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rise (or, at least, their employment prospects may be more secure). Second, increases in
productivity diffused throughout the economy have an effect on prices. Increases in productivity
tend to lower the cost of production, precisely because more output can be produced with the
same amount of inputs. Since cost reductions tend to be translated into price reductions,
increases in productivity eventually tend to reduce prices. Indeed, the introduction of assembly
lines made a substantial contribution to the affordability of consumer durables such as the car.
The increase in income per head and the reduction in prices allow consumers to be better off.
Industry structure refers mainly to the way in which power is distributed among firms. This
can be described by factors such as the number of firms in the industry and the distribution of
market shares.
All economies fluctuate in a business cycle. For a few years, growth is quite rapid, output
and incomes rise, and unemployment falls. This is the ‘boom’. Then the cycle turns. Growth slows,
and in a true recession the total output of the economy falls. This is the down-turn of the cycle.
The industry life cycle focuses on those economic mechanisms that cause firms to be born (to
‘enter’ an industry), to grow, and to die (to ‘exit’ an industry).
● Industrial Internet of Things - the use of connected sensors attached to different objects
throughout the production process to feed live data to central computers, usually seen on
the factory floor.
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● Electric Vehicles - vehicles whose main system of propulsion depends on (externally
generated) electricity rather than fuel. (e.g. Tesla)
● Industrial Biotech - the use of biological processes of living organisms for industrial
purposes, drawing on recent scientific insights such as systems genomics and
metabolomics. Uses enzymes and microorganisms to make bio-based products in sectors
such as chemicals, food ingredients, detergents, paper, textiles and biofuels.
Electric Vehicles and Industrial Biotech concern innovations of specific products (and
related processes), and have a more narrow applicability to particular sectors
1. Upgrading of occupations
2. Higher level of ICT competence
3. Decline of repetitive and routine industrial work brought about by digital factories
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While there are innumerable positives that can be drawn from these Game
Changing Technologies, it is imperative that we also take a look at the adverse
effects that these technologies cause.
Like many other things, there are always two sides of the story. On one end,
productivity numbers received a massive boost thanks to new technologies. On
the other end, there is a question of whether the same numbers are not telling the
whole story.
While new technologies, even new applications being downloaded, have made an
impact, some of them have caused other people to rely too much on technology
and not develop their own skills anymore. Technology, in some ways, has become
workers of our time instead of serving as a tool to help us.
Quite possibly, the worst effect of it is the accessibility of such technologies. With
only a fraction of the people in the world having the chance to know how to take
advantage of these new technologies, what happens to those who are not as
fortunate?
It matters that we look into all the effects of technology. It is only through looking
at the other side that we can actually discover how to improve what we currently
have and develop new technologies that would benefit everyone.
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Platform Model
● platform - controller of the channel or platform and arbiter of the participants in the platform
● consumers/customers - buyers or users of the outputs offered through the platform
● producers/providers - supplier of the outputs sold through the platform
References
● NEUFEIND, M., RANFT, F., AND O’REILLY, J. (2018) Work in the Digital Age: Challenges
of the Fourth Industrial Revolution. Rowman & Littlefield International Ltd
● The Open University (2016). Information Technology: a new era. Walton Hall, Milton
Keynes, MK7 6AA. https://www.open.edu/openlearn/people-politics-law/politics-policy-
people/ sociology/information-technology-new-era/content-section-1
GRADED Activity 1
Part 1: Unit 1(10 pts)
1. What do technologies look like when they are still being discovered?
2. How did the life of people change back then?
3. Are we going through a similar change right now?
4. What’s in store for the future?
5. Have we actually progressed as a result of the technologies that we have discovered
throughout time? Explain in 2-3 sentences.
Part 2: Unit 1(10 pts)
1. Which technology of the past do you think had the most impact in the way of life of people
today? Discuss in 3-5 sentences.
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means, electronic, mechanical, photocopying, recording, or otherwise of any part of this document, without the prior written permission of SLU, is strictly prohibited.