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TR A I N I N G G U I D E
Outfitting Foundations
TM-2201
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AVEVA Marine (12 Series)
Outfitting Foundations TM-2201
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AVEVA Marine (12 Series)
Outfitting Foundations TM-2201
Revision Log
Date Revision Description of Revision Author Reviewed Approved
13/07/2009 2.1 Issued for Review SM
07/08/2009 2.2 Reviewed SM KA
11/08/2009 3.0 Approved for Training 12.0.SP4 SM KA SH
16/10/2009 3.1 Issued for Review WR
29/10/2009 3.2 Reviewed WR SM
03/11/2009 4.0 Approved for Training 12.0.SP5 WR SM SH
14/06/2010 4.1 Issued for Review AH
14/06/2010 4.2 Reviewed AH AH
13/07/2010 5.0 Approved for Training 12.0.SP6 AH AH SH
Updates
All headings containing updated or new material will be highlighted.
Suggestion / Problems
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Group Solutions Centre at gsc@aveva.com
This manual provides documentation relating to products to which the user may not have access or which
may not be licensed to you. For further information on which products are licensed to you please refer to
your licence conditions.
Disclaimer
Information of a technical nature, and particulars of the product and its use, is given by AVEVA Solutions Ltd
and its subsidiaries without warranty. AVEVA Solutions Ltd. and its subsidiaries disclaim any and all
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errors in this publication, or any incorrect use of the product, whatsoever.
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AVEVA Marine (12 Series)
Outfitting Foundations TM-2201
Copyright
Copyright and all other intellectual property rights in this manual and the associated software, and every part
of it (including source code, object code, any data contained in it, the manual and any other documentation
supplied with it) belongs to AVEVA Solutions Ltd. or its subsidiaries.
All other rights are reserved to AVEVA Solutions Ltd and its subsidiaries. The information contained in this
document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or
transmitted without the prior written permission of AVEVA Solutions Limited. Where such permission is
granted, it expressly requires that this Disclaimer and Copyright notice is prominently displayed at the
beginning of every copy that is made.
The manual and associated documentation may not be adapted, reproduced, or copied in any material or
electronic form without the prior written permission of AVEVA Solutions Ltd. The user may also not reverse
engineer, decompile, copy or adapt the associated software. Neither the whole nor part of the product
described in this publication may be incorporated into any third-party software, product, machine or system
without the prior written permission of AVEVA Solutions Limited or save as permitted by law. Any such
unauthorised action is strictly prohibited and may give rise to civil liabilities and criminal prosecution.
The AVEVA products described in this guide are to be installed and operated strictly in accordance with the
terms and conditions of the respective licence agreements, and in accordance with the relevant The user
Documentation. Unauthorised or unlicensed use of the product is strictly prohibited.
AVEVA Solutions Ltd, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom.
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4
Contents
1 Introduction ............................................................................................................................................ 11
1.1 Aim................................................................................................................................................... 11
1.2 Objectives ....................................................................................................................................... 11
1.3 Prerequisites .................................................................................................................................. 11
1.4 Course Structure ............................................................................................................................ 11
1.5 Using this guide ............................................................................................................................. 11
2 How AVEVA Marine can Help You ....................................................................................................... 13
2.1 How AVEVA Marine is Structured ................................................................................................ 14
2.1.1 Monitor ..................................................................................................................................... 14
2.1.2 Hull Design ............................................................................................................................... 15
2.1.3 Hull Drafting.............................................................................................................................. 15
2.1.4 Outfitting ................................................................................................................................... 15
2.1.5 Outfitting Draft .......................................................................................................................... 16
2.1.6 Diagrams .................................................................................................................................. 17
2.1.7 Schematic Model Manager ...................................................................................................... 17
2.1.8 Spooler ..................................................................................................................................... 17
2.1.9 Isodraft ..................................................................................................................................... 18
2.1.10 Paragon .................................................................................................................................... 18
2.1.11 Specon ..................................................................................................................................... 18
2.1.12 Propcon .................................................................................................................................... 19
2.1.13 Lexicon ..................................................................................................................................... 19
2.1.14 Admin ....................................................................................................................................... 19
2.2 AVEVA Marine Databases ............................................................................................................. 20
2.3 How AVEVA Marine Data is Stored .............................................................................................. 21
2.3.1 World (WORL) .......................................................................................................................... 21
2.3.2 Site (SITE) ................................................................................................................................ 21
2.3.3 Zone (ZONE) ............................................................................................................................ 21
2.3.4 Equipment (EQUI) .................................................................................................................... 21
2.3.5 Sub-Equipment (SUBE) ........................................................................................................... 21
2.3.6 Volume (VOLM)........................................................................................................................ 22
2.3.7 Sub-Volume (SVOLM) ............................................................................................................. 22
2.3.8 Primitives .................................................................................................................................. 22
2.3.9 Structures (STRU) .................................................................................................................... 22
2.3.10 Framework (FRMW) ................................................................................................................. 22
2.3.11 Sub-Framework (SBFR) ........................................................................................................... 22
2.3.12 Structural Components ............................................................................................................ 22
2.3.13 Pipe (PIPE)............................................................................................................................... 22
2.3.14 Branch (BRAN)......................................................................................................................... 22
2.3.15 Piping Components .................................................................................................................. 23
2.4 Navigating around the Database .................................................................................................. 23
2.4.1 Design Explorer ........................................................................................................................ 23
2.5 Ships Reference System ............................................................................................................... 25
2.5.1 Visualisation of Ships Reference System ................................................................................ 25
2.6 Displaying Coordinates ................................................................................................................. 26
2.6.1 Position wrt World .................................................................................................................... 26
3 Controlling AVEVA Marine .................................................................................................................... 27
3.1 Accessing the Design Environment............................................................................................. 27
3.2 My Data ........................................................................................................................................... 28
3.3 Window Setup ................................................................................................................................ 29
3.4 Using the Mouse ............................................................................................................................ 29
3.4.1 Clicking ..................................................................................................................................... 29
3.4.2 Dragging ................................................................................................................................... 29
3.4.3 The Left Mouse Button ............................................................................................................. 30
3.4.4 The Middle Mouse Button ........................................................................................................ 30
3.4.5 The Right Mouse Button .......................................................................................................... 30
3.5 Using Menus ................................................................................................................................... 30
3.5.1 Pull-down Menus ...................................................................................................................... 30
3.5.2 Sub-Menus ...............................................................................................................................
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3.6 Using Forms ................................................................................................................................... 31
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CHAPTER 1
1 Introduction
The AVEVA Marine basic functions are the common features within the Design modules, and this training
course will be taken by all users of the system, and will provide the grounding for further training in the other
AVEVA Marine Outfitting applications.
The design Modules, Equipment, Piping, etc. all require knowledge of the basic functions. This course is
designed to give a comprehensive introduction to the concept and Basic features of AVEVA Marine.
1.1 Aim
Over three days the participants will learn the basic functions to control the graphical view, to create and
modify equipment, collision control and reporting.
1.2 Objectives
1.3 Prerequisites
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practice their
methods, and complete the set exercises.
Certain text styles are used to indicate special situations throughout this document, here is a summary;
Menu pull downs and button click actions are indicated by bold turquoise text.
Information the user has to key-in will be in bold red text.
Annotation for trainees benefit
i Additional information
System prompts should be bold, italic and in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used as before.
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CHAPTER 2
The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully
detailed, full size model.
AVEVA Marine allows the user to see a full colour shaded representation of the model as your design
progresses, adding an unprecedented level of realism to drawing office techniques.
In the model the user can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the ship. This model becomes a single source of engineering data for all
of the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases
through which information can be distributed, these range from reports on data stored in the databases, fully
annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which
allow visualisation of the complete design model.
AVEVA
Marine
Databases
Even with the advanced features of AVEVA Marine, the main form of communication between the designer
and those who build the ships remains the drawings. Without engineering drawings the task of building a
ship would almost be impossible. To meet this requirement, AVEVA Marine can produce numerous types of
drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping
isometrics.
All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the
design information. It would be pointless to develop such a large system if it could not improve on existing
techniques. AVEVA Marine contributes to the quality of the design in the following ways.
In a conventional design environment, using 2D drawing techniques, the size of each fitting must be decided
before it can be drawn. This is a time consuming process that often leads to expensive errors, which are
only found during the erection stage of the project. With AVEVA Marine, all piping component sizes and
geometry are predefined and stored in a catalogue, which cannot be changed by the designer. This ensures
that all items are true to size and are consistent throughout the design, no matter how many users there are
on the project.
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Piping specifications and steelwork catalogues stating precisely the components to be used are compiled for
the purpose of ensuring consistent, safe and economic design. Design applications for Piping, HVAC, Cable
trays and Steelwork all use specifications to control user selection of the components.
There are many different ways of making design errors, such as incorrect fitting lengths, incompatible flange
ratings, or simple alignment errors. AVEVA Marine can check all of these using data consistency procedures
built into the system to check all or just individual parts of the design model.
Despite a wealth of skill and experience in shipbuilding design, traditional drawing office techniques are still
subject to human error. Laying out complex pipe runs, and general arrangements in confined areas using
conventional 2D methods, inevitably leads to clashes between elements, which are trying to share the same
physical space. AVEVA Marine enables the user to avoid such problems in two ways.
· By viewing the design interactively during the design process, allowing visual checks on the
model from different viewpoints resolves any potential problems as they arise.
· By using the powerful clash checking facility within AVEVA Marine, which will detect clashes
anywhere in the model, this can be done interactively or retrospectively.
Extracted information from the AVEVA Marine database, such as Arrangement Drawings, Piping Isometrics,
Reports, etc. will always be the latest available, as it is stored only in one source. Through the course of a
project, information is constantly changing and drawings need to be reissued. When this happens, drawings,
reports etc. can be updated and reissued with the minimum amount of effort.
Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each
module accesses the databases for a different purpose. The modules and their purpose are listed below.
2.1.1 Monitor
Monitor is the AVEVA Marine module which controls your entry into AVEVA Marine. Normally users enter
AVEVA Marine via the Interface. www.aveva.com
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Hull Design is an AVEVA Marine application used for the preliminary definition and arrangement of ship’s
structures. The system supports important decisions regarding the preliminary geometry definition and
arrangement of principal structural members, and provides the framework for associated design guidance.
The preliminary structural definition developed by Hull Design can be directly used by other AVEVA Marine
Production applications for detailed design and preparation of production information (Hull, Outfit, Assembly
Planning etc).
Hull Drafting is for the creation of drawings using the data in the model database. It contains extensive
general 2D drafting functions and special-purpose functions to meet the particular needs of marine
drawings.
Graphical workspace
· The graphical workspace is built up from the model or a part of the model. Drawing views of the
model can contain subviews, can overlap each other, and can have annotations, dimensions and
texts. The designer freely creates views in his drawing with defined positions and orientations in the
model.
Symbolic or 3D drawings
· The model can be displayed either with a symbolic representation of hull parts such as stiffeners,
seams, notches and drain holes, or with full three-dimensional representation. Symbolic views are
traditional for classification and hull workshop drawings, while the full representation can be used for
assembly and erection drawings. Model view generation, including hidden line removal and
generation of shaded images
Full associatively
· Drawing views remain connected to the model and can be automatically updated when model
changes are made. This maintains consistency between the model and its related drawings,
reducing time spent documenting the design and eliminating common sources of errors.
2.1.4 Outfitting
Outfitting is the main, graphically driven constructor module within AVEVA Marine. In this module the model
is built and the data stored in one or more databases. The databases contain a three-dimensional
description of all items in the model. Component selection is provided through specifications that dictate
which catalogue components can be used.
Outfitting Draft is used to create and manipulate drawings, annotation and dimensioning. The annotation can
be in the form of labels attached to design elements, or 2D annotation such as drawing notes, or drawing
frames, tables, lines etc.
Annotation attached to a design data element on the drawing will move if the 3D position of the element
changes. Dimensions are projected distances between connecting points (P-Point) in the 3D design. The
dimension itself is calculated automatically and is recalculated every time the drawing is updated. The
design database can be interrogated through the drawing database, but it cannot be changed from within
the Outfitting Draft module.
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2.1.6 Diagrams
Marine Diagrams supports the creation of Piping, HVAC and Cabling diagrams. The application is based on
the AVEVA Marine common framework GUI and diagram layouts are created using an embedded Microsoft
Office Visio drawing control. All relevant data entered through the application is stored into the schematic
database.
The functions available in the application include standard MS Visio functions, standard AVEVA Marine
functions, and specific Marine Diagrams functions.
AVEVA Schematic Model Manager is a module that can be licensed for use with the existing AVEVA Marine
installation.
It is used to import P&ID data (XML format) the content of which complies with ISO 15926 into Schematic
databases, and to view and manage this data. The P&ID data can then be used for 3D modelling through
the use of the Schematic 3D Integrator.
2.1.8 Spooler
SPOOLER is the pipework spooling module for AVEVA Marine. It allows the user to split the pipework
design into logical sections (spools) ready for fabrication. The spool data can then be output as isometric
drawings using ISODRAFT.
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2.1.9 Isodraft
2.1.10 Paragon
Paragon is used to input and modify the component catalogue stored in the project database. The
catalogues in AVEVA Marine serve a similar purpose to the manufacturers’ catalogues, which the user
would refer to when using conventional design methods. The AVEVA Marine component catalogue is used
to specify the geometry, connection information, obstruction and detailing data of Steelwork, Piping, HVAC
and Cable Tray components.
This module is used to construct the component catalogue just as Design is used to construct the design
data. The catalogue data is structured hierarchically in its own database. It should be noted that, where the
design data is specific to a particular design, catalogues and specifications may be specific to a company
but general to a number of projects in that company. i.e., the same catalogue component may also appear in
other designs taking place at the same time
2.1.11 Specon
SPECON, the AVEVA Marine Specification Constructor module, is used to create or modify the Specification
(SPEC) elements in Catalogue Databases.
These Specifications govern the choice of components from the catalogue. They must have been set up,
together with the rest of the Catalogue DB, before design work takes place. In principle, therefore, SPECON
will be one of the first modules to be used when a new AVEVA Marine project is initiated, although in
practice it is likely that a company-wide library of Catalogues and Specifications will be created
independently of any individual design project and accessed by subsequent users to ensure overall
standardisation and quality control.
SPECON enables the user to input new Specifications, to modify existing Specifications, and to output
Specifications to a terminal or to a file (to be printed or input again at a later date).
A facility is provided so that the user can make changes to a Specification without losing compatibility
between existing design data and earlier versions of that Specification. This is achieved by maintaining valid
references to obsolete components in the Specification while preventing their selection in new designs.
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2.1.12 Propcon
This module is used to construct a Properties database. The database contains data for use with design
databases as well as stress analysis packages and includes;
· Material properties
· Component data
2.1.13 Lexicon
This module enables User Definable Attributes (UDA’s), User System Definable Attribute (USDA), User
Definable Element Types (UDETS) and Status Values (STAVAL) to be assigned to AVEVA Marine elements
so that additional information may be stored in the databases and extracted into drawings and reports.
2.1.14 Admin
Large models designed using AVEVA Marine will usually be broken down into individual areas (either
physical areas or design areas), depending on the physical size, complexity and configuration of the ship.
On a large project, the System Administrator will first agree with the Project and Design Management, the
breakdown of the AVEVA Marine project into sections which are;
In much the same way as in a design office (with its section leader, draughtspersons, etc.), AVEVA Marine
has Teams, the members of which are called Users. These Teams can consist of any number of Users and
can be organised by discipline or physical work areas.
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AVEVA Marine (12 Series)
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The heart of AVEVA Marine consists of a set of hierarchical databases that store the model data. The
database system is called Dabacon and is exclusive to AVEVA.
The databases are structured specifically for design data storage and each type of database stores different
data.
Design databases, where data for the model constructed in the Design module is stored, can be of two
types;
· Update, where each user has their own database to work in.
· Multi Write, where a number of users work in the same database.
Generally multi-discipline projects are executed using discipline specific designers who will use specific
applications in AVEVA Marine to construct the model components for their specific discipline. A project,
therefore, may consist of a number of Design databases for each discipline.
When constructing the model, references are made to catalogue; property and user defined attribute data
that is held in different types of databases. As this data is common to all users of each discipline, each user
will refer to a common set of data for the project. These databases are called Reference databases.
In order that each user can see the required design components modelled by other users and refer to the
common catalogue, property and user defined attribute data, the Design and Reference databases are
grouped together into a Multiple Database (MDB).
There may be several MDB’s for a project, each defining specific groups of databases, for users with
different tasks to perform.
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AVEVA Marine (12 Series)
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Despite the huge power and potential of AVEVA Marine, the database is structured in a very simple and
logical form. The database is hierarchical, i.e. a tree like structure, as illustrated below.
When the database is first built, it is empty except for a single element named the World. Each database has
its own World element as the first element in the hierarchy.
Below the World, the second level of the hierarchy is Site. A Site may be considered as a significant
collection of area of the model, whose size is not necessarily determined by physical area, but by practical
considerations. It may, i.e. be the whole project, or one part of a large project. The user can have as many
Sites within an AVEVA Marine project as required for data organisation.
The next level below a Site is a Zone. Again, a Zone is not necessarily used to define a physical area; it is
more likely to store similar types of item for easy reference, such as a piping system in one Zone, related
equipment in another, and so on. The user can have as many Zones owned by a site as required for data
organisation.
Site and Zone elements are common to all disciplines. Below Zone level the hierarchy is discipline
dependent, i.e. the elements depend on which discipline the user is modelling.
Equipment items are built up in AVEVA Marine using elements known as primitives. Each piece of
equipment can comprise any number of primitive shapes positioned to form the item. The primitives may be
owned directly by the EQUI element or by a Sub-Equipment element.
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A SUBE is an optional element to further sub-divide an EQUI. The SUBE can own primitive elements.
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AVEVA Marine (12 Series)
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Volume items are built up in AVEVA Marine using elements known as primitives. Each piece of a volume
can comprise any number of primitive shapes positioned to form the item. The primitives may be owned
directly by the VOLM element or by a Sub-Volume element.
A SVOLM is an optional element to further sub-divide a VOLM. The SVOLM can own primitive elements.
2.3.8 Primitives
Primitives are the basic building blocks of AVEVA Marine. They are used by other disciplines to create
catalogue components. There are many types of primitives; each with its own features which when
combined with other primitives can represent complex shapes. Examples of primitives are nozzle (NOZZ),
box (BOX), cylinders (CYLI), pyramids (PYRA) etc.
STRU elements are administrative elements, i.e. they exist to own Framework elements, and allow the
structures to be separated for ease of modelling and reporting.
FRMW elements are used to store structural components in the model. A complex structure can be divided
into logical frameworks. Dividing the structure in this way allows structural modelling, and also reporting, to
be done more efficiently, i.e. by copying a complete FRMW. Structural components may also be owned by a
Sub-Framework element.
A SBFR is an optional element that can own structural components. They are used to further sub-divide
complex projects or for modelling sub-assemblies within a framework.
Structural profiles are represented in AVEVA Marine by section (SCTN) elements. Profile sizes are selected
using a section specification that references standard catalogue data for section sizes complying with
various national standards. Plate elements are represented by panel (PANE) elements and curved profiles
are modelled using a general section (GENSEC) component.
Pipes may be considered like lines on a flow sheet. They may run between several end connection points
and are usually grouped by a common specification and process.
Branch elements are sections of a pipe, which have known start and finish points. In AVEVA Marine the start
and finish points are called the Head and Tail. Heads and tails may be connected to nozzles, tees or other
Heads and tails, depending on the configuration of the pipe, or just left open ended.
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AVEVA Marine (12 Series)
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A BRAN can own a wide variety of components such as gaskets (GASK), flanges (FLAN), tees (TEE),
valves (VALV), elbows (ELBO), etc. These form the shape and geometry of the BRAN and ultimately the
pipeline itself.
Piping components are selected using Piping Specifications that reference standard catalogue data. i.e.,
each time the user wants to use a 100mm bore elbow, AVEVA Marine always accesses the data for it from
the component catalogue. The data for these remains constant no matter how many 100mm bore elbows
are used in the design.
Navigation in AVEVA Marine refers to moving around within the database hierarchy. In the Design module
AVEVA Marine provides two methods of navigating through the hierarchy, the Design Explorer, and the
Members List.
The Design Explorer provides an easy-to-use graphical method of exploring the Design databases and is
displayed when AVEVA Marine is opened.
The Current Element can be identified in the Design Explorer as the highlighted item in the Tree View or the
History List which contains a list of recently visited items.
i The Design Explorer replaces most of the functions of the Members List in AVEVA Marine Design,
although if desired to navigate to a database other than the Design database the user must use the
Members List selecting Display > Members
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AVEVA Marine (12 Series)
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The Explorer Settings allow the user to set display characteristics of the Design Explorer. Select Settings >
Explorer. The Explorer Settings form appears.
Display the Explorer Settings form by selecting Settings > Explorer from the main menu.
Auto Collapse Tree If selected, whenever the user changes CE, any expanded node
not containing the selected CE is automatically collapsed. This
applies to all active explorers. Note that this option is disabled if
Expand to CE is not selected.
Expand to CE When selected this automatically expands the tree when the CE
changes (if not already expanded).
Hide non-user System Data When selected this hides all non-user System Data to hide
information that may not be relevant to the user.
Show TUBI/ROD When selected this displays all TUBI and ROD elements in
Explorer
The History Add-in appears on the main toolbar in Design, Draft, Spooler and Isodraft. It displays the current
element (CE), regardless of the database. The user can set the CE either by typing the element name into
the combo box, selecting a previously typed in element from the drop-down list, navigating through the CE
history one element at a time using the backwards and forwards buttons or by selecting elements from the
CE history list using drop-downs on the backwards / forwards buttons. When typing into the combo box the
system attempts to auto complete the name by scanning the open databases for the first 15 matches and
displaying them in a pop-up list. The user can then either carry on typing or select an element from the list.
When docked vertically the toolbar displays only the backwards and forwards buttons; the combo box is not
displayed.
Clicking on an element in the list will navigate to the selected element. The left and right arrows next to the
history list will navigate up and down the list one element at a time.
AVEVA Marine databases may contain many thousands of elements; however, only one element can be
accessed at a time. As all elements (with the exception of the World) are owned by another element,
deleting, say, a Zone would cause everything owned by that Zone to also be deleted.
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AVEVA Marine (12 Series)
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AVEVA Marine incorporates a sophisticated ships coordinate system and the means to represent this
through visualisation using the ship reference grids form.
There are three orthogonal grids the user gets when displayed the ships
reference grid. In this view we are looking from the Aft (stern) to the
forward (bow). The axes system is labelled FR for Frame and LP for
Longitudinal Position
The purpose of defining the planes is so that the user can refer to them
when modelling either parts of the steel structure or the outfitting
objects.
