Professional Documents
Culture Documents
Matthew Josephson
Dr. Lee
Introduction
As a teacher or professor, it is important to know what is best for your students. You need
to know what their strengths are as well as their weaknesses. The more you understand your
students the better teacher you will be. As of late, online teaching and online gaming in the
classroom has become increasingly useful. Especially when Covid-19 hit and struck a worldwide
pandemic, teachers had no choice but to make the switch to distance learning. Due to the fact
that teachers were not used to teaching or assessing using virtual learning, it was very tough and
Two of the most popular online teaching tools are the websites, apps, and games called
“Kahoot” and “Quizlet.” They are remarkably similar in which they have the same goal for
students, but they are each different in their own way. Kahoot is popular because it is used as a
review tool, where teachers can present a question on a screen and each student can answer their
question from their phone, computer, or tablet. It is a shared experience; teachers can give
feedback and review with the students right away while the game is being played. It is an
especially useful tool for studying and reviewing for tests and quizzes.
On the other hand, Quizlet is a learning tool that allows students to make flashcards,
study guides, and games. Quizlet is more commonly made by students where Kahoot is more
likely to be made by the teacher for the students. Quizlet and Kahoot are both free of charge and
easy to access. I was a college student during the time of Covid-19, and I was forced to learn
online and had to find ways to test myself while also keeping the material interesting and fun. I
have always wondered since then what is the more effective study tool, Kahoot or Quizlet.
Which gaming tool will increase students' ability to learn the material?
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 3
Review of Literature
As a result of virtual learning in the last two years, there have been a few studies done on
this topic. The first of which I reviewed was “Students’ perception of Kahoot!’s influence on
teaching and learning.” This study was developed based on college students' experiences with
Kahoot! The participants were 14 students randomly selected, 10 being male and 4 being female.
Students agreed to participate and take a fifteen-to-twenty-minute interview at the end of the
course. The questions were focused on the students' experiences using Kahoot! The main priority
of this study was to understand Kahoot’s influence on classroom dynamics, their engagement,
motivation, and learning. They were also asked what they would change with the app and any
The participants were 14 randomly selected students, ten being male and four being
female. Some of them also suggested that using Kahoot while in the classroom “captured and
sustained” their attention as well as enabled them to take a break in the lecture and provided a
point of difference in learning. All students also stated that Kahoot! was an enjoyable activity
and it motivated them to pay more attention during the lecture than what they normally do such
as note taking or memorization. In terms of “attention,” using Kahoot! helped these students
closely examine lecture material to prepare for the Kahoot! and answer questions correctly. One
student said “I guess it keeps you more aware in a way, but you have got to listen throughout the
lecture to know what the answer is in a Kahoot! Which is also a good thing. So, you are always
These students explained that using this app is a unique lecture experience that is
enjoyable and a change of pace in the classroom. They described it as a “rewarding lecture
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 4
experience that is captivating and desirable” (Licorish, Helen, Owen, Daniel, Li George). This
study answered the question of, “Does using Kahoot! increase and influence classroom
dynamics?” There were four main factors that define classroom dynamics. They are attention and
focus, interaction, and engagement, learning and retention of knowledge, and fun and enjoyment.
All the students interviewed, they all had positive things to say about using Kahoot! in the
classroom.
The second study I found and reviewed was “Vocabulary development in College
Students Using Quizlet Digital Flashcards” (Jescintha, R.). The purpose of the study was to see if
Quizlet serves its purpose in developing vocabulary in students at the undergraduate level. This
study used pretest and posttest questionnaires. There were 70 participants, and they were divided
into 2 groups based on their pretest scores. The pretest had 26 multiple choice questions while
the posttest had 29 multiple choice questions. Group 1 had MALL (Mobile Assisted Language
Learning). While group 2 consisted of CALL (Computer Assisted Language Learning). Group 1
learned by exploring the application “Quizlet” and by classroom collaboration. Group 2 learned
by online classes that were one hour in length a week. The researcher taught vocabulary using
digital flashcards with the help of Quizlet by sharing their screen during the online lectures
(Jescintha, R.).
Group 1 had 12 total students. Their pretest score had an average of 20 questions right,
and after the study their posttest jumped to an average of 23 questions correct. The results stated
that advanced learners improved after using the Quizlet app for vocabulary development. Group
2 had 58 students. They were classified as the intermediate learning group. The pretest average
for group 2 was 11. After the study, the posttest average was 17. Once again, this study came up
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 5
with the results that using Quizlet improved students' vocabulary development. The only
difference was the intermediate learnings in group 2 had online classes and the digital flashcards
There was a posttest questionnaire, in which they asked the students if they think the
quizlet app helped improve their English vocabulary. 38 students answered yes to only 3 students
answering no. More than 50% of the students preferred to use “flashcard mode” on quizlet. More
than 50% of the participants said they enjoy using quizlet because it is easy to use, fun and
interesting, and not time-consuming. In conclusion, 93% of the students said they will use the
The third study I found and reviewed was “The effect of using Kahoot! For learning – A
literature review” (Wang A., Tahir R.). This research study's goal was to investigate the effects
of using Kahoot! for learning, specifically learning performance, classroom dynamics, student
anxiety, and the perceptions of students and teachers. As stated in the title, this study was a
literature review. There were multiple studies that they reviewed inside this article. There were
five questions that they wanted to answer. How does kahoot affect learning performance, how
does Kahoot affect classroom dynamics, how does Kahoot affect students’ anxiety, what are the
student's perception of Kahoot, and what are the teachers’ perception of Kahoot? From 2015 to
2018 the number of articles and studies they reviewed jumped to more than 50 (Wang A., Tahir
R.).
