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Social Constructivism
W. Detel, in International Encyclopedia of the Social & Behavioral Sciences, 2001
Foreword
Associate ProfessorMichele Willson, in Information Cosmopolitics, 2015
The book employs ANT to sketch an alternative projection for the study of
nationalism and cosmopolitanism. The author claims that the positioning of
theoretical approaches to nationalism and cosmopolitanism research within a
continuum between particularism and universalism understandings generates a
gap between theory and practice as it forces researchers to adopt a prior position
before any empirical study is undertaken. He argues that these approaches
understand a nation or a cosmos as a union of its members, whereas ANT more
usefully conceptualises it as an intersection. The ‘union’ projection presents any
social group as ‘something that holds us together’; the ANT projection sees it as
‘something that is held together’. Consequently, in the union projection, nation or
cosmos is seen as a stable entity despite frequent replacements of its parts as the
unity and durability is provided by the projection (union) itself. In contrast, the
proposed alternative projection illuminates the hard work that numerous and
heterogenous actors perform to maintain unity and identity. It allows us to see why
a nation or a cosmos has to be constantly reinvented in order to maintain its
identity as the imbrication of events, actions and individuals (or more accurately, to
use ANT terminology, actants) forces the intersection to change its shape and size.
The author argues that we should focus on these processes of reinvention as they
illuminate the means of construction and reproduction of nation and cosmos (and
in the process, reveal fragile connections that provide an empirical traceability
between individual actions and the construction sites of nationalism and
cosmopolitanism).
Social constructivism
In the fields of sociology of science and Science and Technology Studies (STS),
social constructivism has been widely used, supporting the ideas of Social
Construction of Technology (SCOT) and Actor-Network Theory (ANT). As a learning
theory, constructivism is based on the idea that cognitive (or mental) activity
constructs knowledge by making meaning, mediated by language (this is also clear
in Vygotsky’s work). This interaction between experience and ideas creates
knowledge, through discovery and exploration of problems and confronting them.
Constructivism means that human beings do not find or discover knowledge so
much as construct or make it. We invent concepts, models and schemes to make
sense of experience and further, we continually test and modify these constructions
in the light of new experience. (Schwandt, 1994, pp. 125–6)
From the constructivist position, knowledge is constructed by humans, validated by
use in society, and so maintained by social institutions. There are weak and strong
versions of constructivism: in the weak version, human representations of reality or
concepts are social constructs: if representations or conceptions of an entity or
phenomenon are socially constructed, they can thereafter act upon the entities. In
strong social constructivism, not only are the representations of concepts socially
constructed, but the entities themselves are as well. As Latour and Woolgar (1986)
discuss in Laboratory Life, chemical substances, for example, are only recognised as
such because of the social knowledge system which conceives them to be so. The
work of Latour in particular suggests that knowledge is, in fact, generated by its
social process of consensus-building within communities, much like Kuhn
(1962/1970).
Constructivism recognises discourses and sign-systems operating not only upon
the objects of a given knowledge structure – such as a discipline or profession –
but also upon its human subjects: its professionals. So, this learning theory defies
the hegemony of grand narratives, and questions the authority of the natural
sciences as the only way in which to create knowledge. Instead, the traditional
macro-structures of disciplines break up in the face of contingent and socially
negotiated knowledge creation. Smaller groups of collaborative individuals create
microstructures of meaning, as all knowledge is socially and culturally constructed,
so what an individual learns depends on what the learning leader (or teacher)
provides. Interaction with ‘experts’ (those who ‘possess’ knowledge) remains
essential, but the nature of the interaction differs significantly. Because of the wide
array of digital resources (sometimes considered to be surrogate ‘experts’), and the
use of social media, the generation of ideas and knowledge is not controlled or
stable: it is constantly open to modification and interpretation (Breu and
Hemingway, 2002), and becomes ‘the wisdom of the crowds’ (Surowiecki, 2004).
‘Crowd-sourcing’ has become the new method of information retrieval as collective
intelligence is understood to be superior to that of the individual. Participating in
the identification, creation and sharing of ideas – and experiencing these processes
– becomes more important than ‘consuming’ or absorbing it.
Teaching in the constructivist mode is collaborative, and ICTs facilitate and
encourage this, so that collaboration can extend beyond the individual and his/her
interaction with information resources and ideas, to others in the learning
community. Constructivism shapes teaching and learning as:
■ a constant activity;
■ a search for meaning;
■ understanding the whole as well as parts;
■ understanding mental models of students and other knowledge creators
(suggesting customised curricula);
■ assessment as part of the learning process;
■ learning undertaken collaboratively and through conversations.
