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INSTR :TION M
TABLE OF CONTENTS
IDENTIFICATION OF PARTS. . . . . . . . . . . . . . . . . . . . . . . . .. 2
BATTERY INSERTION ...................... :........ 4
BATTERY REPLACEMENT ........................... 6
OPERATION ........................................ 7
ARM ADJUSTMENT ................................. 12
HINTS, TIPS & REMINDERS .......................... 13
~HECKLIST FOR CORRECTING DISORDERS ......... 14
.~RE & MAINTENANCE ............................. 16
HOW VERBOT RECOGNIZES YOUR VOiCE ........ -... 17
GAMES ............................................. 18
TOM~
No. 5401 (2) Frequency: 49.860MHz
-+m-Antenna (Receiver)
Memory Light
(Indicates when
commands are
registered)
.,~
ON/OFF Switch
commands)
ON/OFF Switch
2
ON/OFF Indicator Light
"
Antenna Cord.
(Transmits)
8tt)
Close Battery
Cover Door
and SNAP shut.
5
BATTERY SYMPTOMS
VOICE One 9-volt Alkaline e The ON/OFF indicator light grows dim.
TRANSMITTER ® The Distance necessary to transmit commands
becomes shorter.
The "C n batteries control Verbot's movement. The "AJ!\' batteries control Verbot's voice recognition function.
The 9-volt battery controls transmission of voice commands.
~
Also, Command Words should sound very different
IlIbSTOPdIt from each other. For example, don't use "Turn Left" as
~~ one command, if you're going to use "Turn Right" as
Verbot stops
the motion
Eyes flash with
talking sound
I Hands grab
& arms lift
Arms descend
& hands let go
another. They sound too much alike to Verbot, and he
may confuse them. ("Rotate Left" and "Turn Right"
would be good chOices.)
D 0 01,-----, (Continued)
FIG.1
The following chart (FIG. 2) gives some suggested 2. Turn Verbot's switch to the "ON" position (FIG. 3).
Command Words: Carefully place Verbot on his back (FIG 4).
IilSTOpil
II!..~ ~ ~
STOP BOY
STAY
I HELLO THERE
SMILE
PICK UP
CARRY
PUT DOWN
PLACE
HOLD IT! HI YA! LIFT IT! DOWN BOY!
GO STRAIGHT
FORWARD
I BACKWARD
REVERSE
TURN LEFT
ROTATE LEFT
I RIGHT
RIGHT TURN
3. Turn the Voice Transmitter's switch to the "ON" position
JET MOVIN', BACK-UP SWING LEFT CIRCLE RIGHT
(FIG. 5).
FIG. 5
OFF/ON III
@
IIID
ill '
;9,-
1/
4. Follow steps A, Band C to program Verbot: B. Once Verbot memorizes the word, the Memory
A. Hold the first Memory Button (the "STOP" Button) Light will stop flashing and stay on. If the Light
down (FIG. 6). The Memory Light will begin ccntinues to flash, press the Memory Button down
flashing. While the Memory Ught flashes, speak again and repeat the Command. Once the Light
into the Voice Transmitter's microphone (FIG. 7). stays on, the word is programmed. Release the
Say the Command Word (s) that you want Verbot to Memory Button to let the Light go off.
memorize (such as "STOP BOY!" or "STAY"). Keep
C. Follow steps A and B with each of the remaining
your voice loud, speak clearly, and hold the Voice
Memory Buttons.
Transmitter 3-6 inches from your mouth.
YOU WILL FIND BLANK PROGRAMMING
~ CHARTS ON THE BACK COVER OF THE
MANUAL. FILL THEM IN TO HELP YOU
REMEMBER YOUR COMMAND WORDS.
(Continued)
5. After you've programmed all 8 Memory Buttons, stand 6. If Verbot fails to respond to your Command after several
Verbot up for a trial run. Speak into ths Microphone in tries (or if he makes the wrong movements), here are
exactly the same tone, accent and wording that you some things to try:
used to program Verbot. The maximum range from A. Press the Memory Button again and re-program the
Voice Transmitter to Verbot is approximately 12 feet. word until he gets it.
(Make sure there are no walls or obstacles between the B. Make sure you are making the Command in the
antennas.) same tone, accent and wording as you did when
programming Verbot.
C. Make sure your Commands are different enough in
sound and tone for Verbot to tell them apart.
D. Remember or write down the Command Words that
you programmed into Verbol.
E. Decrease the distance between Verbot and the Voice
":'L
~
. :" . . Transmitter.
: ••• 0 •
. "
10
11
If the arms slip out of alignment, Verbot may not be able to Adjust the arms as follows:
carry an object effectively (FIG. 8).
Give the Command Word to raise the arms. If the arms
come up to the position in FIG. 9, they are in proper
position. (The palms of the hands should come together
~
at this point.)
- If the arms are too high or too low as in FIG. 10, adjust
them with your hands to the correct position (FIG. 9).
