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ASSETS DARING

 
AGILE d4: Add a d6 to Danger to Reroll a die in a Daring roll.
d4: Reroll a die in an Agile roll when you Choose to drop everything d8: Add a d10 to Danger to Reroll two dice in a Daring roll.
you’re carrying. d12: Spend a Plot Point to Decrease your opponent’s
d8: Spend a Plot Point to Decrease your o p p o n e n t ’ s Injured or Social Stress b y 2 .
Stress by AR 2.  
d12: Add a d10 to the Danger pool to escape—without Giving In—a ALIEN KNOWLEDGE
Contest or Test in which you have used your Agile d i e . d4: Earn a Plot Point when you Reveal you know way too much
  about an alien culture.
ATHLETIC d8: Spend a Plot Point to Reroll a die in any roll associated with
d4: Spend a Plot Point to Reroll a die in any Athletic understanding alien cultures.
roll. d12: Add a d6 to Danger to Increase a Social o r
d8: Earn a Plot Point when you Choose to use brute force instead of Mental Stress by +2 against or about a l i e n s .
finesse.  
d12: Add a d6 to Danger to Increase your Social Stress by 2. FAMILY REPUTATION
  d4: Earn a Plot Point and Give your opposition a d6 when your family
ATTRACTIVE reputation precedes you.
d4: Earn a Plot Point when your looks draw you unwanted attention. d8: Add a d6 to Danger to Reveal you have access to someone who
d8: Spend a Plot Point to Reroll a die in an Attractive roll. owes your family a favor, allowing you to buy your way out of a
d12: Add a d6 to Danger to Reroll a second die in an situation.
Attractive roll. d12: Add a d10 to Danger to Reroll a die in any social interaction
  connected to your family.
BACKHANDED  
d4: Earn a Plot Point for another Lead and Increase y o u r FAST TALKER
Social Stress by 2 against him. d4: Earn a Plot Point and Give your opposition a d6 when you’re
d8: Spend a Plot Point to Decrease another Lead or Feature’s Social caught in a lie or exaggeration.
Stress by 2 a g a i n s t you or another character. d8: Add a d6 to Danger to Reroll a die in a Fast Talker roll.
d12: Add a d6 to Danger to Reroll a die in you. d12: Spend a Plot Point to Gain a 2d8 Extra Asset that you have
  already fast-talked into giving your assistance.
BIG BROTHER/BIG SISTER FIXER
d4: Add a d6 to Danger to Reveal that you have video or audio d4: Add a d6 to Danger to Reveal that you have access to small, non-
surveillance of a Lead or Feature. unique items you’re not supposed to have.
d8: Add a d10 to Danger to Reroll a die whenever secrets you know d8: Spend a Plot Point to Reveal you “know a guy.”
come into play. d12: Add a d6 to the Danger pool to Reroll a die in any social
d12: Earn a Plot Point when you Choose to disable or dismantle your interaction with your former clients.
existing surveillance of or files on a Lead or Feature.  
  GEARHEAD
BIG-HEARTED d4: Earn a Plot Point when you inconveniently Choose to stop and
d4: Earn a Plot Point when you Choose to buy somebody’s sob story. admire fine technology.
d8: Earn a Plot Point and Add a d6 to the Danger pool when you risk d8: Spend a Plot Point to Reveal information about a car or other
yourself to help somebody in need. non-unique tech.
d12: Give your opposition a d6 to roll against you and Increase d12: Spend a Plot Point to Reroll a die when using or repairing
your Social or Mental Stress b y 2 anything mechanical.
against them when they try to talk you out of helping somebody.  
   GENIUS
CLEVER d4: Spend a Plot Point to Reveal that you’ve studied a subject and
d4: Earn a Plot Point when you Choose to show off your smarts in know its basics.
some annoying or frustrating manner. d8: Spend a Plot Point and Add a d6 to use Know in place of any non-
d8: Spend a Plot Point to Reveal that you know a piece of useful physical roll.
trivia. d12: Spend a Plot Point to Reroll any Know roll.
d12: Earn a Plot Point and Add a d6 to Danger when your clever plan  
goes off the tracks. GUILTY
  d4: Earn a Plot Point and Give your opposition a d6 when your guilt
CONNECTED stymies or confuses you.
d4: Spend a Plot Point to Gain a d8 Relationship with a Feature for d8: Spend a Plot Point to Reroll a die on any roll when trying to make
the rest of the scene. amends.
d8: Spend a Plot Point to Reveal you “know a guy” who can d12: Earn a Plot Point to Increase your o p p o s i ti o n ’s
provide you with information or material goods. Injured or Social Stress by 2 against you.
d12: Spend a Plot Point to Gain a 2d8 Location Asset that you’d  
normally not have access to. HACKER
  d4: Add a d6 to the Danger pool to Reroll a die in a
COSMOPOLITAN Hacker roll.
d4: Give your opposition a d6 to Reroll a die when dealing with other d8: Spend a Plot Point to Reveal a fact about security holes or
cultures. other exploitable weaknesses in the target of your hacking.
d8: Give your opposition a d10 to Reroll two dice when dealing d12: Add a d10 to the Danger pool to Gain a 2d8 Asset or d8
with other cultures. Relationship for an ally you’re working with.
d12: Spend a Plot Point to Reveal that you have spent time in a  
foreign (but terrestrial) culture.
 
