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TM

INSTR :TION M
TABLE OF CONTENTS
IDENTIFICATION OF PARTS. . . . . . . . . . . . . . . . . . . . . . . . .. 2
BATTERY INSERTION ...................... :........ 4
BATTERY REPLACEMENT ........................... 6
OPERATION ........................................ 7
ARM ADJUSTMENT ................................. 12
HINTS, TIPS & REMINDERS .......................... 13
~HECKLIST FOR CORRECTING DISORDERS ......... 14
.~RE & MAINTENANCE ............................. 16
HOW VERBOT RECOGNIZES YOUR VOiCE ........ -... 17
GAMES ............................................. 18

TOM~
No. 5401 (2) Frequency: 49.860MHz

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1111:1"1 IlIIrl~llun ur I

-+m-Antenna (Receiver)

Memory Light
(Indicates when
commands are
registered)

.,~
ON/OFF Switch

~emory Buttons .. I I I ..I11~~lIll!:ldj ~I~ IW


cor registering )1 .\,J r UI: III I' •

commands)

ON/OFF Switch

2
ON/OFF Indicator Light
"
Antenna Cord.
(Transmits)

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BATTERY INSERTION

You will need: 1 9-volt Alkaline Battery


2 "C" size Alkaline Batteries
4 "AP\' size Alkaline Batteries
Before loading the batteries, make sure that all switches
are turned OFF.

VOICE TRANSMITTER Insert one 9-volt Alkaline Battery as


Turn the Voice Transmitter around shown. Slide Battery Cover Door back
to the back. Slide Battery Cover into place and snap shut.
Door open and take it off.

8tt)

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BATTERY INSERTION

VERBOT INSERT BATTERIES:


Turn Verbot upside down. Slide Battery Cover Door in the 1. Place the 4 "AI\' size Alkaline Batteries into their
direction indicated and open. indicated slots.
2. Fit the 2 "C" size Alkaline
Batteries into place.

Close Battery
Cover Door
and SNAP shut.
5

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BATTERY REPLACEMENT

When to replace the Batteries:

BATTERY SYMPTOMS

VOICE One 9-volt Alkaline e The ON/OFF indicator light grows dim.
TRANSMITTER ® The Distance necessary to transmit commands
becomes shorter.

4 "AA" size Alkaline • The ON/OFF indicator light grows dim.


VERBOT • Verbol's memory light stays on and does not flash.
• Verbot continually functions improperly.
• Verbot moves of its own accord.
® Verbot does not respond to commands even after
repeated attempts.

I 2 "c" size Alkaline ® Verbot's movements become slower.

The "C n batteries control Verbot's movement. The "AJ!\' batteries control Verbot's voice recognition function.
The 9-volt battery controls transmission of voice commands.

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U~I:KAIIU~

- BEFORE PROGRAMMING VERBOT, READ ALL


OPERATING INSTRUCTIONS.
1. Verbot is programmed by pressing Memory Buttons Choose Command Words that are very short, 2 or 3
and entering commands. Under each Memory Button is syllables at the most.
a small picture of Verbot's function. (See picture below,
FIG. 1) You will need to program a separate Command THE GOLDEN RULE: COMMANDS MUST BE AT
LEAST .2 SECONDS LONG,
Word (or words) for each Memory Button.
BUT NOT LONGER THAN 1.2
SECONDS. IF YOU PROGRAM

D D o A COMMAND LONGER THAN


1.2 SECONDS, VERBOT WILL
AUTOMATICALLY ERASE IT.

~
Also, Command Words should sound very different
IlIbSTOPdIt from each other. For example, don't use "Turn Left" as
~~ one command, if you're going to use "Turn Right" as
Verbot stops
the motion
Eyes flash with
talking sound
I Hands grab
& arms lift
Arms descend
& hands let go
another. They sound too much alike to Verbot, and he
may confuse them. ("Rotate Left" and "Turn Right"
would be good chOices.)

D 0 01,-----, (Continued)

¢:I~l,l. ,~c:> ()~\I


I
Verbot moves
forward
I Moves
backward
Verbot rotates
to left
Rotates

FIG.1

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The following chart (FIG. 2) gives some suggested 2. Turn Verbot's switch to the "ON" position (FIG. 3).
Command Words: Carefully place Verbot on his back (FIG 4).