Of the studies they reviewed, twelve of them compared traditional type learning to
blended learning and game-based learning. All of them stated that using Kahoot! improved
academic results compared to the non-traditional teaching approaches where Kahoot! was one of
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 6
the tools. “Most of the articles found in our literature review investigate how students perceive
the use of Kahoot! in the classroom, and eighty - two articles reported findings from the
students’ point of view. Seventeen of these articles include a statistical significance test related to
students’ perceptions of Kahoot! One result from these articles shows that playing Kahoot!
frequently over five months did not affect the students’ engagement, motivation, concentration,
and perceived learning negatively compared to the first time it was played, but the classroom
There were no critical findings in the reduction or increased anxiety level in students
while using Kahoot! In general students gave positive feedback about the game-based app.
Teachers and professors also enjoy using it as a tool to switch up the type of learning for the
students. They believe it is an enjoyable yet effective way to teach. Teachers’ motivation
increased significantly after starting to use Kahoot! It also enhanced their teaching, was
METHODOLOGY
with the football team at Coastal Carolina, so I created a way to test my questions by using
Kahoot! In the classroom, I tested this study during “Spring Ball.” We have position meetings
throughout the week on Monday, Tuesday, Thursday, and Friday. After each week, I made a
Kahoot test of that week's material. I treated the daily kahoots as quizzes and the weekend
Kahoot’s as “tests” because they covered more material and were more in depth. I created an
excel spreadsheet to keep up with our players' grades during position meetings. I was able to
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 7
compare their daily quiz grades to their performance on the field. I wanted to see if a low quiz
grade on a certain day translated to mental and physical mistakes on the field.
Did the players who knew what was going on in the classroom (position meeting) know
what was going on while on the field? I believe using Kahoot! was a great tool and different for
them. In relation to football, Kahoot has a timer on their questions, on the football field you must
be a fast processor and make calls and checks quickly. By using this app, it made it feel like an
in-game moment. Using paper quizzes, they can sit there and think, but with Kahoot! They saw
the timer and it made them feel some pressure, which is what we wanted.
My quantitative data was the percentages they scored during meetings. While my
qualitative data was the performance on the field as well as post spring ball interviews and a
questionnaire. The questionnaire had suggestions, positives, and negatives of the new Kahoot!
process.
ANALYSIS
I analyzed my data using Microsoft excel. I kept each student's score and then compared
it to their practice performance while watching film after practice while taking notes.
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 8
If a player had a noticeable bad practice, I would use my spreadsheet as a reference to see
if the bad quiz grade and Kahoot! translated to the field. Students were aware of their test and
quiz scores during this process. I would give them their grades the next day with a tally of their
mental mistakes on the field. Often this would motivate them to do better on the next quiz.
FINDINGS
While watching practice I made note of any “Mental Errors” a player had. By mental
errors, they made the wrong call or did something that was not a physical error. This was the
biggest thing that I could tally to compare their performance on the field to their Kahoot! scores.
I learned that the players who took their quizzes seriously had fewer mental errors on the
field. One player, “Boykin” for example, graded highly on every single quiz. It translated on the
KAHOOT VS QUIZLET: WHAT IS THE BETTER ONLINE TEACHING TOOL? 9
field as he had the least number of mental errors and performed well. I was also able to use this
study to see which players were studying their playbook at night and which ones were not.
I also learned that the students loved the way we quizzed them throughout the spring
rather than the boring paper and written quizzes we usually have done in the past. As a result of
it all, they became a lot more competitive. They told me in the post spring interview that they
made it a competition to see who will have the best scores. They also enjoyed the timer and
pressure it put on them with having to click an answer choice fast, which made it like a game
situation. You cannot be on the field forever thinking of what call to make, which is why
Kahoot! was a great tool to use to simulate that game like feel.
After hearing from the players and seeing how the players performed during the spring, I
am going to use this Kahoot! Style process in the summer during camp. I will continue to quiz
them daily and test them on the weekends. They were much more engaged and locked into the
playbook this way. The mental errors were less than previous spring practices.
The findings in my data were like the ones I studied. My study as well as the research
was trying to figure out if using “gaming in the classroom” influenced the learning process. I
believe the first study (Licorish, Helen, Owen, Daniel, Li George) had the closest purpose to my
study. Their study had the four qualities that defined classroom dynamics. These four are
attention and focus, interaction, engagement, learning and retention of knowledge, and fun and
enjoyment.
In conclusion, despite the negatives of distant and virtual learning there are some
positives. I have found that using Kahoot! and Quizlet as an online teaching tool can help
REFERENCES
Students’ perception of Kahoot!’s influence on teaching and learning. (n.d.). Retrieved May 1,
https://eds.s.ebscohost.com/eds/pdfviewer/pdfviewer?vid=0&sid=dab34c7c-2f70-4273-
af10-c4d5ee8626a3%40redis
Wang, A. I., & Tahir, R. (n.d.). The effect of using Kahoot! for learning - A literature review.
token=EC6C9411294D69F6CCCAA651778EE0A9DD337DE72F0DF77034E045FBD1D
D8CDA452301749CE5A4D77C60C3A77A3D323C&originRegion=us-east-
1&originCreation=20220501234217