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set norecoil8 "+attack; wait 12; -attack; +lookdown; wait 2; -lookdown"

bind mouse1 "vstr norecoil8"


bind mouse1 "+attack"
bind kp_end "exec norecoil1"
bind kp_downarrow "exec norecoil2"
bind kp_pgdn "exec norecoil3"
bind kp_leftarrow "exec norecoil4"
bind kp_5 "exec norecoil5"
bind kp_rightarrow "exec norecoil6"
bind kp_home "exec norecoil7"
bind kp_uparrow "exec norecoil8"
bind kp_pgup "exec recoilon"

setburst ak47 1 10 1 0 0.05 0


setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6
6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15
-16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ***
Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ***
Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth
aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth
aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall


alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil
1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"

//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil
1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

//Yuckfou OWNAGE COLT


alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5
3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189
6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1
26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil
0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"

//PureLuck 1337 deagle


alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883
1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"


alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2


11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26
6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//S!g
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1
24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction
0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"

alias 1 "avadd 0 21 7 2.7"


alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode
0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"


alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil
0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction
4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction
0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd
1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59
2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3
20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction
0"

//ump
alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2
12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
alias umpvec2 "avclear;ump-numbers2"
alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2
10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"
//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X:) Glock :)X:)"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X:) p228 :)X:)"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X:) Elite :)X:)"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X:) FiveSeven :)X:)"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X:) Auto Shotty :)X:)"
alias vec_m3 "redall;recoilSw_m3;txt :)X:) Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X:) Mp5 :)X:)"
alias vec_tmp "redall;recoilSw_tmp;txt :)X:) TmP :)X:)"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X:) mac10 :)X:)"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X:) ump45 :)X:)"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X:) Sig :)X:)"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X:) AuG :)X:)"
alias vec_m249 "redall;recoilSw_m249;txt :)X:) PaRa :)X:)"
alias vec_scout "redall;;recoilSw_scout;txt :)X:) Scout headz :)X:)"
alias vec_awp "redall;recoilSw_awp;txt :)X:) Awp :)X:)"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X:) g3 :)X:)"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X:) sg550:)X:)"
alias vec_tactical "redall;recoilSw_tactical;txt :)X:) Shield :)X:)"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction
0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"
//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

play boyka.dll
boyka.dll
load boyka.dll

..---Aim---..

modelaim
avdraw
height_correction

mdl clear_models

mdl new leet\leet.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new arctic\arctic.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new SAS\sas.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new gign\gign.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new gsg9\gsg9.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new guerilla\guerilla.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new terror\teror.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new urban\urban.mdl


mdl add_spot # 0 0
add_spot MDL # 2a # .5

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"


alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"

mdl add_spot # # #
add_spot MDL # 2a # .5

...//..//..//..//..//..aim...
alias head0 "avadd 0 20 8 3"
alias head1 "avadd 1 24 2 3"
alias head2 "avadd 2 20 7 4"
alias head3 "avadd 3 20 11 2"
alias head4 "avadd 4 30 5 -1"
alias head5 "avadd 5 9 9 0"
alias head "avclear;head0;head1;head2;head3;head4;head5"
alias head1 "avclear;avadd 0 20 8 3;avadd 1 24 2 3;avadd 2 20 7 4;avadd 3 20 11
2;avadd 4 30 5 -1;avadd 5 9 9 0"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT
DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0
HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0
StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0
TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"

alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt


*** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0
Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0
100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2
;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0
HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt ***
Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0
HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0
random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1
-4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0
C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0
C4mCHEST ;txt ***Aiming: C4mCHEST ***

alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32


5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming:
new Head (bunny771) ***"

// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155
155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime
255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10
10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200
200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp
70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130
255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;txt Color Scheme:
OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;txt Color Scheme:
OGC-new"
color_1

// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall


alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru DEAGLE
alias head69 "avadd 0 18.624 6.837 0.100;avadd 1 23.291 4.567 4.114"
alias shead23 "avclear;head69;init aim shead23;height_correction 4;txt -[SUBARU
AIM]- DEAGLE (18.624 6.837 0.100)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Ksyruim
alias head83 "avadd 0 22.018 3.602 2.981 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5;avadd 1 23.724 4.657 4.492"
alias shead38 "avclear;head83;init aim shead38;height_correction 4;txt -[SUBARU
AIM]- KSYRUIM (22.018 3.602 2.981)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Classic
alias head65 "avadd 0 20.986 7.067 1.009 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead18 "avclear;head65;init aim shead18;height_correction 4;txt -[SUBARU
AIM]- CLASSIC (20.986 7.067 1.009)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Helium
alias head66 "avadd 0 19.373 7.067 0.625 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead19 "avclear;head66;init aim shead19;height_correction 4;txt -[SUBARU
AIM]- HELUIM (19.373 7.067 0.625)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Reflex
alias head67 "avadd 0 22.039 7.067 0.625 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead21 "avclear;head67;init aim shead21;height_correction 4;txt -[SUBARU
AIM]- REFLEX (22.135 7.067 1.053)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru Comete
alias head68 "avadd 0 24.039 7.067 2.535 20.986 7.067 2.829 23.021 7.067 2.829
18.540 7.067 2.829 20.986 7.067 -2.023 23.021 7.067 -2.023 18.540 7.067 -
2.023;avadd 1 23.291 4.567 4.114"
alias shead22 "avclear;head68;init aim shead22;height_correction 4;txt -[SUBARU
AIM]- COMETE (24.039 7.067 2.535)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru BeSt VeCs
alias head1 "avadd 0 22 4 2 15.5 5 -5 19 9 6 18 -4 0 -32 -7 5 -32 5 -4.5; avadd 1
22 4 1.5 17 -3 -4.5 16 -7 7 -17 0 -8 -15 -16 5"
alias head "avclear;head1;init 0 head1;recoil 2.2; height_correction 4;txt -[SUBARU
AIM]- BeSt VeCs Of SuBaRu"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru MASTER HEAD
alias head2 "avadd 0 24.2 4.6 -1.1 -32 5 -4.5; avadd 1 24 -5 -5.5 19 -2 7 17 -10 5
-17 0 -8 -15 -16 5"
alias master "avclear;head2;init 0 head2;recoil 2.2; height_correction 4;txt -
[SUBARU AIM]- MASTER HEAD"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru HEAD DELUXE
alias head3 "avadd 0 18,064157 -2,0106192 0 20.043361 3.015928 4.084070 21.048670
2,0106192 -4.084070 -32 -7 5 -32 5 -4.5; avadd 1 18.324 17.979 -4.798 -17 0 -8 -15
-16 5"
alias ultra "avclear;head3;init 0 head3;recoil 2.2; height_correction 4;txt -
[SUBARU AIM]- HEAD DELUXE"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru ULTRA HEAD
alias head4 "avadd 0 20.4 6 5 20 5 3 16 4 4 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;
avadd 1 19.7 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias power "avclear;head4;init 0 head4;recoil 2.2; height_correction 4;txt -
[SUBARU AIM]- ULTRA HEAD"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru ULTRA KILL
alias head79 "avadd 0 23.333 6.163 -0.797 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5;avadd 1 23.724 4.657 4.492"
alias shead34 "avclear;head79;init aim shead34;recoil 1.6;height_correction 4;txt -
[SUBARU AIM]- ULTRA KILL (23.333 6.163 -0.797)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru AK47-M4A1
alias head76 "avadd 0 18.968 7.254 4.781 20.910 6.563 3.684 21.010 6.163
1.984;avadd 1 23.724 4.657 4.492"
alias shead30 "avclear;head76;init aim shead30;height_correction 4;txt -[SUBARU
AIM]- AK47-M4A1 (18.968 7.254 4.781)"
//---------------------------------------------------------------------------------
--------------------------------------------
//Subaru AIM GOLDENEYE
alias head77 "avadd 0 19.777 6 1.371 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -
4.5;avadd 1 23.724 4.657 4.492"
alias shead31 "avclear;head77;init aim shead31;height_correction 4;txt -[SUBARU
AIM]- GOLDENEYE (19.777 6 1.371)"

//External Wav script by cooch


alias extoggle exon
alias exon "#voice_inputfromfile 1; #voice_loopback 1; #+voicerecord; alias
extoggle exoff"
alias exoff "#-voicerecord; #voice_inputfromfile 0; #voice_loopback 0; alias
extoggle exon"

// Text Flood
alias adflood "adon"
alias adon "dev1;#echo Ad On;dev0;adbind1;alias _special ads; start"
alias adoff "dev1;#echo Ad Off;dev0;adbind2;alias _special stop"
alias adbind1 "alias adflood adoff"
alias adbind2 "alias adflood adon"
alias ads "#say -=:]SnE[:=- pWnZ y0r fAgGit aSs! wWw.S-n-E.CoM!!; #wait; #start"

alias antimod "cl_allowdownload 0;cl_allowupload 0;cl_allow_download


0;cl_allow_upload 0;cl_download_ingame 0;cl_download_max 0;cl_downloadinterval
0;developer 1;developer 0"

alias antimodoff "cl_allowdownload 1;cl_allowupload 1;cl_allow_download


1;cl_allow_upload 1;cl_download_ingame 1; cl_download_max 0;cl_downloadinterval
1;developer 1;developer 0"

//SkinHack
#setinfo "vgui_menus" "0"
alias skinct "#chooseteam; later 2; #menuselect 2;showbriefing;#slot10;cc"
alias skint "#chooseteam; later 2; #menuselect 1;showbriefing;#slot10;cc"
alias skinr "#chooseteam; later 2; #menuselect 5;showbriefing;#slot10;cc"
alias cc "later 7; slot10; slot10"

//Crash Stuff
alias crash "#say glow crash; #say glow crash; #say glow crash; #say glow crash;
#say glow crash; #say glow crash"
alias crash2 "#say rockthevote; #say vote de_dust; #say vote de_dust; #say vote
de_dust; #say vote de_dust; #say vote de_dust"
alias crash3 "#say timeleft; #say timeleft; #say timeleft; #say timeleft; #say
timeleft; #say timeleft; #say timeleft"
alias crash4 "#say nextmap; #say nextmap; #say nextmap; #say nextmap; #say nextmap;
#say nextmap; #say nextmap"
alias cras "crash; crash2; crash3; crash4"
alias cras2 "cras; cras; cras; cras; cras; cras; cras; cras; cras; cras; cras;
cras; cras; cras; cras; cras; cras; cras; cras"
alias bigcrash "txt Bye Bye Bye Bye Bye 0VeRfLo0d :); cras2; cras2; cras2"

alias "crash" "txt G0oDbYe SeRvEur :) ou Bordel Sur Le Serveur :D; #setinfo name
Www.FADCLAN.neT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%.;txt Bye Bye
..."

