickers
This text reminds you of something bad that This text reminds you of something good that and 1 Negative Chronicle sticker, so he gains
happened in the past, causing an enduring
damage to your realm. The person who was
happened in the past, bringing an enduring
benefit to your realm. The person who was
You must mark 1 space on each 3 - 1 = 2 Power at the beginning of the game.
responsible for this event signed the space below. responsible for this event signed the space below. Chronicle sticker on the board.
The older Negative sticker (to the Catherine only signed 2 Negative Chronicle
Leonard Carlton
G.0.3.Y
H.1.2.Y
left) now has a total of 2 marked stickers, so she needs to discard 2 Power from
spaces, while the newer Positive her pool at the beginning of the game.
one (to the right) has just 1.
12 13
Laura Charles Negative Influence Chronicle stickers are attached by Ankist in th of Golden Harbor. Also d hard workers. You are : +1 +1
H.1.2.Y
H.1.2.Y
the capital cityu are skilled tradesmen ant of time complaining that
to the Realm board, so the Negative Open Agenda Prestige the lobster, yo people, and you spend a lo labor and your generous ugh Open
token for Influence is not assigned to anyone. constantly busy e to enjoy the fruits of youris too short. The people of Score 2
or more thro
me.
you have no tim unted by the fact that life xury and beautiful things. d of th e ga
e en
Agendas at th
Looking at the Morale Chronicle stickers, Martina, land. You are haped a special se
nsitivity to lu and you often complain
h, ring a
Valentine, and Noah are all tied with 1 Negative Gamam develo of your efficiency and wealt at your relationship with : If you play mo
re than 5 du
2 .
You are proud o much in taxes. You feel thone-way: you give a lot to Vote an d yo ur sid e wins, gain
Morale Chronicle sticker signed by each of them. that you pay to rnment of the kingdom is ck but more taxes. From
# # # Martina’s sticker is the oldest with 3 marks, so she the central govethout receiving anything barogant, and fussy, but also
Negative Chronicle Negative Chronicle Negative Chronicle
e Stability
the Crown, wi u are seen as demanding, ar is clean and safe. All your p half of th
This text reminds you of something bad that This text reminds you of something bad that This text reminds you of something bad that
happened in the past, causing an enduring happened in the past, causing an enduring happened in the past, causing an enduring
loses the tie. The other two stickers both have only is in the to
the outside, yophisticated. Your capital city mplain that life ends too
damage to your realm. The person who was damage to your realm. The person who was damage to your realm. The person who was
th e ga me .
end of
Track at the
responsible for this event signed the space below. responsible for this event signed the space below. responsible for this event signed the space below.
1 mark (they were attached during the previous elegant and so ng you and your family, co e time to enjoy the wealth
Valentine Martina Noah
H.1.3.N
H.1.3.N
H.1.3.N
game), but Noah’s is the most recent one (the people, includi d give anything to have morlife. : +3
rightmost one), so he wins the tie and he is assigned soon. You woule during your hard-working
the Negative Open Agenda token for Morale. you accumulat
.
end of the game
Have 18 or more at the
Crave
“Work is life” : +3
Rebel
14 15
+X
pool (only the Signer in case of a Story card).
+X / :
These abilities are only found on This is the first thing you do each round. Draw 1 Dilemma card from the bottom of the
Ending cards (see page 27). All the deck (always make sure you look at it with the front side face up, and that
Cohesion and Dissent values you don’t accidentally show the back to the other players!) and
on the Ending cards will count during read it aloud, so that all players can clearly hear it. It’s
: THE SIGNER OF THIS CARD GAINS 2 . the Grand Finale of the campaign. not really important who reads the card to the other
: IF YOU GAIN FOR THE POSITIVE OPEN
AGENDA FOR , YOU GAIN 1 ADDITIONAL .
players: you could give this task to the player who
currently has the Leader token, you can do it in turns
in clockwise order, or you can pick one of you who Welcom
n hit on
by Positive Negative 1. To PASS AND GATHER Y 2. At the end of the
has bee t Chronicle Chronicle NA
uch y o f Natar suggests a cusurer
ne Tre a POWER, immediately Voting Phase, you
The D The Tribu t the Royal l treasury. sticker sticker
famine.taxation, bu ge the roya elfare of take 1 from the will participate in the
bread it will dama amage the w cut? general pool and put partition of Power
thinks ng it may d prove the tax
Rejectior. Do we ap it on your PASS Vote from the middle space
the po
card. of the Balance.
UNEXPECTED CONSEQUENCES
Example: This card is suggesting that approving a cut on bread taxation during a famine will damage the Beware! Not all consequences will be explicitly Pass and Become Moderator
monetary reserves (AYE outcome), but rejecting it may damage the welfare of the people, with a long-lasting indicated in the AYE and NAY spaces on the front
side of a Dilemma card. You should analyze the
consequence represented by a Negative Sticker (NAY outcome).
text of each Dilemma card carefully, to predict You do not support nor oppose the proposal at the end of the Dilemma card, and you give
PASS
The corresponding Outcome tokens are placed on the two scales of the Balance. potential unexpected outcomes. up your chance to gather more Power at the end of the phase to become the new Moderator
instead (the player who breaks ties during all votes). Take the Moderator token from the player
who currently has it (it can be yourself); also, take 1 Coin from the general pool, then put
3. Vote of the Council them both on your PASS card.
You immediately become the new Moderator (and can use its effect right away). No other
When you are done analyzing and discussing the Dilemma card, it’s time to move to the Voting Phase. Starting with the Leader (i.e., the player with the
player can take the Moderator token away from you for the rest of this Voting Phase. But, you
Leader token) and going clockwise, declare if you will VOTE AYE, VOTE NAY, PASS AND GATHER POWER, or PASS AND BECOME MODERATOR:
will not participate in the distribution of Power at the end of the phase.
+ Vote Aye
You vote to support the proposal at the end
To VOTE AYE, take 1 or
NA
GENERAL POOL
E
AY
place 1 or more Power tokens on the your AYE Vote card.
AYE card in front of your House screen. NA
Y
SS
PA
PA
SS
SS
PA
You can only PASS AND
+ Vote Nay
PA
BECOME MODERATOR
SS
Y
AY
NA
You vote to reject the proposal at the end of already done so in this
E
NAY To VOTE NAY, take 1 or Voting Phase. If you do,
the Dilemma card. To do so, you must place
AY
1 or more Power tokens on the NAY pool and place them on from the general pool
card in front of your House screen. your NAY Vote card. and the Moderator token
and put them both on
your PASS Vote card. PREVIOUS MODERATOR
18 19
At the end of your voting turn, if you are now the player with the most Power on your Vote (no matter
which side you chose), you immediately take the Leader token. Do not take the Leader token if you only
equal the highest bidder’s amount of Power . The position of the Leader token is crucial in determining Julius
when the Voting Phase ends.
