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YOU NEED A COPY OF THE KILL TEAM CORE BOOK AND THE COMPENDIUM TO
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Dedication
This work is dedicated to the Kill Team and Badab War fans and communities that not only inspired
this edition but kept me going. In particular I would like to shout out the Kill Team: The Badab War and
The Badab War Reenactment Society facebook groups who have had a great influence on this
supplement.

I would also like to thank Rick Priestly whose work on 40K Rogue Trader and its expansions, both lore
and rules, set my brain on fire 35 years ago.

Thanks all,
Oss

If you en oy this e pansion please buy the books models that inspired
it or support the websites and communities that keep it going.

Sources
his is not an original work. lmost all of the words and imagery used were taken from the following sources
Forge World www.forgeworld.co.uk : Imperial rmour Books and 0, The Badab War parts and , that detailed
hapters and their abilities, inspired the options for operatives, and provided the basis for weapon profiles.
ames Workshop www.games workshop.com : Kill Team for the layout, typographic elements
and rules set, varied published and printed startes art assets.
o References: I make occasional references to existing rules found in the Kill Team rule books. These are
KT B Kill Team ore Book
KT P Kill Team ompendium
exicanum Wiki wh40k.lexicanum.com : n excellent resource for the minutia of the setting, this PDF has pieces
copied wholesale from it.
Warhammer 40K Wiki warhammer40k.wikia.com : n outstanding Bada War background resource
The stylised art on pages 0, , , and 0 are derived from pieces by artist Danilo ndric Deviant rt ,
the art on the back cover was created by artist rcanedist rtstation . ll of these pieces were
commissioned by the ouTuber rch hannel for their The War for Badab series. Please support them
all

Co i t and Le a In o ation
W, ames Workshop, itadel, Black ibrary, Forge World, Warhammer, the Twin tailed omet logo, Warhammer
40,000, the uila Double headed agle logo, Space arine, 40K, 40,000, Warhammer ge of Sigmar, Battletome,
Stormcast ternals, White Dwarf, Blood Bowl, ecromunda, Space ulk, Battlefleet othic, Dreadfleet, ordheim,
In uisitor, Warmaster, pic, orkamorka, and all associated logos, illustrations, images, names, creatures, races,
vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either or T , and or ames
Workshop imited, variably registered around the world. ll Rights Reserved.
CONTENTS
The Badab War 5 Chapters of the Badab War 63
Additional Rules 19 Astral Cla s 65
otes
This supplement is considered to be a
Destro ing Terrain 20 Corpse Ta er 69 standalone setting rather than an
Rea tions 21 Retaliator 70 expansion for the Kill Team core game.
Suppress A tion 22 Car harodons 71 Thus it strives to be internally balanced
Challenge A tion 23 ar ester 73 rather than balanced with the existing
Ps hi Dis iplines 24 E e utioners 75 Kill Teams available to players via
Legiones Astartes Kill Teams 31 77 official expansions, White Dwarf
Death Spea er
articles or the Kill Team ompendium.
Adeptus Astartes Datasheets 36 E or ists 79 Simply put they do not work well
Ta ti al Sergeant 36 lluminated 81 together as Badab Teams will be
Ta ti al arine 37 ire Angels 83 considerably more powerful.
Ta ti al Gunner 37 agister 85
Ta ti al Comms 38 ire a s 87
Ta ti al ea Gunner 38 S arife 89
Assault Sergeant 39 o ling Griffons 91 There will be one update to this
Assault arine 40 Librarius Adept 93 supplement, date , which will
Assault Champion include
40 Lamenter 95
Assault Gunner 41 Death Compan Astartes 98 n rrata
Brea her Sergeant 42 pdated datasheet images
antis Warriors 99
The Tyrant s egion Kill Team
Brea her arine 43 Stal er 102 Primaris Kill Team ppendix
Demolition Brea her 43 arines Errant 103
Brea her Gunner 44 oid War eteran 105
Terminator 45 inotaurs 107
Terminator Armour Patterns 45 E angistii 109
Assault Terminator 46 o amarines 111
Support Terminator 47 Death at h Tutor 113
S out Sergeant 48 Raptors 115
S out 49 nterfe tor 117
S out ea Gunner 49 Red S orpions 119
S out Sniper 50 Pursuit anguard eteran 121
Chapter Support Datasheets 51 Salamanders 123
De astator arine 51 iredra e Sniper 125
Sternguard eteran 52 Sons of edusa 127
anguard eteran 53 Artifi er 130
Assault Centurion 54 Star Phantoms 131
De astator Centurion 54 ortife 133
An ient 55
Apothe ar 56
Chaplain 57
Compan Champion 58
Librarian 59
Te hmarine 60
Adeptus Astartes Equipment 61
THE BADAB WAR
The Badab War fought bet een 901 41 and
913 41 primaril in the Badab Se tor and End mion
Cluster of the Segmentum ltima as one of the most
insidious and dangerous interne ine onfli ts to ra
the mperium of an in re ent histor made all the
more lamentable be ause the unthin able had o urred

As a result of a onfli ting ne us of honour trea her


politi s and greed se eral Spa e arine Chapters turned
Renegade against the mperium and bloodshed and
outright i il ar ensued a ar hi h turned entire
armies of the mperium s most po erful arriors against
ea h other and in doing so s ept millions to their
deaths in its turbulen e

Su h as all the result of the trea her and hubris of the


former Chapter aster Lufgt uron of the Astral Cla s
Chapter the self st led and infamous T rant of Badab
The arnage rought amongst the stars of the
aelstrom one during this onfli t as su h that it
ro ed the faith and order of untold mperial orlds
ne er tou hed dire tl b its iolen e and aused lo al
sub e ts to loo upon their Adeptus Astartes prote tors
ith fear Su h ere the dire sins and hidden truths that
la behind the ar that a pall of se re and lies
des ended about the onfli t e en as it as fought

The rebellion as e entuall put do n b the for es of


the nquisition and those Astartes Chapters ho
remained steadfast in their dut to the Emperor of
an ind but its instigators the Astral Cla s holl
gi en o er to Chaos in the ourse of the onfli t turned
Renegade and its sur i ors be ome the infamous
pirati al band of Chaos Spa e arines no n as the
Red Corsairs

The Red Corsairs are led b the trea herous Chaos Lord
named uron Bla heart a i ious Champion of Chaos
ndi ided ho is no nearl unre ognisable as the
on e noble Lufgt uron

Bla heart and the Red Corsairs urrentl dominate a


large Chaos empire ithin the Warp rift no n as the
aelstrom in the Eastern ringes of the gala There
Bla heart plots his engean e upon the mperium and
prepares to build a ne empire dedi ated to the Ruinous
Po ers that ill bring the demesne of the Traitor
Legions ithin the E e of Terror to shame
THE MAELSTROM WARDERS
n 587 41 the igh Lords of Terra pronoun ed an This sudden loss effe ti el ended the ampaign The Astral
Edi t mperialis in response to these dire predations Cla s subsequentl petitioned for a repla ement Chapter to
ordering se eral Spa e arine Chapters to permanentl be reassigned but ere denied Less than t o solar de ades
base themsel es in the aelstrom one in order to later the aelstrom Warders suffered a series of setba s
prote t the mperium s interests and pa if the region n and a high number of asualties amongst some of their
re ognition of their past glorious ser i e to the allies ausing a rift in relations bet een the ider mperium
mperium the Astral Cla s Chapter as gi en the high and the Warders during this period Soon the Warders
honour of the senior role in ommanding the ne l be ame hard pressed b an upsurge of daemoni in ursions
formed aelstrom Warders and orsair atta s pushing them into an in reasingl
defensi e posture and suspending all operations near the
This for e as to in lude the fleet based Lamenters and aelstrom itself
Charnel Guard Chapters to patrol the outer regions and
also in orporated the antis Warriors ho ere based n e again disaster stru hen the Astral Cla s Chapter
in the nearb End mion Cluster n e this for e as put aster Ro i Bla e fell in single ombat ith the r
in pla e the Astral Cla s too o er an orbital battle Warboss org anburna for ing the Astral Cla s to retreat
station in the strategi all ital Badab S stem hi h n return to the Badab S stem the aptain of the Astral
be ame their fortress monaster and base of operations Cla s 3rd Compan Lufgt uron as appointed as Chapter
After their establishment the ealth of the aelstrom aster b popular a laim of his peers in 715 41 e
one on e again began to flo into the offers of the be ame the oungest arrior in the Chapter s histor to
mperium attain this esteemed ran

The greatest operation during these times o urred mperial historians no point out that su h a man of fla ed
during the S ourge Campaign from 640 41 651 41 hara ter should ne er ha e been allo ed to rise to the
in hi h the Astral Cla s and their allies ondu ted a ommand of a Spa e arine Chapter But Lufgt uron had
series of ma or ombat operations stri ing deep into the alread pro en to be a harismati leader e qui l
heart of the aelstrom in an attempt to ta e the battle reorganised the Chapter and established a poli of
to the foe nitiall the Spa e arines ere su essful e panding his Chapter s fleet hi h had been badl
until the abrupt ithdra al of the Charnel Guard depleted e also established a s or hed planet poli
Chapter The Adeptus Terra se ered the Chapter s ties to against their enemies resulting in se eral fringe orlds that
the aelstrom Warders dispat hing them to the harboured renegade ships in the past being turned into
Thanatos Crusade into the eiled Region lifeless hus s
THE TYRANT OF BADAB
n 718 1 a failed oup attempt on the i e World of Spurred b this su ess uron had his ser ants deli ered a
Badab Primaris led to an aborti e i il ar and the formal and length petition to Terra ma ing a detailed
Astral Cla s stepped in and brutall rushed the onfli t ase for ompletel subduing the aelstrom and the
n the aftermath the elements behind the oup ere surrounding area n order to a hie e this uron
brought forth to Lufgt uron for udgement indful of ad o ated the deplo ment of se eral more Spa e arine
the lesson of C gna the Chapter aster personall too Chapters to the aelstrom Warders ran s suggesting that
matters into his o n hands s iftl reimposing order on e a ne ounding might e en be arranted to meet the
more This time he emplo ed the Astral Cla s mu h more needs of his plan nfortunatel uron s petition as
brutall as the e e uted mu h of the planet s ruling dismissed ithout full hearing on the grounds that the
lass as ell as purging those the per ei ed as morall militar requirements of the mperium ere better met
re idi ist else here

Ta ing upon himself the mantle of planetar ruler Lufgt Determined to se ure the entiret of the aelstrom one
uron st lised himself the T rant of Badab laiming and to raise the for es required to do it himself uron
the inhabited orlds in pro imit to the hospitable began to hoard not onl the planetar tithes of the Badab
region of the oid around the Badab S stem as his se tor but to blo or restri t trade routes throughout
Chapter s fiefdom n his subsequent pronoun ement he lo al spa e iting se urit reasons as his moti ation
e hoed the e ample and pre edents of the so ereign uron s a ti it did not ause an great on ern in the
realm of ltramar and the aelstrom Warders harter arious senior mperial ir les for some time Astartes
la it in deli ering their gene seed tithes as not e a tl a
The nearb s stem as soon purged holesale of the ne o urren e and seeing as uron s tithes ere
ruling elites and in the solar de ades after ard a deli ered to the Administratum through the middle men
number of Astral Cla s at h bastions ere of the Karthago Se tor no one in parti ular high authorit
established To further ement his po er in a massi e as disturbed b the sla ening off of Badab resour es
reorganisation of the une en and often isolationist nati e
Planetar Defen e or es in the region into hat ould The trade lords of the Karthargo se tor themsel es
be ome no n as the T rant s Legion ollo ing a ho e er ere most disturbed b the de elopment
unified ommand stru ture these for es no follo ed a olding the harter to re ei e and then distribute tithes
standard di tated b uron The Astral Cla s assigned and trade from the aelstrom one uron s a tions put
deta hments to further train the T rant s Legion in order them in both a gro ing e onomi i e and in danger of
to purge them of ea elements e entuall in urring the ire of the Adminstratum
Segmentum Pro urator General ho did not are about
Soon the T rant s Legion pro ed their orth as the the reasons behind shortfall onl that there as a shortfall
repulsed numerous orsair raids freeing the Astral Cla s in the first pla e
from their defensi e stan e The Chapter as able to
ondu t a series of lightning raids into outl ing areas to Despite this uron suffered no parti ular ensure from
harass and destro ereti and enos ontrolled areas an mperial bod for almost the ne t 150 ears
With the in rease of uron s tall of i tories and the
urtailing of orsair a ti it and the in rease of
produ tion ne er before rea hed the fame of the Astral
Cla s T rant gre be ond the aelstrom one
THE TITHE FLEET
t has been said that onl t o things in life are ertain death and ta es
n the mperium of an these ertainties are often unassailabl lin ed
n the ear 901 41 Lufgt uron found the ta man at his door A
mi ed mperial Tithe leet made up of Karthargan trade essels and
e hani us agos Biologis ships as ell as three mperial ruisers
arped into the Badab s stem and summaril demanded their due

Refusing to meet the requests of the Badab a al for es to hea e to at


the edge of the s stem and pro laiming their mperial authorit the
Tithe leet po ered in s stem and in ir umstan es not full e plained
as fired upon and ompletel destro ed uron maintained that the
Tithe leet refused to follo pilot instru tions and threatened him ith
iolen e and as therefore treated as a hostile for e as as his right

The Karthagans ere outraged at this and at the laggardl speed at


hi h the Adeptus Terra seemed to be mo ing to in estigate the matter
The sent t o puniti e fleets into the aelstrom one o er the ne t t o
ears but both disappeared ithout tra e At roughl the same time
raider and pirate atta s in the one in reased further disrupting trade
and it as onto these for es that the Karthagan losses ere blamed

uron responded to the Karthagan attitude along ith the e hani us


in ol ement in the initial Tithe leet as though he ere being
perse uted Calling a on la e ith the other aelstrom Warders the
Lamenters and antis Warriors Adeptus Astartes hapters he reated
his Arti les of ust Se ession hi h laid out his intention to separate the
aelstrom one from an tie to neighbouring se tors of spa e
Complaining of the imposition made upon him and the Warders b the
authorities of su h se tors he pro laimed that the Emperor gi en rights
of the Spa e arines pla ed them be ond su h on erns otabl
uron s do ument promised that he and the Warders ould ontinue
their hol or of guarding the aelstrom one from anti mperial
threats

Absolutel in ensed at uron s a tions the Trade Lords of Karthago


began to omplain about the affair to an one ho ould listen After
being rebuffed b R a a al Command and the Segmentum Pro urator
General the e entuall found the ear of the ire a s Spa e arine
hapter the onl mperial bod prepared to get in ol ed in hat as to
most still seen as an internal Administratum matter on erning the
orre t pro edure for gathering the tithes of Badab

n the ear 904 41 the ire a s agreed to in estigate the


disappearan e of the Karthagan puniti e fleets earlier sent into the
aelstrom one Shortl after ards a ire a s essel the Red
arbinger entered the End mion Cluster an area of the one ontrolled
b the antis Warriors Refusing to stand do n and e plain their
presen e hen hailed b a antis Warriors na al for e the Red
arbinger as first rippled and then boarded b a deta hment of the
antis Warriors The ire a s refused to surrender themsel es into the
antis Warriors authorit and a fier e firefight bro e out resulting in
defeat for the ire a s

With this Astartes Astartes onfli t the Badab War had trul begun
ESCALATION M
After a brief parle to return the ire a s prisoners The impa t of the arines Errant as also blunted b their
ta en from the Red arbinger hostilities erupted in onta ts ith the similarl hea il fleet based Lamenters
earnest The ire a s deplo ed their full hapter and the arines Errant and Lamenters ere lin ed b honour
fleet in an attempt to engage the aelstrom Warders bonds forged in ar as re entl as the bitter Corinth
but ere regularl unable to bring the e asi e antis Crusade of 698 41 and ere relu tant to fight ea h
Warriors to battle and simpl did not ha e the strength other Both sides therefore satisfied themsel es ith
to engage the s stem defen es of Badab Attempting to desultor dri ing off a tions mu h to the ire of their
set a trap on the antis Warrior prote ted orld of blis respe ti e allies
the ire a s ere refused ith both the antis
Warriors and the Astral Cla s hoosing instead to sei e A further blo to the lo alist for es arri ed not as a
the border orld of Sagan se uring resour es and militar for e but a pie e of astropathi ne s the
arp routes further into the one The disgusted ire E e utioners hapter blood s orn to aid the Astral Cla s
a s fire bombed blis and destro ed the onl ars in re ognition of an earlier e ent had ele ted to honour
lass battle ruiser of Battlefleet aelstrom the Sa red the debt de iding to at least send a minimal but po erful
Tetrar h in repl for e to the one

The ire a s ere for ed on the defensi e ith the To ards the end of the ear Battlefleet Karthago and a
outnumbering aelstrom Warders tr ing to oust the ire small arines Errant deta hment as almost totall
a s from the one b main for e o e er this as destro ed b a na al for e of Astral Cla s and Lamenters
pre ented hen the ire a s request for aid as the Star a al of the arines Errant as the onl apital
ans ered b the arri al of another Astartes hapter the ship that managed to es ape With the destru tion of mu h
arines Errant of their fleet the Trade Lords a ti e role in the Badab War
as effe ti el o er
This reinfor ement did not signifi antl hange the
fortunes of the ire a s as the arines Errant ith The arines Errant ere further ea ened hen the ere
their strong Stri e Cruiser fleet elements de ided to use engaged b the antis Warriors upon the surfa e of
half of their for es to prote t neutral mperial shipping Bellerophon s all here the antis Warriors ere able to
tra elling through the aelstrom one surgi all e ise their ommand stru ture With the deaths
of their Chapter aster and t o Compan Captains the
arines Errant ent into retreat
AMASSING FORCES M
With Spa e arines no fighting ea h other in open
arfare the igh Lords of Terra finall deigned to noti e
the situation in the aelstrom one The responded b I I S C IS
dispat hing a si able tas for e of a al essels from the
Segmentum Solar reser e Administratum Auditors and Before the submitted to the legate s ill the ire
last but not least en o s of the nquisition Determined a s had one last a t of blood engean e to arr
to root out the ause of the fighting this tas for e first out hi h has sin e been entered into the mperial
demanded that all parti ipants ease fire and the histor of the ar as the infamous irebombing of
Se essionists surrender for questioning When this Sa ristan
demand as re e ted b Lufgt uron the tas for e
de lared that the Se essionist Chapter asters ere to n hat is idel regarded as a strategi all asteful
be arrested and that their rights and resour es ere and ainglorious assault the bitter La aere used his
forfeit sur i ing Chapter fleet led b the Raptorus Re to
ondu t a retaliator orbital assault on the frontier
The Terran Legates spent the best part of the ear planet of Sa ristan a so ereign orld on the edge of
assembling the for es the deemed ne essar to the End mion Cluster
eliminate the Se essionist threat Calling in the Astartes
of the Red S orpions Raptors Salamanders and ire er a period of se eral solar da s and nights the ire
Angels hapters a po erful retribution for e as soon a s Chapter fleet s stemati all laid aste to the
read to ta e part in the ar planet s fe ities slaughtering their inhabitants
before the finall ithdre from the s stem lea ing
The arines Errant and the ire a s ere ordered to the planet aflame iping out more than 90 of its
stand do n for questioning a pro ess that ould ta e population
the better part of a ear an order the ire a s hose
to follo onl after the arried out the indi ti e fire
bombing of Sa ristan a antis Warrior orld in the
End mion Cluster

As for the Trade Lords a full nquisitorial in estigation


found them guilt of multiple rimes and senten ed the
entire population of their prin ipal orld to si
generations of indentured ser itude
OPEN WAR M
The largest na al battle of the ar so far the Battle of The battered ire a s ho had been s it hed to rear
Silent Rea h too pla e at the beginning of the ear dut b Commander Culln pro ed that the ere still
hen the ombined fleets of the Red S orpions and the ommitted to the ampaign hen a surprise atta fell
Segmentum Solar Reser e met that of the Lamenters and upon the lo alist rear se tors After a blood na al battle
Battlefleet aelstrom Despite the si e of the lash it led the ire a s emerged the i tors o er the Lamenters
to relati el fe destro ed essels and as onsidered The lo alist suppl lines remained se ure
in on lusi e The onl serious loss as the destru tion of
the Battlefleet aelstrom flagship the beron lass
Gauntlet of Wrath

ollo ing this the appointed mperial Commander of the I S


lo alist for e rt s of the Red S orpions led for es from
his o n hapter as ell as from the arines Errant and The po erful fleet based Chapter of dar reno n the
ne l arri ed o amarines to assault the important inotaurs arri ed in full strength in the aelstrom
orld of aniah The lo alist for es ere une pe tedl one in mid 907 41 The announ ed their presen e
rebuffed b the defending T rant s Legion for es in the ar b laun hing a full Chapter s ale assault on
although the ill ratio as estimated to be 178 to 1 in the Se essionist ontrolled mining fa ilities on K ro
fa our of the lo alists iping out the 46 000 strong T rant s Legion garrison
and rendering the mine or s unusable
A se ond blo at this time as the arri al of the long
e pe ted E e utioners ho pro ed adept at performing While the inotaurs Chapter eded o erall strategi
po erful hit and run atta s upon mperial installations authorit to the ar oun il of the Lo alist Chapters
o e er the sudden surge of lo alist Astartes into the alread engaged in the onfli t the deliberatel
se tor as ell as the return to a ti e dut of the leared sta ed largel aloof and distant from its general hain
ire a s and arines Errant meant that despite their of ommand The Chapter ommitted their entire
losses the lo alists had se ured a stalemate in the ar strength to the ar ten ompanies and ele en apital
for the aelstrom one n aniah fought also ships of arious t pes The i iousness of the Chapter s
inotaurs ith using of Drop Pods assaults ta ti reputation for lea ing no sur i ors among those that
resisted them qui l gre and remained
An attempt to brea the situation as made hen Lufgt un ontested until the arri al of the e en more sa age
uron une pe tedl proposed parle Agreeing to his Car harodons Chapter
terms Commander rt s agreed to meet ith uron and
Chapter aster Sartaq of the antis Warriors aboard a The po er of this Chapter qui l pro ed a de isi e
run do n a station in orbit of the planet Shadim in the eight in the Lo alists fa our regardless of its brutal
Grief s stem This e ent is no n to the Lo alists as the methods B the end of 907 41 the Se essionist
Betra al at Grief n ir umstan es not full understood for es had begun to be pushed ba from se eral e
the parle as disrupted b a third part for e of star s stems and suffered se ere losses n the
apparent Chaos origin and in the subsequent free for all northern entral aelstrom one the battle for Galen
ombat both Lo alist Chapter asters rt s and bet een the Astral Cla s and a oint for e of
Se essionist Chapter aster Sartaq ere illed b Chaos Salamanders and ire Angels e entuall resulted in
for es the Lo alists su essfull ta ing the s stem

The death of rt s hile a tragi e ent did not thro To further add to the Se essionists dreadful losses
the Lo alists into disarra as might other ise ha e been as the loss of the orld of aniah hi h finall fell
supposed The arri al of further reinfor ements in the after a massi e oint assault b the inotaurs and
form of the o ling Griffons and Sons of edusa Red S orpions Chapters Lufgt uron had all but
hapters as ell as the ele ation of the a laimed Carab abandoned the orld and the si able T rant s Legion
Culln to both master of the Red S orpions and garrison stationed there to their fate As the Angels of
ommand of the lo alist for es in the aelstrom one Death fell amongst the beleaguered defenders their
ensured morale remained high Culln ompleted end as s ift and brutal and b da n aniah as
a ti ation of engean e Station a po erful for ard base in Lo alist hands as the T rant s Legion as put to the
in the one The Red S orpions ondu ted raiding atta s s ord
on Astral Cla s spa e lanes hile the Sons of edusa
and o amarines began to pin do n Se essionist for es
SET BACKS M
The battle for Gangreatha begun the pre ious ear The Se essionists ere suddenl distra ted from follo ing
as on luded ith i tor for the for es of the Raptors up this opportunit ho e er hen the antis Warriors
Salamanders and ire Angels o er the Astral Cla s and ere for ed to in ade their o n territor to oust an r
antis Warriors Another important i tor ame about in asion and the Astral Cla s had to deal ith degenerate
hen the Raptors and Salamanders relie ed the daemon orshipping ults springing up inside their o n
besieged lo alist orld of Surngraad The Raptors in domain
parti ular found mu h glor during this a tion
A further blo to uron s for es as suffered b the
The arines Errant ha ing ta en serious losses during une pe ted arri al of another Lo alist hapter the
the ar ele ted to retire from the ampaign mu h to inotaurs Charging dire tl into battle the inotaurs
the ire of the ire a s Their ithdra al oin ided iped out the entire T rant s Legion unit stationed on
ith the arri al of the rest of the E e utioners hapter K ro While all ing themsel es ith Culln s ommand tree
ome to reinfor e the re of the ight ag The the inotaurs ept to themsel es atta ing ith a fero it
E e utioners fell in for e upon the lo ations defended b unmat hed in the Lo alist amp until the arri al of the
the o ling Griffons and infli ted tremendous asualties Car harodons some ears later ne instan e hen the
upon that Lo alist hapter so mu h so that it as inotaurs are on re ord as or ing ith other Astartes is
suggested that the Griffons retire from the ampaign a hen the aided the Red S orpions in finall onquering
suggestion the resisted until 909 41 the orld of aniah

LLS
A disastrous defeat for the Lo alist for es in earl With the Kh mara S stem s defen e platforms and
907 41 ould mar the bloodiest ear of the onfli t listening stations destro ed the E e utioners had
for the bul of the E e utioners Chapter had arri ed in a hie ed their primar ob e ti e The ould ha e pressed
for e in the aelstrom one and immediatel their ad antage and utterl destro ed the o ling
ondu ted an immediate surprise atta at Kh mara Griffons outpost but instead ithdre suddenl from the
s stem lea ing the o ling Griffons garrison ith more
The su eeded in destro ing the Lo alist outposts than 70 per ent asualties This de elopment pro o ed
listening stations and the ital astropathi rela omple mu h onsternation from Lufgt uron but mindful of the
on the night moons of the Kh mara S stem in one dangerous temperament of the E e utioners ommander
stro e The o ling Griffons Chapter s for es garrisoning the igh Chaplain Thulsa Kane he as no n to ha e
the Kh mara S stem ere outnumbered and stopped short of issuing an formal reprimand to them
o er helmed suffering greatl as their bastions and and instead el omed them into the battle for the
stations fell one after the other despite their tena ious Se essionist ause
defen e The o ling Griffons ere s stemati all
destro ed b the relentless onslaught of the E e utioners
from an unseen quarter
RE ELATION AND RENEWAL M
L S S C I ot long into the ear a question that had been
on erning mperial ta ti ians as at last seemingl
B 908 41 the Lamenters Chapter had alread ans ered The interrogation of a aptured Astral Cla s
suffered signifi ant losses through attrition but the Apothe ar too an une pe ted turn hen the prisoner
ere still a formidable for e to be re oned ith and re ealed that he as in fa t a member of the Tiger
a plan as put into a tion to isolate them from the Cla s an Astral Cla s Cursed ounding hapter long
T rant s ause and ta e them out of the ar The thought long lost urther nquisitorial resear h ould
losses in urred b the fleet based Chapter had been e entuall establish that the reasons uron had
due to their ontinuous deplo ment defending the ithheld gene seed for so long as that not onl as he
southern Badab Se tor as ell as ser ing es ort dut attempting to enlarge the si e of the Astral Cla s
to man Se essionist suppl on o s The inotaurs be ond Code norms he as attempting to se retl
Chapter gathered in strength a aiting the rebuild this formerl assumed e tin t su essor hapter
opportunit to stri e here the ould be most hiding e tant members ithin their parent hapter This
effe ti e until finall the opportunit ame hen the e plained h the Astral Cla s appeared able to ta e
lo ation of the Lamenters Chapter barque ater losses but not lose fighting strength
La rimarum as dis o ered in orbit o er the eral
World of Optera ta ing on supplies The nquisition ere also able to dis o er that the Astral
Cla s had allied themsel es ith a group of herete
The inotaurs immediatel dispat hed a rapid stri e s a engers in order to re o er a buried eapons store on
for e to atta the essel and su eeded in at hing it the orld of C gna The lo alists mo ed to inter ept
and rippling its main dri es pre enting it from the Sons of edusa ta ing the lead ba ed up b a
fleeing the s stem The Lamenters ere for ed to ne l arri ed E or ists The t o hapters soon disagreed
defend their Chapter barque at all osts as it o er the best a to prose ute the ampaign and the
ontained both their re o ering battle asualties as E or ists ere pulled out and added to the for es
ell as their pre ious resour e of gene seed With the assembled for the Sagan offensi e This for e also
ontinued atta s upon the barque the ma orit of in luded hea presen e of the Red S orpions and ire
the Lamenters fleet as dra n ba to the Optera Angels as ell as squad support from the Salamanders
S stem Raptors and o amarines This as a parti ularl
intense battle ith the Astral Cla s refusing to gi e up
On e there the inotaurs laid blood siege for 17 the planet the e entuall released irus Bombs in an
solar hours of brutal ship to ship fighting Though the effort to defeat the lo alists
inotaurs suffered hea asualties the e entuall
o erpo ered the Lamenters b irtue of their brutalit While this attempt as unsu essful it did ause
and sheer eight of numbers Their for es shattered signifi ant asualties amongst the ire Angels ho bore
the fe remaining Lamenters ere for ed to surrender the brunt of the fighting e ertheless the orld as
rather than ris the annihilation of their pre ious ta en b Lo alists This as a signifi ant step in the ar
barque The ma orit of their fleet as left ruined or as holding Sagan effe ti el ut the End mion Cluster
drifting in the oid off from Badab more or less trapping the antis
Warriors in their home territor and utting off the
Onl 311 Lamenters battle brothers sur i ed to be abilit of the antis Warriors and the Astral Cla s to
interned on the prison hul orbiting Sagan for the support ea h other easil
rest of the ar Less than 100 (estimated) Lamenters
ere deplo ed else here during the fighting that still
remained The Chapter s se ere losses effe ti el
remo ed them from the Se essionist order of battle
The loss of the Lamenters from the Se essionist ause
as a great strength the ould ill afford to lose
Around this time and running into the ne ear se eral
S I CI
hapters present in the aelstrom one ere dismissed The Lo alists inter ened in matters unfolding on the
from the ampaign in stages b the nquisition The orld of Angstrom in 908 41 in hat ould be ome
o amarines Raptors and the badl mauled o ling one of the most remar able operations of the Badab
Griffons ere all released from ser i e theoreti all so War The so ereign and autonomous Adeptus
that the ould be a ailable to ombat an e pe ted e hani us domain of Angstrom in the eastern
Waaagh else here in the segmentum but a ording to aelstrom one had remained neutral throughout the
nquisitorial files at an rate the ere dismissed onfli t re e ting diplomati missions and threats from
be ause it as felt that the ere not hard line both sides to oin them in their ause The orld s magi
enough to be full trusted to be in at the ill of the felt that there as no ause for them to interfere in
Se essionists no the end of the ar as felt to be in hat the per ei ed as an internal dispute bet een
sight ri al mperial fa tions
The nquisition attempted to dismiss the Salamanders
Angstrom ontinued their operations as usual hi h
element present in the one for the same reason but
in luded a long standing agreement to render up a
the marines of this influential irst ounding ere able
bount of ad an ed eapons and refined ores to be
to resist the pressure to agree to reassignment
olle ted b the mperium s representati es on a 3
earl le from the edge of their planetar s stem The
An e ample of the ind of ondu t the nquisition
magi pointedl didn t are from hi h of the mperium s
ished to see performed b the lo alist hapters present
ser ants retrie ed the bount onl that the arried out
an be seen in ho the inotaurs dealt ith the
their part of the arrangement ithout fault n the past
Lamenters in this ear Tra ing do n their Chapter
this arrangement had pro ided the aelstrom Warders
Barque ater La rimarum the pro o ed the Lamenters
ith a ital resour e and the T rant of Badab s ser ants
into rushing to its defense and right into a trap n a
ontinued to be in the perfe t position to olle t it
i ious lose quarters fleet a tion replete ith multiple
boarding assaults the inotaurs ere e entuall able
The Red S orpions and Salamanders ointl ondu ted a
to totall rush the Lamenters strength for ing their
se ret plan of atta deplo ing a small elite for e to
remaining 300 marines most ounded to surrender
sabotage and pre ent the Se essionists from laiming
the bount of the independent orge World of
This de astating blo to the Se essionists as s iftl
Angstrom n the onfusion and destru tion that
follo ed b another Dis o ering that the Astral Cla s
follo ed the Angstrom e hani us in ensed b the
had an established materiel transfer site ith a lo al
outbrea of hostilities ithin their domain assaulted
orge World the Red S orpions and Salamanders in
both sides and dro e them a a from the s stem
hat ould be ome no n as the Angstrom n ident
granting the Lo alists a ma or strategi i tor but did
ambushed the hando er destro ing the a he of
ho e er stir the notoriousl belli ose e hani us of
equipment and re ing the possibilit of an future
Angstrom into ta ing a greater interest in the ar
materiel transfer bet een the e hani us of Angstrom
and the Astral Cla s
The sent their arships and ground for es in retaliator
raids against Galen and bis until the Terran legates
inter ened and bro ered a pea e guaranteeing the
fi le Angstrom e hani us restitutions Remaining
autious Lord igh Commander Carab Culln too
pre autionar measures and dispat hed the ire a s
Chapter and the Raptorous Re alongside a pursuit
for e omposed of a mi ture of Lo alist Chapters to
ondu t a blo ade of the outer s stem s approa hes for
the duration of the ar
LOYALIST DOMINATION M
With the Lamenters remo ed from the ar the orlds of
Sagan and aniah in Lo alist hands and the Angstrom
e hani us neutralised the Se essionists ere pla ed
hea il on the ba foot at the beginning of the ear a
position the seemed unable to brea out from Despite
this the lo alists ere largel unable to ontinue ith
their su esses as the ere hea il in ol ed in
ISI I
reorgani ing their o n for es for mu h of the ear Also
the r mena e on e again raised its green head in the Arri ing ithout arning in 910 41 an unidentified
End minion luster a situation the antis Warriors too fire bla ened Spa e arine stri e ruiser identified
ad antage of in order to infli t serious asualties on the itself ith an ient though still alid mperial
alread battered ire Angels authorisation proto ols t as the Le itus e and its
oming heralded the arri al of a for e hose name
With the Astral Cla s falling ba to dig into the Badab as to be ome s non mous ith bloodshed and the
s stem most of their fleet elements ha ing been destro ed dar est a ts of the Badab War
or damaged the onl serious stri es made against the
lo alists this ear ere b the ro ing E e utioners hapter The unidentified Spa e arine for e had ome to offer
hose base of operations in the aelstrom one ould not its aid to the Lo alist ause against the Se essionists
be pinned do n laiming to ha e ome in ans er to a summons from
Terra itself The identified their Chapter as the