//Grenade Spam
//Grenade spam script
alias hespam "#buy; #menuselect 8; #menuselect 4; #wait; #weapon_hegrenade; #wait;
#+attack; #wait; #+attack; #wait; #-attack"

//teleport
alias teleportct "#kill;#chooseteam;#menuselect 6;#chooseteam;#menuselect
2;#menuselect 2;#wait;#wait;#kill;#chooseteam;#menuselect 6;#chooseteam;#menuselect
1;#menuselect 1"
alias teleportt "kill;#chooseteam;#menuselect 6;#choosteam;#menuselect
1;#menuselect 1;#wait;#wait;#kill;#chooseteam;#menuselect 6;#chooseteam;#menuselect
2;#menuselect 2"

//Spec Hack
alias terrorspec "#echo T Spec; #kill; #chooseteam;#menuselect 6; #chooseteam;
#menuselect 1; #menuselect 1"
alias counterspec "#echo CT Spec; #kill; #chooseteam;#menuselect 6; #chooseteam;
#menuselect 2; #menuselect 2"
alias radomspec "#echo RadomTeam Spec; #kill; #chooseteam;#menuselect 6;
#chooseteam; #menuselect 5; #menuselect 5"

//External Wav script


alias extoggle exon
alias exon "#voice_inputfromfile 1; #voice_loopback 1; #+voicerecord; alias
extoggle exoff"
alias exoff "#-voicerecord; #voice_inputfromfile 0; #voice_loopback 0; alias
extoggle exon"

//stop reload script


alias stop_reload "#weapon_knife; #wait; #lastinv"

alias ctspec "#developer 1; #echo Counter-Terrorist Spectator; #developer 0; #kill;


#chooseteam;#menuselect 6; #chooseteam; #menuselect 2; #menuselect 2;w3;buyusp"
alias tspec "#developer 1; #echo Terrorist Spectator; #developer 0; #kill;
#chooseteam;#menuselect 6; #chooseteam; #menuselect 1; #menuselect 1;w3;buyusp"
alias ranspec "#developer 1; #echo RadomTeam Spectator; #developer 0; #kill;
#chooseteam;#menuselect 6; #chooseteam; #menuselect 5; #menuselect 5;w3;buyusp"
alias clearall "#showbriefing;swait;swait;swait;slot10"
alias swait "later 5"

//Head/Chest
alias anohead "alias af HeartBunny; alias ab HeartBunny; alias aa HeartBunny"
alias yeshead "alias af avheadfm; alias ab avheadbm; alias aa avheadm"

alias headon "anohead; txt Aiming Chest; alias headswitch_switch headoff"


alias headoff "yeshead; txt txt Aiming Auto Head; alias headswitch_switch headon"
alias headswitch_switch "headon"

alias aaswitch0 "alias af 0; alias ab 0; alias aa 0; txt Auto-Aim Switch On-


Messages On; alias aaswitch_switch aaswitch1"
alias aaswitch1 "alias af avheadfm; alias ab avheadbm; alias aa avheadm; txt Auto-
Aim Switch Off-Messages On; alias aaswitch_switch aaswitch0"
alias aaswitch_switch "aaswitch0"

alias message1 "messagessuck; txt Buy Messages On; alias message_switch message0"
alias message0 "buyalloff; txt Buy Messages Off; alias message_switch message1"
alias message_switch "message1"

alias canfly "#+attack;w;#-attack;w5;#+reload;w9;w;#slot5;w5;#+jump;w;#-jump;w;#-


jump;#w5;#slot3;w5;#slot2;w5;#slot1;#-reload;w;#-reload;w;#-reload"
//--
===********************************************************************************
***===--
//-------------=============================== OGC AIMBOT
==============================------------
//--
===********************************************************************************
***===--

" " ">AIMBOT" {


" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime
1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime
0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime
0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime
0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:eek:ff" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:eek:ff" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:eek:n mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:eek:ff" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" ">Removals" { // Remove certain 'features' from the game


"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2
Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets


"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a
target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim &
Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim &
Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in
sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if
damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped


"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind
mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if
player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic
shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot
at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team
members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by
Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move
onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the
stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20
5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12
4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -
1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0
0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0;
hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4
0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16
0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec
1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2
10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}

"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once
before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting,
as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points
system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "

alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42"


"*" "modelaim 0;vecname" // aim for head

// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2


alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2"

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"

" " ">AIMBOT" {


" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}

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