IilSTOpil
II!..~ ~ ~
STOP BOY
STAY
I HELLO THERE
SMILE
PICK UP
CARRY
PUT DOWN
PLACE
HOLD IT! HI YA! LIFT IT! DOWN BOY!

~1.1, I,~c> I/I'~O


FIG.3

GO STRAIGHT
FORWARD
I BACKWARD
REVERSE
TURN LEFT
ROTATE LEFT
I RIGHT
RIGHT TURN
3. Turn the Voice Transmitter's switch to the "ON" position
JET MOVIN', BACK-UP SWING LEFT CIRCLE RIGHT
(FIG. 5).

FIG. 2 f.!C23J\: MICROPHONE

FIG. 5

OFF/ON III
@
IIID
ill '
;9,-
1/

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4. Follow steps A, Band C to program Verbot: B. Once Verbot memorizes the word, the Memory
A. Hold the first Memory Button (the "STOP" Button) Light will stop flashing and stay on. If the Light
down (FIG. 6). The Memory Light will begin ccntinues to flash, press the Memory Button down
flashing. While the Memory Ught flashes, speak again and repeat the Command. Once the Light
into the Voice Transmitter's microphone (FIG. 7). stays on, the word is programmed. Release the
Say the Command Word (s) that you want Verbot to Memory Button to let the Light go off.
memorize (such as "STOP BOY!" or "STAY"). Keep
C. Follow steps A and B with each of the remaining
your voice loud, speak clearly, and hold the Voice
Memory Buttons.
Transmitter 3-6 inches from your mouth.
YOU WILL FIND BLANK PROGRAMMING
~ CHARTS ON THE BACK COVER OF THE
MANUAL. FILL THEM IN TO HELP YOU
REMEMBER YOUR COMMAND WORDS.

(Continued)

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5. After you've programmed all 8 Memory Buttons, stand 6. If Verbot fails to respond to your Command after several
Verbot up for a trial run. Speak into ths Microphone in tries (or if he makes the wrong movements), here are
exactly the same tone, accent and wording that you some things to try:
used to program Verbot. The maximum range from A. Press the Memory Button again and re-program the
Voice Transmitter to Verbot is approximately 12 feet. word until he gets it.
(Make sure there are no walls or obstacles between the B. Make sure you are making the Command in the
antennas.) same tone, accent and wording as you did when
programming Verbot.
C. Make sure your Commands are different enough in
sound and tone for Verbot to tell them apart.
D. Remember or write down the Command Words that
you programmed into Verbol.
E. Decrease the distance between Verbot and the Voice
":'L
~
. :" . . Transmitter.
: ••• 0 •

. "

10

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OPI: RAT ION

7. When you are finished playing with Verbot, remember


to turn BOTH Verbot AND the Voice Transmitter "OFF."
(You can not turn Verbot off by giving the Command
Word for STOP-You must turn both ON/OFF switches
to "OFF:')
REMEMBER: EVERY TIME YOU TURN VERBOT'S
SWITCH TO "OFF;' YOU ERASE THE
PROGRAMMING. Verbot is then ready to
be programmed all over again.

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If the arms slip out of alignment, Verbot may not be able to Adjust the arms as follows:
carry an object effectively (FIG. 8).
Give the Command Word to raise the arms. If the arms
come up to the position in FIG. 9, they are in proper
position. (The palms of the hands should come together

~
at this point.)

- If the arms are too high or too low as in FIG. 10, adjust
them with your hands to the correct position (FIG. 9).

