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Trading Trainers Game
Trading Trainers Game
possible to be poor even if you work hard for a living. The game is set in
an imaginary Latin American shanty town, where small family businesses
are making training shoes to sell to the local market. Their aim is to make
ends meet. However the country itself is in economic crisis and inflation
is rocketing. How will they survive?
* Money:
100 x 10 intis,
50 x 50 intis,
40 x 100 intis,
15 x 500 intis
* Large diagram of
the three different
shoe types
* A whistle or bell
2
Gutierrez and Vargas Money lender
families: 10 x 10 intis,
1 set each of the following:
10 x 50 intis, 1. Introductory activity
Trade marks A and C
10 x 100 intis, (10-15 minutes)
1 model training shoe
5 x 500 intis 2. Explaining the game
2 scissors (roles, rules etc. 5-10
1 role card
4 pieces of paper minutes)
1 felt pen
2 pencils 3. Playing the game (30-35
15 x 10 intis, Cost-of-living collector minutes)
3 x 50 intis 1 role card 4. Debriefing and discussion
(30 minutes)
1 ‘Family Workshop’ 1 felt pen
role card
Leader
Hernandez and Robles Instruction leaflet
families:
Whistle or bell
1 set each of the following:
Poster showing shoe
Trade marks A and B
types
1 model training shoe
2 scissors
2 pieces of paper
1 pencil
1. Arrange the room so that
10 x 10 intis,
each family has table or
2 x 50 intis floor space in which to
1 felt pen work. The market stall
1 ‘Family Workshop’ needs a separate table,
role card if possible slightly away
from the families.
Gomez and Garcia families: 2. Display the poster
1 set each of the following: showing the different
Trade mark A shoe types on the wall.
1 model training shoe
3. Work out how you will
1 scissors divide up the group:
1 piece of paper
Each family workshop:
1 pencil 2 to 6 people
5 x 10 intis,
Mercado central:
1 x 50 intis
1-3 people
1 ‘Family Workshop’
role card Money lenders:
1-2 people
Mercado central (Market) (no table needed)
50 sheets of paper Cost-of-living collectors:
2 x trade mark ‘B’ 1-2 people
4 x trade mark ‘C’ (no table needed)
12 felt pens 4. Make sure you have read
10 x 10 intis, all the role cards and
20 x 50 intis, information about how to
play the game.
30 x 100 intis,
10 x 500 intis
1 role card
3
1 model training shoe
food, clothing and other
bills. If they fall too far
behind in their payments,
that means that the family
has not bought any food,
Use one of the following 1. Divide the large group and could well be starving.
introductory exercises to into the different roles. Any 6. Tell all the groups that
get the group thinking extra helpers can assist the during the game, five
(5-10 minutes). market, be observers, or act minutes equals one week in
A. In groups of 4-6, ask in a ‘policing’ role during the life of the shanty town.
participants to think about the game. Each new week will be
the following questions: 2. Read out the following indicated by the whistle-bell.
introduction: “We’re going The game will last six weeks
Which trainers are ‘in’
now? What makes them to play a game in which (or thirty minutes).
special? How much do they we’re all people living in an 7. Show them a special
cost? Why do people buy imaginary Latin American signal (eg two whistles)
them? Where are they shanty town. Most of us which means that there is
made? (See background will be family workshops an important announce-
information here) Who who make training shoes ment, and they should stop
gets the profit from them, for a living. They will buy and listen, as it may affect
do you think? and sell shoes and materials their business.
from the market here
B. Divide people into the 8. Finish by explaining
groups they will be in for (indicate where it is). They
can make three different the ‘Rules of Play’:
the game. Ask them to
imagine they are a family brands of training shoes on * No one may use any
living in a shanty town the market which are equipment not provided in
somewhere in Latin shown here (indicate the envelopes. Any illegal
America. diagram on the wall). The equipment will be
aim is to make enough to confiscated .
Who are you? What are pay the rent, buy food and
your names? What is the * No fighting or stealing.
send your children to
relationship between you? * The cemetery! The
school. We also have rent
What might your home be game leader reserves the
collectors and money
like? Where do you get right to send any player to
lenders living in our shanty
water from? (New shanty the cemetery. This can
town. Now open your
towns might get water happen when:
from a nearby standpipe, envelope and look at your
“role cards”. (a) a family has not paid
or a water lorry. More its bills (and therefore one
established shanty towns 3. After a few minutes, of their number has died of
are more likely to have check to see that everyone malnutrition/illness) or
water piped to the homes). understands their role.
Do the children go to (b) a player is involved in
Remind the families that
school? Do they work? violence (and has been shot
the shoes they make must
dead by the security forces).
be in matching pairs, with a
proper ‘trademark’. Once in the cemetery,
you have to stop playing
4. Introduce the people your role, and become an
playing the Money Lenders. observer instead.
Explain that they are here
* The decision of the
to help them if they need a
leader is final.
bit of money to get their
businesses off the ground. 9. Check that everyone
understands the game.
