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Abstract
Children today grow up in a world saturated with media use. Media has proved to be a very
useful tool in the fields of education, sports, and culture. Children spend a considerable portion
of their time watching television, movies, and playing videogames. This study examined the
perceived influence of violence in media on children’s aggressive behavior in Makurdi
Metropolis, Benue State, Nigeria. To carry out the study, two research questions and a null
hypothesis guided the study. The researcher adopted a survey research design with a sample of
200 parents with children or a child of school age. The instrument adopted for data collection
was a self-administered questionnaire. Cronbach alpha reliability coefficient of 0.78 was
obtained for the instrument. The data obtained were analyzed using frequency and percentages
for research questions, while chi-square was used in testing the hypothesis at 0.05 level of
significance. Results of the data analysis revealed among others that media violence has great
influence on children aggressive behavior, as perceived by the parents. Action films, violent
films and adventure games are responsible for the aggressiveness in children. It was concluded
that media violence poses a threat to public health as much as it leads to an increase in real-
world violence and aggression. Therefore, parents need to adequately supervise and socialize
their children into the norms and values of the society in order to live an aggressive and violent
free life. Hence, government regulation, parental control/ guidance and counseling were
recommended.
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Introduction
In psychology, the term aggression refers to a range of behaviors that can result in both
physical and psychological harm to oneself, others, or objects in the environment. There are
many factors that influence aggressive behavior such as pain, heat, attack, crowding, arousal,
media, etc. Media violence is one of the most influencing factors that contribute to
aggressiveness.
Nowadays children are exposed to different agents of socialization, one of which is the media
especially in the urban areas (Raji et al., 2014). There are different media, like social media
such as Facebook, WhatsApp, Twitter, Instagram, etc. and Radio, Television, Videos, Movies,
Video game, Computer network and so on. Besides numerous advantages media has several
disadvantages. Media violence is one of the most serious issues in everyday life. Media
Violence is the kind of an extreme form of aggression that is produced due to constant
exposure to aggressive and violent behavior in mass media, resulting in human suffering, loss
of lives, and economic hardship to our society as well as an atmosphere of anxiety, fear, and
mistrust (Tarun et al., 2019). Various forms of media have assumed central roles in people’s
Wood et al. (1991), Bushman (1997), Zeng et al. (2004), and Kamini and Priyanka (2017)
found that violent media increase aggressive behavior among adolescents than non-violent
media. Wakoli (2018) revealed that aggressive behavior can intensely be influenced by
exposure to mass media. Anderson and Bushman (2001), Huesmann and Taylor (2005) and
Manali Oak (2012) also indicated that violent media increase aggressive cognition, aggressive
affect, physiological arousal, aggressive behavior, and reduced prosocial behavior. Carnagey
and Anderson (2005) concluded that aggressive effect, aggressive cognition and aggressive
behavior are positively influenced by reward and punishment in violent video games. Hopf, et
al. (2008) indicated that viewing horror and violent films during childhood and playing violent
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electronic games at the beginning of adolescence influence delinquent behavior. Browne and
Hamilton-Giachritsis (2005) showed that violent imagery on television and in other media
increases the likelihood of aggressive behavior in younger children. On the other hand,
Freemann (2008) observed that there is no causal connection between violence in the media
and aggression. Raji et al. (2014) stated that the ways of curbing children’s aggressive
behaviour range from the government regulation, media censor, parental control and
However, the lack of consensus about the relationship between media violence and children
aggressive behaviour has led to the emergence of this study. Thus, this study seeks to
The purpose of this study was to investigate the influence of violence in the media on
children’s aggressive behaviour in Makurdi Metropolis, Benue State. Specifically the study
Research Questions
1. What is the motive for buying violent films, toys, video games?
Hypothesis
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Method
The study adopted a survey research design; specifically the descriptive research design was
adopted for this study because the study investigated the perceived influence of media violence
on children’s aggressive behavior. The research was carried out in Makurdi metropolis; the
schools of Nursing and Midwifery Makurdi, and the Benue State Secretariat.
The target populations of this research are parents with children or a child of school age. Benue
State civil servants, staff of schools of Nursing and Midwifery Makurdi (academic and non-
academic), teachers in secondary and primary schools and other parents in Makurdi metropolis
were the focus of this study from which a sample size of 200 was drawn through accidental and
A self-administered questionnaire form was prepared for data collection. It consisted of four
gender, marital status, religion, education and occupation. Section B measures the motives for
buying violent films, toys, video games. It asked about the type of media and if respondents
allow their children to watch the media. It also asked if respondents buy toy(s) for their
children; if yes, what type. Section C was on the influence of violence in the media on
children’s aggressive behavior while section D bothers on the ways of curbing the influence of
media violence. The instrument was subjected to face validity. The items on the instrument
were validated by two experts in Measurement and Evaluation for relevance to the subject
solicit answers for the research questions. The reliability of the instrument was examined
through measuring its internal consistency, and demonstrated acceptable reliability with
The researcher visited the research settings, after obtaining the necessary official permissions.