To display the form for visualising the current ship reference system select Utilities > Ship Reference
Grids. The Ship Reference Grids form appears,
Display Reference Grids for, lets the user display or hide the main gridlines in the 3D graphics window
Frame Gridlines Displays a longitudinal grid in the XY axes
Lg(Horz) Gridlines Displays a horizontal grid in the XZ axes
Lg(Vert) Gridlines Displays a vertical grid in the YZ axes
Position Grid Planes and Tags Through, lets the user define the position through which the system draws
grids and tags
Frame, Lg(Horz), Lg(Vert) Defines the gridlines through which the system draws the displayed grids
and along which it draws the grid tags
Tag every Lets the user define the spacing of the tags for the relevant gridlines
For each Grid Plane the user can alter the colour by clicking in the current
colour box.
This will open the X/Y/Z Line Colour form allowing the user to select the
new colour. Indicating the new colour from the form immediately changes
the appearance of the grid in the graphical view.
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To display co-ordinate axes, click the Display Axes on CE icon from the Utilities Toolbar or select Query >
Axes. The user will see the Define Axes form, and the axes will be shown, by default, at the origin of the
current element.
Size defines the length of the axes shown. Enter a suitable length for the axes lines, depending on the scale
of the viewed item.
Changes to the displayed axes take effect immediately. The Close menu options determine
whether the axes remain displayed (Retain axes) or are dismissed (Remove axes) when the
form is dismissed. Closing the form using the window icons is equivalent to Close > Retain
axes
This is the position with respect to the world i.e. absolute co-ordinates, in AVEVA Marine each element has
a default orientation, they all lie in a particular orientation with respect to the axis system labelled X, Y and Z.
These axes relate to the World co-ordinates as follows;
Ship Coordinates are displayed at the bottom of the design framework where available if the Hull gentab file
has been set up.
i Further information on gentab file is covered in AVEVA Project Administration (Hull) (TM-2122) Guide
Coordinates are set to X, Y, Z by default but can be changed to E, N, U by selecting Settings >
Coordinates
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CHAPTER 3
To start AVEVA Marine, Select Start > All Programs > AVEVA > Marine 12.0 > Run Marine
The AVEVA Marine Login box appears the Project, Username and
MDB are chosen by using the option arrows adjacent to each entry,
whilst the Password must be entered using the keyboard. The
options are determined by the project set-up ‘triggered’ when AVEVA
Marine is initialised.
The individual user can change their password at any time by clicking the Change button, this displays a
Change Password form, the new password must be a maximum of 6 characters long. Key in the Current
Password, New Password and Confirm New Password. Then click the OK button.
If the Read Only box is ticked, then the graphical display will be opened with the MDB as
read only.
A default screen layout will be displayed comprising the general menu bar for the
application and a Design Explorer window showing all the objects from the current
project database. The user can reposition and, in some cases, resize Designs windows.
If the user selects a named file from the load form selector then the screen will be
returned to the layout at the time of saving.
Once the Design application has been started, check that the user is running in the required Design
application, i.e. this can be seen on the top of the design framework, if it does not say Equipment, then
select Design > Equipment, this will then change to the correct application.
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3.2 My Data
The My Data window is used to group data into collections. The user can then carry out operations on all the
items in a collection in one action. The My Data window is accessed by selecting Display > My Data from
the main pull down menu.
The Collections grid This lists all the collections that have been
specified as "My Data". It also lists individual or orphaned "My Data"
elements which are not part of a collection.
The Actions pane This is used to carry out actions on collections
and orphaned elements selected in the Collections grid.
The Contents grid This displays all the elements in the collection
selected in the Collections grid.
The Collections list displays the status, name and type of each collection and
orphaned element. The list may be sorted by name or by type, either by clicking
on the appropriate heading, or right-clicking on an empty area in the grid and
selecting one of the Arrange By menu options.
The Contents grid displays the status, name, type and source database of each
item in the collection currently selected in the Collections grid. The Contents
grid may be sorted by name, type or database, using the same methods as for
the Collections grid. Except for the names of collections, all data in the
Collections and Contents grids is read only.
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Status Area
The user can reposition or minimise the main window at any time by using the standard window
management facilities provided by your workstation. It is suggested that not to close them from the window
controls – select the “Dismiss” and “Close” option.
The mouse steers the graphics pointer around the screen and is also used to select or ‘pick’ items by using
the mouse buttons. The buttons perform different tasks depending on the type of window, and the position
within the window, where the pointer is positioned. The appearance of the pointer will change according to
the type of display item that is underneath it. The functions of each of the buttons are described below.
i A three button mouse is required for AVEVA Marine
There are two techniques when operating the mouse buttons, Clicking and Dragging.
3.4.1 Clicking
The pointer is positioned over a specific point on the screen and then picks whatever is displayed at that
point by quickly clicking and releasing a mouse button. This is used to identify items in graphical views, for
‘clicking’ buttons on forms, and for selecting lines in scrollable lists.
3.4.2 Dragging
Place the pointer over a specific point on the screen and then click and hold down a mouse button while
moving the pointer. To complete the operation release the button when the pointer is positioned over a
second specific point on the screen. Mainly used for manipulating the design model in graphical views, and
for moving complete windows about on the screen.
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The left mouse button is the main button for selecting items. On a graphical view, clicking the left–hand
button with the pointer over a design element results in that element becoming the current element. In a
sequence of menus, dragging with the left mouse button activates the command represented by the
highlighted menu option when the button is released. On a form, the effect depends on the type of selections
that are being made.
The principal use of the middle mouse button in the Design module is to manipulate the 3D graphical view.
Clicking the right mouse button displays a screen menu. The screen menu options depend on the current
module. In the Design module the choices relate to view manipulation.
Clicking an item on the menu bar with the left mouse button will display the pull-down menu items.
Pull down
i If no menu item is required, clicking the left mouse button in the 3D View Window will dismiss the pull-
down menu
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3.5.2 Sub-Menus
Pull down
Sub menu
3.6 Using Forms
Many of the forms can be positioned, resized and docked on the screen as required these positions will be
remembered for the next time the user enters AVEVA Marine. The forms are moved and docked using the
standard windows mouse commands.
Forms are used to display information, often about current data settings, enter data and to modify data.
Forms typically comprise an arrangement of Buttons, Text Boxes, Radio Buttons, Check Boxes and
Scrollable Lists (sometimes collectively referred to as controls).
When a form is displayed, settings can be changed, reset to initial values, accept and act on data input, or
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Radio buttons are combined in groups and only permit one selection of the group to be set ON, i.e. the radio
button with the black dot in the centre.
To set the radio button ON move the pointer over the radio button or associated text and click the left mouse
button.
Turning a radio button on will automatically turn the other radio button(s) in the group OFF.
A check box may be either ON, i.e. a checkmark (tick) is displayed in the box, or OFF, i.e. the box has no
checkmark displayed. Check boxes do not interact so any combination of check boxes on a form may be ON
or OFF. To change the status of a check box, i.e. to set it ON or OFF, move the pointer over the check box
or associated text and click the left mouse button.
Text boxes are the areas where alphanumeric data, i.e. names, dimensions, values, etc., can be entered. A
text box will generally have a label describing or qualifying the data required.
To enter data into a text box, move the pointer into the box and click the left–hand mouse button. Using the
keyboard, type in the required data, editing any existing entry as necessary. The Backspace key will clear
the box of any content. When complete, acceptance of the input is confirmed the by clicking the Return (or
Enter) key.
When first displaying a form containing text boxes, the first text box on the form will be current and a text
pointer (a vertical bar) will be displayed in the box. A text box often contains a default entry when first
displayed. Some text boxes will accept only text or only numeric data, and entries with the wrong type of
data will not be accepted.
3.6.4 Tabs
A scrollable list is displayed as a vertical list of options within a form, with vertical scroll bar on the right hand
side of the list and, if appropriate, a horizontal scroll bar along the bottom of the list. If the list contents can
be displayed within the limits of the list the scroll bar(s) will be greyed out.
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3.6.6 Buttons
Buttons are raised areas of the form with a text label, either on the button or adjacent to it, that conveys the
purpose of the button. The button may either take direct action when activated or may display a further form.
Buttons are activated by moving the pointer over the button and clicking the left mouse button.
Link labels appear as text options on forms, when the cursor is positioned over them the
text is underlined, showing the user that it is available for use. Link labels that are
unavailable will be greyed out. When an available link label is selected the colour of the
text changes to red. The functions of the link label are very similar to that of a button,
either to take direct action or display a further form.
When a Fold-up Panel is hidden it displays a circle button with two ‘down’
arrows on the right hand side of the panel header.
Clicking the button opens the panel to reveal the options contained within it.
These options may be any of the other gadgets.
Once unfolded the circle button on the panel header changes to show two
‘up’ arrows.
Clicking the button will fold-up the panel, hiding its contents.
3.6.9 Grids
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Some forms contain a menu bar across the top of the form. Form menus act in the same
way as the main menu bar, described previously, with the same options.
Most forms include at least one control button which is used either to enter the command option represented
by the current form setting, to cancel any changes made to the form since initially opened, or to close the
form.
The OK and Apply buttons enter the current form settings as command inputs, OK also closes the form
whereas Apply leaves the form displayed for further input.
The Cancel and Reset buttons cancel any changes made to the settings of the form. Cancel also closes the
form. The Dismiss button simply closes the form.
Some forms contain more specific types of control buttons, which carry out particular command options
(extensions of the Apply concept); i.e. the Go to, Add and Remove buttons.
Where a form does not contain a Dismiss button a Control form menu item is usually provided. This pull-
down menu will contain a close option which dismisses the form.
Where neither a Dismiss button or Control pull-down menu are provided the form may be dismissed by
clicking the Close icon in the top right-hand side of the form with the left mouse button. This should only be
where no other option to dismiss the form is provided.
An Alert form is used to display information such as error messages, prompts and requests for confirmation
of changes. The form will usually have to be acknowledged before proceeding.
Most bar menus have a Help option on their right-hand side. Where available, online help
gives detailed instructions on the use of the forms and menus via which the user controls
each application.
Pressing the F1 key at any time will display the help topic for the currently active window.
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3.7.1 Contents
This option displays a list of all topics for which on–line help is available. This is effectively a Contents List
for the whole of the on–line help documentation, with search facilities incorporated.
3.7.2 Search
This displays the Help tri-pane window with the Search tab at the front so that the user can find all topics
which contain the specified keyword(s).
3.7.3 About
This displays information about the current operating system on the computer, the version of AVEVA Marine
and its applications.
When the user makes changes to the Design database, i.e. by adding elements to the model, moving
elements, changing attributes or deleting elements, the changes must be saved. Work should be saved
regularly to avoid any loss of data due to unforeseen circumstances such as cut in the power supply to your
computer.
To save your work select Design > Save Work from the Main Menu or click the Save Work icon.
During a users design work in AVEVA Marine, the data on which the user works is a copy of that stored in
the design databases. Design changes made by the user are shown immediately in the working copies and
may be stored permanently by updating the databases to save your work.
Design changes made by other users during your current AVEVA Marine session will not be shown in your
working copies unless the user updates these explicitly.
To do so, select Design > Get Work from the main menu or click the Get Work icon.
i All databases to which the user has Read access will be updated by the Get Work operation, whereas
the Save Work operation affects only those databases to which the user has Write access
By selecting Utilities > Claimlists from the main menu bar, the Multiwrite Claim List
form is displayed. The user can only claim elements in a multiwrite database.
Claiming an element in a multiwrite database stops other users working on it. If the
database has a single user, then this user will be the only person who can write to it.
This form is used to control user claims. Multiwrite databases have a claim mode,
which is set when the database is created.
i Any items claimed by current user will be shown with bold font in Design
Explorer
Explicit The user must claim an element before they can work on it.
Implicit An element which the user starts changing will be automatically claimed, but the
user can also choose to claim it explicitly before it is worked on, using the Claim List
form.
The user can only claim significant elements. i.e. in Outfitting the user can claim a whole BRAN, but the user
cannot claim Branch members individually or in Marine Draft the user can claim Sheets, or elements above
them in the hierarchy.
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The Claim list pull down has two options, Active Claimlist -
this is the user’s claimlist. A list of all the significant elements
that the user has claimed will be displayed in the Elements list
and Others Claimlist - the Elements scrolling list will show all
claimed elements of all users in the current MDB except those
in the Active Claimlist. The user name is also shown in the
Elements list next to the element name or refno. An additional
option is added to this control for every individual user who has
a claimlist. i.e. USERA, USERB Claimlist etc.
3.10.1 Control
Update Update the list. The list will be automatically updated each time it is shown,
and the Active Claimlist will be updated when the user claims elements using
the form, but in other cases the list may not show all the claimed elements
unless it is used this option.
Close Closes the form.
CE Members only Claims or unclaims each member only and not the hierarchy below.
Pick Only active in Outfiting. Allows the user to claim or unclaim elements by graphical
picking using event driven graphics.
List Claims or unclaims all elements in the selected lists. Lists are created using the
List form.
i Only elements belonging to the current writeable database can be Claimed and consequently
Unclaimed. Also, Unclaim is only active when there are elements in the Active Claimlist
In addition, the Unclaim option has the followings.
All Unclaims all elements in the form, the Active Claimlist and updates all the
claimlists.
Selected Unclaims all items selected in the Elements list.
3.10.3 Colour
3.10.4 Databases
Databases Allows the user to see all the claimed elements in the MDB, or
in the DB selected from the submenu.
To exit AVEVA Marine select Design > Exit from the Main Menu. If no changes have been made to the
Design databases the user will be prompted to confirm your selection with the following form.
Selecting Yes will exit AVEVA Marine and selecting No will abort the exit
command.
If changes have been made to the Design databases since your last save, selecting Design > Exit will
display the following form.
Selecting Yes will save the changes before exiting AVEVA Marine.
Selecting No will discard the changes before exiting AVEVA Marine and
selecting Cancel will abort the exit command.
Each time the user does a Save Work or module switch, a new session will be created for each of the
databases the user has modified. The session number, user name and current date are stored against each
session. The user can optionally add a session comment by selecting the Design > Session Comment
option from the main menu. The Session Comment form will be displayed.
Use the - and + buttons to move backwards and forwards through the sessions. Any comments added will
be displayed in the text pane. Current displays the details for the current session.
i On Session Numbering, for any database, Session 1 is when the database is created, and Session 2 is
when the World is created. This means that the first user session is Session 3
If the user selects Utilities > DB Listing or Query > DB Changes, the Database Listing form will be
displayed, which the user can use to compare current data with that at some previous session or date, and
query the session in which given attributes and elements were changed.
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The Graphical User Interface (GUI) allows the user to dock / undock and show and hide forms. By selecting
the Banner part of the form this allows the form to be dragged to a new location, as the form is dragged the
Positioning Docking Tool appears.
Dock upper
Dock left
portion
portion
Dock right
portion
Dock lower
portion Dock within
another form
Positioning Docking Tool
Select the banner for the form to be docked, the positioning docking tool appears, holding down the left
mouse button move the cursor over the positioning docking tool, as the cursor is moved over one of the
allowable positions, a preview is displayed within the graphical display area.
On the docked form banner, there is an Auto Hide icon, this allows the form to be automatically hidden when
not in use. The form will be reopened by moving the cursor over the hidden form tab.
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The Command Window can be used to allow the user to type in commands instead of using the forms and
menus, select Display > Command Line to display the Command Window.
Type your command input in the Command Window text box form and press the return key to enter the
command. The scrollable list shows the commands entered and any resulting output from AVEVA Marine.
Clicking the right mouse button displays a pop-up menu, here the user can Copy, Paste, Paste as Macro,
Change the Font Size and also Clear the information within the Command Window.
The Macro files that are created can now just be dragged in to
the command window from their location even if there are
spaces in the path.
Paste as Macro This allows the user to take a group of text that may have been written in note pad
and copied, then the text can be pasted into the Command Window as Paste as
Macro.
Exercise 1
Log into AVEVA Marine Outfitting and experiment with the pull down menus and the 3D graphical user
interface.
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CHAPTER 4
In order to view your design in the 3D View Window, there are three basic things to consider;
· Which elements are required to be viewed, i.e. building the Draw List.
· Scaling the required elements to fit the 3D View Window, i.e. setting the View Limits.
· Which direction are the elements to be viewed from, i.e. setting the View Direction.
AVEVA Marine uses a Draw List to hold the design elements to be displayed. All elements in the Draw List
must be in the Members List, however, not all elements in the Members List need to be in the Draw List.
Before any element can be displayed in the 3D View Window it must be added to the Draw List. This may
be a single equipment item, a number of items or a complete SITE. Elements can be ‘added’ or ‘removed’
from the Draw List at any time during a Design session.
The Drawlist is displayed by clicking the right mouse button while the cursor is over the Pick object to hide
icon and selecting Drawlist for the pop-up display.
As items are added or removed from the Graphical 3D view the Drawlist is updated. The user can use the
Drawlist to change the colour of a design item or remove it from the display.
Design items can be dragged from the Design Explorer onto the 3D display using the Left Hand Mouse
button.
By selecting the item in the Explorer window and then clicking the Add CE to Drawlist or Remove CE from
Drawlist will control whether the item is displayed or removed from the Graphical 3D view window.
Add CE to Drawlist
Remove CE from
4.2.4 From the Design Explorer
Click any element in the Design Explorer Window with the right mouse button to display the Draw List sub-
menu. The 3D View item has a sub-menu which allows the user to Add, Remove, Highlight or Unhighlight
the CE
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In order to display items on the screen, whether it is a single item, a selection of items or an entire model,
the elements have to be scaled to fit the screen. Scaling of the items is performed automatically by AVEVA
Marine once the limits of the items to be displayed are known.
The limits of an item, or a selection of items, can be considered as a box completely encapsulating the item
or items to be viewed.
The buttons on the View Manipulation toolbar down the left side of the 3D View window allow the user to
manipulate easily the contents of the view, without using the View pull-down menu or the 3D view shortcut
menu (obtained by clicking on the 3D View background with the right mouse button).
Limits CE & Options Sets the view limits to the currently selected element, which will fit
neatly into the view area. The button has its own shortcut menu
(obtained by clicking on the button with the right mouse button)
Obstruction Sets the view limits so that they include all elements in the current
Obstruction list (used for clash checking)
Clipbox Sets the limits box to have the same defining coordinates as the
current clip box.
Explicit Defines the view limits as the 3D co-ordinates of two diagonally
opposed corners of the limits box. The volume is defined by setting
3D co-ordinates for the opposing corners of a box that defines the
limits desired to display, using the From and To options on the
form list.
The Select form menu enables the user to select
elements or their owner to define the limits:
i Having made a selection the limit co-ordinates are displayed on the form and may be adjusted manually
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Restore Lets the user restore the view to its previous setting without
having to remember the precise setting.
Look Explicit This allows the user to key in a Direction
Zoom to Selection Zoom in to fill the 3D View with the Graphical Selection, or the current
element if there is no selection. Alternatively, select Zoom To from the
shortcut menu on the currently selected element.
Walk to Draw List Zoom in to fill the 3D View with the currently displayed items (i.e. those
selected in the Draw List).
Selecting View from the Main Menu displays the View pull-down menu.
The majority of the View pull down menu items are covered in anther chapter of this
manual, however, the Zoom To and Walk To items concern the view limits. Both items
have sub-menus.
Selection Fills the 3D View Window with the current element or current
graphical selection, if one exists.
Identify Element Allows the user to graphically identify an element, by clicking on
it with the left mouse button, the element then fills the 3D View
Window with the identified element. Graphically identifying
an element in this context does not set the selected element to
be the current element.
Entire Draw List Fills the 3D View Window with all elements in the Draw List and
centres the view.
Walk To differs from Zoom To in that it sets the viewing limits, also Walk To removes items between your
eye position and the target item that are not in the immediate vicinity of the target item. Items in the
immediate vicinity of the target item will continue to be displayed, so it may be necessary to remove items
still obscuring the target item by removing them from the Draw List.
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Clicking the right mouse button with the pointer in the 3D View Window displays the 3D View Shortcut Menu.
This menu is similar to the View menu on that Main Menu bar except that some menu
options are excluded.
The Zoom To and Walk To items have identical sub-menus to the View menu and operate
in the same way.
The viewing direction can be set using the View menu on the Main Menu bar or from the 3D View Shortcut
Menu.
The following choices on the View menu concern setting the view direction.
Look displays a sub-menu with six viewing directions. Selecting a direction will set the view
direction to one selected.
Plan displays a sub-menu with four cardinal directions. Selecting a direction will set the view to a
plan view with the selected cardinal direction pointing up the screen.
Isometric displays a sub-menu containing four pre-set isometric view directions. Each direction
corresponds to Forward (X) pointing towards bottom left, bottom right, top right, and top left
of the screen.
Clicking the right mouse button with the pointer anywhere in the 3D View Window displays the 3D View
Shortcut Menu.
The Look, Plan and Isometric sub-menus are the same as those on the View menu and the options operate
in exactly the same way.
The current viewing direction is displayed in the Status Area of the 3D View.
Y45X-35Z means a viewing direction of Y 45 degrees X -35 degrees Z, which is the direction of an Iso 3
view.
A direction of Y-90Z is the default viewing direction and is the direction obtained when Plan > Y is selected
from the right mouse button menu or View > Plan > North is selected from the pull down menu.
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CHAPTER 5
5 3D Views
AVEVA Marine provides the ability to view the model in multiple 3D Views, however, the number of views
will probably be limited by the physical size of the user’s display.
Selecting Display > Graphical View from the Main Menu bar creates a new 3D View. The new view initially
fills the main AVEVA Marine window but may be modified in size and shape by dragging the view corners or
edges, as in standard Windows operations or by selecting Window > Cascade / Tile Horizontally etc.
Additional 3D Views may also be created and deleted by selecting Display > View
Control from the Main Menu bar and selecting the appropriate option from the form
menu of the displayed 3D View Control form.
All the 3D Views use the same Draw List, however, each view is independent in terms of view manipulation
and representation.
Only one 3D View can be active at any one time, the currently active view being the one whose top bar,
containing the view number, is highlighted. A view may be made current by clicking the top bar, clicking
anywhere in the view with the left mouse button, or by selecting Window > 3D View (x), where x is the view
number.
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The 3D view can be interactively manipulated using the mouse by Zooming, Panning and Rotating to
achieve the desired viewing direction. Each of the three modes uses the middle mouse button or scroll
wheel and may be accessed in a number of ways.
Selecting View > Middle Button Drag from the Main Menu displays a sub-
menu.
The desired mode may be selected from the sub-menu and a check mark
(tick) appears next to the selected mode the next time the sub-menu is
accessed.
Clicking in the 3D View with the right mouse button displays the 3D View
Shortcut Menu. Selecting Middle Button Drag displays the same sub-menu as
above.
Clicking the following function keys will activate the Zoom, Pan, Rotate and Walk etc. modes
On the left-hand side of the 3D View there are the following icons. Clicking an icon will set the appropriate
mode. The ‘highlighted’ icon depicts the current mode, i.e. Zoom Rectangle.
If a mode is set using any of the other methods described, the appropriate icon will appear ‘highlighted’. All
modes are persistent, i.e. the mode will remain in operation until the user changes it. The current mode is
displayed in the Status Area in the bottom left corner of the 3D view.
Zoom Rectangle Sets the middle mouse button action to zoom rectangle on the 3D View
(Click and hold down the middle button to drag out a rectangle around the
items of interest. Releasing the mouse button will cause the selected
objects to fill the 3D View).
