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BOOST 1 Mutation
BOOST 1 Mutation
Cover Art
“Mutant Horror” by Luigi Castellani
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All other original material in this work is copyright 2020 by Graham Gass and published under the Community
Content Agreement for Genesys Foundry.
Super Mutant
A Super Mutant is a person that has undergone an
extreme and particular form of mutation, changing
their genetic make-up. While they usually appear like
a normal person, they have the ability to mutate
Talents
different parts of their body. This includes
instantaneously growing gills, wings, claws, scales or Mutant
even manipulating their body chemistry. But these Tier: 1
mutations are limited, only able to manifest one at a Activation: Passive
time. And they take a toll on the Super Mutant, Ranked: No
sapping them of strength with each mutation. Your character has acquired a mutation. Choose one
characteristic to be your character’s Positive
Species Abilities Mutation. Any skill checks involving your character’s
3 1 1 1 1 1 Positive Mutation characteristic add jj. Choose
brawn agility intellect cunning Willpower Presence
another characteristic to be your character’s Negative
Mutation. Any skill checks involving your character’s
• Wound Threshold: 11+Brawn Negative Mutation characteristic add jj. These j
• Strain Threshold: 9+Willpower cannot be removed from the pool by any other
abilities or talents. You must narratively describe your
• Starting Experience: 170 XP
mutation.
• Special Abilities: Super Mutants begin with one
rank in Resilience or Athletics. You still can’t Author: J. Scott "DrainSmith" Zumwalt
train either skill above rank 2 during character
creation. Mutant (Improved)
• Super Mutations: A Super Mutant may spend a Tier: 2
maneuver to choose one of the following Activation: Passive
mutations. This character gains the benefit of Ranked: No
that mutation until they take a maneuver to
Your character must have purchased the Mutant talent
choose a different mutation or until they exceed
to benefit from this talent. Skill checks involving your
their Strain threshold. Each time this character
Positive Mutation add t to the results. Skill checks
uses this maneuver, they reduce their strain
involving your Negative Mutation add hh to the
threshold by 1 until the end of the current
results.
encounter (Or until the end of the next
encounter if they use this maneuver outside of Author: J. Scott "DrainSmith" Zumwalt
structured gameplay).
• Wings: Your Super Mutant character can fly. Rapid Adaptation
See page 100 of the GENESYS Core Rulebook Tier: 3
for details on flying. Activation: Active (Incidental, Out of Turn)
• Amphibious: Your Super Mutant character Ranked: Yes
can breathe underwater and move through When you purchase this talent for your character,
water without penalty. select one other ranked talent your character has
• Scaly Hide: Increase your Super Mutant purchased, which has a starting Tier no greater than
character’s soak by +1. your ranks in Rapid Adaptation. Your character
• Natural Weapons: Your Super Mutant counts their ranks in the selected talent as if they were
character's unarmed attacks have their damage one higher. Once per encounter, your character may
increased by +2 and have a Critical rating of 3. suffer 2 strain in order to change which talent this
• Pheromones: The Super Mutant adds j to all applies to.
Social checks they make against characters Author: Flame112
Table 2: Weapons
Type Skill Dam Crit Range Encum Price Rarity Special
Mutagen Gun Ranged (Heavy) 4 4 Medium 5 2000 8 Stun Damage, Breach 1, Mutagen 3, Prepare 1