Professional Documents
Culture Documents
BOOST 5 Weird West
BOOST 5 Weird West
Weapons 1 Flame112
Talents 2 CONTRIBUTORS
Archetypes 3 Anubis
Adventures 4 Craftidore#3581
Skarpie
This product was created under license. Genesys and its logo, and Genesys Foundry and its logo, are trademarks of
Fantasy Flight Games in the U.S.A. and other countries. All Fantasy Flight Games characters and character names, and
the distinctive likenesses thereof, are trademarks of Fantasy Flight Games. www.FantasyFlightGames.com.
This work contains material that is copyright Fantasy Flight Games and/or other authors. Such material is used with
permission under the Community Content Agreement for Genesys Foundry.
All other original material in this work is copyright 2021 by its respective author and published under the Community
Content Agreement for Genesys Foundry.
TALENTS
When you are the target of an attack, if you have not acted
this encounter, you may suffer 3 strain. If you do so, you
may take an out-of-turn action before the attack is
resolved. You also lose your action on your next turn.
CINEMATIC AMMO COUNT
This talent requires the Always Shoot First Talent.
Tier: 1
Activation: Passive Craftidore#3581
Ranked: No
Weapons which run out of ammo on a number of threats GUNSLINGER (IMPROVED)
require one additional threat to run out of ammo when you Tier: 4
are using them. That weapon still runs out of ammo on a Activation: Passive
d. Ranked: No
Craftidore#3581 When the character gains this talent, they may choose a
pistol or rifle costing less than or equal to 1000 (this
ALWAYS SHOOT FIRST replaces the pistol referenced in the Gunslinger talent).
Tier: 2 They have this at all times, no matter the circumstances.
Activation: (Out of Turn) Maneuver
This talent requires the Gunslinger Talent.
Ranked: No
When you are the target of an attack, if you have not acted Craftidore#3581
this encounter, you may suffer 2 strain. If you do so, you
GUNSLINGER (SUPREME)
may take an out-of-turn maneuver before the attack is Tier: 5
resolved. You also lose your free maneuver on your next Activation: Passive
turn. Ranked: No
When the character gains this talent, they may choose any
If you do not have a free maneuver (either because of the
weapon costing less than or equal to 2000 (this replaces the
71-75 Hamstrung crit or other circumstances) you may not
pistol or rifle referenced in the Gunslinger (Improved)
use this talent.
talent). They have this at all times, no matter the
Craftidore#3581 circumstances.
This talent requires the Gunslinger (Improved) Talent.
Craftidore#3581
to dig or mine without tools. SOAK VALUE WOUND THRESHOLD M/R DEFENSE
• Digger Intuition: Diggers remove up to j j from 3 14 0 0
checks to distinguish gold from fool’s gold (or other gold Skills: Athletics 1, Coordination 2, Perception 2, Survival
substitutes). 2, Primal 2, Ranged (Light) 2, Charm 1, Deception 2.
Craftidore#3581 and Anubis Talents: None.
Abilities: Once per encounter before making a combat
check with a pistol (your GM has the final say on whether
a weapon is a pistol or not), your character may use this
talent to add the Auto-fire quality to the pistol when
resolving the check. If your character does, the weapon
runs out of ammo exactly as with an Out of Ammo result
(see page 104 of the Genesys Core Rulebook).
Equipment: Six shooter (Ranged (Light); Damage 7;
Critical 4; Range [Medium]; Pierce 1), Extra Reload,
Occult Symbol.
Craftidore#3581
ADVENTURES
GAHOST C ARRIAGE
MINI-ADVENTURE ENCOUNTER if needed. The GM should consider what they feel
appropriate for their respective group. If needed, the sheriff
Chris Markham can accompany the PCs (if they need extra muscle, etc.).
SUMMARY Use the statistics for a Field Leader, in the Expanded
Travel between cities has always contained an element of Players Guide, pg. 92 (replacing Drive with Ride for
danger. In recent months however, carriage travel between skills) for the sheriff.
two major settlements has often led to a grisly discovery.
While the carriages are found intact, the bodies of the SHERIFF DYSON (RIVAL)
horses and passengers are desiccated and the hair of all
Sheriff Dyson is an older man in his forties with bushy
(including the horses) is stark white!
white hair and a matching mustache. His skin is leathery
The local sheriff is at a loss to explain the attacks, and no and tanned, showing his years in the saddle. His clothes are
witnesses have come forward to reveal the cause of the worn and often dusty, though his badge is polished to a
mysterious killings. Travel by horseback or train seems high sheen. He is well-respected in the town and known as
unaffected by the attacks. Outside help is needed (where a capable agent for law and order. However, he’s out of his
the PCs come in). depth in these recent occurrences and knows he needs
GM NOTE: The PCs should have some means of help. He speaks with a strong, low voice that imparts
dealing with supernatural creatures, either magic or they wisdom.
should discover some additional information, such as
needing silver weapons or some other means, to combat INVESTIGATION
spiritual foes. Most of the townsfolk don’t leave, so they have little
information to give the group. The GM is encouraged to
DEPUTIZATION come up with their own merchants or other town
The local sheriff has offered to deputize the group to personalities, but only three people in town have pertinent
investigate the attacks. The town merchants have gotten information on the attacks. The group should encounter
together to collect a fund for a reward for the sheriff to offer them sooner or later in their investigation.
2 2 -1 DEFENSE ARMOR
“No daughter of mine is going to be some SILHOUETTE MAX SPEED HANDLING
0 0
HT THRESHOLD SS THRESHOLD
farmer’s wife!”
4 4
He is a bit terse and sore when speaking any further Control Skill: Riding.
about his daughter, but is otherwise cooperative. He Complement: 1 driver.
furnished the majority of the reward money and has no Passenger Capacity: 5.
problem mentioning this to the group if they seem
Consumables: None.
combative or treat him like a suspect. What he knows:
Encumbrance Capacity: 8.
“The last coach that was attacked, I had Price/Rarity: 1,100 currency/3.
Weapons: None.
sent two of my best men to ride along with
The first half of the journey is uneventful. Once the
it. They vanished just like my daughter’s
“road” (really just a worn trail) gets fairly close to the train
coach did before, though we did find the tracks, the weather turns dark, and a slight storm kicks up.
coach and others in the same condition as Eventually, the group sees a ghostly white, translucent
the other attacks. It’s those savages, I just coach that is quickly gaining on them and driven by a
know it! Avenge my daughter! I want their ghostly woman with her features twisted into an angry
snarl!
scalps!”
If the PCs don’t suggest it, at some point, he’ll offer the
use of one of his coaches should the group decide to bait