Zoom In / Out Sets the middle mouse button action to zoom 3D View in / out. (Click and
hold down the middle button and move it up and down the 3D View window.
Holding down the Ctrl key at the same time speeds up the zoom, or holding
down the shift key slows down the zoom)
In addition to the two middle mouse button zoom options described above,
zooming may be performed with the mouse scroll wheel. Rolling the scroll
wheel forward zooms in and rolling the scroll wheel backwards zooms out.
Rotate Sets the middle mouse button action to rotate. (Click and hold down the
middle button and move it from side to side in the 3D View window. Holding
down the Ctrl key at the same time speeds up the zoom, or holding down
the Shift key slows down the zoom)
Rotate mode enables the elements in the 3D view to be rotated around a
vertical or horizontal axis by clicking and holding down the middle mouse
button, anywhere in the 3D View, and move the pointer up and down or left
and right.
Moving the pointer left or right rotates the view around a vertical axis, whilst
moving the pointer up or down rotates the view around a horizontal axis.
The model may be rotated around the eye point, the position from which the
model is being viewed, or the eye may be rotated around the model.
The method of operation depends on the setting displayed in the Status
Area in the bottom left hand corner of the 3D View. If the status reads
Model the eye is rotated around the model. If the status reads Eye the
model will be rotated around the eye.
Selecting View > Settings > Eye will set Eye if the option is currently
unchecked, or set Model if the option is currently checked.
Function key F7 also toggles between Model and Eye. When the Model option is set the centre of rotation is
the centre of the 3D view. See Setting the View Centre for other options that set the centre of rotation.
Rotating may also be performed using sliders along the bottom and right-hand edges of the 3D View.
The slider along the bottom of the view rotates the view around the vertical axis and the slider on the right-
hand side of the view rotates the view around the horizontal axis.
Clicking and holding down the left mouse button on the appropriate slider and moving the pointer in the
required direction will rotate the view.
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Selecting View > Settings > Borders will turn the sliders on if the option is currently unchecked and turn
them off if the option is currently checked also Function key F9 also toggles the sliders on and off.
Horizontal
Axis
Vertical Axis
Pan Sets the middle mouse button action to pan. (Click and hold down the
middle button and move it in the 3D View window. Holding down the Ctrl
key at the same time speeds up the zoom, or holding down the shift key
slows down the zoom)
Pan mode enables the user to move across the 3D View in by clicking
and holding down the middle mouse button, anywhere in the 3D View
and moving the pointer in any direction.
The view will pan in the opposite direction to the pointer in direct correlation
to the amount the pointer is moved.
Panning may also be achieved by setting the Centre of Interest of the 3D
view. Positioning the pointer anywhere and in the 3D view and Clicking the
middle mouse button will move the selected to the centre of the view, thus
effectively panning the view.
The view will pan by the distance between the picked point and the centre
of the view.
Keeping the pointer in the same location and repeatedly clicking the middle
mouse button will keep panning the view.
Walk Sets the middle mouse button action to walkthrough (only works in
perspective views). In this mode the eye point moves towards or away from
the model. Click and hold down the middle button and move the mouse up
to walk towards the model or down to walk away from the model. Holding
down the Ctrl key at the same time speeds up the zoom, or holding down
the shift key slows down the zoom
In Walk mode the eye point moves towards or away from the model. When
in Walk mode, clicking and holding down the middle mouse button and
moving the pointer up walks the eye point forward, i.e. towards the model,
whilst moving the pointer down walks the eye point backwards, i.e. away
from the model.
Walk mode only works in perspective views. Selecting View > Settings >
Perspective will set Perspective if the option is currently unchecked or set
Model if the option is currently checked. Function key F4 also toggles
between Perspective and Parallel.
The current setting is displayed in the Status Area.
Selecting any of the Walk To and Zoom To options, either from the View menu or 3D View Shortcut menu,
or clicking the Walk To Draw List and Zoom to Selection icons in the 3D View, will set the centre of the view
to the relevant selection.
The view centre may also be set on a selected element, a graphical selection or a screen pick by selecting
View > Set Centre of View from the Main Menu, or Set Centre of View from the 3D View Shortcut menu, to
display a sub-menu.
Centre on Selection Centre the view on the origin point of the current element.
As well as providing functionality to manipulate the 3D view, AVEVA Marine provides tools that enable the
user to modify the view representation.
Clipping Options Clipping lets the user display only those parts of the model which
fall inside a clipping box. The button has its own shortcut menu
(obtained by clicking on the button with the right mouse button).
The options available from this menu are.
Enable Controls whether the clipped model or the whole model is
displayed. The default is for clipping to be off.
Capped When it is used clipping, only the parts of the model which lie within
the clipping box will be displayed. Where items are intersected by
the clipping box, they can have a coloured cap added to show that
they extend beyond the displayed region. Note that this feature is
not available on all graphics cards. To control whether or not caps
are added, set Cap on or off. The default is for capping to be off.
Colour To change the colour used for capping, select the required colour
from the displayed Clip Cap Colour form.
CE Sets the clipping box to the current element.
Owner Sets the clipping box to the owner of the current element.
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Limits Box Sets the clipping box to the dimensions of your explicitly defined
Limits Box Clipping Options.
Pick Item Sets the clipping box to the element the user selects from the
3D View.
Pick Limits Lets the user specify the extent of the clipping box by constructing a
box between two points identified by picking on the displayed
graphics. Positioning options for picking are controlled using by
selecting from the options on the Position Control form.
Explicit Allows the user to explicitly define the clipping box.
Planes Selecting the Planes from the pull down menu displays the
Clip-3D View form.
The Tools pull down menu allows the user to derive 6 planes from grid
lines or from a clip box. All of the clip planes can also be cleared from the
tools pull down. The example shows the Clip from Grid form here the user
can clip by pressing the get the nearest grid lines from two picks.
To Define a Clipping Plane click on the Pick button and then pick an
element in the graphical view to be the point of the clipping plane.
Key in the direction and then click the Enable planes button. If the Direction is altered, then the Apply
changes button need to be clicked. To adjust the clip plane move the slide by button to nudge out or in to
display the required amount of model.
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Pick Object to Hide This allows the user to pick a single object to hide in the graphical view. If
the user clicks with the right mouse button a pull down menu is displayed,
the options available from this menu are.
New Local View of Selection This creates a new view complete with its
own drawlist.
New Clone View Makes a copy of the current view and
current drawlist.
Drawlist This displays the draw list for the
current view.
Representation This displays the Represent Form to allow
the user to control the representation of the
elements inside the graphical view.
Restore View Allows the user to restore up to four views. Clicking the left mouse button
on one of these buttons restores the view saved with that view number.
i A view must first be saved using the View > Save View submenu for these buttons to be
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Additional options to those described previously are available from the View menu on the
Main Menu bar.
This option enables the user to output the contents of the active 3D View to a printer.
Selecting View > Print Graphics displays a standard Windows print form giving the user
the ability to select a printer, select the number of copies and set properties for the print.
This option enables the user to copy the contents of the 3D View Window to the
Windows paste buffer so that it can be pasted into any Windows application that
supports picture objects.
Selecting View > Copy Image displays a sub-menu containing standard image
resolutions from 640x480 to 1600x1200.
This option enables the user to save the current state of a 3D View so that the
direction and magnification can be restored when required.
Selecting View > Save View > View 1 etc. allows the user to select up to four
views to be saved.
i If View 1 has already been saved, selecting it again will overwrite the
previous view and save the new one
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This option enables the user to restore one of the four saved views. The sub-
menu allows the user to select one of the four views to be restored. If any of the
Save View options have not been selected the corresponding Restore View
option will be greyed out.
Restore View is also available from the icons on the left-hand side of the 3D
View. When a view is saved, the corresponding Restore View icon is highlighted.
As with the sub-menu, if any of the Save View options have not been selected,
the corresponding Restore View icon will remain greyed out.
Allows the user to set up the viewing options for the window and to save
and restore view settings. Function key shortcuts are available, as
indicated.
5.4.5.1 Shaded
Usually the model is viewed in solid shaded colour, however, in some circumstances it may be more
beneficial to work in wire-line mode.
Selecting View > Settings > Shaded will set shaded mode if the option is currently unchecked and set wire-
line mode if the option is currently checked. Solid shaded and wire-line modes may also be toggled by
selecting Settings > Graphics > View from the Main Menu bar to display the 3D View Options form and
checking or un-checking the Shaded checkbox.
These options on the Settings sub-menu enable the user to select between a black or white background for
the currently active 3D View. Select View > Settings > Black Background / White Background
White can be the best choice of background colour if the view is to be printed or its contents copied to
another application.
This option on the Settings sub-menu can be used to toggle between ‘high’ and ‘standard’ quality image(s)
of the Design module. Select View > Settings > High Quality
A high quality image will be slower to draw and manipulate than a standard quality one.
i This option does not affect the Arc Tolerance setting on the Graphical Settings form
This feature toggles a ‘Tooltip’ function. If enabled, the name of the element under the mouse pointer will be
displayed in the Tooltip. Select View > Settings > Show Tooltips
5.4.5.5 Animations
This feature toggles smooth pan and zoom operations in 3D View when the Zoom To and Walk To options
are used. The zoom operation is animated to show the transition from the original view definition to the final
view definition. This feature only operates if the system determines that the hardware is capable of
performing a smooth pan and zoom with the size of model displayed in the 3D View. Select View > Settings
> Animations
5.4.6 Translucency
The Translucency of the element / elements can be changed by sliding the pointer to the right to increase
the translucency.
Clicking the slider with the left mouse button and moving it along the scale sets the percentage of
translucency. The current setting is displayed at the right-hand side.
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Click the Update Display button to view the changes in the graphical user interface (GUI)
Equipment with 40% translucency Edges off Equipment with 40% translucency Edges on
The Edges check box allows the user to select whether the edges of the selected object are displayed as
normal lines (Edges On) or ignored (Edges Off).
5.4.7 Colours
By default AVEVA Marine displays elements in the 3D View using default Autocolour rules which colour
elements depending on the element type.
i Modifying the Autocolour rules is covered in the AVEVA Marine Project Administration (Outfit) (TM-
2252) Training Guide
Clicking on the Colour button in the Display Settings area of the Draw List panel will displays a colour
palette.
Clicking one of the colour buttons on the Colour form sets the colour property for the element highlighted in
the Draw List.
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Using the Add to Drawlist Toolbar, by clicking the Auto button will deactivate the Auto colour and allow the
user to choose the colour by clicking the Add to Drawlist Colour and selecting a colour for the objects to be
added to the 3D graphical view. Any object that is now dragged into the 3D graphical view will be this colour.
i The Translucency and Edges can also be controlled from this Add to Drawlist Toolbar
This form is used to configure the default display options for general 3D graphics, colours, and the display
representation of pipework, steelwork and P-lines and P-Points. To activate the form select Settings >
Graphics
5.5.1 3D Views
These options are used to configure the default options for new 3D Views and to change the options for any
views selected on the 3D View Control form. A title for a 3D View can also be set. The Load and Save
buttons load from and save to the options files stored in %PDMSUSER%.
i The settings made from this form apply to the next View to be defined
after the settings have been made. i.e. Display > Graphical View
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5.5.2 Colour
These options are used to set the defaults colours for the display of the current element, the active element
and other visible elements, and the colours used for aid lines and highlighting.
i Some elements may not show up on the display when they are
the current element, as they have no physical presence in the
model i.e. gaskets
Active Shows the active colour; that is, the colour of the current
element.
Visible Shows the visible colour; that is, the colour in which Drawlist elements other than the current
element will be displayed.
Aids Shows the colour used to display graphical aids; i.e., measuring lines.
Highlight Shows the colour used to highlight elements which have been picked for a
subsequent operation; i.e., for deletion or for adding to a list.
To change any of these colours;
Selecting a colour button from the palette sets the colour for the
selected item.
Click Dismiss on the palette form to accept the change, and then
close the form.
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i Element colours are set globally, i.e. for all views. The user can explicitly specify
colours for elements when they are added to the Draw List using the Graphical
Selection controls in the Drawlist form
The user can also select whether to use the Auto Colour rules on this form. These
rules are used to assign the colours to the significant elements when they are
added to the Draw List.
Auto Colour is selected by default, meaning that the default auto-colour rules are to be used.
Dynamic Auto If selected, then any change to a displayed element re-evaluates the colour rule for
Colour that element. i.e., if a currently displayed pipe has spec of "/A" and the
spec is changed to "/B", then the colour rules for "/B" will be immediately applied to
the pipe. If Dynamic Auto Colour is not selected, the colour rules will not be re-
evaluated until the pipe (or a new member of it) is added to the Draw List.
Auto Colour Views the Auto Colour Rules form, enabling users to set their own colour rules.
Rules
5.5.3 Representation
Additional representation properties, apart from colour and translucency previously described, of elements in
a 3D View, can be controlled using the Representation Tab displays the Representation form.
The user can display the 3D model in different representations; i.e., pipework can be represented as
centreline (single line) or tube (double line).
Tube and Centreline These options apply to piping components. If Tube is on, the components and
tubing are displayed as double line representation, i.e. colour shaded. If Centreline
is on, the components and tubing are displayed as single line representation.
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Holes Drawn This option determines how negative primitives, i.e. holes, cut-outs, etc., are
represented in the 3D View. If Holes Drawn is off, the negative primitives are shown
as black lines in a shaded view. If Holes Drawn is on, the negative primitives will be
shown cutting the appropriate model elements.
Holes Drawn is toggled on and off by checking and un-checking the Holes Drawn
checkbox.
Equipment with Holes Drawn set to off Equipment with Holes Drawn set to on
Insulation This option allows Insulation for piping components and tubing, as defined in the catalogue,
to be displayed.
Clicking the Insulation list and selecting a value turns the insulation representation on. A
percentage of translucency can be applied to the insulation representation by selecting an
appropriate value from the list.
Obstruction This option is similar to Insulation except that it controls the representation of Obstruction
volumes.
Obstruction volumes are used to represent areas in the model which must be kept clear of.
Obstructions could be walkways, escape routes, access volumes for valves and
instruments, etc.
Arc Tolerance This option sets the tolerance for the representation of arcs, i.e. the ‘smoothness’ of curved
surfaces, will be represented.
The Arc Tolerance value is set by entering a number in the text box. A value of 0.1 will give
the ‘smoothest’ arcs.
When the desired values have been set, click the Apply
button and the 3D graphical view will modify the
representation.
Level The level Section of the Representation form enables different drawing levels to be set for
groups of elements.
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All elements used for shipbuilding items in the catalogue, i.e. piping components, structural
profiles, etc., or in Design, i.e. equipment, panels, etc., have a Level attribute. Different
representations of an item can be made and assigned to different levels such that modifying
the level displayed in the 3D View will change the representation of the item. i.e., a simple
representation of a pump may be constructed of primitives with a Level attribute set to a
range of 0 to 3, whilst a more detailed representation of the pump may be constructed of
primitives with a Level attribute set to a range of 4 to 10. Entering a value of 0 to 3,
inclusive, on the Representation form will display the simple representation of the pump,
whilst entering a value of 4 to 10, inclusive, will display the detailed representation.
The representation Level is set by entering a value in the appropriate text box.
Pipe is used for Piping and tubing / HVAC / and Cableway components
Nozzle is used for Equipment nozzles
Structure is used for Structural profiles and Room Design
Others is used for all other appropriate elements
Mass is used to determine the representation used when calculating mass
properties
i To ensure the correct TCTL (True Cut Length) value on SCTN elements with negative geometry taken
into account, the user must set the Mass representation level to 6 before querying the True Cut
Length, assuming level 6 is used to represent detail geometry in the structural steel catalogue
Clicking the Advanced button on the Graphics Settings > Representation form will display the
Representation Rules form. From this form, the user can Create, Edit, Save and Load various representation
rules, to be applied to various element types.
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For example, the image below shows an area of the model, displayed with default representation.
Rules can be set in the Representation Rules form by changing the Representation Setting area of the form
to the desired settings, then either adding to the list by clicking the Add to End of List. button, or replacing
a rule in the list by selecting the rule and clicking the Replace Selection button.
In this case the following rules are set:
· All EQUI elements with a function set to PUMP are displayed in Cyan.
· All pipes with a bore greater than 80mm are displayed Green, with insulation translucency set at
50%
· All pipes with a bore Equal to or Less Than 80mm are displayed in Royal Blue, with insulation
turned off.
The rules are applied to the graphical display by clicking the Apply button.
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To restore the display to the default settings, click the Reset Display button
The Representation Rules Set can be saved by selecting File > Save from the Representation Rules form.
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Alternatively, previously created Rule Sets can be loaded into the form by selecting File > Load from the
Representation Rules form. Clicking Apply button on the Representation Rules form will apply the loaded
Rules Set to the 3D View.
If the 3D View has is changed, the Representation Rules can be applied to the current drawlist without
opening the Representation Rules form by selecting the Apply Representation Rule Set icon on the 3D
View toolbar.
5.5.5 Steelwork
Sets the following types of representation on or off as required for the Outfitting structure.
The settings for Primary Nodes and Secondary Nodes are specified independently. If either or both types of
node are selected, they will be shown as crosses of the specified Size and Colour. Set these options as
required.
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AVEVA Marine can deal with both metric and imperial units. By default, user input numbers are assumed to
be in metric units, but the user can enter imperial units simply by changing the format of your input, i.e.
Input Meaning
5.6IN 5 feet 6 in
5.5FT 5.5 feet
2.3M 2.3 metres
By choosing the Settings > Units option, the following form will be displayed.
Select from the list the units required for both distances and bores.
The Measure Distance form is shown when the user clicks the Measure Distance icon from the Utilities
Toolbar or by selecting Query > Measure Distance from the main pull down menus.
or
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The Position Control form and the Measure form both appear, the Position Control form allows the user to
select the positioning options as required before the user picks each point.
The Measure form displays the results of the measure, the user can pick two points, and the form will be
filled in with the following information.
Holding down the left mouse button select a point from an element in the graphical view. The Measure
distance start is now displayed in the graphical view; now indicate the Measure Distance end. The distance
and X, Y, Z distances are displayed in the graphical view as well as the on the Measure Form.
Exercise 2
Experiment with the windows manipulation toolbar, set up the graphical settings to your own personal
preference and make sure that the AVEVA Marine units are set to millimetres.
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CHAPTER 6
As we discussed earlier every element in an AVEVA Marine database has a fixed set of properties known as
its attributes. Some attributes are common throughout the range of elements while others differ according to
the type of element involved. i.e., a cylinder (CYLI) has Height and Diameter attributes whilst the size of a
box (BOX) is determined by Xlength, Ylength and Zlength attributes, as illustrated below.
(Up)
(Port) (Fwd)
(North) (East)
Diameter
Xlength
Zlength
Height
Ylength
When the user creates an element, a set of appropriate attributes are entered into the database. The
attributes will vary according to the type of element but essentially the process is the same. i.e., a cylinder
has the following attributes;
These are all of the attributes of a cylinder, and all cylinders in the database will have precisely the same
number of attributes.
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6.1 Name
Every element in AVEVA Marine can be named. Whether named or not, every element will have a unique
system generated reference number. If a name is not specified, then a hierarchy description will be
displayed in the Design Explorer or Members List. Internally AVEVA Marine uses the reference number
since this cannot change. A table of names against reference numbers is maintained for this purpose.
All AVEVA Marine names begin with a forward slash character (/) and it is considered to be part of the
name. In order to save the user effort of typing this, all of the forms encountered will add the forward slash
for the user when clicking the Return or Enter key after typing a name. The forward slash character is not
shown in the Design Explorer or Members List.
Names cannot contain spaces and are case sensitive. i.e., /YY9001A is a different name from /YY9001a or
/yy9001A. Elements in an AVEVA Marine database are unique, i.e. they cannot have the same name or
reference number.
6.2 Type
This attribute refers to the specific type of element it is, i.e. EQUI is an equipment type.
6.3 Lock
The Lock attribute determines if an element may be changed or not. If an element is locked, its Lock
attribute is set to the value True, preventing it from being modified until unlocked. By default, Lock is false.
i If an element is locked it will not be possible to delete the owner(s) of the element unless it is unlocked
6.4 Owner
The different levels in the hierarchy are maintained by an Owner-Member relationship. An EQUI will have
Zone as its owner, while a CYLI might well be one of the EQUI members. The owner is that element which is
directly related to the current element at the next level up in the hierarchy, as shown below.
owns
owns
owns
owns
The element on the upper level is the Owner of those elements directly below it, i.e. the equipment (EQUI)
owns the primitive (CYLI). The lower level elements are Members of the owning element, i.e. the EQUI is a
member of the Zone.
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6.5 Position
Point of
Origin
6.6 Orientation
By default, a cylinder is created in a vertical direction; that is, with one of its ends facing up. The orientation
attribute allows this to be changed to any angle on any axis.
6.7 Level
AVEVA Marine can produce different representations of an item, depending on how it has been modelled
and the representation levels used. The default level is 0 to 10 but levels can be set beyond this range if
needed. i.e., steelwork profiles can be represented by centreline (stick representation) only or by the full
detail of the section profile. By manipulating level settings it is, therefore, possible to have simple or complex
representation of elements for Design display or Draft drawings.
6.8 Obstruction
The Obstruction attribute is used to declare whether an element is solid or not. Obstructions can be declared
as Hard, Soft or No Obstruction, depending on the value of the Obstruction attribute. The default value of 2
results in a Hard obstruction, 1 results in a Soft obstruction (used for walkways, maintenance access etc.)
and 0 is for No Obstruction (used to save computing time when elements are enclosed in another element
which acts as an overall obstruction).
6.9 Height
6.10 Diameter
The above form shows the attributes of a cylinder the main ones being its diameter and height.
i The attribute can be saved to a .csv file by right clicking the mouse button and selecting Save
Using the Design Explorer navigate to the element that the attribute
information is to be displayed for. Now from the main pull down
menu select Display > Attributes Utility, the Attributes form is
displayed.
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There are various functions available. By clicking the right hand mouse button, a pop-up window is opened.
This allows the user to track the CE, group the attributes by category, group the attributes by data type,
shows the attribute description, collapse all attribute nodes, expand all attribute nodes and open a linked
document.
1. Categorized
2. Alphabetical
3. Property Pages (not used)
1 2 3
The attributes of the database elements can be modified using Modify > Attributes
The modify Attribute form will change based on the database Item selected for modification. Below shows
two modify attribute forms one for a cylinder (left) and the other a box (right).
If the user selects one of the attributes using the list the related field will be updated automatically to let the
user modify the value of any attributes. Once the settings have been changed click the Apply button.
By default, the CE button at the top of the form is active. When the form is opened the attributes of the CE
are displayed. If a different element becomes the CE then clicking the CE button displays the new CE
attributes.
Checking the Track checkbox disables the CE button but automatically displays the CE attributes when a
new CE is selected. Un-checking the Track checkbox enables the CE button.
The Write Permitted and DAC Modify Allowed indicate whether the user has write access to the CE and
rights to modify its attributes.