THE IMPERIUM STRIDENT M Car harodons Astra using the an ient igh Gothi
form of their name also no n as the Car harodons
or the Spa e Shar s in Lo Gothi and formall
A relati e lull in the hostilities met the ne ear but this requested the Lo alists a eptan e and permission to
did not mean that both sides ere idle An in asion for e enter the ar one and dra blood
omposed of elements of the Sons of edusa and for es
of the nquisition on e more in aded the ontested orld pon their arri al the Car harodons or e
of Galen but this time met ith su ess Although the Commander T beros presented the nquisitor Legate in
orld as ultimatel spared ma or damage mu h of its harge of prose uting the Badab onfli t ith oti es
population as for ed into ser itude as punishment for Patent pro ided to the Chapter affirming the rights
their transgressions either through ser i e in the penal and titles issued to it b se eral igh Lords of Terra
legions or deposited else here in the aelstrom one to and nquisitors no long dead T beros e en
aid in rebuilding the shattered infrastru ture of man submitted himself for ps hi probing and gene
other orlds that had felt the tou h of the greater ar sampling
This ear also sa the addition of a dar presen e to the The nquisitor Legate ou hed for the Car harodons
for es of the Lo alists in the form of the Car harodons Lord igh Commander Carab Culln of the Red
Astartes Chapter Ta ing almost e er one b surprise this S orpions the magister militant or supreme
m sterious for e offered its ser i e to the ause of the ommander of all the Lo alist for es a epted the
mperium and hile Commander Culln had his o n Car harodons into his line of battle although he as
misgi ings he immediatel sent the ne omers to or in
still ar of their lo alties and their de iations from
sub ugating the orlds of the End mion Cluster The
the Code Astartes during their long o age be ond
Car harodons too to this tas ith grim gusto and in a
mperial spa e
ampaign of s stemati terror left entire populations
slaughtered and orlds ith nothing but ash E entuall
the antis Warriors ho made their home in the
Tranquilit s stem ere for ed to inter ene but this
pla ed dire tl into the Car harodons plans E entuall
bereft of numbers and orn do n b the brutal assaults
of the Lo alist Chapter the antis Warriors surrendered

t as during this time that the ire Angels in part due to


the hea asualties it had suffered o er the ourse of the
ar and in part due to disgust o er the Car harodons
methods ele ted to ithdra from the ampaign
sing their no ledge of the omple and operating from
THE TYRANT STAND ALONE M ell prepared positions the Astral Cla s ould laun h
intri ate ambushes against the atta ers holding ba the
During this period the Lo alist and Se essionist for es Star Phantoms and e en pushing them ba for a time
entered a period of es alating engagements A stri e Assault squads on both sides shed their ump pa s in
for e omposed of Salamanders and inotaurs led b fa or of stealth hilst Assault Terminators spearheaded
Captain Pellas ir San atta ed the orld of Lamptan assaults undreds of Spa e arines Lo alist and
here their enemies ere graduall amassing strong Renegade ere slaughtered as the battled through the
numbers The lightning raid as a su ess and ielded Pala e of Thorns Teams of Star Phantoms equipped ith
an additional bonus in the form of re o ered Spa e meltabombs and spe iali ed demolition harges infiltrated
arine gene seed stolen from the Lo alist fallen b the the se er net or beneath the pala e until the finall
Astral Cla s Corpse Ta er Apothe aries sin e the rea hed the defense batteries that had ept the it safe
uprising started from mass in asion Destro ing the po er generators that
supplied them Badab s defense guns ere finall silen ed
and legions of rdo ereti us Stormtroopers oined the

THE FALL OF BADAB to M Star Phantoms offensi e The Astral Cla s ere finall
thro n into a full retreat

The final battle of the Badab War ould be against the t as at this point hen Captain Andro les of the Star
Astral Cla s stronghold no n as the Pala e of Thorns Phantoms onfronted uron ambushing him as the
lo ated on the orld of Badab itself The assault as traitors fled to their landing raft The Star Phantoms
arried out primaril b the Star Phantoms Chapter aptain fired his ombi melta riti all in uring uron and
Almost impregnable to ground assault the Star Phantoms putting the remaining Astral Cla s in flight The Astral
instead assaulted the Pala e ia drop pods and Cla s managed to dela their pursuers b la ing boob
thunderha s under the o er of a olossal orbital traps and more than t o hundred Astral Cla s es aped
bombardment ore then fi e hundred Spa e arines the Pala e of Thorns into the aelstrom the badl
from the se en full ompanies hi h parti ipated in the ounded uron in luded
assault sur i ed their initial entr A bitter struggle then
erupted bet een the Astral Cla s and Star Phantoms as
the ied for ontrol of the pala e hile the fleet in orbit
traded fire ith the defense lasers and missile silos of
uron s stronghold
AFTERMATH to M
n the aftermath of the death of Badab Primaris the sur i al ould therefore be left in their o n hands and b
remaining Se essionists from the Astral Cla s the gra e and bene olen e of the ol Emperor
E e utioners antis Warriors and Lamenters Chapters
ere put on trial before a spe iall on ened Consistorial n addition the antis Warriors ould hen eforth lose all
Court of their peers ith their er e isten e at sta e A rights to their an ient domains in the End mion Cluster
on la e of fi e Spa e arine Chapter asters hose ith their goods and hattels gi en o er to the ire a s
for es ere not part of the onfli t as on ened in in perpetuit and li e ise the Lamenters Chapter ere
udgement in a ordan e ith Adeptus Astartes tradition ondemned to surrender reparations in starships and
argear to the inotaurs Chapter this in essen e being no
n punishment all the Astral Cla s in mperial ustod more than a rubber stamp appro al of a tions that had
ere blindfolded and sha led in dishonour and then put alread ta en pla e
to the s ord t as further udged that the other
sur i ing Se essionist Chapters ould ha e to ea h The E e utioners Chapter in ontrast ere granted a
underta e a 100 standard ear long penitent rusade to measure of omparable lemen and their t in Chapter
atone for their transgressions and ould ha e to do so orlds ere gi en o er in trust to the Salamanders Chapter
ithout the right to re ruit ne brethren to repla e their and their o n su essors rather than forfeited entirel to
losses during this time of punishment Their future be returned to them should the endure their hundred ear
a t of ontrition and sur i e

As to the mortal men and omen of the aelstrom one


aught up in a solar de ade of alamit and bloodshed
their li es no belonged to the Administratum Alongside
CORCYRAN MASSACRE them ere the Adeptus e hani us and nquisition both
of hi h had their o n interests to ser e and all ould
This is onsidered b some as a lost tale of the ha e their due
Badab War hose true fa ts ill ne er be no n The
e ent that be ame no n in mperial re ords as the

THE TYRANT S FATE


Cor ran assa re as dis o ered b an mperial
a patrol in 910 41 The re age of a smugglers
base as dis o ered in the dust astes of the forlorn
orld of Cor ra Within the base as a nightmarish Though badl maimed b a eltagun blast the T rant of
s ene of arnage and destru tion rarel itnessed Badab et li ed though one side of his bod as entirel
before b men re onstru ted ith bioni s the Te hmarines and
Apothe aries of his former Chapter standing long igil o er
A blood battle had been fought bet een t o sub him
ompan si ed for es of Spa e arines from the
E e utioners and the Car harodons Chapters These n the eighth solar da the T rant ould spea again and
t o Chapters both infamous for their sa ager and ordered his fleet to see a ne to orld to onquer ithin
un ielding stan es to ards their foes had fought ea h the aelstrom B the t elfth da uron ould stand and
other to mutual annihilation The base around them don his po er armour on e more is fanati al follo ers
as ripped apart its former inhabitants no hailed his re o er as a mira le but if it as an ind of
mouldering into dust mira le it as a dar one

an of the bodies of both sides sho ed signs of uron s limited for es easil o er helmed the first pirate
ha ing fought on despite suffering horrendous stronghold the found slaughtering all the uman orsairs
ounds se ered limbs and massi e trauma that ithin The sur i ors s ore allegian e to the T rant and
should ha e felled e en an Astartes and se eral ere be ame his sla es soon learning to fear his fur
found lo ed in deathl gore splattered embra es
stri ing at their foes ith their last ebbing strength t
is not no n hi h Chapter s last arrior sur i ed to
the end to laim a bitter i tor either Chapter has
a no ledged an sur i ors of the massa re li ing to
tell of hat happened at Cor ra
ADDITIONAL
RULES
This se tion ontains the supplemental rules used in ore games of Kill Team The Badab War While these
are of ourse optional this supplement is designed around their use and thus allo pla ers to get the most
narrati e e perien e out of their games

DAMAGING AND DESTROYING TERRAIN arricades


Barri ades an ta e a total of 12
Terrain ma be targeted for destru tion follo ing all normal rules for both Shoot damage and hen destro ed are
and ight a tions nless other ise noted the roll no defen e di e hen targeted remo ed from the board
as part of a shooting atta and roll no di e hen targeted in a fight a tion
Light errain
i en the nature and si e of terrain in ill eam it is wise to agree the type Roll a di e for ea h point of
and area of each terrain piece with all players before deploying your forces. damage assigned to a pie e of
ffering the option to damage or destroy terrain brings with it an inherent light terrain on a 6 ignore that
amount of book keeping that can be e acerbated by uncertainty. damage n e the terrain feature
ta es 10 damage it gains the
Damage an be assigned to a terrain element in t o situations Tra ersable trait f it alread had
the Tra ersable trait it no gains
1 Spe ifi all targeting the terrain feature either ith a Shooting or ighting the nstable trait f a further 8
a tion The pla er simpl de lares that their operati e is targeting a gi en pie e of ounds are aused the terrain
terrain An misses refle t a parti ularl tough se tion of terrain and are treated as feature is repla ed ith rubble or
failed rolls as normal other s atter terrain ith a similar
ote Weapons ith the Blast usillade or Torrent spe ial rules an assign di e footprint this terrain has the
to an terrain feature ithin range nstable trait
2 issed hits an be assigned to the terrain feature hen resol ing a shooting
a tion that targets an enem operati e that is ithin engagement range of that
ea y errain
Roll a di e for ea h point of
terrain feature
damage assigned to a pie e of
hea terrain on a 5 ignore that

NEW TERRAIN TYPE UNSTABLE damage n e the terrain feature


ta es 12 ounds it gains the
The additional effort required tra ersing through or performing an a tion ithin Tra ersable trait f it alread had
an unstable terrain element an limit an operati e s effe ti eness in the heat of the Tra ersable trait it no gains
battle The follo ing rules are applied to operati es in relation to nstable terrain the nstable trait or is
At the start of a turning point an operati e on or ithin engagement range of do ngraded to Light Terrain the
terrain ith the nstable trait redu e their APL b 1 to a minimum of 1 atta ing pla er hooses
An operati e mo ing through nstable terrain regardless of other terrain traits it Regardless of the options ta en
ma ha e must roll a D6 at the end of their mo e a tion ta ing 1 mortal ound further atta s follo the rules of
on a result of 6 f the operati e as on a antage Point it instead alls see belo light terrain abo e

MO ING THROUGH TERRAIN FALLING NEW WEAPON SPECIAL RULE S a o


An operati e that falls or is no ed from a terrain Ea h time a friendl operati e fights in ombat ith this
feature for hate er reason must ma e a single Sa e eapon at the end of the Resol e Su essful its step
Roll per or part thereof it falls f the distan e fallen if the operati e applied an ormal or Criti al hits the
is greater than Sa e roll b 1 or ea h failed Sa e enem operati e is mo ed ba ards the distan e
roll the operati e ta es 1 ound noted Where t o options are a ailable the first is for a
su essful normal hit and the se ond for a su essful
E ample A Ta ti al Astartes is no ed from a antage Criti al hit nl one option ma be sele ted
point and falls a distan e of 2 1 The operati e s
pla er must ma e a sa e roll ith 3 di e appl ing a 1 The distan e mo ed ma be redu ed b terrain and in
modifier as the distan e is o er 1 and ta ing 1 some ases ause the enem operati e to all from a
ound per failed roll antage point
REACTIONS
To represent the fast pa ed nature of ar during the
Badab War these supplemental Kill Team rules use
eactions to anged ttacks
Rea tions These are a tions that an operati e ma ma e
during an opposing operati es a ti ation in an attempt When targeted b a ranged atta su h as a Shoot or
to th art their onslaught and turn the battle in their er at h or an Abilit or Plo that repli ates a ranged
fa our Ea h Turning Point an operati e that meets the atta su h as a ps hi po er f the rea ting operati e
requirements ma ma e a single rea tion that an aid in sur i es the atta it ma ma e one of the follo ing
their sur i al or onfound the enem s mission ob e ti es Dash for Co er The rea ting operati e immediatel ma es
nderstanding and ise use of Rea tions an easil a Dash a tion to ards the nearest terrain feature
di tate the ourse of an battle fought in Kill Team
Return ire The rea ting operati e immediatel ma es
an er at h a tion targeting the perati e that shot at
aking a eaction it

or an operati e to ma e a Rea tion the follo ing must


be true
eactions to eing Charged
1 t has not et been a ti ated this Turning point
2 t has an Engage order When targeted b a Charge a tion or an abilit or plo that
3 t has L S to the enem operati e hose a tion it is repli ates a Charge a tion su h as a ps hi po er Before
rea ting to the harging operati e is pla ed in engagement range the
pla er ma sele t one of the follo ing
f an of these are not the true then the operati e ma Dra Them n The rea ting operati e immediatel
not ma e a rea tion ma es a all Ba a tion f this rea tion is sele ted the
harging operati e must omplete their harge and is
When ma ing a rea tion it is assumed that the normal pla ed 1 from here the rea ting operati e originated
restri tions mentioned ithin the a tions are still the ma not ele t to not omplete the harge
applied so if an operati e rea ts to being harged b
ma ing a ounter harge that operati e is lassed as Counter Charge The rea ting operati e ma es a Charge
ha ing made a Charge a tion and ma not then ma e a a tion meeting the enem operati e at a point roughl
ormal o e a tion hen a ti ated later in the turning equidistant from both operati es originating positions
point Both operati es ount as ha ing harged

Rea tions ome at no ost in terms of CP but do use 1 Gun them Do n f the enem operati e began their
AP from the rea ting operati e regardless of the normal harge more than a a the rea ting operati e
a tions AP ost This ill redu e their APL b 1 hen immediatel ma es an er at h a tion targeting that
the are e entuall A ti ated in the Turning point Ea h operati e
operati e ma onl ma e a single rea tion per Turning
Point
eactions to b ecti e enial
perati es ho ha e one or more suppress the Suppress
To ens are bound b the limited number of a tion When an enem operati e mo e to ithin of an ob e ti e
a ailable to them Additionall if an operati e ith 1 it ma ma e one of the follo ing rea tions
APL ma es a rea tion it ounts as their a ti ation for the
turning point Sei e the b e ti e The rea ting operati e immediatel
ma es a Dash a tion to ards that b e ti e
Rea tions are triggered b 3 ir umstan es f an
operati e is targeted b a ranged atta f an operati e Suppressing ire The rea ting operati e immediatel
is being Charged or if an enem operati e mo es lose ma es a Suppress a tion against that operati e
to an b e ti e
S PPRESS 1AP
a e a suppress atta ith one of the a ti e operati e s
ranged eapons An operati e annot perform this
a tion if it has a Con eal order or if it is ithin
SELECT ALID TARGET
The atta er sele ts a alid target for the shooting atta A
Engagement Range of an enem operati e To ma e a alid target is an enem operati e in the a ti e operati e s
suppress atta omplete the shooting sequen e as Line of Sight that has no friendl operati es ithin its
follo s Engagement Range f there are no alid targets for the
shooting atta the Shoot a tion annot be resol ed and
In the Suppress se uence the player controlling the ou must hoose a different a tion for the operati e the
acti e operati e is the attacker. he player a tion points subtra ted for the Shoot a tion ould be
controlling the target operati e is the defender. refunded f there are no alid targets for the shooting
atta the Shoot a tion annot be resol ed and ou must
Suppress attacks do not cause damage and unless hoose a different a tion for the operati e the a tion
otherwise noted no defence dice need to be rolled. points spent on the Shoot a tion ould be refunded
he action is used to disrupt the ctions and L of
enemy operati es.
ROLL ATTACK DICE
The atta er rolls their atta di e Ea h result of a 6 a
SELECT RANGED WEAPON Criti al hit is a su essfull suppressing hit and an other
result is a failed hit Some eapons ha e the Lethal spe ial
The atta er sele ts one ranged eapon their operati e
rule hi h in reases the possibilit of a Criti al hit Keep
is equipped ith and olle ts their atta di e Their
tra of ea h riti al hit rolled during this step
atta di e are a number of D6 equal to the eapon s
Atta s hara teristi
Weapons ith the Torrent spe ial rule al a s retain one hit
of 2 as a Criti al hit during this step Weapons ith the
W riti al rule i e those that ause mortal ounds as
part of a riti al hit are the onl form damage possible as
part of a Suppress atta Appl that damage during this
step

PLACE SUPPRESS TOKENS


Pla e a suppress to en ne t to the target operati e for ea h
riti al hit retained from step 3 ntil the ne t turning point
that enem operati e redu es its APL b 1 for ea h to en
pla ed to a minimum of 1 Additionall the onl a tions
a ailable to that operati e hen a ti ated are er at h
and Dash This resol es the Suppress a tion

Stacking odifiers In ill eam adab ar unless


otherwise stated all modifiers can stack. his includes
all characteristics such as L.

f the operati e ma ing a suppress a tion made the atta


ith a eapon ith the ea spe ial rule pla e a single
suppression to en on an operati e enem or other ise
ithin of the target operati e after the initial atta has
been resol ed
C ALLE GE 3AP
Almost e er form of human i ilisation possesses its
o n arrior ulture As su h it is not unusual to find the
hampions of opposing for es ad an ing out in front of
FIGHTING A CHALLENGE
their lines to engage in personal ombat their honour Both operati es ma e a fight a tion ith the atta er going
guards either un illing or forbidden to interrupt until first though both operati es ount as ha ing performed a
onl one arrior remains standing harge a tion The operati es parti ipating in the Challenge
follo all normal rules for phases and Turning Points The
nless noted otherwise only operati es with the follo ing e eptions and additional rules appl
L or I eyword can issue or answer a
Challenge. A perati es fighting a Challenge are limited to
Combat eapons and eapons ith a range of or
In the Challenge se uence the player controlling the shorter
acti e operati e is the attacker. he player B either operati e an all Ba further than
controlling the target operati e is the defender. from their opponent
C Pla ers ma not target operati es engaged in a

ISSUE A CHALLENGE Challenge ith an other operati es n e the


Challenge has been resol ed this rule no longer applies
An atta er ma issue a Challenge to a defender that is D A pla er ma use up to 2 plo s that an appl to
ithin 2 A defender ma onl be targeted ith a their operati e parti ipating in the duel
Challenge a tion on e per irefight phase
E f neither operati e is n apa itated at the end of the
turning point the remain lo ed ithin the Challenge

ANSWER THE CHALLENGE and must therefore ontinue during the ne t Turing
Point The Challenge a tion does not need to be ta en
f the defender a epts the Challenge both operati es again and the operati es are free to omplete a tions
are mo ed into Engagement range on an area of open ithin the Challenge sequen e laid out abo e
ground or suitable terrain roughl an equal distan e
bet een them When one operati e in apa itates the other mo e to the
ne t step
f the defender refuses the hallenge the redu e their
APL and the APL of an other enem operati es holl
ithin b 1 until the ne t Turning Point f the
Challenge is refused then the Challenge a tion ends at
RESOL ING A CHALLENGE
A hallenge a tion ontinues until one operati e
this step
in apa itates the other An operati e that su essfull
for es their opponent to be n apa itated is the i tor and
perati es in a kill team that has already lost a
an use the onour Kill Plo from that point on as long as
Challenge see below may refuse further challenges
that operati e is themself not n ured or n apa itated
with no penalty.
The pla er hose operati e as n apa itated redu es all
their operati es APL to 1 until the ne t turning point

O O R KI P
se this Ta ti al Plo at the start of a ti ation for the
i tor of a hallenge During this operati e s a ti ation
one of the follo ing ma appl
Add 1 to its APL
Perform Shoot or ight a tions t i e instead of on e
Enem operati es annot ma e Rea tions against this
operati e
LAYOUT SAMPLE

PSYCHIC DISCIPLINES
Ps hi Dis iplines refle ts a deeper understanding of a Ps er s apabilities and allo them to manifest some of the most
destru ti e po ers no n during the Badab War A Ps er that has mastered one or more Dis iplines is trul a horror to
behold apable of su h things as redu ing his enemies to ash repairing torn flesh in the blin of an e e and e en def ing
the mar h of time itself

Although the po ers of librarians are man and aried the usuall fall into one of se eral dis iplines The fi e most
ommon ps hi dis iplines are Bioman Di ination P roman Tele inesis and Telepath Ea h dis ipline has a
parti ular hara ter hi h is refle ted b the po ers ithin it The Telepath dis ipline for e ample is grounded in mind
ontrol and its po ers a t through ompelling and influen ing the thoughts and a tions of others

Some ps ers spe ialise in onl one dis ipline honing a fe po ers to the e lusion of all others thers manifest a mu h
broader range of ps hi dis iplines and abilities in su h ases the ps er ill be able to generate po ers from se eral
ps hi dis iplines

Selecting sychic owers


perati es ith the abilit to anifest Ps hi Po er
BIOMANCY
a tion ma attempt to manifest an ps hi po er noted Bioman ers spe ialise in manipulating biologi al energ
ith an asteris Enduran e Pres ien e ire Shield Crush and pro esses ith the po er of their minds The are
and ind o l These are uni ersall a ailable po ers masters of the flesh learning to shape and influen e the
regardless of fa tion and represent the le el of ontrol ph si al forms of themsel es their allies or their enemies
most Ps er s ne er surpass a ording to their ill

perati es ith the L BRAR A Ke ord ma follo the ndurance


same po er sele tion options as noted abo e or ma Rea hing into the essen e of their allies the bioman er
fo us on a single dis ipline to the e lusion of all others nits together bones heals flesh and banishes fatigue so
This grants them a ess to all 3 po ers ithin the that the arr on the fight Sele t a friendl operati e
dis ipline the sele t isible to this operati e that operati e regains 2D3
ounds
anifesting sychic owers
Ps hi po ers are are manifested b the Ps er using nfeeble
the anifest Ps hi Po er a tion found on a operati e s As the librarian hannels their po ers tendrils of Warp
datasheet The first time a friendl PS KER operati e energ lash o er their i tims e er aress sapping the
performs the anifest Ps hi Po er a tion in ea h of its strength and italit from their bodies Sele t one enem
a ti ations sele t one ps hi po er a ailable to that operati e isible to this operati e Before the are
operati e to be resol ed a ti ated that operati e in reases the AP ost of all
a tions b 1
The se ond time a friendl PS KER operati e performs
the anifest Ps hi Po er a tion in ea h of its arp Speed
a ti ations roll one D6 on a l 2 that operati e suffers 3 The po ers of the mmaterium flo into the Ps er
mortal ounds n a 3 sele t one ps hi po er from heightening their speed to supernatural le els The are a
the list belo to be resol ed ou annot sele t one that blur amongst their enemies felling their foes ith blo s
ou ha e alread resol ed during this Turning Point The too s ift to see Sele t a friendl operati e isible to this
Effe ts of all Ps hi Po ers are remo ed at the end of operati e That operati e ma ma e multiple mo ement
ea h turning point or fight a tions this turning point to their APL total
When in a fight a tion their eapon gains the Relentless
Some Ps hi Po ers su h as Dominate allo a aried spe ial rule
le el of effe t based on ho man a tions points the
operati e hooses to e pend for that manifestation The
pla er must announ e ho man a tion points the ill
spend before resol ing that po er
DI INATION PYROMANCY
Di iners see to dis ern the hidden past of the gala A P roman er is a master of fire and flame a librarian
and no the ourse of e ents et to ome These ho is able to reate searing infernos out of thin air
abilities allo di iners to loo into the t isting strands of P roman is one of the most spe ta ular and destru ti e
the mmaterium in sear h of the ans ers the see and forms of ps hi abilit and those ho fa e a p roman er
sometimes e en influen e the out ome of fate itself in ombat are oft redu ed to nought but a pile of harred
bones
rescience
sing their po ers of foresight the Ps er allo s their ire Shield
allies a t ith greater oordination and effi ien Sele t With a s eep of their arms the librarian thro s up a
one friendl operati e isible to this operati e Add l to to ering all of flame to prote t their allies Sele t a
its APL friendl operati e that is isible to this operati e as long
as that operati e does not ma e an mo ement a tions it
ounts a being ithin of a barri ade and an enem
Scrier s a e
The di iner an see the battlefield learl in their mind s operati e that is ithin or mo es ithin engagement
e e ith the antage point of a hunting ha and the range of that operati e ta es 1 mortal ound
pre ision of a laser Sele t one enem operati e in the
ill one f the ps er spent 1AP the enem operati e lame reath
must hange their order to Engage f the spent 2AP A torrent of ps hi flames pours forth from the librarian s
then the ranged eapons of friendl operati es targeting e es and mouth engulfing the target Perform a free
that operati e gain the ndire t spe ial rule Shoot a tion using the follo ing profile

recognition Na e A WS D
a ing alread itnessed the one true path to i tor Flame Breath 5
the di iner strides a ross the battlefield li e an a enging S ecia R e
god of ar ntil the End of the turning point after Range , Torrent
spending an CP on plo s roll a D6 on a 4 the plo is
used but the CP are retained b the pla er
Inferno
With an impatient gesture the librarian sets the air itself
aflame reating a hirling pillar of fire to s eep through
the ran s of their enemies f the ps er spent 1AP the
perform a free Shoot a tion using the follo ing profile
o e er if the ps er spent 2AP the Blast is in rease to

Na e A WS D
Inferno 3 33
S ecia R e
Blast , Indirect, o over W
TELEKINESIS DI INATION
Tele ines are able to manipulate the material orld ith Telepaths are librarians hose mental e pertise lies ith
the po er of their minds translating sheer mental po er onta ting and ontrolling the minds of others With a
into ph si al for e These librarians an lash their foes single thought a telepath an blast a a his foe s sanit
ith ps hi energ ere t in isible for e shields to indu e states of numbing terror or possess his i tim s
prote t themsel es and e en rend apart the fabri of thoughts and mould their a tions as if the ere his o n
realit
ind o l
• •• •• • The librarian triggers a primal fear rea tion in the minds
B rea hing out their arm and len hing their fist the of their foes ith a ho l dra n from the deepest ra ial
librarian entraps their foe in a ho ing and rushing memories of their ind lea ing them pani ed and
mass of for e Perform a free Shoot a tion using the onfused Sele t an enem operati e in the Kill one
follo ing profile redu e their APL b 1 Additionall that operati e ma
not use plo s until the ne t turning point
Na e A WS D
rush 4 3 34
ominate
S ecia R e The Ps er rea hes into their foe s mind trammelling
rav P their soul and rushing their ill to fight on Sele t an
Gra Ea h time this operati e ma es a shooting atta ith this enem operati e in the Kill one to ta e a single a tion f
eapon if the target has an unmodified Sa e Chara teristi of 3 or the ps er spent 1AP the enem operati e ma es a dash
better this eapon has a Lethal 4 spe ial rule for that atta a tion in the dire tion of the ps ers hoosing f the
spent 2AP the enem operati e ma es either an
•• •• • •• • •••• • o er at h or fight a tion against a target of ps ers
The librarian reates a ps hi barrier around an hoosing
embattled all rendering them all but imper ious to
harm Sele t a friendl operati e isible to this operati e allucination
So long as that operati e does not ma e an mo ement Paranoia onfusion and pani are heightened to a
a tions it gains the n ulnerable 2 spe ial rule debilitating degree as the telepath alters their foes
per eptions Sele t an Enem operati e in the ill one f
• ••• • •• •• •• •• the ps er spent 1AP the enem operati e treats all
The librarian unleashes a po erful ineti ps hi atta opposing operati es as ha ing a Con eal order f the
upon the enem operati es before them f the ps er spent 2AP the enem operati e and an enem
spent 1AP the perform a free Shoot a tion using the operati es ithin treat all opposing operati es as
follo ing profile o e er if the ps er spent 2AP the ha ing a Con eal order
ma e the same shooting atta but mo e all perati es
hit b the atta up to in a dire tion of their hoosing

Na e A WS D
Psychic Storm 3 43
S ecia R e
Fusillade W
THE
ADEPTUS
ASTARTES
THE ADEPTUS ASTARTES
ollo ing the end of the eres ltramarine Primar h Roboute Guilliman as the ne lord
ommander of the mperium ordered during the e ent no n as the Se ond ounding that the
remaining Lo alist Astartes Legions be di ided and re organised into smaller one thousand
strong Spa e arine Chapters to ensure that no future rebel su h as orus ould gain ontrol
of su h a large and po er militar unit as a Astartes Legion again e l formed Chapters
reated at this time that ere ar ed out of the remaining 9 Lo alist Legions be ame no n as
Su essor Chapters

As a result of this hange in organisation the Adeptus Astartes militar purpose hanged as
ell The mperial Arm had been used primaril as a reser e for e of garrison troops during the
Great Crusade but its su essor ould no bear the primar burden of the mperium s defen e
n the a e of the Se ond ounding the Astartes Chapters ere intended to primaril ser e as
highl mobile planetar assault and spe ial for es troops ho ould be deplo ed onl for the
toughest missions onfronting the mperium for hi h the for es of the Astra ilitarum ere
simpl insuffi ient

With the threat of the Traitor Legions held at ba in the a e of the orus eres and the
Great S ouring Roboute Guilliman turned to ensuring that su h a atastrophe ould ne er
happen again e distilled his formidable isdom into a might tome no n as the Code
Astartes This te t be ame a ma or part of his lega and the ornerstone upon hi h the future
of the mperium ould be based This great pres ripti e tome laid do n the basi
organisational and ta ti al rules for an Astartes Chapter

n the more than 10 000 Terran ears that ha e passed sin e the irst ounding of the 20
original Spa e arine Legions b the Emperor there ha e been 25 subsequent oundings of
ne Chapters of the Adeptus Astartes b the time of the Badab War

Ea h Code ompliant Spa e arine Chapter onsists of 1 000 fighting Spa e arines plus
support staff hi h are di ided into 10 ompanies Ea h Chapter is led b a Chapter aster
nli e the Astra ilitarum the Adeptus Astartes has no leadership abo e the asters of the
indi idual Chapters Also unli e man other mperial militar for es the Astartes has no
members to represent the organisation as a igh Lord of Terra on the Senatorum mperialis

t an be said that there are three main ategories of Spa e arine Chapters The first and
largest group are the s ions of Guilliman those Chapters des ended from the ltramarines
and their Primogenitors

The Primogenitors are those Chapters reated hen the old ltramarines Legion as di ided
during the Se ond ounding Sometimes referred to as the first born these Chapters maintain
their o n traditions for the Code Astartes insists that ea h should ha e its o n name badge
and heraldr onetheless the honour Roboute Guilliman as their Primar h and his su essor
the ruler of ltramar as their distant liege Should the Lord of ltramar e er need aid he ill
find these Chapters e er illing to fight at his side

The Chapters in the se ond largest ategor o e their geneti inheritan e to another Primar h
but follo the Code Astartes as losel as their di ergent geneti heritage allo s While
primaril made up of Su essor Chapters su h as the Crimson ists and Bra en Cla s this
group also in ludes se eral Chapters from the irst ounding While the still enerate their o n
Primar hs the ne ertheless also aspire to the high standards and ise tea hings that Roboute
Guilliman put do n in the Code Astartes
The final group is more ildl aberrant These Chapters b irtue of a gene seed quir the tea hings of their o n
Primar h or e en sheer stubbornness es he the Code Astartes in fa our of their o n stru tural and ombat do trines
The Bla Templars and Spa e Wol es are amongst this group remaining fier el independent and loo ing to their o n
di ergent beliefs and a s of ar

The 1st Compan of an traditional Code ompliant Spa e arine Chapter as an elite for e made up entirel of
eteran arines These s illed arriors are the onl members of the Chapter trained in the use of Terminator Armour
The 2nd to 5th Companies of the Chapter are referred to as Battle Companies and ser e as the Chapter s frontline
ombatants Ea h Battle Compan onsists of si Ta ti al Squads t o Assault Squads and t o De astator Squads

The 6th to 9th Companies of a traditional Spa e arine Chapter are its Reser e Companies These are entirel omposed
of squads of the same ombat spe ialt designation or instan e the 6th and 7th Companies are usuall omposed
entirel of Ta ti al Squads the 8th Compan is omprised of Assault Squads Assault Centurions and Bi e Squads and
the 9th Compan is omprised of De astator Squads and
De astator Centurions

The 10th Compan of a traditional Spa e arine Chapter is the S out Compan omposed of Spa e arine eoph tes
ho are being e posed to a tual ombat for the first time Those S out arines ho sur i e this tour of dut are then
el omed into the Chapter as full nitiates and are granted a suit of Po er Armour The are then mo ed into one of the
Reser e Companies to begin limbing the Chapter s hierar h if the sur i e

Ea h Compan maintains its o n transports Dreadnoughts and additional air and armour assets li e Stormtalon
gunships Rhino APCs and Predator tan s The Reser e Companies normall a t in support of the Battle Companies and
pro ide a sour e of repla ements for an asualties suffered b the frontline formations

Regardless of their origins or Chapter on e his bod has been forged into that of a transhuman Astartes he must fore er
stand apart from the mass of humanit to hom he as on e in and ho he is no s orn to prote t n e a man
be omes a Spa e arine he is no longer mortal his geneti heritage is no that of the Emperor imself and a spar of
the same di ine ma est flo s in his eins

C S
Though perhaps not the largest rebellion sin e the
Great eres the Badab War is an e ample if one ere
needed of the dangers of the ebs of onour Debt
and Lo alt that ea e bet een the Chapters of the
Adeptus Astartes Certainl three of the Se essionist
Chapters onl fell from is gra e be ause of pre ious
debts to the Astral CLa s a fa tor that sa ed their
hapters from Edi ts of Annihilation

L AL STS SECESS STS


Car harodons Astral Cla s
E or ists E e utioners
ire Angels Lamenters antis
ire a s Warriors
o ling Griffons T rant s Legion
arines Errant
inotaurs
o amarines
Raptors
Red S orpions
Salamanders
Sons of edusa
Star Phantoms
ADEPTUS ASTARTES KILL TEAMS
An S S S ill team onsists of 8 to 12 operati es ta en from four sour es a leader t o fire teams of 3 to
5 operati es and finall a Chapter Support operati e

An S S S must in lude a LEADER hosen from the follo ing options


Ta ti al Sergeant Brea her Sergeant
Assault Sergeant S out Sergeant
ote There is no option to ta e a Terminator Sergeant at this time

An S S S ill team in ludes t o fire teams sele ted from the list belo At least one fire team must ha e
the same e ord as the Sergeant i e A ill team led b a Brea her Sergeant must also in lude 1 Brea her fire team

Ta ti al Brea her Terminator


Assault S out

Additionall an S S S ill team an in lude a Support perati e from either the follo ing list or the
unique operati es a ailable to their Chapter see belo
De astator Astartes An ient
Sternguard eteran Apothe ar
anguard eteran Chaplain
Assault Centurion Compan Champion
De astator Centurion Librarian
Te hmarine

ADEPTUS ASTARTES SUB FACTIONS


All S S S ill teams must belong to one of 18 sub fa tions 17 Spa e arine Chapters See
Pages 65 to 134 or the T rant s Legion e t pdate Ea h sub fa tion has a set of additional rules that
allo pla ers to to more full represent their hosen for e These in lude
Abilities Refle ting the nature and ulture of the indi idual Chapters these abilities pro ide
rules that appl to all of the operati es in our ill team ost pro ide abilities but some detail
ne eapons or upgrades

Equipment While the ast ma orit of arms and armour a ailable of the Adeptus Astartes as the
same Chapter to Chapter most de eloped equipment that pla ed to their strengths and preferred
ta ti s This equipment is a ailable to that sub fa tion in addition to that found on pages 61 and
62

Support perati es perati es spe ifi to that Chapter hi h an be in luded in their ill teams
These often merel repla e the generi support operati es but man others refle t the differing
ultures found ithin the Astartes Chapters and offer unique ta ti al options for pla ers

Plo s A mi of Strategi and Ta ti al plo s that refle t the unique martial nature and demeanour
of ea h sub fa tion t should be noted that ea h sub fa tion in addition to those detailed on page
28 of the Kill Team Compendium
ADEPTUS ASTARTES SERGEANTS
An Adeptus Astartes ill team ST be led b a Sergeant sele ted from the follo ing list

Tactica Se eant
Ta ti al Sergeant operati e equipped ith one of the follo ing options
Combat Knife and one of the follo ing options
Boltgun Combi lamer Combi elta Combi Plasma Storm Bolter
ne option from ea h of the follo ing
Chains ord Po er ist Po er S ord Po er A e Po er aul
Bolt Pistol Plasma Pistol

A a t Se eant
Assault Sergeant operati e equipped ith one of the follo ing options
ne option from ea h of the follo ing
Bolt Pistol Plasma Pistol
Chains ord Po er ist Po er S ord Po er A e Po er aul Lightning Cla Thunder ammer
A Pair of Lightning Cla s

B eac e Se eant
Brea her Sergeant operati e equipped ith a Boarding Shield and one of the follo ing options
Combat Knife and one of the follo ing options
Boltgun Combi lamer Combi elta Combi Plasma Storm Bolter
ne option from ea h of the follo ing
Chains ord Po er ist Po er S ord Po er A e Po er aul
Bolt Pistol Plasma Pistol