The Voting Phase ends at the end of the turn of the player to the right of the Leader. However, since the
NAY PASS AYE
During the Voting Phase, players can freely bargain and make arrangements. You can never exchange Power
directly, nor trade the ownership of the Leader token or the Moderator token, but you can give or accept
Coins in return for different “services.” For example, you could ask another player to vote on your side, or
Julius Theodore passed during the first
even ask them to PASS instead of joining the vote, in exchange for Coins . You could also “buy the right” voting round, so he is out of the vote.
Julius increases the strength of his
to Sign something from the Leader, or you could pay the Moderator to break a tie in your favor. NAY PASS AYE
Julius
w
NAY PASS AYE
Julius
e
Theodore Armin
At the end of the Voting Phase, the
NAY
NAY PASS AYE PASS AYE
Leader token was still assigned to
Frances, who voted NAY. The vote was
won by the AYE faction, though. Diana
invested 2 Power tokens, while Julius
invested 4. As Diana is not interested
Frances Diana in bargaining to obtain it, the Leader
token is automatically assigned to
Julius, who will also Sign any Story card
NAY PASS AYE NAY PASS AYE and/or Chronicle sticker unlocked as a
consequence of this Voting Phase (e).
22 23
Finally, all players who opted to vote for the losing side take the Power they placed on their AYE/NAY card 5. Dilemma Resolution
and put them back into their pool behind their House screen; all players who voted for the winning side
must take all the Power they placed on their AYE/NAY card and place them on the middle space of the Once the outcome of the vote has been determined, you need to resolve the current Dilemma. This process
Balance. These tokens are not shared between the players who opted to PASS AND GATHER POWER this has several sub-phases:
round; they will be available to players deciding to PASS AND GATHER POWER during the next Voting Phase.
A. Read the outcome for the winning side of the vote (AYE or NAY) on the back of the Dilemma card.
Note: If a lot of Power has been invested during a Voting Phase, many players may be tempted to PASS
AND GATHER POWER during the next Voting Phase! B. Apply the changes to Resources, Stability, and Momentum indicated by the outcome.
C. Apply a Chronicle sticker (if indicated).
D. Open an Envelope (if indicated).
E. Place the Dilemma card on the Time Counter.
F. End of the Round (check if the King abdicates or dies, triggering the end of the game).
E
NA
AY
Y
A. Reading the Outcome and Applying the Effects of the Dilemma Card
PA
SS
SS
PA
q
AY Turn the Dilemma card over, following the direction indicated by the symbol for the winning side (AYE/NAY),
as shown below, then read the Outcome of the decision taken by the Council. After you read the outcome,
E Y
NA
Nay
w If AYE wins the vote, take the corner of the card corresponding to This is what happens if you choose to answer
“no” to the question asked on the front
the AYE space and flip it horizontally. If NAY wins the vote, on the of this Dilemma card. The red bar below
also describes the outcome effects of your
decision.
NA
Y AY
E other hand, take the corner corresponding to the NAY space and
flip it vertically.
SS -1 43
PA
PA
SS
-3
Y
NA
AY
E
q
decision.
also describes the outcome effects of your
Aye
of this Dilemma card. The blue bar below
“yes” to the question asked on the front
This is what happens if you choose to answer
PASS
w “yes” to the question asked on the front
of this Dilemma card. The blue bar below
NAY AYE also describes the outcome effects of your
decision.
The outcome of a Dilemma card causes Influence to go up 1 space and Morale to go down by 1. The Influence Resource
marker has Negative Momentum (i.e., it is on the black side) and it also has a black Momentum marker; so, it is moved up This is w
“no” to hat happens if
1 space, the Momentum marker is removed, and the Influence of this the question you choose to
also des Dilemma card asked on theanswer
Resource marker is flipped to the white side to reflect its change decision cribes the outc. The red bar front
. ome eff b
of Momentum. The Stability marker is also moved up 1 space. ects of elow
your
H.4.4.Y
H.4.4.Y
H.4.4.Y
-3
marker must be placed next to it: if it is moved down again will be considered responsible for them.
H.1.3.N
next time, it will move 2 additional spaces (1 for the Negative
H.1.3.N
Momentum and 1 for the black Momentum marker). After you
move the Morale Resource marker, the Stability marker must be ome eff
your
ects of elow
moved down 2 spaces.
. b
decision cribes the outc. The blue bare front
also desDilemma card asked on th answer
of this the question you choose to
“yes” to hat happens if
This is w
91/4
/030
00
6
d 7
.ind
410
190
_20
v02 e_
76 elop v
dd _en
00
0.in
K
KID
_ DI
041
019
vne
26 27
2_2
_v0
pole
76 lope ve
v_e
dd _en
0.in KID
_20
041
019
102
2_2
_v0
409
pe
velo
i.01
_en
KID
ddn
67
00 EVENT TITLE
D. Open Envelope Special Envelopes
EVEN
T TITL
E
00 DO NO ENVELO
THIS
IS A SP
ECIAL
PE
CARD T SHUFFL !
S E
Read INTO THE THESE
THIS IS A SPECIAL
If you open a Special Envelope (i.e., the first card
00
, you must search the box for the Envelope with the
then the story DECK.
0 0
If the outcome of a card shows a symbol like
tu be
to read rn this ca low,
th rd ov
for th e special er
Th sit FugiaM
o bit et
is enve
lope.
rules
ENVELOPE!
corresponding number and open it. A standard Envelope will contain 100Story card and 3 Dilemma cards.
de od no
KID m e qu Htoiigetau se rici anen as aut om
_en
you find when you open the envelope is marked th essaA nh t rtodciito,illa
DO NOT SHUFFLE THESE
imi, ute nim
velo essgmet ectfreegoCqu a r au mpedia
pe_ Mae trcoau o ty
e cvol ic andem t
v02 off rkwoovol uncbupoali nogqu metiam tuem a l oruh mm qu
s aleli
ulebtio one nedt vole e
CARDS INTO THE DECK.