5. Introduce the Cost-of-
Living Collectors. Explain 10. Sound the whistle-bell
that the money they pay is to start the game, 4
not just rent, but money for announcing “Week One”
paid up, you might want to (c) In order to improve
make things a bit more competitiveness, the
difficult for them. For government has removed
example, you could import taxes on training
announce the following: In shoes. Taiwan is now
1. You might want to ask order to pay interest on its exporting thousands of
an adult leader to act as an international debt, the pairs of cheap training
observer and help with the government has removed shoes to your country.
debriefing by reporting on subsidies on food. Rent In order to compete, the
behaviour of the players, or prices increase immediately market is halving the
comments made during the to ‘X’ Intis. price it is willing to pay
game. 5. Keep an eye on the for each pair.
2. Keep an eye on the Market. Depending on
time, and remember to which shoes most people
sound the signal at the end are making, or which
of each five minutes. At the trademarks might still be
end of each ten minutes, use sold to the families, you
the special signal to signify might want to make an
a round of inflation, announcement:
explaining that prices
Sean Sprague
are now doubling.
3. Keep an eye on the
Cost-of-Living Collectors. If a
family is falling behind on
payments, you could:
(a) make sure the money
lenders know, and
encourage the family to take
out a loan to help them
through the bad times.
(b) send the bailiffs in (use
an adult leader) to remove
key equipment from the
group, giving the reason.
In dire circumstances, you
could order the family to
be evicted on grounds of
rent arrears.
(a) Because of surplus
(c) notify the family that, production of trade mark
since they haven’t bought ‘X’, the price offered on
any food for ‘X’ weeks, one that shoe is immediately
of the family members is halved, and the price for
very sick (and needs urgent shoe ‘Y’ is doubled.
and expensive medical
(b) News has come in
attention), or has died of
that Shoe ‘X’ has suddenly
malnutrition. The family
become very fashionable and
member is ‘sent to the demand has increased. The
cemetery’, which, in terms of prices offered for that type
the game, means he/she have doubled. (Or you could
becomes an observer. offer more money for shoes
4. If the Rent Collector with a particular colour or 5
reports that all families have trademark).
FAMILY WORKSHOP
You are a Peruvian family making training shoes in a small workshop.
You have certain materials in order to make the shoes. If you need more materials
you may buy them from the ‘Mercado Central’ (market) at the current prices. USE ONLY
MATERIALS BELONGING TO THE GAME. If you want to know what is available and the
prices for buying and selling you may ask at the market. However due to rapid inflation
prices are subject to change.
To make the shoes you cut out paper shoe shapes using the model training shoe and
add a trade mark of your choice by tracing it through from a template.
The market will only accept shoes of good quality and in pairs (ie a right and a left shoe!)
and will pay you according to the current price for the brand of shoes you have made.
Every ‘week’ you have to buy food etc for your family at the current prices. (For the
purposes of this game, a week is five minutes.) A ‘Cost-of-Living Collector’ will come
every five minutes to collect this money. The money you pay covers all your basic needs:
food, clothing, shelter etc. If you need to borrow money to pay bills or buy extra
materials, money lenders will be available. Watch out for the special signal which might
indicate a rise in inflation or rent, or a special announcement. On hearing this signal,
please stop what you are doing and listen.
Your objectives are:
• To make enough money to feed and clothe your family
• To make some extra to send your children to school, pay for medical bills,
build a house etc.
Shoe A 50 80 120
Shoe B 50 90 130
Shoe C 50 100 150
Selling
Trade mark 50 100 200
Felt tip pen 50 100 200
1 sheet paper 50 100 200
Scissors 50 100 200
6
MONEY LENDER
You lend money to people who need it, at high rates of interest. Your objective is to
make as much money as possible. Be persuasive!
You might need to offer very favourable terms to begin with, to encourage people to
borrow. eg Low interest for the first 5 minutes. Insist on loans being repaid. If they
don’t pay you back, raise the interest - inflation is very high, so you need to charge
enough to make a profit. Be ruthless!
Example: Offer to lend 100 Intis for a week (5 minutes) if you are paid back 110 (10%
interest). If they can’t pay you back, then give them another week (say at 50% interest)
to pay. That means they owe you 110 for the first week, plus another 65 in interest on
the second week: 175 Intis in total).
Feel free to accept payment ‘in kind’, such as shoes or equipment which you might
try to sell on to the market or to other families.
Keep a record of who owes what.
Loaned (amount) Paid back (amount)
Gutierrez
Vargas
Hernandez
Robles
Gomez
Garcia
Suggestions: You may want to offer different rates to different families, depending on
how you see their ability to pay back. Families who are falling behind on payments may
be “high risk”, but others who seem to be able to make their payments could be “low
risk”. Eg. For 100 Intis borrowed:
Low risk - total debt is 125 Intis (25% interest)
Medium risk - total debt is 140 Intis (40% interest)
High risk - total debt is 150 Intis (50% interest)
COST-OF-LIVING COLLECTORS
You represent all the people who sell things to the average family: food, clothing,
electricity, water etc. For their convenience they can pay you for all these goods and
services. You collect from each family every week. For the purposes of this game, one
week is five minutes.
However, inflation is running very high in your country, so the prices you charge
regularly increase. Every second whistle or bell, double prices immediately. Prices may
also change following an announcement from the game leader.
The starting price is 100 Intis per week.
Keep a record of how much each family has paid. If a family hasn’t paid for two
weeks or more, inform the game leader.
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