Professional Documents
Culture Documents
Evaluation Techniques
and
Universal Design
Why Evaluate?
In HCI we evaluate interfaces and systems to:
❖ System functionality
❖ problem identification
● cognitive walkthrough
● heuristic evaluation
● model-based
● based on prior studies
Experts: Cognitive Walkthrough
● is the effect of the user’s action the same as the user’s goal?
● will the user see that the necessary action is available (in the
interface)?
● will the user know which widget in the interface enables the
desired action?
❖ Evaluation by Users
● can be done at different stages of development
● system developers can simulate missing (undeveloped) pieces of
interface using techniques like “Wizard of Oz” where a human
takes the part of the pieces that will later be automated
● elements of user evaluation:
● styles of evaluation
● experimental evaluation design
● observational techniques o query techniques
● evaluation through physiological responses
● participants:
○ choose carefully, to “simulate” actual end users
○ “sample size” (number of users): usability studies
recommend 3-5 users, also called “subjects”; controlled
experiments recommend at least twice this number; even
more when statistical significance is sought from results
● variables:
● experimental design:
○ choose the hypothesis
○ choose the experimental method
○ between subjects
○ within subjects
❖ Users: Observational Techniques
● protocols: – “think aloud”
● protocol analysis:
● Multi-Modal Technology
● Accessibility in user interfaces
● Emerging technologies in interface design
UNIVERSAL DESIGN
● Equitable use
Examples:
● Speech-based word processors
● Telephone-based system
● Interactive systems that give feedback
2. Touch in the interface
● Touch is the only sense that can be used to both send and receive
information
● Used of touch in the interface is known as haptic interaction
● Haptics is a generic term relating to touch, but it can be roughly
divided into two areas:
● Cutaneous perception
○ Concerned with tactile
○ sensations through skin
● Kinesthetic
○ Perception of movement and position
● Tactile devices:
○ Electronic braille display
○ Force feedback devices in VR equipment
3. Handwriting Recognition
● Handwriting – natural form of communication
● Using digitizing tablet, refined by incorporating a thin screen on top
to display the information, producing electronic paper
● Example:
○ Digitizing tablet Electronic paper
4. Gesture Recognition
● Being able to control the computer with certain movement of the
hand would be advantageous in many situations where there is no
possibility of typing.
● Could also support communication for people who have hearing
loss
● Technology of capturing gestures is expensive
● Examples:
● Data glove Computer vision
ACCESSIBILITY IN USER
INTERFACES
● The needs of the accessibility guidelines and standards
● Accessibility features in user interfaces:
○ Biometric Access Control (e.g: Fingerprint,Palm Scan,Hand
Geometry, Iris Scan, Signature Dynamics,Keyboard Dynamics,
Voice Print, Facial Scan, Hand Topography)
○ Narrator (e.g : Jenwave, Powertalk,Speechexpert)
❖ Biometric Access Control
● Verifies an identity by analyzing a unique person attribute or
behavior (e.g., what a person “is”).
● Most expensive way to prove identity, also has difficulties with user
acceptance.
● Access Controls: The security features that control how users and
systems communicate and interact with one another.
● Access: The flow of information between subject and object
● Subject: An active entity that requests access to an object or
the data in an object
● Object: A passive entity that contains information
❖ Narrator
● Narrator Software:
a. Jenwave
b. Powertalk
c. Speech expert
EMERGING TECHNOLOGY OVERVIEW