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FEATURE ARTICLE

Automotive audio
Optimization, testing, evaluation
Francis Rumsey
Consultant Technical Writer

Virtual or simulated environments are becoming an important tool in the


tuning and evaluation of car audio systems. The main challenge seems to be
generating convincing evidence that the results from such simulations are
sufficiently similar to those from real cars to be usable as an alternative. There
is evidence that engine harmonic cancellation can coexist with entertainment
audio “under one roof,” provided that care is taken over the evaluation criteria.
Finally, loudspeaker control systems can be combined with microphone
systems in cars to create a fully self-contained test system.

D uring the recent AES conference on


automotive audio, about which a gen-
eral report is presented on page 808 in this
widely in industrial applications. They point
out that this can be combined to good effect
with sophisticated computer
enclosure, or the displacement of a door
panel excited by a loudspeaker mounted

issue, a number of papers were presented modeling techniques that pre- (a)
on optimization, testing, and evaluation dict the behavior of things like
of car audio systems. A number of them plastic manufacturing and audio
described the use of binaural simulation systems.
or some sort of “virtual” experience. In In their paper the authors
this article those papers are summarized in describe initial simulations used
more detail, looking at how new technology to optimize loudspeakers and
and simulations work, and how they might their housing in a car system,
help to make such processes more efficient. as well as advanced acoustic
simulations employed in equal-
VIRTUAL REALITY ization and auralization of the (b)
OPTIMIZATION system. For example, as can be
It’s hard to escape the suggestion, in many seen in Fig. 1, it was possible to
walks of audio research, that virtual real- simulate the acoustic pressure
ity is the way forward for everything, but inside a complicated subwoofer
how can it help in the optimization of car
audio systems? François Malbos and his Fig. 1. (a) Simulation of an
colleagues from Harman, in their paper automotive subwoofer enclosure
showing acoustic pressure when
“Virtual Reality Experience for the Optimi- driven by the loudspeaker. (b)
zation of a Car Audio System,” explain that Simulated displacement of a
aside from the “playground” of gaming and door panel when excited by a
door-mounted loudspeaker at a
entertainment virtual, mixed or augmented resonant frequency. (Figs. 1–4
reality technology is being adopted quite courtesy Malbos et al.)

814 J. Audio Eng. Soc., Vol. 67, No. 10, 2019 October
FEATURE ARTICLE

in it, at a particular Comparisons between measured and simu-


resonant frequency. lated results suggested that the simulations
It’s also explained were reasonably effective at capturing the
that simulation tech- main physical properties of the sound field.
niques can be used When it comes to the role of virtual real-
to predict the sound ity, it’s explained that design decisions for
pressure at micro- the audio system of a new car have to be
phone arrays located made long before a real vehicle prototype is
at different points in available. Even when prototypes are avail-
the car interior, in able, the time that audio engineers can get
order that equaliza- in them is very limited, so “virtual” data
tion of the listening can be very helpful. Apparently Harman
Fig. 2. Finite element mesh of a driver’s head and torso used for positions can be done had developed a complete system approach
binaural simulation.
to virtual tuning and auralization back in
2016, a block diagram of which is shown
in Fig. 3. Computer-aided design (CAD)
meshes describing a car interior needed
to be stitched together and to have unnec-
essary detail removed, such as knobs and
switches. (Small details greatly increase
the computing time for auralization but
probably don’t have much effect on acous-
tics, and engineers have attempted to find
the best compromise between simulation
accuracy and calculation time.) The same
meshes could then be used both for visu-
Fig. 3. Block diagram of signal flow in a virtual tuning and auralization system. alization and auralization. The VR system
also included two handheld controllers that
without needing a real car. enabled the user to do things like adjust
For binaural simulation of the the audio system, display acoustic data, and
resulting sound in the cabin, control an audio tuning tool from within
two different things were used the VR scene. Some images from the VR
depending on the part of the simulation are shown in Fig. 4.
frequency range concerned. As
shown in Fig. 2, a finite element VIRTUAL TUNING
mesh was constructed of a head In “Virtual Tuning—A Mixed Approach
and torso in the driving seat, to Based on Measured RTFs,” Hans Lahti and
deal with the low-frequency end, Adrian Bahne look at how a combination of
and a ray-tracing simulation was in-situ and virtual (simulated) approaches
employed at the high-frequency can be used to meet the time constraints
end. Postprocessing enabled of tuning work. By using a mixture of the
the incorporation of a head- two approaches, for example, the transfer
related transfer function functions of each tuning step can be ren-
(HRTF—representing the dered in the virtual model, and different
spectrum and time response tuning approaches can be tried quickly at
at each ear of the listener for various listening positions. It’s pointed out
sources in different locations). that the mixed approach extends easily to a
fully virtual process, where simulated room
transfer functions (RTFs) can replace mea-
Fig. 4. Various views of a VR
demo tool. Top view shows a surements. It’s suggested that in future this
fully-virtual tuning session, with sort of method could be extended to other
tuning tool GUI included into the analysis methods such as spectral decay
VR scene and tuning parameters
accessed via handheld controllers. characteristics or perceptual metrics.
Middle view shows a snapshot To enable the virtual rendering of the
of acoustic wave propagating reproduction chain, the authors collected
through the cabin. Bottom view
shows the SPL pattern of a front impulse responses for each loudspeaker
loudspeaker at 1 kHz. unit at multiple locations in the car cabin,