or secrets you shouldn’t have.
HEROIC REPUTATION  NOT BORN YESTERDAY
d4: Earn a Plot Point when you Choose to protect your secret identity d4: Earn a Plot Point when you Choose to buy a reasonable lie.
at the cost of lying to your friends or not using your reputation d8: Earn a Plot Point and Give your opposition a d6 when confronted
toward your goals. with a problem that defies normal common sense or logic.
d8: Add a d6 to Danger to Reroll a die when you intimidate or awe d12: Spend a Plot Point to Reroll a die in a Contest or Test when
someone as a hero. you’re convinced you’re being lied to, s w i n d l e d , or distracted.
d12: Spend a Plot Point to Gain a 2d8 Extra Asset for the rest of the  
scene (a devoted fan!). OBSERVANT
  d4: Add a d6 to Danger to Reroll your first roll in any Contest or Test
IMPULSIVE where you have been surprised, ambushed, or caught off guard.
d4: Earn a Plot Point and Add a d6 to Danger when you act rashly. d8: Spend a Plot Point and Reroll a die in an Observant
d8: Earn a Plot Point when you Choose to Interfere in a Contest. roll when you’re sure there’s more than meets the eye.
d12: Spend a Plot Point to Reroll a die when acting first would d12: Spend a Plot Point to Decrease your opposition’s Social or Social
work to your advantage. Stress by 2 against you because of your damning evidence.
   
IN OVER MY HEAD ON A MISSION
d4: Earn a Plot Point and Add d6 to Danger when you get into Danger d4: Earn a Plot Point and Add a d6 to Danger when you foolishly
over your head. pursue your mission despite the risk.
d8: Add a d6 to Danger to Increase your Social or Social Stress by d8: Spend a Plot Point to Reroll a die in a roll that directly contributes
2 against opponents who outclass or capture you. to your mission.
d12: Add a d6 to Danger to Reroll a die when trying to gain d12: Earn a Plot Point and Increase your opponent’s Social or Social
important information when you’re in over your head. Stress by 2 against you when you try to recruit others to your
  cause.
LIKEABLE  
d4: Give your opposition a d6 to Reroll a die in a Likeable roll. RIGHT PLACE, RIGHT TIME
d8: Earn a Plot Point when you Decrease your own Mental or Social d4: Earn a Plot Point and Give your opposition a d6 when somebody
Stress by 2 you don’t really mean to upset anyone! confronts you about your presence somewhere off- limits, secret, or
d12: Spend a Plot Point to Reroll a die in an argument with someone prohibited.
that likes you. d8: Add a d6 to Danger to join a scene you weren’t in.
  d12: Add a d10 to the Danger pool to add both yourself and
MANIPULATIVE another Lead or Feature to a scene you’re not in.
d4: Earn a Plot Point and Give your opposition a d6 when you ask  
them to trust you, even if you don’t mean it. SAVAGE
d8: Spend a Plot Point to Gain a d8 Relationship for one scene with a d4: Earn a Plot Point and Add a d6 to Danger whenever you act upon
Feature with whom you don’t already have a Relationship. your base instincts.
d12: Spend a Plot Point to Reroll a die in a Contest with someone d8: Add a d6 to Danger to Increase your Injured or
you’ve been manipulating. Mental Stress by 2.
  d12: Spend a Plot Point when you draw on your primal rage to
MARKSMAN Recover (1dCare) your own Injured or Mental Stress.
d4: Earn a Plot Point when you Choose to run out of  
ammunition. SHAMELESS FLIRT
d8: Spend a Plot Point to Reroll a die in a Marksman roll. d4: Earn a Plot Point and Add a d6 to Danger when you flirt with
d12: Add a d6 to Danger to Reroll a die in a Marksman roll. someone you know you shouldn’t.
  d8: Spend a Plot Point to Reveal a new facet of your “worldly and
INVESTIGATOR cosmopolitan life” as a d8 Useful Detail.”
d4: Earn a Plot Point when you Choose to spend a scene d12: Spend a Plot Point to Reroll any die in a Shameless Flirt
investigating instead of taking immediate action. roll.
d8: Spend a Plot Point to Reroll an Investigator  
Investigation roll. SMARTASS
d12: Spend a Plot Point and Add a d6 to Danger to Reveal a clue from d4: Earn a Plot Point and Give your opposition a d6 when you’re
a prior scene in which you Chose to investigate. being a Smartass in a dangerous situation.
  d8: When you Give a die for this Asset, it’s now a d10; however, if
MARTIAL ARTIST you inflict Social or Social Stress in that Contest, Increase your
d4: Spend a Plot Point to Reroll a die when you redirect an Stress by 2.
opponent’s momentum. d12: Spend a Plot Point to Reroll any die involving your verbal taunts
d8: Spend a Plot Point to Decrease your o p p o n e n t ’ s and insults.
Injured or Mental Stress by 2  
d12: Spend a Plot Point to Increase your Stress WR 2. SOLDIER
  d4: Earn a Plot Point when you Choose to follow orders, stick to
MASTERMIND protocol, or maintain strict discipline when it would benefit you
d4: Add a d6 to Danger to Reroll a die when dealing with characters more to do otherwise.
you have a history of manipulating. d8: Spend a Plot Point to Reroll any die in a Soldier roll because of
d8: Spend a Plot Point to Reveal that you’ve planned for this your discipline and training.
eventuality and have the resources necessary for your plan. d12: d12: Add a d6 to Danger when you draw upon your military expertise
Spend a Plot Point to Reroll a die when your plan to Increase your Injured or Mental Stress by 2.
comes to fruition.  
  VICIOUS
MILITARY BRAT d4: Add a d6 to the Danger pool to Increase your S o c i a l
d4: Earn a Plot Point when you Choose to have your military Stress WR 2.
knowledge get you in Danger. d8: Add a d6 to the Danger pool to Increase your
d8: Spend a Plot Point to Reroll a die when you call in a favor to get Social or Mental Stress by 2.
you out of Danger. d12: Spend a Plot Point to Increase your Injured or Mental Stress
d12: Add a d6 to Danger to Reveal that you have military hardware WR 2. You can combine this with the d4 trigger to Increase two
dice in your Mental Stress p o o l .
 
