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Heinrich Kemler, however, had not been slain, although he had
THE VENGEANCE OF THE LICHEMASTER been hurt beyond natural recovery. His body broken, his mind
blasted, he wandered east into the lands of The Princes where he
became a wandering beggar, a vagrant spirit no longer com­
. . . . A Warhammer scenario by Rick Priestley pletely sane or able. Then one night, as he sought shelter in a
rough cave high up in the Black Mountains, Kemler stumbled
lh is is a follow-on adventure to The Terror of the upon the resting place of an ancient warrior, a secluded grave
Lichemaster Warhammer supplement (TOTLM). It can

T
chamber decked out in the regalia of the Gods of Chaos. The great
be played as 'the next step' in the Lichemaster saga, or black war-blade that lay upon the tomb stirred distant memories
as a separate game without reference to the earlier in the mind of the old necromancer, its runes awoke within him a
battles. You won't need the original supplement to curiosity he had not felt for untold ages. As his gnarled hands
play the game, but you will require a number of buildings. Those
took the weapon he experienced an unexpected shock of power,
described are from TOTLM; however you can easily substitute as energy poured through it to feed his shrivelled soul. Then he
these for any Citadel card buildings or models from your own col­ began to remember: dim memories of his past flooded into his
lection. Lack of space prevents us from providing a full set of card consciousness and he recalled the fall from power and the end­
counters for this scenario. However, in order that you can play less struggle against his rivals. Aware of his own weakness, still
this scenario without models, a number of black-and-white line lacking his magical powers, he resolved to have vengeance on
drawn counters are included on the following pages. These can those who had almost destroyed him, a cruel and terrible ven­
be cut out or photocopied and glued to card to make counters: geance that would leave their tattered souls screaming in an eter­
they may then be colou red by you if you wish. Alternatively, diffe­ nity of agony, a vengeance such as only a necromancer could
rent but reasonably similar models may be substituted to make conceive. Yet the Lichemaster needed power if he was to survive,
up the numbers, or additional counters can be improvised by the and he was still weak. Without some further form of magical
players and gamesmaster. sustenance he was doomed to die; the power of the sword could
be exacted only once, for it was a Chaos Tomb-blade, the resting
If you have already played the TOTLM series of games, you might place of a man's soul and Kemler had taken that energy into him­
wish to change some of the details given here so that the events self.
described follow those of your own campaign. For example, if
any of the undead personalities are slain in your game then you
can leave them out of this one, or allow the Lichemaster to rein­
carnate them as detailed later. If, of course, the Lichemaster
totally fails in your campaign, the villagers of Frugelhofen defeat­
ing him at the final battle, then he won't be around to fight now!
However, the Vengeance of the Lichemaster can still be fought as
an entertaining battle in its own right, and you can always change
the names and a few details to represent the efforts of another
ambitious necromancer.

SUMMARY OF THE LICHEMASTER SAGA SO FAR


This section may be read by the GM and by the Lichemaster
player if not already familiar with the background to the TOTLM.
Heinrich Kemler was once a great and much feared necromancer.
He was councillor to kings and princes, scourge of his enemies,
and bane of his rivals. For over a century he wandered the Old
World, studying amongst the libraries of great houses, research­
ing new and powerful magic, uncoverina incredible ancient sec­
rets. Around firesides and at the tables of common folk his deeds
were retold in countless tongues, for tales of the Lichemaster
were eagerly welcomed throughout the Old World. Then little U N D E A D C A V A LR Y p a in te d b y D a ve A n d re w s
was heard or seen of Heinrich Kemler for many years, his rivals
grew to power, and there were rumours of war amongst the The Lichemaster continued to wander The Princes, a rough
wizards. Kemler's many houses fell to ruin, his patrons turned to mountainous land of petty princedoms and bandit chiefs. He was
others for advice and he was, for a while, almost forgotten. seeking for one specific place, a legendary grave mound that
belonged to a long dead Chaos Hero. This was the mound of
The struggle amongst the wizards had taken its toll on the aged Krell, and Kemler had read long ago of its hidden secrets, of its
necromancer; ambitious rivals had begun to usurp his power. powers of rejuvenation and its dead guardians. He sought for
Individually they were as children, but together they had suc­ many months, from mountain valley to mountain valley, until, at
ceeded in driving the Lichemaster near to the point of death. last, he had almost reached the end of his energy and patience.
Magic had crackled through the air of the cities of the Empire. At Then he found it, nestling under a great glacier in a small side val­
Nuln he was defeated and driven west; at Helmgart he was for a ley of the great Frugelhorn mountain, and he knew his vengeance
while trapped and imprisoned; escaping his captors he fled south had begun. At the site of the grave mound Kemler summoned the
into the lands of Brettonia and the city of Quenelles, seeking san- attention of the Gods of Chaos and struck a terrible bargain with
tuary at the temple of Taal. But his pursuers soon caught up with them. Kemler would receive the help of the undead legions of
him in the form of Hell Hounds, terrible creatures that can track a Krell and would be given power for his conjurations. In return he
man's aura through time and space and whose unearthly fangs must slay and destroy in the name of Chaos, reliving the destruc­
rend and tear at the very soul. With the last of his energy, Kemler tion and anarchy that had shook the world whilst Krell was alive.
banished his attackers in a struggle which shook the city forthree Only by bringing death would the Lichemaster be gifted with
days, its citizens fleeing into the outlying villages to escape the further power, and only by that power could he remain alive.
clash of magic. When they returned all sign of the Lichemaster Heinrich Kemler had made a terrible bargain, but one which
was gone and most folk considered him slain. accorded well with his own plans.

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