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GAME NAME

Written by AUTHOR

This game is powered by Dominus, a GMless RPG system for solo or coop play. You’ll find all the
rules on the back of this sheet.

Setting
A short description of your game setting, usually in a single sentence.

Plot

d6 Something happened... You need to... Or else...

Archetypes

6
X-Rule - Bla bla bla: Bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
Scenes bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
d6 Places Characters (1-3) Events (4-6)
bla bla bla.
1

Bank of Ideas

d6 Theme Action Stuff Quality

X-Rule - Bla bla bla: Bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla.

X-Rule - Bla bla bla: Bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla.
RULES
These are all the rules for the Dominus system. This work was created by the “Dominus Initiative” and is licensed under a
Creative Commons License Attribution 4.0 International.
Rule 1: Preparation
Choose (or roll) an Archetype from the table and name your character. Then roll a die for each of
the three columns on the Plot table.

Rule 2: Story
To start your story, choose (or roll) a Place on the Scenes table. Whenever you enter a Scene, roll
a die. If it is a 3 or less, roll a Character. If its 4 or higher, roll an Event. You can move on to a new
Scene if you feel it is appropriate (and have resolved any apparent conflicts).

Rule 3: Challenge
Whenever your character tries to do something that could go wrong, you have a Challenge: roll a
die. If you get a 4 or more, you have managed to beat it. If there is something in this situation
that will give you an advantage in this Challenge, roll 2 dice and keep the higher one. If
something gives you a disadvantage, roll 2 dice and keep the lower.

Rule 4: Dilemma
Whenever you have a question which answer is not obvious, determine two possible outcomes
(yes or no, left or right, option A or option B etc.) and roll a die. With a 3 or less, you get the first
option, and with a 4 or more, the second one.

Rule 5: Bank of Ideas


Whenever you need to better elaborate a Place, Character or Event, roll on the Bank of Ideas
table and interpret the result of any column according to the situation.

X-Rule: Special
Your game may have special and unique rules for it.
The name of your
cool game

Written by
AUTHOR’S NAME

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