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CHARACTER CREATION FOR SHADOWRUN 5

PRIORITY TABLE
P. Metatype At. Magic or Resonance Skills / Resources
(spe. Att.) Groups
Human (9) Magician or Mystic Adept: Magic 6, two Rating 5 Magical skills, 10
Elf (8) spells
A Dwarf (7) 24 Technomancer: Resonance 6, two Rating 5 Resonance skills, 5 46/10 450,000¥
complex forms
Ork (7)
Troll (5)
Human (7) Magician or Mystic Adept: Magic 4, two Rating 4 Magical skills, 7
Elf (6) spells
Technomancer: Resonance 4, two Rating 4 Resonance skills, 2
B Dwarf (4) 20 36/5 275,000¥
complex forms
Ork (4) Adept: Magic 6, one Rating 4 Active skill
Troll (0) Aspected Magician: Magic 5, one Rating 4 Magical skill group
Human (5) Magician or Mystic Adept: Magic 3, 5 spells
Elf (3) Technomancer: Resonance 3, 1 complex form
C 16 Adept: Magic 4, one Rating 2 Active skill 28/2 140,000¥
Dwarf (1)
Aspected Magician: Magic 3, one Rating 2 Magical skill group
Ork (0)
Human (3) Adept: Magic 2
D 14 22/0 50,000¥
Elf (0) Aspected Magician: Magic 2
E Human (1) 12 18/0 6,000¥

METATYPE AND ATTRIBUTS


n/n: starting attribute / maximum attribute
Physical attributes Mental attributes Special
Race Sprint
BODY AGI REA STR WIL LOG INT CHA Init. Edge Essence
Human 1/6 1/6 1/6 1/6 1/6 1/6 1/6 1/6 2/12 2/7 6 +2m / hit
Elf 1/6 2/7 1/6 1/6 1/6 1/6 1/6 3/8 2/12 1/6 6 +2m / hit
Dwarf 3/8 1/6 1/5 3/8 2/7 1/6 1/6 1/6 2/11 1/6 6 +1m / hit
Ork 4/9 1/6 1/6 3/8 1/6 1/5 1/6 1/5 2/12 1/6 6 +2m / hit
Troll 5/10 1/5 1/6 5/10 1/6 1/5 1/5 1/4 2/11 1/6 6 +1m / hit

Elf racial: Low-Light Vision


Dwarf racial: Thermographic Vision, +2 dice for pathogen and toxin resistance, +20% increased Lifestyle cost
Ork racial: Low-Light Vision
Troll racial: Thermographic Vision, +1 Reach, +1 dermal armor, +100% increased Lifestyle costs

SPECIAL ATTRIBUTES AND LIMITS


Initiative = Reaction + Intuition + 1d6 Mental limit = (Logic x 2 + Intuition + Willpower) / 3 (up)
Astral initiative = 2 x Intuition + 2d6 Physical limit = (Strength x 2 + Body + Reaction) / 3 (up)
Matrix AR initiative = Reaction + Intuition + 1d6 Social limit = (Charisma x 2 + Willpower + Essence) / 3 (up)
Coldsim initiative = Data Processing + Intuition + 3d6 Astral limit= Max.(Mental limit, Social limit)
Hotsim initiative = Data Processing + Intuition + 4d6 Max. Attribute = Racial Max. + 4
Essence lost is subtracted from Magic and Resonance Max. Magic / Resonance = 6

SKILLS
1 point gives 1 rank in a skill Highest rating skill : 6
Specialisation cost: 1 Knowledge & Languages: (Intuition + Logic) x 2 free points

KARMA (25)
Nuyens: 1 karma / 2,000 nuyens. Max. 20,000 nuyens.
Bound Spirits: 1 karma / service (Force of spirit = Magic). Max. bound spirits = Charisma
Complex Forms: 4 Karma / complex form. Max. complex forms = Logic
Spells: 5 Karma / spell. Max. of spells/rituals/preparations known = Magic x 2
Bond Foci: see p. 318. Max. total Force of all foci bonded = Magic x 2
Contacts: 1 Karma / Connections or Loyalty Rating. Max. Connections + Loyalty = 7.
Registering Sprites: 1 Karma / task (Level of Sprite = Resonance). Max. Registered Sprites = Charisma
Power point (for Mystic adept only): 2 / full power point. Max. = Magic.