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The lower part of the form displays the setting of the current attribute highlighted in the list. The display
changes depending on the attribute type.
i On this form, the database reference number is displayed for un-named elements and not the system
generated name, e.g. CYLI 1 of EQUIPMENT /TANK1, are not displayed. Where an element has been
explicitly named, the explicit name is displayed
Non-editable attributes, generally those set by the system, i.e. Type and Owner, are displayed with their
values greyed out, indicating that they are non-editable. The Apply button is also disabled. Where the
attribute is a reference to another element a Navigate to Ref button is displayed. Clicking the Navigate to
Ref button makes the referenced element the CE.
i The Referenced by: textbox is not used by the Outfitting module, however it is used by Paragon
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When the user creates elements, the attributes the user sets are usually
related to position, orientation and size. Taking Equipment as an
example, there are a number of other attributes relating to the
engineering data, which the user may wish to set. These include,
Function, User Wet Weight, User Dry Weight, User Wet C of G, Users
Dry C of G, Design code, Paint specification, Insulation code
The attributes appears in the equipment name form, choose any of the
attributes to modify, key in the new attribute information and click Apply
The LEVEL attribute defines the range of detailing levels at which the primitive is visible. i.e., if the user
builds an equipment item, the user can display the primitives in layers 1 - 3, the base in layers 5 - 7 and the
nozzles in layer 8 - 10. An example of how this works in Steelwork is that the user might draw the centreline
representation between, say, levels 0 and 5, and the full section between levels 6 and 10. The levels visible
in design determine the picture seen.
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CHAPTER 7
3D Aid Constructs are 2D graphics that can assist when creating complicated geometry, such as extrusions
and revolutions, in 3D model.
3D aid constructs are 2D graphics that can assist the user when creating complex geometry in your 3D
model. The constructs are not database elements and are, therefore, only displayed for the duration of the
Design session. However, the constructs may be saved to a file and restored during subsequent Design
sessions.
The colour of 3D Aid Constructs is controlled from the Colours form, i.e. selecting Settings > Graphics >
Colour from the main menu and selecting the Aids colour.
Selecting Utilities > Constructs from the main menu displays the 3D Aid Constructs form.
7.2.1 Control
List Selecting the List option displays the Aid Constructors form. An explanation of this
form is given later in this session.
Save Selecting the Save option displays the File Browser form that enables the user to
save all of the constructs to a named file.
Load Selecting the Load option displays the File Browser form that enables the user to
restore the constructs from a saved file.
Close Selecting the Close option closes the 3D Aid Constructs form.
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7.2.2 Settings
Size Selecting the Size option displays the Working Point Size form.
The size of working points can be specified by entering a value in the Diameter text box and the Apply to
radio buttons enable the user to apply this value to new working points or those already defined.
7.2.3 Create
All of the Create menu options have sub-menus that enable the user to select various
construction methods. At the top of each sub-menu, excluding Copy, is a Toolbar option which,
when selected, displays a toolbar form containing all the construction methods in the sub-
menu.
Copy The sub-menu options enable the user to Copy Offset, Copy Rotate and Copy Mirror any
aid construct type. For further details of these options see Copying and Modifying 3D
Aid Constructs.
Circle The sub-menu options enable the user to create circle constructs in different ways, see
Circle Constructs.
Line The sub-menu options enable the user to create line constructs in different ways, see Line
Constructs.
Work Point The sub-menu options enable the user to create working point constructs, see Working
Point Constructs.
Plane The sub-menu options enable the user to create plane constructs, see Plane Constructs.
Grids The sub-menu options enable the user to create different types of grid construct, see Grid
Constructs.
7.2.4 Modify
The Modify menu options enable the user to modify constructs once they are created and
are covered later in this manual; see Copying and Modifying 3D Aid Constructs.
7.2.5 Delete
Pick This option enables the user to pick a single construct to delete.
Selecting Create > Circle > Toolbar from 3D Aid Constructs form displays the Circles form.
1. Through 3 points
2. Derive from a picked item
3. Fillet
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 4. Tangential to 3 lines
5. Fixed radius tangential to circle
6. Fixed radius, passing through 2 points
7. Tangential to a circle
8. Tangential to 2 circles
9. Derived diameter
10. Derived diameter on working plane
11. Fixed diameter
12. Fixed diameter on working plane
13. Derived radius
14. Derived radius on working plane
15. Fixed radius
16. Fixed radius on working plane
17. Define explicitly
Clicking any of the Circle construction method buttons displays relevant prompts in the Prompt Area of the
3D View. The construction methods work in conjunction with the Positioning Control toolbar enabling the
user to use model elements, displayed graphics, other 3D aid constructs, etc. in creating a Circle. Where a
Circle construction method requires a fixed diameter or radius an appropriate form is displayed when the
button is clicked.
The Measure button on these forms enables the user to set the diameter or radius by graphical picks;
alternatively, a value can be entered into the text box. Circle construction methods that work in conjunction
with a Working Plane require the working plane to be active; otherwise the following error message is
displayed.
The Define explicitly button displays the Modify Circle form, which enables the user to set the radius, start
and end angles, position and orientation of the circle. See Modifying 3D Aid Constructs for an explanation of
this form.
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Selecting Create > Line>Toolbar from 3D Aid Constructs form displays the Lines form.
1. Between two points
2. Angled from copied
3. Derived from a picked item
4. Bisect the picked lines
1 2 3 4 5 6 7 5. Point to circle tangent
6. Tangential to 2 circles
7. Define explicitly
Clicking any of the Line construction method buttons displays relevant prompts in the Prompt Area of the 3D
View. The construction methods work in conjunction with the Positioning Control toolbar enabling the user to
use model elements, displayed graphics, other 3D aid constructs, etc. in creating a Line.
The Define explicitly button displays the Modify Line form, which enables the user to set the position,
length and direction of the line. See Modifying 3D Aid Constructs for an explanation of this form.
Selecting Create > Work Point > Toolbar from 3D Aid Constructs form displays the Points form.
1. Derive position
2. Define explicitly
1 2
The Derive position button works in conjunction with the Positioning Control toolbar enabling the user to
use model elements, displayed graphics, other 3D aid constructs, etc. in positioning a Working Point.
The Define explicitly button displays the Modify Work Point form and the Positioning Control toolbar which
enables the user to position the Working Point using explicit co-ordinates or graphical picks.
Selecting Create > Plane>Toolbar from 3D Aid Constructs form displays the Planes form.
1. Through 3 points
2. Define explicitly
1 2
The Through 3 points button works in conjunction with the Positioning Control toolbar enabling the user to
use model elements, displayed graphics, other 3D Aid constructs, etc. in defining a Plane construct. The
Define explicitly button displays the Modify Plane form and the Positioning Control toolbar which enables
the user to size, position and orientate the Plane.
The Modify Plane form is identical to the Working Plane form, see Creating Working Planes Explicitly for an
explanation
Selecting Create > Grids > Toolbar from 3D Aid Constructs form displays the Grids form.
1. Create linear grid
2. Create radial grid
3. Create plant grid
1 2 3
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A Linear grid is a ‘net’ of lines with even spacing in the X direction and even spacing in the Y direction. The
X and Y spacing may be different, but they are consistent within one direction.
Selecting the Linear grid button from the Grids form displays the
Reference Linear Grid form.
The Options area of the form enables the user to;
· Label and Detail the grid with text aids by checking the
appropriate check box.
· The Position area of the form enables the user to position the
grid origin, i.e. the centre of the grid, explicitly by entering X/-
X, Y/-Y and Z/-Z co-ordinates. As the Positioning Control
toolbar is also displayed when the Reference Linear Grid
form is opened, the grid origin may be set by graphical picks.
Clicking the Through three points button prompts the user to graphically pick three points to define the
plane of the grid. When the orientation points have been picked, the Y is and Z is text boxes are updated
with new directions defined by the grid plane.
Clicking the Through origin and two points button prompts the user to graphically pick two points which,
together with the origin point, define the plane of the grid. When the orientation points have been picked, the
Y is and Z is text boxes are updated with new directions defined by the grid plane.
The orientation can also be set by entering a direction in the Y is and Z is text boxes. The X direction is
automatically derived, using the Left-hand Rule and is displayed beneath the two text boxes. It should be
noted that only one direction may be altered at a time so it may require two or more entries to re-orientate
the grid. If an invalid orientation is defined using this method the following error message is displayed.
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A Radial grid is a ‘spiders web’ of radial lines and circles with user defined angles and diameters.
Selecting the Radial grid button from the Grids form displays the Reference Radial Grid form.
· Set the Angles for the radial lines of the grid. If a value is
entered into the text box adjacent to the Angles label a set of
equally spaced angles between 0° and 360°, using the entered
value, is displayed in the larger text box below. Alternatively,
angles may be entered individually in the larger text box.
· Set the Diameters for the circular lines of the grid. Values for
the Diameters are entered in the large text box below the
Diameters label. The values are absolute, i.e. they are
measured from the grid origin. If the values are entered out of
numerical sequence they will be automatically sorted and
displayed if the Preview button is clicked.
The Position and Orientation areas of the form function in the same way as described for Linear grids.
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A Plant Grid is similar to a Linear Grid except that the X spacing and Y spacing can vary. Selecting the Plant
Grid button from the Grids form displays the Reference Plant Grid form.
· Specify the X and Y spacing for the grid lines. One grid line
will be created for each entry in the X Spacing and Y
Spacing text box. The spacing’s are relative, i.e. they are
measured from the last grid line. Positive values will create
lines in the specified (X or Y) directions and negative values
will create lines in the opposite direction to that specified (–X
or –Y).
The Position and Orientation areas of the form function in the same way as described for Linear grids.
Select Utilities > User Grid System, this displays the Display Grid System form, this new form will allow the
user to select grid systems from the database for display in the graphical view.
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If no Grid World (GRIDWL) exists, this could be created in the command window, by key in NEW GRIDWL
/MARINE-GRID-SYSTEM, this creates the new grid world in the design explorer.
To create a 3D Plant Grid, select Create > 3D Rectangular Grid. The Reference 3D Rectangular Grid form
appears, key in the axis labels. The axis co-ordinates can be populated by clicking the Autofill button.
This displays the Autofill Rectangular Grid System form, key in the offsets and intervals for each axis and
then click the OK button. This populates the Reference 3D Rectangular Grid system. To display the grid in
the graphical display click the Preview button.
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The Preview is displayed, key in the Name and then click the Save button.
There are various ways to display the grid, this is done by selecting the
radio buttons on the Display Grid System form.
To manipulate the axes display, click the Select display axes button. The Plant Grid Axes form is
displayed, from the pull down menu select the Z axis offset required and then click the OK button.
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To create a 3D Radial Grid, select Create > 3D Radial Grid. The Reference 3D Radial Grid form appears,
key in the axis labels. The axis co-ordinates can be populated by clicking the Autofill button.
This displays the Autofill Radial Grid System form, key in the offsets and intervals for the Angles, Radii and
Z Axis and then click the OK button. This populates the Reference 3D Radial Grid system. To display the
grid in the graphical display click the Preview button.
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The Preview is displayed, key in the Name and then click the Save button.
There are various ways to display the grid, this is done by selecting the
radio buttons on the Display Grid System form.
To manipulate the axes display, click the Select display axes button. The Radial Grid Axes form is
displayed, from the pull down menu select the Z axis offset required and then click the OK button.
The Co-ordinates can be displayed at any position for the new created grid system. Select Display > Picked
position in grid Coords, the system prompts for the user to pick position (Snap) snap. Holding down the left
mouse button move the cursor over the point to display its co-ordinates. The Display Grid Coords form is
displayed showing the co-ordinate position in World and the new co-ordinate system.
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7.4.2 Offset
Selecting the Offset option displays the Aid Copy Offset form.
The Graphic Aids area of the form enables the user to select the select the
Aid(s) that desired to copy. Click the Pick button and then select the aid(s)
with the cursor, pressing the Esc key to end the selection. The number of
aids selected is displayed after the Selected: text. The Clear button, when
active, clears the selection.
Note that the Apply button is greyed out until the selection has been
completed.
Having selected the aids, the Copy Settings area of the form enables the
user to select whether to Copy or Move the selection (Move is covered later
in this section) as well as specifying the number of copies required.
The Offset Settings area of the form enables the user to select the Type of
offset required and then specify the appropriate Cardinal offsets or Distance
and Direction.
i If multiple copies have been specified then each aid is offset the specified amount from the previous
copy. Clicking the Apply button copies the selected aid(s) the specified number of times by the specified
offset(s)
7.4.3 Rotate
Selecting the Rotate option displays the Aid Copy Rotate form.
The Graphic Aid and Settings area of the form function as described for Offset
except that the Rotation Angle, in degrees, must also be specified. The
Rotation Axes area of the form enables the user to select or specify the
Position and Direction of the rotation axis. The area contains two buttons to
assist the user.
1. Pick Position of Rotation - clicking this button displays
the Positioning Control form and enables user to specify
the origin of the rotation axis using the form’s options
1 2
2. Pick rotation line - clicking this button enables user to
select a 3D Aid whose position will be the origin of the
rotation axis
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The rotation axis origin may also be specified by manually entering appropriate co-ordinates in the text
boxes.
If it is used the Pick Position of Rotation button or specify the rotation axis origin manually, the direction of
the rotation axis may be specified in the Direction text box.
Using the Pick rotation line button sets the Direction to the direction of the selected 3D aid.
Whichever method it is used to specify the Position and Direction of the rotation axis, the values may be
edited manually at any time.
i If multiple copies have been specified then each aid is rotated the specified angle from the previous
copy. Clicking the Apply button copies the selected aid(s) the specified number of times by the
specified angle around the specified rotation axis
7.4.4 Mirror
Selecting the Mirror option displays the Aid Copy Mirror form.
The Graphic Aid and Settings area of the form function as described for
Offset except that the multiple copies cannot be specified.
The Mirror Plane area of the form enables the user to select or specify the
Position and Direction of the mirror plane. The area contains two buttons to
assist the user.
1. Pick position of mirror plane - clicking this button
displays the Positioning Control form and enables user to
1 2 specify the origin of the mirror plane using the form’s
options.
If it is used the Pick position of mirror plane button or specify the rotation axis origin manually, the
direction of the mirror plane, i.e. the direction of the vector normal to the plane, may be specified in the
Direction text box.
Using the Pick mirror plane button sets the Direction to the direction of the selected 3D aid.
Whichever method it is used to specify the Position and Direction of the mirror plane, the values may be
edited manually at any time. A vector aid and representation of the plane are displayed using the specified
settings.
Clicking the Apply button copies and mirrors the selected aid(s) about the specified mirror plane.
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7.5.1 Move
The Move option displays a sub-menu with Offset, Rotate and Mirror options. These choices display the Aid
Move Offset, Aid Move Rotate and Aid Move Mirror forms respectively. The forms are identical in both
appearance and function to the respective Copy forms described previously except that Move is the default
in the Copy Settings area of the form and the copies text box is greyed out.
7.5.2 Cut
This option enables the user to Cut (delete) one selected aid.
7.5.3 Copy
7.5.4 Paste
This option displays the Positioning Control toolbar and prompts the user to select a position to paste the aid
from the clipboard.
7.5.5 Toolbar
1. Delete picked aid item – this option allows user to delete an aid
2. Reposition picked aid item – after picking the aid the Positioning Control
toolbar is displayed allowing you to reposition the aid origin using the form’s
1 2 3 4
options
3. Redefine radius of picked circle – after selecting a circle aid the Positioning
Control toolbar is displayed allowing you to graphically change the circle radius.
Note that the circle origin does not change
4. Extend end of picked line – after selecting a line aid the Positioning Control
toolbar is displayed allowing you to specify a position through which the line will
be extended (or trimmed) using the form’s options. Note that the direction of the
line does not change
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7.5.6 Definition
7.5.7 Position
This option prompts the user to select an aid to re-position. After selection the Positioning Control toolbar is
displayed and the aid origin can be graphically re-positioned using the form’s options.
i Other data that defines the aid, i.e. radius, orientation, length, etc. is not modified. This option is the
same as Reposition picked aid item on the Modify menu
7.5.8 Radius
This option prompts the user to select a Circle aid. After selection the Positioning Control toolbar is
displayed and the radius can be changed by graphically picking a point using the form’s options.
i Other data that defines the circle, i.e. position, orientation, etc. is not modified. This option is the same
as Redefine radius of picked circle on the Modify menu
7.5.9 Extend
This option prompts the user to select a Line aid. After selection the Positioning Control toolbar is displayed
and the length of the line may be changed by graphically selecting a point through which the end of the line,
nearest the selected point, will pass through.
i The orientation of the line is not modified. This option is the same as Extend end of picked line on the
Modify menu
This option is greyed out unless there is an active Working Plane. If there is an active Working Plane this
option enables the user to project the aid onto the Working Plane and orientates the aid to the plane.
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A Working Plane, which may be a plane or a grid, can be used to control positioning operations. If a working
plane is active, picked positions will be projected onto the plane. If a grid is used as a working plane, picked
positions can be snapped to the intersections or cell centres of the grid.
The user can create a Working Plane explicitly, using the Utilities > Working Plane options from the main
menu, or the user can create a 3D Aid Plane or Grid, as described previously, and then make the aid the
active Working Plane.
i Only one Working Plane may be active at any given time
Selecting Utilities > Working Plane from the main menu displays the Working Plane form.
The Control form menu has only one option, Close, which enables the user to dismiss the form. The Define
form menu has the following options.
7.6.2 Pick
This option enables the user to pick an existing plane or grid to be the active working plane. Once selected,
the Active and Visible checkboxes are automatically checked and the selection becomes the active working
plane.
7.6.3 Reposition
This option displays the Positioning Control toolbar and enables the user to reposition the origin of the active
working plane by graphically selecting a point using the form’s options.
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7.6.3.1 Plane
The Options area of the form enables the user to Label the plane,
display the plane Axes and toggle between a Filled and unfilled
graphical representation of the plane, if it is displayed.
The Size area of the form enables the user to specify the size of the
graphical representation of the plane, when displayed. The size does
not affect the actual size of the plane, which is infinite, only the
graphical representation of it.
The Position & Orientation area of the form enable the user to position
the plane origin and orientate the plane as previously described for
Linear Grids.
Clicking the OK button on the form sets the defined plane as the active Working
Plane, automatically checking the Active and Visible checkboxes.
This option displays the Working Plane – Linear Grid form. This form is identical in appearance and
functionality to the Reference Linear Grid form previously described.
Clicking the OK button on the form sets the defined grid as the active Working Plane, automatically checking
the Active and Visible checkboxes.
This option displays the Working Plane –Radial Grid form. This form is identical in appearance and
functionality to the Reference Radial Grid form previously described.
Clicking the OK button on the form sets the defined grid as the active Working Plane, automatically checking
the Active and Visible checkboxes.
This option displays the Working Plane – Plant Grid form. This form is identical in appearance and
functionality to the Reference Plant Grid form previously described.
Clicking the OK button on the form sets the defined grid as the active Working Plane, automatically checking
the Active and Visible checkboxes.
If a plane or grid is the active working plane, selecting Plane, Linear Grid, Radial Grid or Plant Grid from
the Working Plane form Define menu will display the appropriate form with all the data for the current
working plane element.
If a grid is the active working plane, the Working Grid snap area of the Working Plane form becomes active.
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In this worked example 3D Aid Constructs will be created, copied and modified.
Select Utilities > Constructs from the main menu to display the 3D Aid Constructs form. From the form
menu select Create > Grids > Toolbar to display the Grids form.
Click on the Linear Grid icon to display the Reference Linear Grid and the Positioning Control toolbar. In the
Spacing area of the Reference Linear Grid form enter 50 for the X and Y values. Enter a value of 20 for the
Number of visible lines, click the Preview button on the form and zoom in to the displayed graphics.
In the Orientation area of the form enter the following values in sequence. Z is X – press the Return key
and note the change in axis and aid direction. Y is Z – press the Return key and note the change in axis and
aid direction. Z is -Y – press the Return key and note the change in axis and aid direction.
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Select Create > Circle > Toolbar from the 3D Aid Constructs form menu to display the Circles form and
click the Fixed radius, passing through 2 points icon to display the Radius form, enter a value of 250 for
the radius.
Set the Positioning Control toolbar to Aid / Snap and click on the top horizontal grid line where it intersects
with the sixth vertical grid line, i.e. 250 from the top right hand corner of the grid, this is the first point in
defining the circle. Click on the same vertical grid line where it intersects with the centre horizontal grid line,
i.e. 10 spaces below the first point, a distance of 10 x 50mm = 500mm, this is the second point in defining
the circle.
There are two possible arcs that can be drawn with the specified radius between these two points. The user
is now prompted to select a Polar Control point, i.e. a point that will define where the arc will pass through.
Select an intersection of the right hand vertical grid line with any of the horizontal grid lines between the first
and second points selected.
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Select Create > Line > Toolbar from the 3D Aid Constructs form menu to display the Lines form and click
the Between two points icon. Create three lines to form the shape shown in the right hand picture.
Click on the Point to circle tangent icon on the Lines form and create a line as shown.
Select Modify > Position from the 3D Aid Constructs form and select the grid. Make sure the Positioning
Control toolbar is set to Aid / Snap and click on the top of the vertical Line aid indicated below. The grid
origin will reposition to the selected point.
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Create Lines and a Circle to form a shape similar to the picture below,
Create the additional lines as shown below and then delete the grid and the larger circle using Delete > Pick
from the 3D Aid Constructs form menu. Your aids should now look like this;
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CHAPTER 8
8 Volumes
Volumes are 3D forms, which are modelled by the user to create a representation of an outfitting item. They
can be positioned directly in the ship model. They are modelled by combining a number of volume
primitives. Primitives are simple 3 dimensional forms created by providing a few simple parameters.
Combining them allows the user to create complex and realistic volumes easily and quickly.
To use Volumes the user must be in the General Application, to switch to the
General Application select Design > General
Once in the General Application, select Utilities > General, the User General
Utilities form appears. Under the Create menu the user has the possibility to
create Volume Model, SubVolume or Primitives. The Volume element must
belong to a Zone, the SubVolume element must belong to a Volume and the
Primitives can belong to a Volume or SubVolume element.
The Volume element (VOLM) must belong to a ZONE, so using the Design Explorer navigate to SITE
EQUIP_3DK_AFT create ZONE called 3DK_TRAINING and then navigate to the ZONE
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The SubVolume element (SVOLM) must belong to a Volume element (VOLM), so using the Design Explorer
navigate to VOLM PRELIM-TANK. From the User General Utilities form select Create > SubVolume
The Sub Volume Model form is displayed, Key in the Name HATCH-1 and then click the OK button. The
SVOLM element is now displayed in the Design Explorer window.
Primitives can belong to a Volume (VOLM) or a SubVolume element (SVOLM), for the main body of the tank
this will belong to the Volume (VOLM) element. Using the Design Explorer navigate to the VOLM PRELIM-
TANK and then select Create > Primitives from the User General Utilities form. The Primitives form is now
displayed, select Cylinder
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The Primitives form appears, if the Parameters button is clicked this displays the attribute that can be
applied to the primitive element i.e. Height and Diameter. To close the form select the X icon in the top right
hand corner of the form.
Key in the Height 3000 and the Diameter 1000 and click the Create button, the primitive form now expands
to display the Datum , Position, Rotate, and Align with P-Point functions and the cylinder is displayed in the
graphical display.
