You are on page 1of 4

Barbarian 5 Rudy

CLASS & LEVEL PLAYER NAME


Rasmash
Goliath Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +2 15 55 --
+4 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
19
+0 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 P +3

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


17 P +7 Athletics STR Leatherworker's Tools, Vehicles (Land)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Giant
INTELLIGENCE
+0 Insight WIS
40 ft. (Walking)
-1 P +3 Intimidation CHA
-1 Investigation INT
9 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+0 Performance CHA === ACTIONS ===
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +3 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+0 weapon attack as a bonus action on each of your
turns after this one.
=== REACTIONS ===
Rage • 3 / Long Rest Stone’s Endurance • 1 / Short Rest
11 As a bonus action enter a rage for up to 1 minute As a reaction, reduce damage dealt to you by 1d12
(10 rounds). +3 once per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 5 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 5 JazzTubaBArd
CLASS & LEVEL PLAYER NAME
Rasmash
Goliath Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Extra Attack • PHB 49
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you
You can't cast or concentrate on spells while raging. take the Attack action on your turn.

Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't
creature since your last turn or taken damage since wearing heavy armor.
then. You can also end your rage as a bonus action.

| 3 / Long Rest • 1 Bonus Action === GOLIATH RACIAL TRAITS ===

* Unarmored Defense • PHB 48 * Natural Athlete • EE


While not wearing armor, your AC equals 10 + DEX You have proficiency in the Athletics skill.
modifier + CON modifier + any shield bonus.
* Stone’s Endurance • EE
* Reckless Attack • PHB 48 As a reaction, reduce damage dealt to you by 1d12 +3
When you make your first attack on your turn, you can once per short rest.
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn, | 1 / Short Rest • 1 Reaction
but attack rolls against you have advantage until your
next turn. * Powerful Build • EE
You count as one size larger when determining your
* Danger Sense • PHB 48 carrying capacity and the weight you can push, drag,
You have advantage on DEX saving throws against or lift.
effects that you can see while not blinded, deafened,
or incapacitated. * Mountain Born • EE
You don't suffer the penalties for being in high
* Primal Path • PHB 48 altitudes, and have resistance to cold damage.

| Path of the Berserker

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greataxe 1 7 lb. Clothes, Common 1 3 lb.

Handaxe 1 2 lb.

SP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

101.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Javelin 4 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

570 lb. Leatherworker's Tools 1 5 lb.

PUSH/DRAG/LIFT Shovel 1 5 lb.

1140 lb. Pot, Iron 1 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 16 Medium 7'2 400
GENDER AGE SIZE HEIGHT WEIGHT
Rasmash Lawful Good Eggshell White Green Bald
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m confident in my own abilities


and do what I can to instill
confidence in others.

PERSONALITY TRAITS

Respect. People deserve to be treated with


dignity and respect. (Good)

IDEALS

I protect those who cannot


protect themselves.
BONDS

I have a weakness for the vices of the city,


especially hard drink.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like