WEALTHY
d4: Spend a Plot Point to Reroll one die in a Contest or Test ASSASSIN
swayable by money. d4: Spend A Plot Point to ignore your opponent’s Armor for one
d8: Spend a Plot Point to Reveal that you own a large non- unique attack when you created and used a “Lay and wait” Asset
item such as a car, call center, or evil corporation as a d8 Useful d8: Add a d6 Wealth Asset to your next Purchase when your
Detail. complete contract.
d12: Add a d6 to the Danger pool to Increase your Social or d12: Earn A Plot Point when you declare your contract is on one of
Mental Stress by 2 when bringing up your vast fortune in a your Connections.
Contest or Test.   
  FRIENDLY
WEAPONS MASTER d4: Spend a Plot Point call upon a Connection without them taking
d4: Spend a Plot Point to Decrease your opponent’s Injured or Stress
Mental Stress by 2 against you when you’re armed. d8: Add a d10 to the Danger Pool to recover one point of Stress
8: Spend a Plot Point to Increase your Injured o r on a Connection when they are your scene
Mental Stress by 2 when you’re armed. d12: Reroll Call on a Connection to reroll a die when they are in your
d12: Spend a Plot Point to make a wild, sweeping attack with your scene.
weapon. Roll your own dice instead of Danger in a Test that each  
affected character must beat to avoid taking Mental or Injured LISCENSED
Stress. d4: Add a Plot a d6 to the Danger Pool to be allowed to purchase a
  Restricted item
WILLFUL d8: Spend a Plot Point to Reroll a die in any roll associated command
d4: Earn a Plot Point and Add a d6 to Danger when you put your foot and influence.
down. d12: Spend a Plot Point to Gain a 2d8 Asset when working in the
d8: Add a d10 to Danger to put your foot down and Reroll political court.
a die in a Willful roll.
d12: Spend a Plot Point to Decrease your opponent’s Social or
Mental Stress by 2 against you. You’re a hard nut to crack. TRANSHUMANIST
  d4: Earn a Plot Point when you make your views cause trouble
NOBLE HERITAGE d8: Add a d8 to the Danger Pool and reduce any damage from re-
sleeping by -4
d4: Earn a Plot Point when you Choose to act disdainfully and
dismissively to your “inferiors.” d12: Reroll Any one die when someone tries to hack your system
d8: Add a d6 to the Danger pool when you use dangerous off world   
technology to use a Special Effect from an Ability you do not have. BORN IN VR HERITAGE
d12: Spend a Plot Point to Increase your Social o r d4: Earn a Plot Point when you show a fear or inability to operate in
meat space
Social Stress by 2.
Connected Abilities: Invulnerability, Poison, Super- speed, d8: Add a d6 to the Danger Pool and step up a die while in VR
S u p e r -strength d12: Remove Any one die (not a 1) from your Action Pool to reroll
any other die while in VR
Limits: Psychic
   
TECH HERITAGE VR INFUSION
d4: Earn a Plot Point when there is a Shutdown d4: Spend A Plot Point to make a piece of gear part of your Ego in
VR, it is always there and you can manifest it, make a mark on your
of your Abilities.
character sheet to show this
d8: Earn a Plot Point when you Choose to separate yourself from
those of organic birth d8: Add a d6 to the Danger Pool to use a Gear Asset for Free
d12: Spend a Plot Point to Reroll any die in a Test or Contest that d12: Earn A Plot Point when you declare your Ego has been
includes one of your Ability dice. damaged and you lose access to a piece of gear when it is needed.
Connected Abilities: Machine Possession, Invulnerability,  
Super-strength, Technopathy MECHANIC
Limits: Electronics d4: Spend A Plot Point to repair all your Mechs Gear in a repair scene
  d8: Add a d10 to the Danger Pool to double any Care roll when
repairing
SNEAKY
d4: Spend a Plot Point to Reroll any die in a Sneaky roll. d12: Add Mechanic to any repair roll. This die never gets doubled.
d8: Add a d6 to Danger to Reroll a second die on a  
Sneaky roll. SIM STATE HERITAGE
d12: Spend a Plot Point to Reveal that you’ve palmed a small object d4: Earn A Plot Point when you voluntarily fail a Cohesion test
from a previous scene. d8: Reroll any Augmentation Asset and then add it to the Danger
Pool
 
AUGMENTED d12: Spend A Plot Point while in VR to use a Spell Power you do not
have for one round.
d4: Earn a Plot Point when of your Augments Breaks down
d8: Spend use an Asset from an Aug for free again, but add the  
die to Danger Pool PEASANT HERITAGE
d12: Reroll an Asset die from an Aug, but it breaks down d4: You do not have a Reputation bonus, when you purchase an
immediately after item roll Peasant Class and Wealth instead. Add your Peasant die to
the Danger Pool.
 
SHADOWED d8: Spend A Plot Point to call on a Connection for free.
d4: Spend a Plot Point create a d8 Hidden Asset d12: Add Your Peasant die to the Danger Pool and spend a Plot Point
to take a new Connection when you do non-physical stress to an NPC
d8: Add use an Asset from an Aug for free again, but add the die
to Danger Pool
d12: Reroll an Asset die from an Aug, but it breaks down
immediately after
 
PARKOUR! (FILL IN THE BLANK) KNOWLEDGE
d4: Add A d6 to the Danger Pool to take an additional Movement (d6 d4: Earn a Plot Point when you Reveal you know way too much
or small from your Action Pool) after performing your action for the about (fill in the blank).
round. d8: Spend a Plot Point to Reroll a die in any roll associated with
d8: Spend A Plot Point to Negate any Amor on a foe for one understanding (fill in the blank).
attack. Your vehicle must have a Mobility no higher than the d12: Spend a Plot Point to Gain a 2d8 Asset in your field.
Attack die used to do this in a Mech.  
d12: Spend A Plot Point to make a tactical dive and avoid any Move  
encounters or dangers.  
    