Sco t Se eant
S out Sergeant operati e equipped ith one option from ea h of the follo ing
Boltgun Bolt Pistol Combi lamer Combi elta Combi Plasma Plasma Pistol Sniper Rifle or Storm
Bolter
Chains ord Combat Knife Po er ist Po er S ord Po er A e or Po er aul
ADEPTUS ASTARTES FIRE TEAMS
Tactica Fi e Tea
A Ta ti al fire team is omprised of three Ta ti al operati es sele ted from the follo ing list
Ta ti al arine ea h separatel equipped ith a Combat Knife and Boltgun
Ta ti al Gunner equipped ith a Combat Knife and on of the follo ing options
lamer eltagun or Plasma gun
Ta ti al Comms equipped ith a Combat Knife and Boltgun
Ta ti al ea Gunner ea h separatel equipped ith a Combat Knife and one of the
follo ing options
ea Bolter issile Laun her
ther than Ta ti al Astartes operati es our ill team an onl in lude one of ea h other option

A a t Fi e Tea
An Assault fire team is omprised of three Assault operati es sele ted from the follo ing list
Assault arine ea h separatel equipped ith a Bolt Pistol and Chains ord
Assault Champion ea h separatel equipped ith one option from ea h of the follo ing
Chains ord Po er S ord Po er A e Po er aul single Lightning Cla Bolt Pistol
Bolt Pistol and lamer Plasma Pistol

ther than Assault Astartes operati es Ea h Assault ire Team an onl in lude one of ea h other option

B eac e Fi e Tea
A Brea her fire team is omprised of three Brea her operati es sele ted from the follo ing list
Brea her arine ea h separatel equipped ith a Boarding Shield Combat Knife and Boltgun
Demolition Brea her equipped ith a Boarding Shield a elta Bomb elta Charges Combat Knife
and Boltgun
Brea her Gunner equipped ith a Boarding Shield Combat Knife and one of the follo ing options
lamer eltagun Gra gun or Las utter

ther than Brea her Astartes operati es our ill team an onl in lude one of ea h other option

Sco t Fi e Tea
A S out fire team is omprised of fi e S out operati es sele ted from the follo ing list
S out ea h separatel equipped ith a Combat Knife and one of the follo ing options
Astartes Shotgun Boltgun Bolt Pistol
S out Sniper operati es ea h separatel equipped ith a Sniper Rifle and Combat Knife
S out ea Gunner equipped ith a Combat Knife and one of the follo ing options
ea Bolter issile Laun her

our Kill team an in lude up to three S out Sniper operati es and up to one S out ea Gunner operati e
Te inato Fi e Tea
A Terminator fire team is omprised of t o Terminator operati es sele ted from the follo ing list
Terminator ea h equipped one option from ea h of the follo ing
Combi lamer Combi elta Combi Plasma or Storm Bolter
Chainfist Po er ist
Assault Terminator operati e equipped ith one of the follo ing options
Thunder ammer and Storm Shield
Pair of Lightning Cla s
Support Terminator equipped ith one option from ea h of the follo ing
Assault Cannon C lone issile Laun her ea lamer
Chainfist Po er ist

our Kill Team an in lude up to one Support Terminator operati e

SUPPORT OPERATI ES
An Adeptus Astartes ill team ST in lude a Support perati e sele ted either for the follo ing list or the
operati e a ailable to their gi en Chapter see pages 51 to 60
ote pla ers ma not in lude Centurion Support operati es in their Kill Team if the in lude one or more
S out fire teams

De astator arine operati e equipped ith a Combat Knife and one of the follo ing options
ea Boltgun issile Laun her ulti elta Las annon or Plasma Cannon

Sternguard eteran operati e equipped ith a Combat Knife and one of the follo ing
Boltgun Combi lamer Combi elta Combi Plasma or Storm Bolter

anguard eteran operati e equipped ith a ump Pa and one option from ea h of the follo ing
Chains ord Po er ist Po er S ord Po er A e Po er aul Single Lightning Cla or Thunder
ammer
Bolt Pistol Plasma Pistol or Storm Shield

Assault Centurion operati e equipped ith Siege Drills and one option from ea h of the follo ing
T in Lin ed lamers T in Lin ed eltagun
Assault Laun hers urri ane Bolter

De astator Centurion operati e equipped ith one option from ea h of the follo ing
Gra Cannon T in Lin ed ea Bolters T in Lin ed Las annon
Centurion issile Laun her urri ane Bolter

An ient operati e equipped ith a arthe ium and one of the follo ing
Boltgun Bolt Pistol Combi lamer Combi elta Combi Plasma Lightning Cla Plasma
Pistol Po er ist Po er S ord Po er A e Po er aul Storm Bolter or Thunder ammer

Apothe ar operati e equipped ith a arthe ium and one option from ea h of the follo ing
Chains ord Po er S ord Po er A e
Bolt Pistol Plasma Pistol
Chaplain operati e equipped ith a Po er aul and one of the follo ing
Bolt Pistol or Plasma Pistol

Compan Champion operati e equipped ith a Combat Shield and one option from ea h of the follo ing
Lightning Cla Po er ist Po er S ord Po er A e Po er aul or Thunder ammer
Bolt Pistol Po er Blade and lamer Plasma Pistol

Le i anium operati e equipped ith a Ps hi ood and one option from ea h of the follo ing
or e Staff or e S ord or e A e
Bolt Pistol Plasma Pistol

Te hmarine operati e equipped ith one option from ea h of the follo ing
Boltgun Bolt Pistol Combi lamer Combi elta Combi Plasma Plasma Pistol Sniper Rifle or Storm
Bolter
Po er A e or Thunder ammer

nl one option from this list an be in luded in our ill team Pla ers should also e plore the entr for their gi en
Chapter as a number of Support perati es are a ailable to them in addition to those listed here

ADEPTUS ASTARTES KILL TEAM ARCHETYPES


n Kill Team The Badab War the Ar het pe for ea h ill team is based on hi h fire teams ha e been sele ted
The table belo sho s hi h ombinations of fire teams allo pla ers to sele t a gi en ar het pe
umber of ea h fire team
ire Teams 1 2
Ta ti al Se urit See and Destro
Assault See and Destro Re on
Brea her nfiltrate Se urit
S out Re on nfiltrate
Terminator See and Destro

i e f a pla er builds a ill team out of 2 Ta ti al fire teams the ha e a ess to both the Se urit and See and
Destro ar het pes o e er if the ere to in lude an Assault and Re on fire team the ould ha e a ess to the
See and Destro and Re on ar het pes
ADEPTUS ASTARTES DATASHEETS
odel by att Woodsmith

TACTICAL SERGEANT
These gri led leaders ha e emerged i torious thorugh
ountless battles of the mperium s ontinued fight for
sur i al The are ann indi iduals able to pi out the
threats and opportunities of battle

Boltgun 4 34
Bolt Pistol 4 34 Range
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 3 ombi , Range , P , imited W4
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Storm Bolter 4 34 Relentless
hainsword 5 45
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5

Combi n operative e uipped with this weapon is also


e uipped with a boltgun.

S S S I I C C IC L S L
odel by da id mm

TACTICAL MARINE
Ta ti al Spa e arines are the mainsta of the Chapters of
the Adeptus Astartes The are the for e b hi h the Great
Enemies of the mperiam are held at ba time and again t
is is said that one of these might arriors is as
strategi all effe ti e as a full ompan of Astra ilitarum

Boltgun 4 3 34
ombat Knife 4 3 34

S S S I I C C IC L I

odel by ho e atthias hmid

TACTICAL GUNNER
Spe ialist gunners ithin ea h Ta ti al squad ser e
as mobile fire support operati es that repla e the
boltgun of their omrades ith more destru ti e
eapons enabling them to ope ith aried
battlefield threats

Flamer 5 Range , Torrent


eltagun 4 3 3 Range , P W4
Plasma un ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Standard 4 3 5 P
Supercharge 4 3 5 P , ot
ombat Blade 4 3 34

S S S I I C C IC L
odel by ulkan.Forge

TACTICAL COMMS
Equipped ith a o aster the omms spe ialists of the
Chapters assist in oordinating the lightning stri es
asso iated ith the for es of the Spa e arines

Boltgun 4 3 34
ombat Knife 4 3 34

o Caster Select one friendly S S S


operative within of and isible to this operative. dd to
its P . This operative cannot perform this action if it is
within ngagement Range of an enemy operative.

S S S I I C C IC L C S I

odel by erald Smith

TACTICAL HEA Y GUNNER


When the for es of the Adeptus Astartes go to ar it
brings ith it o er helming firepo er E en the most
ommon su h hea eapons an o erturn a tan
demolish signal arra s and obliterate most enemies

eavy Bolter 5 3 45 eavy, Fusillade


issile auncher ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Frag 4 3 35 eavy, Blast
Krak 4 3 5 eavy, P
ombat Knife 4 3 34

S S S I I C C IC L
odel by ale do

ASSAULT SERGEANT
Assault Sergeants understand the optimal moment to unleash
the deadl arriors under their ommand n the brutalit of
ombat the lead b e ample rending their foes in t ain ith
hains ord po er a e and thunder hammer

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
hainsword 5 45
ightning law 5 45 ethal 5
ightning laws Pair 5 45 ethal 5 , Relentless
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5
Thunder ammer 4 3 5 Slam Stun

S S S I I C SS L S L
odel by oe a a d

ASSAULT MARINE
Assault arines are rapid atta operati es hose argear is
optimised to ards lose quarter fighting and hit and run
ta ti s Some use ump pa s to mo e ith great speed
a ross the battlefield leaping past inter ening terrain and
open defen es to engage their ad ersaries in blood melee

Bolt Pistol 4 3 34 Range


hainsword 4 3 45

S S S I I C SS L I

odel by oe a a d

ASSAULT CHAMPION
E en among the assault squads of the Adeptus Astartes
there are those arriors ho e el in spilling the blood of
humanit s foes These fearsome operati es are entrusted
ith the most effe ti e tools of death that their Chapter
has to offer

Bolt Pistol 4 3 34 Range


Power Fist 4 3 45 Brutal
Power xe 4 3 45 Balanced
Power Sword 4 3 4 ethal 5
Power aul 4 3 45 Slam Stun

S S S I I C SS L C I I
odel by

ASSAULT GUNNER
The Assault operati es of the hapter often require support
that does not impede their effe ti eness Depending on the
mission these operati es arr a range of deadl eapons
from the orridor s eeping flamer to the armour pier ing
plasma pistol

Flamer 5 Range , Torrent


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 3 5 Range , P
Supercharge 4 3 5 Range , P , ot
hainsword 4 3 34

S S S I I C SS L
odel by oe a a d

BREACHER SERGEANT
Charged ith ommand in the deadliest theatres of ar in
the mperium Brea her Sergeants lead their for es into oid
raft boarding a tions and the laustrophobi onfines of
i e ombat

Boltgun 4 34
Bolt Pistol 4 34 Range
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 53 ombi , Rng , P , imited W3
ombi Plasma When making a shooting attack with this weapon select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Plasma Pistol When making a shooting attack with this weapon select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Storm Bolter 4 34 easeless
hainsword 5 34
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5

Combi n operative e uipped with this weapon is also


e uipped with a boltgun.
oarding Shield This operative gains an additional defence dice
when targeted by a Shoot action. dditionally, each time this
operative fights in a combat, in the Resolve Successful its
steps of that combat, each time it parries, two of your
opponents successful hits are discarded instead of one

S S S I I C C S L
odel by o

BREACHER MARINE
Brea her Astartes are spe ialist Ta ti al operati es equipped
ith arms and armour designed to enable them to a t as a
anguard in boarding a tions Their hea ablati e shields
resist enem fire hile the or their a through enem
strongpoints

Boltgun 4 3 34
ombat Knife 4 3 34

oarding Shield This operative gains an additional defence


dice when targeted by a Shoot action. dditionally, each time
this operative fights in a combat, in the Resolve Successful
its steps of that combat, each time it parries, two of your
opponents successful hits are discarded instead of one

S S S I I C C I

odel by e o

DEMOLITION BREACHER
When Brea her teams require a ess through the toughest
of bul heads or the armoured hulls of enem oid raft the
Demolition Brea her is alled upon These spe ialists arr
both melta harges and bombs and are as deadl to
enem infrastru ture as the are to the troops it holds

Boltgun 4 3 34
elta Bomb 4 4 3 Range , P , imited W4
ombat Knife 4 3 34

oarding Shield This operative gains an additional defence elta Charge Place a elta harge token on a terrain
dice when targeted by a Shoot action. dditionally, each time feature within of this operative then perform a free dash
this operative fights in a combat, in the Resolve Successful action with this operative. This terrain feature now has the
its steps of that combat, each time it parries, two of your Traversable trait. This action cannot be used if this operative
opponents successful hits are discarded instead of one is within ngagement Range of an enemy operative.

S S S I I C C LI I
odel by

BREACHER GUNNER
When a Brea her for e e pe ts to fa e armoured resisten e
defensi e ill ones or hordes of enemies the in lude
se eral Support Brea hers These operati es arr a range of
deadl eapons from the orridor s eeping flamer to the
armour boiling meltagun

Flamer 5 Range , Torrent


rav un 4 3 45 P , rav
ascutter 4 3 4 Range , P
eltagun 4 3 3 Range , P W4
Plasma un
Standard 4 3 5 P
Supercharge 4 3 5 P , ot
ombat Knife 4 3 34

ra ach time this operative makes a shooting attack with this


weapon, if the target has an unmodified Save
haracteristic of 3 or better, this weapon has a ethal 4
special rule for that attack.
oarding Shield This operative gains an additional defence dice
when targeted by a Shoot action. dditionally, each
time this operative fights in a combat, in the Resolve
Successful its steps of that combat, each time it parries,
two of your opponents successful hits are discarded instead
of one

S S S I I C C S
odel by amnio icl an e

TERMINATOR
Terminator operati es mat h formidable armour ith
the finest eteran astartes of the Chapter to form a
de astating frontline assault marine able to ithstand
the hea iest enem fire and deli er a hammer blo to
rush the foe ith ruthless po er

Boltgun 4 34
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 53 ombi , Range , P , imited W3
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharged 4 5 ombi , P , ot, imited
Storm Bolter 4 34 easeless
hainfist 4 45 Rending
Power Fist 4 5 Brutal

Combi n operative e uipped with this weapon is also


e uipped with a boltgun.
erminator rmour This operative cannot be given a onceal order
nor may it make limb actions. This operative treats all ight Terrain
as having the Traversable trait. ach time this operative is the target
of a shooting attack they roll a number of defence dice e ual to
attack stat of the weapon used in that attack. dditionally this
operative ignores the Px or ethal special rules of a weapon used to
attack them.

S S S I I C LI I I

TERMINATOR ARMOUR PATTERNS


Terminator armour features a powerful support exoskeleton and internal energy supply, but pays for its unparalleled protection with
bulk. The default rules provided for Terminator rmour in Terminator Datasheets can represent all patterns of armour though for the
sake of granularity it should be thought of as Indomitus Pattern Terminator rmour. The optional rules below should be used, with
player agreement, to represent other patterns. Depending on its particular pattern, Terminator armour confers additional rules and
abilities to its wearer. When selecting operatives for a Terminator fire team you may elect for them to have the same pattern of
terminator armour or give a different pattern to each.

Cataphractii attern artarus attern


One of the first issued Tactical Dreadnought armour patterns, the Tartarus armour is more streamlined and power efficient than
ataphractii suits were even more heavily protected than their its predecessors, making it more agile and providing short
contemporaries, with slab like ceramite pauldrons housing bursts of extra speed when needed, but was also more
additional shield generators. this design has the unfortunate side difficult and resource intensive to manufacture. Regardless of
effect of overstraining the armour s exoskeleton and slowing the this, it had become one of the most widely circulated patterns
wearer dangerously. issued in the decades before the outbreak of the eresy.

In addition to the rules for Terminator rmour operatives in In addition to the rules for Terminator rmour operatives in
ataphractii pattern armour have the following rules Tartarus pattern armour have the following ability

This operative may not make Dash or ump actions. Sweeping d ance When this operative causes and
When this operative is targeted by a Shoot action it enemy operative to become In ured or Incapacitated it may
rolls an additional defence dice during Step 4. immediately move Blast
up to ,. Indirect, o over,
This not only allows Pthis
, imited
During a Fight action this operative may retain a normal hit operative to leave an engagement one but may bring the
as a critical hit in combat, though this must be used to Parry. operative into another operative engagement range.
odel by

ASSAULT TERMINATOR
Assault Terminator operati es are mer iless hand to hand
ombats armed as the are ith de astating lightning la s
and thunder hammers De astating in the open battlefield
the trul e el in the onfines of oid raft and enem
strongholds

ightning law Pair 5 45 ethal 5 , Relentless


Thunder ammer 4 3 5 Slam Stun

erminator rmour This operative cannot be given a


onceal order nor may it make limb actions. This operative
treats all ight Terrain as having the Traversable trait. ach
time this operative is the target of a shooting attack they roll
a number of defence dice e ual to attack stat of the weapon
used in that attack. dditionally this operative ignores the Px
or ethal special rules of a weapon used to attack them.
Storm Shield This operative gains a 4 invulnerable save.
dditionally, each time this operative fights in a combat, in
the Resolve Successful its steps of that combat, each
time it parries, two of your opponents successful hits are
discarded instead of one

S S S I I C LI I I
odel by

SUPPORT TERMINATOR
Capitalising on the reinfor ed e os eleton of their armour
Support Terminator operati es bring a deadl arra of
eapons to the battlefield su h as the ea lamer or
Assault Cannon

ssault annon 5 3 55 eavy, Fusillade P


yclone issile auncher When making a shooting attack with this weapon select one of the profiles below to use
Frag 4 3 35 eavy, Blast
Krak 4 3 5 eavy, P
eavy Flamer 5 Range , Torrent
Storm Bolter 4 3 34 Relentless, Overwatch
hainfist 4 3 45 Rending
Power Fist 4 3 5 Brutal

erminator rmour This operative cannot be given a


onceal order nor may it make limb actions. This operative
treats all ight Terrain as having the Traversable trait. ach
time this operative is the target of a shooting attack they roll
a number of defence dice e ual to attack stat of the weapon
used in that attack. dditionally this operative ignores the Px
or ethal special rules of a weapon used to attack them.
erwatch This weapon may only be used as part of an
Overwatch action.

S S S I I C LI I S
odel by paints minis

SCOUT SERGEANT
Commonl elder Spa e arines the Sergeants of the
Chapters s out squads are the shepards of both past and
future E a tling in their standards meti ulous instru tors
of the Chapter s tradition and ruthless in their pursuit of
perfe tion from their ards

Boltgun 4 34
Bolt Pistol 4 34 Range
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 53 ombi , Range , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Sniper Rifle 4 33 eavy, Silent, Balanced W
Storm Bolter 4 34 Relentless
hainsword 4 45
Power Fist 4 3 5 Brutal
Power xe 4 45 Balanced
Power aul 4 45 Slam Stun
Power Sword 4 4 ethal 5

Combi n operative e uipped with this weapon is also


e uipped with a boltgun.

S S S I I C SC S L
odel by Phil ampbell

SCOUT
S outs are hapter re ruits part a through the geneti
transformation to be ome full Spa e arines The ondu t
re onnaissan e missions ommando raids ambushes and
sabotage runs mastering the hole gamut of s ills to be
udged true battle brothers

startes Shotgun 4 44 Range


Boltgun 4 3 34
Bolt Pistol 4 3 34 Range
ombat Knife 3 3 34

S S S I I C SC I

odel by nknown

SCOUT HEA Y GUNNER


S outs must be ome profi ient ith a ide range of
armaments and their dangerous missions often
demand po erful support A hea bolter is a
ommon addition to a unit s firepo er as is a missile
laun her ith its fle ible and optional pa loads

eavy Bolter 5 3 45 eavy, Fusillade


issile auncher ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Frag 4 3 35 eavy, Blast
Krak 4 3 5 eavy, P
ombat Knife 4 3 34

S S S I I C SC
odel by Phil ampbell

SCOUT SNIPER
S outs learn not onl about unleashing their strength in the
fur of melee but also about the stoi patien e of the
pre ision iller The regularl underta e missions of
assassination and infiltration and a quire the s ills to stal
and stri e unseen from afar as death in arnate

Sniper Rifle 4 44 eavy, Silent, Balanced W


ombat Knife 3 3 34

S S S I I C SC S I
CHAPTER SUPPORT DATASHEETS
odel by amnioticly tanked

DE ASTATOR MARINE
De astator marines are operati es that ombine the
firepo er of light ehi les ith the fle ibilit of an
infantr man able to use terrain to their ad antage
limbing heights to attain better fields of fire and go
here a battle tan or e en a Dreadnought annot

eavy Bolter 5 3 45 eavy, Fusillade


ascannon 4 3 5 eavy, P W
issile auncher When making a shooting attack with this weapon select one of the profiles below to use
Frag 4 3 35 eavy, Blast
Krak 4 3 5 eavy, P
ulti elta 3 3 53 eavy, Blast , P W3
Plasma annon When making a shooting attack with this weapon select one of the profiles below to use
Sustained 4 3 eavy, P
Supercharge 3 3 eavy, Blast , ot, P
ombat Knife 4 3 34

S S S I I C S
odel by Thore atthias Schmid

STERNGUARD ETERAN
The Sternguard dra n from the Chapter s 1st ompan
eterans are possessed of an unsha able alm and are
reno ned among their brothers for their e emplar
mar smanship in the fier est of battles The an al a s be
found here their pinpoint a ura ill best shatter the foe

Special Issue Boltgun When making a shooting attack with this weapon select one of the profiles below to use
Dragonfire 4 34 o over
ellfire 4 34 Rending
Kraken 4 34 P
engeance 4 44
ombi Flamer 5 ombi , Rng , Torrent , td
ombi elta 4 53 ombi Rng , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Storm Bolter 4 34 Relentless
ombat Knife 4 34

Combi n operative e uipped with this weapon is also e uipped


with a Special Issue boltgun.

S S S I I C LI S I
odel by Thore atthias Schmid

ANGUARD ETERAN
anguard eterans are lose ombat operati es ith de ades
of e perien e The arm themsel es ith the finest melee
eapons from their Chapter s armouries n the battlefield
the are peerless rapid response troops using their ump pa s
to arri e at the perfe t time to ensure i tor

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
hainsword 5 45
ightning law 5 45 ethal 5
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5
Thunder ammer 4 3 5 Slam Stun

ump ack Once per turning point when this operative makes a ump ack ssault : This operative makes a charge action,
ormal ove, harge, or Fall Back action it may elect to use the using the ump Pack ability. Roll a D for the target operative, on a 5
ump pack. If it does so this operative gains the Fly special rule but that operative is pushed back and counts as being hit once with
may not make shoot actions other than Overwatch. a combat weapon that has the Stun rule. This operative may
Storm Shield If this operative is e uipped with a storm shield it has immediately move into ngagement range with that operative, if
a 4 Invulnerable Save. dditionally, each time this operative fights possible.
in a combat, in the Resolve Successful its steps of that combat,
each time it parries, two of your opponents successful hits are
discarded instead of one

S S S I I C LI SS L
odel by aellus5

ASSAULT CENTURION
There are fe te hnologies better adapted for siege
arfare than the Centurion Warsuit Wading into the
thunderous storm of enem fire Centurion Assault
operati es use their roaring siege drills to ra open
armoured bun ers and tear apart enem ran s

ssault auncher 3 3 3 Blast Stun


urricane Bolter 3 34 Fusillade, Overwatch Splash
Twin inked eavy Flamer 5 Range , Torrent , Relentless
Twin inked eltagun 4 3 3 Range , P , Relentless W4
Siege Drills 5 3 5 Brutal, Rending

erwatch This weapon may only be used as part of an reach the alls If this operative takes this action within
Overwatch action. of a terrain feature that terrain feature gains the Traversable trait.
Centurion rmour This operative cannot be given a onceal order If the terrain feature already had the Traversable trait it now gains
nor may it make limb actions. Overwatch actions targeting this the nstable Trait pg 0 dditionally any Barricades within of
operative do not suffer the to BS penalty. This operative is this operative are automatically destroyed and removed from the
immune to Suppression actions and treats all ight Terrain as kill one. This operative may not take this action if it is within
having the Traversable trait. ngagement Range of an enemy operative.
ssault Launcher When making a harge action with this operative
resolve an attack with the assault launcher profile above before this
operative is moved.

S S S I I C LI SS L C I

odel by ndrew King

DE ASTATOR CENTURION
Centurion De astator operati es dominate the ill ones
the are deplo ed to the presen e of a single arine so
equipped di tating the flo of the entire a tion The
arr enough firepo er destro entire squads in a single
olle and are the bane of ehi les and strongpoints

enturion issile auncher 4 3 3 Blast, Overwatch


rav annon 5 3 45 P , rav Splash
urricane Bolter 3 34 Overwatch
Twin inked eavy Bolters 5 3 45 eavy, Fusillade, Relentless
Twin inked ascannons 4 3 5 eavy, P , Relentless W

ra ach time this operative makes a shooting attack with this Centurion rmour This operative cannot be given a onceal order
weapon, if the target has an unmodified Save haracteristic of 3 nor may it make limb actions. Overwatch actions targeting this
or better, this weapon has a ethal 4 special rule for that attack operative do not suffer the to BS penalty. This operative is
erwatch This weapon may only be used as part of an immune to Suppression actions and treats all ight Terrain as
Overwatch action. having the Traversable trait.

S S S I I C LI S C I
odel by Ross Pearson

ANCIENT
Those a arded the pri ilege of bearing their Chapters standards
into battle are e emplar arriors ho ell deser e the trust
in ested in them b their battle brothers o a t brings greater
shame to an An ient than letting the banner fall from their grip
for to do so brings dishonour to the Chapter as a hole

Boltgun 4 34
Bolt Pistol 4 34 Range
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 53 ombi , Range , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Storm Bolter 4 34 Relentless
ightning law 5 45 ethal 5
Power Fist 5 3 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5
Thunder ammer 4 3 5 Slam Stun

Combi n operative e uipped with this weapon is also lant he anner Take this action at the start of this
e uipped with a boltgun. operative s activation. While this operative remains stationary
Icon earer When determining control of an ob ective double the P of all friendly operatives within of this
marker, treat this operatives P characteristic as being operative when calculating who controls an ob ective. This
higher. ote that this is not a modifier. In narrative play, this is bonus remains in play until this operative is moved for any
cumulative with the Focused Battle onour See KT B reason.

S S S I I C LI CI IC
odel by amnioticly tanked

APOTHECARY
Ser ing as battlefield healers it is the tas of Apothe ar to
proffer aid to the ounded return the in ured ba to the fra
and minister final mer to those in need of it re o ering the
Chapter s gene seed gotes for implantation in future
generations of Spa e arines

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
hainsword 5 34
Power xe 5 45 Balanced
Power Sword 5 4 ethal 5

edicae Systems ach time this operative would lose a wound, roll arthecium Select friendly S S S operative
a D on a 5 , that wound is not lost. This operative cannot be visible to and within of this operative. That operative regains D3
in ured. lost wounds. This operative cannot perform this action while within
ngagement Range of enemy operatives.
tract rogenoid Select Incapacitated Token within of
this operative. The player removes the token and gains P. This
operative cannot perform this action while within ngagement
Range of enemy operatives. This will re uire players to mark
where friendly models are incapacitated

S S S I I L I I C IC
odel by Phil ampbell

CHAPLAIN
Chaplains are the guardians of the Chapter s spirit
and prote tors of its arriors souls The uphold the traditions of
their brotherhood and eep its reli s safe While on the
battlefield the bello litanies of hatred and faith their fier
sermons gi ing grim inspiration to the arriors the a ompan

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Power aul 5 45 Slam Stun

earsome When attacking this operative with a Fight action If an Litany Select a friendly operative within of this operative.
enemy operative fails to cause a critical hit they must immediately ntil the end of the Turning Point that operative gains one of the
make a free fall back action. following abilities
ealot This operative cannot be given suppression tokens. Fury : This operative may re roll failed attack dice
Sacrifice : This operative cannot become In ured and if already
In ured they are considered to not be In ured
Bellicose : This operative can perform a single, P action at no
P cost.
ndure : This operative can re roll failed Defence dice

S S S I I C I C L I L
odel by akub Bieganski

COMPANY CHAMPION
asterful arriors of blade and a e the Compan Champions
meet the foe s greatest arriors in single ombat to defend the
honour of their Chapter n doing so the free up those harged
ith arr ing out the business of o ordinating the stri e for e
in the fires of ar

Bolt Pistol 4 34 Range


and Flamer
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
ightning law 5 45 ethal 5
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5
Thunder ammer 4 3 5 Slam Stun

Combat Shield During the Firefight Phase an operative e uipped urious Charge This operative makes harge action and, if in
with a combat shield may add to a single defence or attack dice ngagement Range, Roll a dice on a 4 the target operative suffers
per roll. If applied to an attack dice the result may only be used to mortal Wound, if the result is it suffers mortal wounds.
Parry.
ower lade This operative increases the ttack characteristic of
their ombat weapon by .

S S S I I C I C C I
odel by FW

LIBRARIAN
Librarians are the Spa e arines battle ps ers and eepers of
lore Wielding terrif ing emp ri energies ith but a thought
the an rush a foe s s ull thro up for e shields to prote t
their brethren from in oming fire and hurl blasts of ps hi
po er

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Force xe 5 45 Balanced, Force
Force Sword 5 45 Force ethal 5
Force Staff 5 45 Block , Force Stun

lock ach time this operative fights in a combat, in the Resolve anifest sychic ower Psychic action. Resolve a psychic
Successful its steps of that combat, each time it parries, two of power, as specified on pages 4 to . n operative can perform this
your opponents successful hits are discarded instead of one action twice during its activation.
orce For each additional action point an operative adds to the
Fight action they may roll an additional attack dice.
sychic ood ach time this operative would lose a wound due to
a psychic action, roll a D on a 5 , that wound is not lost.

S S S I I C I LI I S
odel by hase Beauchamp

TECHMARINE
erseeing the manufa ture and suppl of argear and
ehi les for their Chapter Te hmarine operati es operate and
repair the most spe ialised and omple eaponr on the
battlefield When atta hed to a Kill Team su h operati es an
hange the er battlefield to their brother s ad antage

Boltgun 4 34
Bolt Pistol 4 34 Range
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 53 ombi , Range , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Storm Bolter 4 34 easeless
Servo rm 3 5 Brutal
Power xe 4 45 Balanced
Thunder ammer 4 3 5 Slam Stun

Combi n operative e uipped with this weapon is also olster efences If this operative takes this action within
e uipped with a boltgun. of a terrain feature with the traversable trait that terrain feature
u iliary When attacking with another combat weapon loses that trait. This operative may not take this action if it is within
roll an additional dice using the profile above. The Servo rm ngagement Range of an enemy operative.
cannot be used by itself in combat.

S S S I I C I C I
ADEPTUS ASTARTES E UIPMENT
S S S operati es in our ill team an be equipped ith equipment from this list as spe ified in the
mission sequen e see the Kill Team Core Boo An equipment mar ed ith a an be sele ted a ma imum of on e and
ea h operati e an be equipped ith no more than one of ea h item Additinall equipment spe ifi to a gi en Legion an
be found in their fa tional rules

RTIFI R R O R P ST S SS TR 5 0 P
L or I onl This operati e is lad in the Atta ing Kill Team L onl During step 11 in the
finest armour from the Legion s orges n rease this mat hed pla sequen e in oid War missions the operati es
operati es Defen e hara teristi b 1 arried ithin the Caestus Assault Ram ma deplo from a
point along an board edge that is more than from an
enem operati es All operati es must be pla ed ithin
SP 3 P of that point and redu e their APL b 1 during the first
L onl This operati e an perform the follo ing turning point
a tion during the battle
or 5 EP the Leader and one fire team is deplo ed for 10
EP all members of the Atta ing Kill Team are deplo ed
SP P

Sele t one friendl S S S operati e O B TS I D P


ithin of and isible to this operati e ntil the
end of the Turning Point that operati e s ranged An SS L I or L operati e armed ith a
eapons are treated as ha ing the o Co er pistol ma ta e a Combat Shield gaining the follo ing
spe ial rule This operati e annot perform this abilit
a tion hile ithin Engagement Range of enem
operati es Combat Shield During the irefight Phase an operati e
equipped ith a ombat shield ma add 1 to a single
defen e or atta di e per roll f applied to an atta di e
BO RDI S I D 3 P as part of a ight a tion the result ma onl be used to
An SS L I or I operati e ma ta e Parr
a Boarding Shield gaining the follo ing abilit

DI IT W PO S P
Boarding Shield This operati e gains an additional defen e
L or I onl n e per game during the Roll
di e hen targeted b a Shoot a tion Additionall ea h
Atta Di e step of a ight a tion this operati e ma
time this operati e fights in a ombat in the Resol e
retain a single failed hit as a riti al hit This hit must be
Su essful its steps of that ombat ea h time it parries
used as a Stri e
t o of our opponents su essful hits are dis arded instead
of one
DROP POD 5 0 P
O O K P Atta ing Kill Team L onl During step 11 in the
An SC operati e ma ta e a Camo Cloa mat hed pla sequen e of Planetar Assault missions the
that operati e gains the follo ing abilit operati es arried ithin the Drop Pod ma deplo from an
point in the Kill one that is outside the enem deplo ment
Camo Cloa Ea h time a shooting atta is made against one and is more than from an enem operati es All
this operati e in the Defen e Di e step of that shooting operati es must be pla ed ithin of that point and redu e
atta before rolling our defen e di e if it is in Co er their APL b 1 during the first turning point
one additional di e an be retained as a su essful normal
sa e as a result of Co er
The Drop pod must arr a minimum of a single ire Team P RIT S P
and a ma imum of 10 operati es The Drop Pod ma not
The operati e gains the follo ing abilit for the battle
arr Centurion or Terminator Armour equipped operati es
f the pla er has a Drop pod model a ailable to them it ma
Purit Seal n e per battle hen this operati e is fighting
be pla ed at the desired point but no point of the model
ma be ithin of an enem operati e All operati es must in ombat ma ing a shooting atta or a shooting atta
be pla ed ithin of the Drop pod model The Drop Pod is is being made against it ou an use the Command Re roll
lassed as a Terrain element ith the ea trait Ta ti al Plo see the Kill Team Core Boo ithout
spending an CP

FR R D P R FR TOR FI D 4 P
The operati e is equipped ith the follo ing ranged
eapon for the battle L or I onl When targeted b a Shooting
atta this operati e ma retain a defen e di e as a normal
su ess as if the ere in Co er
Na e A WS D
Frag renade 4 3 3
S ecia R e S OK R D 3 P
Range , imited, Blast , Indirect The operati e an perform the follo ing a tion during the
battle

PP K P S OK R D P
An SS L operati e ma ta e a Camo Cloa Pla e the entre of one Smo e to en on a point
that operati e gains the follo ing abilit and a tion ithin of this operati e That to en reates
an area of smo e ith a radius and unlimited
ump Pa n e per turning point hen this operati e up ard height but not belo measured from
ma es a ormal o e Charge or all Ba a tion it ma the entre of that to en ntil the end of the
ele t to use the ump pa f it does so this operati e gains Turning Point an operati e is not isible if a
the l spe ial rule but ma not ma e shoot a tions other Co er line dra n to it rosses an area of smo e
than er at h This operati e an onl perform this a tion
on e and annot perform this a tion hile
ithin Engagement Range of enem
PP K SS T P operati es
This operati e ma es a harge a tion using the
ump Pa abilit Roll a D6 for the target
operati e on a 5 that operati e is pushed ba T R I TOR R O R P
and ounts as being hit on e ith a ombat
eapon that has the Stun rule This operati e is then L or I onl This operati es D
mo ed into Engagement range ith the target hara teristi hanges to and their Wounds are
operati e if possible in reased to 15 Additionall the follo ing rules appl
This operati e annot be gi en a Con eal order nor
ma it ma e Climb a tions
KR K R D 3 P This operati e treats all Light Terrain as ha ing the
The operati e is equipped ith the follo ing ranged Tra ersable trait
eapon for the battle lt annot ma e a shooting atta Ea h time this operati e is the target of a shooting
ith this eapon b performing an er at h a tion atta the roll a number of defen e di e equal
to atta stat of the eapon used in that atta
This operati e ignores the P or Lethal spe ial rules of
Na e A WS D an eapon used to atta them
Krak renade 4 3 45
S ecia R e OID RD D R O R P
Range , imited, P , Indirect
This operati e rolls an additional defen e di e against
shooting atta s against eapons ith either the Blast
and Torrent spe ial rules
Space Marine heraldry during the time of the Badab War.
ASTRAL CLAWS
he stral Claws is a name that is ilified within the Imperium synonymous now with infamy and treachery and in
time perhaps a name that will e entually be wiped from history altogether but it was not always so. or more than
fi e thousand erran years the stral Claws Space arine Chapter stood shoulder to shoulder with the finest of the
Imperium s warriors their deeds were legendary and their honour un uestioned. It was their glorious record of
e emplary ser ice that won them the singular honour of the o erall command of the aelstrom arder force when
they were assigned to the adab Sector in . .

