GRAMMER

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CONFLICTS TYPE

1- MAN VS MAN - ONE CHARACTER FIGHTING AGAINST ANOTHER


CHARTER .
A child arguing with another child
An epic battle between characters

2- MAN VS SELF - A CHARACTER MUST OVERCOME AN INNER


STRUGGLE .

A character debating whether they should tell the truth or try to hide it.
A character facing their fears.

3- MAN VS NATURE - A CHARACTER MUST OVER COME A FORCE OF


NATURE OR ANIMAL.

-A character attempting to survive a great storm, tornado, earthquake, etc.


-A character attempting to escape an angry bear.
-A character lost in the wilderness, a desert, ocean, etc.

4- MAN VS SOCIETY - A CHARACTER THINKS DIFFERENTLY THAN


THOSE AROUND THEM WEATHER LAWS , CULTURE .

Characters revolt against unfair rules or government


Characters stand up for what they believe in, even if it means they stand alone.
Characters have a different view of the world or certain topics.

5- MAN VS TECHNOLOGY - A CHARACTER MUST OVERCOME


TECHNOLOGY OR MACHINES .

Characters learning to operate/navigate new technology

6- MAN VS SUPER NATURAL - FIGHTING AN UNNATURAL BEING .

fighting an unnatural being, one that defies the laws of nature, or one that cannot
be scientifically explained.
CHARACTERS TYPES -

PROTAGONIST -
THE MAIN CHARACTER THEY COULD BE GOOD OR
BAD .

ANTAGONIST -
THE CHARACTER WHO CAUSES PROBLEMS FOR THE
PROTAGONIST , A BAD CHARACTER .

DYNAMIC -
CHANGES THOUGHT THE STORY ( undergoes change )

STATICS -
DO NOT CHANGE AT ALL SAME AS THEY WERE IN THE
BEGINNING AND I KNOW ALOT ABOUT THEIR TRAITS

ROUND -
CHARACTERS WITH MULTIPLES TRAITS (NO CHANGE)

FLAT -
(NO CHANGE ) WE DONT KNOW ALOT ABOUT THERE
TRAITS
CHARACTERIZATION

Direct -

the writer makes direct statements about a


character's personality and tells what the
character is like.

Indirect -
the writer reveals information about a character
and his/her personality through that character's
thoughts, words, and actions, along with how
other characters respond to that character,
including what they think and say about him/her.

S- speech
T- thought
E- effects on people
A- actions
L- looks

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