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Comsats University Islamabad

Attock Campus

HUMAN COMPUTER INTERFACE

ASSIGNMENT#1
SUBMITTED BY:
Basla Azhar
Fa18-bse-057
SUBMITTED TO:
Dr. Farman
Perceive and Real world Affordance
Affordance
Affordance describes all actions that are made physically possible by the properties of an object or an
environment.

Affordances are determined by both the environment and the animal (or, more specifically, action
capabilities of the animal). For instance, a chair affords sitting to animals having certain bodies – in other
words, for such animals it is seatable.

Perceive
Perceived is defined as viewed or understood something in a certain way or became conscious of
something. If you detected anger in a conversation with someone, this is an example of a situation
where you perceived anger.

For example People perception are not what the designer expects.

Mapping
Mapping is basically the relation between control and their effect. For example when we press
any icon on laptop the app according to the icon will be open so that’s the relation between
control and display. There are many other examples of real world like mobiles daily households
things etc.

Constraints
Constraint are used to make application efficient and effective. Software constraints make rules
and conventions commonly agreed to in a given programming environment explicit and automatically
checkable. The potential usefulness of software constraints was investigated in both industrial and
research environments.

The definition of a constraint is something that imposes a limit or restriction or that prevents something
from occurring. An example of a constraint is the fact that there are only so many hours in a day to
accomplish things. The threat or use of force to prevent, restrict, or dictate the action or thought of
others.

Another example is If you want to login your Gmail on any laptop you must enter your Gmail id
and password these are the constraint that you must follow

Conceptual Model
A conceptual model is a representation of a system. It consists of concepts used to help people know,
understand, or simulate a subject the model represents.

Example:
 Word processing vs typewriter

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 The desktop

Causality
Causality is the science of cause and effect. Things influence other things. That's a basic statement of
any dynamic world where things change, and things would be very dull if it weren't the case – not that
we'd exist to know about it, without a cause.

As you can easily see, warmer weather caused more sales and this means that there is a correlation
between the two. Same correlation can be found between Sunglasses and the Ice Cream Sales but again
the cause for both is the outdoor temperature.

For Example Incorrect effect Invoking unfamiliar function just as mobile hangs

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