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Light Blade Bow

Medium Blade Cross Bow

Heavy Blade Throwing Knife

Light Axe Tomahawk

Medium Axe Jevelin

Heavy Axe Parry Dagger

Light Blunt Shield

Medium Blunt Light Armor

Heavy Blunt Medium Armor

War Pick Heavy Armor

Magic Caster Magic Clothes

3 2 1 0 -1 -2

0 -1

-1
RNG:
10 10 10 10 10 10 10 10 10 10
6
9 9 9 9 9 9 9 9 9 9 Equipped:
ARC Spellcasting
8 8 8 8 8 8 8 8 8 8 LVL 1 Offen-
3 sive:
P.D.:
7 7 7 7 7 7 7 7 7 7
3 0
6 6 6 6 6 6 6 6 6 6 LVL 2 P.ARM
3 4
AST
5 5 5 5 5 5 5 5 5 5
6 8
4 4 4 4 4 4 4 4 4 4 LVL 3

3 3 3 3 3 3 3 3 3 3
11
5
3
2 2 2 2 2 2 2 2 2 2 LVL 4
5
1 1 1 1 1 1 1 1 1 1
16
0 0 0 0 0 0 0 0 0 0 LVL 5 Equipped:
5 Primary
5 5 5 5 5 5 5 5 5 5
21 Offen-
sive:
4 4 4 4 4 4 4 4 4 4 P.D.:
3
3 3 3 3 3 3 3 3 3 3 P.ARM
1
2 2 2 2 2 2 2 2 2 2 AST
6
1 1 1 1 1 1 1 1 1 1

0 0 0 0 0 0 0 0 0 0 1
AP AP AP
Player 1 4 4
Player 2 3 2
Player 3 4 6
Equipped: REA:
Spellcasting 1 2 AMMO
0 0
Equipped:
Primary
REA:
1 2 AMMO
0 0
Equipped:
Primary
REA:
1 2 AMMO
0 0
Equipped:
Unarmed

8 Deffen-
sive: 9 ARROW
0 0
Offen-
sive: 17 Deffen-
sive: 14 ARROW
0 0
Offen-
sive: 12 Deffen-
sive: 15 ARROW
0 0
Offen-
sive:
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.:
0 1 6 2 2 3 3 4 9 1 1 0 0 1 6 1 1 0
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM
5 3 7 6 6 7 8 6 2 9 9 4 5 3 5 6 6 0
MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST
8 2 7 16 13 17 10 -3 8 12 6 12 12 0 8 12 0 6
INI REG-> RES INI REG-> RES INI REG-> RES

3 10

-1
2
REG->
1
7 1
ST
6 6
9 15

-3 4
-3
REG->
2 2
ST
9 9
7 14

-1 1
0
REG->
5 11
ST
6 6
1
AP AP AP
Player 6 6 6
Player 7 3 3
Player 8 3 3
Equipped:
Primary
REA:
1 2 AMMO
0 0
Equipped:
Ranged
REA:
1 4 AMMO
0 0
Equipped:
Ranged
REA:
1 4 AMMO
0 0
Equipped:
Primary

9 Deffen-
sive: 9 ARROW
0 0
Offen-
sive: 13 Deffen-
sive: 13 ARROW
9 11
Offen-
sive: 17 Deffen-
sive: 17 ARROW
9 11
Offen-
sive:
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.:
3 1 5 1 1 0 0 1 5 1 1 3 3 4 5 0 0 5
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM
3 2 5 5 5 1 3 2 5 5 2 1 3 1 5 5 4 1
MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST
6 0 5 10 10 5 5 5 5 10 0 14 10 0 5 10 0 2
INI REG-> RES INI REG-> RES INI REG-> RES

1 9

2
0
REG->
0
5 5
ST
5 5
5 10

2 0
0
REG->
5 5
ST
5 3
9 14

-7 0
0
REG->
5 5
ST
5 3
2
AP AP
Player 4 5 0
Player 5 5 0
Equipped:
Unarmed
REA:
1 3 AMMO
0 0
Equipped:
Unarmed
REA:
1 3 AMMO
0 0

6 Deffen-
sive: 6 ARROW
0 0
Offen-
sive: 8 Deffen-
sive: 8 ARROW
0 0
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK
0 1 5 2 0 0 0 1 5 5 0
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP:
0 0 5 5 0 0 0 0 5 5 0
MNT M.ARM SCP PT AST MNT M.ARM SCP PT
6 0 5 10 0 8 8 0 5 10 0
INI REG-> RES INI REG-> RES

1 6

4 0
0
REG->
5 0
ST
5 0
3 8

3 0
0
REG->
5 0
ST
5 0

AP AP
Player 9 3 3
Player 10 3 3
Equipped:
Primary
REA:
2 5 AMMO
0 0
Equipped:
Primary
REA:
2 5 AMMO
0 0

14 Deffen-
sive: 9 ARROW
0 0
Offen-
sive: 16 Deffen-
sive: 11 ARROW
0 0
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK
8 7 5 0 0 5 8 7 5 0 0
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP:
3 2 5 5 1 1 3 2 5 5 0
MNT M.ARM SCP PT AST MNT M.ARM SCP PT
2 5 5 10 0 9 9 0 5 10 0
INI REG-> RES INI REG-> RES