J. Audio Eng. Soc., Vol. 67, No. 10, 2019 October 815
FEATURE ARTICLE

system. (Most headphones are acknowl-


edged to give rise to some acoustic shield-
ing, and although there are some that are
supposed to be acoustically transparent,
they were not among those recommended
for use with the acoustic simulation soft-
ware used in these experiments.) For these
reasons the tests described here adopted
a semi-blind approach whereby listeners
knew which system they were evaluating
but not the parameters used to create the
test items.
The tests were carried out in an Audi
A8 vehicle, with the listener sitting in the
driver’s seat. Acoustic simulations were
implemented using a system designed for
capturing and simulating any high-quality
Fig. 5. Sound system and measurement layout, showing 4x4 grids of microphones in each
listening position. Highlighted dark blue is one specific microphone location currently being audio-monitoring environment, known as
evaluated. (Courtesy Lahti and Bahne) the Smyth Realiser A8. This lets the user
capture the binaural impulse responses in a
based on 4×4 grids of microphones at ear model at the closest points in the original listening environment using a pair of probe
height, with 100-mm spacing at each loca- 4×4 array in the driver’s position, it being microphones mounted in the listener’s ear
tion. Fig. 5 shows an example of such a found that accuracy was within about 1 canals, both with and without the head-
layout. Virtual tuning was then done using dB at low frequencies, rising to 2–3 dB at phones. Transfer functions are determined
a prediction module (which looks at both higher frequencies. Such errors are said to from the loudspeaker/room to the probes,
time and frequency domains) provided with be within a reasonable range to be usable and then from the headphones to the
the measured RTFs and a target function, for daily tuning work. probes, in one of three head rotations, for
inserting various filters in the signal chain. each listener. Positions between the three
Simultaneous equalization of multiple loud- EVALUATING BINAURAL measuring points (0° and ±30°) are interpo-
speaker channels is done using a MIMO SIMULATIONS lated on reproduction. As the Realiser only
(multiple input, multiple output) technique The term “virtual” sometimes seems to be dealt with eight channels in this case, some
that can create a so-called monobass chan- used in studies such as these to refer to of the channels of the car audio system in
nel. The monobass channel involves all something simulated, even if it does not question had to be combined to resemble
the loudspeaker bass drivers in one filter use fully implemented “virtual reality.” a 7.1 setup, which involved omitting the
design, and results in one MIMO EQ chan- In “Evaluating Binaural Simulations of a loudspeaker at the center of the rear shelf
nel with a flat frequency response that gives Premium Automotive Sound System,” Eva and four 3D surround loudspeakers. (The
rise to minimal seat-to-seat variation. The Hasenberger and her colleagues seem to Realiser system uses head tracking to enable
authors show a number of use cases, such prefer the term “simulation,” and look into realistic response to head rotation when
as how it’s possible to align the monobass the use of a system designed for binaural wearing headphones.) As the car system was
and center signals so that they have optimal simulation of typical listening rooms or liv- rather different to a typical studio moni-
summation in a particular listening loca- ing rooms, as a means of enabling realistic toring setup, some loudspeaker channels
tion. Another example concerns the use of listening tests on car audio systems. Simi- were found to have too low a level for the
allpass filters and delays in all channels to lar to a number of other studies, the aim is measurements, but a means of compensat-
get better summing of left and right audio to find out whether an in-car audio system, ing this was found.
channels at each of the front seats. including the effects of the cabin, can be For these initial tests the authors decided
In order to find out how robust the successfully simulated for headphones so to investigate only certain features of
virtual tuning system was to deviations that listening tests can be conducted with- sound reproduction considered primar-
in the measurement procedure used for out needing a physical car. As the authors ily important, namely bandwidth, local-
capturing the initial room transfer func- point out, a number of studies have already ization, and impulse fidelity. In order to
tions, a second set of measurements was been done on related themes, and it is clear present users with a visual scene on which
captured in a real car with a different that the result is influenced by other factors to mark sources for the localization test,
setup. This second setup involved a six-mi- such as the visual impression and knowl- they were presented with the image shown
crophone array in the driver’s seat, with edge about the system. A blind comparison in Fig. 6. Tests to do with bandwidth used
different spacing to before, different micro- would hopefully give unbiased results, but a MUSHRA-style audio quality rating,
phones and amplifiers, and taking a spatial that is impossible because listeners have while those concerned with impulse fidel-
average of the six signals. Measurements to wear headphones to hear the simula- ity appeared to require listeners to decide
were compared with predictions from the tion and take them off to listen to the real whether they heard one or two noise bursts