VISCOUS TONGUE  
d4: Spend A Plot Point to earn +2WR for Social Stress  
d8: Spend A Plot Point to earn +2AR for Social or Mental Stress  
d12: Add Viscous Tongue to any pool for free when fighting socially  
or mentally, but also add it to the Danger Pool.  
   
SIGNATURE ITEM  
d4: Spend 1xp to make your Signature Item Asset (P)  
d8: Add Signature Item to any Care or Wealth rolls involving your  
Signature Item  
d12: Earn A Plot Point when you declare your Signature Item is broke  
or stolen.  
   
CLAN HERITAGE  
d4: Earn a Plot Point when you Choose to act disdainfully and  
dismissively to your “inferiors.”  
d8: Add a d6 to the Trouble pool when you use dangerous off world  
technology to use a Special Effect from an Ability you do not have.  
d12: Spend a Plot Point to Increase your Social or Mental Stress by 2.  
   
CYBERNETIC HERITAGE  
d4: Earn a Plot Point when your Abilities are Shut down by  
technological interference.  
d8: Spend a Plot Point to directly interface with another piece of  
technology.  
d12: Add a d6 to Trouble to use a Special Effect from a connected  
Ability you don’t have, temporarily rerouting your cybernetic  
systems.  
 
CULTURE HERITAGE
d4: Earn a Plot Point when your Spell Powers are Shutdown or you
Choose to act on baser instincts under the sway drugs.
d8: Add a d6 to the Danger pool to use a Special Effect from a
connected Spell you don’t have.
d12: Spend a Plot Point to use technology to gain or grant an
unconnected Spell for one scene at a d6 die rating.
 
MAGICAL HERITAGE
d4: Add a d6 to Trouble to Reroll any die due to your magical “luck.”
d8: Add a d10 to Trouble to use a Special Effect from an Ability you
do not have, connected or not.
d12: Add a d10 to Trouble to Reveal that you know a spirit, demon,
or sorcerer with information you need.
  
NON-HUMAN HERITAGE
d4: Earn a Plot Point and Increase your opposition’s Social or Mental
Stress by 2 when you’re threatened by your weakness (create a
weakness).
d8: Add a d6 to Trouble to join any scene with a Lead or Feature with
whom you have a Connection with.
d12: Earn a Plot Point when you Choose to act anonymously when
revealing yourself would be beneficial.
 
KARATE
d4: Spend a Plot Point to Reroll a die when Physical Stress.
d8: Spend a Plot Point to Recover your Mental or Social Stress in a
fight (1dCare).
d12: Spend a Plot Point to Increase your Physical Stress by 2.
 
 
POWERS DENSITY CONTROL
  Effect: Enhancement
ABSORPTION Descriptors: Phasing, Hardening, Intangibility
Effect: Defense Limits: Electricity, Water, Wind
Descriptors: Electricity, Heat, Radiation Special Effects: Spend a Plot Point to…
Limits: Broken Concentration, Cold, Grounding ▼▼ Walk through a wall into a scene in progress.
Special Effects: Spend a Plot Point to… ▼▼ Become hard as stone and Decrease your opponent’s
▼▼ Absorb energy to Decrease your opponent’s Stress AR 2 against Stress AR 2.
you or another character. ▼▼ Reach into another character’s body—as an attack or as medical
▼▼ Absorb the energy out of an attack on you or another character. attention.
▼▼ Use absorbed energy to perform feats of super-strength ▼▼ Decrease your density to the point where you float on air.
▼▼ Release the energy you have absorbed to power technology. ▼▼ Make your fists super-dense and Increase your WR+2.
▼▼ Release absorbed energy behind you, propelling you forward at  
great speed. DREAM MANIPULATION
  Effect: Control
ADAPTATION Descriptors: Psychic, Magic, Memory
Effect: Enhancement Limits: Psychic Feedback, Strong Emotion, Dreams About You
Descriptors: Amphibious, Heat Shield, Modification Special Effects: Spend a Plot Point to…
Limits: Dehydration, Cold, Heat, Vacuum ▼▼ Bring other characters into a dreamscape with you.
Special Effects: Spend a Plot Point to… ▼▼ Create an item, Location Asset, or event within a dream.
▼▼ Adapt your physiology to new conditions. ▼▼ Force a dream to recall a memory of the dreamer.
▼▼ Extend your adaptation to other characters if you touch them. ▼▼ Make the dreamer sleepwalk.
▼▼ Blend in to your chosen environment. ▼▼ Enter the dreams of a comatose dreamer.
▼▼ Reveal additional details of your chosen environment.  
▼▼ Find useful resources in your chosen environment. DUPLICATION
  Effect: Enhancement
ANIMAL CONTROL Descriptors: Holographic Copy, Clones, Magic
Effect: Control Limits: Psychic Feedback, Pain Transference, Split Attention
Descriptors: Wolf, Cat, Fish Special Effects: Spend a Plot Point to…
Limits: Eye Contact, Pain Transference, Psychic Feedback ▼▼ Create a duplicate with one of your Abilities, stepped back by
Special Effects: Spend a Plot Point to… one. Spend additional Plot Points to give your dupe additional
▼▼ See through an animal’s eyes in another scene. Abilities.
▼▼ See an animal’s recent memories. ▼▼ Have a stashed dupe in a convenient place you’ve been in
▼▼ Summon an animal that you can control. before.
▼▼ Take on features of your chosen animal. ▼▼ Merge two dupes together, sharing memories.
▼▼ Stress Out an animal. ▼▼ “share” Stress across dupes, splitting die steps among them.
  ▼▼ Duplicate a hand-held item along with yourself.
ASTRAL PROJECTION  
Effect: Movement EARTH CONTROL
Descriptors: Psychic, Magic, Spirit Effect: Control
Limits: Psychic Feedback, Electromagnetic Fields, Tethered to Body Descriptors: Seismic Manipulation, Lava Control, Glass Manipulation
Special Effects: Spend a Plot Point to… Limits: Must be Grounded, Cold, Water
▼▼ Take another character with you. Special Effects: Spend a Plot Point to…
▼▼ Disrupt electronics while astral projected. ▼▼ Encase another character in stone.
▼▼ Astral project one body part to see or touch the astral world. ▼▼ Create a sweep effect of quakes that inflict Mental
▼▼ Project “deeper” into otherworldly spirit realms. or Mental Stress.
▼▼ Take along material objects defined by the scope of your Ability ▼▼ Raise a barrier of stone before you or others, Decreasing your
die rating. opponent’s Stress AR 2.
BLAST ▼▼ Seal a corridor with a wall of stone.
Effect: Attack ▼▼ Make the earth swallow up a vehicle, a building, or a whole
Descriptors: Super-Breath, Fire, Water, Lava, Heat Vision, Electricity town.
Blast, Shadow, Light  
Limits: Heat, Ice, Rubber, Lead Shielding, Cold, Vacuum ELECTROKINESIS
Special Effects: Spend a Plot Point to… Effect: Control
▼▼ Create a wide-angle sweep effect that inflicts Insecure or Afraid Descriptors: Electricity, Lightning, Magic
Stress. Limits: Grounding, Rubber, Conductive Materials
▼▼ Destroy an inanimate object as big as a car. Spend two Plot Special Effects: Spend a Plot Point to…
Points for an object as big as a house. Spend three for an object as ▼▼ Create a powerful storm.
big as a skyscraper or a river. ▼▼ Channel lightning to a point on the ground.
▼▼ Make geysers of your element shoot up from the ground ▼▼ Charge your body or conductive material with electricity to be
beneath your foes. released at a later point.
▼▼ Create a sweep effect fireball that explodes on contact, inflicting ▼▼ Acti vate electronic devices using your electrical abilities.
Stress. ▼▼ Create an electromagnetic pulse to disable all electronic devices
▼▼ Encase a person or an object in ice for a scene due to ice blast or within a scene.
super-breath blast. Breaking free requires a Test with your Ability die  
Aiding Trouble.
WR 3 of your opponent or an ally’s opponent.
 