RESOURCES
Life style Cost Starting nuyens
Max. Availability rating of 12 and a device rating of 6. Street Free 1d6 x 20¥
Augmentations: alphaware or less Squatter 500¥ 2d6 x 40¥
Max. carryover nuyens: 5,000 nuyens Low 2 000¥ 3d6 x 60¥
Middle 5 000¥ 4d6 x 100¥
Contacts High 10 000¥ 5d6 x 500¥
3 x Charisma free points. Max. Connections + Loyalty = 7 Luxury 100 000¥ 6d6 x 1,000¥

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CONDITION MONITOR
Physical: 8 + (Body / 2; round up) boxes Overflow: Body + Augmentation bonuses
Stun: 8 + (Willpower / 2; round up) boxes

QUALITIES
POSITIVE QUALITIES (MAX. 25 KARMA) NEGATIVE QUALITIES (MAX. 25 KARMA)
QUALITY EFFECTS K P. QUALITY EFFECTS K P.
Ambidextrous Not -2 for off-hand 4 71 Addiction 4 to 25 77
Analytical Mind +2 to solve pb 5 72 Allergy 5 to 25 78
C
Aptitude Skill limit +1 14 72 Astral Beacon Assensing: 10 78
threshold -1
Astral chameleon C -2 Assensing test 10 72 Bad Luck Edge: 1d6 12 79
Bilingual F 2° native tongue 5 72 Bad Rep Notoriety 3 7 79
Blandness Unremarkable 8 72 Code of Honor Assassin / warrior 15 79
Catlike Sneaking +2 7 72 Codeblock Codeblock ac° -2 10 80
Codeslinger 1 Matrix action +2 10 72 Combat Paralysis Initiative / 2 12 80
Double-Jointed Escape Artist +2 6 72 Dependent(s) 3, 6, 9 80
Exceptional Attribute Attribute max. +1 14 72 Distinctive Style 5 80
First Impression Social test +2 11 74 Elf Poser D 6 81
Focused concentra° C Sustain without -2 4/l 74 Gremlins Glitch -1/l 4/l 81
Gearhead Natural-born driver 11 74 Incompetent 5 81
Guts Fear / Intimida° +2 10 74 Insomnia Difficult stun dmg 10 / 15 81
recovery
High Pain tolerance Move wound 7/n 74 Loss of Confidence -2 Skill 4+ 10 82
modifier (max. 3) Not use spe
Home Ground Chose one bonus 10 74 Low Pain Tolerance -1 wound mod. / 2 9 82
A
Human-Looking 6 75 Ork poser E 6 82
Indomitable 1 inherent limit 8/l 75 Prejudiced Social -2 for one 3 to 10 82
+1/l type
Juryrigger Mechanical +2 10 75 Scorched 10 83
Lucky Max. Edge +1 12 76 Sensitive System Cyber: Essence x2 12 83
Drain / Fading +2
B
Magical Resistance Spell resistance 6/n 76 Simsens Vertigo AR, VR or 5 83
+1/l simsense -2
Mentor Spirit C See p. 320 5 76 SINner (Layered) 5 to 25 84
Natural Athlete Running & 7 76 Social Stress Leadership / 8 85
Gymnastics +2 Etiquette glitch -1
C
Natural Hardening Biofeedback +1 10 76 Spirit Bane 7 85
Natural Immunity 1 toxin / disease 4 or 8 76 Uncouth Social -2 14 85
Cost x2
Photographic Memory Memory tests +2 6 76 Uneducated 8 87
Quick Healer Healing tests +2 3 77 Unsteady Hands Agility test -2 7 87
Resistance to Resistance test +1 4 or 8 77 Weak Immune System Disease power +2 10 87
Pathogens / Toxins 1 or 2
Spirit Affinity C +1 Service 7 77
Binding +1
Toughness Dmg resit. +1 9 77
Will to Live +1/l Dmg overflow 3/l 77