FIG. 9 FIG. 10
.. Turning Verbot's switch to "OFF" erases all programmed .. Verbot's performance may be affected by interference
words. Verbot must then be re-programmed. from other sources such as cordless phones, and large
• Verbot can only memorize short commands of .2 to 1.2 motorized appliances. If this happens, move to another
seconds in length. longer commands erase his memory. location.
.. Saying "STOP" (or giving a stop Command Word) will .. Two or more Verbots can not operate in the same location
not turn Verbot off. You must turn Verbot's switch at the same time. Their radio signals will interfere with
and the Voice Transmitter's switch to "OFF" to turn off each other's performance.
the power. .. When giving a Command, you must use the same tone,
.. Do not allow Verbot to carry liquids which can spill. If accent and wording that you used to program Verbot's
Verbot or the Voice Transmitter gets wet, it will cause memory. Verbot mayor may not respond to the com-
damage. mands of someone else.
• The best place for playing with Verbot is indoors, on .. Blowing into the microphone may cause Verbot to make
a flat surface (tiled floors, hardwood floors, vinyl the wrong movements.
floors, etc.). .. Take the microphone away from your mouth after you
• Avoid high resistance surfaces such as hi-pile carpeting, finish giving your command. Talking near the microphone
that may prevent Verbot from moving smoothly. may cause Verbot to make the wrong movements.
• Avoid inclines, hills or ramps. .. If Verbot walks into an obstacle, he will begin to emit a
clicking sound. This is a safety feature that protects
• Do not play with Verbot on sandy or gravelly Verbot's inner mechanisms. This clicking sound also
Avoid playing where there is a lot of dust. alerts you that Verbot is 'stuck: Simply pick him up and
aim him in another direction; or give him another
command (like "Backward" or "Stop").
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Verbot does not make 1. It is the wrong 1. Check your programming chart or
proper movements. re-program the Command into Verbol.
2. There is Radio interference. 2. Try it in a different place or at a
different time.
3. The word is not recorded correctly. 3. Enter the wording once again.
4. There is too much noise in the area. 4. Move to a quieter area.
5. The batteries are low. 5. Replace the batteries with new ones.
(Refer to section on Battery
Replacement).
14
Verbot does not move. 1. The switch (es) is turned OFF. 1. Turn both switches ON.
2. No words have been programmed 2. Program Verbot with the Memory
into Verbot. Buttons.
3. The transmitting distance is too far. 3. Get closer-transmitting should be
within an unobstructed 12 foot radius.
4. The batteries are running low. 4. Replace the batteries with new ones.
(Refer to section on Battery
Replacement) .
Verbot can not carry 1. The arms have slipped out of place. 1. Refer to the section on Arm
an object. Adjustment.
2. The arms are positioned too high.
3. The arms are positioned too low.
4. The object is too
16
When programming Verbat, your speech, in sound waves, Verbot will not operate correctly unless you pronounce the
is electronically analyzed. The sound waves are then commands exactly as they were entered into its "Memory:'
converted into digital signals. These digital signals go into
Verbot's "Memory:' Practice mastering your word pronunciation or other unique
vocal sounds so that Verbot will respond only to you.
Later, when a command is given, Verbot decides whether
or not it matches the sound waves of a command already Remember, you must re-program Verbot each time you
turn him on.
in its memory. When the sounds match, a signal is then
sent to the mechanism for the appropriate action.
STOP
SMILE
PICK UP
PUT DOWN
COMPARISON DECISION
FORWARD
BACK
LEFT
RIGHT
17
~
points wins.
CHALLENGE RULE: The Imitator may challenge the
Programmer to see if he (the Programmer) can successfully
repeat the Command Word. If he can't, the Programmer
must add a point to his score. If he can, the Imitator must
take the point.
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VERBOT SCRAMBLE
For 2 or more Players Prepare an obstacle course on the floor with toy blocks,
You will need: Pencil & Paper boxes and/or paper bags. Player 1 must try to maneuver
Clock or Watch Verbot through the course. He must discover which
Blocks, Boxes, or Paper Bags Command Words match the movements he needs.
OBJECT: To move Verbot through obstacle course in the Time him.
shortest amount of time. When Player 1 has finished guiding Verbot through the
Together, the players think up a list of 8 Command Words. obstacle course, write down his time. It is now Player 2's
Two players will program Verbot together in the following turn to speak into the microphone. Player 1 pushes the
way: Player 1 will read each word into the microphone, Memory Buttons. Player 2 must now discover the correct
without looking at the Memory Buttons. Player 2 will push Command Words to maneuver Verbot through the course.
the Memory Buttons. Player 2 must mix up the order of The player to get through the course in the shortest
each Button pushed, so that Player 1 does not know what amount of time is the winner.
Command Word goes with which Button.
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20 ©1984 Corp., 901 E. 233rd St., P.O. Box 6252, Carson, CA 90749. Printed in Japan.