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Agnes Mike Roland Pearl Ambrose

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Cthulhu Patrol
This is a theme expansions for Patrol: Lost, the rules Ambrose - During the investigator’s attack,
for which you can find at BGG. This is just the theme if any of the monsters in the space with
stuff. The actual rules are in a completely different file, Ambrose are deep ones or zombies, they
which you’ll have to download from that other site. are removed on a roll of 5 or 6 (rather than
6, as in the standard rules).
A few tweaks to the game rules have been made for
this version. Agnes - If Cthulhu is attacking
during the monster attack and
1. Monsters Agnes is in the fight, she may add
There are four kinds of monsters in Cthulhu Patrol: 2 to the roll.

Witch Zombie Deep One Cultist

For the purposes of the game, they are functionally 3. Cthulhu


identical, except for their interactions with the During the Clear Up phase of the turn, the Cthulhu
investigators. player may remove one cultist that is in play from the
board. If he does, he may add 1 to his summoning
2. Investigators total. Track the summoning total with a ten-sided die.
The standard rules call for one Close Combat
Specialist, one Ranged Specialist, and three Normal. When the Cthulhu player has 10 on the summoning
For this theme expansion, each investigator expands total, he may place Cthulhu on the board in any space
those roles slightly. that does not currently have an investigator. Remove
all the monsters from play except for Cthulhu. Once
Mike - Range Specialist (as standard Cthulhu enters the board, the investigator player has
rules) a new winning condition. Rather than finding the end
tile, the investigators must now defeat Cthulhu. The
following rules then apply:
Roland - Close Combat
Specialist (as standard 1. The investigators are no longer restricted to having
rules) only three on a tile.
2. No new monsters enter play.
3. Cthulhu moves using the normal movement rules
Pearl - During the for bad guys.
investigator’s attack, if any of 4. Place a stack of six monsters to the side. Each time
the monsters in the space with the investigators roll a 6 during the Good Guys Attack
Pearl are witches or cultists, phase, remove one of those monsters. When all the
they are removed on a roll of monsters are depleted, Cthulhu is banished and the
5 or 6 (rather than 6, as in the investigators win.
standard rules). 5. When Cthulhu attacks, he rolls four dice. If he loses
this roll, remove one of the monsters from his stack,
but he does not move.

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