so.mhNa
KID
_en
_20
190
410
.ind
01 with the sentence “This is a Special Envelope!”),
lignis
eliquamaut th
aritas , seq
The “re erain
rem
alui
evReoMdya
reerem
onni win
theulp
itire lleggno
nips
th
a am
lmonMadeto
,w
mf etu
od
”abar
eaw
a T rinali
nn o
dislyppa
ssh
c rkqu
roolut
do
e cim
: ian
vmidesSfug
in tem om
kacr th
aseq
eis nmetsarad slouua
r pign
ernam
leos
ethr up
cldrisam eres
ietcon
r
h‘’ actoshtaan
C
irs seity ret f o
s o bve retstatiofceriv
67
velo d 7 iusam il est Dm aridbnm trhor haamense
Read the story below,
pog eyusa al
pe_ 6 vellac dolec Hem
ar m
b os th
nsim eoagn
a
w
ro joad
ilstrls
o f o
pe ’vorp
n e
runer ait.dnegsep
reeeli pfuroqu
os
itio
rt i nssm
me
frspgoerrdaed oTneend da a
ddn
to
emaeogn e
v02 r rsti r.eien ebesias
ia
lasr com
KID_envel 0 voles erumfone hsel Ty hto arity
itie fut betw
ortem ood urgisc
Neetqu m
se
teesntetauhm agusto . unia ugsogo re oaf ts,atrem
i.01
iberit, ra pe wrup e aff
b c
ad f n G fi re q H
uaasenthledat srsi grth
thdsit eee wan ote
00
qu
0190410.in 190 am
e futatn int rethbuutaes m e tetem
ec ic p qu Lyb t olliis
KID 410 0 0 optam solo illu d e ilredineseM ditod,em o am esl.raesc d laesstun
a e n
ctant tichtilatei ss aare men ts then turn this card over
409
_en dd 76 .ind ,
dolorep nia con
pta s th ist, te
aue t re ded irpro
pra a
g th
qu
do eride
bp
quu
il
letle
e e T
illa
rekivel
an
h m e dnvoloutt r t ig
velo d 7 ed ut qu et ommorenco aeibnyoles i th rs negeenarG M ldeen mof sla t.
102
nstistsoru n lor r tr
wtorarro e ar
r itam a m b r s
pe_ do ed beaqe as e e v
6 ctfoio tode ain oarktyin , gaanpleak th e
e dolor s dolor pw
renn frdliq amg ilisls fua
_20
v02 inuis
to read the special rules
iae do
lent ataepra qu th?au e e g a . ts t e
00
_20 i t eaut itin. D ali ti lo
deot ab a f h
KID_e ur? arm
tem eat
v_e
th odsD
190 ye ti o caof le t
0 0 the cards in that envelope instead of the standard
410 nvel ? sl slaw de d
pole
ope_ av vee s.
.ind v02_ e? ry
for this envelope.
S.39.0.F
d 7
vne
2019 .
6
0
0410
_DI
.indd S.00.1
76
.F
K
procedure described on the previous page.
00 0
swer
0 30/04/19
17:12
Fugia nobit et as aut omnim
S.00
S. .2.F
00
.3
.F
o an t
c ho ose t he fron e
ot s
em nt . sit et odicienimi, utempedia
t low
00
ou 00
s if y asked one bar beyour a r wa ent
/03
he rledi ecatfedite, n sLtyee netfiarrgteo uug der ned d a
qui aut odit illa aut andem
000
n m nts,” em lave e
0
e
21:7
91/4
p
m r o e
at haquestion . The bluffects of
1
essecte que volorum que
1
00
91/4
21:7
00
is ky re f
n e an ree a rn s e
d e
ar g iitlls.a Dlinwgan ak
er i tra od la pl b s.
0
30/0
m he ‘’Cive go e c tem a fa cade ry. aut alique nes elit volupta
/03
my . D oot ts
00
4/19
nding ards arrative chievements and ajority igner onuses
or old h
” D es the o
? o of
“ye s il e 17:1 ich d t rat of H rt ap, de ave
we
nnt lonM o rk e n s er
h is 2 a r lle uc les s. ese M r sl ? voluptio. Nam sequam resto
ve yair t To m ur nd
of t describ 00 o, ca a l p ain d n fo st ave 30/0
.F
30/0
0.1
.F
.F
0.2
ffe k oub fro Com
S.0
S.0 2
h?e inm
S.0
01 17:1 M ese eg h i s f he se are ee
decis 2 d n ng ine me s t n le o fr
Each Storyline can end with one of several different Ending cards.
t o
00
00 non pa quiantem eosam re
M e tr age gh
th ess Hi
30/0
4/19 A onc an ly h e pe an
c om ed e’v ur or adis dolut fugitio nserspe
m he
00
e
17:1
T
2
In addition to any special ability ( ) they may show on the front, lignis w
00 a em y o orc
aut rem rem ipsam aborpor epeliquia comnias
d t hbeui e m
like the
r
q
a
it an e f
M ow
01 eliquam, sequi ni ulparib usaperunt. Nequ deribus quas
o
D 10
i
alo rtehe w
fun W
00
regular Story cards, Ending cards may have additional features:
e
+1
aritas il estempos simagna temodiscias aut esciissit unt
Th
g
-2
n
iusam dolecto magnieniti ut adic tem quam illam volut
H
EfC
03
: SP
vellacerum nestibernam utas esequod qui re velenitae
Cohesion / Dissent
0 00 w : If shown in the top-right corner ofvoles
an rathe
#
00 0
peruptat intist, te pra pro idelestorro beaquat
decis
also ion.
of th describ
Ending card, the specified amount of Cohesion or Dissent count
optam, nia conet ommos dolorepra qui aut aut odi
Story Card Title
iberit, solo illuptas aut rendestis doloren deliquis aliti
will
000
This to the mma ca utcome
0
is wh rd e S.39.0.F
q
at ha uestion . The r ffects of
BEWARE:
0 e Narrative Event: If shown on the back side of the card (marked withUt ),aute tuo quo experibus
0 0
ppen a ed
s if y sked on bar beyour
67
00 0
ddn
ou ch lo
oose the fro w
i.01
it unlocks the Narrative achievement for one of the Houses. These story
21:7
1 9
409
molecearist ex et volestem
to an nt 1/40
/03
102
If you forget to open an
swer
_20
events are sometimes mutually exclusive: if a player unlocks theirs, it may
v_e
natem lab ipsam et volor
pole
envelope when you should,
vne
_DI
aperferorion :culluptati re
K
the game will get stuck!
mean another player will never be able to unlock theirs!
