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Learning Outcomes: Pupils will be able to: y Recall rapidly the multiplication tables of 4 and 5.
Assessments: y Observe pupils learning process during whole class or group activities.
Previous Knowledge: Pupils have been taught to: y y y Build up the multiplication tables of 2,3,4 and 5. Multiply two 1-digit numbers. Recall rapidly multiplication tables of 2 and 3.
Teaching-Learning Resources and Materials: (a) Multiplication flash cards. (1 set) Stage of Lesson Introduction ( 5 minutes 1. Teacher recalls pupils prior knowledge by asking them 2 or 3 questions regarding to the prior lesson. For example, ( ) x ( ) = 12 Moral Value: Co-operation Procedure Remarks
2. Pupils give appropriate respond or answers based on the answers asked. For example, 6 x 2 = 12 or 4 x 3 = 12 3. Teacher will ask the pupils to memorise multiplication table of 4 and 5 by chanting together.
Whole class/group activity (15 mintues) Lesson Development (Whole class / group activity) (20 minutes) Moral values: Co-operation, Self-confident 1. pupils together with the teacher will carry out Whats the Product? game. Appendix 1
Appendix 2
Closure (5 minutes)
1. The teacher will give some simple questions on the blackboard and randomly pick few pupils to answer the questions.
Homework: Pg. 88-90. Lee Tak Sing, Lean Kee Fang, Azizah Bt. Hj. Tengah. (2003). Mathematics Year 2 Activity Book Part 1. Selangor:Hypersurf
1. The teacher will divide the class into 5 groups of 5 or 6 pupils. 3. Then, teacher will show a multiplication flash card to the pupils. For example, 4x5 =
4. Pupils will be given times to discuss among themselves the product for the multiplication flash card. 5. After that, teacher will choose a pupil from each group to write the product for the multiplication sentence on the blackboard. 6. The groups who get the correct answers gain one point. 7. Step 2 to 6 will be repeated for 4 more flash cards. 8. The group who obtains most points wins the game.
Appendix 2: Worksheet
Name: _____________________
Class: ____
= ( 15 ) = ( = ( = ( ) ) )
1. 5 x
3 =
10
15
2. 4 x 4 3. 5 x 5
= =
16
12
25
30
4. 7 x 4
32
28
Reflection: a) Strength: y Pupils were enjoying cooperative learning through games. y The pupils paid attention during teaching and learning in the class. y Awarding the pupils who were behaving well in the class motivated the other pupils to behave well in the class.
b) Weakness: y Shortage of time to carry out more interactive activity that encouraged participation of both teacher and pupils.
c) Ways of Improvement: y Maximised pupils participation in the teaching and learning in the class. d) Knowledge learnt y Learnt that pupils enjoyed learning through games and they loved to have fun with mathematics.