2 7

4
0
REG->
0
5 5
ST
5 0
4 9

-2 0
0
REG->
5 5
ST
5 5
Status 18 Player 1 Status -190 Player 2
Age: 23 Species: H Age: 5 Species: H Age:
Gender: f Background: Gender: f Background: Gender:
Size: hb Wealth: 15 Size: hb Wealth: 21 Size:
STR: 5 5 STR*: 0 HP: 6 ATK: 5 STR: 8 8 STR*: 3 HP: 9 ATK: 8 STR:
AGL: 7 7 AGL*: 2 PT: 16 DEF: 7 AGL: 6 6 AGL*: 1 PT: 12 DEF: 6 AGL:
END: 6 6 END*: 1 AE: 7 AIM: 6 END: 9 9 END*: 4 AE: 2 AIM: 5 END:
DEX: 6 6 DEX*: 1 FH: 7 EVA: 7 DEX: 5 5 DEX*: 0 FH: 6 EVA: 6 DEX:
PER: 7 7 PER*: 2 RG: 5 MAG: 8 PER: 3 3 PER*: -2 RG: 9 MAG: 1 PER:
CHR: 5 5 CHR*: 0 SR: 5 ARC: 2 CHR: 8 8 CHR*: 3 SR: 1 ARC: -3 CHR:
INT: 8 8 INT*: 3 ST: 6 MNT: 5 INT: 1 1 INT*: -4 ST: 9 MNT: 1 INT:
WPR: 7 7 WPR*: 2 AP: 7 AST: 5 WPR: 2 2 WPR*: -3 AP: 6 AST: 8 WPR:
WSD: 5 5 WSD*: 0 SCP: 7 N.A: 1 WSD: 1 1 WSD*: -4 SCP: 3 N.A: 4 WSD:
FTE: 7 7 FTE*: 2 LCK: 2 <----- 0 FTE: 6 6 FTE*: 1 LCK: 1 <----- 0 FTE:

Status 466 Player 6 Status 466 Player 7


Age: 30 Species: H Age: 30 Species: H Age:
Gender: m Background: Gender: m Background: Gender:
Size: hb Wealth: 15 Size: hb Wealth: 15 Size:
STR: 5 5 STR*: 0 HP: 5 ATK: 5 STR: 5 5 STR*: 0 HP: 5 ATK: 5 STR:
AGL: 8 8 AGL*: 3 PT: 10 DEF: 8 AGL: 5 5 AGL*: 0 PT: 10 DEF: 5 AGL:
END: 5 5 END*: 0 AE: 5 AIM: 5 END: 5 5 END*: 0 AE: 5 AIM: 8 END:
DEX: 5 5 DEX*: 0 FH: 5 EVA: 8 DEX: 8 8 DEX*: 3 FH: 5 EVA: 5 DEX:
PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER:
CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR:
INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT:
WPR: 5 5 WPR*: 0 AP: 8 AST: 5 WPR: 5 5 WPR*: 0 AP: 5 AST: 5 WPR:
WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD:
FTE: 5 5 FTE*: 0 LCK: 1 <----- 0 FTE: 5 5 FTE*: 0 LCK: 1 <----- 0 FTE:
Status 18 Player 3 Status 690 Player 4 Status

Age: 30 Species: H Age: 30 Species: H Age: 30


Gender: m Background: Gender: m Background: Gender:
Size: hb Wealth: 15 Size: hb Wealth: 15 Size: hb
STR: 5 5 STR*: 0 HP: 6 ATK: 5 STR: 5 5 STR*: 0 HP: 5 ATK: 5 STR: 5
AGL: 7 7 AGL*: 2 PT: 12 DEF: 7 AGL: 5 5 AGL*: 0 PT: 10 DEF: 5 AGL: 5
END: 6 6 END*: 1 AE: 5 AIM: 8 END: 5 5 END*: 0 AE: 5 AIM: 5 END: 5
DEX: 8 8 DEX*: 3 FH: 7 EVA: 7 DEX: 5 5 DEX*: 0 FH: 5 EVA: 5 DEX: 5
PER: 8 8 PER*: 3 RG: 5 MAG: 5 PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER: 5
CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR: 5
INT: 5 5 INT*: 0 ST: 6 MNT: 5 INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT: 5
WPR: 5 5 WPR*: 0 AP: 7 AST: 5 WPR: 5 5 WPR*: 0 AP: 5 AST: 5 WPR: 5
WSD: 5 5 WSD*: 0 SCP: 8 N.A: 1 WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD: 5
FTE: 7 7 FTE*: 2 LCK: 1 <----- 0 FTE: 5 5 FTE*: 0 LCK: 2 <----- 0 FTE: 5

Status 466 Player 8 Status 466 Player 9 Status

Age: 30 Species: H Age: 30 Species: H Age: 30


Gender: m Background: Gender: m Background: Gender:
Size: hb Wealth: 15 Size: hb Wealth: 15 Size: hb
STR: 5 5 STR*: 0 HP: 5 ATK: 5 STR: 8 8 STR*: 3 HP: 5 ATK: 8 STR: 8
AGL: 5 5 AGL*: 0 PT: 10 DEF: 5 AGL: 5 5 AGL*: 0 PT: 10 DEF: 5 AGL: 5
END: 5 5 END*: 0 AE: 5 AIM: 8 END: 5 5 END*: 0 AE: 5 AIM: 5 END: 5
DEX: 8 8 DEX*: 3 FH: 5 EVA: 5 DEX: 5 5 DEX*: 0 FH: 5 EVA: 5 DEX: 5
PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER: 5
CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR: 5
INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT: 5
WPR: 5 5 WPR*: 0 AP: 5 AST: 5 WPR: 5 5 WPR*: 0 AP: 5 AST: 5 WPR: 5
WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD: 5
FTE: 5 5 FTE*: 0 LCK: 0 <----- 0 FTE: 5 5 FTE*: 0 LCK: 0 <----- 0 FTE: 5
Status 690 Player 5
2
30 Species: H
m Background:
hb Wealth: 15
5 STR*: 0 HP: 5 ATK: 5 1
5 AGL*: 0 PT: 10 DEF: 5
5 END*: 0 AE: 5 AIM: 5
5 DEX*: 0 FH: 5 EVA: 5
5 PER*: 0 RG: 5 MAG: 5 1
5 CHR*: 0 SR: 5 ARC: 0
5 INT*: 0 ST: 5 MNT: 5
5 WPR*: 0 AP: 5 AST: 5
5
5
WSD*: 0 SCP: 5 N.A: 0
FTE*: 0 LCK: 5 <----- 0
1