 

 
 
ILLUSIONS
FLIGHT Effect: Control
Effect: Movement Descriptors: Mental, Magic, Visual
Descriptors: Wings, Gliding, Levitation Limits: Psychic Feedback, Concentration, One Target
Limits: Short Distances, Sonic Boom, Wind Special Effects: Spend a Plot Point to…
Special Effects: Spend a Plot Point to… ▼▼ Create illusions so real that another character thinks they can be
▼▼ Carry something large or ungainly along with you. seen, heard, smelled, and even touched.
▼▼ Support a falling object such as a floundering aircraft. ▼▼ Create illusions that appear for all characters in a scene.
▼▼ Dive bomb an enemy and Increase your Stress by 2 for this ▼▼ Create an illusion of a scene, changing the surroundings.
attack. ▼▼ Create an illusion pleasing enough to Decrease an
▼▼ Change direction quickly to fly around an obstacle; you may use Mental or Social Stress by 2.
this obstacle as a d8 Useful Detail. ▼▼ Create an illusion scary enough to Increase an Mental
▼▼ Join another scene you are not a part of, even if you cannot get or Social Stress by 2.
there by ground.  
  INSECT CONTROL
FORCE FIELD Effect: Control
Effect: Defense Descriptors: Bees, Locusts, Ants
Descriptors: Energy Shield, Telekinetic Field, Electric Shield Limits: Pain Transference, Psychic Feedback, Bug Spray
Limits: Psychic Feedback, Mental, Concentration Special Effects: Spend a Plot Point to…
Special Effects: Spend a Plot Point to… ▼▼ See through the eyes of an insect in another scene.
▼▼ Decrease Stress on all characters within field AR2. ▼▼ Swarm insects on another character for a scene. Any other
▼▼ Entrap another character in a force field. character can use the swarm as a d8 Useful Detail.
▼▼ Fly short distances within a force bubble. ▼▼ Take on Asset s of the insects that you control.
▼▼ Slip from the grasp of an adversary by sliding out of your force ▼▼ Call insects of the type you control to you.
field. ▼▼ Direct insects to infest large electronic or mechanical devices in
▼▼ Keep all forms of gas in or out of the field; this can provide a the scene to disrupt them and render them inoperable.
bubble of breathable air in an airless environment or keep harmful  
gases in or out. INVISIBILITY
  Effect: Enhancement
GRAVITY CONTROL Descriptors: Perception, Blending, Magical
Effect: Control Limits: Mental, Scent, Audible
Descriptors: Gravity, Magic, Centrifugal Force Special Effects: Spend a Plot Point to…
Limits: Concentration, Density, Magnetism S ▼▼ Disappear and escape from a scene.
special Effects: Spend a Plot Point to… ▼▼ Hide for an entire scene to listen in without being noticed.
▼▼ Hold another character or object in place with powerful gravity. ▼▼ Shadow someone for a whole day without them noticing you at
▼▼ Fly short distances or hover in place. all.
▼▼ Toss another character out of a scene. ▼▼ See other invisible people or objects.
▼▼ Make a character or object so light that it can float in the breeze. ▼▼ Turn another person or object invisible for a scene.
▼▼ Increase the gravity in a scene; you may use the crushing gravity
as a d8 Useful Detail for the remainder of INVULNERABILITY
the scene. Effect: Defense
  Descriptors: Mental, Physical, Magic
HEALING Limits: Energy, Electricity, Magic
Effect: Control Special Effects: Spend a Plot Point to…
Descriptors: Physical Healing, Mental Healing, Repair ▼▼ Decrease an opponent’s Stress AR 2.
Limits: Emotional Trigger, Damage Transfer, Touch ▼▼ Recover (1dCare) your Stress.
Special Effects: Spend a Plot Point to… ▼▼ Ignore the effects of exposure to extreme temperatures such as
▼▼ Recover (1dCare) another character’s Social or Mental Stress. arctic cold or volcanic cores.
▼▼ Stave off a disease or other affliction, such as blindness, for a ▼▼ Ignore hunger or exhaustion due to lack of sleep.
short period of time. ▼▼ Ignore the need to breathe in an airless environment such as
▼▼ Identi fy any poison or toxin in your subject’s body. underwater.
▼▼ Remove another character’s Injured Stress and add it to LIGHT CONTROL
yourself. Effect: Control
  Descriptors: Light, Laser, Flash
HYDROKINESIS Limits: Shadow, Diffusion, Mirror
Effect: Control Special Effects: Spend a Plot Point to…
Descriptors: Water, Ice, Steam ▼▼ Create a dazzling blast, temporarily blinding everyone in a
Limits: Cold, Heat, Sand scene.
Special Effects: Spend a Plot Point to… ▼▼ Create a dizzying light show, hypnotizing anyone that can see
▼▼ Create small storm or thick fog within a scene; you may use this the lights.
as a d8 Useful Detail. ▼▼ Use a focused light beam to burn through an inanimate object or
▼▼ Create bubbles of air to allow others to survive underwater. burn a message onto a surface.
▼▼ Create huge tidal waves. ▼▼ Shine brightly into the ultraviolet spectrum, imitating sunlight.
▼▼ Turn any large body of water, such as a lake, into steam or ice or ▼▼ Create holographic shapes from light for a scene.
vice-versa.  
▼▼ Create a moving wall of water capable of Decreasing the Stress
the toxins as a d8 Useful Detail.
 

