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Mapeh-Arts 6-Q2-WK 1 Edited
Mapeh-Arts 6-Q2-WK 1 Edited
A. Content Standard The learner demonstrate understanding of shapes, space, colors and the principles of
emphasis, harmony and contrast in digital painting and poster design using new
technologies.
B. Performance Standard Applies concepts on the use of software in creating digital paintings and graphic designs.
C. Learning Competencies 1. Reviews the concept that art processes, elements and principles still apply even with
the
use of technologies.A6EL-IIa
A. References
https://media2.picsearch.com/is?C0Ukgzhd5eM5E_-
IiLIhf4Wv9vemuqDnGI_JGJp1WI0&height=253
B. Other Learning Resources Picture puzzle found in the review, masking tape, white cartolina, elements and principles
of art in the meta cards, slide decks, video clip,
IV. PROCEDURE
A. Introduction Review of the elements and principles of art thru jigsaw puzzle. Let each group assemble
the picture puzzle, mount it in white cartolina and paste it on the
board.
Look
at these pictures and identify the elements and
principles of art they represent. Get a meta card and paste it below the picture.
B. Development Go over the assembled pictures. Let the pupils identify which of these pictures were hand-
made or painted and which were captured by a camera.
(Integration of value and Government thrust)
Present different pictures and let them identify how were they made.
The V&A holds the UK’s national collection of early digital art. Thanks to generous
gifts from the American historian Patric Prince, the Computer Arts Society and
many others, the collection now consists of more than 1,000 artworks. The V&A’s
holdings range from early experiments with analogue computers and mechanical
devices to examples of contemporary software-based practices that produce digital
prints and computer-generated drawings. A selection of these works were
exhibited in Digital Pioneers, a display at the V&A Museum from 1 December 2009
to 23 March 2010. The exhibition research and digitization of the artworks was
funded by a grant from the AHRC.
This picture gallery takes a chronological approach, starting with some of the
earliest examples of computer-generated art created in the early 1960s and
closing with recent artworks that utilize digital technologies. The images
demonstrate the multitude of output methods that artists utilized, from
photographs and plotter drawings to screen-based works. They also illustrate
different phases in the development of digital imagery, including the initiation of
art and science collaborations, the emergence of artists as programmers, and the
beginnings of the paint program era.
Look at the following digital paintings and identify the elements or principles of arts applied:
https://ahrc.ukri.org/research/readwatchlisten/imagegallery/2014galleries/ahistoryofdigitalart/
If you are to make your art using a computer, what will you paint and why?
PREPARED BY:
LORNA L. CABALU
Teacher II
CHECKED BY:
ROCELLA M. BARRAGO
Master Teacher I
NOTED BY:
ROSALIE M. MABALE
Principal II