A: only for elf, ork and dwarf D: only for human


B: characters with a Magic rating cannot take this quality. E: only for human and elf
C: only for magic users F: only at character creation

REPUTATION
Notoriety = 0 +/-
-1 : Blandness, First Impression, Lucky.
+1 : Addiction, Bad Luck, Combat Paralysis, Elf Poser, Gremlins, Incompetent, Ork Poser, Scorched,
SINner (criminal SIN only), Spirit Bane, Uncouth, Uneducated, Weak Immune System.
Public awareness = 0
Street cred = 0 ( = character’s total Karma, divided by 10, always rounded down)

LIVING PERSONA
Attack Charisma Data Processing Logic
Device Rating Resonance Firewall Willpower
Sleaze Intuition

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ACTIVE SKILLS
COMBAT Parachute, Static Line, Wingsuit, MAGICAL
Archery (Agi) Zipline Arcana (Log)
Default: Yes OUTDOORS Default: No
Spe.: Bow, Crossbow, Non- Navigation (Int) Spe.: Spell Design, Focus
Standard Ammunition, Slingshot Default: Yes Design, Spirit Formula
CLOSE COMBAT Spe.: Augmented Reality Assensing (Int)
Clubs (Agi) Markers, Celestial, Compass, Maps, Default: No
Default: Yes GPS Spe.: Aura Reading, Astral
Spe.: Batons, Hammers, Saps, Survival (Will) Signatures, aura type
Staves, Parrying Default: Yes Astral Combat (Will)
Blades (Agi) Spe.: Desert, Forest, Jungle, Default: No
Default: Yes Mountain, Polar, Urban, etc. Spe.: specific weapon focus
Spe.: Axes, Knives, Swords, Tracking (Int) type, opponents
Parrying Default: Yes CONJURING
Unarmed Combat (Agi) Spe.: Desert, Forest, Jungle, Banishing (Mag)
Default: Yes Mountain, Polar, Urban, another Default: No
Spe.: Blocking, Cyber Implants, terrain type Spe.: spirit type
Subduing Combat, Martial Art Perception (Int) Binding (Mag)
Exotic ranged weapon (Agi) Default: Yes Default: No
Default: No Spe.: Hearing, Scent, Searching, Spe.: spirit type
FIREARMS Taste, Touch, Visual Summoning (Mag)
Automatics (Agi) STEALTH Default: No
Default: Yes Disguise (Int) Spe.: spirit type
Spe.: Assault Riles, Cyber- Default: Yes ENCHANTING
Implant, Machine Pistols, Spe.: Camouflage, Cosmetic, Alchemy (Mag)
Submachine Guns Theatrical, Trideo & Video Default: No
Longarms (Agi) Palming (Agi) Spe.: trigger, spell type
Default: Yes Default: Yes Artificing (Mag)
Spe.: Extended-Range Shots, Spe.: Legerdemain, Pickpocket, Default: No
Long-Range Shots, Shotguns, Pilfering Spe.: Focus Analysis, Crafting