LUCK  
Effect: Enhancement POISON
Descriptors: Luck, Jinx, Magic Effect: Attack
Limits: Mental, Emotional Trigger, Magic Descriptors: Gaseous, Kiss, Injection
Special Effects: Spend a Plot Point to… Limits: Touch, Wind, Water
▼▼ Reroll a die in a Test or Contest that includes a Complication. Special Effects: Spend a Plot Point to…
▼▼ Force your opponent to reroll the highest die in a Test or ▼▼ Make your poisonous gas affect everyone in a scene as a sweep
Contest. effect.
▼▼ Allow another Lead or Feature to Reroll a die in a Test or ▼▼ Infect a target with a poison that will activate one or more
Contest that includes a Complication. scenes later.
▼▼ Chance upon a clue when you aren’t looking for it. ▼▼ Conceal the toxin from normal medical science.
▼▼ Decrease an Stress by 2 that would have obviously hurt you. ▼▼ Recover (1dCare) yourself or somebody in the same scene from
  any Stress caused by a toxin.
MAGNETISM ▼▼ Increase an Stress WR 2 with your poison.
Effect: Control
Descriptors: Magnetism POSSESSION
Limits: Electricity, Plastics, Concentration Effect: Control
Special Effects: Spend a Plot Point to… Descriptors: Mental, Magic, Spirit
▼▼ Wrap metal around a character, trapping him. Limits: Psychic Feedback, Duration, Concentration
▼▼ Wipe computer data storage and memory banks. Special Effects: Spend a Plot Point to…
▼▼ Scramble electronic devices for the remainder of the scene. ▼▼ Seize control of an Extra Asset in the same scene as you for the
▼▼ Manipulate the iron in the blood of another person to stun him rest of this episode, or until they break free of your control.
or cause Injured Stress WR 2. ▼▼ Control all Extra Assets in a scene. Rather than inhabiting
▼▼ Move big metallic objects around as defined by the scope of your everyone’s body, you are merely in the back of their minds, making
die rating. suggestions that everyone seems to agree are good ideas. The
effects only last for this scene.
MIND CONTROL ▼▼ Use someone else’s Special Effect for the rest of the scene.
Effect: Control ▼▼ Take control of a Lead or Feature in another scene for a single
Descriptors: Mental, Magic, Pheromones, Tech Implant Contest or Test.
Limits: Psychic Feedback, Eye Contact, Auditory ▼▼ Take control of a Lead or Feature for the remainder of the scene
Special Effects: Spend a Plot Point to… or until they break free. This also requires a Contest against the
▼▼ Insert a post-hypnotic suggestion in your target to be acted target.
upon later.  
▼▼ Erase a memory, such as a secret identity. POWER LEECH
▼▼ Insert false memories into a target. Effect: Control
▼▼ Make a target into your stalwart defender without having to Descriptors: Kryptonite, Power, Magic
maintain control over every action. Limits: Uncontrollable, Touch, Concentration
▼▼ Make a target oppose his friends without having to maintain Special Effects: Spend a Plot Point to…
control over every action. ▼▼ Gain an Ability possessed by another Lead or Feature in the
  same scene. The die rating of the stolen Ability is the lower of your
PARALYSIS Power Leech die rating and the stolen Ability’s original die rating.
Effect: Attack ▼▼ Shutdown an Ability possessed by another Lead or Feature in
Descriptors: Mental, Poison, Stun the same scene. Your die rating must be equal to or greater than
Limits: Psychic Feedback, Touch, Duration their Ability’s die rating.
Special Effects: Spend a Plot Point to… ▼▼ Use a Special Effect possessed by Gear in the same scene.
▼▼ Make another character unable to move, speak, or act. ▼▼ Step up another Ability of yours by stepping back an opponent’s
▼▼ Release a paralyzing agent that slows everyone in a scene Ability.
except you. You may use this as a d8 Useful Detail. ▼▼ Spend a Plot Point and step this ability back by one to step back
▼▼ Stun a target from a distance so that he can no longer run away. all Abilities in the same scene as you by one.
▼▼ Make a target fall asleep.
▼▼ Increase your Mental or Social Stress by 2. PRECOGNITION
  Effect: Sensory
PLANT CONTROL Descriptors: Mental, Magic, Touch
Effect: Control Limits: Traumatic Flashes, Psychic Feedback, Uncontrollable
Descriptors: Tree, Spore, Fungus Special Effects: Spend a Plot Point to…
Limits: Pain Transference, Psychic Feedback, Cold ▼▼ Sense an opponent’s next move in a fight. Remove the highest
Special Effects: Spend a Plot Point to… rolling die from his next roll.
▼▼ Make vines burst from below, binding a character to the ground. ▼▼ Learn about an object or person’s future just by touching him.
Anyone but the target may use the vines as a d8 Useful Detail for the ▼▼ Act on your precognitive abilities—reroll your entire pool, minus
rest of the scene. any Complications.
▼▼ Send messages through plant life in scenes you’re not in. ▼▼ Have gained a precognitive clue that leads you to a scene you
▼▼ Grow a large plant pod to escape a scene through the ground. are not a part of.
▼▼ Speak to plant life in the scene you are in to ask for residual ▼▼ Have left a clue or message in a scene you are not a part of but
memories. have visited before.
▼▼ Cause plants in a scene with you to secrete toxins. You may use  
PYROKINESIS
Effect: Control SONIC BLAST
Descriptors: Fire, Heat, Temperature Effect: Attack