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The Used for drop down is used to select pre-defined level settings i.e. for reserved space etc. The Levels
defines the range of detailing levels at which the primitive is visible. i.e., if the user builds a Volume, the user
can display the primitives in layers 1 - 3, the base in layers 5 - 7 and the nozzles in layer 8 - 10. The levels
visible in design determine the picture seen. The current visible levels are given by the Settings > Graphics
> Representation menu.
8.3.2 Datum
The Datum area allows the Datum point to move i.e. a cylinder has an origin and two P-Points, this will allow
the datum to be sited at any of these points for ease of repositioning etc.
8.3.3 Position
The Position area allows each primitive to be positioned with respect to (wrt) another element.
8.3.4 Rotate
The cylinder requires rotating around its U axis by 90 degrees. In the Angle field key in 90, then from the
Direction pull down select About U and click the Apply Rotation button. This will form the main body of the
tank, now click the Next button.
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The Align with P-Point allows the user to pick a P-Point on another element to align the current element
through.
This returns to the Primitives form, select the Dish. Key in the Diameter 1000, Radius 250, and the Height
250 and then click the Create button.
In the Position area key in 1500 in a -Y direction, this moves the dish to
the end of the cylinder.
Now in the Rotate Area Key in the Angle 90 and from the Direction pull down select About U and then click
the Apply Rotation button until the dish is in the correct position. Repeat the Dish creation to for the
opposite end.
Now using the Design Explorer navigate now to the SVOLM HATCH-1 and create a cylinder to represent a
hatch.
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To create the second Hatch, copy the SVOLM HATCH-1 to create a second hatch.
From the Design Explorer Navigate to the newly created SVOLM Copy-of-HATCH-1 and click the right
mouse button and select Rename, key in the new name HATCH-2 and click the Apply button.
Reposition HATCH-2 using the Modify > Primitives from the User General Utilities form, once the primitive
has been repositioned click the Dismiss button.
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Modifying the Position of the Volume Model, this can be done by using the Model Editor or by keying in the
new position on the command line. For this example key in Position X 36000mm Y -10000mm Z 11000mm
on the command line.
Then add the following elements from Design Explorer to 3D View to have a view similar to shown below.
· /ER3-BHDFR42-2_R
· /ER3-LP32_2_R
· /ER3-LP38_2_R
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CHAPTER 9
9 Equipment
Equipment items consist of a collection of AVEVA Marine primitives, arranged in such a way that they
physically model the real life object to some degree. When a user builds equipment, they need to decide
how to model the object, just as if the user was building a plastic model. The only difference in AVEVA
Marine terms is that the object is modelled at full size rather than working to a scale.
To start the equipment application, select Design > Equipment. This sets the
menus for the equipment application.
From the Design Explorer window the equipment is broken down into a
tree structure, starting with equipment, nozzles and then sub-equipment.
9.3 Toolbars
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9.4 Primitives
In order to build an equipment item, it is first needed to be decided what types of primitives to use. As an
example, the simple storage vessel shown below could be constructed from a cylinder for the main body,
two dishes for the ends, two boxes for the support legs and a nozzle for the piping connection.
2 x Dishes
1 x Cylinder
Equipment
Origin
2 x Boxes
1 x Nozzle
All of these ‘building blocks’ are selected from the list of available AVEVA Marine primitives. These are
described in detail in Appendix A.
Any element in the AVEVA Marine database may be named. Names enable the user to identify elements
and to produce meaningful reports from the database. Which elements the user attaches names to, is a
matter of choice, but in general the user would be expected to name all major design items such as
Equipment, Nozzles, Pipes and Valves.
Conventionally, for equipment, the user would probably name the main equipment and all of its nozzles.
Nozzles usually carry the equipment name plus a suffix to identify the specific nozzle. i.e. nozzle 1 of an
equipment called /YY9001 would probably be called /YY9001-N1, /YY9001/N1 or simply /YY9001/1.
Whatever names applied, the name convention is usually defined in the project specification used for the
project the user is working on. It is probable that the project will have Autonaming rules set up for items such
as nozzles so that the project conventions are followed in every instance.
Attaching names to elements may be done in a number of ways. If the user is using the AVEVA Marine
applications menus, most creation forms offer an opportunity to name the element being created. If the user
forgets to name an element, or wants to change an element name, select Modify > Name from the main
menu to display the Name form shown below.
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Key in the new required name, select the option to Re-name all, this will
rename the equipment, nozzles and sub equipment identifiers to the same
name as the equipment, then click Apply
All of the application forms allow the user to input a name without the preceding slash (/) character. This is
because the system adds this automatically during the command processing.
i Names cannot contain spaces and are case sensitive. i.e., /YY9001A is a different name from
/YY9001a or /yy9001A. Elements in an AVEVA Marine database are unique, i.e. they cannot have the
same name or reference number
Before any Equipment, Pipes, Ventilation, etc can be created, a SITE and a ZONE need to be created.
These two elements are a way of grouping items in specific areas to allow greater control of the model.
A SITE is owned by the WORLD and the ZONE is owned by the SITE. Consider SITE EQUIP_3DK_AFT.
This is the site for the aft section of the ship at 3 deck for the equipment. This SITE can then hold a number
of ZONE elements, these could be the compartments within the aft section on 3 deck i.e. ZONE
3DK_TRAINING. This would hold all the equipment in the compartment or module.
Using the Design Explorer window navigate to the WORL level, now select Create > Site from the main pull
down menus, the Create Site form appears,
Key in the Name /EQUI_ADK_AFT, the user could also select a Purpose from the drop down menu.
And then click OK. The SITE is created.
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Using the Design Explorer window navigate to the newly created SITE level, now select Create > Zone from
the main pull down menus, the Create Zone form appears.
Key in the Name /AWO, the user could also select a Purpose from the drop down menu.
And then click OK. The ZONE is created.
i Remember to create any element, the user needs to be positioned at the correct level in the hierarchy,
so before the user can create a Zone, the user must have a Site
Select Create > Group from the main pull down menus, the Groups form appears. Using the tree view, right
click on any item to create a group world beneath Design WORL* and select the Create Group world or
select the Create pull down menu and select Group world.
The Create Group World form appears, key in the Name /PUMP_ROOM and the Description Aft Pump
Room then click OK. The GPWL (Group World) for the Aft pump room is created.
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Under a group world the user can create group sets, from the context menu, right click the group world
created previously and select Create Group Sets. The Create Group form appears, key in the Name
/OUTFIT and the Description Aft Pump Room Outfit then click OK. The GPSET (Group Set) for the Aft
pump room is created.
The user can now Add elements to the created Group set, select the Group Set and click the right mouse
button to display the pop-up, this pop up lets the user to:-
In this case, AREA 5M_CABLETRAY has been made the CE, and Add Current Element Members has
been selected.
The selected members have been added to the group. The group can now be seen to be populated in the
Design Explorer, this can be used to drag a group into the 3D view.
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9.8 Equipment
To create Equipment elements the user can either use the Equipment applications or commands at the
command line. Creating elements using the equipment applications can be done in two main ways:-
· Creating Equipment – the user can select the Create > Equipment menu to create an empty
Equipment element, were the user adds different primitives to build up the graphical representation
for the Equipment item.
· Creating Standard Equipment - by selecting the Create > Standard option on the menu bar, this
takes the user through a series of steps allowing the user to build up parameterised equipment
based on a specification of standard equipment types.
or
Using the Design Explorer navigate to ZONE AWO created earlier, which will hold the equipment. Select
Create > Equipment from the main pull down menus, the Create Equipment form appears.
Key in the Name /YY1001, and then click OK. This procedure creates an equipment element with no
member primitives.
i The user can always create the equipment at the SITE origin and move it later
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X = Forward or East
-X = Aft or West
Y = Port or North
-Y = Starboard or South
Z = Up
-Z = Down
After deciding how to represent an equipment item with the appropriate primitives, the user needs to
consider both the orientation of the equipment itself and that of its primitives. AVEVA Marine models are
built in a 3D world, which allows the user to position and orientate any element. The axis system used in the
3D world relates to either the ships co-ordinate system as the user would expect in ship design or compass
directions. As well as using positions such as ‘Frame 51 + 500 Lg (Horz) 7 + 250, Lg (Vert) 21 – 80’ the user
can also use absolute coordinates for X, Y, and Z.
The AVEVA Plant axis system could also be used i.e. ‘NORTH4500 EAST3000 UP8000. The user can also
use orientations like ‘NORTH 45 EAST’ or ‘UP 45 SOUTH 15 DOWN’. In AVEVA Marine, the user needs
only give the first letter of these directions, i.e. N, S, E, W, U, D or X, -X, Y, -Y, Z, -Z, and the user does not
usually need spaces between the different co-ordinate directions; thus N37.5 E27.3 U is a valid direction.
Primitives like boxes should be built such that their X, Y and Z lengths are aligned with the default axis
system not built in such a way that they need to be rotated from the default axis system. Obviously, some
primitives will need to be rotated, but if the user tries to keep these to a minimum then any subsequent
changes to the equipment will be easier.
After creating an equipment item, the 3D graphical representation needs to be created using primitives.
Using the Design Explorer, navigate to the equipment element and select Create > Primitives from the
main pull down menu.
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The Primitives form appears, if the Parameters button is clicked this displays the attribute that can be
applied to the primitive element i.e. Height and Diameter. To close the form click the X icon in the top right
hand corner of the form.
Key in the Height 500 and the Diameter 250 and click the Create button, the primitive form now expands to
display the Datum, Position, Rotate, and Align with P-Point functions and the cylinder is displayed in the
graphical display.
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The Used for drop down is used to select pre-defined level settings i.e. for reserved space etc. The Levels
define the range of detailing levels at which the primitive is visible. i.e., if the user builds a Volume, the user
can display the primitives in layers 1 - 3, the base in layers 5 - 7 and the nozzles in layer 8 - 10. The levels
visible in design determine the picture seen. The current visible, levels are given by the Settings >
Graphics > Representation menu.
9.10.2 Datum
The Datum area allows the Datum point to move i.e. a cylinder has an origin and two P-Points, this will allow
the datum to be sited at any of these points for ease of repositioning etc.
9.10.3 Position
The Position area allows each primitive to be positioned with respect to (wrt) another element.
9.10.4 Rotate
The cylinder requires rotating around its x axis by 90 degrees, this will form the main body of the tank.
Having selected the Direction About U with an angle of 90, click on the Apply Rotation button, and then
click the Next button.
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The Align with P-Point option allows the user to pick a P-Point on another element to align the current
element through.
The Extrusion option allows the user to create a set of extrusion vertices in various ways, depending on the
requirements of the design and personal preferences. It also allows the user to set the other attributes
necessary to relate these vertices to a 3D extrusion representation.
The shape of an extrusion (EXTR) is defined by a loop (LOOP). The 2D geometry of the loop is defined by
linking a set of vertices (VERTs), each with a position in the loop’s XY coordinate system. The Height
(HEIG) attribute of the LOOP defines the distance by which the 2D shape is extruded (in the Z direction) to
form the 3D extrusion volume.
Using the Design Explorer navigate to the equipment element and select Create > Primitives from the main
pull down menu. The Primitives form appears, select the primitive required from the available menu. i.e.
Extrusion.
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In this example the extrusion will be created by entering explicit coordinates. Click the Explicitly Defined
Position button, the Define Vertex form appears, click the Apply button and this will create the first vertex
point. Create the additional vertices using the positions shown.
The Extrusion Vertexes have an attribute Fradius, if we change this for the vertex 2 and 3 then this will
modify the extrusion as shown.
i Fradius is an attribute that can also can be changed via selecting Modify > Primitives and giving any
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This lets the user create a positive or negative volume by rotating a user-defined loop (a 2D profile) through
a specified angle around a given axis. The Axes controls let a user define the axis about which the loop will
be rotated, and the plane in which the loop is defined (the start of the generated shape).
i When the user displays the form, it will automatically be in event-driven graphics mode ready to pick a
line defining the axis
The line defining the axis of rotation will be created using an aid. From the main menu pull down select
Utilities > Constructs, the 3D Aid Constructs form appears, now select Create > Line > Explicit
The Modify Line form appears, and also in the graphical view a line is shown, select the position of the line
and the length. This is the start position which we will use as the rotational axis. Click OK to confirm the lines
position and length.
Now using the Design Explorer navigate to the equipment element and select Create > Primitives from the
main pull down menu. The Primitives form appears, select the primitive required from the available menu.
i.e. Solid of Revolution.
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The +ve Revolution form appears, in the Settings area, enter the Angle through
which the loop is to be rotated. The user can either type the angle in explicitly, or
use the right button mouse menu to derive the angle by picking existing design
items. From the Axes section click the Rotation Line button, in the prompt area of
the screen a message tells the user to ‘Pick line to rotate about’. Select the line
previously created to be the axis of rotation.
Now on the +ve Revolution form the Point on Plane button is active, select the Point on Plane button and
then choose from the positioning control Explicit Position
The Explicit Position form appears, key in X 100.00, Y 0.00, Z 0.00. This is the plane in which the loop is
defined (the start of the generated shape).
The Create section on the +ve Revolution form is now displayed Now the user is expected to select one of
the described creation methods from below.
Pick points Allows the user to pick points to create a surface to be revolved.
Pick lines Allows the user to pick lines to create a surface to be revolved.
Define a polygon Allows the user to define a polygon with a specific number of sides,
with given distance or length properties.
Define a rectangle Allows the user to define a rectangle with given X and Y length.
Define a circle Allows the user to define a circle with given radius.
Define an arc Allows the user to define an arc with a given radius and angle.
Define an arc by chord height Allows the user to define an arc with a given radius and chord
height.
Pick a profile to copy Allows the user to pick a previously created solid’s profile to be
copied for another revolution.
Derive arc Allows the user to pick a graphic element to derive an arc.
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Click the Pick points button. In the graphical view it now shows the rotational line and the start position for
the shape. If desired this plane can be flipped by clicking on the Flip button.
The Positioning Control form is displayed once again, click on the Explicit Position icon.
The Explicit Position form is now displayed. Key in the values for the position of each Vertex, clicking Apply
for each new position.
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Once all the Vertex positions have been entered, click the OK button on the +ve Revolution form and the
Revolution primitive is created.
If Modification checkbox is checked before OK button was clicked +ve Revolution form leads the user to
Loop Vertex Editor form which could be retrieved from Modify > Primitives and used in both negative
extrusion and revolution primitives’ modification.
i For more information on how to use the Loop Vertex Editor form
functionalities see AVEVA Marine Structural Modelling (Basic)
(TM-2221) Guide
The Revolution Vertexes have an attribute Fradius, if we change this for the vertices 3 and 4 then this will
modify the extrusion as shown.
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i A macro file will be provided by the trainer, navigate to SITE EQUI_ADK_AFT created earlier and then
drag the macro into the Command Window
This function allows the user stretch (increase) or trim (decrease) the dimensions of the constituent
primitives of an equipment.
Select Modify > Stretch/Trim > To P-Point and use the cursor to pick the P-Point to be stretched / trimmed.
All Sides Allows the user to stretch / trim the primitive to a given value.
ID P-Point Allows the user to stretch / trim the primitive to a given value in the direction
of a picked P-Point on the primitive.
To P-Point Allows the user to pick a P-Point to be stretched / trimmed to another
picked P-Point.
To Pline Allows the user to pick a P-Point to be stretched / trimmed to a picked Pline.
Clearance to P-Point Allows the user to pick a P-Point to be stretched / trimmed to another
picked P-Point with a given clearance.
Clearance to Pline Allows the user to pick a P-Point to be stretched / trimmed to a picked Pline
with a given clearance.
Now use the cursor again to pick the P-Point to stretch / trim the first P-Point to. A confirm dialogue box
appears asking “Return CYLI to original size and position?” Click No
i If two edge P-Points on the same primitive are selected, the distance between the two points will
become zero. The procedure cannot be used to invert a primitive and the procedure is not applicable to
nozzles or torus’s
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The facilities available from this submenu let the user slide (move) the current element in the direction of a
selected P-Point.
Select Modify > Slide > To P-Point and use the cursor to pick the P-Point to be slid (moved) Now use the
cursor again to pick the P-Point to slide the first P-Point to.
A confirm dialogue box appears asking “Return CYLI to original position?” Click No
The user will need to know how to check that it is correct when the user has built it. The user can check this
co-ordinate by checking the position of the appropriate P-Ppoint, which is associated with each of the edges.
The P-Points for all elements are given in appendix A. Those for a box are reproduced as follows for
convenience.
P0
ZLENGTH
P1
P5 P6
XLENGTH YLENGTH
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9.11 List
Lists are a temporary collection of elements on which operations can be performed that affect all the
members of the list. Lists only last for the duration of Design session unless Forms & Display are saved.
The current list is displayed on a pull-down on the Default toolbar.
Current List
If there is no current list defined the pull-down will display No list. The pull-down also lets the user select the
current list if more than one list has been defined in the current session.
Selecting Utilities > Lists from the main menu or clicking the Create/Modify Lists icon from the Default
toolbar displays the Lists/Collections form.
or
The first step is to create a list by selecting Add > List from the form menu bar. A Create List form is
displayed that allows the user to give a Description to the list. The Description of the list will appear in the
List pull-down on the form. Any list can be saved selecting Control > Save or restored from the previous
change(s) by selecting Control > Restore
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Elements may be added to the list by using the Add menu on the form.
The Add menu allows the user to select members to add to the list. The options are;
CE Adds the current element
CE Members Adds the elements whose owner is the current element.
Identified Adds elements by identifying them with the cursor. Pressing the Esc key on the keyboard
ends the selection.
Selection… Adds elements selected by use of the Add to List form.
One or more element types, i.e. SCTN, PANE, may be entered in the Selection text box to filter the
elements desired to add to the list.
The selection may be further refined by adding a valid PML expression to the with Rule text box. Examples
of with Rule might be;
SPREF EQ /DIN-SPEC/HE300A will add all HE300A sections in the selection source to the list.
GTYP NE ‘ANG’ will add all SCTN elements whose Gtype is not equal to ANG in the selection source to the
list.
The source of the selection is made by clicking one of the following radio buttons.
For Element Enter an element, i.e. STRU or FRMW, name in the text box or navigate to an
element in the Members List and type CE in the text box. The option box on the
right allows the user to select the current DB or All DB’s.
From List Select a list name, the Drawlist or the Obstlist from the pull-down.
The selection may also be made by specifying a volume, either explicitly or with a 3D cursor, and selecting
whether part of or the entire element is within the volume by checking the appropriate check box. Whatever
method is chosen to select the items to add to the list, the selected items will appear in the main window of
the Lists / Collections form.
The format of the displayed list is controlled by the Format pull-down. The list
may be displayed as element Name only, Description only or Name + Desc.
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The elements in the list may be highlighted in the graphical view by checking the Highlight check box at the
top of the form.
AVEVA Marine commands may be directly applied to the list by entering valid AVEVA Marine syntax in the
text box at the bottom of the form and clicking the Action button. It is recommended that it is used this
option only if the user has a good understanding of AVEVA Marine syntax, otherwise use the list in
conjunction with the appware. Examples of entries in the Action text box might be;
The contents of the list may be manipulated by removing elements from it. Selecting Remove from the
Lists/Collections form menu bar gives the user the same options as the Add menu described previously,
with the following additions
Choosing the Selection option from the menu displays the Remove from List form which operates in the
same way as the Add to List form described previously.
List may be used where element selection is available on the appware forms, usually via an options box. i.e.,
the Position By form, allows the user to select a List as an option to apply the repositioning.
In this case the entered distances would be applied to all members of the
current list, which is selected from the Lists pull-down box on the main
toolbar.
There are four ways of setting the position attribute, Explicitly, Relatively, Using Ship References or by using
the Model Editor. Selecting Position > Explicitly (AT) will display the following two forms.
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The first is the Positioning Control form. By default this appears at the top right on the main menu bar but
can be dragged to any position on the screen.
The Positioning Control Form (event-driven graphics) is shown automatically whenever the user needs to
pick positions in event-driven graphics mode. It lets the user specify how cursor picks are to be interpreted
as positions.
The Working Plane toggle provides a quick way of activating or deactivating the working plane. If set to On,
all picked positions will be projected onto the current working plane.
The form has two option lists from which the user can make the required selections.
Pick Type option lets the user control the types of items to which cursor picking will respond.
As the user moves the cursor over the 3D View, only items of the specified type will be
highlighted as the cursor passes over them. The identities of highlighted elements are shown
in the prompt bar, immediately above the graphical view.
The Pick Method option determines how the position will be derived from subsequent cursor
picks. The currently selected mode is shown in the prompt bar.
Start End
Derived position
Distance Applies the offset value, which entered in the adjacent text-box (i.e. 500 gives a point 500
mm from the nearest snap point, measured towards the cursor position; –500 gives a point
500 mm from the nearest snap point, measured away from the cursor position).
Picked position
Start
End
- Value + Value
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Mid-Point Derives the mid-point between two snap points along a linear item
Picked position
Start End
= =
Derived position
Fraction Subdivides the distance between two snap points into a specified number of parts
(as entered in the adjacent text-box). Then derives the fractional position closest to the
cursor pick (i.e. 6 gives a point at the nearest sixth of the distance along the line joining the
first snap point to the second snap point).
Picked position
i The length of the picked item is subdivided into
Start End equal parts (6 in this example), each of which
behaves as a snap length in its own right. Thus
Derived position the derived position is at the nearest integral
fraction to the picked position
Proportion Derives the point whose proportional position between two snap points has been entered in
the adjacent text-box (i.e. 0.25 gives a point 25% along the line joining the first snap point
to the second snap point).
Picked position
Start
End i The value is expressed here as a
Value proportion of the distance from start to
end
Derived position
Intersect Lets the user pick two lines (any directional items) or three planes and then it derives their
intersection point.
Derived position
i Linear items picked here do not intersect. Derived
Picked position position is at projected intersection of second
1 picked item onto first picked item, so order of
picking is significant
This form lets the user position an element either by typing in co-ordinates or
by reference to the position of another design item.
Use of the Datum option allows identification of the specific point on the
element to which the position is to apply, or to a Designate Position. If
Designate Position is selected then the user will be prompted to pick the
position on the element using any of the facilities provided by the Positioning
Control form.
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To define a position explicitly, enter the required co-ordinates in the X / -X, Y / -Y and Z / -Z boxes, using the
scrollable lists to set the appropriate direction in each case. If necessary, use the, wrt (with respect to) box to
identify the element whose co-ordinate system is to be used for the Position data. By default wrt textbox is
always set to World (/*) element and possible to type an element name whose co-ordinate system to be
referenced, i.e. /YY001
To define a position by reference to existing design items, use the Positioning Control form and the cursor to
identify the required positions by picking them in a graphical view. If required, the Lock checkboxes can be
used to fix the current co-ordinate along any axis.
To position another element, use the Select pull down menu options to change the focus of the
form. Use the CE or Owner option if the user has already navigated to the required item, or
use the Pick or Pick Owner option and then pick the required item when prompted.
The form will display the current position and the user can then change any part of this by entering new
values. The position the user gives will be relative to the Datum, which may be the Origin or a selected ID
Design point.