67 lucibus omnimpe
SPECIAL POWER
Angelasitiun- q
r Majority Signer Bonus: When an Ending card is first played on dant,
ddn
i.01
409
the ommost volendanis
When you open a standard Envelope, you must follow these steps:
102 67
_20 ddni
67 v_e .014
pole 0910
board, check all the other Story cards of that Storyline and see which
ddn vne 2_20
i.01
nonecto ribus. Occum
_DI v_ep
409 K olev
10267 ddn ne_D
_20 i.0140910 IK
v_e 2_20v_ep
67 pole olevne_D
q Read the Story card. player Signed the most of them (including the Ending card itself): quas that audis re vollab idus
ddn vne IK
i.01 _DI
409 K 21:7 21:71 91 21:7
102 1 9
# Story
_20 1 9 /40/03 1/4 0/03
v_e 1/40
Card Title
pole
vne
_DI
K 21:7
1 9
/03
player immediately receives the Majority Signer Bonus shown on the di ommollest, quost quis
conserum sanda cum quia
w The Leader must sign the Story card (if needed). 00
1/40
00 /03
21:7 00 67 ddni. Ending card. In case of a tie, all tied players receive the bonus. Ut aute tuo quo experibus
molecearist ex et volestem
consequodi cuptatumnatem etlab ipsam et volor
1 9 0140 9102_20v
1/4 _epolevn
00 0/03 e_DIK
aperferorion culluptati re
e Place the Story card on the matching Storyline space of the Realm board. 00
67
ddni
.014
0910
2_20
v_ep
olev
audionsed quid ut estdant,re-
pediam nam endantent.
10
lucibus omnimpe sitiun-
ommost volendanis
nonecto ribus. Occum
quas audis re vollab idus
r Shuffle the remaining 3 cards from the Envelope you just opened into the Dilemma deck. Ehentotaqui tem. Odit,
ne_D
IK di ommollest, quost quis
conserum sanda cum quia
consequodi cuptatum et
67
ddn
i.01
409
102
cume amenimos quidaudionsed et quid ut est re-
pediam nam endantent.
faceperum cus. Uptat rosa
_20
v_e
67
ddn
pole
vne
Ehentotaqui tem. Odit,
i.01 _DI cume amenimos quid et
409 K
q w e r
K
10
1 Story Ca
rd Title
e “Narrative achievement”
Majority Signer Bonus: +3 r
Quia non
eriores rem sedis es
sita
mo dest re, consertib
ro
parum ex uta quiaerchicia
comnis que essinct uriorro
ta tem. Taq non sero minc-
volenis asinuas est cum sic
aborpor ien dae es ubi : SPECIAL POWER : SPECIAL POWER
“Narrative achievement”
Lex Angela
danis abo epudia sinven-
quo experibrio. Ut aut
e tuo
ex et vol us molecearist
ipsam et estem natem lab
rion cullup vol or aperfero-
omnimpe tati re lucibus
Majority Signer Bonus: +3
most vol sitiundant, om-
ribus. Occendanis nonecto
quost qui vol um quas
aud
cuptatum s conserum sandalab idus di ommo is re
endantent et audionsed qui cum quia con llest,
quid et fac.Ehent otaqui tem d ut est repedi sequodi : SPECIAL POWER : SPECIAL POWER
John John
am
ipsum, quaeperum cus. Up . Odit, cume am nam
E. Place the Dilemma Card on the Time Counter TRIGGERING THE END OF THE GAME
Unless the Dilemma card explicitly tells you otherwise, put the The game can end in two ways:
Dilemma card halfway under the left edge of the game board with
the back side facing up, next to the top empty space of the Time
er
answont
se to e fr w
choo th belo
you d on bar your
q The King Abdicates: If the Stability marker reaches either end of the Stability Track when applying the
outcome of a Dilemma card, the King abdicates and the end of the game is triggered. Further changes to
s if aske blue ts of
ppen on ec
Resources must still be applied, but the Stability marker does not move any more.
swer t also sion
to an fron deci
oose the below
u ch on r ur
if yoasked ue ba of yo 21
ens
-4
bl ects
happ tion . The eff
hat ques rd ome -3
s is w the ma ca outc 19
Thi ” to Dilem s the
wer
“yes this ribe
sc
deci
of de .
s
also sion
swer t also sion desc .
n
deci
of
to an fron
a
“no” this ribe
oose the below Thi to Dilem s the
o
u ch on r ur
t
s is the ma outc
if yo d d ba of yo 36 wha qu ca
ens askehe re ects
+1 om
e
t ha esti rd. T e eff
s
happ tion . T
ppen on
eff he ec
oo
hat ques rd ome -2 s if asked red ts of
is w the ma caoutc
78 you ba yo
s chooon th r belo ur
Thi to Dilem s the
c h
“no” this ribe
se to e fr w
deci answont
ont
desc .
u
of also sion
also sion
o
er
desc .
swer t
y
of
to an fron deci “no” this ribe
i f f r
Thi to Dilem s the
oose the below
s
s is the ma outc
r ur
e
if yoasked ue ba of yo
78 wha qu ca
n
-2 om
ens
t ha esti rd. T e eff
h
bl ects
e t
ppen on
happ tion . The eff
he ec
p
+1
s if asked red ts of
hat e ques card tcome
p
w you ba
n
36 yo
s is th ma ou chooon th r belo ur
c
“no” this ribe
se to e fr w
ects
answont
desc .
deci
a
of also sion
so
er
al sion
m
desc .
deci
of
ff
“yes this ribe
m
be forced) to abdicate if things get
e
Thi ” to Dilem s the
l e
s is the ma outc
i e
43 -3 wha qu card om
D
t ha esti . T e eff
m
ppen on he ec
o
-1 s if aske blue ts of
utc
you d on bar your
o
deci answont
also sion
e
er
of desc .
h
“yes this ribe
t
in leadership and try to revive the
Thi ” to Dilem s the
s
s is the ma outc
e
wha qu card om
crib
t ha esti . T e eff
ppen on he ec
s if aske blue ts of
you d on bar your
n. e w The King is Dead: If the last Dilemma card was placed on the Time Counter space marked with , check
w if there is a symbol on the central space of the back side of that Dilemma card AND/OR if it is the fifth
card placed on that space. In either of those cases, the King is Dead, and the end of the game is triggered.
EVENT T
ITLE If the card placed on the space does not trigger the King’s death, all Dilemma cards are added to that
THIS IS A PE!
