You are on page 1of 16

THE WAR ROOM

COIN TRACKER 0 1 2
LOCAL POPULATION 1 2 3 4 5 6 7 8 9 0
HATED UNDECIDED LOVED
RESISTANCE FIGHTERS 1 2 3 4 5 6 7 8 9 0
ON THE RUN HOLDING FAST ON THE MARCH
INTERNATIONAL COMMUNITY 1 2 3 4 5 6 7 8 9 0
CONDEMNED IGNORED SUPPORTED

STRATEGIC PHASE SIGNAL STRENGTH = 0 + 1 + 2


Regime Action
Resistance Action 0 1 2 3 4 5 6
Loyalty Check EXTREME UNCERTAIN IMMINENT
New Phase EMERGENCY OUTCOME VICTORY

FACTION LOYALTY
SIGNAL WARS THE OLD MEN 1 2 3 4 5
SIGNAL SURGE WAVES
All subroutines processed, all MINUTEMEN: During combat, reduce all Receiver exposure by
[LOYALTY] or increase all enemy exposure by [LOYALTY].
exposure wiped. Give them hell!

SIGNAL UP THE FAITH 1 2 3 4 5


Subroutines
. online, all exposure TRIBULATORS: During any scene, add [LOYALTY] to the up arrow of WAVES
wiped. Press the attack! the Signal Wars tracker. Cannot be used to negate Death Squads.

SIGNAL DOWN THE PARTY 1 2 3 4 5


Subroutines offline. Tread
VANGUARDS: During evasion, reduce all Receiver exposure by WAVES
carefully, comrades!
[LOYALTY] or add [LOYALTY] waypoints to each Receiver.

DEATH SQUADS 2
Receivers isolated, death
THE MAKERS 1 3 4 5
squads inbound. Abort mission! WAVES
DARK MONEY: During intrigue, reduce all Receiver exposure by
[LOYALTY] or add [LOYALTY x 4] talking points to a single agenda.

SIGMATA
COIN TRACKER
LOCAL POPULATION

RESISTANCE FIGHTERS

INTERNATIONAL COMMUNITY
COMBAT
RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

THREATS
THREAT

1 2 3 4 5 6 7 8 9 10
THREAT

1 2 3 4 5 6 7 8 9 10
THREAT

1 2 3 4 5 6 7 8 9 10
THREAT

1 2 3 4 5 6 7 8 9 10
THREAT

1 2 3 4 5 6 7 8 9 10
THREAT

1 2 3 4 5 6 7 8 9 10
THREAT

1 2 3 4 5 6 7 8 9 10

SIGMATA
EVASION ALARM
LOCATION
POSITION POSITION

POSITION POSITION
20

RECEIVER

1 2 3 4 5 6 7 8 9 10
WAYPOINTS 11 12 13 14 15 16 17 18 19 20
EXPOSURE 1 2 3 4 5 6 7 8 9 10

RECEIVER

1 2 3 4 5 6 7 8 9 10
WAYPOINTS 11 12 13 14 15 16 17 18 19 20
EXPOSURE 1 2 3 4 5 6 7 8 9 10

RECEIVER

1 2 3 4 5 6 7 8 9 10
WAYPOINTS 11 12 13 14 15 16 17 18 19 20
EXPOSURE 1 2 3 4 5 6 7 8 9 10

RECEIVER

1 2 3 4 5 6 7 8 9 10
WAYPOINTS 11 12 13 14 15 16 17 18 19 20
EXPOSURE 1 2 3 4 5 6 7 8 9 10

RECEIVER

1 2 3 4 5 6 7 8 9 10
WAYPOINTS 11 12 13 14 15 16 17 18 19 20
EXPOSURE 1 2 3 4 5 6 7 8 9 10

SIGMATA
INTRIGUE PRESSURE
RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

RECEIVER
1 2 3 4 5 6 7 8 9 10

AGENDAS
AGENDA

1 2 3 4 5 6 7 8 9 10
TALKING POINTS 11 12 13 14 15 16 17 18 19 20

AGENDA

21 22 23 24 25 26 27 28 29 30
TALKING POINTS 31 32 33 34 35 36 37 38 39 40
AGENDA

41 42 43 44 45 46 47 48 49 50
TALKING POINTS 51 52 53 54 55 56 57 58 59 60
AGENDA

61 62 63 64 65 66 67 68 69 70
TALKING POINTS 71 72 73 74 75 76 77 78 79 80
AGENDA

81 82 83 84 85 86 87 88 89 90
TALKING POINTS 91 92 93 94 95 96 97 98 99 100

SIGMATA
REGIME ACTIONS IC = International Community, LP = Local Population, RF = Resistance Fighters
Action Impact scores provided are just suggestions. Change them to fit your story.