Sniper Riles Sneaking (Agi) (by focus type)
Pistols (Agi) Default: Yes Disenchanting (Mag)
Default: Yes Spe.: Location type (Jungle, Default: No
Spe.: Holdouts, Revolvers, Urban, Desert, etc.) Spe.: focus type
Semi-Automatics, Tasers SORCERY
Heavy weapons (Agi) SOCIAL Counterspelling (Mag)
Default: Yes ACTING Default: No
Spe.: Assault Cannons, Grenade Con (Cha) Spe.: spell type
Launchers, Guided Missiles, Machine Default: Yes Ritual Spellcasting (Mag)
Guns, Rocket Launchers Spe.: Fast Talking, Seduction Default: No
Throwing weapons (Agi) Impersonation (Cha) Spe.: keyword
Default: Yes Default: Yes Spellcasting (Mag)
Spe.: Aerodynamic, Blades, Spe.: metahuman type (Dwarf, Default: No
Non-Aerodynamic Elf, Human, Ork, Troll) Spe.: spell type
Performance (Cha)
PHYSICAL Default: Yes RESONANCE
ATHLETICS Spe.: Presentation, Acting, TASKING
Gymnastics (Agi) Comedy, Musical Instrument, etc.
Compiling(Res)
Default: Yes INFLUENCE Default: No
Spe.: Balance, Climbing, Dance, Etiquette (Cha) Spe.: sprite type
Leaping, Parkour, Rolling Default: Yes Decompiling (Res)
Running (Str) Spe.: culture or subculture Default: No
Default: Yes (Corporate, High Society, Media, Spe.: sprite type
Spe.: Distance, Sprinting, terrain Mercenary, Street, Yakuza, etc.) Registering (Res)
(Desert, Urban, Wilderness, etc.) Leadership (Cha) Default: No
Swimming (Str) Default: Yes Spe.: sprite type
Default: Yes Spe.: Command, Direct, Inspire,
Spe.: Dash, Long Distance Rally TECHNICAL
Diving (Body) Negotiation (Cha) Animal handling (Cha)
Default: Yes Default: Yes Default: Yes
Spe.: breathing apparatus Spe Bargaining, Contracts, Spe.: animal, Herding, Riding,
(Liquid Breathing Apparatus, Mixed Diplomacy Training
Gas, Oxygen Extraction, SCUBA), by Instruction (Cha) Armorer (Log)
condition (Arctic, Cave, Commercial, Default: Yes Default: Yes
Military), Controlled Hyperventila° Spe.: Active or Knowledge skill Spe.: Armor, Artillery,
Escape artist (Agi) category Explosives, Firearms, Melee
Default: Yes Intimidation (Cha) Weapons, Heavy Weapons, Weapon
Spe.: restraint (Cuffs, Ropes, Zip Default: Yes Accessories
Ties, etc.), Contortionism Spe.: Interrogation, Mental, Artisan (Int)
Free-Fall (Body) Physical, Torture Default: Yes
Default: Yes Spe.: Cooking, Sculpting,
Spe.: BASE Jumping, Break-Fall, Drawing, Carpentry, etc.
Bungee, HALO, Low Altitude,