Status 466 Player 10


30 Species: H
m Background:
hb Wealth: 15
8 STR*: 3 HP: 5 ATK: 8
5 AGL*: 0 PT: 10 DEF: 5
5 END*: 0 AE: 5 AIM: 5
5 DEX*: 0 FH: 5 EVA: 5
5 PER*: 0 RG: 5 MAG: 5
5 CHR*: 0 SR: 5 ARC: 0
5 INT*: 0 ST: 5 MNT: 5
5 WPR*: 0 AP: 5 AST: 5
5 WSD*: 0 SCP: 5 N.A: 0
5 FTE*: 0 LCK: 0 <----- 0

0
MELEE WEAPONS TEAM 1: 66
Name: TYP: REQ: WGT: REA: ATK: DEF: P.D.: S.D.: B.D.: DRB: PRZ: P1 P2 P3 P4
Dagger: 1H DEX 0 1 2 4 3 2 1 2
Short Sword: 1H DEX 0 1 3 3 3 3 1 3
Arming Sword: 1H STR 1 1 3 3 3 4 2 4
Long Sword: 2H STR 1 2 3 3 3 4 3 5
Great Sword: 2H STR 2 2 4 2 3 5 3 6
Hand Axe: 1H STR 1 1 2 4 2 3 3 3
Battle Axe: 1H STR 2 1 3 3 2 4 3 5
Great Axe: 2H STR 2 2 4 2 2 5 4 6
Club: 1H STR 0 1 2 4 2 1 3 3
Mace: 1H STR 1 1 3 3 3 2 4 4
Maul: 2H STR 2 2 4 2 3 3 5 6
War Pick: 1H STR 1 1 3 3 4 2 1 4
Heavy War Pick: 2H STR 2 2 4 2 5 3 2 6
SECONDARY MELEE WEAPONS
Name: TYP: REQ: WGT: REA: ATK: DEF: P.D.: S.D.: B.D.: DRB: PRZ: P1 P2 P3 P4
Dagger: 1H DEX 0 1 2 4 3 2 1 2
Short Sword: 1H DEX 0 1 3 3 3 3 1 3
Arming Sword: 1H STR 1 2 3 3 3 4 2 4
Long Sword: 2H STR 1 3 3 3 3 4 3 5
Great Sword: 2H STR 2 3 4 2 3 5 3 6
Hand Axe: 1H STR 1 1 2 4 2 3 3 3
Battle Axe: 1H STR 2 2 3 3 2 4 3 5
Great Axe: 2H STR 2 3 4 2 2 5 4 6
Club: 1H STR 0 1 2 4 2 1 3 3
Mace: 1H STR 1 2 3 3 3 2 4 4
Maul: 2H STR 2 2 4 2 3 3 5 6
War Pick: 1H STR 1 2 3 3 4 2 1 4
Heavy War Pick: 2H STR 2 3 4 2 5 3 2 6
66 TEAM 2: 1 TEAM 1: TEAM 2: THROWING WEAPONS
P5 P6 P7 P8 P9 P10 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: AP: REA: AIM:
Knife (x1): TH DEX 0 2
1 Tomahawk (x1): TH STR 1 3
Javelin (x1): TH STR 1 3
OFF-HAND WEAPONS
Parry Dagger 2ND DEX 0
Shield 2ND STR 1
AMMUNITION
1 1 3 3 Arrow (x3) AMO
RANGED WEAPONS
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: DRW: AIM:
1 1 Short Bow RNG DEX 1 3
Long Bow RNG DEX 2 4
Cross Bow* RNG DEX 3 5
ARMOR
P5 P6 P7 P8 P9 P10 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: WGT:
Light ARM STR 1
1 1 1 1 1 Medium ARM STR 2
1 1 1 Heavy ARM STR 3
Items:
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: Description:
1 1 1 1 1 Health Potion: Regenerates the characters health equal to
Magic Items:
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: ARC:
Wand MAG INT 5
Staff MAG INT 4
Charm MAG INT 3
Relic MAG INT 2
Artifact MAG INT 1
Ambrosia Regenerates the characters Aether equal to
OWING WEAPONS
DEF: P.D.: S.D.: B.D.: PRZ:
3 2 1 1
2 4 3 2
4 1 1 3
-HAND WEAPONS
2 10 3
2 10 5
AMMUNITION
1D6 1
NGED WEAPONS
P.D.: S.D.: B.D.: PRZ:
4
5
6
ARMOR
P.D.: S.D.: B.D.: DRB: PRZ:
0 2 1 3
1 3 2 4
3 4 2 5
Items:
Description: PRZ:
e characters health equal to his/her END. 5
Magic Items:
AE: PRZ:
2 5
4 5
6 5
8 5
10 5
characters Aether equal to his/her WPR. 5
Name: AP: HEX: Description:
Waiting: 1 0 If the character have nothing useful to do, he/she decide to do nothing and "pass the tu
The Character can choose to give up his/her position in the initiative order temporarily.
Holding Action 0 0 his/her called sequence the character may lose the called action if the trigger does not

Name: AP: HEX: Description:


Simple Action: 1 - Drawing/sheathing weapons, drinking a potion, giving an item to somebody close to yo
Step: 1 1 You can move 1 HEX distance in any unoccupied direction, on the same level of terrain.
Run: 1 2 You can move 2 HEX distance in any unoccupied direction, on the same level of terrain.
Stand up: 10-AGL - Once you are on the ground, you have to stand up, in order to function normally again…
Swim: 1+ARM 1 The only way to traverse trough "deep water".
Climb: 2 1 The way to move on different level terrain. You can only climb 1 higher than your curre
Jump: 3 1+STR* The character can jump trought chasms, difficult tarrain, or obsticles. Also with a jump

Name: AP: ST: Requirements: Description:


Last Effort: "+1" 1 - If the character does not have enough "time" (AP) for an action, he/sh
Advance: 1 0 - The PC can close the distance against a longer weapon pointed at him/her
Guard-Break: 1 1 - This is the same technique as the "ADVANCE", but it will succeed 100%
Disengage: 0 1 engaged The character can sacrifice 1 ST point to safely step back from an ongo

Vicious Strike: WPN 1 - Before attacking, the PC can choose to perform a stronger strike. If so
Shove: 0 1 ATK After a successful attack, the attacker can move his/her target 1 HEX, i
Brutal-Strike: 0 1 ATK After the successful attack the character can decide to sacrifice a ST fo
Chain-Attack: WPN-1 1 ATK In case of a successful attack, the PC can combine it with an other atta

