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METHODOLOGY
prototype is built, tested, and then reworked as necessary until an acceptable outcome is
achieved from which the complete system or product can be developed. This model
works best in scenarios where not all of the project requirements are known in detail
ahead of time. It is an iterative, trial-and-error process that takes place between the
prototype. After receiving initial feedback from the customer, subsequent prototypes are
produced, each with additional functionality or improvements, until the final product
emerges. In this model, it is assumed that not all the requirements may be known at the
start of the development of the system. It is usually used when a system does not exist or
in a case of a large and complex system where there is no manual process to determine
the requirements. This model allows the users to interact and experiment with a working
phases that play dynamic roles and define the task to be completed at each step in the
software development process. Figure 3 illustrates the steps carried out in the SDLC
5 cycles
requirement analysis and the requirements of the system are defined in detail. The client
The researchers identified some of the common problems that will help to find
and suggest some solutions. The researchers gathered the requirements and analyzed each
to identify the needed requirements for an automated monitoring system for the
organization.
Quick Design. When the requirements are known, a preliminary or rapid system
design is developed. It is not a detailed design; it only includes the important aspects of
the system that give an idea of the system. A quick design helps develop the
prototype.
This is the phase where the fundamental work for actual programming and
implementation is done. After gathering all the requirements for the system, the
researchers made proper documentation. The involves specifying and designing the
The researchers started the coding phase and deployed the software. The
programming ideas and algorithms which have been designed are written.
Build Prototype. Information gathered from quick design is modified to form the
Visual Studio Ultimate 2012 was used by the researchers to design the system’s
user interface and actual coding, while My SQL was the database software of the system.
User Evaluation. The proposed system is then presented to the client for a
thorough evaluation of the prototype to identify and eliminate its strengths and
weaknesses. Comments and suggestions are collected from the client and made available
to the developer.
As part of the development process, the proposed system was presented to the
client to evaluate the prototypes, noting what needs to be added and also its strengths and
weaknesses. Remarks from the client were collected and analyzed by the researchers. The
prototype was carefully evaluated to see whether all existing processes, politics, and rules
The following norms were used to determine the mean rating of the system.
Description Range
Very Highly Recommended 4.21 – 5.00
Refining Prototype. Once the client evaluates the prototype and if he is not
satisfied, the current prototype is refined according to the requirements. That is, a new
prototype is developed with the additional information provided by the clients. The new
prototype is evaluated just like the previous prototype. This process continues until all the
requirements specified by the client are met. Once the clients are satisfied with the
Engineer Product. Once the requirements are completely met, the client accepts
the final prototype. The final system is evaluated thoroughly followed by routine
asked and with follow-up questions to responses that warrant further elaboration and
relatively quick and easy to administer and may be of particular use if clarification of
with the respondents. However, by their very nature, they only allow for limited
participant responses and are, therefore, of little use if 'depth' is required. It will be
participated by the Vehicle and Equipment Manager and other concerned individuals if
necessary.
The following data gathering tools were used toward the materialization of this
study.
INTERNET. the researchers another research tool the researchers that offer them
information and data over the world wide web. The Internet is important to the researcher
because it serves as their secondary source of data. They download and gather some ideas
conducting a survey. The researchers used this technique to determine the acceptability of
The main source of data desired is the strategy and progress of the system
remained the information derived in the discussion and interview. It will collect all of the
The other sources of data are primarily from the different published resources like
articles on the internet, and books, that are connected to the research studies it will
participants, the researchers assuming that the participants’ data gathered will be treated
The analytical tools used in conducting the proposed study are Use Case,
flowchart, Database Schema, Entity Relationship Diagram, and Gantt chart which are
The research uses the following tools for data analysis in gathering related
Use Case. A use case is a methodology used in system analysis to identify, clarify
and organize system requirements. The use case is made up of a set of possible sequences
particular goal. The method creates a document that describes all the steps taken by a user
sequential order. It is a generic tool that can be adapted for a wide variety of purposes and
relational database. Entity Relationship Diagram (ERD) shows the relationships of entity
Gantt Chart. The researcher alternates 5 times that are used in project
management, one of the most popular and useful ways of showing activities (tasks or