It is remarkable to Imperial scholars today that one man, even


one as extraordinary as ufgt uron, who rose to prominence
and the leadership of his hapter in . 4 , could bring so
mighty and loyal a force over to the brink of heresy and rebellion,
yet he managed to do so. Some argue that uron was no more
than the result of the hapter s overweening arrogance and self
importance, and that a man like ufgt uron would never have
been allowed to rise to command in another hapter, nor would
any other hapter so carelessly and knowingly have followed
him into damnation.

The stral laws hapter of old is believed to have been part of


the 0th Founding although some sources differ on this. reated
amid the dark times of the ova Terra Interregnum, few records
remain surrounding this Founding, which was believed to be
created to try to counteract the rapid erosion and contraction of
the Imperium s borders during the period. The few such records
that survive relating to the stral laws in this period paint them
as a crusading hapter, despatched from war one to war one In
order to battle ankind s enemies. vidence of their presence
hapter very Shoulder Insignia
can be found on Departmento unitorum records relating to the
stral laws hapter
Perfidian wars and anti Ork purges of ord Solar urastis acro,

while further traces of their exploits can also be found on battle


shrines relating to the later battles against ova Terran forces
during the ataclysm of Souls. One of the hapter s greatest
accolades is known to have been gained in the defence of adia
from the 5th Black rusade, for which their standard was taken
for display In the halls of the ternity ate in the Palace of oly
Terra itself.
eteran Brother mru stral laws t

For much of 3 and early 3 the stral laws appear to have


confined their range of operations to the Segmentum Obscuras
and may have maintained a hapter world there for a time .
Their deeds are mentioned repeatedly In the pocrypha Kaali, a
valuable historical resource compiled by, and still held in the
great Scholastica orpus on ypra undi, which details the
turbulent events of the Occluisad War and its aftermath, The
pocrypha furl her mentions the stral laws hapter as having
three sons which most likely Implies that three Successor
hapters had been drawn from their ranks, which would be a
remarkable number if true, given their relative youth as a hapter
ompany Stemguard

at the time, and if so a testament to the high regard In which they


were held. atters seem to have taken a darker turn for the
hapter in early 3 however. as the stral laws are recorded
as being destroyed in action during the ltid rusade while
fighting alongside the Dark ngels in . 3 . It is not until the
fall of the orgon Pentarchy nearly eighteen centuries later that
the stral laws are reported again fighting at full strength, with
some mention of them undertaking a penitent crusade in
between. Their war record for 3 and 40 places the stral
laws firmly as a fleet based crusading hapter, ranging within
the Segmentum Solar and Segmentum Tempestus responding to
emergencies and adding their strength to ongoing conflicts often
tipping them in the Imperium s favour. lthough some
commentators at the time accuse the hapter of a greater lust for
glory than the rewards of duty. One action of the stral laws

eteran Brother Tamerlaine, seen here in rtificer wrought Terminator rmour


which was to have unforeseen later repercussions was the relief
of the besieged xecutioners hapter at Stygia ullon. The
battle engendered a blood debt between the two Space arine
forces that ugft uron would later call on to gain the
xecutioners aid during the Badab War.

It was in recognition of their service that the igh ords named


them to the aelstrom Warders and entrusted them with e
overall leadership of the force. During this time at Badab
Primaris, the hapter thrived, taking to the overlordship of the
Badab sector with skill and diligence. They used their new home
world s production capacity and connections to the isolated
forge world of ngstrom to further augment their abilities and
Increase their capacity to wage war. Once ugft uron took over
mastery of the hapter, the stral laws grip on the Badab
Sector grew measurably and rapidly tighter, as did the visibility of
the Space arines as the sector s direct rulers and defenders.
This very much led into the existing psychology ot the hapter,
who had always been proud and Imperious, much enamoured of
martial glory and the veneration of the heroes of the past. They
saw themselves as the Inheritors of the mperor s will and sworn
to his task of reuniting all of umanity under the Space arines
protection. While it cannot be doubted that in the past they saw
themselves as first and foremost as ankind s defenders, they
also believed Space arines to be set above those they ruled
and worthy of subservience, even reverence by the common
citi en. nder ugft uron s command, the fervour and degree in
which this belief was held strengthened greatly, as did his
hapter s conviction in their own superiority over other agencies
of power within the Imperium along with a growing resentment of
what they saw as outside interference in the hapter s holy
mission. This hubris resulted first in the stral laws secretly
absorbing the remnants of their long lost successor hapter. the
Tiger laws, into their ranks and ultimately led to ugft uron s
dreams of expanding his hapter into a force with the strength of
one of the Space arine egions of anti uity, in order to pacify

pothecary lscario Seneca who later became one of the first orpse Takers
the aelstrom permanently and crush ankind s enemies.

To uron and the stral laws, the triumph of the Imperium over
all other forms of life was a long crusade that would last
millennia, and while umanity was to be preserved at an costs,
they believed that individual human fives mattered little. While
this may indeed be the case. and the sacrifice of millions, even
billions, are sometimes a tragic necessity in these dark times, this
authority was not Invested in ugft uron s hands as far as the
daily lives of those that toiled in the aelstrom one was
concerned, but in the hands of the igh ords a fact he soon
came to resent. It was such presumptions as these, embraced by
the stral laws hapter as they were, that lay at the heart of the
secession and the Badab War.

When ugft uron rose to power within the stral laws, It was
the start of a significant reorganisation and shift of focus for the
hapter that would eventually lead to outright heresy. n
undoubted genius both on the battlefield and in the realms of
logistics and politics, uron was the first to fully exploit the
economic power of the Badab Sector to his hapters advantage,
massively increasing the stral laws stockpiles of arms and
e uipment far beyond the possible operational needs of a single
Space arine hapter. There were some items of wargear such
as Terminator armour Of and Raiders the stral laws could not
readily produce because they re uired many lost techno arcane
Retaliator Strike eader
alaric seen here with the
aelstrom Warders Symbol.

Personal eraldry of ugft uron


a.k.a. The Tyrant s law
sed extensively by stral taws
hapter lorces

arts and rare resources but less exotic materials such as Rhino dispersed widely throughout what was known as the Tyrant s
ST pattern vehicles and bolt weapons were well within Badab s egion. This force was a series of mixed armies comprising
advanced manufacturing capacity to fabricate. s a result, such human defence auxilia troops following largely an Imperial uard
things became almost disposable to the hapter, and were pattern formed around a specialised core of stral laws Space
distributed to the other Warder hapters, further binding them to arines, whose task it was to secure the Badab sector from any
uron s debt. who would dare to invade. It was the creation of the Tyrant s
egion that most crossed the bounds of what was permissible for
While still a crusading hapter, and during the opening centuries an deptus startes hapter, let alone uron s massive expansion
of their hapter s deployment to the aelstrom one, the stral in the ranks of Space arines he commanded.
laws maintained an organisational structure very close to that
of the odex startes with its standard division of ten companies, The Tyrant s egion Space arines forces specialised in using
hapter command, pothecarion and forge armouries. The their inferiors as disposable cannon fodder and as living shields
chapter maintained a strong fleet and favoured rapid strike to maximise their own effectiveness in battle. Found within their
missions and boarding actions, and as such fielded strong ranks were both the infamous Retaliator s uads and the so
additional auxiliary contingents of assault bikers and called orpse Takers , non codex forces of uron s personal
Dreadnoughts in its armouries. Rapid speed and relentless attack design. The Retaliators were hand picked Space arine assault
were corner stones of the stral laws combat tactics, although troops, selected for their brutality and un uestioning obedience
their pride and prowess occasionally led them into who served as line breakers in battle and the bloody hand of the
overconfidence, and to assaulting superior forces or falling to Tyrant s will inside his own realms, conducting punitive
retreat when a more rationally governed Space arine hapter extermination missions against dissidents when needed.
might have otherwise regrouped or withdrawn. The stral laws ppearing only in the final years of the Badab war, the orpse
themselves saw no folly in this there was no foe they would not Takers were specially tasked pothecaries who specialised in
challenge, and they were proud to fight and proud to die if needs harvesting gene seed from fallen Space arines that of both
be in the Imperium s great cause, and the graver the odds the enemy and friend alike. This final betrayal of their fellow startes
greater the chance of glory. by stral laws was a blasphemy too far and ensured the bitter
hatred and enmity of any loyal startes the fought in open battle
s the Badab Schism worsened in the lead up to the war, and and meant that no prisoners were taken on either side.
later as the secession gathered pace, the stral laws hapter
changed, expanding dramatically beyond the limits set down s the enesis and principal protagonist amongst the secessionist
within the odex startes. Slowly but with gathering speed they forces in the Badab War, the stral laws were engaged at all
became something more akin in structure to an ancient Space levels during the conflict. The overall strength of the hapter is
arine egion or at least ugft uron s conception of one at any difficult to ascertain for certain during this period, but it is believed
rate . s part of this transformation an entire additional hapter that the outset of ma or hostilities that the stral laws stood at
si ed force of battle companies was raised, with a heavy around three thousand battle brothers around 30 companies
emphasis on the use of concentrated firepower and fighting effectively . This overall force was dispersed between their
close boarding action inherent in their makeup, and seeded publicly recognised hapter, a shadow chapter stationed within
throughout the hapter fleet. Further to this another force, their fleet and actively engaged in sub groups across the
totalling well over a thousand additional battle brothers was aelstrom one it is believed at least a full company s worth of
these were in fact Tiger laws in all but name , and the growing escorts the hapter maintained is a matter of some debate as it
force of Space arines positioned within the Tyrant s legion. was known to possess a number of captured vessels taken from
within the aelstrom, as well as armed transports of its own.
s the war progressed the stral laws did their utmost to bring ombined with the Imperial avy detachment stationed to cover
their recruits through to service as fast as possible, attempting the aelstrom one and the fleets of the other llied hapters
with only limited success to accelerate the Space arine the warship strength of the Secessionists was very powerful but
recruiting process and conducting accelerated gene seed ultimately became outmatched both in capital ships and numbers
experimentation towards this end hence the stral laws by the loyalists and could not bear its losses over time This
attempts to capture additional gene seed from their fallen foes . It attrition of ships was to prove a ma or contributing factor to the
is believed that the only real path to victory ugft uron saw in Secessionist defeat.
the war s later stages lay with the ability to increase his space
marine forces at speed overcoming his enemy s superiority in osses for the stral laws in the war were, in effect, total.
numbers and forcing, at worst, a protracted stalemate which Fewer than three hundred battle brothers are believed to have
would see mate which would see him carved a bad upset or escaped at the end of the war, breaking through the Imperial
away from the Imperium s grasp permanently. blockade and fleeing to the depths of the aelstrom. ere ufgt
uron renounced the Imperium entirely and swore his soul and
Taken across the conflict most tactical estimates place a total of the souls of his remaining stral laws to the eternal service of
around four to five thousand plus Space arines doing battle in the Ruinous Powers in return for the restoration of his health and
the stral laws colours: effectively the combined strength of the power needed to make war upon the Imperium that he
four odex hapters overall. The human auxilia within the believed had betrayed him and his fellow stral laws.
Tyrant s legion is almost impossible to scale but it is believed that
on Badab Primaris over 3 million men and women were put under Replacing the ravaged portions of his body with bionic
arms as part of the formation in the Pallatos hive alone. owever augmetics, ufgt uron, now calling himself uron Blackheart,
while there was a hardened core of professional soldiery within led his fallen startes, now the Red orsairs, back into the
the auxilia the actual combat effectiveness of a great many aelstrom one to become the piratical raiders that he had so
within the auxiliary ranks was doubtful at best long fought against. In time, the Red orsairs became the leaders
of a vast haos pirate force of Renegades and Traitors that
The fleet assets of the stral laws were considerable and represents a ma or continuing threat to the Imperium in the
included two powerful battle barges and an ancient ardinal ltima Segmentum. The Red orsairs have grown in the
lass heavy cruiser, recaptured as a wreck in the aelstrom and intervening years since their fall and retreat into the aelstrom
brought back to service, as well as seven strike cruisers and over to encompass a force the si e of a pre orus eresy Space
thirty escort vessels of various classes. The exact number of arine egion.

THE MYSTERY OF THE TIGER CLAWS


It was discovered in 0 . 4 that during the conflict known as the
Badab War the stral laws hapter aster ufgt uron had

nknown Banle Srother of the Tiger laws hapter, thought to be of the 3rd ompany
deliberately withheld his hapter s gene seed from the deptus
echanicus regular gene tithe in order to help save the Tiger laws
hapter, the last remnants of which had secretly sought sanctuary with
the stral laws after the disappearance of aptain elata, their only
remaining senior officer, who had travelled to oly Terra to petition the
igh ords for the right to rebuild their hapter.

uron and his fellows hid these surviving startes within the stral
laws own ranks, providing them with new identities and ranks.
Rumours within In uisitorial circles darkly hinted that the lost hapter
was considered tainted, perhaps even heretical, and had been a part of
the so called ursed Founding . Thus, most considered that the Tiger
laws were better left as a dead hapter and their petition for
Refounding had been denied. The truth of who the Tiger laws genetic
forebears truly were will more than likely never be known.

The absorption of the Tiger laws to his ranks ultimately led to uron s
dreams of expanding his hapter into a force with the strength of one of
the Space arine egions of anti uity, in order to pacify the aelstrom
permanently and crush ankind s enemies. Some Imperial scholars
contend that when the last remaining Tiger laws survivors were taken
into the stral laws midst, these once loyal battle brothers grasped a
poisonous viper to their hearts, thus causing them to eventually fall from
grace.
ASTRAL CLAWS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the stral laws
hapter select your fire teams as normal with all asters of the adab Sector
operatives gaining the S L CL S and IC Regardless of the mission briefing the stral laws
keywords. ou may not include any operatives player always has the initiative in the first turning
incapable of taking these keywords. point, even if their opponents has a similar ability, and
may re roll the initiative roll in subse uent turning
Operatives in this kill team have access to legion
points. In addition, prior to the first turning point, the
specific options for hapter bilities together with the
stral laws player may move a single terrain feature
Ploys and uipment noted opposite.
up to in any direction.
Chapter Support perati e
n stral laws Kill Team may include an Corpse
eckless Courage
aker or etaliator as their hapter Support When an stral laws operative is within of an
operative. ob ective their Defence characteristic is increased by
orpse Taker operative is e uipped with a . dditionally this operative automatically passes
arthecium and one option from each of the Suppression test it is re uired to make, though it must
following: still roll to see if it triggers an attack.
hainsword, Power Sword, Power xe
Bolt Pistol or Plasma Pistol apid ttack
Retaliator operative is e uipped with oid rmour, Once both players have completed deployment a
hainsword, Bolt Pistol, ombat Shield, Frag and single stral laws fire team may make a free Dash
Krak grenade. move.

CORPSE TAKER
These are spe iall tas ed Apothe aries ho har ested gene seed
from fallen Spa e arines from both friend and enem ali e
This pro ed to be one blasphem too mu h and guaranteed the
bitter hatred and enmit of an Lo alist Astartes the Astral Cla s
fought in open battle

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
hainsword 5 34
Power xe 5 45 Balanced
Power Sword 5 4 ethal 5

edicae Systems ach time this operative would lose a wound, roll arthecium Select friendly S S S operative
a D on a 5 , that wound is not lost. This operative cannot be visible to and within of this operative. That operative regains D3
in ured. lost wounds. This operative cannot perform this action while within
ated arget If this operative is Incapacitated the enemy player ngagement Range of enemy operatives.
gains D3 P. If this operative has successfully used the Dark ark ar est or Select Incapacitated Token within of
arvest action on an enemy operative prior to becoming this operative. The player removes the token and gains P. This
Incapacitated the enemy player gains 3 P instead operative cannot perform this action while within ngagement
Range of enemy operatives. This will re uire players to mark where
their S S S operatives are incapacitated. If this
operative expends P it may make target this action at an In ured
operative instead of an Incapacitated one and can do so within.
ngagement Range of enemy operatives.

S S S I I S L CL S S C SSI IS I C S IC
RETALIATOR
Created to e ert the Astral Cla s ontrol dire tl here needed
Retaliator operati es are dra n from the Astral Cla s Reser e
Assault Compan Retaliator Squads ere gi en lea e to so
terror and enfor e lo alt amongst the Chapter s Allies and mortal
Au ilia b blood e ample

Bolt Pistol 4 34 Range


Frag renade 4 3 3 Range , imited, Blast , Indirect
Krak renade 4 3 45 Range , imited, P , Indirect
hainsword 4 45

Combat Shield During the Firefight Phase an operative e uipped orward Select one friendly IC operative within of
with a combat shield may add to a single defence or attack dice this operative, that operative may immediately make a free ormal
per roll. If applied to an attack dice as part of a Fight action the ove. This may be done even if the operative have already been
result may only be used to Parry. activated or has already made a ormal ove action this turning
oid rmour This operative may re roll failed Defence rolls when point.
targeted by weapons with either the orrent or Splash special
rules.

S S S I I S L CL S S C SSI IS LI LI SS L

STRATEGIC PLOYS TACTICAL PLOYS


D ISI O P D I FIR P
ntil the end of the Turning Point Astral Cla s se this plo hen one of our Astral Cla s operati es is
operati es ignore an and all penalties for o ement a ti ated This operati e ma ma e an er at h atta
Additionall operati es ma ing a dash a tion mo e 2 along an point during a ormal o e or Charge a tion
instead of This operati e ma still ma e a Shoot or er at h a tion
later in their a ti ation

I O O STS P B OOD OF T TI R P
ntil the end of the Turning Point atta s targeting an
se this Plo hen one of our Astral Cla s operati es
enem Leader or Chapter Support operati e b Astral
ma es a ombat atta During the Retain Su essful
Cla s operati es gain the Ceaseless spe ial rule for the
its step of that ombat if ou retain an hits the enem
duration of the ombat or shooting a tion
suffers 1 mortal ound for ea h di e retained
CARCHARODONS
f all the Space arine Chapters in ol ed in the adab ar the Carcharodons remain the most enigmatic and
mysterious ha ing forged for themsel es a dark and bloody legend in the minds of those that sur i ed the conflict
that has continued long into its aftermath. he Chapter returned from the black oid beyond the Imperium s borders
as strangers to friend and foe alike siding with the Loyalist cause against those they saw as traitors to the di ine
mperor. In some ways the Carcharodons seemed to be both li ing anachronisms harking back to an ancient past
and in others entirely strange and sinister beings which were ne ertheless recognisable as Space arines in the
mperor s ser ice.

Tactically, during the Badab conflict, the archarodons operated


almost exclusively as a rapid strike force, disdaining any kind of
protracted engagement wherever possible, preferring to
approach their targets either with extreme speed or by stealth,
allowing them to strike with the element of surprise on their side
wherever possible. In attack they endeavoured to close ground
with their enemies swiftly and do battle either in hand to hand
combat or unleash their firepower at near point blank range. For
this reason each archarodons Space arine, regardless of
whether they were part of the Devastator s uads or dedicated
assault units, was observed to carry a plethora of bayonets,
blades and chain weapons in addition to their normal armaments
so that they were always able to rend at their foes at close
uarters. The combat style of the archarodons proved both
effective and brutal in the extreme it was to strike hard and
fast, inflicting the maximum damage possible in the shortest
span of time. If the enemy survived they would fade away only to
attack again, bleeding the foe dry until they could no longer
resist and were destroyed. Once the enemy had been archarodons hapter Symbol,
slaughtered, they would then move on without pause to the next ommon rmorial se.
target, and do so again and again until nothing surrounded them
but the remnants of their carnage. lthough it can be said of many Space arine hapters that they
are without mercy to some extent, it proved doubly true of the
archarodons. Time and time again they displayed an utter
disregard for any civilian casualties they inflicted in pursuit of
their military targets with a few salient exceptions, and when
they enacted udgement on those who had supported the
rebellion, they were as the hand of death itself.
nknown Tactical Battle Brother e uipped with

ach archarodons Space arine ompany encountered during


the Badab War operated in a fashion similar to a odex Battle
ompany, but was augmented with an attached auxiliary force of
Scouts and spearheaded by dedicated Terminator veterans who
served as bodyguard to the ompany s commanding captain. Of
odex style reserve companies however, there appeared to be
none within the archarodons forces and it is highly likely that
all of the archarodons companies conformed to the observed
pattern. The hapter also included both haplains and librarians
conforming to the roles ascribed to them by the odex, although
the hapter s forces encountered during the Badab War seemed
low in terms both of the number of pothecaries and
Techmarines in their ranks. owever, this impression may simply
ark

have been because these two cadres remained in reserve with


the hapter fleet much of the time this being far from an
eresy

unknown practise with hapters who spend large periods in


isolation. This structure put the effective strength of each
rmour

archarodon fighting company at around one hundred to a


hundred and twenty Initiates and twenty to thirty neophyte
Scouts, although the exact si e and disposition of the hapter as
a whole remains unknown.
nable to deny the archarodons effectiveness, despite
misgivings as to their methods, ord ommander ulln placed the
bellicose hapter in the centre of the assault plan for the final
attack on Badab Primaris, giving them the task of a direct attack
on the infrastructure of the planetary hive network while the Star
nknown Terminator eteran, note primitivist honourific iconography

Phantoms would conduct the set piece siege of ugft uron s


centre of power at the Palace of Thorns. nleashed like a
ravening predator on the hives of Badab the archarodons
committed a great slaughter on their defenders and any that were
caught in their path. Taking ulln s order to break the hives
resistance by any means necessary to mean literally that,
systematically they sabotaged the hive s main reactor cores
geothermal plasma units that sank deep into the planet s crust
and set them to detonate one after the other as the archarodons
themselves withdrew.

pon departing the aelstrom one the archarodons were to


enact a final course of action that would seal their dark legend
what has become known as the Sorrow of Tran uillity. fter the
surrender of the last antis Warriors to the Red Scorpions ended
their part in the war, the archarodon s fleet returned to the
ndymion luster. There they assisted the Fire awks in bringing
the luster s worlds brutally into compliance with their new
masters and punished them for their transgressions. The
archarodons focused their attentions in particular on the
Tran uillity system whose worlds were the primary recruiting and
training grounds of the antis Warriors hapter and housed
several of the hapter s hidden bases and armouries. These the
archarodons uncovered and ransacked, and from Tran uillity
they harvested a generation of young males to fill the hapter s
losses, forcing them to fight to the death to prove their worth ,
rriving without warning in the aelstrom one in 0. 4 the although whether the Fire awks had expected them to go this far
archarodons were completely unlocked for by either the remains unknown. Thus pa d m blood , the archarodon s fleet
oyalist or Secessionist sides, and the sudden appearance of departed the luster, with xplorator augers marking its course
their fleet on the edge of the olgothan Wastes was initially thro ugh the Warp as ascending the galactic plane into the
cause for alarm in both camps. In si e their forces were of a darkness of the outer void once more.
rough approximation of six Space arine ompanies, led by their
baleful First aptain Tyberos, also known as the Red Wake .
Their fleet, though si able, largely comprised light to medium
ships and auxiliary vessels commanded by a single battle barge
of non standard pattern. It has not been ascertained whether this
force comprised the whole or a part of the archarodons full
hapter strength, and it may indeed be the case that the

nknown ssault Battle Brother e uipped with


archarodons themselves did not know the fate of any other sub
fleets of their hapter still roaming the void. Regardless of any
misgivings the loyalists had, by this time the Badab War was
entering its bitter final stages, both ord ommander ulln and
egate Frain knew that fresh forces such as these would be
invaluable in pressing the attack and bringing the conflict to a
swift and absolute conclusion.

ord ommander ulln s first deployment of the archarodons


was to the ndymion luster, to face the dispersed forces of the
antis Warriors. The archarodons answer was a simple one
systematic annihilation. One by one they attacked worlds known
to have harboured the antis Warriors and conducted a
scorched planet policy against them, smashing the infrastructure
ark

and inflicting mass casualties, but also in many instances


deliberately leaving large numbers of survivors in suffering. This
eresy

not only punished the local people for their transgressions, but
also forced the honourable antis Warriors to come to their aid,
rmour

and spared the archarodons from having to run their enemies to


ground on worlds where the ir foes held the advantage of support
and local knowledge. Within a year, the stricken luster s
resistance was crushed and the antis Warriors themselves
were utterly spent as a fighting force.
CARCHARODONS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the archarodons
hapter select your fire teams as normal with all unters of the oid
operatives gaining the C C S and
L LIS keywords. ou may not include any archarodons operatives cannot be targeted by
operatives incapable of taking these keywords. shoot actions if the range is further than until the
end of the first turning point, even in open ground.
Operatives in this kill team have access to hapter ea ers of the uter arkness
specific options for bilities together with the Ploys
and uipment noted opposite. When determining control of an ob ective marker,
reduce the total P characteristic of enemy
Chapter Support perati e operatives by . In addition, archarodons operatives
archarodons Kill Team may include a ar ester in a Tactical fire team replace their combat blades
as their hapter Support operative. This operative with chainswords
is armed with one of the following options
Pair of ightning laws lood unger
One option from each of the following: If, during a Fight action with a archarodons
Bolt Pistol, Plasma Pistol operative, an enemy operative is incapacitated that
hainaxe, ightning law, Power xe, archarodons operative must immediately move up
Power Fist, Power Sword, to towards the nearest enemy. If they get into
engagement range, and have the actions points
re uired, they may make a second fight action

HAR ESTER
Ad udi ating the tithes of the Car harodons it is a ar ester s
dut to see out both fresh aspirants and the ar heote h and
lost te hnolog frequentl found on the isolated orlds that lie
in the outer dar The des end to an mperial orld as a tide
that strips the land bare

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
hainaxe 5 45 Balanced
ightning law 5 45 ethal 5
ightning laws Pair 5 45 ethal 5 , Relentless
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power Sword 5 4 ethal 5

ithe aster t the beginning of each Turning Point the Changing ides t the start of this operative s activation they
archarodons Player declares a collection of either a Red Tithe of may change the tithe selected as part of the Tithe aster ability
rey Tithe, applying the following mission rules opposite .
Red Tithe: The player gains an additional P if or more enemy
operatives become In ured or Incapacitated per turning point. n
in ured enemy operative that is Incapacitated in a later Turning
Point does not ualify a second time.
rey Tithe: The player gains an additional P if they control
more ob ectives at the end of each turning point.
ealot This operative can not be given suppression tokens

S S S I I C C S L LIS I S
STRATEGIC PLOYS TACTICAL PLOYS
S R P B TT FR P
ntil the end of the turning point an Car harodons se this plo after ma ing a ombat atta ith a friendl
operati e ith a Con eal order ma ma e harge a tions Car harodons operati e in hi h the target did not ta e
as if the had an Engage order an damage Repeat that ombat atta

B OOD ST P S K P
ntil the end of the turning point ea h time a friendl se this plo hen a ti ating a friendl Car harodons
Car harodons operati e fights in ombat in the Roll operati e An hains ords or haina es that friendl
Atta Di e step of that ombat if ou retain an hits Car harodons operati e is equipped ith gains the
ou an re roll failed atta di e result of 1 or 2 Lethal 5 spe ial rule

E UIPMENT
C A A E 1EP TEET T E D 2EP
A Car harodons operati e ma repla e their Combat ne Car harodons Leader or Tribune ma upgrade an
Knife or Chains ord ith a Chaina e using the profile single melee eapon This eapon gains the Rending
belo spe ial rule

Na e A WS D
hainaxe 4 3 45
S ecia R e
Balanced
THE E ECUTIONERS
n ancient and proud Chapter whose origins are to be found in the chaotic centuries that followed the orus
eresy the ecutioners are scions of the proud line of the Imperial ists. ounded under the command of afnir
ann reputedly the most icious of egal arn s later captains they were created according to their chronicles for
the sole task of seeking out and slaughtering ankind s foes rather than undertaking any more defensi e or
strategic purpose. gainst those that would contest the Imperium s rule or threaten humanity they see themsel es
as the mperor s chosen headsmen and his udgement theirs to enact.

Descended from the noble lineage of Rogal Darn s Imperial Fists,


aside from an inviolable sense of honour and a history of
phenomenal skill at arms, they share little in common with their
progenitor hapter s culture and traditions, nor are their ties to
any but their own successors among the Space arines strong.
Instead their ancient ways and beliefs are very much rooted in
the feral worlds from which they have long recruited their Battle
Brothers. ccordingly, some of their fellow Space arines are
known to view the xecutioners as barely more than ill
disciplined primitives and gore splattered head hunters, little
better than renegades. owever to hold this to be true is to
ignore a high degree of blood bought battle wisdom and a
certain deliberate cunning that makes the hapter far more than
a barbaric horde in Space arine guise, and to set aside a
record of unwavering service to the lmperium in some of the
darkest periods of its history.

By the laws and traditions of the hapter, each xecutioners


Space arine must forge their own path to glory and become
worthy of remembrance in the great chronicles that have been Sons of edusa hapter Symbol,
kept by successive generations of the chapters chaplains, or tropos War lan rmorial se.
Death Speakers as they are also known. It is these Death
Speakers whose task it is to recount the slaughter tallies of the hapter s honoured dead during holy feasts and memorial
ceremonies held deep within Darkenvault s catacombs Their
second and e ually important task is to keep order in the often
fractious hapter, and conse uently the xecutioners maintain
an unusually high number of haplains, with each company
assigned three by tradition.

Perhaps surprisingly for a hapter with so barbaric and


Sons of

unsophisticated a reputation, the xecutioners adhere very


strictly to the tenets of the odex startes in their structure and
organisation, with only a few minor changes in orthodoxy which
edusa Sergeant Drakkon, tropos War lan

largely reflect a tendency towards close range fire fights and


brutal hand to hand combat. These tactics are preferred as the
hapter s brethren may more readily prove themselves in such
decisive combats than in operations carried via long range
firepower or using hit and run tactics

Operationally this tactical bias has been represented most


obviously in the hapter s battle companies by the replacement
of one of their standard odex approved Devastator s uads for a
Sternguard eteran s uad of the ompany s finest warriors in
their organisational line of battle. apable of subtlety when the
need arises, the xecutioners prefer to assure victory and the
glory of their warriors by engaging the enemy as closely as
possible, and are unafraid of battles of attrition or mutual
destruction, relying on the ability of their Battle Brothers to
overcome and endure anything the enemy can throw at them and
return it with greater force. t times this has proved a flaw,
leading the hapter to fight on once engaged where its better
udgment may have otherwise prevailed before its bloodlust had
eteran Sergeant adraker, Strike eader, Boarding ssault Forces

eteran Brother eltak, 53 onfirmed Kills, The Battle of Khymara

been roused, a failing that has also been said of their ancient strictures the xecutioners uickly gained themselves a fearsome
progenitors in the past. reputation among the oyalist Space arines they fought,
particularly after the heavy losses they inflicted against the
The xecutioners fought on the Secessionist side during the owling riffons at Khymara. s the Badab War progressed, the
Badab war, their involvement in ugft uron s cause the uni ue xecutioners proved easily the most able and mobile raiding force
conse uence of a blood debt the hapter owed the stral claws the Secessionist cause had possessed, successfully forcing the
from more than a millennium before. The xecutioners hapter oyalists to disperse their forces in rear echelon reinforcement
deployed to the Badab War in two distinct stages, the first of patterns in order to prevent their supply lines being cut and their
which was as a strike force comprising a reinforced 3rd rearguard being savaged by the xecutioners persistent attacks.
ompany commanded by aptain anir ex based upon the In particular the ight ag under aptain anir ex s command
deep range cruiser ight ag. This former Rogue Trader vessel became the terror of oyalist freighters and warships alike, as it
possessed far greater independent operating range and speed proved able to overmatch even Imperial avy cruisers in one on
under Warp than any other warship at the hapter s command, one combats, and swift enough to escape any trap mounted by
and it was despatched without delay upon the hapter s receipt superior forces.
of their demand for aid, arriving in the aelstrom one in late
04. 4 . The rest of the xecutioners hapter during this period Despite their invaluable service to the Secessionist war effort,
gathered their forces at Darkenvault and mobilised for a long uron was growing increasingly aggrieved with the hapter by
campaign far from their base of operations. The second wave 0 . 4 , and in particular he is known to have railed against their
would comprise the balance of the hapter s forces except for tendency to leave survivors of their attacks, even allowing the
elements that garrisoned Darkenvault and maintained the surrender of defeated foes with honour. e sought instead to
hapter s watch. This total force consisted roughly seven solve this by having his forces shadow theirs To do what must be
companies in active strength under the direct command of the done and to keep the xecutioners hapter distant from as many
igh haplain Thulsa Kane. The hapter was fully engaged in the of his own machinations and actions as possible. But as the war
Badab War in early 0 . 4 . worsened for the Secessionists, they would be forced to rely
increasingly on the hapter to contest the aelstrom one, a
lthough initially welcomed with open arms on their arrival to aid policy which would prove disastrous and result in the
the Secessionist cause by ugft uron and his allies, it was xecutioners turning on the stral laws after the events
apparent from the outset that the xecutioners supported the surrounding the surrender of the Salamanders battle barge Pyre
stral laws only on their own terms. The relationship worsened of lory. For a further year after this unexpected turn of events,
as Thulsa Kane displayed nothing short of guarded contempt for the xecutioners hapter became an unpredictable rogue
his allies that swiftly saw all interaction between him and the element in the war, fighting whenever attacked, and conducting
Secessionist command carried out through intermediaries. their own private war with their former allies until the
lthough they committed fully to any battle in which they xecutioners negotiated a surrender and withdrawal from the
engaged, the xecutioners refused to serve as garrison troops, war one was effected for the hapter in . 4 .
claim fresh territory for the Secession, or attack anything they
considered not to be a military target. Despite these self imposed
E ECUTIONERS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the xecutioners
hapter select your fire teams as normal with all itter ettle
operatives gaining the C I S and
When an xecutioners operative is In ured they may re
S C SSI IS keywords. ou may not include any roll a single attack or defence dice during a Fight action.
operatives incapable of taking these keywords. dditionally, this operative ignores the effects of suppress
action that targets them. owever, xecutioner operatives
Operatives in this kill team have access to hapter may not fall back for any reason
specific options for bilities together with the Ploys
and uipment noted opposite. eath Speakers ue
Chapter Support perati e When or more xecutioners operatives are providing
Raptors Kill Team may include an eath Speaker combat support the attacks made gain the Rending critical
rule in addition to the WS modifier. dditionally the
as their hapter Support operative. This operative
xecutioners player gains P for each enemy operative
is armed with a Power xe and one of the following:
incapacitated during a Fight or hallenge action.
Bolt Pistol, Plasma Pistol, or Second Power xe
eadhunters
xecutioner operatives must always select a power axe if
the option is on their datacards. ligible operatives must
always issue or accept a challenge and if victorious may
elect to gain 3 P instead of applying the standard
penalties to the an uished.

DEATH SPEAKER
t is the Death Spea ers tas to re ount the slaughter tallies of
the Chapter s honoured dead during hol feasts and memorial
eremonies Their se ond but equall important tas is to eep
order ithin the ran s of the often fra tious Chapter a dut for
hi h the are rightl feared

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharged 4 5 Range , P , ot
Power xe 5 45 Balanced

aired es dd the Brutal special rule to the Power xe profile Litany Select a friendly operative within of this operative.
above. ntil the end of the Turning Point that operative gains one of the
earsome When attacking this operative with a Fight action If an following abilities
enemy operative fails to cause a critical hit they must immediately Fury : This operative may re roll failed attack dice
make a free fall back action. Sacrifice : This operative cannot become In ured and if already
ealot This operative cannot be given suppression tokens. In ured they are considered to not be In ured
Icon earer When determining control of an ob ective marker, treat Bellicose : This operative can perform a single, P action at no
this operative s P characteristic as being higher. ote that this P cost.
is not a modifier. In narrative play, this is cumulative with the ndure : This operative can re roll failed Defence dice
Focused Battle onour See KT B .
Inspiring resence This operative and friendly xecutioners
operatives within add to the lowest dice rolled as part of an
attack roll during a fight action.

