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15/07/2022 12:42:02

System.NullReferenceException: Referencia a objeto no establecida como instancia de


un objeto.
en Terraria.Main.DoUpdate(GameTime& gameTime)
en Terraria.Main.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

09/08/2022 16:13:25
System.InvalidOperationException: A previous Draw call threw an unhandled
exception. See InnerException for details. --->
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Unable to
create the graphics device. ---> System.InvalidOperationException: An unexpected
error has occurred.
en Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter
adapter, PresentationParameters presentationParameters)
en Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter
adapter, GraphicsProfile graphicsProfile, PresentationParameters
presentationParameters)
en
Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformatio
n newInfo)
--- Fin del seguimiento de la pila de la excepción interna ---
en
Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformatio
n newInfo)
en Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean
forceCreate)
en Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
en
Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDevi
ceManager.BeginDraw()
en Microsoft.Xna.Framework.Game.BeginDraw()
en Microsoft.Xna.Framework.Game.DrawFrame()
en Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameWindow.OnPaint()
en Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender,
PaintEventArgs e)
--- Fin del seguimiento de la pila de la excepción interna ---
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

11/08/2022 13:05:29
System.InvalidOperationException: A previous Draw call threw an unhandled
exception. See InnerException for details. ---> System.ObjectDisposedException: No
se puede obtener acceso al objeto desechado.
Nombre del objeto: 'RenderTarget2D'.
en Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
en
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBindin
g* pBindings, Int32 renderTargetCount)
en
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(RenderTarget2D
renderTarget)
en
Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(GraphicsDevi
ce device, SpriteBatch spriteBatch)
en
Terraria.Graphics.Renderers.MapHeadRenderer.PrepareRenderTarget(GraphicsDevice
device, SpriteBatch spriteBatch)
en Terraria.Main.DoDraw(GameTime gameTime)
en Terraria.Main.Draw(GameTime gameTime)
en Microsoft.Xna.Framework.Game.DrawFrame()
en Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameWindow.OnPaint()
en Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender,
PaintEventArgs e)
--- Fin del seguimiento de la pila de la excepción interna ---
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

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