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I was having trouble getting my book back, but now everything seems to be in order.

Feel free to
point out, if it's not.

[B][U]Alonzo Azra[/U][/B]
Azra doesn't like coming back to the Citadel. He is at heart a salarian of the frontier – that very new
frontier, that the thriving colonies of yesterday turned into after the war. Seemingly abandoned and
lawless, they are an easy prey for the raiders and marauders, not to mention that quickly multiplying
breed of scammers and war profiteers, the latter type no less violent, selfish and cruel than the
former. Alonzo Azra is out for them all. He is the long arm of Citadel Security, reminding the lost
and scared that the galaxy has not forgotten them, patrolling the fringe, launching rescue efforts –
and making sure crimial scum get their due, strupping away their illusions that you can run or hide
from retribution in the outer space.
There is another reason, why Azra doesn't like coming to Citadel.
Family.
And journalists.
Salarians have very large yet tightly knit families. Whole clans, keeping in close contact and
constant communication, all in the habit of delving into each other's bussiness as a matter of course.
Alonzo clan is particularly ubiquitous to the Citadel, so that there is seemingly no bussiness or
organization or movement on the station where the name “Alonzo” doesn't appear on the
membership roster. And ever since that damn documentary – a well-meaning and in the end quite
efficacious undertaking – blew Azra and his co-workers efforts out of proportion, turning him into
some kind of hero second only to Shepard, the salarian tries to avoid other Alonzo like they are a
bunch of drunken krogan. Every cloaca wants to be his friend or be seen in his company, regardless
of Azra's own repeated faux pax in public – at worst he seem to come of as grizzly no-nonsense
“lone ranger”, a puzzling concept at first, that Azra was quick to familiarize himself with.
Aside from his mild distate at uncalled-for fame and overly intrusive relatives, Alonzo Azra is an
otherwise quiet if an intense salarian, pragmatic but with a good heart. He has no fondness for STG
games or corporate espionage, yet seems to derive joy from his highly dangerous work above and
beyond mere call of duty or satisfaction at helping people. He still doesn't like coming to Citadel -
but occasionally he must. And, hey, maybe he'll even be able to teach those desk jockeys a thing or
two – and learn a thing or two in the process.

[B]Name:[/B] Alonzo Azra


[B]Concept:[/B] Lone Ranger (with Extended Family)
[B]Species:[/B] Salarian
[B]Archetype:[/B] Infiltrator (3 Combat, 3 Tech)
[I]Passive – Espionage: An Infiltrator benefits from the 9-again rule on Stealth and Covert dice
pools.
Active – From The Shadows: Once per session, an Infiltrator can treat an attack against an unaware
target as a rote action.[/I]

[B]Virtue:[/B] Charity
[B]Vice:[/B] Lust (for danger)

Defence: 4
Health: 8
Initiative: 7
Size: 5
Speed: 12
Willpower: 6

[B]Attributes: [/B]
Strength 2 Intelligence 2 Charisma 3
Dexterity 4 Wits 4 Manipulation 3
Stamina 3 Resolve 3 Composure 3

[B]Skills: [/B]
Investigation 2 (Tracking)
Medicine 4 (Paramedic)

Assault 2
Athletics 2
Covert 2
Firearms 5 (Ambush)
Stealth 4
Survival 2

Contacts 4 (Extended Family)


Empathy 2
Intimidation 3 (“For your own good...”)

[B]Talents: [/B]

Combat: Assault (Agility, Ambush, Carnage); Guardian (Survivor), Tactical (Sniper)


Tech: Engineering 1+1; Medicine 2+1.

[B]Merits: [/B]
Water Breather **
Quick Draw (firearms) *
Danger Sense **
Fame **
C-Sec Status * + **

Equipment:
Enhanced Processor Omni-tool (Medicine, Library 6), Carnifex heavy pistol, remote drone,

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