S S S I I C I S S C SSI IS I S L
STRATEGIC PLOYS TACTICAL PLOYS
OS I T SW R D P S O D SWI P
ntil the End of the Turning Point an E e utioners se this plo after ma ing a ombat atta ith a friendl
operati e ho re ei es a riti al hit from a enem E e utioners operati e in hi h the target did not ta e
shooting atta must immediatel ma e a free Charge an riti al damage Repeat that ombat atta
a tion to ards the shooting operati e if the are ithin
range other ise the ma e a ormal o e

T IO S P DS P
When an E e utioners operati e is ithin of an se this Plo hen an E e utioners operati e
ob e ti e their Defen e hara teristi is in reased b 1 in apa itates an enem operati e ntil the end of the
and e en if in ured the are treated as not n ured turning point enem operati es ithin of this operati e
subtra t 1 from their APL

E UIPMENT
RA S AEG S 4EP
E e utioners Leader or Tribune onl This operati e gains
the follo ing abilit for the battle

Rann s Aegis This operati e al a s ounts as being in


o er e en hen in open ground and before rolling our
defen e di e one di e an be retained as a su essful
normal sa e as a result of Co er f this perati e is ith
of terrain and Co er Lines ross that terrain this
operati e ma retain as se ond di e before rolling defen e
di e

BLESSED SK LLS 1EP


This E e utioners operati e gains the follo ing abilit for
the battle

Blessed S ulls This operati e ignores negati e modifiers to


its APL hara teristi

"You may cleave to your courage


but that will fail you, look to your
weapons but you will find them not
enough. Run, fight, hide, pray, cry
out, or cower -- it does not matter,
for we are come."

— Fafnir Rann, Patriarch


and first High Executioner of the
Executioners Chapter
THE E ORCISTS
noble and worthy Chapter and one that has sa ed many threatened worlds and defeated many great foes in the
mperor s ser ice the orcists are at once an epitome of the deptus startes and an enigma and much about
them has long been shrouded in deep and occult mystery. he only known Chapter e tant from the th ounding of
the Space marines called the ark ounding by some sources the e act nature of their creation and the gene
seed used in their creation has remained classified by special ull bsolute of the oly In uisiton.

What is known is that the hapter has long been specialised in


combating enemies of a daemonic nature or those that have had
truck with the ruinous Powers. In particular the xorcists are
able to endure in hellish war ones where other Space arines,
however valiant, might have their senses betrayed and souls
tainted by prolonged exposure to the influence of the Warp.
part from this particular expertise the xorcists are formulated
and organised as a fully capable and roundly e uipped Space
arine hapter, and are able to conduct strategic operations
according to the tenets of the odex startes. In this the hapter
differs greatly from the rey Knights that most arcane and
secret of hapters, whose very nature and singular arms are
dedicated to the destruction of daemonic entities above all else,
and whose organisation and abilities are wholly uni ue in the
Imperium s war machine.

The character of the xorcists is known to be studious,


intelligent, highly honourable and above all calm outside of
battle, but in war they undergo a transformation into an
uncommonly aggressive force, whose intellect is applied to the
rapid analysis and exploitation of conditions on the battlefield
and on the decisive application of force to destroy the enemy. In xorcist hapter Symbol,
ommon rmorial se.

the thick of battle xorcists Space arines are known to utilise


certain occult mental arts to enter an almost trance like state of
higher consciousness which allows them to become completely
devoid of fear and pain, even when confronted by the sanity
destroying horrors of the Warp. This capacity is far from
unknown among Space arines, although some shun such
techni ues in favour of religious fervour or simple channelled
rage to achieve broadly the same effects , but the extent to
ector Rabelias, Terminator of the xorcists se ompany

which the xorcists are able to distance themselves from


physical and spiritual hardship and continue to operate has
become near legendary. ompared to other Space arine units
involved in the Badab War, the xorcists showed a high degree
of adaptability and unpredictability in battle, both in terms of
tactics and the weapons they employed. When enemies realised
their preference for disciplined advance and sought to plan
accordingly, they found themselves out manoeuvred as the
hapter changed strategies, displaying a subtlety and clear
perception that at times caught their foes entirely off guard.

The xorcists are rightly regarded as a odex hapter, with a


great deal of their organisation, structure and tactical operations
adhering to that found within this great tome. In addition, much of
the hapter s common practice, insignia and honours as well as
basic tactical doctrine is based closely on the tried and tested
patterns of the ltramarines and their successors. The hapter
however. does feature several noteworthy and substantial
deviations from the odex strictures, the first and most obvious is
that the xorcists order of battle totals twelve companies, as
opposed to the regular ten. ompanies ten , eleven and twelve of
the hapter consist entirely of eophyte Scouts serving their
apprenticeship to become full initiated Battle Brothers. The
reason for this expanded Scout cadre is generally believed to be ma or campaign the hapter was involved in was the oyalist
a conse uence of some highly unorthodox and dangerous invasion of Sagan, which would prove to be one of the largest
training practices by the hapter, which have long been engagements of the entire war and arguably the beginning of the
rumoured to include numerous techni ues to put the worth of Secessionists fall. n unexpected pri e also claimed by the
body and soul of their neophytes to the most extreme of tests. xorcists hapter during the battle was the armed merchantman
Some believe that these trials may even include controlled Soyu aru, which had been taking on substantial supplies of
exposure to baleful entities of the Warp to armour the souls of munitions at the time of the attack destined for the defence of the
the xorcists brethren by building up some form of tolerance to ndymion luster. The xorcists managed to take the ship and its
the unholy and weed out those who may be susceptible to valuable cargo intact after a three hour boarding action contested
spiritual taint early on. The fatality and corruption rates of such by antis Warriors Space arines guarding the vessel. The
practices are guaranteed to be frighteningly high, and without hapter went on to fight in a series of other more minor
the high influx of recruits it is likely that the hapter would soon engagements over the next several years.
fail. The fate of those who fail the xorcists training process
remains unknown to those outside the hapter s hierarchy, and When the final assaults on the Badab sector were put into motion,
perhaps those secretive factions of the Ordo alleus who also the xorcists, who remained largely at full strength were used as
make Banish, the xorcists homeworld, their base of operations. a cornerstone of the oyalists line of attack. In the attack on
Badab itself, the hapter was assigned to the assault on the
The xorcists hapter took part in the latter stages of the Badab heavily defended star fortress of Sentinei Sigma, while their fleet
War, a strong detachment of the hapter arriving to reinforce the of escorts comprised much of the system blockade force. In the
oyalists in 0 . 4 after the declaration of ugft uron and his first of these two tasks the xorcists were triumphant, taking
hapter as xcommunicate Traitoris. The xorcists force control of the station and destroying its garrison despite stalwart
comprised the entirety of their nd, 3rd and 5th battle companies, and bitter resistance led by the infamous stral laws aptain
along with their th tactical reserve company, th scout orien Sumatris. To the hapter s shame however, the blockade
company and half of their st eteran ompany. The force, which of the system failed when anarchy reigned on the surface of
arrived in stages between 0 . 4 and . 4 was commanded Primaris after the archarodons fired the hives reactors and
by Silas lberec, the famed xorcist 3rd company captain and started a chain reaction that would doom the planet. In the
heir designate to the command of the hapter. The xorcists also scramble to flee the surface, both oyalists and Secessionists
brought with them two battle barges, three strike cruisers and struggled to escape in any craft they could. In the confusion that
three s uadrons of escorts and attack craft numbering followed, the xorcists fired on and in some cases destroyed any
seventeen ships in total. This fleet offered the oyalists a vessel that could not prove itself to be an ally, unfortunately
substantial increase in planetary assault capacity that would slaying fellow oyalists in the process. Worse, a vessel containing
prove invaluable in the closing battles of the war. many from ugft uron s inner circle escaped the blockade in the
confusion carrying the body of their master. These events would
The initial oyalist deployment of the xorcists forces was to go on to tarnish the story of the hapter s otherwise exemplary
reinforce their main battle line, while a smaller detachment was service in the Badab War.
split off and sent to aid the Sons of edusa at ygnax. The first

lnceptus Kahl ssault eteran Sergeant and nochian uard Initiate


Brother Initiate Baeliastus themae of the Broken Tower
E ORCISTS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the xorcists hapter
select your fire teams as normal with all operatives Chapter of the ark ounding
gaining the CIS S and L LIS keywords. ou
may not include any operatives incapable of taking xorcist operatives cannot become in ured. owever,
these keywords. unless they are in engagement range with an enemy
operative, xorcist operatives may not be given
Operatives in this kill team have access to hapter onceal if an enemy operative is both visible and
specific options for bilities together with the Ploys within range for either a harge or Shoot action.
and uipment noted opposite.
y y ill I eny hee
Chapter Support perati e ach time an xorcist operative would lose a wound
n xorcists Kill Team may include an ILL I as a result of a mortal wound, roll one D : on a 5 ,
as their hapter Support operative. This operative that wound is not lost.
is armed as follows
Power xe and a ombi elta
arp ouched
One option from each of the following:
When targeted by a Psychic Power roll one D , on a
Scorpius Bolt Pistol, Inferno Pistol
result of a 4 the xorcists operative ignores that
Power xe, Power Fist, Power Sword,
ightning law powers effects.

ILLUMINATED
The rare sur i ors of a true union ith a arp entit an
lluminated is a figure of both hope and horror ithin the
E o ists Their armour intri atel s ribed ith pra ers and
ards the use their preternatural abilities to further the ause
of humanit in the fa e of their Great Enem

Special Issue Boltgun When making a shooting attack with this weapon select one of the profiles below to use
Dragonfire 4 34 o over
ellfire 4 34 Rending
Kraken 4 34 P
engeance 4 44
ombi Flamer 5 ombi , Rng , Torrent , td
ombi elta 4 53 ombi Rng , P , imited W3
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Storm Bolter 4 34 Relentless
ombat Knife 4 34

Combi n operative e uipped with this weapon is also e uipped aemonic egeneration This operative regains D3 lost
with a Special Issue boltgun. wounds. If the roll is double this operative instead takes ortal
races of the arp: t the start of this operative s activation select Wounds. This ability cannot return an incapacitated operative to
one of the following abilities the kill one once removed.
Fearless: When this operative receives a suppression token roll
a D , on a 4 or more the token is discarded
Bestial Fury: This operative gains to attack rolls during a Fight
action
nnatural Senses: This operative can re roll attack dice results of
during a Shoot ction

S S S I I CIS S LI ILL I SS L
STRATEGIC PLOYS TACTICAL PLOYS
R O R OF T FORBIDD P R OF I I T S P
Pla immediatel after Deplo ment has been ompleted se this Plo hen a ti ating an E or ists operati e ntil
Sele t a Leader or Chapter Support perati e one of the end of the turning point enem operati es ithin
that operati e s eapons spe ial rules are repla ed ith of this operati e subtra t 1 from their APL f the enem
the Lethal 5 and ot spe ial rules and the W1 riti al operati es ha e the Daemon e ord the also ta e 1
rule This plo an onl be used on e per game mortal ound as this operati e is a ti ated

O T O DITIO I P R I STR T P
ntil the end of the turning point E or ist operati es se this Plo hen an E or ists operati e ma es a ight
ignore an negati e modifiers to their APL and if the a tion This operati e adds up to 3 to the riti al
are in ured the are not onsidered to be in ured damage of their ombat eapon but must immediatel
Additionall hen fa ing enem operati es ith the ta e the orresponding number of mortal ounds i e if
C A S ERET C or DAE e ord the in rease an operati e de ides to boost their riti al damage b 2
the total APL b 1 hen ontesting an ob e ti e the must ta e 2 mortal ounds

E UIPMENT
PS K T GRE ADE 2EP
A Car harodons operati e ma repla e their Combat
Knife or Chains ord ith a Chaina e using the
profile belo

Na e A WS D
hainaxe 4 3
S ecia R e
Range , imited, Blast , Indirect, Psyk out
Ps out Ea h time a shooting atta is made ith this
eapon if the target has the PS KER or DAE
e ord for that shooting atta hange its Damage
hara teristi s to 3 5 and it has the Lethal 5 spe ial
rule

E AGRA C WARDS 2EP


The E or ists operati e gains the follo ing abilit for the
battle

e agrammi Ward n e per battle hen an enem


operati e that is isible to this operati e performs a
ps hi a tion this operati e an use this abilit f it does
so roll one D6 on a 3 that a tion s ps hi po er is not
resol ed the a tion points subtra ted for that a tion are
not refunded
THE FIRE ANGELS
he ire ngels are considered by some to be a rising star among the more recently founded Chapters of the
deptus startes and one whose aliant record may yet see them eclipse Chapters of more ancient pro enance in
time. espite a history that spans a little less than two thousand years the ire ngels ha e already established
themsel es a reputation as mighty warriors in the Imperium s ser ice honourable to their allies and implacable
foes to the enemies of ankind.

onservative in their viewpoint, the Fire ngels embrace the


Imperial reed as unassailable truth and see themselves as holy
fighters In the od mperor s service whose foremost duty is to
defend the lmperium from those who would assail it They are
both active and demonstrative In their faith, a factor which has
won them support from within the cclesiarchy and allies among
the ardinals Solar. s a result the Fire ngels have fought
successfully alongside the depta Sororitas and in numerous
wars of faith since their inception, and their aid Is often actively
sought out by the more bellicose members of the inistorum
Synod as well as members of the Ordo ereticus of the
In uisition. This relationship is not without its detractors
however and there are those of other hapters who udge their
close connection to the Imperial church unseemly and
potentially compromising to the historic independence of the
Space arines.

The Fire ngels origins lie as one of a series of hapters


founded in the latter half of .40 by the order of the igh ords
of Terra. t their creation the Fire ngels were granted dominion
over an island mass on the ancient and strategically important
Fire ngels hapter Symbol,
industrialised hive world of orin lpha in the western ommon rmorial se.
Segmentum Solar as their base of operations. Founded as a
hapter from whole cloth which is to say without a specific
named predecessor hapter. Instead they were created from a
gene stock issue, their initial command and training structure
composed of honoured warriors drawn from several
ltramarines successor hapters. Their gene seed is also on
record as being sourced from the highly stable ltramarines
Brother Oravholt, Fire ngels

stock , while their recruitment base is drawn from a mixture of


the sons of orin lpha s highly respected military caste and the
violent kill gangs sub networks by a tri annual process of trial by
combat, fear, and endurance known as the Test of Fire .

The Fire ngels hapter can be considered a odex hapter In


most particulars, with their interpretation of the text informed
somewhat by the aristocratic military traditions of the ancient
hive world on which they are based. It is also worthy of note that
ompany ssauh Reserve

despite being a successor hapter drawn from the gene seed of


the ltramarines. they do not consider their Primarch to have
been anything other than an exceptional warrior, no more nor
less than his fellows, to them only the mperor and his saints are
divine, and to proclaim or venerate otherwise they consider to be
a form of idolatry. Thanks perhaps in no small part to their
relative youth as a hapter, they lack many of the invaluable war
relics other older hapters can often rely on, and instead have
come to trust in relatively easily replicable Imperial technology.

Perhaps shaped by their earliest trials in battle during the


infamous Fenright Tithe Wars, the Fire ngels approach to
warfare is comparably cerebral and considered, compared to
some hapters, and discipline and holy duty are higher virtues to
them than the pursuit of glory alone. The hapter prefers to
largely rely on rigid and proven strategic doctrines within the
Brother Dreaux, Tactical

eteran Brother. andgrave, t st ompany Terminator


arine, 3rd ompany

hapter as to the arming of their forces from which they seldom laws used their large complement of Rhinos to mount a suicidal
deviate save in usual circumstances. xamples of this standard series of counterattacks with forbidden viral corrosive weapons
panoply include a focus on regularity arming their Tactical Into the heart of the oyalist s ranks. The Fire ngels managed to
s uads with heavy bolters for fire support and melta weapons for hold these assaults back from breaking the siege but at great
close range anti armour capability, while flamers see extensive cost, losing more brethren in a handful of hours than they had
use by their assault formations as a preferred anti personnel during the prior three years of their involvement in the war. The
weapon. One of their other martial traditions of note is their cost to Sagan s beleaguered population was also appallingly high.
favouring of the sword in its numerous forms as not only a
preferred and adaptable close combat weapon, but also as a The Fire ngels casualties on Sagan were such that they could no
symbol of rank and spiritual strength within the hapter. ach longer be deployed as a frontline force, end along with a
Space arine considers their own blade to be an incarnate contingent of the Sons of edusa, they were despatched with
focus for their personal honour and prayer to the od mperor of naval support to carry out a suppression campaign In the
ankind. ndymion luster. This effectively lied down the remains of the
Secessionist antis Warriors until the war s losing stages, end
The Fire ngels answered the In uisition s call for aid in the arrival of the archarodons. The attack of this savage Space
prosecuting the Badab War in early 0 . 4 , arriving with an arine hapter, whose behaviour and beliefs wore immediately
effective force e ualling seven companies, having left only a contrary to that of the Fire ngels, was swiftly a source of deep
garrisoning force of veteran instructors and fresh initiates on division in the oyalist ranks. Following the archarodons brutal
their home world. Fitted more to planetary assault than space extermination of the population or several Secessionist held
lane duties, the Fire ngels uickly found themselves at the systems even after resistance there had ended, the Fire ngels
forefront of the war s battle lines as the oyalists pressed into voiced formal grievance with me oyalist command, amid
Secessionist held space, lighting on diverse battlegrounds from scattered reports of open conflict breaking out between the two
the post atomic wastes of ygnax to the corrosive lens of hapters. Reduced In strength but refusing to back down from
argathea and the airless moons of the Sagan system. The their position, the Fire ngels, with the explicit permission of igh
hapter s largest end most costly engagement was to be the ommander ulln Withdrew from the Badab War In 0. 4
battle for the enemy held dministratum tithe world of Sagan wishing to avoid the outbreak of a civil war in the ranks of the
itself , fighting together In their full strength for the first time In oyalist forces, marking an acrimonious end to what had been a
the war. s the oyalists were forcibly retaking the Secessionist valiant and exemplary role in the war.
held tithe bastions in bloody city fights, the Fire ngels devised a
plan of using the planet wide arterial road network to break their " urs is not to udge His mind or
forces down Into small, highly mobile armoured units end purposes, for as the hand that turns the
conducted a series of decisive rapid strikes. xcelling In this
style of conflict, the Fire ngels succeeded in isolating and hourglass is our Emperor, it is according
destroying stral laws units in detail, in a murderous cat and to His will that the grains of our lives are
mouse game of hunter end pray, atters were reversed with
deadly effect however, When the increasingly desperate stral spent."
FIRE ANGELS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the Fire ngels
hapter select your fire teams as normal with all dherents of the Code startes
operatives gaining the I LS and L LIS Once per Firefight phase a single Fire ngels
keywords. ou may not include any operatives operative in your kill team may use the Bolter
incapable of taking these keywords. Discipline or Shock ssault Strategic Ploys without
the player expending a P to do so.
Operatives in this kill team have access to hapter
specific options for bilities together with the Ploys y lade is y onour
and uipment noted opposite.
The following weapons are the only melee weapons
Chapter Support perati e available in a Fire ngels kill team chainswords,
Fire ngels Kill Team may include an IS combat blades, and power swords. ll of these
as their hapter Support operative. This operative weapons gain the Balanced special rule.
is armed with a Power Sword and one of each of the
following options he mperor rotects the aithful
Bolt Pistol, Plasma Pistol The first xorcist operative that would be
ombat Shield, Power Blade incapacitated during the game is not removed but
remains on the kill one with D wounds.

MAGISTER
ar ing ba to the Knight duellists of Terra s an ient histor the
agisters of the ire Angels are true masters of the blade and its
forms ot onl do the represent the Compan in tourne but the
or under the aster of Re ruits ensuring the lose ombat
training undergone meet their rigorous standards

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharged 4 5 Range , P , ot
Power Sword 5 4 ethal 5

Combat Shield During the Firefight Phase an operative e uipped urious Charge This operative makes harge action and, if in
with a combat shield may add to a single defence or attack dice ngagement Range, Roll a dice on a 4 the target operative suffers
per roll. If applied to an attack dice the result may only be used to mortal Wound, if the result is it suffers mortal wounds.
Parry. artial orms This operative makes a Fight action with their
ower lade This operative increases the ttack characteristic of power sword gaining the Relentlesss or Rending special rules or the
their ombat weapon by . Reap critical rule.

S S S I I I LS L LIS I IS SS L
STRATEGIC PLOYS TACTICAL PLOYS
O R SPIT P FOR T P ROR P
ntil the end of the Turning Point a ire Angels se this plo hen ou a ti ate one of our operati es
operati e that ma es either a ormal o e or Charge This operati e and one other friendl ire Angels operati e
a tion in reases their o e hara teristi b 1 ithin ma be a ti ated together as if their GA
hara teristi as 2

I IS P B D ST R P
ntil the end of the turning point ire Angels operati e se this plo hen a ire Angels operati e ma es a fight
ignore an penalties to their APL n addition ire a tion or the duration of this a tion this operati e s
Angels operati es ma dis ard the first suppression hains ord ombat blade or po er s ord gains either
to en the are required to ta e during this Turning the Reap 1 or Rending spe ial rule
Point

I I LC E UIPMENT
The tenets of the Cult mperialis no n as the
mperial Cult or mperial Creed are a tuall highl A D LA ER 2EP
fle ible and are tailored b the Adeptus inistorum s A ire a s operati e ma repla e their Bolt Pistol ith
issionaries to fit the nati e ulture e isting religion a and lamer using the profile belo
and ultural pra ti es of hate er orld it e ists
upon Na e A WS D
and Flamer 4
As su h mperial Cult pra ti es adhered to on one S ecia R e
orld ithin the mperium ma be held as abhorrent
Range , Torrent
on another The Adeptus inistorum tolerates this
ast range of pra ti es and beliefs as it ould be
impossible to maintain the faith b a rigid adheren e R SAR S 2EP
to a standardised orthodo a ross the more than Leader operati e onl This operati e gains the follo ing
one million orlds that omprise the mperium of abilit for the battle
an
Rosarius This operati e has a 4 n ulnerable Sa e
o e er the E lesiar h does enfor e se eral basi
tenets of the mperial Creed de iation from hi h is
onsidered heres These tenets in lude the follo ing SA CT ED PR ET 2EP
beliefs perati es ith lamer and Lamer or ea Lamer
onl n rease the Criti al Damage on the eapons profile
That the God Emperor of an ind on e al ed b 1
among men in their ph si al form
That the God Emperor of an ind is and al a s
has been the one true god of an ind regardless of
the pre ious beliefs held b an man or oman
t is the dut of the faithful to purge the ereti
be are the ps er and mutant and abhor the alien
E er uman being has a pla e ithin the God
Emperor s di ine order
t is the dut of the faithful to unquestionabl obe
the authorit of the mperial go ernment and their
superiors ho spea in the di ine Emperor s name
THE FIRE HAWKS
Space arine Chapter whose name has long been a byword for de astation and wrath the story of the ire
awks Chapter of the deptus startes is a shadowed one and this infamous Chapter s final fate remains uncertain
and darkly rumoured to this present time. In their history they ha e seen great ictories bloody deeds and terrible
re ersals being one of only a ery few Chapters on record known to ha e sur i ed the destruction of two separate
home worlds and ha e been brought to the brink of e tinction many times only to arise again from the ashes.

oted in several classified sources as belonging to the st


Founding the so called ursed Founding of .3 , the hapter
itself has always claimed antecedence from the renowned
ltramarines gene seed, although certain defects and variations
in the samples held in the archives of the deptus Terra speak
against this, and the ords of acragge have never publicly
acknowledged kinship. Regardless of their actual direct ineage,
in organisation and structure the Fire awks have always only
broadly adhered to the odex startes, and have sometimes
come under deep suspicion by other hapters who obey its
tenets absolutely. The Fire awks have also long been notably
strict adherents o the ult Imperialis, believing the mperor s
divinity and the divine right of umanity to dominate the stars .
Such was the fervour of their faith in fact , that they became
embroiled deeply in the wars of the ge of postasy, whereas
many other hapters stayed on the sidelines of this vicious
religious civil war, paying in blood for their convictions in
support of the Thorians.

Rigid believers in the Imperium s established status uo, they


have often taken singular interest In the destruction of renegade
Fire awks hapter Symbol,
Imperial commanders, rogue cardinals and other wayward lords, ommon rmorial se.
often consigning entire cities and colonies to the fire in order to
achieve their aim. Despite their avowed defence of the lmperium,
their religious eal and strength of purpose, a shadow has long
hovered over the hapter and allegations of excessive use of
force by them against civilian populations have often been
levelled , as have ac uisitions of desertion in the face of their
foes by their allies. The root of this last charge has origins not in
Knight Brother Sorosev e uipped here with

cowardice but rather callousness. In numerous battles they have


been observed to have withdrawn their forces from situations
where their ranks might become needlessly depleted by attrition,
or where a tactical advantage has been clearly lost In favour of a
later devastating counter attack

The Fire awks nominally adhere to the dictates of the odex


startes in tactical and logistical division of their troops, with
their Insignia and command structure varying somewhat in use
and structure. otably the conventions of title and nomenclature
used by the Fire awks are of marked difference from the odex.
The Fire awks tactical doctrine has always erred toward the
use of shock tactics close uarters combat and above all, the
ark III Iron

brutal application of focused overwhelming force to obliterate


the enemy. Their tendency in this regard is to favour the use of
direct assault units and the Fire awks habitually deploy the
ma ority of their st ompany veterans in battle as anguard
rmour

s uads Where a Terminator assault is not called for. ven their


Tactical and Devastator s uads prefer to engage at point blank
range wherever possible, and they utilise extensive stocks of
KIII Iron pattern power armour, particularly for use in
boarding assaults. ikewise the hapter favours land Raider
patterns such as the Redeemer and rusader. as well as
batteries of indicator tanks in open war to shatter a breach in
any prepared defence in order to allow the Fire awks to get to
grips with their foes. onversely, the Fire awks shun defensive
warfare where they can, despising the inglorious nature of
prolonged bombardments or long range fire fights as indecisive
and unfit for the honour of an startes.

The hapter as a whole is also known to shun the use of

rmiger Brother Borusa, ssault eader, th ompany ssault S uad


camouflage even in codex approved patterns as the livery of
curs to uote one of the hapter s early masters, and they see
their livery of blood crimson and fire yellow as a visible sign to
their foes of the destruction and cleansing they bring. mong
their upper echelons, deaths heads and other symbols of survival
against all odds and the scorn of mortal fear are also increasingly
common. ll Fire awks are accustomed to modifying their
armour with personal heraldry in order to display their
achievements and the battles In which they have fought.

The Fire awks became involved In the Badab War principally


through the political machinations of the Imperial Satrap Tanit
Koenig, ord overnor or the Karthago sector. Koenlg re uested
their assistance in investigating the disappearance of Karthan
shipping in the areas to the galactic south of the olgothan
Wastes. This resulted in the attack and capture of their vanguard
ship Red arbinger by the antis Warriors and sparked the
Badab war into its full fury In 04. 4 . The Fire awks hapter
became uickly and fully engaged in the conflict, with an
effective frontline brethren fighting strength of of pro ected
hapter maximum at the start of the war. lso of note were their
extremely powerful fleet assets, which included their famed star
fortress Raptorus Rex, two battle barges, seven cruisers of
varying classes and more than thirty escort and tender vessels a
fleet force strength well In excess of what might be expected of
two more commonly outfitted hapters.
given the numerical advantage the Secessionist forces had
during this period. s the first oyalist Space arine force to do
Despite the power of their fleet, the Fire awks suffered terrible
battle with the Badab Secessionists although it can be argued
losses in the early years of the war, both in terms of battle
that until the legatine edict against uron and his allies, both
brethren and war vessels, although this is perhaps unsurprising
sides were fighting an unsanctioned conflict , they rapidly found
themselves confronting a numerically superior force of e ually
powerful troops. Without the advantage of their own si able fleet,
innate fury, and the aid of the Karthan forces it is likely they would
have been uickly overwhelmed even before the aid of the
arines rrant arrived. s it was their losses In the first years of
the conflict were still heavy, particularly in war vessels, with only
the Raptorus Rex surviving of the hapter s capital ships.
Knight eteran ann, e uipped in Terminator armour

ventually casualties reduced the hapter s effective strength to


an estimated by the war s third year, and a aerek was
forced to bow to oyalist command pressure to withdraw his
remaining forces from the front lines lest the hapter s extinction
be risked, or perhaps fearing the In uisition s udgement . The
shattered Fire awks were then relegated to the sidelines until
the very closing stages of the campaign. In the final years of the
war, a aerek successfully petitioned his hapters involvement
again in the fight, and the star fortress Raptorus Rex, which
remained the single most powerful single warship in the
aelstrom one, was used as a lynchpin of the ngstrom
blockade.

In 3. 4 the Fire awks hapter was officially declared missing


buy the onvocation startes after disappearing on route to an
invasion emergency on rows World. The Raptorus Rex and five
ships of the line, with a compliment of approximately 00 brethren
the greatest strength the hapter had attained since the end of
the Badab War and some 000 other personnel vanished without
a trace in the warp after leaving the Piraeus System.
FIRE HAWKS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the Fire awks
hapter select your fire teams as normal with all Chapter of the Cursed ounding
operatives gaining the I S and L LIS
keywords. ou may not include any operatives When a Fire awks operative is incapacitated the
incapable of taking these keywords. player immediately adds one P to their P pool.
owever, when determining control of an ob ective
Operatives in this kill team have access to hapter marker, reduce the total P characteristic of Fire
specific options for bilities together with the Ploys awks operatives by .
and uipment noted opposite.
Close with the nemy
Chapter Support perati e fter making a successful harge action Fire awk
Fire awks Kill Team may include an SC I as operatives gains to their attack dice in the next
their hapter Support operative. This operative is Fight action
armed with a pollyon Flamer and the Iron Brands
he Cleansing lames
Both the kill team eader and the hapter support
operative may replace their Bolt Pistol with a and
"Burn them all; the flamer. Fire awk operatives roll an additional attack
dice when making a Shoot action with a Flamer, and
Flamer, or eavy Flamer. dditionally a Fire awks
God-Emperor will know kill team may include up to two gunner operatives
armed with Flamers.

His own."
— Stibor Lazaerek

SCARIFE
Keepers of the S arifi ation tradition of horos the aloof
S arife o ersee the honour duels used to resol e e en the most
minor of disputes ithin the Chapter The ritual brandings
infli ted ith smouldering ron Brands inspire their brothers to
a tion as mu h as the ommemorate their i tories

pollyon Flamer ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Flamer 5 Range , Torrent
Inferno 3 3 53 Range , P W3
Iron Brands 4 45 ethal 5 , Relentless Reap

Loner When using bilities and Ploys, regardless of their Scarification This operative inflicts ortal Wound on a
proximity, this operative always counts as being further than firendly operative within , ntil the end of the Turning Point that
from all other friendly operatives. operative may re roll any defence dice and ignore any negative
earsome When attacking this operative with a Fight action If modifiers to their P . dditionally that operative gains ttack
an enemy operative fails to cause a critical hit they must dice in their next combat they are involved in.
immediately make a free fall back action.

S S S I I I S L LIS I SC I
STRATEGIC PLOYS TACTICAL PLOYS
IS D D P O T P I F R O P
se this plo during deplo ment ne ire a s ire se this plo hen ou a ti ate one of our operati es
team ma be deplo ed along an ad a ent board edge up that is armed ith a lame eapon This operati e ma
to 2 from the pla er s deplo ment area sele t a single Light or ea terrain feature as the target
of a shoot a tion This atta automati all hits resol e
the Torrent spe ial rule on an operati e on or ithin the
torrent range of that eapon

B I F R P DR O FIR O P
ntil the end of the Turning Point hen ire a s se this Ta ti hen ou hoose an operati e in our ill
operati es ma es a ombat atta in hi h the target team to shoot ith a Bolt eapon This atta gains the
did not ta e an riti al damage Repeat that ombat o Co er spe ial rule
atta

E UIPMENT I
This Fire awks final fate remains uncertain and darkly
rumoured to the present day. What is known for certain is
A D LA ER 2EP that the Fire awks mobile fortress monastery, the
A ire a s operati e ma repla e their Bolt Pistol ith Rapturous Rex and five ships of the line disappeared into the
a and lamer using the profile belo Warp in the year 3. 4 after leaving for the row s World
Sub sector with an expectation that they would arrive at
Na e A WS D their destination in only solar hours.
and Flamer 4
They never arrived. The hapter was ultimately declared
S ecia R e lost in the Warp and the Bell of ost Souls was rung ,000
times for them on oly Terra. It is said that the mperor
Range , Torrent imself ordered a black candle to be lit in the hapel of
Fallen eroes.

Rumours fed by a long line of coincidences have been said


T EA S ER 5EP by conspiracy theorists to implicate the Officio
ssassinorum in the loss of the Fire awks fleet, though
ne ire a s Leader or Tribune ma be equipped ith
nothing has ever been substantiated.
The Animus nfernum gaining the follo ing abilit

Soul of ire This operati e and an friendl operati es It is believed by some within the deptus Terra that some of
ithin S ma re roll all defen e di e hen targeted b a the Fire awks survived though they became the ghostly
lamer and lamer ea lamer or similar flame egion of the Damned , though the origin of their seemingly
eapon Additionall this operati e ignores the Criti al supernatural abilities and mysterious interventions on behalf
rules asso iated ith elta eapons of beleaguered Imperial forces remain exactly that, a
mystery.
t
r e d b l a c k and upon i To date, a number of items have been recovered relating to

e i r a r m o u r was colou e s a n d fire, and the egion of the Damned. This includes, in . 4 , two
"...th o f b o n coffins containing the forms of two armoured remains, that
a w n c h i l l i ng images i k e t h e b ones of of dead Space arines, both in an advanced state of decay.
was dr
l m t h e y b o re skulls... y w e re, and Their armour s serial numbers tallied with those of
i r h e y t h e
on the
e t o r m e n t of purgator t h a t remained e uipment originally issued to the Fire awks hapter by the
i n t h .. . e
men
s o u n d d i d they make t t heir work,
deptus echanicus. The bodies within were uman, but
n o t a t h e r s a further identification proved impossible due to their
yet
h e d a r k attle- ro t n e ssed such advanced state of decay.
a t c h e d t v e w i
w
v e r b e f o r e or since ha o b e c t i v e o nce more,
and ne ecured the Further items such as the gnarled hapter banner of the Fire
fighting...
o o n w e s
, t h e r e w a s no sign " awks were found a year later, with the igh othic motto,
t h e d a r k brotherhood in dedicato imperatum ultra articulo mortis ... for the
yet of d mperor beyond the point of death.
— Classifie
THE HOWLING GRIFFONS
he owling riffons Chapter are staunch traditionalists amongst the daptus startes hardened warriors who
consider themsel es first and foremost to be defenders of the Imperium and an instrument of the emperor s purpose.
heir e act origins remain lost in the shadowed wars of the rd illennium but what can be said for certain is that
they ha e always been a highly acti e Chapter and there are few space marine Chapters of their age that can claim
such an e tensi e series of campaign owners as they.

In this distinguished roll of war and conflict, the owling riffons


are noticeable for having been at the forefront of a great many
battles and campaigns whose names have echoed down the
ages, such as the defeat of the Black rusades of bbadon the
Despoiler, and the overthrow of the ecroteks of aath whose
pocket empire rules during the Plague of nbelief. There were
the record has continued into recent history and has included
the casting down of the mad Regent of mar and their
involvement in the bloody tri unity wars where they fought as
one hapter and bested the Orks of unnerdark, saving an entire
campaign salient from being overrun by enos.

The hapter is ustly proud of its ability to engage almost


continuously in conflict and fight the most bitterly contested
campaigns, and is notably well provided for in both arms and
wargear. In order to maintain this advantage, the campaigns
extensive forges on their home world of ancora tirelessly
worked to keep the owling riffons supplied and make good
battlefield losses as they occur. Such is the enviable capacity of
their armouries that they are not only able to keep pace with the
hapter s aggressive nature, but they are also able to
owling riffons hapter Icon,
manufacture and maintain some of the rarer space marine battle
ommomn rmorial se.
material, such as the and Raider Prometheus and advanced
ark III rrant pattern power armour in noteworthy numbers.
The owling riffons are a hapter organised along the strict
lines of the codex astartes, seeing it not so much as holy writ but
simply as the finest military treaties ever written. To them it is a
work penned by the four most of the emperor s Primarch s, and
the volume whose wisdom on matters of war craft has never
been bettered. s such the hapter strives to remain within its
tenants, keeping to its division of companies and disposition
Brother Peleus, assigned to the Baron of Tides Protection Force

wherever possible. s avowed generalists, the hapter has a


policy of maintaining an even as possible ability in the many
types of warfare the codex identifies, from armoured assault to
planetary strike operations to boarding actions, and insist that all
battle brothers master each discipline in turn as the codex
dictates. ompetition within the hapter for excellence is strong,
but it s never allowed to spill over into discord.

lso of note is the hapters tradition of powerful battle psykers


in its ranks. This is in no small part due to their primary source of
initiates, as ancora s population is known to have a higher than
average incidence of psyker births. This is a factor which has
contributed to a strong hapter ibrarium down the centuries,
with the owling riffons own odicers taking an active role in
policing ancora s people and weeding out those whose
unregulated or weak psychic talent would leave them open to the
touch of the warp.