-1 IC, -1 LP, -1 RF -1 LP, -1 RF -1 LP, -2 RF

-1 IC, -2 LP -3 RF -1 LP, -1 IC

-1 IC, -2 LP -2 RF -1 IC, -1 LP

-2 LP -1 RF -1 IC, -1 LP
RESISTANCE ACTIONS IC = International Community, LP = Local Population, RF = Resistance Fighters
Action Impact scores provided are just suggestions. Change them to fit your story.

+1 RF +1 RF, +2 IC +1 LP, +1 RF

+1 IC, +1 LP, +1 RF +2 RF +1 IC, +1 LP

+1 RF +1 LP, +1 RF +1 IC, +1 LP, +1 RF

+2 IC or +2 LP or +2 RF +2 RF +1 RF
FACTION FAVORS

THE OLD MEN

+1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE

THE FAITH

+1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE

THE PARTY

+1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE

THE MAKERS

+1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE +1 LOYALTY, +1 WAVE


FACTION FALLOUT IC = International Community, LP = Local Population, RF = Resistance Fighters
Action Impact scores provided are just suggestions. Change them to fit your story.

Extreme Emergency Uncertain Outcome Imminent Victory


THE OLD MEN

-1 IC, -1 LP, -1 RF -1 LP, -1 RF - [LOYALTY] LP, RF, & IC

THE FAITH

-1 IC, -2 LP -1 IC, -1 LP - [LOYALTY] LP, RF, & IC

THE PARTY

-1 LP, -1 MAKERS LOYALTY -2 IC - [LOYALTY] LP, RF, & IC

THE MAKERS

-1 IC, -2 RF -1 IC, -1 RF - [LOYALTY] LP, RF, & IC


RECEIVER DOSSIER
name handle

surface story

core processors combat evasion intrigue effect


5 + 1 exposure/waypoint/talking point per
AGGRESSION storm rush confront success, but also +5 to exposure to self

GUILE flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT regroup fade gel -1 exposure to self per success

VALOR suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

library scene

peripheral tactic
subroutine core story processed

ups earned ups spent


ultimate core story processed
affinity
5 1 2 3

SIGMATA
RECEIVER DOSSIER
name handle
Marcus Abrams T4p-R4ck

surface story
African American, male, 30s, Leads from behind, dry comedian,
powerful build, crew cut, spree shooting fantasies, divinity
predictable, humorless, school dropout in ‘76, last non-
conservative, never breaks eye white permitted to Army Ranger
contact, CisHet school in ‘77, went AWOL in ‘81

core processors combat evasion intrigue effect


AGGRESSION 3 storm rush confront
5 + 1 exposure/waypoint/talking point per
success, but also +5 to exposure to self

GUILE 3 flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT 2 regroup fade gel -1 exposure to self per success

VALOR 5 suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

Siege Mesh NA -1 exposure beginning of every combat round Battle buddy J

Aegis Eyes suppress successes apply to 2 allies, instead of 1 library scene

Professional combat

peripheral tactic
subroutine core story processed
M-16 flank
Crash Test
Chassis
V 5 temporary invulnerability
+ Drum Magazine suppress
Switching
Station
G 3 instantly switch places with Receiver
Kevlar Vest regroup

ups earned ups spent


ultimate core story processed
affinity
Colossus 5 awesome Godzilla strength 1 2 3

SIGMATA
RECEIVER DOSSIER
name handle
Jamie Bennington s1r3n

surface story
Caucasian, female, 30s, Single mother, stoner, goof ball,
brunette, book smart, bleeding law degree, pinball wizard, porn
heart, guarded posture and aficionado, brief stint in
body language, dresses like commune/cult in ‘79, tabletop
Woodstock never ended, CisHet role-player, lesbian

core processors combat evasion intrigue effect


AGGRESSION 2 storm rush confront
5 + 1 exposure/waypoint/talking point per
success, but also +5 to exposure to self

GUILE 4 flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT 4 regroup fade gel -1 exposure to self per success

VALOR 3 suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

Snake Eyes snoop -1 exposure to self per 2 successes Son’s father A

Ghost Mesh NA -1 exposure beginning of every evasion round library scene

Conniving intrigue

peripheral tactic
subroutine core story processed
Black duster fade
Transistor Ear J 4 eavesdrop through radios/antennas Microcassette
confront
recorder
Transistor
Whisper
G 4 subliminal messages over radio
SMG storm
Slow Motion G 4 super speed

ups earned ups spent


ultimate core story processed
affinity
Cold war 5 zero-G and deep freeze 1 2 3

SIGMATA
RECEIVER DOSSIER
name handle
Conroy Wilkes z1pp3r

surface story
Caucasian, male, 30s, mullet, Recovering heroin addict, jazz
sinewy, wild card, reckless, drummer, card shark, former
friends for life, loves denim cable man, bankrupted by mail
vests and Canadian tuxedos, order music club, is actually
insists he’s not racist, CisHet pretty racist

core processors combat evasion intrigue effect


AGGRESSION 5 storm rush confront
5 + 1 exposure/waypoint/talking point per
success, but also +5 to exposure to self