SPECIAL
ENVELO E THESE
space for the rest of the game (until the King’s Death is triggered by a card with a symbol or the fifth card
SHUFFL
DO NO T
TO THE
CARDS IN story below,
Read th
e
DECK.
is played to this space; the end of the game may also still be triggered if the King abdicates, see above).
rn th is card over This
then tu ial rules “yes” is what
the spec e. of th to the happens
to read velop
for this en also is Dilem questio if you ch
bit et as aut omnim
Fugia no icienimi, utemped m
ia Note: Any effect of a Dilemma card triggering decisi describe ma cardn asked oose to a
on. s the . o nsw
outc The bluen the fr er
EV
b
qui aut que volorum quta
This
This is what
is what happens
happens if you
if you choose
choose to to answer e effect ar beThis
answer low is what happens if you choose to answer This is what happens if you choose to answer
TT
s of “yes”
ITL
ligniquam, estem mag rnam te pr estis pra queatur?
E
s au sequ pos nien utas a pr dolo i
vella ra lo illconet loria
voles it, so nia que do
ibertam, d ut
NO INTO y be over
then ad this en
also describes
thethe outcome effects
of of your also describes the outcome effects of your
to for th
also describes outcome effects your also describes the outcome effects of your
EN SHUF E DE w,
rem parib na te adic teuod qu storroliquis t odi
T
Fugi et od odit volo t vo resto
re
sit i aut que s eli am conse
A SP PE!
qu cte e ne sequignis m re
ul
decision.
decision. decision. decision.
aut ptio.alicim tem
ipsa usap modisc m qu i re be aliti
EC
and often
no is do r ep qu de ciissi volut
TH
m
IAL
non pa ers
fugitio ns ias
ab un ias am
et as ut andeque
r special—
ve
-3
er
om dia
43
eliquam, estempos simagnaut adic tem quam re velenitae IS CARD
S.3
O
TURN THTHE INSTRUCTI
9.0
.F
-3
iusam dom nestibernam utapra pro idelestor aliti FOLL O W S.14.1.F
-3-4 19 -3 21 +1 78
The rrin
recu
deliquis
vellaceru peruptat intist, te destis doloren aut aut odi
se g—ga
card m
TU LLOW
FO
dolorepra
s tr e eff
21 43 -3-1 19 -4 36 -2
iberit, sol conet ommos lent atatem eatur?
TH THE IN
attached;
igge ects
IS C ST
S.39.0.F your
r sp .
s of
ecia
w
doloreped
D O CTI
effectbar belo nt
l—
swer ome
VER ON
oose to an
and
o
outc The redn the fr er
s if you ch on the front
AN S.
often
e
at happen -1 o n . th . ed oose to an
sw
D
s
decisi describe ma card
o
also is Dilemquestionif you ch
4.1
.F
decision.
43 questionasked
“no”totothethequestion
“yes” askedononthethefront
front “no” to the question asked on the front “yes” to the question asked on the front
There are two kinds of special Dilemma cards that must never be placed on the Time other cards into the Dilemma deck);
-3
Counter: Event cards (w) and Trigger cards (e). Both are placed in the Event
• any Event triggered by that card must be
-1
area of the Realm board, instead. Follow the instructions on the cards themselves
43
While you are applying the effects of the outcome of a Dilemma card, check if the
King Abdicates (see page 29). If the King did not abdicate, but the last Dilemma
decision. card was placed on the space marked with the symbol, check if the King is Dead
(see page 29) (r). If neither of these conditions has been met, just start a new
also desc round by drawing another card from the bottom of the Dilemma deck.
of this Dribes the outcom
ile e e
30 31
1 6
4 13 7
MONEY RANKING GOAL 2
10
5 14 3
13
4
The bottom of each Secret Agenda card also lists the number of Agenda 14
1
5
Points you gain if you are the first, second, or third player with the most Coins r RANKING
at the end of the game. The different Secret Agendas have different scores linked
RANKING
I 5 I 5
3
to money; for example, Greedy makes a lot of for the Money Ranking Goal, so II 3 II
1
III
a player with this Secret Agenda will be more inclined to accept money from the III 1
other players during negotiations. Vice-versa, a player with Rebel makes few
for the Money Ranking Goal, so they will probably be more inclined to spend
Coins to “buy” the other players and “oil the machine” in their favor. In case
of a tie, all tied players share the same position (and get the corresponding score
described on their Secret Agenda card).
32 33
A
Shades blocked of them, but beh it
more serious tha of the tribes either fled or Empress. The Bloodless d to smash the mask off one
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
but
00
00
00
00
00
wn incr was
to the one kno bered them, and had eight the mask k that was once battle, the Enkhali
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
the hus
00
yet ty
00 00 00
00
00 00 00
00
champions who r territory well and resi e until, for no him through ihilated and those who refubuilt monasteries
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76
00
30/04/19 17:12
00
00
00
00 KID_envelope_v02_20190410.indd 76
00
30/04/19 17:12
00
21:71 91/40/03
00 67 ddni.01409102_20v_epolevne_DIK
00
30/04/19 12:12
00
00
thei ann
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
Enkhali knew les continued for a long tim into chaos. army was to the farthest north. Ommad ing most of the
00 00
00 00 00
KID_envelope_v02_20190410.indd 76 21:71 91/40/03 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 67 ddni.01409102_20v_epolevne_DIK 30/04/19 17:12
00
00
0 0
00
00 00
00 00 00
ed vert
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
The cru
00
y mad
00
eful
0 0
00
cks. Om l
the invading arm
00 00
00
apparent reason,ath easy for about a decade befoback together all over Lyw into worshipping his religion
00
00
00
00 00
00 00
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
m
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
00
00 00
00 00
Enkhal could brepulled the pieces of the empire leading the population n his death, he divided split the kingdom
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
00
00 21:71
21:71
91/40/03
91/40/03
KID_envelope_v02_20190410.indd 76
0 0 67
67
ddni.01409102_20v_epolevne_DIK
ddni.01409102_20v_epolevne_DIK
30/04/19 17:12 00
00
0 0
and
00 00
named Ommad with an even larger army Ellertin—the Mother. Upothree sons—claiming that he
00 21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00
KID_envelope_v02_20190410.indd 76
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
30/04/19 17:12
00
21:71 91/40/03
00
00
67 ddni.01409102_20v_epolevne_DIK
00
th
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
and moved nor Shades. During one battle, uctible—was between his
00 00 00
00
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00
KID_envelope_v02_20190410.indd 76
00
KID_envelope_v02_20190410.indd 76
30/04/19 17:12
00 00
KID_envelope_v02_20190410.indd 76
30/04/19 17:12
00
30/04/19 17:12
00
KID_envelope_v02_20190410.indd 76
0
000 00
30/04/19 17:12
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00
B-
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
0 0
Mystery Sticker
00
er
00
ght
00 00
dau
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
you ng
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
KID_STICKER_v08_20190430.indd 1
00 0
00
000 00
rA-
00 00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
ody of it
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
KID_envelope_v02_20190410.indd 76
00 30/04/19 17:12
0
000 KID_envelope_v02_20190410.indd 76
00 30/04/19 17:12
Mystery Sticke
00
a grotesque par
00 00 00
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00 KID_envelope_v02_20190410.indd 76
00
0 0 00
30/04/19 17:12 00
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00
00 00
0 0 00
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
tured by the
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00 00
0 0 00
’s face
ter Fox was cap
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12 00
00
rtin
21:71 91/40/03 00 67 ddni.01409102_20v_epolevne_DIK
on Elle
—and
n
Ellertin the Wint men and attacked the mai
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
00
0 0
Ommad’s
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
k his bes
00
00 00
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00
uctible
00
00 00
00 00 00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
mouths
se
estr my. rn
ri
Ind ene Thu ss
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
cles of Thu
00 00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
ev
00 00
ld
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
oni the
00
enc
e Chr of
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
l power wou
B
00
ds
ng the mes
my
00
ed the forgotte
00 00
Fro it, and Thurn
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
Ulrik died for ld be forced tent, he found his men were not intimidatedhe fought with
00
00 00 00
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
KID_envelope_v02_20190410.indd 76
00 30/04/19 17:12 KID_envelope_v02_20190410.indd 76
00 30/04/19 17:12
never granted.