The Explicit Position button lets the user bypass any graphical picking operation by entering an explicit
position. Click it to display an Explicit Position form.
Selecting Position > Using Ships References will display the following
menu,
The Position -Ships Reference form is a tracking form which means when
the user navigates to an element, the form automatically updates itself to
the current database’s element, showing its position both in terms of the
ships reference system and absolute position X, Y, and Z
Selecting Position > Relatively (BY) will display the following menu, as well as the Position Control menu
described earlier.
The values the user gives will position the item by that amount relative to its origin.
All the AVEVA Marine primitives have a number of predefined points on their surfaces known as P-Points.
i.e., a cylinder has three P-Points, P0 (the origin), P1 and P2 at either end. P0 is normally used for general
positioning whereas P1 and P2 are used for connecting or positioning relatively.
P1 The user can connect a P-Point on the current element to any other
P-Point in the design. The act of connecting both positions and
orientates the current element such that the two connected points are
at the same position and facing each other. i.e. P1 on the cylinder
connect to P4 on the box using Connect > Primitive > ID Point
P0 P1
Origin of the P4
element
P2
PINs are a set of ten temporary marker points which have a 3D position and direction. They can be moved
around using positioning and orientation commands similar to those available for permanent outfitting
elements. Once positioned, a pin may either be used as a static reference point or as a temporary P-point.
The commands described here only show how to make pins visible and position and orientate them. Once
this has been done they can be used for positioning and orientating design elements in any command that
uses point as an argument, for example when using Position > Equipment Point > At General, covered in
the next section of this guide.
PIN 5 AT X1000 Pin 5 will be moved to the coordinate position 1000 from the Site origin.
PIN5 DIR X WRT SITE Pin 5 will be orientated in an X direction with respect to the current SITE.
PIN 5 Pin 5 will be drawn into all volume views, and can be hit by the cursor.
PIN 5 OFF Pin 5 will be erased.
PIN 5 COPY IDP @ Pin 5 will be placed at the same position and orientation as the P-point or
pin hit by the cursor.
i When a pin is switched off, it is erased from the display, but it still exists and can be referred to by name
The facilities on this submenu let the user reposition an equipment element
by repositioning a P-Point of one of its primitives (an Equipment Point).
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9.13.1 At Explicit
From the pull down menu select Position > Equipment Point > At Explicit, in the lower left hand corner a
screen prompt appears, asking Identify a point on YY9001. By depressing the left hand mouse button and
hovering the cursor over the equipment the required point can be selected.
Once the point required is selected, the Position form is displayed, change the required directional value and
click Apply button. Now the equipment is moved to the new position. If the new position is not suitable, the
Reset button can be selected, this will set the equipment back to its original position. If the position is
suitable and no further positioning is to be carried out. Click the Dismiss button.
9.13.2 At General
From the pull down menu select Position > Equipment Point > At General, in the lower left hand corner a
screen prompt appears, asking Identify a point on YY9001. By depressing the left hand mouse button and
hovering the cursor over the equipment the required point can be selected.
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Once the point required is selected, the Position form is displayed, from the pull down menu select the
method of repositioning the P-Point and click Apply. In this case we have selected ID P-Point,
Cursor Give two 'free space' cursor hits to define a new 3-D
position. The equipment moves such that the picked
P-Point is at the new position.
ID Cursor Use the cursor to identify a primitive (sensibly a
member primitive of the current equipment element,
but could be any primitive). The equipment moves
such that the equipment origin is at the (old) P0
position of the picked primitive.
ID P-Point Use the cursor to identify a P-Point (sensibly within a member primitive of the current
equipment element, but could be any primitive). The equipment moves such that the picked
P-Point moves to the position of the P-Point identified at the top of the Position form.
Name Use the cursor to identify a P-Point within the current equipment element. The Name form
appears. Enter the name of an element at the position to which desired to move the
current element. Click OK button on the Name form. The current equipment element moves
such that the picked P-Point moves to the origin of the named element.
Pin Use the cursor to identify a P-Point within the current equipment element. The Pin Number
form appears. The current equipment element moves such that the picked P-Point moves to
the selected pin.
Again using the left hand mouse button select the required P-Point where the first P-Point will be
repositioned to. If the new position is not suitable, the Reset button can be selected, this will set the
equipment back to its original position. If the position is suitable and no further positioning is to be carried
out. Click the Dismiss button.
9.13.3 Through
From the pull down menu select Position > Equipment Point > Through, in the lower left hand corner a
screen prompt appears, asking ‘Identify a point on YY9001’. By depressing the left hand mouse button and
hovering the cursor over the equipment the required point can be selected.
Once the point required is selected, the Move form is displayed, this form moves the current element so that
its origin or other P-Point lies on a plane perpendicular to the direction of movement. The plane is defined
relative to a reference point, from the Through pull down menu select the method of repositioning the P-
Point and click Apply In this case we have selected ID P-Point,
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ID Cursor Use the cursor to pick a primitive to move to (along the move direction, i.e. the reference
point). The current element will be moved in the given direction until its origin or a P-Point
lies on a line perpendicular to the direction of movement through the reference point.
ID P-Point Use the cursor to pick a P-Point to move to (along the move direction, i.e. the reference
point). The current element will be moved in the given direction until its origin or a P-Point
lies on a line perpendicular to the direction of movement through the reference point.
Name Use the cursor to identify a P-Point within the current equipment element. The Name form
appears. Enter the name of an element at the position to which the user wants to move the
current element, thus defining the reference point as the origin of that element. Click OK
button on the Name form. The current element will be moved in the given direction until its
origin or a p-point lies on a line perpendicular to the direction of movement through the
reference point.
Coordinate The Coordinate form appears, enabling the user to select a direction and a value. This
defines a plane at the given coordinate. Then, when the user clicks Apply on the Move
form, the current element will be moved in the direction given on the Move form until its
origin or a P-Point lies on a line perpendicular to the direction of movement through the
reference point.
Pin Use the cursor to identify a P-Point within the current equipment element. The Pin Number
form appears, enabling the user to pick a pin as the reference point. When the user clicks
Apply on the Move form, the current element will be moved in the direction given until its
origin or a P-Point lies on a line perpendicular to the direction of movement through the
reference point.
Now in the lower left hand corner a screen prompt appears, asking ‘Identify design ppoint’.
The Equipment element is moved so that its origin or other P-Point lies on a plane perpendicular to the
direction of movement.
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9.13.4 Clearance
From the pull down menu select Position > Equipment Point > Clearance, in the lower left hand corner a
screen prompt appears, asking Identify a point on YY9001. By depressing the left hand mouse button and
hovering the cursor over the equipment the required point can be selected.
Once the point required is selected, the Move form is displayed, this
form moves the current element so that its origin or other P-Point is a
given clearance from another element. The distance is measured in the
same direction as the movement direction. In the Clearance field we
have added a value of 200. The first pull down is set to show how the
distance is related to the point the user will specify in the next pull
down. In this example we have selected Behind.
Infront / Behind Can be used for any direction in a plan view. Distance is measured along direction
of movement, relative to a specified point.
Onto / Under Can be used with any direction in an elevation view. Distance is measured along
direction of movement, relative to a specified point.
From / To Can be used for any X, -X, Y or -Y view direction. Distance is measured along
direction of movement, relative to a specified point.
The second pull down is set to show how the user will specify the reference point from which the clearance
is measured.
In this example we have selected Direction Y, Clearance 200 Behind ID P-Point, click Apply. Other
combinations will require the user to either pick with the cursor or enter data on the resulting form,
depending on how it is chosen to specify the position.
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Now in the lower left hand corner a screen prompt appears, asking Identify design ppoint.
9.13.5 Towards
From the pull down menu select Position > Equipment Point > Towards, in the lower left hand corner a
screen prompt appears, asking Identify a point on YY9001. By depressing the left hand mouse button and
hovering the cursor over the equipment the required point can be selected.
Once the point required is selected, the Move form is displayed, this form moves the current element a given
distance in a direction specified in terms of another element. The Distance field sets the distance the current
element is to be moved and the Towards pull down gives the options for defining the point to move towards
(the reference point). In this example we have selected Towards ID P-Point and a Distance of 200. Now
click the Apply button.
Now in the lower left hand corner a screen prompt appears, asking Identify design ppoint
9.14 Orientation
Like positioning, orientating items can be done in a number of ways. The Model Editor is the preferred way
to orientate. However, orientation options are also available using the application menus. The orientation
options are split into different categories for safety reasons, so that the user does not inadvertently orient the
equipment when the user expected to orient a primitive.
The options on this menu let the user redefine the orientation of equipment items. The
menus are split as follows.
Orientate > Axes
Orientate > Rotate
Orientate > Primitive > Point
This option lets the user orientate an element by specifying the directions of two of its axes. A limits box for
the current element is drawn in the 3D View, together with a display of its X, Y, and Z axial directions.
Two of the axial directions (X and Y by default) are shown in the data-entry fields in the centre of the form,
with the derived third direction immediately below them. To change these explicitly, use the option controls
to select the axes to be set and enter their required directions.
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The default orientation for any element is X is X and Z is Up. With this orientation, the X axis can only be
Fwd (X). If we apply an orientation of Y is X 45 Y, the Z axis is allowed to take its default value, so in effect
we have done a single axis orientation.
This option lets the user redefine the orientation of an equipment item relative to its current orientation by
rotating it through a specified angle about a given axis.
Key in the Angle in this example 45 degrees and then set the direction of the rotational axis if required.
This option lets the user redefine the orientation of a member primitive of an equipment item by re-
orientating one of its P-Points.
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Change the Direction of the primitive from X to Y and click Apply. The primitive is rotated 90 degrees to face
in a Port direction.
9.15 Connect
The Connect menu lets the user position and orientate an equipment primitive by nominally connecting it to
an adjacent primitive.
i These options do not set up any connection cross-references (which are not applicable to equipment
primitives). They only move one primitive to align it with another
9.15.1 ID Point
i A macro file will be provided by the trainer, navigate to the ZONE AWO and then drag the macro into
the Command Window
This option lets the user position one primitive such that one of its P-Points is coincident with a P-Point of
another primitive. The cursor is used to select the P-Points.
Using the Design Explorer navigate to the primitive the user wants to move, from the pull down menu select
Connect > Primitive > ID Point, in the lower left hand corner a screen prompt appears, asking ‘Pick on a
point on the current item’. By depressing the left hand mouse button and holding the cursor over the
primitive the required point can be selected.
Once the point has been selected, the screen prompt changes asking ‘Pick the point to connect to’,
indicate the primitive and point on the primitive to connect to. A Confirm form appears, click No and the first
primitive P-Point is moved and orientated to the second primitive’s P-Point.
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9.15.2 Explicit
This option lets the user position one primitive such that one of its P-Points is coincident with a P-Point of
another primitive. The P-Points are selected explicitly.
Connect Point This shows the currently selected P-Point on the current primitive; i.e. the one that
is to be moved. Use the scrollable list to select an alternative P-Point if required.
To Point This shows the currently selected P-Point on the primitive that is to be moved to.
Use the scrollable list to select an alternative P-Point if required.
Set the Connecting point using the scrollable pull down for the first primitive to 1 (P1), then set the To Point
on the second primitive to 3 (P3) and click Apply
In the Model Editor display mode, one or more elements can be selected and moved or rotated dynamically
by dragging with the mouse pointer. The Model Editor mode is entered by selecting the Model Editor icon
on the Model Editor Toolbar. To return from the Model Editor to Design Navigate mode select the icon again.
Alternatively, select Edit > Model Editor from the main pull down menu to enter and leave Model Editor
mode.
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The Set Increments form is displayed, the Linear increment will change the value of the handle when
dragged, the Fine linear increment will change the value when the keyboard arrows are used, and the
Angular increment will change the value of the handle when dragged.
Linear increment This is specified in the currently active units, or units can be specified by using
AVEVA Marine units of measure syntax. The Linear increment controls the step size
used when dragging a Graphical Selection using a linear or planar handle. The
default step size is 50mm or 2inches.
Fine linear increment This has the same function as the linear increment, but with a default step size in
5mm. Fine 'nudges' are achieved by using the '2' and '8' numeric keypad keys or
the arrow keys with the mouse button held down.
Angular increment This controls the angular step size used when dragging a Graphical Selection using
a rotation handle. The default step size is 5 degrees.
In the Fine linear increment change the default value 5 to 1 and click the OK button.
Now select the pipe modification handle, click the arrows on the keyboard and the increments now should
just move 1mm at a time.
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The user can lock any outfitting element to prevent it from being modified or deleted. No changes to the
element are then possible until it is subsequently unlocked.
To apply or remove this protection, select Modify > Lock the Lock form showing the name of the current
element.
Select the lock option required and then click Apply. If a locked object is selected for modification, then an
Error message will be displayed in the graphical view.
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A collection of handles which together provide a mechanism for positioning and orientation of selected
AVEVA Marine elements. The Locator Handle can be used to drag the entire Graphical Selection to a new
position or rotate the entire Graphical Selection through an angle about a selected axis.
The Locator Handle can be moved or rotated independently of the Graphical Selection. This allows the user
to set a datum for movement and alignment operations, or to set an axis of rotation about which the
Graphical Selection will be rotated.
The Linear Movement Handle A handle situated on the Locator Handle, which when selected for a drag
operation, constrains movement of the selection to be along the direction of
the selected major axis.
The Planar Movement Handle A handle situated on the Locator Handle, which when selected for a drag
operation, constrains movement of the selection to be in the plane indicated
by the planar movement handle. That is the XY, XZ or YZ plane of the
Locator Handle.
The Rotation Handle A handle situated on the Locator Handle, which when selected for a rotation
operation, constrains movement of the selection to be about the axis
corresponding to the selected rotation handle.
The following options are available on the Model Editor Handle before a drag.
Enter Value Gives the Move Selection form, enabling the user to enter a value to move
the graphical selection along the selected linear movement handle.
Align with Feature Allows the user to position the Graphical Selection in relation to another object
on the screen, but forces the Graphical Selection to move only along the
selected axis.
Snap to Point Allows the Graphical Selection to be moved to a Point feature. The Graphical
Selection is not constrained to move along the direction of the Linear Handle
Move Handle Allows the user to move the Locator Handle, using the same movement options
as the main Linear Handle menu. These options move the Locator Handle only;
they do not move the Graphical Selection. Alternatively a 'freehand' movement of
the Move Handle can be accomplished by pressing the H key with the handle
selected and the left mouse button held down.
Moving the Locator Handle independently of the Graphical Selection enables the
user to change the datum position for the next operation on the Graphical Selection.
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The following options are available on the Rotation Handle before a drag.
Enter Value This gives the Rotate Selection About form, enabling the user to enter a
value to rotate the graphical selection about the selected rotational axis.
Orient to Point This allows the user to pick a p-line through a point with which to orient the
Rotation Handle.
Align with Direction This allows the user to identify features with which the handle is to be
aligned. Planes will be displayed to indicate a P-Point direction (pointer
symbol) or a p-line direction (symbol). Pressing and releasing the Shift key
will reverse the direction of the handle.
Align With This displays the Enter Direction For <direction> Axis form which allows the
user to align the handle with a specified direction, or as close as possible to
the given direction, about the axis of the cable tray.
Rotate Handle Allows the user to rotate the Locator Handle, using the same movement
options as the main Rotation Handle menu. These options move the
Locator Handle only; they do not move the Graphical Selection.
Alternatively a 'freehand' movement of the Rotate Handle can be
accomplished by pressing the H key with the handle selected and
the left mouse button held down.
The Locator Handle may be rotated independently of the Graphical
Selection in order to change the frame of reference for the next operation
on the Graphical Selection.
Rotate Handle > To World This option aligns the Locator Handle with the World co-ordinate system,
without rotating the Graphical Selection. The Locator Handle Y axis points
North and the Z axis points Up.
Cancel This removes the shortcut menu and deselects the selected Locator
Handle.
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Indicate the equipment item to be moved, then select the Model Editor icon from the Model Editor Toolbar.
The Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the linear handle click the right mouse button and from the pop up select Enter
Value
The Move Selection form appears. Key in the distance to move the equipment and then click the Preview
button, if the position is correct then click the OK button if the position is incorrect click the Cancel button.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the linear handle click the right mouse button and from the pop up select Align
with Feature. Move the cursor over the element to align with, as the cursor moves over the elements the
graphical view displays the possible positions. Once the position required is selected release the mouse
button and the equipment will be moved.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the linear handle click the right mouse button and from the pop up select Snap
to Point. Move the cursor over the element, as the cursor moves over the elements the graphical view
displays the possible point positions i.e. P1 etc. Once the point required is selected release the mouse
button and the equipment will be moved.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the linear handle click the right mouse button and from the pop up select Move
Handle > Enter Value / Align with Feature / Snap to Point. In this example we have selected Enter
Value, the other features under Move Handle work in a similar way to that shown in the Align with Feature
and Snap to Point.
The Move Handle form appears. Key in the distance to move the handle and then click the Preview button.
If the position is correct then click the OK button if the position is incorrect click the Cancel button.
The linear movement features can now be applied to the new handle position.
i If the cursor is clicked in the 3D graphical view the handle will return to its original position
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Indicate the equipment that the position needs to be modified for, and then select the Model Editor icon
from the Model Editor Toolbar and the Model Editor Modification handle will now appear on the equipment to
move.
With the mouse button over the planar movement handles click the right mouse button and from the pop up
select Enter Value
The Move Selection form appears. Key in the distance to move the equipment and then click the Preview
button, if the position is correct then click the OK button if the position is incorrect click the Cancel button.
The planar features work in the same way as the linear features only they use two axis positions instead of
one.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the rotational movement handle click the right mouse button and from the pop
up select Enter Value
The Rotate Selection about Z form appears. Key in the angle to rotate the equipment and then click the
Preview button. If the position is correct then click the OK button if the position is incorrect click the Cancel
button.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the rotational movement handle click the right mouse button and from the pop
up select Orient to Point. Move the cursor over the elements, as the cursor moves over the elements the
graphical view displays the possible positions. Once the point required is selected release the mouse button
and the equipment will be rotated.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the rotational movement handle click the right mouse button and from the pop
up select Align with Direction. Move the cursor over the elements, as the cursor moves over the elements
the graphical view displays the possible positions. Once the point required is selected release the mouse
button and the equipment will be rotated.
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Indicate the equipment that the position needs to be modified for, then select the Model Editor icon from the
Model Editor Toolbar and the Model Editor Modification handle will now appears on the equipment to move.
With the mouse button over the rotational movement handle click the right mouse button and from the pop
up select Align with
The Enter Direction for X Axis form appears. Key in the Direction to align the equipment with and then click
the Preview button, if the position is correct then click the OK button if the position is incorrect click the
Cancel button.
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Indicate the equipment that the position needs to be modified for, and then select the Model Editor icon
from the Model Editor Toolbar and the Model Editor Modification handle will now appear on the equipment to
move.
With the mouse button over the rotational handle click the right mouse button and from the pop up select
Rotate Handle > Enter Value / Orient To Point / Align With Direction / Align with / To World. In this
example we have selected Enter Value, the other features under Rotate Handle work in a similar way to
that shown in the Orient to point, Align with Direction and the Align with Features.
The Rotate Handle About Z form appears. Key in the angle to rotate the handle and then click the Preview
button, If the position is correct then click the OK button if the position is incorrect click the Cancel button.
Using the Design Explorer navigate to the primitive to be deleted, click the right mouse button and from the
pop up menu select Delete, or click the Delete CE icon from the Default Toolbar or by selecting Delete > CE
from the pull down menu. The primitive to be deleted is then highlighted in the graphical view.
A confirm form appears, asking if it is Ok to delete the primitive? Click Yes. The primitive is deleted from the
design explorer tree and the graphical view.
Using the Design Explorer navigate to the Equipment to be deleted, click the right mouse button and from
the pop up menu select Delete, or click the Delete CE icon from the Default Toolbar or by selecting Delete >
CE from the pull down menu.
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A confirm form appears, asking if it is Ok to delete the equipment? And the equipment is highlighted in the
graphical view Click Yes. The equipment is deleted from the design explorer tree and the graphical view.
i If an equipment / primitive has been deleted by mistake and the changes have not yet been saved then
by clicking the Undo icon from the Model Editor Toolbar, the equipment / primitive will brought back and
visible in the Design Explorer and the graphical view once again
In Equipment Editing mode, individual member primitives (including negative primitives) can be modified
graphically using the standard movement handles.
i The user does not need to be in the Equipment application to be able to use the graphical equipment
editing facilities
To enter equipment editing mode and edit an equipment primitive enter Model Editor mode by clicking the
Model Editor icon from the Model Editor Toolbar.
Right-click on the equipment and from the pop up menu and select Edit
Members of Equipment. Notice how all other elements except the
selected Equipment become translucent in the display. If the Equipment
is built up using sub-equipment then right-click on the equipment once again
and from the pop up select Edit Members of SubEquipment
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Whilst in the equipment editing mode and with a primitive selected the Model Editor Modification handles will
still be available. This modification handle works on the individual primitives in the same way as it worked on
the equipment and sub-equipment elements, allowing linear, planar and rotational movements for each
individual primitive.
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The object of this exercise is to correct the errors in a slightly messed up version of an equipment item.
The first task is to go into Outfitting and display the Zone 3DK_3MA from the Site EQUI_ADK_AFT. When
the user has done this, the user will see some of the errors immediately. All the errors are in the equipment
and foundation location, so the user will need to select the equipment application before beginning. The
types of errors in the equipment fall into three categories.
Size errors Some primitives have one of their size attributes incorrectly set. Your task is to
identify which attributes are wrong and correct it.
Positional errors Equipment or primitives are incorrectly positioned within the equipment, or the
equipment itself is incorrectly positioned.
Orientation errors Equipment or primitives are incorrectly orientated Hint - All equipment should be
orientated on an orthogonal axis.
The method used, to change the size parameters are influenced by the type of shape the user is changing.
Quite appropriately, the different shapes have differing parameters to control their size. Cylinders have
Height and Diameter, whilst Boxes have Xlength, Ylength and Zlength.
The equipment application provides a facility for changing the attributes of an element under the Modify >
Attributes menu. When the user selects this menu, a form appears with the current settings of each of the
element’s attributes. To change an attribute, all the user needs to do is to select the attribute the user wants
to change. A second form will appear allowing the user to input a new value. Select the OK button. Finally
the user must select the Apply button to confirm the new values.
YY9007
3MA-FOUND_001
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A nozzle is an interface point between the equipment and the connecting Pipework. Nozzles are positioned
and orientated (and given a height dimension) like other primitives, but must be selected from the catalogue
via a Specification (for the bore to be assigned).
Using the Design Explorer navigate to the equipment element /YY9001 to which the nozzle
will belong. Now to create the nozzle select Create > Nozzles from the main pull down
menu.
The create Nozzle form now appears, key in the Name for the Nozzle /YY9001-N1, and key in the Height
250
Now click the Nozzle Type button and a Nozzle specification form appears. Set the nozzle specification to
DIN DICHTFLAECHE C, Generic Type to ND-16RF, Nominal Bore to 80 and then click Apply, then
Dismiss to close the Nozzle Specification form.