CORRECT POSITION WRONG POSITION


~ • D, ~._~
FIG. 8 ~ f"\A ~ ~ TOO LOW

FIG. 9 FIG. 10

1. Do not allow Verbot to carry liquids of any kind. Verbot


may be damaged if he gets wet. Keep the Voice
Transmitter away from liquids, too.
2. Do not lift Verbot by one arm. This will throw his arms
out of position, or may even damage him.
3. Do not overload Verbot with more weight than he
can carry.
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.. Turning Verbot's switch to "OFF" erases all programmed .. Verbot's performance may be affected by interference
words. Verbot must then be re-programmed. from other sources such as cordless phones, and large
• Verbot can only memorize short commands of .2 to 1.2 motorized appliances. If this happens, move to another
seconds in length. longer commands erase his memory. location.
.. Saying "STOP" (or giving a stop Command Word) will .. Two or more Verbots can not operate in the same location
not turn Verbot off. You must turn Verbot's switch at the same time. Their radio signals will interfere with
and the Voice Transmitter's switch to "OFF" to turn off each other's performance.
the power. .. When giving a Command, you must use the same tone,
.. Do not allow Verbot to carry liquids which can spill. If accent and wording that you used to program Verbot's
Verbot or the Voice Transmitter gets wet, it will cause memory. Verbot mayor may not respond to the com-
damage. mands of someone else.

• The best place for playing with Verbot is indoors, on .. Blowing into the microphone may cause Verbot to make
a flat surface (tiled floors, hardwood floors, vinyl the wrong movements.
floors, etc.). .. Take the microphone away from your mouth after you
• Avoid high resistance surfaces such as hi-pile carpeting, finish giving your command. Talking near the microphone
that may prevent Verbot from moving smoothly. may cause Verbot to make the wrong movements.

• Avoid inclines, hills or ramps. .. If Verbot walks into an obstacle, he will begin to emit a
clicking sound. This is a safety feature that protects
• Do not play with Verbot on sandy or gravelly Verbot's inner mechanisms. This clicking sound also
Avoid playing where there is a lot of dust. alerts you that Verbot is 'stuck: Simply pick him up and
aim him in another direction; or give him another
command (like "Backward" or "Stop").

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COMPLAINT CAUSE CHECK


Verbot does not 1. The Transmitter Switch is OFF. 1. Turn the switch ON.
accept programming.
(will not memorize 2. There is Radio Frequency interference. 2. Try it in a different place or at a
the word) different time.
3. The Command is too short or too long. 3. Limit the Command to a rlJaximum
of 1.2 seconds, and longer than
.2 seconds.
4. The two antennas are touching 4. Separate the two antennas.
each other.
5. The batteries are running low. 5. Replace the batteries with new ones.
(Refer to section on Battery
Replacement) .

Verbot does not make 1. It is the wrong 1. Check your programming chart or
proper movements. re-program the Command into Verbol.
2. There is Radio interference. 2. Try it in a different place or at a
different time.
3. The word is not recorded correctly. 3. Enter the wording once again.
4. There is too much noise in the area. 4. Move to a quieter area.
5. The batteries are low. 5. Replace the batteries with new ones.
(Refer to section on Battery
Replacement).

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CHECKLIST CORRECTING DISORDERS

COMPLAINT CAUSE CHECK

Verbot does not move. 1. The switch (es) is turned OFF. 1. Turn both switches ON.
2. No words have been programmed 2. Program Verbot with the Memory
into Verbot. Buttons.
3. The transmitting distance is too far. 3. Get closer-transmitting should be
within an unobstructed 12 foot radius.
4. The batteries are running low. 4. Replace the batteries with new ones.
(Refer to section on Battery
Replacement) .

Verbot can not carry 1. The arms have slipped out of place. 1. Refer to the section on Arm
an object. Adjustment.
2. The arms are positioned too high.
3. The arms are positioned too low.
4. The object is too

If after consulting "Checklist for Correcting Disorders" a


problem still exists, CALL US. Do not return the
unless asked to do so.
TOLL FREE # 800 421-5597
CALIFORNIA RESIDENTS CALL 800 421-8496
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CARE & MAINTENANCE