The researcher explained to individual respondents the aim and process of the study and asked
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for their assent to participate before administering the instrument. Then the filled forms were
collected from them and revised for completeness. The research questions were answered
using frequencies and percentages, while chi-square was adopted to test the hypothesis at
Results
The present study examines the perceived influence of violence in media on children’s
Do you allow your children to watch the media Yes 188 94.0
No 12 6.0
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Table 1 indicates some multiple response cases. It revealed that nearly all the respondents
(95.0%) have television and VCD/DVD (92.0%). 94.0% of the respondents allow their
children to watch television and other media device. Out of the 188 of the respondents that
responded to “how often do your children watch TV in a day”, 49.5% of the respondents
allow their children to watch between 2-3 hours, 10.1% of the respondents allowed 4-6
hours for their children to watch television. 77.5% of the respondents said they buy toys for
their children; 21.9% of the respondents buy toy games for their children, 9.7% buy toy
guns, 7.1% buy toy soldiers and 42.0% buy teddy bear, while16.1% buy toy vehicles.
65.0% of the respondents indicated that they do buy films, video or computer games for
their children, 50.7% buy computer game, while 3.1% buy action/violence films for their
children. 47.5% of the respondents buy toys for their children for educational purpose,
while 17.5% said to keep them busy. This implies that different parents buy toys for
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Do you think media has violent influence on children Yes 144 72.0
No 56 28.0
Has there been a situation your children mimic what they
watch or see on the season Yes 150 75.0
No 50 25.0
This table shows that 72.0% of the respondents buy films, toys, video/computer games for
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your children on request; 62.0% of the respondents indicated that their children love
watching war films, Chinese films and other violent films and 80.0% of the respondents
allow their children to watch films or play games on their own. The implication is that when
allowed to watch films on their own most children prefer to watch war films, Chinese films
and other violent films and even play adventure games. 38.0% of the respondents are of the
opinion that television has little amount of violence effects, while 20.0% said it has large
amount of effects. Majority of the respondents said media has violent effect on children
(72.0%). 75.0% of the respondents claimed that there has been a situation where their
children mimic what they watch on the screen; 50.0% state that their children act
aggressively and 40.0% said the children imitate the character in a film; 81.0% of the
respondents agreed that violence in the media will make children act violently after
watching it. 78.0% of the respondents claimed that they noticed changes in their children
after watching or playing films and majority (73.7%) claimed that their children behave
Variable Responses F %
Which aspect of the media causes children’s aggressive Action Films 142 71.0
behaviour
Video/Computer 90 45.0
Games
Violent Toys 50 25.0
Comic Books 2 1.0
Others 20 10.0
How can children be prevented from being aggressive through Give them 36 18.0
media Adequate
Supervision
Control what they 164 82.0
watch
How can children who have become aggressive through media Restriction to 160 80.0
be corrected some Programme
Counseling 40 20.0
Source: Field Survey, 2021
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Table 3 indicates that majority (71.0%) of the respondents believe that action film causes
children aggressive behaviour, 45.0% said video/computer game cause children aggressive
behaviour, 25.0% said it is violent toys, 1.0% said comic books and 10.0% said others such as
pornography and other factors cause children aggressive behaviour. Also, 18.0% of the
respondents said adequate supervision is the best measure to prevent children from being
aggressive through media, while 82.0% of the respondents agree that the best measure of
preventing children from being aggressive through media is to control what they watch.
Similarly, 80.0% of the respondents claimed that through restriction to some programmes, we
can correct the behaviour of children who have become aggressive through media, while 20.0%
of the respondents were of the opinion that through counseling we can correct the behaviour of
Chi-Square Tests
ASYMP. SIG.
VALUE DF
(2-SIDED)
Pearson Chi-Square 23.878a 1 .000
Likelihood Ratio 23.475 1 .000
Linear-by-Linear Association 23.758 1 .000
N of Valid Cases 200
From the chi-square table above, P < 0.05, this indicated that the relationship between
significant.
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Chi-Square Tests
ASYMP. SIG.
VALUE DF
(2 SIDED)
Pearson Chi-Square 21.284a 1 .000
Likelihood Ratio 19.367 1 .000
Linear-by-Linear Association 21.177 1 .000
N of Valid Cases 200
The table of chi-square reveals that p < 0.05; it can be inferred that the relationship between
how children mimic violence in the media and influence on children is statistically
significant.