Pull: 0 1 DEF After a successful defence, the defender can move his/her target 1 HEX
Evasion: 1-5 HEX 1-5 not engaged In case of AOE danger the character can react to try to avoid the DMG.
Dodge: 0 1 DEF The character can choose to add his/her AGL* to the DEF roll after the
Shield: 1 1 DEF If the character has a shield, and decide to use it against attacks, his/h
Parry Dagger: 1 1 DEF After the attack, if the defender has a parry-dagger, he/she can decide
Counter-Attack: 0 1 DEF If the attackers fails the attack, the defender can use this time to launc
DEF Stance: 1/Sequence 1 - The character can take a defensive stance, forcing his/her attackers int
defender's first attack, after the stance ends, will suffer DISADVANTAG

Grapple-Throw: Unarmed 1 One free hand The character can change an attack action to try to perform a throw techn

Over-Draw: WPN 1 - Before a ranged attack the character can choose to try to hit the targe
Sharp-Shooter: 0 1 - Before a ranged attack the character can choose to concentrate on the
Pin-Shot: WPN 1 - The character can choose to try to immobilize the enemy instead of try
Quick-Draw: WPN-1 1 - Using the information from the previous shot, the character can shoot
P{ossibility to don’t heal during fight, only stabilize fallen friends…
Something to do with critical archery…
Level difference in terrain
Quick-Draw before or after shot???
GENERAL ACTIONS:

o nothing and "pass the turn" in order to move the game forward.
tiative order temporarily. If do so, the character have to call the "trigger" what he/she waiting for and have to follow trough the action, even th
on if the trigger does not happen. The character loses the corresponding AP at the beginning of the sequnce.
MOVEMENT:

m to somebody close to you, or tossing (Half of your PER maximum distance) an item to somebody else far away from you for example…
the same level of terrain. You can combine a step with an attack, if you do so the step does not cost AP.
the same level of terrain. Unlike STEP this movement can not be combined with any other action, but can be combined with itself to cover more
function normally again…

b 1 higher than your current level.


sticles. Also with a jump it is posiible to end up on 1 higher terrain without climb.
COMBAT MANOEUVRES:

" (AP) for an action, he/she can choose to use ST instead. At least 1 AP is needed to start the action first.
weapon pointed at him/her. They have to make an ATK-DEF roll, just like during normal attacks to see if the advance works or not. If it is failed, de attacke
", but it will succeed 100% (no roll needed), with extra cost of ST.
y step back from an ongoing fight engagement. The opponent does not get a free OPPORTUNITY-STRIKE.

m a stronger strike. If so the attack gets ADVANTAGE. If the attack still fails the next defensive roll will get DISADVANTAGE.
ve his/her target 1 HEX, in the directions he/she chooses (not into already occupied spaces).
decide to sacrifice a ST for extra DMG equal to his/her DMG-Bonus (STR* or DEX* depending on the used weapon)
bine it with an other attack immediately. Maximum 2 Attacks in a row. (not counter-able...)

move his/her target 1 HEX, in the directions he/she chooses (not into already occupied spaces).
t to try to avoid the DMG. Every spent ST point grants 1 HEX movement, but also costs 1 AP to do so.
* to the DEF roll after the attack, to try to avoid the DMG.
e it against attacks, his/her shield will absorb the damage. (for the cost of the shield's durability)
dagger, he/she can decide to add his/her DEX* to the defensive roll, to try to avoid DMG.
can use this time to launch his/her own attack back. Counter-Attack is not counter-able. Does not cost AP.
rcing his/her attackers into DISADVANTAGE. If the character keeps the stance it will cost additional AP every sequence. Any action, other than d
will suffer DISADVANTAGE.

y to perform a throw technique. The successful throw (DMG=STR*+the target ARM level-higher the armor more damage caused by the lack of agility),

ose to try to hit the target harder. On a succesful hit he/she can add his/her DEX* to the DMG.
ose to concentrate on the precision of the shot. If so the attack gets ADVANTAGE.
e the enemy instead of try to cause damage with a leg shot. On succesful attack the target loses 10-END AP.
t, the character can shoot a second projectile, but now he/she don’t have to take as long time to aim, as with the first shot. Can be use for differ
rough the action, even the circumstances changed. In the end of

ou for example…

d with itself to cover more ground at once.

not. If it is failed, de attacker can not move closer and can't attack.

AGE.

. Any action, other than defending will end the stance. The

used by the lack of agility), leaves the target on the ground position.

hot. Can be use for different target.


Secondary dice roll result s for ADVENTAGE/DISADVENTAGE calculation:
P1 2 P2 6 P3 5 P4 6 P5 7
P6 3 P7 7 P8 6 P9 2 P10 5

rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
h P1 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 7 0 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 1 0
30 AGL 3 2 6 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 1 0
sizeEND 7 0 2 2 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
tf DEX 6 1 2 5 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 4 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 8 1 5 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 1 2 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 2 0 2 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 4 0 2 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
h P2 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 6 0 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 1 0 0
30 AGL 2 1 1 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 1 0 0
sizeEND 6 0 1 3 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
na DEX 5 1 1 5 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 1 0 0
PER 4 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 1 0 0
CHR 7 1 3 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 2 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 4 0 1 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 2 0 1 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 4 1 1 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
h P3 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
10 AGL 3 2 4 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 2 3 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
na DEX 5 0 2 5 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 4 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 2 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 2 2 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 2 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
h P4 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
30 AGL 3 0 0 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 0 2 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
na DEX 5 0 0 6 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 2 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
h P5 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
30 AGL 3 0 3 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 7 0 0 6 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
na DEX 5 0 0 0 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 3 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
o P6 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
30 AGL 3 0 0 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 0 4 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
bh DEX 5 0 0 5 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 4 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
o P7 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
30 AGL 3 0 4 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 0 2 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
hb DEX 5 0 0 6 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 4 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
o P8 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
30 AGL 3 0 5 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 0 1 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
hb DEX 5 0 0 6 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 5 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
o P9 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
30 AGL 3 0 4 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 0 6 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
hb DEX 5 0 0 4 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 4 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4
rac Attributes: Attributes changing by age category: Attributes by Species: AGE-RACE check table
o P10 Nem LUCK C Y A G M O E An P I H L E R O C Y A
ageSTR 8 1 ha roll STR: -1 0 0 0 0 -1 -1 -2 -2 -2 STR: 5 4 3 6 7 H 0 0 1
5 AGL 3 0 2 AGL: -1 0 0 0 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6 L 0 0 1
sizeEND 8 1 0 5 END: -1 0 0 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6 E 1 0 0
hb DEX 5 0 0 4 DEX: -1 0 0 0 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5 R 0 0 1
PER 5 MED PER: -1 -1 0 0 0 0 -1 -2 -2 -2 PER: 5 6 5 5 5 O 0 0 1
CHR 7 0 4 0 CHR: -1 0 0 0 0 0 -1 -2 -2 -2 CHR: 5 6 6 4 4
INT 3 Luck2 INT: -1 0 0 0 0 0 -1 -2 -2 -2 INT: 5 5 7 4 4
WPR 5 0 0 WPR: -1 0 0 0 1 0 -1 -2 -2 -2 WPR: 5 5 6 5 6
WSD 3 0 0 WSD: -1 -1 0 0 1 1 0 -1 -2 -2 WSD: 5 4 6 4 3
FTE 5 0 0 FTE: -1 -1 0 1 1 1 0 -1 -2 -2 FTE: 5 3 5 3 4

Options for the other attribute distribution:


p1 p2 p3 p4 p5 p6 p7 p8 p9 p10
kapceredmekapceredmekapcseredmenkaperedmekaperedmekaperedmekaperedmekaperedmekaperedmekaperedmeny
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

P1 Attributes costs level by level feeding from OPTIONS: P2 Attributes costs level by level fee
lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 sum lvl -10 -9 -8 -7 -6
str 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 str 0 0 0 0 0
agl 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 0 0 0 127 agl 0 0 0 0 0
end0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 0 0 0 0 63 end0 0 0 0 0
dex0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 0 0 0 0 63 dex0 0 0 0 0
per0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 0 0 0 127 per0 0 0 0 0
chr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 chr 0 0 0 0 0
int 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0 255 int 0 0 0 0 0
wpr0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 0 0 0 127 wpr0 0 0 0 0
wsd0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 wsd0 0 0 0 0
fte 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 0 0 0 127 fte 0 0 0 0 0
982

P6 Attributes costs level by level feeding from OPTIONS: P7 Attributes costs level by level fee
lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 sum lvl -10 -9 -8 -7 -6
str 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 str 0 0 0 0 0
agl 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0 255 agl 0 0 0 0 0
end0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 end0 0 0 0 0
dex0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 dex0 0 0 0 0
per0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 per0 0 0 0 0
chr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 chr 0 0 0 0 0
int 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 int 0 0 0 0 0
wpr0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 wpr0 0 0 0 0
wsd0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 wsd0 0 0 0 0
fte 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 fte 0 0 0 0 0
534
SHOP PRICE CALCULATIONS: P1 P2
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Ite DEX ch WGREAATKDEFp s b Ite DEX ch WGREA ATKDEFp s
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 3 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Main 0 0 0 0 0 0 0 0 Main 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2nd 0 0 0 0 0 0 0 0 2nd 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
throw 0 0 0 0 0 0 0 0 throw0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
off 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ammo arrow 0 ammo arrow
ammo throw 0 ammo throw
0 0 0 0 0 0 4 4 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
RNG 0 0 0 0 0 0 0 0 RNG 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 0 0 0 0 0 0 0 1 0 0 3 0 0 0 3 4 2 1 0 0 3 0 0 0 3 4
ARM 0 3 0 0 0 3 4 2 ARM 0 3 0 0 0 3 4
0 0 0 0 0 5 5 5 5 5

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 5 5 0 0 12 16 16 15 15
p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 AP ReacOff Deff P S B AP Reac Off Deff P S
Team1 Team2 Primary check: Primary check:
81 75 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
Spent: 15 Spent: 74 Secondary check: Secondary check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Throwing check: Throwing check:
MAGIC 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ranged check: Ranged check:
power elem shape space duration 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 1 Magic Check: Magic Check:
0 1 0 0 0 1 0 0 0 0 0
0 0 0 0 0 Empty base: Empty base:
0 0 3 0 0 2 1 5 6 0 0 1 2 1 8 5 0 0
0 0 0 0 0 Modositok fegyverenkent Modositok fegyverenkent
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 3 1 1 3 Player 1 Player 2
AP cost: 2 AP cost: 2
MAG DMG: Reach: 1 Reach: 1
check rndD6 averagesubtotal total Offensive: 5 Offensive: 8
1 5 3.5 5 3.5 5 Defensive: 6 Defensive: 5
0 5 3.5 0 0.0 3.5 Pierc. DMG: 0 Pierc. DMG: 0
0 6 3.5 0 0.0 Slash. DMG: 0 Slash. DMG: 0
0 1 3.5 0 0.0 Blunt DMG: 1 Blunt DMG: 1
0 1 3.5 0 0.0 throw AMO: 0 throw AMO: 0
Arrow AMO: 0 Arrow AMO: 0
Bonus DMG: 0 Bonus DMG: 3
STR 0 STR 3
DEX 0 DEX 0
ARM WGT: 3 ARM WGT: 3
ARM P.: 3 ARM P.: 3
ARM S.: 4 ARM S.: 4
ARM B.: 2 ARM B.: 2
Extra AE: 0 Extra AE: 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 -1 0 0 0 0 0 0 0 0 1 4 0 0 -1 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 -1 0 0 0 0 0 0 0 0 1 4 0 0 -1 0 0 0 0 0 0 0 0 0 0
5 0 -1 0 0 0 0 0 0 0 0 1 4 0 0 -1 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
5 -1 0 0 0 0 0 0 0 0 0 1 4 0 -1 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
GE-RACE check table ATTRIBUTE MODOSITOK
G M O E An P I H C Y A G M O E An P I biszfaj L C Y A G M O E An P I biszfaj
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0