Limits: Water, Cold, Vacuum Descriptors: Sonic Scream, Music, High Frequency
Special Effects: Spend a Plot Point to… Limits: Silence, Requires Vocals, White Noise
▼▼ Melt an inanimate object with a scope defined by your die Special Effects: Spend a Plot Point to…
rating. ▼▼ Affect everyone in the scene that can hear you. Roll your own
▼▼ Create a ring of fire, trapping another character. dice instead of Danger in a Test that each affected character must
▼▼ Absorb existing fire and heat into your own body. beat to avoid taking Stress.
▼▼ Surround yourself with flames and Increase your l Stress WR 2. ▼▼ Emit a low frequency scream and cause a localized earthquake.
▼▼ Create a wall of flame to Decrease your opponent’s Stress WR 2 ▼▼ Emit a high frequency scream that scrambles electronics in a
against you. scene and calls to all nearby canines.
  ▼▼ Emit a scream of the exact frequency required to shatter a
REGENERATION specific glass object in the same scene as you.
Effect: Defense ▼▼ Emit a scream of such force that it deteriorates concrete and
Descriptors: Physical, Mental, Magical other materials back to its rocky and sandy origins.
Limits: Emotional Block, Elemental Trigger, Vampirism  
Special Effects: Spend a Plot Point to… STRETCHING
▼▼ Recover (1dCare) Mental or Injured Stress. Effect: Enhancement
▼▼ Grow back a severed limb or other body part. Descriptors: Plastic, Rubber, Putty
▼▼ Cure yourself from any ailment or disease. Limits: Electricity, Cold, Heat
▼▼ Return from the dead. You must step this Ability back by a step Special Effects: Spend a Plot Point to…
therefore. ▼▼ Force yourself through narrow spaces including pipes and cracks.
▼▼ Stretch long distances to reach great heights.
SHADOW CONTROL ▼▼ Stretch in all directions like a net to catch a falling object or
Effect: Control person.
Descriptors: Shadow, Magic, Darkness ▼▼ Change your appearance in minor ways to hide your identity.
Limits: Light, Fire, UV Light (including Sunlight) ▼▼ Decrease your opponent’s Stress AR 2 against you.
Special Effects: Spend a Plot Point to…  
▼▼ Turn someone else into a shadow. SUPER-SENSES
▼▼ Restrain another character with his own shadow. Effect: Sensory
▼▼ Att ack someone with his own shadow. Descriptors: Super-Hearing, Telescopic Sight, X-ray Vision, Infrared
▼▼ Envelop an entire scene in darkness, snuffing out all light. Vision, Radar
▼▼ Temporarily blind everyone in a scene by covering their eyes in Limits: Lead, Overload, Interference, Magic
their own shadows. Special Effects: Spend a Plot Point to…
  ▼▼ See through objects to find specific people or objects.
SHADOW WALK ▼▼ Hear or see into a nearby scene you’re not in.
Effect: Movement ▼▼ Get the scent of any person or object and track the scent to its
Descriptors: Shadow, Magic, Darkness source.
Limits: Light, Fire, UV Light (including Sunlight) ▼▼ See microscopic details greater than what is possible with an
Special Effects: Spend a Plot Point to… electron microscope.
▼▼ Slip into holes and cracks too small for pursuers to follow. ▼▼ See in all directions at once.
▼▼ Jump into one shadow and out of another. ▼▼ Hear signals along the radio band or see beyond the
▼▼ Spread a shadow across a scene to jump in one end and out the electromagnetic spectrum.
other.  
▼▼ Jump into another person’s shadow and jump out of the same SUPER-SPEED
person’s shadow at a later point in time. Effect: Movement
▼▼ Jump into a shadow on a flat surface like a wall and out on the Descriptors: Quickness, Kinetic, Hypersonic
other side of the surface as if the shadow was a doorway or portal. Limits: Unstoppable, Sonic Boom, Out of Touch
  Special Effects: Spend a Plot Point to…
SHAPESHIFTING ▼▼ Join a scene or switch to a new scene regardless of distance.
Effect: Enhancement ▼▼ Run so fast you run up a vertical surface.
Descriptors: Imitation, Animal, Object ▼▼ Perform multiple (non-Test or non-Contest) activities in the time
Limits: Concentration, Scent, X-Rays it takes others to perform a single activity.
Special Effects: Spend a Plot Point to… ▼▼ Run fast enough to cross water as if it were solid ground.
▼▼ Change shape into an object the same size as yourself. ▼▼ Change direction quickly to zip around an obstacle you have
▼▼ Imitate another character down to fingerprints and retinal avoided; you may use this obstacle as a d8 Useful Detail.
patterns.  
▼▼ Grow to two or three times your normal height. SUPER-STRENGTH
▼▼ Shrink to miniscule size. Effect: Enhancement
▼▼ Change into an animal that would be indistinguishable from the Descriptors: Muscles, Tactile Telekinesis, Size
real thing at a genetic level. Limits: Uncontrollable, Anger Trigger, Needs Focus
  Special Effects: Spend a Plot Point to…
▼▼ Perform a fantastic feat of strength. ▼▼ Create a small portal capable of teleporting objects.
▼▼ Throw or knock another character out of a scene. ▼▼ Create a portal that alters your falling trajectory, landing safely
▼▼ Pound on the ground, creating a shockwave sweep effect and or off to the side.
knocking everyone in the scene off their feet.
▼▼ Break through a wall—even a brick or stone wall—to grab a
target or object on the other side.
▼▼ Wield a large inanimate object, like an automobile, as a weapon
(and as a d8 Useful Detail).