The owling riffons hapter became involved in the Badab war


in mid 0 dot 4 , when along with the ovamarines hapter,
they were called to battle to provide additional support for the
loyalist cause. The owling riffons involvement in the Badab
War was to prove one of the darkest hours in the hapter s
history.
The owling riffons task force was relatively small in number,
consisting of no more than 50 space marines drawn from the
remnants of their fourth battle company and elements of their th

eteran Brother aran, warded the Iron Skull after the Battle of Khymara
and 0th companies, reinforced by several Terminator s uads.
The space marines were the survivors of a recent lengthy search
and destroy sweep of the aradryad Sector and had suffered
substantial losses during this last campaign. In particular the
owling riffons contingent was under e uipped in planetary
assault assets such as Thunderhawks and drop pods owing to
prior combat attrition, and had been unable to return to ancora
to fully rearm before the call came to oin the loyalist cause, a
call honour would not let them ignore regardless of any purely
practical difficulties in fighting two heavy campaigns so close
together. s a result the owling riffons contingent were
initially assigned to arrison duties by the loyalist command
rather than be included in the forward line of battle, while several
smaller forces were split off as convoy protection detachments.
The owling riffons largest single deployment was to arrison
the airless moon of the Khymara system and secure them from
secessionist control. t Khymara they reoccupied a series of vital
defence stations and listening posts on the edge of the
aelstrom one with the aim of rebuilding them as a staging post
for future oyalist assault on the Badab sector itself. lthough
their initial efforts were unopposed, this was a course of action
which unbeknownst to them put the howling gryphon forces
directly into the path of the oncoming xecutioners hapter, the
bulk of which was on route to the war to give battle on the
Secessionist side in payment of their hapters blood oath to
uron.

Here we stand and here we shall die, unbroken and unbowed,


though the very hand of death itself comes for us, we will spit our
defiance to the end!
- Revered-Ancient Titus before The Last Stand on Khymara Ellipsis
Suffering a massive surprise assault by the xecutioners
hapter, the owling riffons were systematically destroyed by
the relentless onslaught of this enemy from an unseen uarter.
This disastrous series of battles also resulted in the catastrophic
destruction of their strike cruiser ugeias as well as the death of

eteran Sergeant Parthus in odex pproved ight World Battle livery.


the revered haplain Dreadnought Titus which struck a hammer
blow to the owling riffon hapter s morale. With the Khymara
systems defence platforms and listening stations destroyed, the
xecutioners forces withdrew suddenly from the system, leaving
the owling riffons arrison with more than 0 casualties, it
was noted at the time by observers from both sides that the
xecutioners could have pressed their advantage if they had
chosen to do so, and wiped out the remaining owling riffons
utterly, but instead they pointedly ceased fire once their primary
military ob ectives were achieved and withdrew.

s a result of the disaster at Khymara, the owling riffons task


force was left scattered and savagely reduced in strength, and
without the assistance of the ovamarines who rapidly
responded to the area to reinforce the loyalist lines, the entire
war one might have lapsed into Secessionist control. ven so
reduced in strength, the remaining owling riffons continued to
doggedly fight on, refusing to shirk their responsibilities to the
oyalist cause until officially relieved from the Badab war in
0 . 4 . The few survivors of the hapter force returned to
ancora shortly afterwards to re oin their comrades, bearing the
remains of their fallen on commandeered warp capable vessels
sei ed from the renegade worlds.
HOWLING GRIFFONS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the owling riffons
hapter select your fire teams as normal with all dherents of the Code startes
operatives gaining the LI I S and Once per Firefight phase a single owling riffons
L LIS keywords. ou may not include any operative in your kill team may use the Bolter
operatives incapable of taking these keywords. Discipline or Shock ssault Strategic Ploys without
the player expending a P to do so.
Operatives in this kill team have access to legion
specific options for bilities together with the Ploys ath ound
and uipment noted opposite.
owling riffon players gains additional P for each
Chapter Support perati e ob ective held. owever, they will lose P if they
owling riffons Kill Team may include an Librarius lose control of an ob ective they previously held.
dept as their hapter Support operative. This
operative is armed with one option from each of the urge the raitor
following When facing enemies with the Secessionist, eretic
Bolt Pistol, Plasma Pistol or haos keywords, regardless of the ission
Force xe, Force Staff Fist, Force Sword briefing the owling riffon player always has the
initiative in the first turning point. owling riffon
operatives may not be given a onceal order if an
operative with such keywords is isible but may re
roll one attack dice when making Shoot and Fight
actions.

LIBRARIUS ADEPT
The higher than a erage in iden e of ps ers born on an ora
has resulted in the Chapter s abilit to maintain a strong
Librarium n parti ular are the Librarian Adepts that spe ialise
in harnessing the bond bet een those themsel es and their
battle brothers

Bolt Pistol 4 34 Range


Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharged 4 5 Range , P , ot
Force xe 5 45 Balanced, Force
Force Sword 5 45 Force ethal 5
Force Staff 5 45 Block , Force Stun

lock ach time this operative fights in a combat, in the Resolve anifest sychic ower or Psychic action. Resolve a
Successful its steps of that combat, each time it parries, two of psychic power, as specified on pages 4 to . n operative can
your opponents successful hits are discarded instead of one perform this action twice during its activation.
orce For each additional action point an operative adds to the For P the psychic power may originate from a friendly owling
Fight action they may roll an additional attack dice. riffons operative isible to and within of this operative.
sychic ood ach time this operative would lose a wound due to
a psychic action, roll a D on a 5 , that wound is not lost.
sychic wareness Once per Turning Point, when a friendly
owling riffons operative isible to and within of this operative
is activated, you can add to that friendly operative s P .

S S S I I LI I S L LIS I LI I S
STRATEGIC PLOYS TACTICAL PLOYS
O T OF S I TIO P O T S D P
ntil the end of the Turning Point hen a o ling se this Ta ti al Plo hen a o ling Griffon operati e
Griffons operati e ma es a ombat atta in hi h the su essfull ontrols or auses the opposing for e to lose
target did not ta e an Criti al damage Repeat that ontrol of an ob e ti e b themsel es This perati e
ombat atta in reases their APL hara teristi b 1 to a ma imum of
4 ho e er this operati e ma no longer use the ath
strategi plo s noted abo e

O T OF I T RDI TIO
ntil the end of the turning point o ling Griffons
P E UIPMENT
operati es in rease their mo e hara teristi b 1 AEG S GR C S 2EP
and ignore an penalties to mo ement due to terrain or
Leader or Tribune operati e onl This operati e gains the
enem abilities or plo s
follo ing abilit for the battle

Aegis Griffoni us This operati e has a 4 n ulnerable


O T OF I DI TIO P Sa e

ntil the end of the turning point o ling Griffons


operati es ma re roll failed atta rolls hen targeting
AT CASE 2EP
an operati e that has either the Leader or Chapter owling riffons operative e uipped with an Oath
Support e ords f an of these operati es are ase ignores the negative effects of becoming in ured.
in apa itated during this turning point the o ling
Griffons pla er gains 2 P per enem operati e
THE LAMENTERS
ore than perhaps any other Chapter sur i ing unto the present time the Lamenters ha e been called accursed and
haunted by their fellow startes. dark pall of shadow has long laid across their fate seeming to taint much of
what they ha e achie ed and their ictories often become bitter ashes in their hands. he strange doom and woeful
re ersals that ha e dogged the Lamenters history has seen the Chapter relegated to the sidelines of the Imperium s
honoured heroes and largely de oid of the laurels heaped upon such oft cited paragons of the deptus startes as
the ltramarines or their progenitors the lood ngels.

atters pertaining to the exact nature of the st Founding of


Space arine hapters to which the amenters belong, carried
out on the cusp of .3 , have long since become shrouded In
secrecy and myth. The various dark ends that have befallen
many of this Founding s hapters have entered into the lore of
the in uisition and the Space arines alike as the so called
ursed Founding , and with good reason, and many now
consider those hapters created under its auspices as tainted
from their very birth. lthough the amenters were among those
of the Founding who had been spared a devolution into
something no longer human or sane, its mark was still upon them
in the eyes of their fellow Space arines, many of whom grew to
shun the hapter, regardless of their undoubted loyalty to the
Imperium and noble defence of its people. The amenters chose
to take this opprobrium with noble forbearance. s matters
within the lmperium worsened In early .3 , the amenters
departed to the Imperium s fringes rather than risk internecine
conflict at the time when the more wayward and corrupt
members of the st Founding and other dissident forces were
being exterminated in a series of bloody wars and purges. amenters hapter Symbol,
During this time the amenters used their mobility as a fleet ommon rmorial se.
based hapter to crusade against the enemy without, rather
than become ensnared in the uagmire of civil conflicts within.
s a result, even after their recall along with a number of other
crusading hapters by the igh ords in .3 to help deal with
the rising threat of incursions from the ye or Terror, many
Imperial commanders and other Space arine hapter
continued to view them with suspicion.

In organisational structure and tactical operations the amenters


remain at their heart a Blood ngels Successor hapter, heir to a
Brother halcedon ssault

glorious and uni ue martial tradition and a brutally effective art


of war. owever, even more than is the case with their fellow
scions of Sanguinius, there is a very great degree of fluidity
between companies and they very rarely fight in full cohesion
save the initiates of the 0th Scout company who have yet to
complete their training . Instead strike forces are created as
needed from across the hapter. This informal system grants the
hapter a high degree of flexibility in shaping their forces to meet
arine, 5th Battle ompany

operational needs, particularly as for much of the hapter s


history they have fought alone and learned bitter lessons in
dealing with unexpected calamity. hapter recruitment was also
carried out on a similarly practical basis, with likely candidates
gathered up from feudal worlds and far flung colonies as the
hapter fleet s roving course took it, with initiates first
undergoing extensive moral and physical screening with those
that failed but survived entering the ranks of the amenters
servants and in some cases servitors instead.

In terms of operational e uipment and insignia, the amenters


cleave more to the standard panoply of the Space arines than
their forebears or Indeed their nd Founding successors
the hapter possessed two unusually powerful battle barges, six
strike cruisers and three anguard cruisers as well as twenty two
escorts of various classes.

The amenters served on the front lines of the Secessionist war

eteran Sergeant lmano, th ompany, awarded the Writ Sanguinatus


effort, wielded in a series of hammer blows against the Tyrant s
enemies. uron was careful to employ the amenters against
purely military targets however, likely realising that he risked
losing their support if he used them otherwise. The amenters
were instrumental in the Secessionist assault on Sagan In
04. 4 and in blunting the Fire awks counter attack at alen In
the following year. Once the loyalists main campaign was in full
effect, the amenters hapter led the battle to contest the
aelstrom one s Warp routes in a series of heavy raids and
counter raids. By 0 . 4 , however, the amenters had already
suffered significant losses through attrition but were still a force
to be reckoned with, and a plan was put into action to isolate
them from uron s cause and take them out of the war. oyalist
agents discovered the location of the hapter s bar ue in Orbit of
the feral world of Optera taking on supplies, and a rapid strike
force succeeded in crippling its main drives preventing it from
fleeing the system. The bar ue containing both the hapter s
recovering battle casualties and precious resource of gene seed
was a target the hapter could not help but try to defend.
ori

ured in by a continuing series of attacks on the bar ue, the


remainder or the amenters fleet was drawn back into the
system, where they were then engaged by the full power the
inotaurs fleet in a bloody battle which lasted seventeen
standard hours. The inotaurs suffered heavy casualties but
overpowered their enemy by virtue of their own brutality and
sheer weight of numbers. Their forces shattered, the remaining
although this may be a matter more of ease of resupply and amenters were forced to surrender rather than risk total
maintenance for a fleet based hapter with no home port and annihilation. total of three hundred and eleven surviving battle
forced to rely largely on its own artificers. ertainly the hapter brothers were interned on a prison hulk orbiting Sagan for the
does retain a few cherished examples of Sanguinary relics such rest of the war.
as the laives ncarmine and The ngelus pattern weapons
treasured by its captains, while suits of Terminator armour are
particularly rare In the amenters armouries and are valued
beyond price by the hapter.

s with the Blood ngels before them, the amenters Reclusiam


of haplains operates as part of their overall hapter command
rather than be subordinate to it as is the case with most odex
hapters. They exist to watch for the growing problem of the Red
Thirst in the hapter s ranks, white their Sanguinary Priesthood
which takes the role of the hapter s pothecarion holds a
nknown Battle Brother, amenters Death ompany

particularly prominent role and is known by them as the alix. It


is often observed that it is the alix that has had the greatest part
in holding the hapter together through Its many trails and
misfortunes, and tends not only to the physical heath of the
hapter s battle brothers but also the spiritual stigmata they bear.
The alix priesthood is elected from the most stable and strong
willed of the amenters brethren, and they are looked on with
reverent pride by the warriors of the hapter.

t the outset of the Badab war, the amenters were at effective


full lighting strength. with an estimated eight hundred active
battle brothers and some seventy Scouts. lso, thanks to their
alliance with the laws they were better provided for in basic
vehicles and munitions than the hapter had been for centuries.
It was for the hapter s fleet however that the amenters were
perhaps most valuable to the Tyrant s cause, not only for the
power of their warships, but also the uantity of their combat
pilots and the hapter s great expertise in conducting raids and
boarding actions. In addition to the Warp Bar ue ater
achrymarum which served as the hapter s mobile base and
repair dock, two forge ships and a do en other support vessels,
LAMENTERS KILL TEAMS
When building a Kill Team from the amenters hapter
CHAPTER ABILITIES
select your fire teams as normal with all operatives Chapter of the Cursed ounding
gaining the L S and S C SSI IS
keywords. ou may not include any operatives When a amenters operative is incapacitated the
incapable of taking these keywords. player immediately adds one P to their P pool.
owever, when determining control of an ob ective
Operatives in this kill team have access to legion marker, reduce the total P characteristic of
specific options for bilities together with the Ploys amenters operatives by .
and uipment noted opposite.
he ed hirst esurgent
Chapter Support perati e
pon becoming In ured a amenters operative that
amenters Kill Team may include a eath Company
makes a fight action after making a charge action in
startes as their hapter Support operative. This
the same phase gains the easeless special rule.
operative is armed with one option from each of the
following
oribund
Boltgun, Bolt Pistol, and Flamer, Inferno Pistol,
pon becoming In ured a amenters operative may
Plasma Pistol, Power xe, Power Fist, Power aul
or Power Sword no longer make fall back actions but gains the
hainsword, Power xe, Power Fist, Power Protection of Sanguinius ability
aul, Power Sword, or Thunder ammer rotection of Sanguinius ach time this
operative would lose a wound roll a D . On a 5
that wound is not lost.

STRATEGIC PLOYS TACTICAL PLOYS


D RK SP T D P SORROWF R ST P
ntil the ne t turning point Enem operati es ignore se this Plo hen a Lamenters operati e ma es a
ithin of a Lamenters operati e redu e their APL b Charge a tion f the operati e finishes the a tion ithin
1 When al ulating the ontrol of an ob e ti e the Engagement Range of an enem operati e its ombat
opposing pla er does not in lude n ured operati es eapon gains the Reap 1 riti al rule
hen al ulating their total APL

O I P F R P
ntil the ne t turning point Lamenters operati es ignore se this Ta ti al Plo in the Resol e Su essful its step
an and all modifiers to their APL other than the of a ombat the enem operati e ma onl Parr ith
Chapter of the Cursed ounding abilit Additionall Criti al hits
an damage infli ted upon Lamenter operati es is
redu ed b 1

E UIPMENT
DEAT ASK 3EP CTG
QCP?RMP 3EP
A Lamenters Leader or Tribune operati e ma ta e a A J_k cl rcpq operati e ma repla e their amk ` _r uc_nml
Death as gaining the abilit belo ith _l Et gqcp_rmpusing the profile belo

Beatifi Terror The opposing pla er must pa t i e the Na e A WS D


Command Point osts to pla Plo s on enem operati es viscerator 4 45
ithin of this operati e
S ecia R e
Rending Reap
DEATH COMPANY ASTARTES
Those a arded the pri ilege of bearing their Chapters standards
into battle are e emplar arriors ho ell deser e the trust
in ested in them b their battle brothers o a t brings greater
shame to an An ient than letting the banner fall from their grip
for to do so brings dishonour to the Chapter as a hole

Boltgun 4 3 34
Bolt Pistol 4 3 34 Range
and Flamer 4 Range , Torrent
Inferno Pistol 4 3 53 Range , P W3
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 3 5 Range , P
Supercharge 4 3 5 Range , P , ot
hainsword 5 45
Power Fist 5 3 5 Brutal
Power xe 5 45 Balanced
Power aul 5 45 Slam Stun
Power Sword 5 4 ethal 5
Thunder ammer 4 3 5 Slam Stun

lack age When making a Fight action this operative adds to


the ttack characteristic of any combat weapon it uses if it made a
harge action in the same turning point. dditionally, each time this
operative would lose a wound as a result of a mortal wound, roll
one D : on a 5 , that wound is not lost. Finally, this operative may
not be used to establish control of ob ectives by itself.
eath s elease If operative becomes incapacitated as part of a
fight action the attacking operative takes D3 ortal Wounds. This is
increased to D ortal Wounds if the operative has the eretic
keyword.
ealot This operative cannot be given suppression tokens.
aired eapons If this operative carries paired combat weapons
add the Relentless special rule to the weapon profile above.

S S S I I L S S C SSI IS LI SS L C
MANTIS WARRIORS
enowned for their cunning and guile the antis arriors Chapter ha e long been one of the often unsung and
o erlooked defenders of the lmperium of an. o those that know of them they are renowned for their skill at
guerrilla warfare de astating ambushes and sudden o erwhelming assaults. In . by edict of the igh Lords
of erra the antis arriors were incorporated within the new alliance of Space arine Chapters entitled the
aelstrom arders. ith this assignment came a long term alliance with two powerful and ery different Chapters
the stral Claws and the Lamenters an alliance that would e entually pro e the antis arriors undoing.

That this elder hapter spoken of in the ibris loriana a seven


hundred and seventy seven volume treatise on the state of
Imperial power commissioned for the ascension of igh ord
ogol after the ova Terra Interregnum in 0 3. 3 and the
antis Warriors of the Badab War are one and the same seems
likely as the hapter s own myths alludes to a great calamity in
their past against which they undertook a crusade lasting many
centuries. ost tellingly, the antis Warriors gene seed does
bear the hallmarks of the White Scars bloodline the arauders
hapter being a nd Founding White Scars successor . This
evidence establishes them as being based within the ndymion
luster, while noting the tithe collection overdue owing to hostile
local conditions a remark indicative of prior, more successful ,
tithes whose records are now lost . This compounds the
evidence of several scattered clues as to the hapter s
presence in the area as much as a thousand years previously,
including the hapter entering into the indigenous myths on
astratti and u. This shrouded past is perhaps unsurprising as
the hapter itself has always displayed a fundamentally
independent and aloof nature, largely uninterested in the wider antis Warriors hapter Symbol,
affairs of the lmperium except where they intersect with the ommon rmorial se.
hapter s own goals and those areas of wilderness space within
their reach. In character, a Space arine of the antis Warriors is perhaps
more subtle and cunning than most with an uncommon streak of
individualism and self reliance. ach is a born survivor, a killer
from the shadows, and the inheritor of a warrior lineage that
descends from one of the ndymion luster s savage death world
tribes or warring feudal states. These native traits are further
honed and enhanced by decades of experience in the field and
the uixotic ferocity inherent in the White Scars gene seed on
ssault Brother enobus e uipped with

which the hapter is based. nlike their forebears however, their


savage hearts are tempered by a streak of dark mysticism, and
rather than the fury of the thunderstorm, theirs is the focused
power of a sudden hurricane that comes and goes without
warning and leaves devastation in its wake.

The antis Warriors deployment and organisation conforms


closely to the tenets of the odex startes. In practice however,
the hapter, owing to its isolated position and lack of resources,
has for much of its recorded history had to fight under strength.
Within the hapter individual weapons and suits of power
k I

armour are handed down from generation to generation of Space


arines. very custodian adding their own embellishments, to
orvus Power rmour

the extent that each bolter and chainsword is a treasured and


storied relic in its own right. This level of individualism in the
ranks is further evidenced by a high degree of customisation in
insignia, kill markings and other forms of personal adornment,
including prophetic sigils and warding prayers engraved on their
armour or written on purity seals found among the antis
Warriors Battle Brothers. lso of note is that the hapter s
individual ompany markings are also represented often by
larger symbols or stylised representations of arthropod or
insectile forms instituted by that ompany s present commander.
Terminator Brother Surabaya, note

eteran Sergeant udamus Devastator Reserve ompany


aelstrom Warder badge on right knee

t the outset of the Badab onflict, the antis Warriors were war was the trap at Bellerophon s Fall which was to leave the
somewhat below full strength, having recently conducted several arines rrant shattered in its wake.
heavy raids into the fringes of the aelstrom, and suffered
significant losses to their 4th ompany purging a enestealer There is evidence to suggest that by 0 . 4 the hapter was
infestation on erkru . This left them with what is believed to starting to have grave misgivings both over the course the
have been an effective frontline strength of a little over eight Secession was taking and the true nature and goals of the stral
hundred Battle Brothers. The antis Warriors hapter fleet laws, and their leader ugft uron particularly after the death
stood at a single battle barge, three strike cruisers, two vanguard of the antis Warrior s hapter aster arvan Sarta in the
cruisers, six armed transports and at least nineteen escort and Tyrant s company during the attack on the disastrous parlay at
attack vessels of varying types and classes, including several rief. But by this point the die had been cast, and too much blood
formerly renegade and re commissioned xenos vessels that the had been spilled on both sides for anything but a violent
hapter utilised for infiltration attacks. The reason for the antis resolution to be reached as to the antis Warriors fate. lt was at
Warrior s involvement in the Secession was a simple one: this time that the figure of ha ra Redth, hief ibrarian of the
fiercely territorial and loyal to their allies, they considered the antis Warriors and known to his hapter as the Dust Prophet
oaths of brotherhood taken when the aelstrom Warders were rose to prominence. ha ra Redth further distanced his hapter
formed as utterly inviolable. They saw an attack on one of the from the machinations of the Tyrant of Badab, but true to their
Warders, even by the lmperium itself, as an attack on all. The word, both he and the antis Warriors remained a fighting part of
protectiveness with which the antis Warriors regarded their the Secessionist cause until the bitter end. It is a testament both
domains would also lead the hapter to hold the dubious honour ha ra Redth s skill as a commander and the strength of his
of having fired the first shots in anger against their fellow Space divinatory powers, that even isolated, vastly outnumbered and
arines in the Badab War. This occurred when in 04. 4 they facing the murderous onslaught of the archarodons chapter
attacked and captured the Fire awks vessel Red arbinger: the towards the war s end, he and his dwindling forces managed to
ship had encroached upon their territory and refused demands to avoid extermination, let alone inflict losses upon their foes in
stand down and be boarded. This act brought them into open defence of their domains.
conflict with the Fire awks and their Karthan allies and crossed
a line of no return for the hapter. Both the ndymion luster and the antis Warriors would pay a
terrible blood price for their role in the Badab War, with fewer
s the conflict progressed, the antis Warriors were actively than three hundred Battle Brothers left to face the Imperium s
engaged in the Secessionist war effort at all levels, operating as udgment. ha ra Redth s fate remains unknown, and although he
part of the wider strategic Secessionist deployments, rather than is said by some to have perished in the last days of fighting on
system by system. For much of the Badab War, the hapter Tran uility , his body was never found. In the aftermath of the
played to its great strengths and expertise fighting guerrilla Badab War, the antis Warriors are left a ravaged hapter,
campaigns against numerically superior foes , and fre uently stripped of their ancient domains, chattels and honour and
employed hit and run tactics, raids and ambushes, and among condemned to endure a one hundred year penitent crusade to
the oyalist forces only the Raptors seemed able to match them pay for their crimes. The long term survival of the antis
for guile . The most notorious of the hapter s ambushes in the Warriors as a chapter of the deptus startes remains doubtful
MANTIS WARRIORS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the antis Warriors
hapter select your fire teams as normal with all Shadow arriors
operatives gaining the IS I S and
S C SSI IS keywords. ou may not include any When under the conceal order a antis Warrior
operatives incapable of taking these keywords. operative ignores the movement cost for crossing
traversable terrain.
Operatives in this kill team have access to hapter
specific options for bilities together with the Ploys argets of rophecy
and uipment noted opposite. When Targeting a eader or hapter Support
operative from an opposing kill team with a shoot,
Chapter Support perati e
fight or overwatch action antis Warriors may re roll
antis Warriors Kill Team may include an S L
a single failed attack roll per Firefight phase
as their hapter Support operative. This operative is
armed with one of each following option
eritage of otheca
Special Issue Boltgun, ombi Flamer, ombi antis Warriors have access to this chapter action.
elta, or ombi Plasma Once per Firefight phase an operative may either
Power xe, Power Fist, Power aul, or Power ake a Shoot action immediately followed by a
Sword
Dash action, even if that operative already made a
ormal ove action this phase
ake a Fight action immediately followed by a fall
back action, even if that operative already made a
harge action this phase

STRATEGIC PLOYS TACTICAL PLOYS


D ISI O P PI RI S FI T P
ntil the end of the Turning Point antis Warriors ith se this plo hen one of our antis Warriors operati es
a Con eal rder ignore an and all penalties for ma es a all Ba a tion This operati e ma immediatel
o ement Additionall operati es ma ing a dash ma e a free er at h atta
a tion mo e 2 instead of

B TT P SWIFT B D P
se this Plo at the end of deplo ment Sele t a single se this Plo hen one of our operati es ma es a
antis Warrior operati e on the board for the rest of ombat atta During the Resol e Su essful its step
the game this operati e annot be ome n ured and ma this operati e ma parr one enem riti al hit ith one
re roll a single roll per turning point o e er their first normal hit
a tion ea h a ti ation unless in engagement range
must be a normal mo e Charge or Dash that brings
them loser to an enem operati e

E UIPMENT
ST R ED AR R 1EP P LGR S SPEAR 3EP
The operati e gains the follo ing abilit for the battle A antis Warrior Leader or Tribune ma repla e alltheir
ombt eapons ith the Pilgrim s Spear using the profile
Storied Armour When establishing ontrol of an ob e t belo
ignore an negati e APL modifiers for this this operati e
Additionall if more than one antis Warrior operati e Na e A WS D
ith Storied Armour is add 1 to their total APL Pilgrim s Spear 5 5
S ecia R e
Balanced, Reap
STALKER
A pre ursor to the Pre ing antidea of the later Chapter the
Stal ers ere dra n from the ran s of the elite Sternguard
Stri ing at figures of ommand and prophe these hunters
ranged ahead of their brothers rela ing targets sa ing
pre ious resour es and manpo er for the se essionists

Special Issue Boltgun When making a shooting attack with this weapon select one of the profiles below to use
Dragonfire 4 34 o over
ellfire 4 34 Rending
Kraken 4 34 P
engeance 4 44
ombi Flamer 5 ombi , Rng , Torrent , td
ombi elta 4 53 ombi Rng , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Power xe 4 45 Balanced
Power Fist 4 3 5 Brutal
Power aul 4 5 Slam Stun
Power Sword 4 5 ethal 5

Combi n operative e uipped with this weapon is also e uipped o Caster Select one friendly S S S
with a Special Issue boltgun. operative within of and isible to this operative. dd to its
oner: When friendly operatives use bilities or ni ue ctions, P . This operative cannot perform this action if it is within
regardless of their proximity, this operative always counts as being ngagement Range of an enemy operative.
further than from all other friendly operatives. unter of otheca ake a Shoot action against an
enemy operative with a onceal order. This operative cannot
perform this action if it is within ngagement Range of an enemy
operative.

S S S I I IS I S S C SSI IS LI S L C S
THE MARINES ERRANT
star spanning Chapter of noble renown the arines rrant s own histories record themsel es as one of the rd
founding of the deptus startes which many sources place in the latter part of . . he rd is generally belie ed
by imperial scholars to ha e been one of a series of linked foundings around this period designed to repair the
power and reach of the Imperium s Space arine forces which had suffered considerable losses in the preceding
millennia. y the e idence of the re uiem alesent of Saint ybra no fewer than fifty se en Space arine Chapters
had been destroyed outright turned renegade or declared as lost during this troubled period.
iven these parlous circumstances, the arines rrant, along
with several others such as the Imperial arbingers and the
Steel obras, were from the outset conceives as hapters that
would spend their existence on continuous crusade and were to
be created from the most stable gene seed stocks available.
rticles laid down and enshrined from this time, preserved in the
arines rrant archives on ilamus, entreat the hapter to ...
forever uest and give battle, knowing no home but the grace of
the mperor s mercy, finding purpose only and the destruction of
the enemies of mankind. Since their inception the arines
rrant have dutifully pursued this course, ceaselessly travelling
between war ones across the distant, far flung stars of the
Imperium, and are one of the few hapters that are known to
have crusaded far beyond the edge of humanities domains and
returned.

Further details of the arines rrant origins can be found in the


ythos ngelica ortis, the great work concerning the Space
arines of this age, lists five such new founded crusade
hapters and their blood progenitors, with the arines rrant
recorded as having the agle Warriors hapter as their arines rrant hapter Symbol,
ommon rmorial se.
immediate forebears. This places the antecedents of their gene
seed as part of the ltramarines lineages, of fact that is further
borne out by the arines rrants own traditions and heraldry,
although why the eagle warriors in particular were singled out
for the owner of a named founding being drawn from their ranks
at this time remains lost to posterity.

The arines rrant are a fleet based crusading hapter, and


Brother Pander, Dark oid lite. ote Rogue Trader cale iconography

although they follow the tenants of the odex startes as their


basic pattern of organisation, in practise the hapter has
modified its tenets to better suit their needs and patterns of
deployment. For example, each of the hapters aptains or high
officers are also assigned flag command of a particular ship in
the hapter s fleet most commonly a cruiser and expected to
act autonomously of higher authority for long periods if needed.
The hapters veteran st company and the 0th scout companies
while nominally based on their flagship battle barge, are usually
dispersed as needed to individual commands an can vary
considerably in si e and operational terms. Owing to historical
losses of certain advanced forms of e uipment that have never
been fully replaced, the hapter has learned to carefully
shepherd its resource is in terms of e uipment such as
Terminator armour, and its tech marines have become
particularly expert not only in both maintaining and repairing
such as they have, but in reclaiming and restoring weapons and
gear they might come across in the long crusades. This has led
to some concern in the past over their use of non codex
approved arms by the arines rrant and even of the
incorporation of xenos weaponry into their ranks, although such
heretek practises have never been proved.
The hapter s involvement in the Badab War would be brief and
bloody. The arines rrant were one of the first Space arine
hapters to take up arms against the stral laws and their allies
in the Badab war. rriving in the aelstrom one expressly to
support the Fire awks in battle, having been petitioned directly
by them before the war began in earnest. The arines rrant
responded to this call by diverting a strong force comprising at

eteran Brother Tra an, st ompany anguard ssault S uad


least six full companies and strength that had been massing on
the Imperium s border as part of the preparation for the third
extragalactic expedition. The arines rrant forced relied on its
deep range vanguard cruisers to reach the maelstrom one with
speed, and allow and although this allowed their forced to arrive
in time to prevent the Fire awks being overwhelmed, their lack
of heavier vessels or numerous escorts would leave them with a
strategic vulnerability in the war.

s the Badab War uickly escalated, the arines rrant found


themselves caught between the desire of the Fire awks to
attack and destroy uron and his allies at any cost, and the
immediate and growing need to protect Imperial shipping and
outlying colonies in the Kathargo sector from attack by
marauding Secessionist forces. This conflict of interest was
further complicated by the ancient ties of loyalty and blood the
arines rrant had with the amenters hapter besides which
they had fought as recently as the orinth rusade but now faced
as enemies in battle. This led to incidents where the arines
rrant failed to try to do more than drive off the amenters forces
during raids, and in which both parties gave uarter to the other,
raising the mutual ire of their allies. o such consideration for an
honourable foe was given however between the antis Warriors
and the arines rrant. ery uickly their battles against this
elusive foe, the arines rrant took to merciless actions,
The arines rrant were to pay a bloody price for this ruthless
destroying contested vessels that antis Warriors had boarded
policy, when in 05. 4 the antis Warriors used the arines
rather than take them back in close assault, and even
rrant practise of employing overwhelming force against them,
bombarding one township on Sagan from orbit rather than risk
successfully drawing in two full companies led by the arines
ambush by antis Warriors amid its tangled shanty streets.
rrant s chapter master orwin dmantha by a feinted retreat. By
this action the antis Warriors lured the arines rrant into a
trap and successfully ambushed them on the industrial moon of
Bellerophon s Fall. The antis Warriors then used their
superiority in heavy warships first to cut off the arines rrant on
the ground, and then used Thunderhawk spearhead interdiction
units to ruthlessly destroy the arines rrants command
structure, slaying dmantha, two company chaplains and the
captain of the third company in short order. The remaining
arines rrant were encircled and would have been annihilated,
but were broken out of the trap by a daring relief operation by
their remaining captain, the ill fated but resolute nton arvae
eteran Brother klo, hapter onour uard

the captain and his company were aboard the strike cruiser Star
ackal which had been previously damaged during the disaster or
rdeta incident, and so had lagged behind the arines rrant
main force and escape the trap. Rallying the scattered loyalist
ships arvae managed to mount a rescue operation and led the
survivors to fight their way clear of the trap despite heavy losses.
owever the arines rrant contingent was left in tatters in the
aftermath of the ambush.

ssuming the private rank of ieutenant ommander, arvae , no


left in command of the shattered chapter was forced to order a
retreat to the edge of the Kathargo sector under repeated assault,
where they regrouped under his leadership. The marines aren t
restricted themselves to protecting imperial shipping for the next
year and fighting several carefully chosen raids, until finally
withdrawing entirely from the war. This coincided with the arrival
of fresh loyalist forces soon afterwards, aggrieved not only by
their losses but what they considered their betrayal by the Fire
awks chapter.
MARINES ERRANT KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the arines rrant
hapter select your fire teams as normal with all Chapter of the Sentinel ounding
operatives gaining the I S and
When targeting an enemy operative with a Shoot,
L LIS keywords. ou may not include any Overwatch or Fight action, If that enemy operative has
operatives incapable of taking these keywords. already been attacked by an arines rrant operative
with either shoot, overwatch or fight action this turning
Operatives in this kill team have access to legion point you may re roll failed attack dice results of .
specific options for bilities together with the Ploys
and uipment noted opposite. Combat le ibility
ll arine rrant operatives treat terrain with the light
Chapter Support perati e trait as also having the traversable trait and ignore the
arines rrant Kill Team may include an oid ar penalty for traversable terrain. owever, a arines rrant
eteran as their hapter Support operative. This kill team may not include two of the same fire teams.
operative is armed with oid ardened rmour,
Boarding Shield and one option from each of the enos eaponry
following: One operative per arine rrant fire team gains a enos
Flamer, rav un, ascutter, or eltagun version of one of the ranged or combat weapons available
Power xe, Power aul, Power Sword, or to them on their datacard. This weapon gains an
Thunder ammer additional attack dice but also gains the ot special rule. If
the operative armed with the xenos weapon is
incapacitated for any reason the opposing player gains
P. This weapon must be suitably modelled on the
miniature.