00
of everyone, and ked the minds of the people into inate over
21:71 91/40/03
00 67 ddni.01409102_20v_epolevne_DIK
00 00
00
00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00 00
Ommad was a
ing ade of apparen dom
00
e battalions. K to
00
day
00 00 00
knew that one in. During the following dec he forged his fight began. as a single war to a stalemate.
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
we see through
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
des
du
gave them the Mother to every known land.
Sha The son of the p all under its control. Only
00
00
ss
00 00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
odle ght
to defend it aga stopped preparing for war, and Winter Fox, the eight Blo trusted guards, and they fou the mask from
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
00 00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
th
00 00 00
00
21:71 91/40/03
00 67 ddni.01409102_20v_epolevne_DIK
00
of
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
00
on
led
peace, he never l. His daughter, Ellertin the intelligence, Thurn and his evil grin, King Ommad pul g Ellertin’s face.
00
g
00 00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
KID_envelope_v02_20190410.indd 76 21:71 91/40/03 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 67 ddni.01409102_20v_epolevne_DIK 30/04/19 17:12
n
00
0 0
00
00 00
00
l
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
stee
children into general thanks to her skill and th, they were Then, with an t Bloodless Shades, revealin re her beautiful
00
of the Immorta
0 0
00
00 00
game box. These Dilemmas already “happened” captured whil d the enemy camp, fighti only the eight
00 00
KID_envelope_v02_20190410.indd 76 21:71 91/40/03 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 67 ddni.01409102_20v_epolevne_DIK 30/04/19 17:12
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
00
00
00
00 00
00 00
lave
00
became
00
00 00
h
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
0 0
h
00 00
m
00 21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00
C e
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
l
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
ac
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
ca
00 00 00
ad to face a men
0 0
ene hair used to be. The empty husk that was onc he saw was the
in the past of your Realm, and will never be used
00
00
21:71 91/40/03
KID_envelope_v02_20190410.indd 76
00
00
67 ddni.01409102_20v_epolevne_DIK
30/04/19 17:12 00
00
, the Enkhali h from the south invaded T mad’s tent with his best w . He fought valiantly and
: g
00
00 00
the eight Bloodle a fatal mistake with her spear. The last thin
00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
00
00 00
the
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
r
00 00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00
ad ove
so large it spre ble won pierced his heart
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
KID_envelope_v02_20190410.indd 76
0
000 30/04/19 17:12
ed
00
00 00
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
ar
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
0 0
w
00
again!
estructi
00
ld
00 00
00 0 0 00
hind
KID_envelope_v02_20190410.indd 76
00
30/04/19 17:12
00 00 KID_envelope_v02_20190410.indd 76
00
30/04/19 17:12
C-
r
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
an the ice: A va
0 0
of them, but be
00 00
,
Shades blocke
Mystery Sticker
00
entire horizon
00 00 00
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
21:71 91/40/03
00 67 ddni.01409102_20v_epolevne_DIK
00
00
00 00
more serious th of the tribes either fled or Empress. The Bloodless ed to smash the mask off one r a moment, but infltuenittial families was formed tovincrulee, […]
KID_envelope_v02_20190410.indd 76 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12 00
ncible
00
00
21:71 91/40/03
00 67 ddni.01409102_20v_epolevne_DIK
00
: SPECIAL POWER
KID_envelope_v02_20190410.indd 76
00
30/04/19 17:12
00
00 00 KID_envelope_v02_20190410.indd 76
00
30/04/19 17:12
00 00 00
00
00
0 0
00
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12 00
30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76
67 ddni.01409102_20v_epolevne_DIK
00 30/04/19 17:12
00
00
0 0
t l
00 00
KID_envelope_v02_20190410.indd 76 21:71 91/40/03 30/04/19 17:12 KID_envelope_v02_20190410.indd 76 67 ddni.01409102_20v_epolevne_DIK 30/04/19 17:12
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
Lywik and mos n at the time as the Immorta edibly strong even manag Ellertin. He hethasinksta
00
e Put
war
00
00
00
00 00
00 00
the
ted on
generals,
00 00
resources, and
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
She
00
00
00
dethrone Rhea.
00 00
themd
00 00
knowledge and
erofce
mos lice Pro
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
, Rhea of the Chaimmortal, but remaining ld. One day, we will return to Sun will rise again
pi Empire
00
00
0 0
of is
cards in the Setup slot. cr as to the mastery ld thinkh
over the wor Empire, but the
00
to make them
ow in w
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 KID_envelope_v02_20190410.indd 76 30/04/19 17:12
e found a way was their own children. The may have dimmed the Sun Dawn.