eredmeny

utes costs level by level feeding from OPTIONS: P3 Attributes costs level by level feeding from OPTIONS:
-5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 sum lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2
0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0 255 str 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 32 0 0 0 0 63 agl 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 32 64 ######0 511 end0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 dex0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 0 0 0 0 0 0 0 7 per0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0 255 chr 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 int 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 3 wpr0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 wsd0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 32 0 0 0 0 63 fte 0 0 0 0 0 0 0 0 0 0 0 1 2
1190

utes costs level by level feeding from OPTIONS: P8 Attributes costs level by level feeding from OPTIONS:
-5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 sum lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 str 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 agl 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 end0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0 255 dex0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 per0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 chr 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 int 0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 wpr0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 wsd0 0 0 0 0 0 0 0 0 0 0 1 2
0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31 fte 0 0 0 0 0 0 0 0 0 0 0 1 2
534
P3 P4 P5
b Ite DEX ch WGREAATKDEFp s b Ite DEX ch WGREAATKDEFp s b Ite DEX ch WGREAATKDEFp s
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Main 0 0 0 0 0 0 0 0 Main 0 0 0 0 0 0 0 0 Main 0 0 0 0 0 0 0

0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 2nd 0 0 0 0 0 0 0 0 2nd 0 0 0 0 0 0 0 0 2nd 0 0 0 0 0 0 0

0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 throw0 0 0 0 0 0 0 0 throw0 0 0 0 0 0 0 0 throw0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 ammo arrow 0 ammo arrow 0 ammo arrow
0 ammo throw 0 ammo throw 0 ammo throw
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 RNG 0 0 0 0 0 0 0 0 RNG 0 0 0 0 0 0 0 0 RNG 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 1 0 0 3 0 0 0 3 4 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 ARM 0 3 0 0 0 3 4 2 ARM 0 0 0 0 0 0 0 0 ARM 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0

B AP ReacOff Deff P S B AP ReacOff Deff P S B AP ReacOff Deff P S


Primary check: Primary check: Primary check:
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Secondary check: Secondary check: Secondary check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Throwing check: Throwing check: Throwing check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ranged check: Ranged check: Ranged check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Magic Check: Magic Check: Magic Check:
0 0 0 0 0 0 0 0 0
Empty base: Empty base: Empty base:
1 2 1 5 8 0 0 1 3 1 5 5 0 0 1 3 1 5 5 0 0
k fegyverenkent Modositok fegyverenkent Modositok fegyverenkent Modositok fegyverenkent
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Player 3 Player 4 Player 5
AP cost: 2 AP cost: 3 AP cost: 3
Reach: 1 Reach: 1 Reach: 1
Offensive: 5 Offensive: 5 Offensive: 5
Defensive: 8 Defensive: 5 Defensive: 5
Pierc. DMG: 0 Pierc. DMG: 0 Pierc. DMG: 0
Slash. DMG: 0 Slash. DMG: 0 Slash. DMG: 0
Blunt DMG: 1 Blunt DMG: 1 Blunt DMG: 1
throw AMO: 0 throw AMO: 0 throw AMO: 0
Arrow AMO: 0 Arrow AMO: 0 Arrow AMO: 0
Bonus DMG: 0 Bonus DMG: 0 Bonus DMG: 0
STR 0 STR 0 STR 0
DEX 0 DEX 0 DEX 0
ARM WGT: 3 ARM WGT: 0 ARM WGT: 0
ARM P.: 3 ARM P.: 0 ARM P.: 0
ARM S.: 4 ARM S.: 0 ARM S.: 0
ARM B.: 2 ARM B.: 0 ARM B.: 0
Extra AE: 0 Extra AE: 0 Extra AE: 0
E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

E C Y A G M O E An P I biszfaj R C Y A G M O E An P I biszfaj O C Y A G M O
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

ing from OPTIONS: P4 Attributes costs level by level feeding from OPTIONS:
3 4 5 6 7 8 9 10 sum lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
4 8 16 0 0 0 0 0 31 str 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 32 64 0 0 0 127 agl 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 32 0 0 0 0 63 end0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 32 64 ###0 0 255 dex0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 32 64 ###0 0 255 per0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 chr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 int 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 wpr0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 wsd0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 32 64 0 0 0 127 fte 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
982

ing from OPTIONS: P9 Attributes costs level by level feeding from OPTIONS:
3 4 5 6 7 8 9 10 sum lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
4 8 16 0 0 0 0 0 31 str 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0
4 8 16 0 0 0 0 0 31 agl 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 end0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 32 64 ###0 0 255 dex0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 per0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 chr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 int 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 wpr0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 wsd0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
4 8 16 0 0 0 0 0 31 fte 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0
534
P6 P7 P8
b Ite DEX ch WGREAATKDEFp s b Ite DEX ch WGREAATKDEFp s b Ite DEX ch WGREAATKDEFp s
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 1 1 1 0 1 3 3 3 3 1 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Main 1 0 1 3 3 3 3 1 Main 0 0 0 0 0 0 0 0 Main 0 0 0 0 0 0 0

0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 2nd 0 0 0 0 0 0 0 0 2nd 0 0 0 0 0 0 0 0 2nd 0 0 0 0 0 0 0

0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 throw0 0 0 0 0 0 0 0 throw0 0 0 0 0 0 0 0 throw0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0
0 ammo arrow 0 ammo arrow 9 ammo arrow
0 ammo throw 0 ammo throw 0 ammo throw
0 0 1 0 0 0 0 0 0 0 0 1 1 1 1 0 3 0 0 0 0 1 1 1 1 0 3 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 RNG 0 0 0 0 0 0 0 0 RNG 1 1 0 3 0 0 0 0 RNG 1 1 0 3 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 0 0 2 0 0 0 1 3 2 1 0 0 2 0 0 0 1 3 2 1 0 0 2 0 0 0 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 ARM 0 2 0 0 0 1 3 2 ARM 0 2 0 0 0 1 3 2 ARM 0 2 0 0 0 1 3

