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// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6
6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15
-16 5"
NewAimHead
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"
// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"
//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil
1.710201"
//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil
1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1
26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil
0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26
6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
//S!g
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1
24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"
//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction
0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"
deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"
//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction
0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"
//Fam4S Tweaked
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"
//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd
1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"
//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59
2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"
//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"
//ump
alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2
12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
alias umpvec2 "avclear;ump-numbers2"
alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2
10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"
//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X:) Glock :)X:)"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X:) p228 :)X:)"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X:) Elite :)X:)"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X:) FiveSeven :)X:)"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X:) Auto Shotty :)X:)"
alias vec_m3 "redall;recoilSw_m3;txt :)X:) Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X:) Mp5 :)X:)"
alias vec_tmp "redall;recoilSw_tmp;txt :)X:) TmP :)X:)"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X:) mac10 :)X:)"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X:) ump45 :)X:)"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X:) Sig :)X:)"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X:) AuG :)X:)"
alias vec_m249 "redall;recoilSw_m249;txt :)X:) PaRa :)X:)"
alias vec_scout "redall;;recoilSw_scout;txt :)X:) Scout headz :)X:)"
alias vec_awp "redall;recoilSw_awp;txt :)X:) Awp :)X:)"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X:) g3 :)X:)"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X:) sg550:)X:)"
alias vec_tactical "redall;recoilSw_tactical;txt :)X:) Shield :)X:)"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction
0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"
//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"
play boyka.dll
boyka.dll
load boyka.dll
..---Aim---..
modelaim
avdraw
height_correction
mdl clear_models
mdl add_spot # # #
add_spot MDL # 2a # .5
...//..//..//..//..//..aim...
alias head0 "avadd 0 20 8 3"
alias head1 "avadd 1 24 2 3"
alias head2 "avadd 2 20 7 4"
alias head3 "avadd 3 20 11 2"
alias head4 "avadd 4 30 5 -1"
alias head5 "avadd 5 9 9 0"
alias head "avclear;head0;head1;head2;head3;head4;head5"
alias head1 "avclear;avadd 0 20 8 3;avadd 1 24 2 3;avadd 2 20 7 4;avadd 3 20 11
2;avadd 4 30 5 -1;avadd 5 9 9 0"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155
155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime
255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10
10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200
200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp
70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130
255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;txt Color Scheme:
OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;txt Color Scheme:
OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru DEAGLE
alias head69 "avadd 0 18.624 6.837 0.100;avadd 1 23.291 4.567 4.114"
alias shead23 "avclear;head69;init aim shead23;height_correction 4;txt -[SUBARU
AIM]- DEAGLE (18.624 6.837 0.100)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Ksyruim
alias head83 "avadd 0 22.018 3.602 2.981 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5;avadd 1 23.724 4.657 4.492"
alias shead38 "avclear;head83;init aim shead38;height_correction 4;txt -[SUBARU
AIM]- KSYRUIM (22.018 3.602 2.981)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Classic
alias head65 "avadd 0 20.986 7.067 1.009 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead18 "avclear;head65;init aim shead18;height_correction 4;txt -[SUBARU
AIM]- CLASSIC (20.986 7.067 1.009)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Helium
alias head66 "avadd 0 19.373 7.067 0.625 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead19 "avclear;head66;init aim shead19;height_correction 4;txt -[SUBARU
AIM]- HELUIM (19.373 7.067 0.625)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Reflex
alias head67 "avadd 0 22.039 7.067 0.625 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead21 "avclear;head67;init aim shead21;height_correction 4;txt -[SUBARU
AIM]- REFLEX (22.135 7.067 1.053)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Comete
alias head68 "avadd 0 24.039 7.067 2.535 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead22 "avclear;head68;init aim shead22;height_correction 4;txt -[SUBARU
AIM]- COMETE (24.039 7.067 2.535)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru BeSt VeCs
alias head1 "avadd 0 22 4 2 15.5 5 -5 19 9 6 18 -4 0 -32 -7 5 -32 5 -4.5; avadd 1
22 4 1.5 17 -3 -4.5 16 -7 7 -17 0 -8 -15 -16 5"
