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Name:

Origin Path:
Player: Role Path:
Concept: Society Path:
Additional Paths:
Moment of Inspiration

SKILLS
Aim: Integrity:
Athletics: Larceny:
Close Combat: Medicine:
Command: Persuasion:
Culture: Pilot:
Empathy: Science:
Enigmas: Survival:
Humanities: Technology:

ATTRIBUTES
Force Intellect Might Presence
Finesse Cunning Dexterity Manipulation
Resilience Resolve Stamina Composure

FACETS INJURY CONDITIONS


Destructive Bruised +1
Intuitive Bruised +1
Reflective

INSPIRATION Injured +2
Injured +2
Maimed +4
Taken Out
Defense = Appropriate Resilience Attribute
Armor:
Experiences:
EDGES SPECIALTIES/SKILL TRICKS







GIFTS PATH CONTACTS








ASPIRATIONS


GEAR ARMOR
Gear EN Armor Base Hard Soft



WEAPONS
Weapon EN Range Damage Type Tags

VEHICLES
Vehicle Size Handling Speed Tags Weapons

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