Discussion
This study examined the perceived influence of violence in the media on children’s aggressive
behaviour in Makurdi Metropolis of Benue State. Specifically, this study investigated the
motive for buying violent films, toys, video games, causes of children’s aggressive behavior,
relationship between media violence and aggressive behavior and how children’s aggression
can be curbed.
The motive for buying violent films, toys and video games
The result of the study with respect to research question 1 as presented in table 1 indicated
educational purposes, IQ development and leisure, as the motive for buying violent films, toys
and video games for children. Violent (action) films and adventure games appeared to be
responsible for aggressiveness in children. The finding of this study agrees with the finding of
Hopf, et al. (2008) whose finding indicated that viewing horror and violent films during
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childhood and playing violent electronic games at the beginning of adolescence, influence
delinquent behavior. The finding of this study also agrees with to the findings of Browne and
Hamilton-Giachritsis (2005) whose findings revealed that violent imagery on television and in
other media increases the likelihood of aggressive behavior in younger children. Thus, violent
imagery has short-term effects on arousal, thoughts, and emotions, increasing the likelihood of
The findings of this study with reference to research question 2 as indicated in table 2 reveal
that children who like watching action films and other violent films as well as adventure games
tend to act more violently and aggressively than those who watch educational films and
cartoons. But how significant is the relationship between children who like watching war films,
Chinese-films, other violent films and/or playing adventure games and children’s imitation of
violence in the media, children’s imitation of violence in the media and media violence and
influence on children? Evidence from null hypothesis 1 (chi-square test) confirmed that the
relationship was significant. The above finding appears to be consistent with that of Anderson
and Bushman (2001), Huesmann and Taylor (2005), and Manali Oak (2012) whose findings
revealed that violent media increase aggressive cognition, physiological arousal, aggressive
behavior, and reduced prosocial behavior. It also corroborates with the finding of Wood et al.
(1991), Bushman (1997), Zeng et al. (2004), and Kamini and Priyanka (2017) who in their
respective studies found that violent media increase aggressive behavior among adolescents
than non-violent media. The finding of this study disagreed with the finding of Freemann
(2008) whose finding indicated that there is no causal connection between violence in the
media and aggression. Hence, media as one of the agents of socialization has negative
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The result on the ways of curbing violence in the media with respect to research question 3
as shown in table 3 includes: Government regulation and parental control or guidance. The
finding of this study is in agreement with the findings of Raji et al. (2014) whose findings
revealed that the ways of curbing children’s aggressive behaviour range from the
religious guidance. Thus, Government has key roles to play in regulating the films to be
shown by the media houses; the programmes of events to be broadcast should be events that
uphold the dignity of our culture. As regards parental control, parents have a very great task
in guiding and advising their children on the types of films to watch and the types of
Conclusion
Media violence poses a threat to public health as much as it leads to an increase in real-
world violence and aggression. Without a proper check and control of children’s exposure
to violence in the media, children will continue to mimic whatever they watch on the screen
or play with, which always have negative influence on their behaviour. Parents should
therefore avoid buying of violent films, toys, videogames and any other material that could
expose children to violence. Also, parents need to adequately supervise and socialize their
children into the norms and values of the society, in order to live an aggressive and violent
free life.
Recommendations
Based on the findings of this study, the following recommendations were drawn:
1. Government should regulate films, toys and games being produced or imported and
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2. The parents should actively monitor what the children watch (films, music) the type
health.
References
Anderson, C.A., & Bushman, B. J. (2001). Effects of violent video games on aggressive
http://dx.doi.org/10.1177/0146167298245009
Carnagey, N. L. & Anderson, C. A. (2005). The effects of reward and punishment in violent
video games on aggressive affect, cognition, and behavior, Psychological Science, 11,
Freedmann, J. L. (2008). Media violence and its effect on aggression. Retrieved from:
www.amazon.com/media-violence-its-Effect-Aggression/dp/0802084257-298K-
Gentile, D. A. (2009). The effects of violent video games habits on adolescent hostility,
Hopf, W. H., Huber, G. L., & Weiss, R. H. (2008). Media violence and youth violence, Journal
Huesmann, L. & Taylor D. (2006). The role of media violence in violent behavior. Institute for
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Raji, S. O., Owumi, B. & Aliyu, T. K. (2014). Media violence and its effects on children’s
Tarun K. J., Nazia A., Shuvo S., & Rony, H. (2019). The Influence of Media Violence on
Wakoli, C. O. (2018). Relationship between Exposure to Mass Media and Aggressive Behavior
Wood, W., Wong, F. Y., & Chachere, J. G. (1991). Effects of media violence on viewers’
http://dx.doi.org/10.1037/0033-2909.109.3.371
Zeng, F. L., Dai, Q. Y., Tang, S. Q., & Zhang, W. Y. (2004). Effect of watching violent TV on
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