 
SWIMMING TIME CONTROL
Effect: Movement Effect: Control
Descriptors: Swimming, Water, Fins Descriptors: Time, Age, Magic
Limits: Dehydration, Ice, Earth, Not Amphibious Limits: Time, Concentration, Psychic Feedback
Special Effects: Spend a Plot Point to… Special Effects: Spend a Plot Point to…
▼▼ Move through water at high speeds—join another scene ▼▼ Stop time for ten subjective minutes.
regardless of distance if it’s accessible by water. ▼▼ Slow time around you, allowing you to switch to a new scene
▼▼ Escape a scene by jumping into a nearby body of water and instantly.
disappearing into the depths. ▼▼ Stop time for five subjective minutes but bring another person
▼▼ Leap from the water onto a nearby shore, boat, or low-flying with you.
aircraft to surprise your foes. ▼▼ Reverse time for a few seconds to change one error, allowing
▼▼ Resist the pressure of very deep water without a pressure suit or you to reroll your last dice roll—however, you must keep the second
submarine. roll.
▼▼ Decrease any Stress AR 2 while you are in the water by dodging ▼▼ Slow time enough for you to perform multiple activities in the
around your opponent. time it takes others to perform a single activity.
 
TECHNOPATHY TUNNELING
Effect: Control Effect: Movement
Descriptors: Mechanical, Mental, Computer, Electronic Descriptors: Stone, Earth, Dirt
Limits: Electricity, Psychic Feedback, Magnetism Limits: Misdirection, Water, Earthquake
Special Effects: Spend a Plot Point to… Special Effects: Spend a Plot Point to…
▼▼ Break through a computer system’s firewall. ▼▼ Make tunnels that last for the remainder of the episode in the
▼▼ Control any electronic device in the same scene as you; you may form of d8 Useful Details.
use this device as a d8 Useful Detail for the rest of the scene. ▼▼ Escape a scene by digging an escape tunnel.
▼▼ Turn on and control vehicles as if you’re physically driving them. ▼▼ Find a weak point in any floor by digging beneath it; this
▼▼ See through the “eyes” of electronic devices in scenes other than becomes a d8 Useful Detail you can use for the rest of the scene.
your own. ▼▼ Make tunnels collapse behind you so that you cannot be
▼▼ Override security codes on door panels or electronic vaults. followed.
  ▼▼ Use your claws to Increase your Stress WR+2.
TELEKINESIS  
Effect: Control. WALL WALKING
Descriptors: Mental, Magic, Spirit Effect: Movement
Limits: Psychic Feedback, Concentration, Emotion Trigger Descriptors: Magnetic, Sticky, Spines
Special Effects: Spend a Plot Point to… Limits: Slow, Slick Surfaces, Water
▼▼ Knock a character out of a scene. Special Effects: Spend a Plot Point to…
▼▼ Create a telekinetic shield to Decrease an opponent’s Stress AR ▼▼ Hide on a ceiling, making it easy for you to jump down into the
2. middle of those below.
▼▼ Push, pull, or lift something heavy. ▼▼ Escape a scene by use of a convenient window or similar exit
▼▼ Fly or levitate a short distance. Spend another Plot Point if you leading to an outside wall.
want to carry others with you. ▼▼ Take another person with you as you walk off on the wall or
▼▼ Shoot bolts of telekinetic force. ceiling.
  ▼▼ Jump from wall to wall, keeping your grip as if on a flat surface.
TELEPATHY ▼▼ Decrease an Stress AR 2 when a structure or building you’re
Effect: Sensory clinging to collapses or falls.
Descriptors: Mental, Magic, Spirit  
Limits: Psychic Feedback, Concentration, Eye-contact WIND CONTROL
Special Effects: Spend a Plot Point to… Effect: Control
▼▼ Read another character’s surface thoughts. Descriptors: Wind, Air, Storm
▼▼ Send messages psychically to a character in a different scene. Limits: Grounded, Dirt, Vacuum
▼▼ Create a mental shield to block other mental powers from Special Effects: Spend a Plot Point to…
invading your mind. ▼▼ Fly a short distance.
▼▼ Sense the Location Asset and well-being of any one person that ▼▼ Create a localized tornado.
you have met before. ▼▼ Create a powerful wind as a sweep effect inflicting WR+2 Stress.
▼▼ Att ack another person with a mental blast WR+2. ▼▼ Lift another person or inanimate object off the ground and into
  the air.
TELEPORTATION ▼▼ Hold a target, object, or even a moving car in place with
Effect: Movement powerful gusts of wind.
Descriptors: Portal, Magic, Mental  
Limits: Concentration, Slow, Mental
Special Effects: Spend a Plot Point to…
▼▼ Join a scene or switch to a new scene regardless of distance.
▼▼ Quickly teleport away to escape from a scene.
▼▼ Take another character with you.

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