GUILE 4 flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT 2 regroup fade gel -1 exposure to self per success

VALOR 2 suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

Gravity Spurs rush can reduce +5 bonus and penalty to a lower Methadone V
number, declared before Op is made Nurse
Navigational -1 exposure to ally if 3 successes rolled
Neural Net
NA library scene
during evasion

Fearless combat

peripheral tactic
subroutine core story processed
Worn high tops sneak
Cathode
Claymore
A 5 exploding TV screens
Deck of cards gel
Cathode Warp G 4 teleport through TV screens
Duck caller deny
Last Call A 5 violence/trauma over phone lines

Phone Home G 4 teleport over phone lines

ups earned ups spent


ultimate core story processed
affinity
Glitch Wraith 5 phase through walls, telefrag 1 2 3

SIGMATA
RECEIVER DOSSIER
name handle
Kosal Mao cl34n3r

surface story
Cambodian refugee, male, 40s, SysOp of private BBS, day trader,
Hollywood hair, mustache, movie buff, expert chef, intel
seemingly mute, Jersey Vice officer under Pol Pot in mid 70s
wardrobe, thick glasses, (murdered other officers, then
fingerless gloves, asexual fled to the US), bisexual

core processors combat evasion intrigue effect


AGGRESSION 1 storm rush confront
5 + 1 exposure/waypoint/talking point per
success, but also +5 to exposure to self

GUILE 4 flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT 5 regroup fade gel -1 exposure to self per success

VALOR 3 suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

Social Scout support successes apply to 2 allies, instead of 1 Khmer Rouge A


torture victim
Tracer Step flank -1 exposure to self per 2 successes library scene

Spider evasion

peripheral tactic
subroutine core story processed
Walther PPK flank
Call Collector J 5 harvest conversations from phones
+ Silencer sneak
Fast Forward J 5 predict the near future
Private BBS snoop
Tarball G 4 transform objects to cassettes

ups earned ups spent


ultimate core story processed
affinity
Digitization 5 turn people into pixels 1 2 3

SIGMATA
RECEIVER DOSSIER
name handle
Izabel Araújo r1v3th34d

surface story
Brazilian immigrant, transgender Union machinist in Brazil in early
woman, 20s, tall, militia clothing, 80s, beaten and jailed during
gauche makeup, switches to transition, emigrated to US in ’84
Portuguese for brutal insults as male persona, gunsmith, loves
and evocation of Catholic saints Saturday morning cartoons, Het

core processors combat evasion intrigue effect


AGGRESSION 2 storm rush confront
5 + 1 exposure/waypoint/talking point per
success, but also +5 to exposure to self

GUILE 3 flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT 4 regroup fade gel -1 exposure to self per success

VALOR 4 suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

Immigrations
Bunker Morph regroup gain additional success if at least 1 rolled A
bureaucrat
can reduce +5 bonus and penalty to a lower
Vox Mechani confront
number, declared before Op is made
library scene

Conductor intrigue

peripheral tactic
subroutine core story processed
Remington
flank
Model 700
Adaptive
Armature
J 4 transform physiology into tool
Shitkickers support
Gremlin
Uprising
V 4 army of angry consumer electronics
Leatherman sneak
Videodrones V 4 TV characters become reality

ups earned ups spent


ultimate core story processed
affinity
Harvester 5 become an exploding junk golem 1 2 3

SIGMATA
RECEIVER DOSSIER
name handle
Ashwiyaa “Ash” Dubois p1ll4g3r

surface story
Ojibwe, female, 20s, dresses like Expert fisher, was line-chef for
new wave groupie, gallows casino restaurant, briefly became
humor, short fuse, multilingual, Christian to rebel against parents
macho, body builder, home (later renounced it), Resistance
schooled, recreational vandal partisan even before her Sigmata

core processors combat evasion intrigue effect


AGGRESSION 4 storm rush confront
5 + 1 exposure/waypoint/talking point per
success, but also +5 to exposure to self

GUILE 2 flank sneak snoop +1 exposure/waypoint/talking point per success

JUDGEMENT 3 regroup fade gel -1 exposure to self per success

VALOR 4 suppress deny support -1 exposure to comrade per success

RECEIVER POWERS PARTISAN TRAITS


blade tactic benefit memory core

Sonic Sight deny successes apply to 2 allies, instead of 1 Elder G


Tactical -1 exposure to ally if 3 successes rolled
Neural Net
NA library scene
during combat

Transporter evasion

peripheral tactic
subroutine core story processed
Lighter deny
Gridlash A 4 turn electrical grid to tentacles
Hairspray gel
Liberation
Frequency
A 4 scream at destructive decibels
Skateboard rush
Wrecking Ball V 4 super strength

ups earned ups spent


ultimate core story processed
affinity
Laserbreath 5 scream a destructive laser beam 1 2 3

SIGMATA

You might also like