816 J. Audio Eng. Soc., Vol. 67, No. 10, 2019 October
FEATURE ARTICLE

the harmonic in question, and the size of


the cancellation zone needs to be roughly
one-tenth of the wavelength otherwise you
can end up with good cancellation at one
ear but increased noise at the other. The
cancellation zone needs to be large enough
to enable reasonable head movement for
multiple occupants, and this requires care-
ful analysis of room modes and placement
of low-frequency loudspeakers. There’s also
the question of how to produce a suffi-
ciently big canceling signal at a low enough
frequency, so a good audio system is needed
that can produce high levels at frequencies
below 40 Hz.
According to Pan, a good system needs
Fig. 6. Graphical user interface for localization test in an Audi A8 using headphone simulation. to adapt rapidly to changes in engine revs,
(Courtesy Hasenberger et al.)
and systems can generally adapt to a steady
when presented with pairs of bursts sepa- reduce the annoyance of tonal noise in the speed in about 100 ms. Adapting to rapid
rated by delays ranging from 2 to 14 ms. cabin that arises from harmonics of the changes in engine speed, it’s implied, is a
Results concentrate on statistical detail engine rotation and is apparently used in 12 matter of design decision, as one might not
and can be studied by those more inter- or more production vehicles. The question always want to cancel all the engine noise
ested. Distributions of responses for the of what aspects of it should be evaluated is in a high-performance car when it’s accel-
bandwidth test seemed quite wide, making discussed by Davis Pan in “Evaluation Cri- erating fast, say. It isn’t, therefore, always
conclusions about similarities between the teria for Engine Harmonic Cancellation,” necessary to silence the engine harmonics
two systems more difficult in this regard where 11 criteria that should be considered completely but rather to create a refined or
than for the localization test. The broad are presented. appropriate engine sound, where the sound
upshot, though, appears to be that both Pan points out that EHC is a sort of active increases smoothly as speed increases. An
simulated and real systems showed the noise cancellation that does not rely on example is shown in Fig. 7. There’s also
same reproduction performance in respect traditional acoustic means such as mufflers, the issue of minimizing audible artifacts of
of the attributes tested. This confirmed mass dampers, or engine balance shafts. canceling, particularly in periods after rapid
qualitative feedback from the participants, Instead it often uses existing aspects of a reduction of engine noise when systems
about a third of which had said they didn’t car audio system such as signal process- can continue to emit a canceling tone for a
hear any difference between the simulated ing, amplifiers, and loudspeakers. The noise short while.
and real systems. The authors suggest that can be reduced without affecting the car’s An important design factor for such
as there are many more attributes that performance, and the effort can be concen- systems is that EHC needs not to affect the
define the listening experience than these, trated on particularly annoying components entertainment audio, even though it may
further studies should look into additional of the noise. EHC is designed to change the use the same loudspeakers. This can lead
factors such as envelopment. character of engine or drive train sound to the need for a means of determining
in the cabin, but it’s unlikely to affect the whether the overall level of both the EHC
EVALUATION CRITERIA perceived level of overall background noise, and the entertainment audio is likely to
FOR ENGINE HARMONICS says Pan. (Other, more recent, broadband result in distortion, reducing the EHC as
There’s a very specific form of noise can- road-noise cancellation systems are aimed necessary in a subtle manner.
celing used in some cars, known as engine at the latter problem.)
harmonic cancellation (EHC). It aims to EHC tends to operate in the region SELF-TESTING OF A CAR
between 30 and 200 Hz, which AUDIO SYSTEM
corresponds to engine revs It’s become mandatory to check the sound
between 900 and 6000 rpm for quality of car audio systems at the end of
a four-cylinder vehicle. (The the production line, say Stefan Irrgang
order of the dominant harmonic and Wolfgang Klippel in “Self-Testing of
of engine noise differs between Car Audio Systems,” to ensure that con-
engine types, being 2nd order sistent high quality is delivered because
for a four-cylinder engine and customer expectations are rising. Testing
4th order for an eight-cylinder the components before installation is not
Fig. 7. Order-tracked noise level as a function of engine RPM engine.) Apparently the upper adequate, because a lot of the problems can
(revs per minute), showing original level (solid line), maximum
cancellation (dotted line), and tuned target for a pleasing limit of cancellation is deter- arise from how panels and loudspeakers are
engine sound (dashed line). (Courtesy Davis Pan) mined by the wavelength of mounted, so a lot of manufacturers still