Now on the Create Nozzle form, the nozzle specification and parameter have been set, click Apply, the
nozzle is displayed in the graphical view and will require being orientated to its correct position within the
equipment.
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Using the Design Explorer navigate to the nozzle that requires to be changed, Select Modify > Nozzle
Specification from the main pull down menu. The Nozzle Specification form appears, this allows the user to
change the Specification, Generic Type and the Nominal Bore. In this case the Nominal bore has been
changed. Click Apply to activate the changes, the graphical display will change to the new nozzle size.
i To change the height of the nozzle use Modify > Attributes or the Command Window
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The object is to create the Site and Zone in which the equipment will sit.
The simplest data structure, which would allow the user to build the model, is a single Site, which owns just
one Zone. This could then accommodate all of the equipment, structures, Cableways, HVAC and pipes
without difficulty.
The practical way of building the data structure is to place similar element types in individual SITES so that
they can be accessed in logical groups. For instance, the hierarchy may be something like:-
§ SITE /EQUIP_1DK_AFT
ZONE /3MA Module or Compartment 3MA containing all the Equipment.
ZONE /3MB Module or Compartment 3MB containing all the Equipment.
§ SITE /5M_COMPARTMENT
ZONE /5MA Module or Compartment 5MA containing all the Equipment
When the user selects the Create > Site or Create > Zone
A dialogue box will appear on the screen. Enter the name of the site or zone desired to create. Select and
appropriate zone purpose for each zone and select the OK button on the form.
Although Sites and Zones could be positioned, we recommend that at this stage to leave them at the default
position of X = 0, Y = 0 and Z = 0
i Remember to create any element, the user needs to be positioned at the correct level in the hierarchy -
so before the user can create a ZONE, the user must have a SITE
Once the user has built the basic hierarchical structure, the user needs to start
building actual physical objects to make up the design. The first of these is a
simple cylinder to form the body of the vessel.
The actual cylinder, which will represent the body, needs to be owned by an
equipment element, which in turn belongs to a Zone. For this purpose, we will
navigate to the newly created ZONE BWO before creating the equipment
element. Make sure that the user has changed to the Equipment Module so
that the user can build equipment elements.
Using the Design Explorer navigate to the Zone which will hold the equipment,
select Create > Equipment. The Equipment Creation form appears, key in the
equipment name /YY9991 and click OK
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Now create the body of the vessel, select Create > Primitives. The Primitives form appears, select the
Cylinder. The Primitives Cylinder form appears, key in the Height 500 and the Diameter 300 and click
Create
The Primitives form changes to allow further options, in this case click Next
Now create the vessel’s top, select the Dish. The Primitives Dish form appears, key in the Diameter 300 and
the Height 100, click the Create button. The Primitives form changes to allow further options. Position the
Dish, relative to the origin of the cylinder. Key in 250 in the Z Position section of the Primitives form, then
click Next
Cylinders
Origin at
centre of
cylinder
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To create the first nozzle YY9991/N1, select Create > Nozzles, The Create Nozzle form appears, key in the
Name of the Nozzle YY9991/N1, select the Nozzle Type as ND-16RF and 25 Nominal Bore, key in the
Orientation P1 as Z and Height of the nozzle as 75. Position the nozzle, relative to the origin of the cylinder,
key in 425 in the Z direction, then click Apply
To create the second nozzle YY9991/N2, key in the Name of the Nozzle YY9991/N2, select the Nozzle Type
as ND-16RF and 15 Nominal Bore, key in the Orientation P1 as Z and Height of the nozzle as 200. Position
the nozzle, relative to the origin of the cylinder, key in 425 in the Z direction and 125 in the –Y direction, then
click Apply
The second nozzle /YY9991/N2 must be rotated 30 degrees around the first nozzle /YY9991/N1. Indicate
the equipment and then click the Model Editor icon from the Model Editor Toolbar. The Equipment
modification handle appears, now click the right mouse button with the cursor over the equipment and select
Edit Members of Equipment
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Selecting the nozzle to be rotated, YY9991/N2, in the graphical view will allow the equipment modification
handle become available for the nozzle only. Move the cursor over the equipment modification handle and
then click the right mouse button, from the pop up menu select Move Handle > Snap to Point
Negative primitives need to belong to a solid primitive. Using the Design Explorer navigate to the primitive
which is to own the negative primitive. Select Create > Primitives from the main pull down menu, the
Primitives form appears. Click the Create Cut Out Primitives button followed by Cylinder from the
Primitives form.
The Create Negative Cylinder form appears; key in the Height and Diameter required, set the Obstruction to
None and click the Create button. The Primitives form changes with additional options, in the Rotate section
key in an Angle 90 and the Direction About X and click the Apply Rotation button.
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The negative cylinder now requires moving to its correct position. Indicate the equipment and then click the
Model Editor icon from the Model Editor Toolbar. The Equipment modification handle appears, now click
the right mouse button with the cursor over the equipment and select Edit Members of Equipment
Once again click the right mouse button with the cursor over the negative equipment cylinder and select
Edit Members of CYLINDER, this allows the negative cylinder to be moved using the equipment
modification handles. Move the Negative cylinder to its required position.
To see the hole, select Settings > Graphics, the Graphics settings form appears.
Select the Representation tab and tick the Holes Drawn box and then click Apply
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Model the pressure vessel shown below. The pressure vessel belongs to Site EQUI_3DK_AFT, Zone
3DK_3MA. Use the equipment name YY9992
Nozzles N5 and N6 extend 900mm from the origin of the main body of the pressure vessel.
The Negative Volumes are 830mm Diameter
900
400
200
2500
2800
2250
1250
850 950 250
550
25
900 750 1400
N4
N6
N3 N3
30
N5
N1
N6
N5
N2 30
N4 N5
N3
45
250
The Standard Equipment utility allows the user to select any standard equipment item from the range of
parameterised design templates available to the user.
Using the Design Explorer navigate to the Zone in which the Standard equipment is to be created, then
select Create > Standard Equipment from the pull down menus or click the Create Standard Equipment
icon from the Equipment Toolbar.
or
From the standard list select the standard required, in this case “Standard” Standard Pumps >
“Centrifugal” Pumps > “Centreline” Mounted Centrifugal Pumps > “PUMP 005” Centreline mounted
tangential offset
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The Modify Properties form appears, enter the required values A=1390, B=510, C=154, D=155, E=340,
F=180, G=545, H=70, J=135 and click OK
Click the Apply button to accept the choice, the Positioning Control form appears click Explicit Position
icon.
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The Explicit Position form appears, key in the X 5850, Y 2550, Z 10000 positions and then click Apply
i If a Aft coordinate is required it will be (-X) in the positioning form i.e. -5850
The Create Equipment form can now be also closed using the Dismiss button.
The equipment attributes will be used later when the user looks at database reporting.
i The Modify > Properties function can be used at any time to change the sizes of the parametric
standard Equipment
The two Nozzles on the newly created standard equipment will need to have their name and nozzle
specification set. Using the Design Explorer navigate to each nozzle in turn , click the right mouse button
and from the pop up menu select Rename. The Name form appears, key in the new nozzle name and then
click Apply
To modify the nozzle size and rating, select Modify > Nozzle Specification from the pull down menus. The
Nozzle Specification form appears, from the scrollable lists set the specification to DIN DICHTFLAECHE C,
Generic Type to ND-16RF, and the Nominal Bore to 100 and then click Apply
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The Nozzle Attributes can also be modified by selecting Modify > Nozzle Attributes, the Nozzle Attributes
form is displayed, once the required attributes have been changed, click the OK button.
The Create Equipment form also lets the user select from a Selection Table if they have been set up in the
catalogue, a table of available components is shown. This table can be sorted and filtered to restrict the
number of components displayed for selection.
From the Selection Table options, select the overall category of equipment from which the user wants to
select. The Selection table is divided into sub-categories which can be selected from the Type list. A
component in the table can be selected by clicking on a row in the table.
If the project has been configured with User Defined Element Types
based on Equipment, they will appear in the User Defined Type list.
When the equipment element is created, it will be created as the
User Defined Type selected from this list.
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Rather than create another standard equipment item or even an equipment created with primitives, the user
can use the copy facilities in the equipment application to create a duplicate pump and then rename it to
become a unique element. Using the Design Explorer navigate to the equipment to copy. Then select
Create > Copy > Offset \ Rotate \ Mirror from the main pull down menus. The following form will be
displayed. Key in the Number of Copies and the Offset required, and then click Apply
The Object to copy can be CE, List or Pick. The copy to option can be CE or Rel. which means relative (the
same position in the hierarchy as the copied item).
Use Modify > Name to change the name of the equipment to YY9994, and the nozzles to YY9994/N1 and
YY9994/N2
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Create the two stacked exchangers, /YY9995 and /YY9996. These can be built using the standard
equipment; the two standard equipments should be created without any supports. Select “Standard” Heat
Exchangers > “Horizontal” Shell and Tube Heat Exchangers > “Horizontal” Dished and Flanged ends
> “EXCH 005” Dished and flanged with nozzles should be selected.
Build one exchanger and then use copy function for the other.
The Nozzles should be rotated and the sizes checked.
Check that the Nozzle Names and specification have been YY9995
changed to correspond with the Equipment Arrangement
drawing shown below. YY9996
3000
N2 N1
460
460 570
N3 N4
N6 N5
460 460
460
N8 N7
Dish Radius
50 2350 25
The position of the Explicit Position for Equipment YY9995 is X 5850, Y 7500, Z 11850
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i The following section will use the created Equipment items YY9992, YY9993 and YY9994.
The Owning tab is for information only, this shows the current systems and
also if the item is part of a system by ownership i.e. the status could display
Owning System. Click on the Apply Attributes link label or right click on the
equipment in System Members grid and select Apply Attributes to set the
System for the equipment, and
then click on the Close label
link. It possible to remove an
element from a design system
by right clicking and selecting
Remove Selected Element(s) from this System or by modifying
the system attribute of the element(s).
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This will allow the user to create a design pointset if none exist, this also lets the user create or modify the
design points for a template. Each type of design point is stored in an appropriate element (DPCA=
Cartesian; DPCY=Cylindrical; DPSP=Spherical) owned by a Design Pointset (DPSE). This will enable the
user to create points that will be used for the equipment associations.
Using the Design Explorer navigate to the element that requires new points to be added, then from the pull
down menu select Create > Points, the Design Points form is displayed.
The form lets the user build up and edit a list in which each line represents one design point. All editing
options are controlled from the form’s own menu bar; Create, Modify and Delete.
To create a new design point, select the required point type from the Create menu. The options are;
From the Design Points form, Select Create > Cartesian Point…. The Create – Cartesian Design Points
form appears. Key in a suitable description in this case ‘Top Flange Alignment’ in the Purpose field key-
TFFA then click the OK button.
i The Purpose could be set to say TOFA, BOFA etc. for the values to be display in the Equipment
Associations form. For this to work the user needs to have the characters FA in the third and fourth
character i.e. TOFA, BOFA etc.
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Now from the form in the Positioning section click the Pick button, the Positioning Control form appears,
select the settings of Ppoint and Snap
Holding down the left mouse button over the equipment pick the Ppoint to snap to.
The Design Points form now shows the position to be used for Design Point, click OK. The newly created
Design Point is added to the list on the form, has been added to the Design Explorer and can be seen as an
aid in the graphical view.
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Several Design Points can be added to the object wherever necessary to suit the desired Equipment
Associations, as shown below.
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Before an equipment association can be created an Association World (ASSOWL) and an Association
Group (ASSOGP) must exist. If this is not done then the following error will be displayed.
i The association world (ASSOGP) must have it’s purpose set to ASEQ in
order to hold the association. Refer to section 9.42 for use of the form
If no association world exists the command window can be used to key in NEW ASSOWL
/BASIC_ASSOCIATIONS and NEW ASSOGP /BASIC_ASSOCIATIONS_GROUP, set the Purpose of the
ASSOGP to ASEQ
Drag into the graphical window YY9993 and YY9994, then from the pull down menu select Utilities >
Equipment Associations, the Equipment Associations form appears. Click the Select Association item
and then pick an element to associate with. In this case pick the equipment YY9993.
There are several different association types that can be selected, the association types are;
In this case a new association will be made using the Align option, select the Align radio button and then
click the Select new Association partner and click EQUI YY9994 in the graphical view.
Key in the Association Name BASIC_TEST and then from the Separation
pull down select Max and key in the max allowable distance in this case
0.00. Now click the Create Association button.
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Using the Design Explorer, navigate to the equipment element that requires its association to be modified.
From the pull down menu select Utilities > Equipment Associations, the Equipment Associations form
appears. This shows the association in the Participates in associations section, select the association
BASICS_TEST. This now activates the Modify Associations and Delete Associations. Click the Modify
Associations link at the bottom of the Equipment Association form.
If the BASIC_TEST Association between these objects is selected and then the right mouse button is
clicked, this displays a pop-up window this allows the user to,
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Association Details… will display an Association Detail form displaying all the Property and Value of each
for the association.
The association can also be modified as required and then click the Apply Changes button. Because of the
changes the association now fails i.e. Height between the two design points is less than 1450 min.
i The modification of associations will also allow the user to Delete an Association, click the Delete
Association link label at bottom of the Equipment Associations page
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The Association Manager allows the user to view all the associations created using the Equipment
Associations utility and the standard Aveva Association object in a form.
There could be many associations created in a project so the form allows various filtering methods.
The Association Manager form is spilt into 3 areas. The first is the list of the Associations. This shows the
Association, Description, Purpose, Status and the 2 associated item names.
The second panel, Restrictions shows the restrictions that make up the association and the status of the
restriction.
i Many associations are made up of 1 restriction but a few are made up of a number of restrictions, any
of which could lead to the failure of the association
The third panel, Association Detail provides additional information regarding the association.
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The Associations section of the Association Manager form, has several right click options,
View Association Items This option creates a new view just showing the association items.
Navigate To
Save Table to Excel This saves the association to an association report in .xls format.
The Association Detail section has the following a Navigate to Target right click option.
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The Association Store allows the user to organise their associations into different Associations worlds.
From the main pull down menu select Utilities > Associations > Organize. The Organise Association
Store form appears.
Select the Create Association World link label, the display now changes and allows the user to key in a
Name, Purpose, Description and Function for the Association World. Enter the information as shown and
click the Apply Changes button.
To Create the Association Groups using the form click the Show
Association Groups link label
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CHAPTER 10
10 Search Utility
The Search Utility allows users within the AVEVA Marine applications to search for items within the
Dabacon database and list the results in an output grid. The user will be able to further filter the search
output list, and perform actions on selected items, such as add the items to the 3D view. The user will also
be able to set criteria on the items to seek, along with attribute filters and values.
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10.1 Introduction
The Search tool enables the user to search for model items in the Dabacon database, subject to filters and
to be able to list the search results in a table / grid. The user will be able to specify one or more item types
(separated by spaces, commas or semi-colons) to search and be able to set scope & attribute filters for the
search. The user will be able to select the items listed in the search result table, and perform actions on this
selection.
To commence the search the user should press the Search button.
i As soon as the search is underway the text on the Search button changes to Stop, and this can be
pressed at any time to terminate the search
i It may take a considerable period of time to output a large amount of data into the output table, even
after stopping the search.
i The amount of elements found during the search is shown within the form
during the search.
The Search Tool will automatically open the Search Result table
and populate the table with the search results.
The user can specify one or more item types to be searched for, separated by spaces in the item type
combo-box, such as;
The search tool remembers the history for the current session in the drop down combo-box. The user can
clear the history at any time by selecting Clear History at the bottom of the combo-box.
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The user can set various scopes for the search. When the search tool is first opened during a session, then
the default scope will have the world element as the ceiling of the search within the current database (i.e.
Design, if within the Design application).
The various search filters which can be set are listed below.
The user can enter the name of an existing database item to use as the ceiling in the ownership hierarchy.
All found items will exist in this ownership hierarchy. This is not a volumetric search. The database combo-
box will automatically update if the database item exists in any of the visible databases. Similarly, if the user
changes the database type in the combo-box then the database item currently displayed will be checked,
and if not found in that database then it will be reset to world.
The databases listed in the combo-box are those that are available to the user in the current session.
The database item which the user enters will be remembered throughout the session in the combo-box. This
history can be cleared.
The user can specify an existing model item for the scope of the search This is a volumetric search and not
an ownership (hierarchical) type search. The found items will reside within the volume of the specified model
item. Alternatively, the user can specify the opposite 2 corners of a 3D box in which to conduct the search.
i There are options with either of these searches to specify whether the found items exist completely or
partially within the specified volume
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The user can set one or more attribute filters for the
search. The specified attributes will apply to each item
type listed. If there is more than one attribute filter
specified then the found items will satisfy all of the attribute
filters.
This enables the user to specify a list of values (separated by spaces) these can be numeric or non-numeric,
depending on the type of the attribute. i.e., Attribute = AREA, Operator = In the list, Value = 0 2 3, would find
items which have AREA attribute equal to either 0 or 2 or 3.
This enables the user to specify a range of 2 numeric values i.e. an upper and a lower limit which includes
the lower and upper limit. So, i.e., Attribute = AREA, Operator = In the range, Value = 1 10, would find items
which have AREA attribute equal to any numeric value between and including 1 and 10.
If the Attribute is changed once it is in the grid, then the Operator and Value fields will update accordingly.
i Attribute filters can be removed from the grid by selecting one or more rows, and then either clicking
Delete Filter from the form, or hitting the delete key.
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The search results will be output to a separate form (containing a tabular control). The user can specify the
columns that are displayed. Each column represents an attribute of the item. The user will be able to display
and hide the search results form. The user can select either one or more rows in the search results form and
perform specified actions on this data. i.e., within Design, the user can drag & drop one or more items into
the 3D graphical view. All menu actions can be specified within the Aveva customisable menu builder
application.
Multiple search results can be displayed in the Search Results form via selectable tabs on the Search
Results form. This is activated by the Display Search Results in Separate Tab checkbox. The effects on
the Search Results form are described below.
With the checkbox unchecked, the search result will be displayed in the default tab Search Results 1. Any
further searches performed with the checkbox unchecked will overwrite the results in the Search Results
1.tab.
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With the Display Search Results in Separate Tab checkbox checked, a new search will be added to the
Search Results form as a new tab, numbered sequentially (Search Results 1, Search Results 2 etc.).
Clicking on the tab will display the search results in the form. Earlier results can be re-displayed by clicking
the appropriate tab.
10.2.1.3 S
a
v
ed Searches
This will open the Create Saved Search form allowing the user to key
in a name for the search.
i Currently there is only one option below the Location pull down,
Local Settings.
Clicking the OK button will add the search to the Saved Searches section of the form.
This will open the Delete Search form, clicking the YES button will
complete the deletion.
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With the Display Search Results in Separate Tab checkbox checked, a Saved Search will be added to the
Search Results form as a new tab, with the name of the saved search as the tab caption.
If a tab for the same saved search already exists, then that tab is used and the search results contained are
overwritten.
Existing Saved Searches can also be accessed at any time without having the Search Utility form open by
using the Search toolbar. The user can navigate to the required search via the pull down and click the Run
Search button on the toolbar.
10.2.1.4 Synchronizing the Search Form from the Search Results Tab
The information in the Search form can be populated with the criteria used for a selected search result tab
The Search form is updated with the criteria used for the
selected search results.
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When unchecking the Display Search Results in Separate Tab checkbox, any subsequent search results
will appear in the default tab, Search Results 1. The search results tabs created previously will remain in
the Search Results form, and can still be displayed.
Search results tabs can be closed by right-clicking the tab, and selecting Close Tab from the displayed
options.
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Attribute columns can be created, modified and deleted with the Column settings function.
The user can change the order of columns, as well as deleting and adding columns.
Now, from the Search Results form, click the right mouse button near the top of the form and select Column
Setup. The Column Setup form appears. Now click the Add Column link at the bottom of the form. Key in
the attribute and the Heading and then click the OK button.
The Search Result form is now displayed with the new Description column added. There is no need to run
the search again to display the Search Results form with the added column.
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The Clear Results will remove all results from the Search Results form. Click the right mouse button and
select Clear Results
The Enable Group Sorting will allow the column Headers to be dragged into the top section of the Search
Results form and this will sort them. In the example under item description the unset description has 3 items.
From the Search Results form, Click the right mouse button and select Enable Group Sorting
This will now display the dragged column into sorted groups by what the column header was i.e. Item
Description.
i More than one Column Header can be dragged into the top section for Group Sorting
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If the Enable Filtering is activated, in the search results form under each heading there is now the possibility
to filter the search results.
If the Enable Column Sort is active then the data in the columns
can be sorted by clicking the column header, if it is deactivated
then the user cannot sort the data in the column by clicking on
the header.
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This option removes from the table “unset” and “nulref” text, being useful when search result is to be printed
or saved. The item is still displayed in the Search Results table.
10.2.2.8 I
n
t
e
r
a
c
tion Mode
The search table can be used to edit the Attributes of one item or many items at the same time.
Read Only locks the value of the attributes in the entire search results table, preventing them from being
edited.
Single Cell Edit assures that only one value can be changed at a time.
Common editing functions can be used.
Bulk Cell Edit allows the user to apply the same change
to many items.
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Feedback colours are displayed in the Search Results table cells to inform the user if a cell is locked, has
been edited successfully, or has failed editing. This visualisation of the cell status is useful when using the
Interaction Mode.
The colours displayed can be changed if desired using the Read Only Cell Colour, Edit Success Colour
and Edit Fail Colour options.
i Keeping the mouse over the attribute, after the change / change attempt, user is
informed on the status of the change. In case that the update of the attribute fails,
the reason of this is also presented.
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10.2.2.11 Refresh
The Refresh option updates the information within the Search Result table.
This enables the search results to be previewed in a Print Preview window and then printed.
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There are also several additional right mouse button menus, which are activated by selecting the rows
required and then clicking the right mouse button, selecting one of the pop-up menu options.
Remove Selected Rows This removes the Selected Rows from the Search Results form.
Navigate To This option navigates to the selected item in the Design Explorer to the item
and makes it the current element.
Add To My Data This allows the user to add the selected item / items to My Data.
i The context sensitive menu available shown above is not available during the Bulk Cell Edit Interaction
mode.
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CHAPTER 11
11 Status Control
Status Control allows the user the ability to control and report on the status of individual model elements as
they progress through their lifecycles.
Equipment elements, Pipe elements, Hull elements, Catalogue elements, drawings etc can all have a status
assigned to allow for full control of all these elements during the design and production stages of their
lifecycle.
The Status Control data model defines a workflow as a status definition owning a set of Status Values.
Individual model objects reference the status value via a status link object as shown below. Status data is
stored on the status link objects the user does not need write access to the model object in order to set its
status. The status link objects are distributed globally with the model objects they refer to. They are not
visible to the end user, but the status data is available as pseudo attributes.
Status Definition
Status Link
Element Ref
Status Value Ref
Comment: Text
Equipment /XX9006
Pseudo Attribute
Design Status Value: Checked
Design Status Number: 80% Status Value
& For details on the setting up the Status Values refer to the Advanced System Administration
guide TM-2121
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A typical example shown below could be applied to the modelling of equipment items.