TAKING CARE OF VERBOT RADIO FREQUENCY INTERFERENCE


Verbot has been made witll special components which Interference from other sources (indoors or outdoors) may
require extra special care. Always keep the following have an effect on the performance and distance it takes to
precautions in mind: effectively transmit a command to Verbot. Interference
1. Do not drop or shake Verbot or the Voice Transmitter. may be caused by a number of factors:
2. Never take Verbot or the Voice Transmitter apart. 1. Change in temperature.
3. Keep them away from dust and moisture. 2. Obstructions (walls, structures, etc.).
4. Do not leave them for lengthy periods in direct sunlight, 3. Other waves in the vicinity (cordless telephones,
or expose them to extreme temperatures. personal computers, large motorized appliances, etc.).
5. Do not hold, bend or twist the antennas. These factors do not indicate that Verbot is out of order. If
6. When Verbot and/or the Voice Transmitter get dirty, you suspect that any of these conditions is present, take
surface wash them with a damp cloth. DO NOT USE Verbot to a different location, and try again.
LIQUIDS OF ANY KIND TO CLEAN AS THIS MAY
CAUSE DAMAGE.

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When programming Verbat, your speech, in sound waves, Verbot will not operate correctly unless you pronounce the
is electronically analyzed. The sound waves are then commands exactly as they were entered into its "Memory:'
converted into digital signals. These digital signals go into
Verbot's "Memory:' Practice mastering your word pronunciation or other unique
vocal sounds so that Verbot will respond only to you.
Later, when a command is given, Verbot decides whether
or not it matches the sound waves of a command already Remember, you must re-program Verbot each time you
turn him on.
in its memory. When the sounds match, a signal is then
sent to the mechanism for the appropriate action.

STOP
SMILE
PICK UP
PUT DOWN
COMPARISON DECISION
FORWARD
BACK
LEFT
RIGHT

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GAMES

ROBOT RELAY LISTEN UP!


For 1 or more Players For 2 or more Players
You will need: Paper & Pencil You will need: Paper & Pencil
Small Toys or Objects
Timer, Clock or Watch OBJECT: To successfully imitate Command Words, and
get the fewest pOints.
OBJECT: To move the objects in the fastest time.
Have Player 1 program 8 Command Words, or sounds,
Draw large circles on two pieces of paper. Place them far into Verbot with lots of expression. Player 2 should listen
apart from each other on the floor. Place small toys or carefully.
objects in one of the circles. Have Verbot carry these
objects to the other circle. Time him. To make the game Player 2 must then imitate Player 1 exactly, to make Verbot
more interesting, set up some obstacles for Verbot to go respond. Every unsuccessful try equals 1 point.
around. Try to beat the clock, or another player. Reverse roles. Let Player 2 be the Programmer and
Player 1, the Imitator. The person who gets the fewest

~
points wins.
CHALLENGE RULE: The Imitator may challenge the
Programmer to see if he (the Programmer) can successfully
repeat the Command Word. If he can't, the Programmer
must add a point to his score. If he can, the Imitator must
take the point.

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UAMI:"

VERBOT SCRAMBLE
For 2 or more Players Prepare an obstacle course on the floor with toy blocks,
You will need: Pencil & Paper boxes and/or paper bags. Player 1 must try to maneuver
Clock or Watch Verbot through the course. He must discover which
Blocks, Boxes, or Paper Bags Command Words match the movements he needs.
OBJECT: To move Verbot through obstacle course in the Time him.
shortest amount of time. When Player 1 has finished guiding Verbot through the
Together, the players think up a list of 8 Command Words. obstacle course, write down his time. It is now Player 2's
Two players will program Verbot together in the following turn to speak into the microphone. Player 1 pushes the
way: Player 1 will read each word into the microphone, Memory Buttons. Player 2 must now discover the correct
without looking at the Memory Buttons. Player 2 will push Command Words to maneuver Verbot through the course.
the Memory Buttons. Player 2 must mix up the order of The player to get through the course in the shortest
each Button pushed, so that Player 1 does not know what amount of time is the winner.
Command Word goes with which Button.

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Here are some Programming Charts to fill in to nelp you
remember your Command Words:

m~1 ~ Ilf~ riS¥8PdaII


I!..~ ~ lf~ O@21

¢J~1).1 ,~c::> ()>>1&~11 I ¢J~l). ,~c::> ()fi,11 \'~~


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20 ©1984 Corp., 901 E. 233rd St., P.O. Box 6252, Carson, CA 90749. Printed in Japan.

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