00
21:71 91/40/03
00 67 ddni.01409102_20v_epolevne_DIK
00
ouras
atthatw
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
hav
End,havande al
00
C
to
00 00
th
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
was
of matk they wouldkh
00
and it cou k
[…]
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00 00
the price e
The emptythen , th
00 00
atics,
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
00
hem
00
00 00
banishe
00 00
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
e
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
tn le ta
00
rs ou lo od as a mere survival
21:71 91/40/03 67 ddni.01409102_20v_epolevne_DIK
B
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
de ll w to loyalists,
00
whesu
00 00
th e n um e he the Sun
d to . The
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
th
lled
all the unlocked Story cards and all the w ho m re si st ed ug h , but a few
re fu
kin
se a rebe
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
r
Put champion s well and him th ro thnternofos ho
e w e it peacefully join mosm
erfu l amo ng […]
from the easternlasted for decades, wreaking could
aswestet, rin theespopulattheionloya. Neiliststher, pairsideed with
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
t pow
up in d
their territory e until, for no
mos nly
an
mai
KID_envelope_v02_20190410.indd 76 30/04/19 17:12
ed
annihilatedrose
the wes step
the Chalice. Onc t. To maintain theilt
mdauad ghterbu
on
tly from the
ongoing Event cards in the Story Save slot. Enkhali knew les continued for a long tim into chaos. army was to the fart
and suffering upo
, it bec orth.d O betwm
wer
to ans
n
s if youed on bar belo r
st of
of this to the penpen ask blue you
supos
also Dile
is wha stio
stio
que you
. The
choeffe
een the
rm
descs ribemm n aske ose
card de on to answ
our Empire
thea card
prevail
decision
convertingthei
Thi
“yes.”
to s mma
Dilethe . The
out com
the froner
nge Sun
outc
ps and
es the ome blue bar
ed
arra the
tt
of this belo t
in
attacks. The ba , the invading army crumbl re a new king Ommad fledik and beCha
describ
was ily troo
effects
also n. of youw
e greatest fam
lly
decisio r
yo
lice Kin and the
n d, fo rc efu control of the fort a whior
least for m le. tal
on of the Im
21 -1
-3
fo
. , at
w
apparent reason th easy for about a decade be back together all over Ly into worsh
pire east
19
[…]After som
describ effects
bar belo
w q
of this front
Dilees the outcome red
ea
“no” mma . out s the card. The d on the er
re
Enkhal could br pulled the pieces of the empi d leading the population n his death, he divided split the kingdfinaom
decision
This to the desc
com
ribe
card ea effe n aske choose to
answ
is wha que . mm
also
t hap Dile
stio
this n ask questio
The cts of
reds if you
of to sthe
pen edpen
t hap
if you bar your
“no” s is wha on below
Thi choose the fron
to ans t
wer
t invincible
an po
named Ommad with an even larger army Ellertin—the Mother. U three sons—cl ai m in gl amothngat he n of [Fragment 3] …Rhea lostlly. arrived with her eigh
The Rise of the
Sun Empire
them was the Reigame generals, the war was
th , is
and moved nor Shades. During one battle uctible—was between h
most pow erfu pire, it bec Sun Em pire , but the
[Fragment 1] The e it peacefully joined our Em marriage was 4] She may hav
e dimmed the
a a Black Dawn.
the Chalice. Oncwest. To maintain the peace, King and the [Fragment again after the eclipse, like
r to the the Cha lice Sun will rise
our doo ter of
36 37
THE WORLD OF THE KING’S DILEMMA The Scholars: The brightest minds of the kingdom are
usually encouraged to join a university, where they
can spend their lives looking for new knowledge and
The Council discussing the most important theories. They don’t
have a real hierarchy, except the one given by their
You are members of the Council, a governing body ruling in the name of the King located in Lybra, the capital reputation and the funds that they manage to collect
city of the Kingdom of Ankist. You represent one of the twelve noble families who rule the Duchies and the from the rich and the nobles to pursue their studies.
Marks into which the kingdom is divided. Your main interest is obviously to make Ankist prosper; however, However, they do have a sort of “leader” in the figure
you are also trying to increase the power and the prestige of your own family over the others. The game of the Rector, a life-lasting honorific position given
campaign spans decades and generations, so you will assume the role of a different representative of your to the most eminent scholar of their time through
House each game—you won’t be the same person over multiple games. election, tasked with bringing cultural issues to the
attention of the Council. The Rector also appoints
The Kingdom of Ankist THE RECTOR
the Librarian Chancellor, who assists the Council in
Ankist is one of the largest states in Lywik, but it’s not making decisions regarding all scholarly matters and
the only one. Ankist itself is the result of the union of also acts as “court physician.”
many formerly independent kingdoms, conquered
in wars or united by diplomacy, that were incorporated
THE L
over the centuries as Duchies or Marks. The north IBRAR
IAN C
HANC
and the south of Ankist have uncertain borders: the ELLOR
guilds and speaks to the Council for all of them. to their homes in times of peace.
38 39
The Common People: With their numbers and The Rest of the Known World
resiliency, they are the backbone of the kingdom. They
mostly have humble jobs like farming, woodcutting, Despite Ankist being one of the most influential and powerful kingdoms of the world, it is not the only one.
tailoring, or mining. They do not own any significant Two continents are known to the people of Ankist: the northern continent of Lywik, where the kingdom of
wealth and the fruits of their work serve them just to Ankist is, and the mostly unknown southern continent, only known for the fierce Ivory Desert and the tales
get by. Their interests are defended by the Tribune, an and legends shared by the few foreign travelers venturing to our lands.
elected figure with a mandate of ten years who reports
the problems of the common people to the Council. The Kingdom of Mhuir
The Cult: The most influential High Priestesses of the Ankist shares a border with Mhuir to the northwest. The two kingdoms used to be almost comparable in size
Cult sit on the Circle of the Blessed. Among them, a few decades back, but Mhuir is now much smaller after they lost a war against Ankist in the year 143. Still,
a Prior Mother is selected as the leader of the Cult THE
TRIB
UNE it is culturally and technologically more advanced.
through a specific ritual: it is said that the Mother
herself guides this decision. While not considered The Kingdom of Cidlada
divine herself, the Prior Mother deals with doctrinal
issues and is considered the voice of the Mother The small and poor kingdom of Cidlada, to the south of Ankist, does not
in our world. Another extremely important figure of really have much to offer. Despite being completely harmless, it has not yet
the Circle of the Blessed is the Holy Attendant, who been conquered by any of its neighbours only because its stingy lands are
deals with material problems of the Cult and often even more onerous to administer than they would be easy to conquer.
sits on the Council, to report on Cult-related issues.