OID WAR ETERAN


Sur i ors of ountless boarding a tions the oid War eteran
are masters of the laustrophobi interiors of oid Craft
pushing for ard hen opportunit presents itself or fortif ing
their position hen it doesn t These operati es es he the
traditional boltgun in fa our more potent support eapons

Flamer 5 Range , Torrent


rav un 4 3 45 P , rav
ascutter 4 3 4 Range , P
eltagun 4 3 3 Range , P W4
Power xe 4 3 45 Balanced
Power aul 4 3 45 Slam Stun
Power Sword 4 3 5 ethal 5
Thunder ammer 4 3 5 Slam Stun

ra ach time this operative makes a shooting attack with this ush Select friendly S S S operative visible
weapon, if the target has an unmodified Save haracteristic of 3 to and within of this operative. That operative may make a Dash
or better, this weapon has a ethal 4 special rule for that action, even if that operative has already made a Dash action this
attack. turning point.
oid ardened rmour This operative rolls an additional defence old Select friendly Breacher operative visible to and within
dice against shooting attacks against weapons with either the Blast of this operative. If, during this Turning Point, that operative is the
or Torrent special rules. target of a shoot action the additional defence dice available to it due
oarding Shield This operative gains an additional defence dice to the boarding shield ability is automatically retained as if that
when targeted by a Shoot action. dditionally, each time this operative was in cover.
operative fights in a combat, in the Resolve Successful its steps
of that combat, each time it parries, two of your opponents
successful hits are discarded instead of one

S S S I I I S L LIS LI C I
STRATEGIC PLOYS TACTICAL PLOYS
R S D R P O T PT P
ntil the end of the Turning Point arines Errant se this Plo after an enem operati e has made a all
operati es gain 1 to all atta rolls made after an Ba a tion from a arines Errant operati e Pro ided
o ement a tions o e er these operati es ma not that arines Errant operati e is not in engagement range
be gi en a Con eal order if an enem operati e is ithin ith an other enem operati es it ma immediatel
range for a Charge a tion ma e an free o er at h atta the operati e that fell
ba

D RK OID IT P D T T RO S RIFI P
ne arines Errant Ta ti al ire team ma be held ba se this plo hen a arines Errant operati e is
as reinfor ements and deplo ed at the end of the in apa itated b an atta and a friendl arines Errant
Re eal Targets step of the Strateg phase during the operati e is ithin That operati e is immediatel
first or se ond turning point perati es that are set up mo ed into base onta t ith the n apa itated
in this manner ma onl be pla ed on open ground or operati e e en if it had alread been a ti ated that
terrain features ith the antage Point trait and must Turning Point and all damage from the atta is instead
be set up at least from enem operati es n e applied to that operati e
deplo ed the must be gi en the Engage order and ma
be a ti ated as normal during the irefight phase

E UIPMENT
B ARD G S TG 3EP
A arines Errant operati e ma repla e their ranged
eapon ith Boarding Shotgun using the profile belo

Na e A WS D
Boarding Shotgun 4 44
S ecia R e
Range , ethal 5 o over

CR SADER EDALL 1EP


The operati e gains the follo ing abilit for the battle

Crusader edallion n e per battle hen this


operati e is establishing ontrol of an ob e ti e
double their urrent APL hara teristi

A AL B LTG 1EP
arines Errant operati es ith Boltguns onl When
ma ing an er at h atta ith their boltgun it
does not suffer the redu tion in BS
MINOTAURS
he inotaurs is a Loyalist Space arine Chapter whose true origins remain unknown. he Space arine
formation by this name at large in the Imperium today appears to bear little resemblance to accounts of its past. he
inotaurs history before a thousand standard years ago has been deliberately concealed by Imperial edicts that
e en In uisitors cannot circum ent with ease. he inotaurs possess a reputation for being unusually enophobic
startes e en for the Imperium as well as often unreliable combatants who do not work well with other Imperial
military units.

That there existed a oyalist Space arine hapter called the


inotaurs, created during the ursed st Founding of the 3 th
illennium, is not widely contested in the Imperial record. But
whether or not it is the same as the hapter bearing the name
that took part in the suppression of the acharian eresy in the
opening decades of the 4 st illennium and the same hapter
that would later go on to play a crucial and bloody role in the
Badab War and the Orphean War is not so certain. The origins of
the inotaurs hapter thus are shrouded in mystery and are
virtual outcast amongst the ranks of the deptus startes.

Descriptions of the inotaurs of old are of a force of berserkers


that made war with savage abandon and eschewed all contact
with other military forces. The inotaurs of today have either
mastered their former curse, or else they are a different body of
warriors entirely, merely sharing the same name and similar
heraldry. The truth may never be known, even at the highest
levels, for all data relating to the inotaurs origins and the
current status of their gene seed tithes is sealed by the highest
possible authority. inotaurs hapter Symbol,
ommon rmorial se.

The hapter is highly active in the prosecution of the mperor s


wars, seemingly deployed according to the highest level
pronouncements of the Senatorum Imperialis and rarely if ever
answering calls to war from any other Imperial authority. any
of the operations in which the inotaurs have been committed
are notable in that they are against other Space arine forces,
Sergeant Ixthalion e uipped with Tartaros Pattern Terminator rmour

often Renegades or isolated elements within an otherwise loyal


hapter that refuses to suppress its own.

It appears that the inotaurs undertake such missions with


relish, perhaps testing themselves against the most potent
enemy they can find other Space arines. Furthermore, on the
rare occasion of the hapter serving alongside brother deptus
startes, the inotaurs have displayed such open contempt that
all manner of recriminations have ensued, up to and including the
fighting of duels and other low level hostilities. It is often reported
that the inotaurs are disdainful of all other sub ects of the
Imperium and that they radiate a malign intensity that makes
even the boldest Imperial general fearful of approaching them.

One further detail marks the hapter as unusual. While they


appear to adhere closely to the organisational dictates of the
odex startes, the inotaurs almost exclusively operate as a
complete hapter. While most hapters spread their forces
across multiple war ones, only coming together as a whole for
the most momentous of conflicts, the inotaurs rarely detach
smaller forces away from the main body. This makes the hapter
a blunt instrument, but one capable of ripping through almost any
enemy that dares to stand against it. This reality, combined with
Devastator Brother

ssault Sergeant Thoul e uipped in


erakus e uipped in

kI
kIII Iron Pattern Power rmour

aximus Pattern Power rmour


what appears to be a program of rapid psychological and genetic close uarters space battle in the Optera system in the closing
indoctrination of neophytes, means that the hapter is inevitably days of 0 . 4 . With the amenters hapter Bar ue crippled,
encountered as a single entity. and the Secessionist hapter already having suffered
considerable losses in the war, the amenters were badly
In battle the inotaurs are possessed of a berserk fury and are outnumbered and unable to escape when the full force of the
willing to sustain heavy losses to ensure victory. ow they are inotaurs hapter attacked them. The amenters were
able to maintain the rapid influx of aspirants and war machinery eventually forced to surrender after a murderous seventeen hour
to replace those lost is another mystery. ore than one Imperial struggle, in which scores of separate boarding actions and
agent has been found dead whilst researching such sub ects. counter actions spilled into the conflict on the planet below, both
sides suffering appalling casualties.
The inotaurs arrived to take part in the Badab War in 0 . 4 ,
answering the direct call of egate In uisitor Frain for more The inotaurs continued in the war s prosecution despite
Space arines to oin the oyalist cause. By this time the conflict significant losses, controlling the southern aelstrom one for
was in its fourth year of open warfare between Space arine the oyalists for the rest of the war. s fresh Space arine
hapters, and the inotaurs committed their entire strength to hapters became available to prosecute the war s final stages,
the war some ten companies and eleven capital ships of various they mounted several punitive campaigns against former rebel
types in all. While the inotaurs co ordinated their efforts with worlds, destroying renegade outposts and contesting the
oyalist command, they operated largely independently in the xecutioners hapter s raiding forces.
southern aelstrom one, striking targets amid the Pale Stars
and Dene Stellar Drift border regions. In these battles me In the war s closing stages the inotaurs also utilised their
viciousness of the hapter s reputation for leaving no survivors renowned abilities in siegecraft. The inotaurs withdrew from
among those that resisted them uickly grew, and remained the aelstrom one in 3. 4 after the fall of Badab Primaris
uncontested until the arrival of the savage archarodons to the taking with them several former amenters warships to replace
oyalist cause. The inotaurs gained several important victories their own losses. stropathic records report the hapter heading
during this time, effectively destroying the Secessionist forces on towards the Segmentum Pacificus when last sighted, likely
Kyro and rows World, and it was the inotaurs that would travelling towards the ongoing wars on the western galactic
finally take the key world of yaniah for the oyalists. The death fringe.
toll of their attack would eventually only be exceeded by the final
"The beas
battle for Badab Primaris itself owever, the action for which t, the bron
their fare would spread far beyond the conflict despite a darkness, f ze beast in
deliberate suppression of the war s progress by the In uisition ootsteps, it the
would be their wholesale defeat of the amenters hapter in a just kept c never tired,
oming! W i
chance... w e didn t sta t
herever we nd a
not escape turned, we
, never esc could
ape!"
MINOTAURS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the inotaurs hapter
select your fire teams as normal with all operatives Chapter of the Cursed ounding
gaining the I S and L LIS keywords.
ou may not include any operatives incapable of When a inotaurs operative is incapacitated the
taking these keywords. player immediately adds one P to their P pool.
owever, when determining control of an ob ective
Operatives in this kill team have access to legion marker, reduce the total P characteristic of
specific options for bilities together with the Ploys inotaurs operatives by .
and uipment noted opposite. Close on hem
Chapter Support perati e Regardless of the mission briefing the inotaur
inotaurs Kill Team may include an player is always the attacker. From the second
angistii as their hapter Support operative. This turning point the inotaurs Player may re roll their
operative is armed as follows initiative roll.
Power xe and a ombi elta nrelenting ssault
One option from each of the following:
inotaur operatives may re roll failed defence dice
Scorpius Bolt Pistol, Inferno Pistol
when targeted during a shooting action.
Power xe, Power Fist, Power Sword,
ightning law

E ANGISTII
Chosen from the most fanati al eterans of the hapter the
E angistii are harged ith the e e ution of enem
ommanders and field offi ers These dour arriors frequentl
arr eapons dra n from the founding of the mperium
ser ing as a reminder of the ital nature of their duties

Scorpius Bolt Pistol 4 34 Range , P


Scorpius Boltgun 4 35 eavy, P
ombi elta 4 53 ombi Range , P , imited W3
Inferno Pistol 4 53 Range , P W3
ightning law 5 45 ethal 5
Power Fist 5 3 5 Brutal
Power Sword 5 4 ethal 5
Power xe 5 45 Balanced

Combi n operative e uipped with this weapon is also recision Strike This operative makes a fight action during
e uipped with a Scorpius boltgun. which, in the Roll ttack Dice step of that combat attack, you can
Loner Regardless of their proximity this operative always retain one normal hit as a critical hit.
counts as being further than from all other friendly
operatives.
nstoppable This operative treats all light terrain as having
the traversable trait.

S S S I I I S L LIS I IS II
STRATEGIC PLOYS TACTICAL PLOYS
TR P D R S P I ORD S TIO RS P
ntil the ne t turning point inotaur operati es ma ing se this Plo hen ou pi an operati e from our ill
a Charge a tion gain a 2 bonus to mo e not 1 team a tion to perform a shoot a tion nstead of
Additionall the ignore the 1 penalt for mo ing atta ing that operati e an immediatel ma e a ormal
through terrain ith the tra ersable trait After ma ing a o e a tion e en if it has alread made su h an a tion
su essful harge a tion this operati e gains ma re roll this turning point
1 atta di e in their ne t ight a tion

PS O I DO TRI TIO P SPIT F P


ntil the ne t turning point inotaur operati es ignore se this Ta ti hen a inotaurs operati e from our ill
an and all modifiers to their APL other than the team is in apa itated in ombat that operati e
Chapter of the Cursed ounding abilit summons the strength for one final atta and an
immediatel ma e a free ombat atta ithin
Engagement Range The operati e rolls one less atta
di e than normal

E UIPMENT
P T A SPEAR 1EP
A inotaurs Leader or Tribune operati e ma
repla e all Combat eapon options ith a Phthian
Spear using the profile belo

Na e A WS D
Phthian Spear 5 4
S ecia R e
Reach , ethal 5
each n operative with this weapon is considered
to have an engagement range of when making
Fight actions and thus may target enemy operatives
that are up to away.

LAK A PATTER 2EP


ST R S ELD
ne inotaur Leader or Tribune ma repla e all their
ranged eapon options ith a Storm Shield gaining the
follo ing abilit

Storm Shield This operati e has the n ulnerable Sa e 4


spe ial rule and rolls an additional defen e di e hen
targeted b a Shoot a tion Additionall ea h time this
operati e fights in a ombat in the Resol e Su essful its
steps of that ombat ea h time it parries t o of our
opponents su essful hits are dis arded instead of one
THE NO AMARINES
n ancient and proud Chapter the o amarines are hard line adherents to the Code startes who consider the rest
of the te t itself to be di inely ordained. he o amarines outlook and disposition is ery firmly rooted in a glorious
past and a long history of loyal and unwa ering ser ice in defence of the Imperium. he Chapter s standards of
property and honour are such that they ha e been held up as e ample e en to other Chapters of the startes in the
past and are known to ha e drawn blood against those who would stray too far from the Code s teachings. In
character they are known to be hard and unwa ering and their sense of honour and rectitude is un uestioned.
t their founding they were given the guardianship of a pre
Imperial fortress world of onourum by Roboute uilliman
himself, a site that had once marked the northward extent of the
ltramarines legions advance into the galactic north of the
Segmentum ltima. onourum is the storm wracked world of
agged mountains and barren stormlands, with little by the way
of flora and fauna barely enough to allow it to be classified as a
life sustaining world. onourum s small population is divided up
into feral hunter gatherer tribes, nomadically picking their way
across the bleak landscape. To them the vast readouts and
soaring bastions of the fortress ovum, graven from onourum s
greatest mountain range are no less than the halls of the gods,
and the rippling urora cast into the static charge night sky by
the fortress monastery s void shields are the gateways to the
halls of the dead in the world beyond. These simple and hardy
primitives are provided the ovamarines with their recruits since
the ovamarines found in, and during the indoctrination into the
hapter all vestiges of their past culture and beliefs are purged
away and replaced with a pattern of thought and culture that any
native of distant ltramar would instantly recognise. The one
idiosyncrasy of the autochthonic traditions of onourum s The ovamarines hapter
Symbol, ommon rmorial se.
natives that is retained by the hapter is the practise of ritually

tattooing the skin. ach ovamarines toughened hide overtime


becomes an illustration of their career and life, with schedules
an abstract designs depicting the battles they have fought and
the stars they have travelled. It is a commonly held belief
amongst the hapter that these visit vivid images serve to armour
the soul from the predation of dark spirits, and that by the role of
deeds recorded on their flesh will the emperor udge their worth
in death.
eteran Sergeant yranus, ovamarines th ssault ompany

The ovamarines swore an oath to defend the Segmentum


ltima from the enemies of mankind, and in near eight thousand
years have not wavered in this charge, and although they are not
purely fleet based hapter they have often had cause to divide
their warriors over vast distances over vast areas of space in
order to fulfil their duty. In recent years they fought in the
defence of the world of Obsidia, home planet of Sable Swords
hapter. This intervention prevented Obsidia being overrun by
the mutant hordes of the Twisted onvocation while the bulk of
Sable Swords were engaged fighting the ldar Swordwind. This
valiant rescue has resulted in the swearing of a solemn oath of
eternal debt by the Sable Swords to the ovamarines, something
never taken lightly by the hapter. This deed and many others of
similar metal throughout their long history has established the
ova marines with an enviable reputation for honour and
brotherhood which few space marine hapters can e ual.

The ovamarines hapter is a proud member of the nd


Founding, having been spilt of fully formed from the ltramarines
egion after the orus eresy as part of uilliman s reforms of
the Space arines. s a result they have long been amongst the
most strict and dogmatic adherence of the odex startes and
eteran Terminator Brother oulter 4th S uad, st eteran ompany
Brother raves, Tactical S uad s Battle ompany ovamarines

its tenets, and have rigorously enforced its organisational Dreadnoughts. The ovamarines taskforce commander for the
mandates despite their companies often being scattered across duration of their involvement of the Badab War was ordaci
the Imperium from much of the hapters history. The hapter has Blaylock, the respected captain of their st ompany eterans,
also taken great pride in maintaining their Insignia and martial and the hapter was well disposed to the overall command of the
culture all but unchanged since their founding. uch of the Red Scorpions, knowing the hapter to be one firm in the tenets
hapter s honorific s and titles are all but indistinguishable from of the odex startes and whose reputation for hatred of the alien
those employed to this day by the ultramarines and the other matched their own. They did have some minor misgivings over
defenders of ltramar, although the hapter separated from them other hapters the found themselves allied with however such as
by a gulf of distance an entirely independent and operation and the Fire awks and Raptors.
fealty. nother notable feature of the ovamarines panoply of
battle is that they hold many war relics of ancient provenance in The ovamarines arrival in the aelstrom one coincided with
fully operable condition from bygone era of Imperial might before the aftermath of a dangerous flanking attack against the loyalist
the great heresy. These all but irreplaceable assets are known to supply lines by the xecutioners hapter which had already seen
include a full complement of Terminator armour, with which to much in the recently arrived owling riffons driven back in
e uip their first company if needed, extensive arsenals of early bloody disarray. The ovamarines uickly applied their forces to
pattern predator, vindicator and world wind tanks and numerous saving their brethren from further attack, intercepting several
dreadnought frames which are maintained with great reverence xecutioners raiding forces with mixed success and along with
by the hapter forge on onourum. Some of these potent fleet elements managed to check the xecutioners attack in the
weapons are known to have fought in the battles of the reat Khymaran Drift. t the behest of igh ommander ulln, the
rusades although they are revered occupants have since ovamarines remained in deployment in several small highly
changed many times down the millennia. mobile task forces for the rest of their involvement in the Badab
war, both guarding imperial shipping to ensure vital supply
ovamarines contingent arrived in the Badab war one in convoys to the battlefront arrived intact and fighting small scale
0 . 4 in response to the first calls for aid against the but high intensity battles on do ens of frontier worlds. In this the
Secessionists issued some years beforehand their intervention ovamarines fought scores of separate engagements, not only
In force delayed in time by the numerous conflicts the hapter against Secessionist forces, but also against unaligned human
was already engaged in. There reasons for prompt response renegades and ldar and Ork corsair s who saw in the conflict a
were simple a deep seated revulsion and incensed wrath at chance to pursue their own dark purposes uncontested.
what they believed was ugft uron and his allies unforgivable
presumption and arrogance. The ovamarines withdrew from the Badab War in the opening
days of 0 . 4 having gained much renown for themselves in
The ovamarlnes taskforce deployed to the aelstrom one In the conflict, with the bulk of the threat to the loyalist supply lines
three strike cruisers with a fleet of twelve supporting attack craft contained. The survivors immediately returning with all speed to
and tenders, comprising of their full strength 3rd and 5th battle defend their hapter home world of onourum which was coming
companies with attached Scouts, and reinforced by elements of under the threat of a growing Ork Waaagh as part of wider
their Terminator e uipped st ompany veterans and awakened tribulations affecting the Segmentum ltima
NO AMARINES KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the ovamarines
hapter select your fire teams as normal with all dherents of the Code startes
operatives gaining the I S and L LIS
keywords. ou may not include any operatives Once per Firefight phase a single ovamarine
incapable of taking these keywords. operative in your kill team may use the Bolter
Discipline or Shock ssault Strategic Ploys without
Operatives in this kill team have access to legion the player expending a P to do so.
specific options for bilities together with the Ploys
and uipment noted opposite.
aster Crafted uipment
eader, unner, and Fighter operatives in a
Chapter Support perati e ovamarines Kill Team can re roll a single failed
ovamarines Kill Team may include an eathwatch attack dice for a Shoot or Fight action during the
utor as their hapter Support operative. This Firefight Phase.
operative is armed wtih One option from each of the
following urious ngels
Deathwatch Boltgun, ombi Flamer, ombi elta, Regardless of the ission briefing the ovamarine
or ombi Plasma player is always the ttacker and has the initiative in
Power xe or Power Sword the first turning point. ovamarines scout operatives
are the only ovamarines operatives that may be
given a onceal order during the first turning point.

DEATHWATCH TUTOR
Returning from their hol se ondment most Death at h
eterans are absorbed ba into their ompanies though some
ta e up the mantle of training the ne t group of aspirants
Armed ith the most esoteri of Death at h eapons these
peerless arriors guide their harges in battle

Deathwatch Boltgun When making a shooting attack with this weapon select one of the profiles below to use
Dragonfire 4 34 o over
ellfire 4 34 Rending
Kraken 4 34 P
engeance 4 44
ombi Flamer 5 ombi , Rng , Torrent , td
ombi elta 4 53 ombi Rng , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Power xe 5 45 Balanced
Power Sword 5 5 ethal 5

Combi n operative e uipped with this weapon is also e uipped eadly Instruction Select friendly ovamarines operative
with a Special Issue boltgun. visible to and within of this operative that has ust resolved a
combat attack. If the target did not take any critical damage. Repeat
that combat attack.

S S S I I I S L LIS LI C I
STRATEGIC PLOYS TACTICAL PLOYS
I T R O KI T TI S P SS T DO TRI P
When targeting an enem operati e that has alread se this plo after ma ing a ombat atta ith a friendl
been atta ed b an o amarine ith either shoot or o amarine operati e in hi h the target did not ta e
fight a tion this turning point ou ma re roll failed riti al damage Repeat that ombat atta
atta di e results of 1

RT I T D R SO P D ST TOR DO TRI P
ntil the ne t turning point o a arine operati es se this plo after ma ing a shooting atta ith a
ithin of an ob e ti e annot be ome in ured those friendl o amarine operati e in hi h the target did
that are alread in ured as not in ured n addition hen not ta e riti al damage Repeat that ombat atta
establishing ontrol of an ob e ti e The o amarine
Pla er adds 1 to their APL total

E UIPMENT
ARC AE TEC P ST L 4EP LA RELS LTRA AR 2EP
L or I onl Repla e this operati e s pistol The o amarine operati e gains the follo ing abilit for
eapon ith a reli eapon from the Age of Strife The the battle
operati e gains the follo ing ranged eapon
Laurels of ltramar This operati e annot be ome n ured

Na e A WS D
rchaeotech Pistol 4 44
S ecia R e
Range , P W
THE RAPTORS
he Story of the aptors is one perhaps best represented as one of adaption and sur i al against the odds. s a
Chapter they ha e been brought to the brink of utter e tinction se eral times but yet ha e managed to endure and
return to strength where other Chapters may ha e been destroyed in their place. s well as a grim determination to
sur i e one of the hallmarks of the Chapter s endurance is an ability to adapt to changing circumstances and
respond swiftly to the fortunes of war. his has tempered their character it seems with a general disregard and
suspicion of the mere trappings of honour and glory fa ouring results by any means necessary.

This uality has manifested as an ability to bend rather than


break when faced with insurmountable odds, and to change
their tactics and withdraw to fight again where more prideful
hapters would perhaps choose to stand and die. The Raptors
value the art of concealment, and utilise secrecy and surprise as
paramount weapons in their arsenal. s a result they have
always cultivated in themselves an ability to see clearly through
the fog of war and strike at the hidden heart of the enemy, where
they can inflict the most damage and achieve their ob ectives,
undistracted by hubris or hidebound dogma.

hapter of the nd Founding, the Raptors were one of a


handful of scions of the Raven uard egion created when
reforms of the odex startes were imposed. uch of the
hapters history from these ancient times has long since been
lost, even to the Raptors themselves, including the name of their
founding master. pocryphal legend suggests the Raptors were
drawn from a company of new initiates training on the Raven
uard home world of Deliverance at the time of the infamous
drop site massacre that laid the Raven uard waste, and were Raptors hapter Symbol,
spared some of the darker events that befell the Raven uard as ommon rmorial se.
they attempted to rebuild. This company would serve together
with distinction in the eresy s aftermath and later was granted
the honour of hapter status alter uilliman s reforms. From what
fragmentary evidence remains, the fledging Raptors hapter
began their service to the lmperium as a fleet based force, first
engaging in the pursuit of the scattered Traitor egion forces that
eteran Sergeant aufrey, ommander, Boarding Forces Raptors ttack Frigate oatal

still wreaked havoc across the lmperium.

The Raptors follow their progenitors, the Raven uard, in


adhering to the broad organisational patterns and provisions laid
down In the odex startes, but as a hapter, the Raptors see
the odex as a highly effective and proven set of strategic and
operational guidelines rather than inviolable dogma to be obeyed
without uestion. s a result they maintain a high degree of
flexibility In their deployments and structures, and in battle
favour hit and run tactics over all else. Their precise
marksmanship is legendary even among their fellow Space
arines, and the Raptors are known for often shunning the glory
of close uarter combat for the Simple expediency the clean kill
over distance. uch as with their progenitors of the Raven
uard, the Raptors make extensive use of their scouts dispersed
throughout their task forces, and maintain a si able contingent of
and Speeders of all types as well as a core of diverse armoured
vehicles. These they prefer to employ, along with their assault
units, in precision strikes to overwhelm an enemy at strategically
crucial unctures in battle after determining the most effective
pressure point at which to break the enemy.

Independent thought is encouraged at all levels within the


hapter, and in particular, their ompany captains are known to
be highly autonomous, both operationally and in terms of their
Brother dalgis with Field
Brother ldenman, ssault S uad Decataur Surngraad Strike Force

odified rmour Tundra one Damage, Operation Sedna


methods of warfare. The hapter is further known to actively and submitted to the Red Scorpions command without hesitation
embrace unorthodox tactics and actively seek uni ue solutions or reservation. The Raptors maintained an excellent relationship
such as war one specific camouflage pattern, infiltration, with the Red Scorpions hapter throughout the war, forming
complex manoeuvre, guerrilla warfare and the use of many lasting ties of blood and alliance with them a perhaps
amalgamated scratch units to fulfil particular missions surprising development given the almost diametrically opposite
styles and beliefs of the two startes hapters who in many ways
The Raptors recorded history, incomplete as it is, still offers could not have been more unalike in character.
numerous examples close co operation with other Imperial and
even local militia forces, and where they have considered it The Raptors engaged in frontline combat duties for the next year
strategically expedient, the assumption of direct command over and a half of the war, gaining particular glory in conducting the
them on an ad hoc basis. raiding attack dubbed Operation Sedna. In particular, they
operated as a mobile reserve for the main oyalist battle lines a
The Raptors involvement in the Badab War came in response to task for which they were well suited, while the War Talon itself
In uisitor egate Frain s call for aid against the Secessionists, became the terror of Secessionist raider forces who found the
arriving In 0 . 4 along with strong contingents from the Fire mighty vessel lying in wait for them on numerous occasions.
ngels. Salamanders and Red Scorpions hapters. The Raptors These extensive commitments caused the Raptors to suffer
deployed an e uivalent combined force strength of four substantial losses in some of the heaviest fighting of the war
companies to the war one, which represented for the hapter a estimates vary that their casualties may have ranged from 35
very si able gathering of its forces, comprising their nd 5th and 0 of their effective fighting force by the close of 0 . 4 . Their
th battle companies augmented by a detachment of their assault largest single death toll was recorded battling the Secessionist
reserves, as well as a si able portion of their Scout ompany. counter offensive in the argathea system during brutal close
This taskforce was led by the Raptors hapter aster ias uarter fighting against a oint stral laws and antis Warriors
Issodon, a warrior of great experience and expert In the arts of force in the corrosive swamps of that infamous world. The
covert and rapid moving warfare In which his hapter excelled. Raptors suffered substantial uantities of fatalities and destroyed
Fleet assets assigned to the taskforce were flagshiped by the vehicles in the conflict, but were instrumental in the eventual
renowned battle barge War Talon, accompanied by two strike oyalist victory on the poison world. In particular only they were
cruisers, the rias ex and the Shadow Stalker and further able to match the antis Warriors talent of ambush and guile.
comprised two escort s uadrons each numbering five of the
hapters ladius class frigates. s the war raged on, the damage to the taskforce became a
serious concern, particularly after the loss of the strike ruiser,
lthough ias Issodon, as a highly experienced hapter aster, rias ex, was gutted by a reactor breach during the fighting over
offered himself for command of the combined loyalist Space argathea, while the mighty battle barge War Talon was itself
arine forces during the gathering, the taciturn, somewhat badly damaged during Operation Sedna and In need of ma or
sinister master of the Raptors lost out in this to arab ulln of the repair, but still went on to fight in do ens of separate
Red Scorpions who was elected by his peers to overall strategic engagements before the end of the war. o longer considered a
command. This was a decision that both he and the Raptors took combat effective force, the Raptors were given the withdrawal
with good grace, order from the war in late 0 . 4 .
RAPTORS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the Raptors hapter
select your fire teams as normal with all operatives rom the Shadows
gaining the S and L LIS keywords. ou
Raptors operatives cannot be targeted by shoot
may not include any operatives incapable of taking
actions if the range is further than until the end of
these keywords.
the first turning point, even in open ground.
Operatives in this kill team have access to legion
specific options for bilities together with the Ploys Legendary arksmen
and uipment noted opposite. Bolt weapons carried by a Raptors operatives who
are not within ngagement range of an enemy
Chapter Support perati e operative and who have yet to makes any movement
Raptors Kill Team may include an Interfector as actions are considered to have the easeless special
their hapter Support operative. This operative is rule. This applies to Bolt Pistol, Boltgun, and the
armed with Raptor Talons and one of the following: Boltgun element of a ombi Weapon.
Silenced Boltgun, Silenced Bolt Pistol, ombi
Flamer, ombi elta, ombi Plasma, or orvus
Sniper Rifle
rim etermination
When a Raptors operative becomes In ured they may no
longer have Strategic Ploys played on them. owever,
they increase their P by and may re roll one Defence
dice when they are the target of a shoot action.

INTERFECTOR
asters of sabotage and assassination the
nterfe tor operati es of the Raptors Chapter spend
months if not ears behind enem lines disrupting both
supplies and personnel Dra n from the eteran sergeants of the
10th ompan these arriors an end ampaigns before the start

Silenced Boltgun 4 34 Silent


Silenced Bolt Pistol 4 34 Range , Silent
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 3 ombi , Range , P , imited W4
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Overcharged 4 5 ombi , P , ot, imited
orvus Sniper Rifle 4 33 eavy, P , Silent W
Raptors Talons 5 45 ethal 5 , Relentless

Combi n operative e uipped with this weapon is also e uipped riangulate One friendly operative within of this operative,
with a Silenced Boltgun. that has yet to be activated, may, during a Shoot action, retain up to
Camo Cloak ach time a shooting attack is made against this two attack dice results of 5 as critical hits.
operative, in the defence Dice step of that shooting attack, before Shadow Strike ake a harge action with this operative while
rolling your defence dice, if it is in over, one additional dice can be it has a onceal order. ll other normal restrictions apply. This
retained as a successful normal save as a result of over. Operative can make this action while in ngagement range if it has a
Infiltrate This operative may be set up anywhere on the kill one onceal order.
outside of the enemy deployment ones more than from an enemy
operatives.
nstoppable This operative treats all light terrain as having the
traversable trait.

S S S I I S L LIS LI SC I C
STRATEGIC PLOYS TACTICAL PLOYS
ISDIR TIO P I FI TR T STR T R P
After both pla ers ha e set up their operati es the se this Ta ti al Plo hen a friendl Raptors operati e is
Raptors pla er ma remo e 2 of their operati es and ma ing a ormal o e or Dash a tion This operati e
pla e them an here ithin their deplo ment area treats all terrain ith the Light trait to also ha e the
Tra ersable trait Additionall this operati e does not
suffer the penalt for mo ing through tra ersable terrain

B OOD OF T R P
ntil the end of the Turning Point ea h time a shooting IT DR P
atta is made against a friendl Raptors operati es in
se this Plo after an operati e from our ill team
the Roll Defen e Di e step of that shooting atta
resol es a Shoot or er at h a tion That operati e an
before rolling our defen e di e if it is in Co er and
immediatel ma e a free ormal o e
either has a Con eal order or is read ou an do one of
the follo ing
ne additional di e an be retained as a su essful
normal sa e as a result of Co er
Retain one di e as a su essful riti al sa e as a result
of Co er instead of a normal sa e

E UIPMENT
STALKER B LTG 2EP
A Raptors operati e ma repla e their Boltgun ith Stal er
Boltgun using the profile belo

Na e A WS D
Stalker Boltgun 4 34
S ecia R e
eavy, P W

C BAT S G T 2EP
This operati e ma perform er at h a tions against an
enem operati e ith Con eal order as if that operati e
had an Engage order All other normal modifiers and
restri tion appl
RED SCORPIONS
n uncompromising and steadfast chapter the ed Scorpions ha e in their fi e thousand years recorded history
always being ready to stand in the defence of the Imperium fight those who endanger it and punish those who
betray it. anatically loyal to the mperor in whose di inity they belie e without uestion they are strict adherents
to the Code startes which they iew as oly Scripture. hey are stalwart traditionalists among the Space
arines and staunch protectors of the Imperium s order and authority and ha e e er been uick to answer the call
of In uisitors Imperial o ernors and Cardinals beset by treachery and heresy from within.

Despite the Red Scorpions long and unimpeachable record of


service, there are still those within the deptus who distrust
them on the simple grounds that their origins as a hapter
remain a complete mystery, as does the identity of the founding
to which they belong or the Primogenitor hapter from which
their gene seed has been taken. To the Red Scorpions gene
seed corruption would fundamentally weaken them or any other
hapter of Space arines and thereby weaken the fabric of the
Imperium set the Imperium itself

The Red Scorpions fanatical belief in their own purity and the
lengths they will go to in order to preserve it has had the
conse uence of giving the hapter a strongly isolationist streak
when it comes to this interactions with other parts of the
Imperium on anything but a practical military level, and as such
they maintain new domains and are beholden to none but their
own sense of duty. s a hapter, they are extremely xenophobic,
and for no cause or in no dire need will they ever consider
serving alongside or allying with the alien, even at the cost of
their own lives. Furthermore they are intolerant of any genetic Red Scorpions hapter Symbol,
deviation and despise abhumans and mutants of any kind, and ommon rmorial se.
have often refused to fight alongside such abominations .
The Red Scorpions conform very closely in structure and
doctrine to the tenets of the odex startes, and can be
considered a odex hapter in almost every detail although it
has been observed that the hapters haplains and
ommanders have their own particular interpretations and
emphasis on the text. ach ompany aptain is known by the
honorary title of ommander with the hapter aster known as
Devastator Brother unt 5

the ord ommander and, as a matter of tradition, the Red


Scorpions second in command is always its aster of the
pothecary. s an ad unct to the highly honoured place genetic
purity holds within Red Scorpions dogma, they maintain
considerably more apothecaries than most Space arine
hapters. These apothecaries sacred task is to maintain total
vigilance over the hapters brethren for genetic or biochemical
corruption. Red Scorpions apothecaries are commonly deployed
to the frontline in combat, often being attached to tactical s uads
onfirmed Kills, Invasion of yaniah

in order to grant them every chance to harvest the precious gene


seed of their fallen comrades.

s the odex startes dictates, the Red Scorpions favour a


combined arms approach to warfare wherever possible, with the
disparate elements of the hapters make up operating in
concert to achieve its tactical and strategic goals in any given
conflict. ighly disciplined fighters, each Red Scorpions Space
arine is expected to master every conceivable facet of warfare
the odex ascribes, and be available for reassignment to
different s uad types on different companies as soon as the need
arises.
lthough fully capable of employing such tactics when needed
as proved by the ngstrom incident during the Badab war, the
Red Scorpions are known to have a profound dislike of covert
operations in favour of meeting and defeating an enemy in open

eteran Brother Kaan, st ompany, Indomitus Terminator rmour


battle. They consider this secretive kind of warfare, as well as its
attendant trappings such as use of camouflage and infiltration as
fundamentally dishonourable, and shun them unless strictly
needed.

The Red Scorpions hapter was to play a key role in the Badab
War, its successive hapter asters commanding the oyalist
Space arine forces throughout the wars duration with the
blessings of the Imperial egates, if some initial misgivings based
upon the hapter s fiercely independent reputation. Brought in by
the direct re uest of the Terran authorities to intervene in the
conflict, as a crusading hapter not currently engaged
elsewhere in ma or operations, the Red Scorpions were able to
swiftly move a large force into the aelstrom one, an area that
they were not unfamiliar with, the hapter having fought there as
recently as the alen xpeditionary ampaign In the 0s 4 .

The first ma or Red Scorpions deployment, a force comprising


their st, nd, 5th, th, and th companies arrived in the
aelstrom one In 0 . 4 , and its leader, erant Ortys, ord
igh ommander of the Red Scorpions, a famed veteran of many
campaigns, was appointed overall commander of the oyalist
Space arines by their common consent. Ortys first plans were
to approach the enemy cautiously, dis uieted by the unexpected
strength in numbers the Secessionists displayed. The Red
Scorpions first actions In the war were limited to countering the
Secessionist raids on Imperial shipping and conducting probing
attacks against yaniah and several other outposts to gauge
their toes strengths. The Badab War took an ill starred turn for
the hapter however when erant Ortys and his bodyguard were
killed In mysterious and likely treacherous circumstances while
conducting a parley with ugft uron. But rather than being
thrown into disarray, the hapter s heir apparent, the st
ompany ommander arab ulln immediately assumed control
of the Red Scorpions assisted by the wise council of Sevrin oth,
the hapter s hief ibrarian and a living legend In his own right.
Despite some minor dissent, primarily instigated by the Fire
awks hapter aster, arab ulln retained the Red Scorpions
hapter s command of the overall oyalist Space arine forces,

pothecary Sergeant
and one at his first acts was to sideline a aerek and bring in
further forces from his own hapter. This increased the Red
Scorpions presence in the war one to eight companies in
strength with a fleet component of two battle barges and four
strike cruisers.