0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0

B AP ReacOff Deff P S B AP ReacOff Deff P S B AP ReacOff Deff P S


Primary check: Primary check: Primary check:
0 1 1 0 1 3 3 3 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Secondary check: Secondary check: Secondary check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Throwing check: Throwing check: Throwing check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ranged check: Ranged check: Ranged check:
0 0 0 0 0 0 0 0 0 0 1 1 1 0 3 0 0 0 0 1 1 1 0 3 0 0 0
Magic Check: Magic Check: Magic Check:
0 0 0 0 0 0 0 0 0
Empty base: Empty base: Empty base:
1 2 1 5 5 0 0 1 3 1 5 8 0 0 1 3 1 5 8 0 0
ok fegyverenkent Modositok fegyverenkent Modositok fegyverenkent Modositok fegyverenkent
0 1 0 1 3 3 3 3 1 1 1 0 3 0 0 0 0 1 1 0 3 0 0 0
Player 6 Player 7 Player 8
AP cost: 2 AP cost: 4 AP cost: 4
Reach: 1 Reach: 1 Reach: 1
Offensive: 8 Offensive: 8 Offensive: 8
Defensive: 8 Defensive: 8 Defensive: 8
Pierc. DMG: 3 Pierc. DMG: 0 Pierc. DMG: 0
Slash. DMG: 3 Slash. DMG: 0 Slash. DMG: 0
Blunt DMG: 1 Blunt DMG: 1 Blunt DMG: 1
throw AMO: 0 throw AMO: 0 throw AMO: 0
Arrow AMO: 0 Arrow AMO: 9 Arrow AMO: 9
Bonus DMG: 0 Bonus DMG: 0 Bonus DMG: 3
STR 0 STR 0 STR 0
DEX 0 DEX 0 DEX 3
ARM WGT: 2 ARM WGT: 2 ARM WGT: 2
ARM P.: 1 ARM P.: 1 ARM P.: 1
ARM S.: 3 ARM S.: 3 ARM S.: 3
ARM B.: 2 ARM B.: 2 ARM B.: 2
Extra AE: 0 Extra AE: 0 Extra AE: 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0
SIZE
E An P I bisz faj T U N O H F W A S B SUM t u n o
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 str 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -2 0 0 0 0 0 0 0 0 1 0 -2 agl 2 1 0 -1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 2 end -2 -1 0 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 dex 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 per 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 2 chr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 int 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 wpr 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 -2 -2 wsd 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 fte 0 0 0 0

P5 Attributes costs level by level feeding from OPTIONS:


sum lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 sum
31 str 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 agl 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 end 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 dex 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 per 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 chr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 int 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 wpr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 wsd 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 fte 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
310 310

P10 Attributes costs level by level feeding from OPTIONS:


sum lvl -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 sum
255 str 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 32 64 ###0 0 255
31 agl 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 end 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 dex 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 per 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 chr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 int 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 wpr 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 wsd 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
31 fte 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 16 0 0 0 0 0 31
534 534
P9 P10
b Ite DEX chec WGREAATKDEFp s b Ite DEX ch WGREAATKDEFp s b
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 0 0 2 2 4 2 2 5 4 1 0 0 2 2 4 2 2 5 4
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Main 0 2 2 4 2 2 5 4 Main 0 2 2 4 2 2 5 4

0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 2nd 0 0 0 0 0 0 0 0 2nd 0 0 0 0 0 0 0 0

0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 throw 0 0 0 0 0 0 0 0 throw0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 ammo arrow 0 ammo arrow 0
0 ammo throw 0 ammo throw 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 RNG 0 0 0 0 0 0 0 0 RNG 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 1 0 0 2 0 0 0 1 3 2 1 0 0 2 0 0 0 1 3 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 ARM 0 2 0 0 0 1 3 2 ARM 0 2 0 0 0 1 3 2

0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0

B AP ReacOff Deff P S B AP ReacOff Deff P S B


Primary check: Primary check:
0 1 0 2 2 4 2 2 5 4 1 0 2 2 4 2 2 5 4
Secondary check: Secondary check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Throwing check: Throwing check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ranged check: Ranged check:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Magic Check: Magic Check:
0 0 0 0 0 0
Empty base: Empty base:
1 3 1 8 5 0 0 1 3 1 8 5 0 0 1
ok fegyverenkent Modositok fegyverenkent Modositok fegyverenkent
0 0 2 2 4 2 2 5 4 0 2 2 4 2 2 5 4
Player 9 Player 10
AP cost: 5 AP cost: 5
Reach: 2 Reach: 2
Offensive: 12 Offensive: 12
Defensive: 7 Defensive: 7
Pierc. DMG: 2 Pierc. DMG: 2
Slash. DMG: 5 Slash. DMG: 5
Blunt DMG: 4 Blunt DMG: 4
throw AMO: 0 throw AMO: 0
Arrow AMO: 0 Arrow AMO: 0
Bonus DMG: 3 Bonus DMG: 3
STR 3 STR 3
DEX 0 DEX 0
ARM WGT: 2 ARM WGT: 2
ARM P.: 1 ARM P.: 1
ARM S.: 3 ARM S.: 3
ARM B.: 2 ARM B.: 2
Extra AE: 0 Extra AE: 0
h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0

h f w a s b
0 -2 -1 0 1 2
-2 0 0 0 0 0
2 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 -2 -1 0 1 2
0 2 1 0 -1 -2
0 0 0 0 0 0
0 2 1 0 -1 -2
0 0 0 0 0 0
Advantage: Roll two dice take the higher.
Disadvantage: Roll two dice take the lower.
If the attacker overcomes the target's defense with the amnout of the targets poise, the attack consider
Critical Strike:
suffer STATUS effects as well. Ranged CRIT is 6, in this case you can roll again. (multiple times even)
On Ground: If you are on the ground you can't move can't fight or do any other action, until you stand up again. On
Difficult Terrain: Your movement is hindered, takes twice as long to move (cost double AP). Examples: shallow water, sw
Flanking: If one of your teammates already engaged in combat with an enemy character, if you choose to attack t