The Republic of Kauppias
Justice
The Republic of Kauppias, despite ruling over the cold and rocky territories
With the conviction that each wrong must be located to the northeast of the Kingdom of Ankist, has commercial abilities
followed by an equal and opposite reaction to beyond imagination that more than compensate for the harshness of their
restore balance, justice in the kingdom of Ankist is TTEND
ANT homeland. Their leader, the Doge, is elected every five years among
OLY A
commonly based on the law of retaliation: the more THE H the most talented merchants, and despite having only limited powers,
serious the felony, the more harsh the punishment. The THE PRIO
R MOTHE they are the head of their army of mercenaries and, most importantly,
more common crimes are dealt with by local judges, they can veto the decisions of the Bank of Cards, one of the most
R
although the duke, marquis, or even the king may be influential banks in the whole world.
consulted to ask for a pardon. On the other hand, the
most ambiguous cases are brought to the attention of The Kasuk Empire
the First Judge, an expert and wise man of law at the
head of the Justice Court of Lybra, who studies these Beyond the Cheile Sea, the Kasuk Empire extends its territories for
matters and submits their advice to the Council. miles and miles to the distant east. Most of its territories are barren
steppes, frozen in winter and impossible to farm, therefore the majority
of its population lives on the coasts of the Cheile Sea, particularly in
the Placid Waters Gulf. The Emperor, always accompanied by his
personal guard composed of the best fighters from the north, lives
in opulence and luxury just like his bureaucrats and nobles, while
their subjects are miserable and beaten down.
THE FIRST JUDGE
The Southern Continent
Besides the coastal city-states, the southern continent is barely
explored. The inland is apparently wholly occupied by a vast
desert called the Ivory Desert, where no one can live, while
a tall mountain range called the Nebula Mountains cross it
from north to south, splitting it into two halves.
KID_MA
P_v02_
201905
06.indd
1
40 41
The Cult of the Mother The monasteries are of different sizes and shapes, but all of them, from the smallest village monastery
made of only two rooms to the biggest ones which can host up to hundreds of priestesses, have a public
The Cult of the Mother is the only religion in the kingdom of Ankist and in most of the other known lands.The space, where all the believers gather and assist in the rites, and a private space, where the priestesses live
Mother is considered the only true goddess, and she is worshipped as a benevolent figure together with her and perform special rituals. Only priestesses can enter this space, but while lay women may occasionally be
eight Saint Daughters. However, especially in remote places, paganism is sometimes still present, but the Cult welcomed as guests, access is never allowed to men. The biggest monasteries are lead by an elected figure
treats it as superstition, claiming that the pagan gods are likely misinterpretations of the Saint Daughters. called the High Priestess.
MYSTERY STICKERS
When you attach a sticker to the last empty space, after you complete the resolution of the Dilemma card that made you attach that sticker,
you must immediately open Envelope 70, which contains the events of the Grand Finale of The King’s Dilemma. It’s almost time to determine
whose House is the overall winner of your campaign!
44 45
of all the games of your campaign. Start with the table to the right.
King Date King Date Components................................................... 2 Outcome Effects........................................... 23 Special Abilities, Story Cards........................ 14
Secret Open Secret Open Chronicle Stickers......................................... 10 Outcome, Placing Tokens............................. 16 Ties, Achievements, Resource Position........ 34
# House Agenda Agenda Coins Power Tot. # House Agenda Agenda Coins Power Tot.
Chronicle Stickers, Applying........................ 25 Outcome, Reading....................................... 23 Ties, Chronicle Stickers, Applying................ 25
Chronicle Stickers, Aging............................. 10 Outcome Symbols........................................ 16 Ties, Majority Signer Bonus.......................... 27
Cleanup, Final.............................................. 34 Pass and Become Moderator....................... 17 Ties, Money Ranking.................................... 30
Cleanup, Voting............................................ 21 Pass and Gather Power................................ 17 Ties, Open Agenda, Assigning.................... 12
Council......................................................... 36 Prestige and Crave Points............................ 33 Ties, Open Agenda, Scoring........................ 32
Cult of the Mother........................................ 40 Prestige, Breaking Ties................................... 6 Ties, Power................................................... 32
Dissent.................................................... 27, 35 Power, Legacy............................................... 11 Ties, Prestige.................................................. 6
King Date King Date End of the Campaign, Triggering.............35 Power, Majority............................................. 32 Ties, Scoring................................................. 33
Secret Open Secret Open
# House Agenda Agenda Coins Power Tot. # House Agenda Agenda Coins Power Tot. End of the Game, Triggering....................29 Realm Chronicles......................................44 Ties, Voting................................................... 20
End of the Game, Steps...........................30 Republic of Kauppias.................................... 39 Time Counter............................................... 28
End of the Round......................................... 28 Resource, Legacy.......................................... 11 Vote Aye / Nay............................................. 16
Envelope, Special......................................... 27 Resource, Momentum.................................. 24 Vote, Cleanup............................................... 21
Envelope, Opening...................................... 26 Resource, Movement.................................... 24 Vote, Resolution........................................... 20
First King...................................................... 41 Round, End................................................... 28 Voting........................................................... 16
History of the World..................................... 41 Round, Phases..........................................15 World of King’s Dilemma..........................36
48
Is your Dilemma Deck out of cards? If you don’t know how to proceed, you
may have missed some instructions described on the cards you have already KI
D_
en
ve
lop
played, but don’t worry, we’ve got you covered! e_
v0
2_
20
19
04
10
00
Scan the QR code to access our Troubleshooting Tool and we’ll get you back .in
dd
76
on track in no time!
30
/0
00
4/
19
17
:1
2
Credits 00
Game Design: Lorenzo Silva, Hjalmar Hach
Artwork: Giorgio Baroni
Additional Artwork: Giulia Ghigini
67
dd
ni.
01
00
40
Art Direction: Lorenzo Silva
91
02
_2
0v
Graphic Design: Noa Vassalli, Rita Ottolini
_e
po
lev
ne
Game Story: Carlo Burelli, Lorenzo Silva, Hjalmar Hach _D
IK
Special Thanks: Valentina Adduci, Armin Silva, Francesca Cerutti, Teodor Francesco Maria Hach, Martina Distributed by Luma Imports, Inc.
Marinoni, Giulio Panfilo Vassalli, Alexandra Zanasi, Heiko Eller, Charlie Cleveland, David Preti, Andrea Marinetti, 1201 North Market St., 18th Floor, PO Box 1347
Lucaricci, Andrea “Sgananzium” Bianchin, Franchino Barone, Giuliano Acquati, Marco Brera, Alessandro Wellmington, Delaware 19801
Adduci, Anna Chiara Ogliari, and many more!
www.lumaimports.com
If you have any issues, please contact us at:
info@lumaimports.com
67
dd
ni.
01
40
91
02
_2
0v
_e
po
lev
ne
_D
IK