By 0. 4 , the Secessionist cause had been shattered and the


agyar 3rd S uad, 3rd Battle ompany

Tyrant s forces were now largely confined to the inner Badab


Sector, while fresh loyalist hapters had arrived to take part in
the war. This change in circumstances allowed the Red
Scorpions hapter to rotate some of their forces which had
suffered a substantial degree of attrition in the heavy fighting
they had been Involved with out of the conflict to realm and
resupply. This left the Red Scorpions st ompany veterans as
well as the reinforced elements of the hapters tactical and
assault reserve companies to carry on in the war. This force took
a vital role in the final assault on the Badab system itself,
breaking through the system s ring of steel star fort defences
with ulln s battle barge, the Sword of Ordon, famously leading
the breakthrough and weathering a storm of fire that should have
seen it blasted to wreckage at the height of the battle.
RED SCORPIONS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the Red Scorpions
hapter select your fire teams as normal with all dherents of the Code startes
operatives gaining the SC I S and Once per Firefight phase a single Red Scorpion operative
L LIS keywords. ou may not include any in your kill team may use the Bolter Discipline or Shock
operatives incapable of taking these keywords. ssault Strategic Ploys without the player expending a P
to do so.
Operatives in this kill team have access to hapter
specific options for bilities together with the Ploys urity bo e ll
and uipment noted opposite. Red Scorpion Tactical Sergeants may be upgraded to a
member of the hapter s pothecarion. This operative
Chapter Support perati e gains a arthecium at no P cost but may only take pistol
Red Scorpions Kill Team may include an ursuit and combat weapons.
anguard eteran as their hapter Support
arthecium Select friendly S C I
operative. This operative is armed with a Special operative visible to and within of this operative.
Issue Boltgun, ump Pack and one of the following That operative regains D3 lost wounds. This
options operative cannot perform this action while within
ightning law, Power xe, Power Fist, or Power ngagement Range of enemy operatives.
Sword
ortitude and Contempt
When establishing if a Red Scorpion operative is classed as
In ured their remaining wounds is considered to be
higher. owever, Red Scorpion operatives may never be
given a onceal order and may not voluntarily take a Fall
Back action.

PURSUIT ANGUARD ETERAN


anguard eterans are lose ombat operati es ith de ades
of e perien e The arm themsel es ith the finest melee
eapons from their Chapter s armouries n the battlefield
the are peerless rapid response troops using their ump pa s
to arri e at the perfe t time to ensure i tor

Special Issue Boltgun When making a shooting attack with this weapon select one of the profiles below to use
Dragonfire 4 34 o over
ellfire 4 34 Rending
Kraken 4 34 P
engeance 4 44
ightning law 5 45 ethal 5
Power Fist 5 5 Brutal
Power xe 5 45 Balanced
Power Sword 5 4 ethal 5

ump ack Once per turning point when this operative makes a ump ack ssault : This operative makes a charge action,
ormal ove, harge, or Fall Back action it may elect to use the using the ump Pack ability. Roll a D for the target operative, on a 5
ump pack. If it does so this operative gains the Fly special rule but that operative is pushed back and counts as being hit once with
may not make shoot actions other than Overwatch. a combat weapon that has the Stun rule. This operative is then
Swift Immediately after deployment this operative may take moved into ngagement range with the target operative, if possible.
a free Dash action.
Camo ach time a shooting attack is made against this operative,
in the defence Dice step of that shooting attack, before rolling your
defence dice, if it is in over, one additional dice can be retained as
a successful normal save as a result of over.

S S S I I SC I L LIS LI S I
STRATEGIC PLOYS n o g r eater tr a n s g r e s s i o n than
for a
" here i s r s w i l l
DIS IP I D P y t h e E mpero e n t for
b e t r a t o n e m
to
t h e r e m a y be a m ber
ntil the end of the Turning Point no Red S orpion
m a l m a n o r a m e
operati e ma ha e their APL Chara teristi modified b nor
i n d e a t h , but f a n not
suc h a s i n g r a v e c
enem abilities a tions or plo s Additionall f the are
a r t e s , e v e n the this
ithin of an ob e ti e in rease their APL b 1 hen
t h e s t p a y f o r
al ulating hi h team ontrols it of
r i n g e n o u gh to
hold suffe
PR S R TIO P crime."
e r C a r a b Culln
ntil the end of the turning point Red S orpions
H i g h C o m mand
operati es ithin of an ob e ti e ma re roll failed — ord
defen e rolls of 1 and ma ta e fall ba a tions as
normal if doing so ould bring them loser to an
ob e ti e

TACTICAL PLOYS
P R T W K P
se this Ta ti al Plo hen targeting an in ured enem
operati e The target operati e annot laim the benefit of
Co er and the Red S orpions operati e s eapon gains
the W1 riti al rule

I DI TIO P
se this plo after a Red S orpions operati e ta es
Damage This operati e ma immediatel ta e a free
Charge or er at h a tion e en if this operati e has
alread been a ti ated this Turning Point

E UIPMENT
TEARS T E SC RP 3EP
Red S orpions Leader or Tribune equipped ith a Po er
S ord onl This operati e ma for e their opponent to
re roll their highest s oring di e during Steps 3 or 4 of a
ight a tion

C T E SC RP 2EP
A Red S orpion operati e gains the follo ing abilit for
the battle

on of the S orpion f this operati e ould lose a


ound in luding due to a ortal Wound as the result
of a ps hi a tion roll a D6 on a 4 or more that ound
is not lost
SALAMANDERS
Space arine Legion of the st ounding and scions of the rimarch ulkan the Salamanders Chapter ha e a rich
and honoured history and an unwa ering reputation as being among umanity s most steadfast defenders. orn of
fire and darkness on the deadly olcanic world of octurne there are few stauncher warriors e en among the
deptus startes and their intelligence and artisanship is only matched by their skill at arms. hen the horror of the
orus eresy shook the foundations of the lmperium the Salamanders stayed steadfastly loyal and paid the price
for their in corruptibility during the tragedy at lsst an .

In the millennia that have passed since the d ark times of the
orus eresy the Salamanders have fought in wars uncounted,
and in doing so gained an unmatched reputation for wisdom and
stubborn determination in battle. lt is rightly said of the
Salamanders that they are neither uick to anger, nor do they
sow destruction without first exercising due udgement, but once
they have decided to unleash their wrath it is as unstoppable
and terrible as the volcanic fury of their home world.

lthough the Salamanders follow the tenets of the odex


startes in their spirit, their structure and operations differ
significantly from the norm. The reasons for this deviation are
partly owing to the nature of the hapter s uni ue and ancient
history, as well as the influence of their Promethean ult. The
Salamanders hapter operates a total force of seven line
companies, each with a nominal active strength of a hundred
and twenty Battle Brothers In addition to a subcompany of
Scouts serving out their training. ach of these seven companies
represents octurne s primary sanctuary settlements, and it is
these settlements and cities which serve as a focus of the Salamanders hapter Symbol,
hapter s recruitment and governance on the planet and also st and nd ompany ariant.
exhibit their own uni ue influences on the hapter s traditions.
The strong links between the Salamanders brethren and the
people of octurne serve to create bonds of kinship and loyalty
within each company s ranks, and it provides the hapter with a
direct connection to the cycle of octurne s history. n
inevitable degree of rivalry between the Salamanders companies
is also fostered by the nature of this relationship as well, which
Sternguard eteran Brother Kal sho e uipped in

only pushes the Salamanders Battle Brothers to greater heights


of achievement and glory. The hapter s traditions regarding its
recruitment however does also unfortunately serve to slow its
turnaround of new initiates, a matter further compounded by the
fact that octurne s population base is relatively small , although
its people, hardened survivors all, are strong of constitution and
psychologically resilient, making them excellent sub ects for
initiation into the hapter. nother noteworthy feature of the
Salamanders is their ability to field advanced weapons and
wargear of a uality almost une ualled by any other Space
arine hapter. Spurred on by the teachings of the Promethean
ult, the hapter is able to maintain and more importantly create
superior weapons and systems, such as artificer and Terminator
armour, advanced energy transmission systems, Dreadnought
ark I

frames and personal weaponry of extraordinary uality. lt is this


superiority of arms, coupled with the dogged determination and
aximus Power rmour.

self reliance of its Battle Brothers that has enabled the


Salamanders hapter to play such a prominent role in the annals
of the lmperium despite its historically low fighting strength in
numbers.

The hapter s tactical doctrines focus on the application of close


range firepower, with flame and melta weapons most prevalent
as standard issue. This along with the widespread use of thunder
hammers by their assault Terminators allows the hapter to act
with deadly effect against fortified defences, enemy armour and

eteran Terminator Brother Sa kan Firedrake and Proctor of the Promethian ult
monstrous foes. The Salamanders also maintain an enviable
array and number of and Raiders, Predator tanks and
Dreadnoughts n their arsenal allowing them to dominate the
open battlefield in most engagements, although use of various
bikes and speeders, while not unknown in the hapter are not
particularly favoured by the Salamanders in their tactics.

The hapter s powerful and formidably e uipped st ompany,


the Firedrakes are chosen from the Salamander s greatest
warriors and so named for the deadliest of octurne s reptilian
predators. The bellicose reputation of the Firedrakes is
legendary, even among their fellow Space arine hapters, and
stories of their might and valour are recorded in scores of
sources, from the heroic sagas of the Space Wolves to the
labyrinthine texts of the Red Talons Techno ant Strife
hronicles. In addition to providing the hapter with a veteran
core of elite warriors, the Firedrakes also serve as garrison and
guardians of the Salamander s foreboding fortress monastery on
octurne s giant moon, Prometheus. This battle station, whose
foundations are sunk deep into the moon s surface, as well as
serving as the hapter s armoury, pothecarion and chief
reli uary, is rumoured to also house in its deepest vaults hidden
forges and workshops whose sophistication although not scale
are said to be the e ual of any but those found on great ars,
throne world of the deptus echanicus, itself.

The Salamanders first direct involvement in the Badab War


came in 0 . 4 , although they had watched the unfolding reluctance to intervene was further strengthened by the fact that
events of the Badab Schism for years with growing concern. Salamander Battle Brothers had fought alongside both the stral
lthough octurne was located at some considerable distance laws and the Fire awks as recently as the ycanthos Drift
from the aelstrom one, they were no stranger to it or its ampaign of the 0 .4 and the hapter was greatly troubled
conflicts, as access to the area v ia a stable Warp route though by the internecine conflict, refusing to intervene on either side
the Pale Stars region had long been known. The hapter s despite direct calls to do so by both the stral laws and the Fire
awks in the early years of the conflict. This stance remained
until proof was given to them by In uisitor Frain that uron s
hapter had broken faith fully with the ancient covenants and the
Salamanders were forced by duty to act. nfortunately by this
time much of the hapter was committed elsewhere and so a
force was hastily assembled under the aptain of the then under
Brother Damaseen, 3rd ssault S uad, nd ompany Defenders of octurne

strength nd ompany, Pellas ir san, who was himself to go on


to play a key role in the war and its aftermath.

The bulk of the force was made up of the Salamanders nd


ompany, which had been recuperating and re arming on
octurne after an arduous tour of duty fighting the Iron Warriors
in the Death s head nebula. This was further augmented by
reserve elements of the octurne garrison, as well as several
veteran training instructors along with a core of Firedrakes thirty
strong to serve as ir san s bodyguard. ll were well provided for
in terms of ships, vehicles and weapons from the vaults of
Prometheus. The force was further strengthened by a extad of
ncients six venerable dreadnoughts of the hapter, some of
which had not been woken into battle for more than four
centuries, who were now to lend their implacable wrath and deep
wisdom to ir san s cause such was the grave weight the
Salamanders hapter gave to the Tyrant s sins. The Salamanders
force, although relatively few in number in comparison to some
other oyalist contingents was heavily engaged throughout the
conflict until its end, both in void battle and open warfare, playing
key roles in several of the most important events of the Badab
War, such as the ngstrom Incident, the invasion of Shaprias and
the sundering of the xecutioners hapter from the Secessionist
cause, following the events of the Red our , and the final siege
of Badab itself.
SALAMANDERS KILL TEAMS
When building a Kill Team from the Salamanders
CHAPTER ABILITIES
hapter select your fire teams as normal with all romethean ift
operatives gaining the S L S and L LIS
keywords. ou may not include any operatives Salamander operatives roll an additional attack dice
incapable of taking these keywords. when making a shoot action with Flamer weapons
and roll an additional defence dice when being
Operatives in this kill team have access to legion targeted by a flamer weapon.
specific options for bilities together with the Ploys
and uipment noted opposite.
octurne orn
ll Salamanders operatives reduce distance moved
Chapter Support perati e in harge, Dash, and Fall Back actions by ,
Salamanders Kill Team may include an iredrake dditionally a Salamander operative may never
Sniper as their hapter Support operative. This reduce their P by more than as a result of
operative is armed with a Wyvern Sniper Rifle and a Suppress actions.
enom Blade.
orgemasters
Salamanders Kill Team eader and hapter support
operative may select one weapon on their datacard
to be mastercrafted. If it is a ranged weapon it gains
the W critical rule, if it is a combat weapon it gains
the ethal 5 special rule. ote which weapon is
mastercrafted on the operative s datacard.

FIREDRAKE SNIPER
Embod ing the engeful aspe t of the great dra es of o turne
the iredra e Snipers of the first ompan are deplo ed onl
hen the spite of the Chapter is roused Their eapons oated in
rendered to ins better to infli t a protra ted and agonising
death on the enemies of umanit and its mperium

Wyvern Sniper Rifle ach time this weapon used select one of the profiles below to use
Drakon 4 43 eavy, P W3
Basilysk 4 34 eavy, Toxin
enom Blade 4 3 34 Toxin

o in n enemy operative that takes one or more wounds from


this weapon takes ortal Wound at the end of each Turning Point.
dditionally the opposing player does not include that operative s
P when establishing control of an ob ective.
antle of sh When targeted by a Flamer, Plasma, elta or olkite
weapon this operative gains an 4 invulnerable save.
Sniper ach time this operative is activated, so long as it does not
take a ormal ove, harge or Fall Back action during this
activation, its Wyvern Sniper Rifle gains the Silent special rule.

S S S I I S L S L LIS LI I S I
STRATEGIC PLOYS TACTICAL PLOYS
B OOD OF K P SPIRIT OF T DR K P
ntil the end of the turning point hen a Salamanders se this Ta ti al Plo hen a friendl n ured Salamanders
operati e from our ill team suffers a mortal ound operati e is a ti ated This operati e in reases their
Roll a D6 on a 5 the ound is not lost Defen e b 1 Additionall f the are ithin of an
ob e ti e in rease their APL b 1

RTIFI R R O R P T OF T FOR P
ntil the end of the turning point Salamanders se this Ta ti al Plo hen a friendl Salamanders
operati es ount as being in o er regardless of their operati e is ma ing a ight a tion This operati e s
pla ement ithin the ill one f the are ithin of an ombat eapon gains the Reap 1 riti al rule
ob e ti e the ma re roll failed Atta di e in ombat

E UIPMENT
DRAKES BL D 2EP
perati es ith lamer and lamer or ea lamer
onl This eapon gains the AP1 and ot spe ial rules

A TLE AS 2EP
ne Salamanders Leader or Tribune gains the follo ing
abilit for the battle

antle of Ash When targeted b a lamer Plasma elta


or ol ite eapon this operati e gains an 4 in ulnerable
sa e
SONS OF MEDUSA
he Sons of edusa is a Loyalist Successor Chapter of Space arines drawn from the unforgi ing Iron ands
Chapter whose e istence was ratified by an Imperial edict of the igh Lords of erra in . . he Sons of
edusa is a Chapter with a history of ruthless efficiency in the merciless persecution of the Imperium of an s
foes. Like their forebears the Sons of edusa are e treme de otees of the mperor of ankind and look with
disgust upon those who lack their strength of will. hey are a distinguished Chapter whose long roll of battle
honours can be traced back to the early th illennium.

Though they are successors of the First Founding Iron ands


hapter, the Sons of edusa are highly unusual among the
deptus startes in that they were not created by way of any
conventional means. The hapter s roots are to be found in the
dark days of the oirae Schism, during which the servants of
the ult echanicus were split in two by a doctrine that claimed
to be able to read the future in minute fluctuations in the blessed
stronomican. Furthermore, the future the schismatics read in
the wave functions spoke of a coming age in which the ult
echanicus and the cclesiarchy were merged as one unified
creed adhered to by the entire Imperium. eedless to say,
neither body would countenance such a thing and internecine
war soon split the deptus echanicus in two.

Ordinarily, the oirae Schism might have been contained within


the ranks of the deptus echanicus so then it was unfortunate
then that the schism occurred during an age when the Imperium
as a whole was also split in two, the so called ova Terra
Interregnum. With the Imperium s ruling bodies fighting
themselves and one another, the schism was able to spread far Sons of edusa hapter Symbol,
and wide, soon penetrating the consciousness of groups with tropos War lan rmorial se.
close ties to the deptus echanicus. One such group was the
Iron ands hapter. highly divergent hapter, the Iron ands organise themselves
into all but autonomous clan companies instead of the odex
startes prescribed, centrally organised system. s the
doctrines of the oirae techno mystics took hold, some clan
companies embraced them while others re ected them entirely.
Soon, the hapter was riven with discord and an all out hapter
civil war between the opposed factions seemed inevitable. It was
only by convocation of the hapter s reat lan ouncil that
Sons of

such a destructive end was averted, and it was agreed that those
Iron ands who would not renounce their new beliefs should
leave the hapter, and that neither side would ever take up arms
edusa Sergeant Drakkon, tropos War lan

against the other.

Despite their effective banishment, the schismatics still


considered themselves Iron ands and loyal servants of the
Imperium. They took to a new existence crusading against the
foes of the Imperium and when the ova Terra Interregnum was
ended and the Imperium launched its reat ull against those
deemed to have strayed too far from the mperor s light, the
exiles were at the fore of the campaign. By this time, their ranks
had been swollen by others of the Iron ands who shared their
beliefs, as well as by continuation of the standard gene seed
propagation procedures. By the end of the reat ull, the exiles
numbered several hundred Space arines, amounting to a
nascent hapter in their own right.

In recognition of the exiles service during the reat ull, the


igh ords of Terra formally recognised them as a hapter of the
deptus startes, and the title Sons of edusa was bestowed
upon them. Thus, the hapter was never founded as such,
Sons of

Terminator Brother Sthal, Support ompany, tropos War lan


edusa ssault
arine Brother shmon, tropos War lan

marking its origins as virtually uni ue in the annals of the and while he deferred to the agister illitum, ord ommander
deptus startes. enturies after its unusual creation, the Sons arab ulln of the Red Scorpions, in strategic deployment and the
of edusa hapter resembles one modelled on the odex use of his hapter, no Sons of edusa answered to the orders of
startes. There are differences however, and these are rooted in any but their own chapter superiors at the tactical level. ord
the clan companies of the Iron ands. ommander ulln however had fought alongside the Sons of
edusa before in his career during the defeat of Waaagh
The thousand or so battle brothers of the Sons of edusa belong Skullcleava thirty years previously and knew them well, while the
to one of three War lans, each of which comprises a single Red Scorpions also had the Sons of edusa s respect as a
Battle ompany, a Tactical ompany, and a Support ompany hapter. This past history aided considerably in the relations
that includes numerous specialist s uads. This takes the between the two who might have been otherwise in discord
hapter s numbers up to around 00 brethren, and the remaining owing to their disparate characters, and ord ommander ulln
hundred or so are Scout arines or anguard arines, split wisely deployed the hapter where its strengths and tenacity
between each of the three War lans. Thus, the hapter broadly would provide their greatest effect.
adheres to the odex startes while maintaining its own internal
chain of command that differs significantly from Roboute During the early part of their involvement in the Badab War, the
uilliman s vision. ver conscious of the controversial roots of Sons of edusa were first assigned to scourging the post atomic
their formation, each of the Sons of edusa s War lans strives wasteland of ygnax of the Secessionist forces, and later led the
all the harder to prove themselves. They are renowned for the assault raids against Decabalus and shunna, both outer worlds
furious aggression with which they prosecute their campaigns. In of the Badab Sector. In addition to these battle honours the Sons
particular, the hapter is notable for the preponderance of of edusa also famously conducted the sub ugation campaign
armoured transport vehicles it deploys and the thundering against the rebel world of alen.
armoured spearheads that it drives deep into the enemy lines.
The Sons of edusa s last ma or engagement of the Badab War
The Sons of edusa oined the oyalist cause in the Badab War was to be the hard fought assault on the orbital fortress of
in direct response to egate In uisitor arndyce Frain s call for Sentinel Sigma in preparation for the final attack on Badab
Space arine re enforcements after the Secession had been Primaris. In this brutal boarding action the hapter battled
declared heretical. Their stated principal aid in the war was the through a storm of fire alongside the xorcists In order to take
punishment of the stral laws and the other Secessionist command of the vital city si ed star fortress. It was aylund al at
hapters whom they saw as demanding destruction for their sins. the head of the tropos Terminators who fought his way to the
The first Sons of edusa strike cruisers and attack s uadrons star fortress s main engine vaults and severed the five metre thick
arrived in early 0 . 4 with the remainder of their assigned task plasma couplings to silence the station s guns, at last allowing
force in place within the oyalist s order of battle by the middle of the oyalists free rein to attack the station s surface. The eventual
the following year.The undisputed master of the Sons of edusa con uest of Sentinel Sigma shattered the Badab system s Ring
force was the Iron Thane aylund al of the tropos War lan, of Steel defences and allowed the final assault on Badab itself to
begin.
SONS OF MEDUSA KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the Sons of edusa
hapter select your fire teams as normal with all ar Clan
operatives gaining the S S S and Sons of edusa kill team must belong to one of the
L LIS keywords. ou may not include any hapters 3 War lans. Operatives gain the associated
operatives incapable of taking these keywords. ability
agera: Tactical operatives begin the game with
Operatives in this kill team have access to hapter wound.
specific options for bilities together with the Ploys tropos: ssault operatives may re roll attack
and uipment noted opposite. dice during a Fight action
achsis: unner and eavy unner operatives may
Chapter Support perati e re roll attack dice during a shoot action
Sons of edusa Kill Team may include an rtificer
as their hapter Support operative. This operative
Stand and ight
is armed with one each of the following options
Regardless of the mission briefing the inotaur
Boltgun, Bolt Pistol, ombi Flamer, ombi elta,
player is always the attacker. From the second
ombi Plasma, Plasma Pistol, Sniper Rifle, or Storm
turning point the inotaurs Player may re roll their
Bolter
initiative roll.
Power xe or Thunder ammer
ionic ugmentation
inotaur operatives may re roll failed defence dice
when targeted during a shooting action.

STRATEGIC PLOYS TACTICAL PLOYS


ODIFI D T R TI RR P F S IS W K P
ntil the end of the turning point hen a Sons of se this Ta ti al Plo hen a friendl Sons of edusa
edusa operati e from our ill team is about to operati e is a ti ated ntil the end of that operati e s
perform a shoot a tion f the target operati e has a ti ation ou an ignore an or all modifiers to its APL
pre iousl been shot at b a friendl operati e e en if hara teristi and it is not in ured
no damage as aused the shooting operati e s
eapon used gains the o Co er spe ial rule

T T R DO ISP P R OT S I DI P
ntil the end of the Turning Point When Sons of se this Ta ti al Plo hen a friendl Sons of edusa
edusa operati es target an enem ith a shooting operati e is a ti ated As long as this operati e does not
a tion the ma re roll atta di e rolls of 1 ma e mo ement a tions it treats its Sa e hara teristi
Additionall if the Sons of edusa operati es ithin as being an n ulnerable Sa e 3 until the end of the
of their ill team leader the target ignores the benefits turning point
of o er

E UIPMENT
SER SK LL 2EP ERT A C PE SAT R 2EP
The operati e gains the follo ing abilit for the battle Ea h time this operati e performs an er at h a tion
for that a tion s shoot ing atta do not orsen the
Ser o s ull This operati e an perform mission a tions for Ballisti S ill hara teristi of its ranged eapons as a
one less AP to a minimum of AP result of performing an er at h a tion
ARTIFICER
Striding through the on oming fire the Artifi ers of the Sons of
edusa onstru t firebases for the brothers and oordinate the
targeting proto ols of the mnissiah of those nearb Thus
ens on ed the Chapter an use su h positions as a ful rum ith
hi h to ontrol the tides of the ider battlefront

Boltgun 4 34
Bolt Pistol 4 34 Range
ombi Flamer 5 ombi , Rng , Torrent , imited
ombi elta 4 53 ombi , Range , P , imited
ombi Plasma ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 ombi , P , imited
Supercharge 4 5 ombi , P , ot, imited
Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharge 4 5 Range , P , ot
Storm Bolter 4 34 easeless
Servo rm 3 5 Brutal
Power xe 4 45 Balanced
Thunder ammer 4 3 5 Slam Stun

Combi n operative e uipped with this weapon is also e uipped olster efences If this operative takes this action within
with a boltgun. of a terrain feature with the traversable trait that terrain feature
u iliary When attacking with another combat weapon loses that trait. This operative may not take this action if it is within
roll an additional dice using the profile above. The Servo rm ngagement Range of an enemy operative.
cannot be used by itself in combat. Construct arricade If this operative takes this action
Signum nhancement This operative increases the effectiveness within of a terrain feature with the eavy or ight immediatly
of the odified Targeting rray Strategic Ploy, any operative place a Barricade within of this operative. This operative may
benefiting from this ploy increases the Damage of the ranged not take this action if it is within ngagement Range of an enemy
weapon used by . operative.

S S S I I S S S L LIS I C I I IC
THE STAR PHANTOMS
he Star hantoms are a Loyalist Space arine Chapter of the rd ounding created in the early th illennium
from an unknown origin. hey took part in the final days of the adab ar and the final assault upon the stral
Claws homeworld of adab rimaris helping bring the war to a successful conclusion. Created during the so
called Sentinel ounding the Star hantoms was one of se eral Chapters whose mission was to take and hold
arious enos contested regions on the ery borders of the mperor s domains.

any of the hapter s earliest campaigns were waged against


now extinct xenos monstrosities, and the Star Phantoms
fre uently operated on their own and far from the support of
other Imperial institutions. This situation is often cited as the
main reason for the hapter s somewhat isolationist outlook,
though others have advanced the notion that the cause is rooted
in the Star Phantoms genetic heritage.

Some Imperial savants suspect that the Star Phantoms were


created from the gene seed of the Dark ngels, which, if true,
would be unusual, not only because the startes of the hapter
do not suffer from any known mutations, but because the Dark
ngels gene stock is rarely utilised by the echanicus for new
Foundings. The Dark ngels themselves deny the lineage, while
the Star Phantoms regard any such en uiries as impertinent.

The Star Phantoms display a peculiarly idiosyncratic hapter


cult. The hapter s rites and traditions focus on death and
martyrdom, the fallen being revered over and above the living.
Symbols of death and mourning are used as hapter
iconography, the hapter symbol itself featuring a sand timer
Star Phantoms hapter Symbol,
surmounted by two death s heads. ommon rmorial se.

In nature, battle brothers of the Star Phantoms are often solemn


and invariably shun contact with those outside of their hapter.
Their hapter cult teaches that life is transient and only the
manner of a warrior s death holds any meaning. This trait
extends to a generalised disregard for the living that has often
manifested in excessive collateral damage amongst populations
the hapter has been tasked with purging of insurrectionist

Tactical Battle Brother


elements, even amongst allied units.

While they may be somewhat cold, the Star Phantoms truly hold
no compulsions about dying, so long as they know they will be
grieved by their comrades according to their beliefs.

In terms of hapter organisation the Star Phantoms broadly


ors e uipped with

conform to the standard patterns laid down in the odex


startes, with some considerable slant given in its deployments
and production towards the preferred use of first strike and
drop assault weapons and war materiel, as well as exotic
additions to the recognised tenets that tie in with their own
uni ue beliefs.
ark I orvus Power rmour

The hapter has a preference for using heavy firepower to


slaughter their enemies, closing to assault only when it is most
tactically expedient to do so. For the Star Phantoms no one mode
of combat holds any inherent glory or value over another, all that
matters instead is that death is dealt to the enemy. Thanks in part
to an extensive and diverse hapter armoury, the tactical
doctrines of the Star Phantoms favour Space arine carried
portable heavy weapons to supply this combat firepower at close
range. Both plasma and melta weapons in particular are fielded
in comparably large numbers in the Star Phantoms ranks
eteran Terminator
ssault Battle Brother ynch in

alach of the st ompany e uipped with yclone


ark II
uila Power rmour with ump Pack

issile auncher
This doctrine of close range firepower is also carried through by Spearheaded by the venerable battle barge emento ori along
the Star Phantom s command structure, with combi weapons, with a second battle barge, the Pale Wrath, the hapter
again favouring the incorporation of melta and plasma designs, undertook their role in the battle with a powerful force of seven
produced in significant numbers by the hapter s Techmarines strike cruisers and twentyfive escorts and assault vessels of
and often carried into battle by its officers and eteran Sergeants various classes. The order of battle for the invasion force
as a symbol of rank. In addition the Star Phantoms maintain a included seven of the hapters ompanies the rest deployed to
si able core force of indicators and and Raiders for use in secondary targets in the system , reinforced with the full weight
armoured spearhead attacks, and manufacture and employ large of their armoury including seventeen Dreadnoughts and over two
numbers of Deathstorm drop pods in a fire support role for hundred drop pods of various types. The Star Phantoms attacked
planetary assaults. without falter or relent, and neither gave nor expected uarter
from their foe. They were victorious in their task, shattering the
The Star Phantoms played a vital role in the closing stages of the last ring of defences that protected the arch traitor uron.
Badab War. rriving by the direct intercession of egate
In uisitor arndyce Frain in the aelstrom one in . 4 , the lt was an assault group led by the Star Phantoms aptain hrukal
Star Phantoms prior deployment remains something of a ndrocles that cornered uron, and it was ndrocles himself
mystery, and some observers have suggested the likelihood that whose melta blast felled the fleeing Tyrant of Badab , although
they had been on detached service with the oly Ordos the Star Phantom was also slain in the combat. lthough suffering
elsewhere, and were diverted to the aelstrom one. terrible losses in this apocalyptic final engagement, the Star
Phantoms success was honoured by the granting of overlordship
Others have speculated some long standing grudge with the of the now ruined worlds of the Badab Sector by the Imperial
stral laws known only to themselves which In uisitor Frain egates, and the hapter chose the ice moon of ahga in the
preyed on to bring them into the oyalist fold, but the taciturn rchaea system upon which to found their new fortress
hapter would not be drawn on the matter, even by their fellow monastery that cornered uron, and it was ndrocles himself
Space arines . Regardless of the true cause of their whose elta blast felled the fleeing Tyrant of Badab, although he
involvement, they brought with them the full and substantial was slain in the combat by uron s elite bodyguard.
strength of their hapter, and were willing to commit it entirely to
the cause. nbloodied by the decade long war, which had lthough suffering terrible losses in the final apocalyptic
already seen several Space arine hapters reduced to mere engagement themselves, the Star Phantoms success was
shadows of their former strength , the Star Phantoms power honoured by the granting of overlordship of the now ruined
greatly added tc the strength of the final attack against Badab, worlds of the Badab Sector by the Imperial In uisitor egate of
and they were assigned the key task of performing the final the Badab rusade, and the hapter chose the ice moon of ahga
assault on the Palace of Thorns, ugft uron s capitol on Badab in the rchean System upon which to found its new fortress
Primaris. monastery.
STAR PHANTOMS KILL TEAMS CHAPTER ABILITIES
When building a Kill Team from the Star Phantoms
hapter select your fire teams as normal with all Chapter of the Sentinel ounding
operatives gaining the S S and
L LIS keywords. ou may not include any When targeting an enemy operative with a Shoot,
operatives incapable of taking these keywords. Overwatch or Fight action, If that enemy operative
has already been attacked by a Star Phantoms
Operatives in this kill team have access to legion operative with either shoot, overwatch or fight action
specific options for bilities together with the Ploys this turning point you may re roll failed attack dice
and uipment noted opposite. results of .

Chapter Support perati e Shrouded rigins


Star Phantoms Kill Team may include an ortife Star Phantom operatives with suppression tokens are
as their hapter Support operative. This operative is not restricted in the actions they may make, though
armed with a Plasma Pistol and Power aul the P modifiers still apply. dditionally, Star
Phantom operatives who have the option must be
armed with either a elta, or Plasma weapons.

rbital eployment
single Star Phantom fire team may be held back as
reinforcements and deployed at the end of the Reveal
Targets step of the Strategy phase during the first
turning point. Operatives that are set up in this
manner may only be place on open ground or terrain
features with the vantage point trait and must be set
up at least from enemy operatives. Once deployed
they must be given ngage orders and may be
activated as normal during the Firefight phase.

MORTIFE
Arbiters of the dead the ult of the mperator ortife
atta hes their mortuar udges to missions of import not
onl to the hapter as a hole but to those brothers of
note The are found here the ombat is fier est
pro laiming the orth or orthlessness of their omrades

Plasma Pistol ach time this weapon is selected to make a shooting attack with select one of the profiles below to use
Sustained 4 5 Range , P
Supercharged 4 5 Range , P , ot
Power aul 5 45 Slam Stun

earsome When attacking this operative with a Fight action If Litany Select a friendly operative within of this operative.
an enemy operative fails to cause a critical hit they must ntil the end of the Turning Point that operative gains one of the
immediately make a free fall back action. following abilities
udgement Star Phantom operatives within OS of this operative Fury : This operative may re roll failed attack dice
may not make Fall Back actions and the range of the Duty s end Sacrifice : This operative cannot become In ured and if already
tactic is increased to . ny time a friendly operative is In ured they are considered to not be In ured
incapacitated roll a D , on a 4 or more the player gains P. Bellicose: This operative can perform a single, P action at no
owever if a is rolled the opposing player gains P. P cost.
ealot This operative cannot be given suppression tokens. ndure : This operative can re roll failed Defence dice

S S S I I S S L LIS I I L
STRATEGIC PLOYS MEMENTO MORI
WIT RI FIR P
The Star Phantoms most enerable Battle Barge and the
ntil the end of the turning point o er at h a tions proud flagship that led the ragged remains of the Star
ta en b Star Phantom operati es do not suffer the 1 to Phantoms fleet s es ape from the destru tion of their
atta rolls and ma re roll failed atta rolls of 1
home orld of aa oneth due to a large rud migration
Later it pla ed a ital role during the losing da s of the
Badab War during the final assault on Badab Primaris
R SO T P After the su essful on lusion of the ar the Star
ntil the end of the turning point hen al ulating the
Phantoms hose the i e moon of ahga and landed the
ontrol of an ob e ti e all Star Phantom operati es an ient battle barge on its surfa e Land lo ed on the
ount their APL as being one higher surfa e of the planet b the massi e gla iers and ne er
ending formations of i e the emento ori be ame the
foundation upon hi h the Star Phantoms built their
I P R TOR ORTIF P ne fortress monaster
ntil the end of the turning point hen a Star Phantoms
operati e is in apa itated repla e the operati e ith a
suitable mar er or to en ntil the end of the game this
is onsidered to be an additional ob e ti e ith all
normal rules for ontrolling ob e ti es appl ing

TACTICAL PLOYS
D T S D P
se this Plo hen a Star Phantom operati e is
in apa itated that operati e immediatel ma es one free
Shoot or ight a tion Additionall on Star Phantom
operati e ithin of this operati e ma be a ti ated
immediatel

E UIPMENT
SSE S A L 3EP
A Star Phantom Leader or Tribune operati e ma repla e
an Po er Weapon option ith an sseous aul using
the profile belo

Na e A WS D
Osseous aul 5 45
S ecia R e
Brutal, Slam Stun

C ES DR S 1EP
A Star Phantom operati e ma ta e this ash filled
talisman reinfor ing their sense of dut to the dead of
the Chapter Add 1 to this operati es APL hen
al ulating ontrol of an ob e ti e

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