J. Audio Eng. Soc., Vol. 67, No. 10, 2019 October 817
FEATURE ARTICLE

binaural rendering and head-tracking, or


it can employ the full panoply of virtual
reality elements including visual scenes,
3D audio, and haptic interfaces. The main
challenge at the moment seems to be gen-
erating convincing evidence that the results
from such simulations are sufficiently simi-
lar to those from real cars to be usable as an
alternative. If that can be proved, then the
opportunities to undertake development
and tuning work without needing a real car
are considerable. At least for a number of
important perceptual attributes of sound
reproduction that goal seems to be achiev-
Fig. 8. Components of a loudspeaker control system. (Courtesy Irrgang and Klippel) able using current technology.
When it comes to other aspects of eval-
rely on subjective tests, and they sample in question may have limited performance. uation and testing, there is evidence that
the production cars rather than testing all Qualitative information about acoustic engine harmonic cancellation can coexist
of them. The costs, complexity, and time noises and the like can be captured and with entertainment audio “under one roof,”
for such testing are high, so a new auto- evaluated even if accurate acoustic measure- provided that care is taken over the evalu-
matic approach is proposed that uses loud- ments may not be possible. It’s acknowl- ation criteria and the overall signal levels
speaker control technology as a test sys- edged, though, that some acoustic tests may presented to the audio system. Irrgang and
tem. Apparently it doesn’t need any external need well-controlled conditions in order to Klippel then have ambitious ideas about
equipment and the setup is the same as the minimize disturbing external noise. Data how loudspeaker control systems can be
end-user configuration, as long as the sys- related to these “self-tests” can be stored combined with microphone systems in cars
tem employs both loudspeaker control and and read out later for diagnostic purposes, to create a fully self-contained test system
built-in microphones. and in “connected” cars they could even be that could be used to identify problems
The concept relies on the use of adaptive transmitted directly to the manufacturer, either in production line testing, during
nonlinear control of the loudspeakers, which it’s suggested. design, or afterwards during a car’s lifetime.
is increasingly used to enable them to perform
better within their electromechanical limits. CONCLUSION Editor’s note: the papers discussed in this
Signal processing such as shown in Fig. 8 Virtual or simulated environments are article and others from the same conference
is used to equalize, protect, and linearize becoming an important tool in the tuning can be downloaded from the AES E-Library
at http://www.aes.org/e-lib/. AES
the behavior of the loudspeakers, which can and evaluation of car audio systems. This members get free access to the E-Library.
increase their usable frequency range, reduce can involve audio-only simulation using
distortion, and improve efficiency. It is also
possible to adapt to changes in the loudspeak-
er’s tolerances over time, as a result of heat,
age, climate, and other factors. AES Educational Foundation
Irrgang and Klippel explain that almost
as a by-product of using such control meth-
Grants to exceptional students for
ods in a car audio system one can collect graduate study related to audio engineering
useful diagnostic information. From simple
monitoring of voltage and current signals
Scholarships of the Foundation annually support the
it’s possible to detect a number of defects
such as connection problems, shorted coils
graduate studies of future audio experts. Since its
or cables, symptoms of aging, and changes
inception in 1984, the AESEF has made awards totaling
in the enclosure (such as blocked vents). over $700k, supporting over 300 students attending
Electrical testing on its own, though, can’t some 90 international educational institutions.
detect things like rub and buzz symptoms,
rattling and vibration of panels, or small Please consider becoming a supporter yourself, thereby
leaks in the enclosure that cause turbulent enabling outstanding graduates to grow and learn.
air sounds. By additionally using micro-
phones mounted inside the car, intended Further information can be obtained
for capturing speech or for noise-canceling from http://www.aes.org/education/foundation/
applications, a complete test system can
be created even though the microphones

818 J. Audio Eng. Soc., Vol. 67, No. 10, 2019 October

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