One of the responsibilities of the teacher is to recognise the individuality of each
student, so that what Vygotsky (1978) describes as the ‘zone of proximal
development’ can be achieved. This is the area in which the student is challenged
but not overwhelmed and can remain unthreatened and yet learn something new
from the experience. Vygotsky also articulated the notion of ‘scaffolding’, meaning
that teaching must start with what the student already knows and building a
further framework which will support further knowledge, and typically this involves
proceeding from the concrete to the abstract. This metaphor ties in nicely with
constructivism.
Science, Sociology of
T.F. Gieryn, in International Encyclopedia of the Social & Behavioral Sciences, 2001
Transhumanism
What it is: Transhumanism has strong descent lines from Queer Theory, ANT,
libertarianism, and humanism. The main thrust of its concerns is that humans and
the technology humans have built are headed toward a convergence of some kind.
Many transhumanists hold that free people should have the right to use technology
to alter their bodies, minds, and environments in whatever way they see fit (so
long, often goes the caveat, as it does not impinge on any other person’s rights).
Transhumanism, then, may be seen as much as a political position as it is a
philosophical one.
Why it matters here: Virtual worlds offer ways to model transhuman and posthuman
projects, including social systems that may come after The Singularity. New
convergence technologies, such as refined voice recognition software, gestural
interfaces, and brain-wave control devices, have been developed specifically as tools
for streamlining our psychosomatic experiences inworld. The mutability suggested
by Queer Theory and Actor-Network Theory is tied together and magnified by
Transhumanism. Virtual worlds provide fictional settings to test transhuman
scenarios; from personal and social reactions to grave body modification, to the
dehumanizing effects (or not) of machine integration into flesh, virtual worlds can
be sandboxes for proto-posthumans. The idea that virtual worlds may be the
breeding grounds for a libertarian- tilted techno-social revolution should be of
great interest to most cultural observers.
Nubuyoshi Terashima takes concerns about mediation and hyperreality fit squarely
into transhumanist turf when he ties the blending of simulations with Real
experience and the conflation of artificial intelligences with human intelligences in
such blended environments (see Hyperreality, 2001). Terashima’s work bridges the
work of Baudrillard and transhumanism, because it lays out a space beyond mere
‘virtual reality’, which is more- or-less a simple simulation, and opens the way for a
genuinely alternative experience of reality which relies on human co-evolution with
technology. As John Tiffin, working with Terashima, puts it: ‘A HyperWorld is not
only where what is real and what is virtual interact, it is where human intelligence
meets artificial intelligence.’ (2001: 33). This is a clear overlap between media
theory and transhumanist concerns.
Transhumanism is pointedly focused on how media (and everything else) changes
on the way toward and beyond the techno-social singularity. The ‘singularity’ is the
point at which human intelligence is bound with super-human artificial
intelligences. Though the definition of singularity is described in various ways, this
is an over-riding and common theme: transformation of human culture into
superhuman status by way of incorporating our most advanced tools into our own
(now purposeful) evolution.
It will be clear that all of these theories are important online, and indeed some have
been used to make sense of hypertext or the World Wide Web for some years now
(see the ties between hypertext and intertextuality in Landow’s work (1994, 2006),
for example, or read the general concern in ANT for social networks between
people and machines). These theoretical frameworks help us make sense of the
specific concerns of each virtual world we’ll explore; but these few broad theories
won’t be our only tools – when appropriate, other modes of understanding virtual
worlds will be brought in as well (I hear somebody out there holler: Why’s he not
mentioned Jurgen Habermas? I’ve hung me whole career on Habermas . . . Show a little
love, mate!), so don’t worry just yet. It’s not like the concerns of the Marxists or
Feminists, or about environment or ethnicity have been shut out. Globalization and
Situationism incorporate elements of political and economic critiques. Queer
Theory, to some extent, has metabolized and obviated Feminism. Ethnicity,
language, and citizenship are all concerns of globalization studies, and their
impacts online (or the impact that being online has on language, etc.) is, by now,
not new territory. And, again, the sketches above do not exhaust the theories that
could or should be used to understand virtual worlds: they simply act as the
mainmost tools for the book in hand.
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