alias head "avclear;head1;init 0 head1;recoil 2.2; height_correction 4;txt -[SUBARU
AIM]- BeSt VeCs Of SuBaRu"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru MASTER HEAD
alias head2 "avadd 0 24.2 4.6 -1.1 -32 5 -4.5; avadd 1 24 -5 -5.5 19 -2 7 17 -10 5
-17 0 -8 -15 -16 5"
alias master "avclear;head2;init 0 head2;recoil 2.2; height_correction 4;txt -
[SUBARU AIM]- MASTER HEAD"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru HEAD DELUXE
alias head3 "avadd 0 18,064157 -2,0106192 0 20.043361 3.015928 4.084070 21.048670
2,0106192 -4.084070 -32 -7 5 -32 5 -4.5; avadd 1 18.324 17.979 -4.798 -17 0 -8 -15
-16 5"
alias ultra "avclear;head3;init 0 head3;recoil 2.2; height_correction 4;txt -
[SUBARU AIM]- HEAD DELUXE"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru ULTRA HEAD
alias head4 "avadd 0 20.4 6 5 20 5 3 16 4 4 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 19.7 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias power "avclear;head4;init 0 head4;recoil 2.2; height_correction 4;txt -
[SUBARU AIM]- ULTRA HEAD"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru ULTRA KILL
alias head79 "avadd 0 23.333 6.163 -0.797 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5;avadd 1 23.724 4.657 4.492"
alias shead34 "avclear;head79;init aim shead34;recoil 1.6;height_correction 4;txt -
[SUBARU AIM]- ULTRA KILL (23.333 6.163 -0.797)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru AK47-M4A1
alias head76 "avadd 0 18.968 7.254 4.781 20.910 6.563 3.684 21.010 6.163
1.984;avadd 1 23.724 4.657 4.492"
alias shead30 "avclear;head76;init aim shead30;height_correction 4;txt -[SUBARU
AIM]- AK47-M4A1 (18.968 7.254 4.781)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru AIM GOLDENEYE
alias head77 "avadd 0 19.777 6 1.371 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5;avadd 1 23.724 4.657 4.492"
alias shead31 "avclear;head77;init aim shead31;height_correction 4;txt -[SUBARU
AIM]- GOLDENEYE (19.777 6 1.371)"
// Text Flood
alias adflood "adon"
alias adon "dev1;#echo Ad On;dev0;adbind1;alias _special ads; start"
alias adoff "dev1;#echo Ad Off;dev0;adbind2;alias _special stop"
alias adbind1 "alias adflood adoff"
alias adbind2 "alias adflood adon"
alias ads "#say -=:]SnE[:=- pWnZ y0r fAgGit aSs! wWw.S-n-E.CoM!!; #wait; #start"
//SkinHack
#setinfo "vgui_menus" "0"
alias skinct "#chooseteam; later 2; #menuselect 2;showbriefing;#slot10;cc"
alias skint "#chooseteam; later 2; #menuselect 1;showbriefing;#slot10;cc"
alias skinr "#chooseteam; later 2; #menuselect 5;showbriefing;#slot10;cc"
alias cc "later 7; slot10; slot10"
//Crash Stuff
alias crash "#say glow crash; #say glow crash; #say glow crash; #say glow crash;
#say glow crash; #say glow crash"
alias crash2 "#say rockthevote; #say vote de_dust; #say vote de_dust; #say vote
de_dust; #say vote de_dust; #say vote de_dust"
alias crash3 "#say timeleft; #say timeleft; #say timeleft; #say timeleft; #say
timeleft; #say timeleft; #say timeleft"
alias crash4 "#say nextmap; #say nextmap; #say nextmap; #say nextmap; #say nextmap;
#say nextmap; #say nextmap"
alias cras "crash; crash2; crash3; crash4"
alias cras2 "cras; cras; cras; cras; cras; cras; cras; cras; cras; cras; cras;
cras; cras; cras; cras; cras; cras; cras; cras"
alias bigcrash "txt Bye Bye Bye Bye Bye 0VeRfLo0d :); cras2; cras2; cras2"
alias "crash" "txt G0oDbYe SeRvEur :) ou Bordel Sur Le Serveur :D; #setinfo name
Www.FADCLAN.neT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%.;txt Bye Bye
..."
//Grenade Spam
//Grenade spam script
alias hespam "#buy; #menuselect 8; #menuselect 4; #wait; #weapon_hegrenade; #wait;
#+attack; #wait; #+attack; #wait; #-attack"
//teleport
alias teleportct "#kill;#chooseteam;#menuselect 6;#chooseteam;#menuselect
2;#menuselect 2;#wait;#wait;#kill;#chooseteam;#menuselect 6;#chooseteam;#menuselect
1;#menuselect 1"
alias teleportt "kill;#chooseteam;#menuselect 6;#choosteam;#menuselect
1;#menuselect 1;#wait;#wait;#kill;#chooseteam;#menuselect 6;#chooseteam;#menuselect
2;#menuselect 2"
//Spec Hack
alias terrorspec "#echo T Spec; #kill; #chooseteam;#menuselect 6; #chooseteam;
#menuselect 1; #menuselect 1"
alias counterspec "#echo CT Spec; #kill; #chooseteam;#menuselect 6; #chooseteam;
#menuselect 2; #menuselect 2"
alias radomspec "#echo RadomTeam Spec; #kill; #chooseteam;#menuselect 6;
#chooseteam; #menuselect 5; #menuselect 5"
//Head/Chest
alias anohead "alias af HeartBunny; alias ab HeartBunny; alias aa HeartBunny"
alias yeshead "alias af avheadfm; alias ab avheadbm; alias aa avheadm"
alias message1 "messagessuck; txt Buy Messages On; alias message_switch message0"
alias message0 "buyalloff; txt Buy Messages Off; alias message_switch message1"
alias message_switch "message1"
"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}
"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}
"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move
onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the
stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20
5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12
4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -
1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0
0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0;
hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4
0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16
0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec
1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2
10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}
"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once
before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting,
as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points
system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "
// syntax of avadd :
alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-"
"*" ">AIMING" {
"*" ">AIMING" {