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BIOTECH Demolitions (Log) Spe.: Counterfeiting, Credstick
Cybertechnology (Log) Default: Yes Forgery, False ID, Image Doctoring,
Default: No Spe.: Commercial Explosives, Paper Forgery
Spe.: Bodyware, Cyberlimbs, Defusing, Improvised Explosives, Locksmith (Agi)
Headware, Repair Plastic Explosives Default: No
First Aid (Log) ELECTRONICS Spe.: Combination, Keypad,
Default: Yes Computer (Log) Maglock, Tumbler, Voice
Spe.: Resuscitation, Gunshot Default: Yes Recognition, etc.
Wounds, Broken Bones, Burns, etc. Spe.: action (Edit File, Matrix
Medicine (Log) Perception, Matrix Search, etc.) VEHICLE
Default: No Hardware (Log) Gunnery (Agi)
Spe.: Cosmetic Surgery, Extended Default: No Default: Yes
Care, Implant Surgery, Magical Spe.: hardware type Spe.: Artillery, Ballistic, Energy,
Health, Organ Culture, Trauma Software (Log) Guided Missile, Rocket
Surgery Default: No Pilot Aerospace (Rea)
Biotechnology (Int) Spe.: Data Bombs, complex Default: No
Default: No form Spe.: Deep Space, Launch Craft,
Spe.: Bioinformatics, Bioware, Remote Operation, Semiballistic,
ENGINEERING
Cloning, Gene Therapy, Vat Suborbital
Aeronautics Mechanic (Log) Pilot Aircraft (Rea)
Maintenance Default: No
Chemistry (Log) Default: No
Spe.: Aerospace, Fixed Wing, Spe.: Fixed-Wing, Lighter-Than-
Default: Yes LTA (blimp), Rotary Wing, Tilt Wing,
Spe.: Analytical, Biochemistry, Air, Remote Operation, Rotary Wing,
Vector Thrust Tilt Wing, Vectored Thrust
Inorganic, Organic, Physical Automotive Mechanic (Log)
CRACKING Pilot Exotic Vehicle (Rea)
Default: No Default: No
Cybercombat (Log) Spe.: Walker, Hover, Tracked, Pilot Ground Craft (Rea)
Default: Yes Wheeled Default: No
Spe.: target type Industrial Mechanic (Log) Spe.: Bike, Hovercraft, Remote
Electronic Warfare (Log) Default: No Operation, Tracked, Wheeled
Default: No Spe.: Electrical Power Systems, Pilot Walker (Rea)
Spe.: Communications, Hydraulics, HVAC, Industrial Default: No
Encryption, Jamming, Sensor Robotics, Structural, Welding Spe.: Biped, Multiped,
Operations Nautical Mechanic (Log) Quadruped, Remote
Hacking (Log) Default: No Pilot Watercraft (Rea)
Default: Yes Spe.: Motorboat, Sailboat, Ship, Default: Yes
Spe.: Devices, Files, Hosts, Submarine Spe.: Hydrofoil, Motorboat, Remote
Personas Forgery (Log) Operation, Sail, Ship, Submarine
Default: Yes
KNOWLEDGE SKILLS
ACADEMIC SKILLS (Log) Red Dragons, etc.)
History (by region, by era) Security Companies (Lone Star, INTEREST SKILLS (Int)
Literature (Japanese, Early Knight Errant, Hard Corps, Seattle Club Music (Astral Rock, Electron
Twentieth Century, Genre (Sci-Fi, Sec Corps, etc.) Wave, Goblin Rock, Powernoize,
Poetry, Fiction, Romance)) Sprawl Life (Soup Kitchens, Rockabilly, Sinthcore, WizPunk)
Economics (Micro-economics, Scavenging, Street Docs, Squats) Matrix Games (Dawn of Atlantis
Macro-economics) III, Dragon Storm, Grand Larceny,
Biology (Anatomy, Microbiology, PROFESSIONAL SKILLS (Log) Killing Floor, Shadowrun Online)
Parazoology, Physiology) Architecture (Commercial, Sports (Basketball, Combat Biking,
Chemistry (Industrial Chemicals, Residential, by style (Baroque, Court Ball, Football, MMA, Soccer,
Inorganic Chemistry, Organic Brutalist, Art Nouveau)) Stickball, Urban Brawl)
Chemistry, Pharmaceuticals) Business (Finance, Distribution, Street Drugs (BTLs, Cram,
Manufacturing, Megacorp, Digital Deepweed, Novacoke, Spike,
STREET SKILLS (Int) Accountancy, Small Business) Tempo)
Gangs de Seattle (Halloweeners, Engineering (Chemical, Civil, Fashion (Harajuku Scene, London
Anciens, Brain Eaters, 405 Electrical, Mechanical, Nuclear) Scene, New York Scene, Paris
Hellhounds…) Military (Army, Navy, Air Force, Scene)
UCAS Politics (Congressional, Marines, Coast Guard, Special
Presidential, by state, by lobby Forces) LANGUAGE SKILLS (Int)
group, by political party) Police Procedures (Ares, Spe.: Read/Write, Speak,
Ares Macrotechnology (Damien Aztechnology, Wuxing, Government, dialect, lingo (Cityspeak, Creole,
Knight, AresSpace, Ares Arms, Military Security Design, Magical, Street, I33speak, Milspec, Corps,
Seattle Operations) Matrix, Military, Physical, Private, Orbital)
Hong Kong Triads (Yellow Lotus, Home)
CHARACTER IMPROVEMENT
Improvement Karma cost Improvement Karma cost
New Specialization 7 Improving Attribute New Rating x 5
New Knowledge/Language Skill 1 Improving Active Skill New Rating x 2
New Positive quality Karma cost x 2 Improving Knowledge Skill New Rating
Remove a Negative quality Bonus Karma Value x 2 Improving Language Skill New Rating
New complex form 4 Improving Skill Group New Rating x 5
New initiate level 10 + (Grade x 3)
New spell 5

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