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PBE Refinements
Swapnendu Banerjee
Jadavpur University
Kolkata, INDIA
2X2X2 Signalling Model
✘ Some PBE that satisfies Req. 1 to 4 rests on unreasonable beliefs.
2
Example
(3, 2) (1,0)
u u
L 𝜃1 R
p q
(2,0) d 0.5 d
(0,1)
Receiver Nature Receiver
(1,0) (2,1)
u 0.5 u
1-p 1-q
L 𝜃2 R
d d
(1,1) (0,0)
The following strategies and beliefs {(L,L) ; (u, d) ; p = 0.5; q > 1/2}
constitute a set of pooling PBE if we go by requirements 1 to 4.
3
But this equilibria suffers from a problem.
Note that the 𝜃1 -type will never play R since R is strictly dominated for that
type. So any belief of the receiver that puts q > 0 is unreasonable.
4
Definition: In a signalling game, the message 𝑚𝑗 is dominated for type 𝜃𝑖 if
there exists another message 𝑚𝑗′ such that lowest possible payoff from 𝑚𝑗′ is
greater than 𝜃𝑖 ’ s highest possible payoff from 𝑚𝑗 .
Given this q=0 and therefore {(L,L) ; (u, d) ; p = 0.5; q > 1/2} are struck down.
5
Change the previous game slightly:
(3, 2) (1,0)
u u
L 𝜃1 R
p q
(2,0) d 0.5 d
(0,1)
Receiver Nature Receiver
(1,0) (2,0)
u 0.5 u
1-p 1-q
L 𝜃2 R
d d
(1,1) (0,1)
From infinite number of equilibria we get only one that satisfies requirement
5 => Huge refinement.
But there are games where even requirement 5 fails to remove all PBE with
unreasonable beliefs.
7
Look at this new game:
(1, 1) (0,1)
u u
L 𝜃1 R
p q
(3,0) d 0.1 d
(2,0)
Receiver Nature Receiver
(0,-1) (1,-1)
u 0.9 u
1-p 1-q
L 𝜃2 R
d d
(2,0) (3,0)
Note that the 𝜃1 -type on-the-equilibrium path gets the equilibrium payoff of
3 whereas if she plays R at most she can get 2.
9
So any belief of the receiver that puts q > 0 is unreasonable although R is
not ‘fully dominated’.
Thus requirement 5 will not help since it talks about ‘dominance’ not
‘equilibrium dominance’.
10
Definition: Given a PBE in a signalling game, the message 𝑚𝑗 is ‘equilibrium
dominated’ for type 𝜽𝒊 if 𝜃𝑖 ’s equilibrium payoff is greater than 𝜃𝑖 ’s highest
possible payoff from 𝑚𝑗 .
Given this q=0 and therefore {(L,L) ; (d, u) ; p = 0.5; 𝒒 ≥ 𝟏/𝟐} are struck down.
11
This Equilibrium Dominance based criteria is also known as the Intuitive
Criterion. (Credit to Cho and Kreps (1987)).
In 2X2 Games Intuitive Criterion removes all pooling PBE that rests on
unreasonable off-the-equilibrium path beliefs.
The problem arises from the freedom that is given for off-the-equilibrium
path beliefs.