From the main pull down menu select Display > Status Controller, the Status Controller form is displayed.
From the Status Layout pull down list select New Layout….
The Select Status Columns form is displayed. Select the check boxes that are required to be displayed and
then click the OK button.
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The Default Status Profile is displayed showing all the elements as set in the controllable element types
from Lexicon. This can be filtered i.e. Owner contains 5ME, this filter all the equipment and just displays the
EQUI elements for 5ME.
1. Promote
2. Demote
1 2 3 4 5 6 7
3. Edit Status
4. Remove Status
5. Status History
6. Statistical Report
7. Save Status Layout
From the Default Status Profile List select the element / elements that require their status to be changed and
then click the right mouse button, a context sensitive menu appears select Edit Status. The Status form is
displayed. From the Status section of the form use the pull down list to select the next status transition i.e.
Work_Pending, key in a comment if required and then click the Apply button.
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Once the initial status value has been set the Promote and Demote options are available either from the
right mouse click context sensitive menu or the Promote and Demote icons. This allows the element to
promoted or demoted in the sequence of the valid transactions (one sequence at a time).
or
i If the Edit Status is used more than one valid transaction may be
selected.
If the status is removed from the element, this will reset the element back to it’s original state i.e. Not
Controlled. The Remove Status option is available either from the right mouse click context sensitive menu
or the Remove Status icon.
or
The Status History shows a full history of the element / elements as they have been promoted and demoted
through their life cycle. The Status history form shows Session, Date, User, Element, Event, Status
Definition, Status Value and Comment field. The Status History option is available either from the right
mouse click context sensitive menu or the Status History icon.
or
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If the right mouse button is clicked while over the Status History list a context sensitive menu will appear,
this allows the user to:
Refresh This will refresh the Status History list to show any updates
since the form was original opened.
Export to Excel This allows the user to export the Status History list to
Excel.
Print Preview This allows the user to see a print preview prior to printing.
The Statistical Reports allows the users to see a graphical representation of an element or a number of
elements. Highlight the element / elements from the Default Status Profile form then either from the right
mouse click context sensitive menu or the Statistical Reports icon.
or
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The graphical representation of the report can be changed, click the right mouse button when the cursor is
over the Statistical Report, a context sensitive menu will appear, select Chart Type > Bar Chart. The
Graphical representation of the report is changed to the newly selected chart type.
Chart Legend This allows the user to move the chart legend in the graphical report either to Left, Right,
Top, Bottom or turn it Off.
If the graphical report has been generated, there are some additional features available, if the user selects
the portion of the report and then clicks the right mouse button a context sensitve menu appears, this allows
the user to
List Elements This displays a list of elements
from the graphical report that are
at this status value
Edit Status This allows the user to edit the status of the elements at this status value to either
promote of demote the status
Status History This will display the Status History form
Save Status Layout allows the user to save the current layout and then activate this if required from the
Status Layout pull down menu. Click the Save Status Layout icon, the Save Layout As form appears, key
in Equipment_Status and click the OK button. The saved Status Layout is now visible in the Status Layout
pull down menu.
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CHAPTER 12
The AVEVA Marine database stores a large amount of 3D engineering information about the marine model.
The user can extract this data both graphically, in the form of drawings, or in text form, by producing reports.
This session describes the principles and practice of producing reports.
The user can produce a report by running a report template (Reports) or one based on their own selection
criteria (Quick Reports) from within the Outfitting module, or by running a unique Equipment Report.
To activate the Equipment Reports select Utilities > Equipment Report…, the Equipment Report form is
displayed.
The user can add and remove Attributes / Pseudo Attributes from the Available Attribute section of the
Equipment Report form and using the right and left arrow keys to move selected or all Available Attributes
over to the Chosen Attribute section of the Equipment Report form.
1. Add Selected Attributes to the Chosen Attributes List
2. Add All Attributes to the Chosen Attribute List
3. Remove Selected Attributes from the Chosen Attribute List
4. Remove All Attributes from the Chosen Attribute List
Once the selected attributes have been moved over to the Chosen Attribute section then can be sorted
using the up and down arrow keys.
By selecting the Output tab at the top of the Equipment Report form the Equipment Report is automatically
created in an output grid.
i Currently all equipment items in the current MDB are reported on. At the moment there is no selection
option but in the future it would be expected to be able to populate the list of required equipment from
the search form
i To filter the report output the user can use the normal grid functionality. Sorting and modification of
columns can also be done using the standard grid options
When the Equipment Report is in the format required it can then be saved to an Excel file using the Save
button. This will bring up the windows file browser and allow the user to navigate to the required directory
and then click the Save button to save the equipment report.
The saved .xls file can be opened in Excel and then the user can use the normal Excel functionality to save
the file as a csv or tab separated .txt file if required.
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12.2 Reports
A template specifies what the report will contain, whether it will be sent to the screen or a file, and how it will
be structured.
There is a directory of example reports supplied with the product. This can be found in the directory
$PDMSUI/REPORTS. Under this directory is a TEMPLATES directory. This contains sample templates
which can be used to generate standard reports. The templates are AVEVA Marine macros. The best way to
see how they are defined is to select Utilities > Reports > Modify from the main menu, and look at the
settings for the fields on the forms displayed.
Templates have the file extension .tmp, and the corresponding reports have
a file extension .rep.
Most of the examples are based on the sample project supplied with the
product.
Here is a list of some of the sample templates and the types of report produced:-
nozz_sched This is a Nozzle schedule, which lists all Nozzles sorted by name, and shows the
P1 bore, connection type and direction, and the position of each Nozzle.
line_list This report will list Branches, sorted by the name of the Pipe which owns them. The
Pipe Specification, the Head and Tail bores and the Head and Tail references are
given.
pipe_mto This report shows material information for all Branch members, sorted by type,
Detail Text and Material Text. The Tube length and quantity of each component are
totalled. There is an Imperial version of this report template.
tube_mto This report totals all Tubing. The Specification Reference, P1 Bore, Detail Text and
Material Text are shown.
centre_line The centre-line length of each Branch is listed. There is an Imperial version of this
report template.
catalogue_param This report lists Branch members, with their CATREFs and the parameters of the
CATREFs.
catalogue_ptgmref This report lists Branch members, with their CATREFs followed by the PTREFs and
GMREFs of the CATREFs.
tube_area_vol This report uses derived properties to report on the area and volume of tubing.
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A Windows file browser will be displayed. Navigate to where the Report Templates are held i.e.
C:\AVEVA\Marine\OH12.0.SPx\pdmsui\reports\templates, this shows all the available Template Reports.
Select the report template required i.e. nozz_sched.tmp and click the Open button. The Report Details form
will be displayed. On this form the user will need to complete all fields. The information requested by this
form is dependent on the settings of the Runtime Prompts form, defined during the template creation.
The information required by this form is totally dependent on what has been defined within the Template.
Other questions that could be asked by this form are shown below. In the above case the following fields
should be completed.
§ Filename - If the user specifies a filename, the report will be sent to the given file in the current
directory. If the user leaves this field empty the report will be sent to the screen.
§ Hierarchy - Here the user should specify the elements from where the report should start its search.
The report will be produced for all these elements and elements owned by them.
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The following are other questions that can be asked depending on the set up of the Template:-
§ Types - Here the user should state all element Types that are to be reported on. The report will be
produced for all the elements given.
§ With - Defines the criteria that must match the elements before they will be reported on. This is
sometimes referred to as a filter but works in the same way as the other occurrences in AVEVA
Marine.
§ Volume - Allows the setting of Limits. The report may be generated on elements that are
Completely or Partially Within the limits.
§ From - Allows the user to specify where the search will take place. The Default is MDB
& Creating a report template is covered in AVEVA Project Administration (Outfitting) (TM-2252)
Guide
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The Create Quick Report form is displayed by selecting Utilities > Quick Reports from the main pull down
menu. This form allows the user to create reports with only basic formatting. This template cannot be saved.
The user can enter a filename for the output report. If the user just wants to see the report on the screen,
leave the File text box blank, or check the Term checkbox, in which case any filename given will be ignored.
If Term is checked, a window will be displayed to show the results or the report, unless there is already a
form currently displayed to which the results may be written to.
The options performed by the buttons on the Quick Reports form are as follows;
Click the Run the Report button when ready to generate the report.
i If the Command Window is active this is where the Quick Report will be displayed
Exercise 5 Reports
Run the reports Equipment_Report.tmp and nozz_sched.tmp to show the type of output created.
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CHAPTER 13
13 Mass Properties
These values may be calculated for AVEVA Marine elements by selecting Utilities > Mass Properties
utility.
Each of the Mass Properties Utility forms are divided into parts, these are
common to Weight and Centre of Gravity, Surface Area and Volume.
The top section of the form is used to add/remove elements for mass
property calculations.
The Clear Grid link label removes all elements from the Selection Grid.
The Add Elements link label will add the elements using the selection made from the adjacent pull-down
menu. The options available from the pull-down are:
· Within Area Prompts the user to graphically pick an area then adds all elements within that area
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The Selection Grid is a multi select list of elements. Right-clicking on a selection will display a pop-up menu
with the following options:
Remove from List removes all selected rows from the grid.
Save to Excel allows the user to save the grid data to an excel file. The file is automatically named using
the time and date with relevant text Volume/Surface/Weight as a prefix. It is saved in the PDMSUSER folder
and a message is displayed upon completion of the save.
13.1.1 Settings
The lower part of the forms has options for specific Mass Property
Settings. The main Settings determine if the calculations are to
consider certain criteria:
Negatives the following options are available from the Negatives pull-down list:
· Consider (net) will consider all holes when calculating the mass property.
· Ignore (gross) will ignore all holes when calculating the mass property.
· Ignore (rough) will ignore all holes when calculating the mass property. The specific meaning of
'rough' as opposed to 'gross' is that rough will be a quicker calculation. This is sometimes useful for
large amounts of data or components with complex shapes.
Representation Level the system uses the Representation Mass value input in the Representation Level
field or set using the Setting>Graphics>Representation form. Representation Mass is similar to other
representation settings for different levels of drawing detail. For instance, a simple shape with a level 1 for a
quick calculation of surface area rather than a complicated shape. The complex shape would require a
complex calculation of the surface area which would take longer to process.
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First of all make a HVAC element the current element in the Design Explorer
Then select Utilities > Mass Properties > (Weight and Centre of Gravity or
Surface or Volume). The appropriate Mass Property form is displayed.
In the Add Element pull-down pick Current Element and click Calculate at the bottom of the form. The
property is calculated and the values shown:
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CHAPTER 14
14 Clash Detection
Clash Detection allows the user to check their design continuously for spatial clashes, that is, to identify
different design items that are competing for the same space. To do this, the 3D clash utility within Outfitting
is used. This utility is very useful when working in confined spaces where there is a chance that the user
may have two or more items competing for the same space.
When working with On-Line Clash Detection, unfinished branches will show any clashes as they occur,
enabling the user to correct the error before moving on in the design. Although a pipe may be continuously
checked for clashes it still must be Data Consistency checked and any errors found rectified before the user
begins a full clash check.
Clashes are normally reported for each pair of design primitives, piping components or steelwork
components that interfere, with the exception of interferences between the following pairs of items;
· The On-Line clash utility can be used at the same time as using one of the Applications. It can be
switched on by depressing the Auto Clash button on the Utilities Toolbar. This will show any
clashes as they occur.
· Alternatively the user could set the Auto Clash feature on by selecting Settings > Clasher > Auto
Clash
However the user may just check for any clashes after completing a section of pipework. Make sure its Data
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To set the values to be used for the clash checks select Settings > Clasher > Defaults. This will bring up
the form for setting your clash criteria.
The user may set the touch gap, overlap and clearance, and whether or not touches are to be shown as
clashes or ignored.
The user may also specify that clashes within a branch are ignored or reported as clashes. Another option is
to set Connections to be included, ignored, or with spec ignored.
All Outfitting and Catalogue database primitives have an attribute named OBSTRUCTION. The possible
values for this attribute range between 0 and 2. They are used as follows;
OBST 0 No obstruction.
OBST 1 A soft obstruction used to provide space for walkways, access to hand wheels, and so on.
OBST 2 A hard obstruction used to indicate any solid object.
For negative primitives these effects are essentially reversed, so they will only be treated as ’holes’ if OBST
= 1 or 2 (default).
When primitives are created in Design, the OBST attribute will always be set to 2 (hard) by default. If
required values of 0 or 1, then the user must change the attribute to the value the user wants it to be.
Careful consideration should be given to clash geometry, because the more objects asked to be checked,
the more time it will take to process your design. The user can often represent the obstruction of a design
item by enclosing it in one or two primitives, which approximate to the volume for clash checking purposes.
The visual model may be very complicated, but by enclosing the whole volume in a simplified manner the
user can considerably reduce the amount of work that clash detection needs to do.
As an example, a pump is generally constructed from a number of cylinders that make up the body, shaft,
coupling and motor, plus a box for the base. The overall obstruction volume could be represented more
simply by a single box, which encloses the whole area.
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The technique is to create both sets of primitives, with the enclosing boxes having an OBST value of 2, and
all other primitives are set to OBST value of 0. In order to see the detailed version and not the enclosing
box, the user will also need to set the LEVEL attributes so that different representation at different drawing
levels are gained.
The distinction between Hard / Soft and Soft / Hard clashes depends upon which primitive is regarded as the
original occupier of the shared space (the fixed obstruction) and which is regarded as the intruder into that
space.
Normal clash (Overlap) where the primitives overlap by more than a specified amount.
A Touch Gap where the primitives overlap by less than a specified amount, or where they
are separated by less than a specified distance.
A Clearance where the primitives are separated by more than the amount necessary to
constitute a touch, but less than a specified clearance distance.
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The Clash detection first accesses a simplified spatial map of the design, rather than the fully detailed data
held in the Design DB. This spatial map contains the sizes and positions of a series of rectangular
obstruction limit boxes, each of which completely encloses a design element.
The first stage of clash detection is to see if any of these obstruction limit boxes intersect. If no boxes
intersect, no clashes are reported.
If two obstruction limit boxes in the spatial map intersect, the detailed geometry of the elements within those
boxes is examined to see if any of their constituent primitives intersect.
The spatial map should be maintained throughout the project. To be sure it is up to date, before beginning
clash detection. Therefore it would be wise to rebuild the map. This is achieved by typing MAP BUILD MDB
in the command line as there is no general user interface for this option.
To create an obstruction list use the menu selections Settings > Clasher > Obstruction > List
This will bring up a form similar to that used for the Drawlist in that the user highlights the element that
desired to add, then use the Add button so that it is now shown in the obstruction list. When adding any
element to the obstruction list all elements and primitives below the specified item are automatically
incorporated into the list. By default the obstruction list contains all design elements in the current MDB.
Items may be removed from the list only if they are shown by name by use of the Remove button. If i.e. a
site were added, none of its members would be shown in the list, although they are included. If an element
below the site was not to be part of the obstruction list i.e. a zone, then the user must use a second list
called the Exclude List. This list is created in the same way as the obstruction list but contains elements that
are not to be considered as obstructions. To switch between the obstruction list and exclude list, use the
control pull down.
Creating a list is not the only way to set the obstructions; the user may wish to have an area around items or
a region that is to be used. This can be achieved by using limits to create an obstruction box. Any element
that lies partly or wholly within the limits box will be checked. A clash between items that lie partially within
the limits box will always be reported, even if the point at which the clash occurs lies outside the box.
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To use this option the user must select the following menus Settings > Clasher > Obstruction > Limits
Once this form is displayed the user may set limits by using one of the options shown, either Cursor or
Control. Selection of either one will give the user choices on how to set the limits i.e. id (selection of an
item), CE, No Limits plus other options. The use of No Limits will cause the values defining the corners of
the box to be set to zero. A setting of zero in all fields will, by default, include all elements and primitives in
the current MDB.
Select Utilities > Clashes from the main bar menu will bring up the form shown below. This form is used for
starting clash checks that are not continuously carried out. This form is split into two regions, these being a
textual area that outputs a List of Clashes and a graphical area similar to that used for the normal design
work.
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Let us look at the options that are available from this form. We will start as usual with Control. The Control
selection will give the user the choice to either, close the form and return to the main clash form, or to Check
CE. If the latter is chosen, then the item currently highlighted in the Design Explorer or the Members List will
be clash checked against the items defined in the obstruction section or limits. Any clashes that are detected
will be listed in the area of the form called Clash List. This list will be in the order that these clashes are
detected and will state the type of clash that has occurred and which items are involved. The next option
available across the top of the form is List. This choice again has two possibilities, Refresh or Clash
If List > Clash is picked then the submenu is displayed showing the possible options of what may be
checked.
If chosen List > Clash > Specify, this will cause the specify form to be displayed, which allows the user to
give the extent (physical, touch, or clearance) of the clash the user wants displayed, and also the clash level
(hard-hard, hard-soft etc.)
i If restricted the type of clashes shown the number in the clash list may not be continuous if other types
of clash are present but not displayed
Selection of the Navigation option allows the user to navigate through the database directly to either the
clash item or the obstruction items, depending on your choice from the submenu.
The Query option offers the choice of Clash or Defaults. If Clash is selected the user will see the submenu
that offers either Details or Summary
Query > Clash > Detail Displays the following information about the current clash.
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Query > Clash > Summary Displays a form, which contains a report on the number of each type of
clash and a total number of clashes for this check.
Query > Defaults This displays a form showing what the current clash settings are, as
covered at the start of this module.
Selection of the History option will display a submenu with two choices; these are Redisplay or Empty
History > Redisplay Rechecks all elements that have clashed while Autoclash has been set or
since Empty was last picked.
History > Empty Empties the clash list of items that have clashed while Autoclash has been
switched on.
The right hand side of the Clash Display form is a graphical window and works in the same way as any other
graphical window utilising the same menu choices with two additions. These additions can be found under
the Limits and Rotate choices and in both cases allow the user to work with clash information.
Limits > Clash Allows the user to set your limits to the clash item, obstruction or both. The
result of this choice will be shown in the graphical area of the Clash Display
form.
Rotate > Clash Allows the clash item, obstruction or both to be the centre of rotation.
The user may have clasher running while the user is working by depressing the AutoClash icon on the right
of the main menu. This will check every item in the obstruction list against the CE.
Experiment with the clash detection utility and then set the auto clash utility to on and move an equipment
element to cause a clash to see the results.
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APPENDIX A
P4 P3 P2
P0
ZLENGTH
P1
P5 P6
XLENGTH YLENGTH
Special Attributes:
XLENGTH Dimension parallel to X-axis
YLENGTH Dimension parallel to Y-axis
ZLENGTH Dimension parallel to Z-axis
The origin is at the centroid of the box and the seven P-Points are as shown (with P0 at the origin)
DIAMETER
P1
P0
HEIGHT
P2
Special Attributes:
DIAMETER Diameter
HEIGHT Axial height
The origin of the cylinder is at the mid–point of the axis, the default orientation of the cylinder is with the axis
on the Z-axis, and three P-Points are as shown.
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DTOP
P1
P0 HEIGHT
P2
DBOTTOM
Special Attributes:
DTOP Diameter of top surface
DBOTTOM Diameter of bottom surface
HEIGHT Axial height
The origin of the cone is at the mid-point of the axis, the z-axis lies along the longitudinal axis of the cone.
P1
HEIGHT
P0
P2
DIAMETER
RADIUS = 0 RADIUS = 70
Special Attributes:
DIAMETER Diameter of base.
HEIGHT Maximum height of dished surface above base.
RADIUS If the radius is set to zero, then the Dish is drawn as a section of a sphere. If the radius is
greater than zero, then the Dish is defined as half of an ellipsoid.
The origin of the Dish is at the centre of the base P0, and its Z–axis lies along the normal to the base.
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P1 P2
ANGLE
P0 RINSI ROUTS
Special Attributes:
RINSI Inside radius
ROUTS Outside radius
ANGLE Subtended angle (not allowed to be greater than 180 degrees)
The origin of the circular torus is at the centre of the circular arcs of radii RINSI and ROUTS, and is defined
in the X-Y plane
DTOP
P1
XOFFSET
P0 HEIGHT
P2
YOFFSET
DBOTTOM
Special Attributes:
DTOP Diameter of top surface
DBOTTOM Diameter of bottom surface
XOFFSET Displacement of axes along X–axis
YOFFSET Displacement of axes along Y–axis
HEIGHT Perpendicular distance between surfaces
The origin of the Snout is at the mid–point of the line joining the centres of the top and bottom surfaces and
the Z–axis is normal to the top and bottom surfaces.
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XTOP P1
P0
HEIGHT YOFFSET
P2
XBOTTOM
YBOTTOM XOFFSET
Special Attributes:
XBOTTOM Dimension of bottom parallel to X–axis
YBOTTOM Dimension of bottom parallel to Y–axis
XTOP Dimension of top parallel to X–axis
YTOP Dimension of top parallel to Y–axis
HEIGHT Height between top and bottom surfaces
XOFFSET Displacement of axes along X–axis
YOFFSET Displacement of axes along Y–axis
The origin of the Pyramid is at the mid–point of the line joining the mid–points of the top and bottom
surfaces, and its Z–axis is normal to the top and bottom faces.
XTSHEAR
P1 P1
YTSHEAR
HEIGHT
P0 P0
XBSHEAR
P2 P2
YBSHEAR
Special Attributes:
DIAMETER Diameter
HEIGHT Height along axis, between P1 and P2
XTSHEAR Inclination of top face to X–axis
YTSHEAR Inclination of top face to Y–axis
XBSHEAR Inclination of bottom face to X–axis
YBSHEAR Inclination of bottom face to Y–axis
The origin of the slope–bottom cylinder is at the mid–point of the axis (mid–way between P1 and P2) and the
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HEIGHT
P2
P0
P1
Nozzles are significant to the Design because they provide the link between the Equipment (which owns
them) and the Pipe (Branch) which is connected to each one. It may be helpful to think of a nozzle as being
a Equipment attachment point.
Special Attributes:
TEMPERATURE These information attributes can hold relevant Temperature &
PRESSURE Pressure ratings.
HEIGHT Controls the height of the Nozzle stem (assuming normal Catalogue conventions
are followed.)
CREF Connection Reference. Usually set automatically when a Branch is connected to a
Nozzle. It stores he name of the connected Branch. If it is not set, the Nozzle is not
connected to anything.
CATREF Provides the physical description of the Nozzle directly from the Catalogue. If it is
not set, then the Nozzle has no geometry.
DUTY 12–character text attribute describing the type of fluid handled by the Nozzle.
HEIGHT
P1 P2
ANGLE
RINSI
P0 ROUTS
Special Attributes:
RINSIDE Inside radius
ROUTSIDE Outside radius
HEIGHT Height between top and bottom surfaces
ANGLE Subtended angle (not allowed to be greater than 180 degrees)
The origin of the rectangular torus is at the centre of the arcs of radii RINSIDE and ROUTSIDE, and is
defined in the X-Y plane
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HEIGHT
P8 P2
P3
P0
P1
P7
P4
P6 P5
Special Attributes:
HEIGHT Height between top and bottom surfaces
By default, the first vertex created for the new extrusion will define its origin
P3
P4
P2
P1
Special Attributes:
ANGLE Subtended angle
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