Engage: Once you start attacking somebody with melee weapons you and your target considered engaged. If yo
weapons users wish to fight with thier ranged weapon in close quarters, they can only release the shot
Taking Cover: You can choose to hide behind higher ground elevation levels or other objects like trees. It makes the ra
Out of range projectiles: Every additional HEX outside of the attackers range makes the TRG score 1 higher.
TRG (Target Score): Base is equal to the target AGL score. If the target already moved in this round then it is +5, if the target
Full Cover: If the ranged attacker does not have a clear line of sight (cover, obsticles, ally character etc...) on the tar
High Ground: The chartacter on the higher tarrain gains ADVANTAGE agains his oppenent in melee fight. In ranged fig
CRITI
Precision Strike: Caused by Piercing Criticals. Damage deals equal amout of Health Damage.
Bleeding Cut: Cuaused by Slashing Criticals. Bleeding causes to lose 1 HP in the beginnig of every round, for 10-END du
Stunning Blow: Caused by Blunt Criticals. Makes the target to lose equal number of AP as the DMG.
Burning: Caused by Fire Elemental Magic. The character suffers Magical Damage equal to the attackers INT* for 1
Freezed: Caused by Ice Elemental Magic. The character completely unable to do anything until the status ends. E
Power Surge: Caused by Arcane Magic. On magic damage roll 6, the character can roll again, just like the ranged critic

Spatial Extension of Magic


Touch: M 1 5 Cone: M 1 2 3 4 5
2 3 4 1 2 3 4 5
2 3 4 5

Beam: M 1 2 3 4 5 3 4 5 Wall:
4 5
5 5 5 5 5 5
5 4 4 4 4 5

5 4 3 3 3 4 5

5 4 3 2 2 3 4 5

Sphere: M 5 4 3 2 1 2 3 4 5

5 4 3 2 2 3 4 5

5 4 3 3 3 4 5

5 4 4 4 4 5

5 5 5 5 5
5 5 5 5 5
ets poise, the attack considered CRITICAL (ATK=DEF+POISE). Successful critical strike do not take PT point, they deal DMG directly to HP. Also they ca
n. (multiple times even)
until you stand up again. On the ground you automatically have disadvantage against melee attacks, but ranged attacks have disadvantage against yo
Examples: shallow water, swamp, etc…
ter, if you choose to attack the same target with a melee attack, you can do so with ADVANTAGE.
et considered engaged. If you move away (out of enemy reach) from engagement you enemy have a free (0 AP, 0 ST) attack of opportunity against y
ey can only release the shot in the end of thiersequence, instea of the usual straight away.
cts like trees. It makes the ranged weapon attacks less likely to hit.
higher.
und then it is +5, if the target is behind half cover it is addition +5. Out of SCP +1 after every HEX.
ly character etc...) on the target, he/she can't shoot/throw.
in melee fight. In ranged fight the shot from higher ground ignores the same hight of cover.
CRITICAL EFFECTS

f every round, for 10-END duaration.


he DMG.
al to the attackers INT* for 10-END round duration.
hing until the status ends. Every physical strike automaticly gains ADVANTAGE on a frozen target
ain, just like the ranged criticals.

Mosaic Magic
Element: Power: Shape: Space: Time:
AE: Type: AE: DMG: AE: Type: AE: Area: AE: Duration:
1
1 Ice 1 1D6 1 Touch 1 1 1 Instant
2 1 Fire 2 2D6 2 Cone 2 2 2 1 Round
1 Earth 3 3D6 3 Beam 3 3 3 1 Battle
3
2 Shock 4 4D6 3 Projectile 4 4 4 1 Hour
M 4 2 Arcane 5 5D6 4 Wall 5 5 5 1 Day
Void (Telekinetics) 5 Sphere
5

Magic Calculator
Power: Element: Shape: Space: Duration: Sum: DMG: AVE:

1 Fire Projectile 1 Instant 3 5 3.5


Projectile Power legyen lvl1 projectile csak egyre tobbszor…
G directly to HP. Also they cause the target to

have disadvantage against you.

ack of opportunity against you. If ranged

0 0

-1 -1 -1

-2
Dice side number: 10 Attributes changing by age category: Attributes by Species:
Other dice for damage: 6 C Y A G M O E An P I H L E R O
Luck Rolls base number 6 STR: -1 -1 -1 -2 -2 -2 STR: 5 4 3 6 7
Minimum LUCK 0 AGL: -1 -1 -1 -1 -2 -2 -2 AGL: 5 6 4 6 6
Character Creation Points: 1000 END: -1 -1 -1 -1 -1 -2 -2 -2 END: 5 4 4 6 6
Character Creat. Method: F DEX: -1 -1 -1 -1 -2 -2 -2 DEX: 5 7 4 7 5
Attributes dice sides: 10 PER: -1 -1 -1 -2 -2 -2 PER: 5 6 5 5 5
Attributes cost by level: CHR: -1 -1 -2 -2 -2 CHR: 5 6 6 4 4
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 INT: -1 -1 -2 -2 -2 INT: 5 5 7 4 4
0 0 0 0 0 0 0 0 0 0 WPR: -1 1 -1 -2 -2 -2 WPR: 5 5 6 5 6
0 0 WSD: -1 -1 1 1 -1 -2 -2 WSD: 5 4 6 4 3
1 2 3 4 5 6 7 8 9 10 FTE: -1 -1 1 1 1 -1 -2 -2 FTE: 5 3 5 3 4
1 2 4 8 16 32 64 128 256 512 sum: 50 50 50 50 50
Beginner Wealth: 15
Bargaining Extra Coins: 2
Action Point Coefficient: 8
Min. AP cost of base attack: 2
Armor Protection Level by type:
Light against Piercing DMG: 0
Light against Slashing DMG: 2
Light against Bludgeoning DMG: 1
Medium against Piercing DMG: 1
Medium against Slashing DMG: 3
Medium against Bludgeon. DMG: 2
Heavy against Piercing DMG: 3
Heavy against Slashing DMG: 4
Heavy against Bludgeoning DMG: 2
Ranged Weapon Damage 6
Magic Damage 6

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