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Light of Seker

• Cost: variable magic points


• Casting time: 1 round

This Egyptian ritual magic spell calls upon the power of Seker, the Egyptian god of
light, and creates a globe of light of variable radius. For each magic point
invested, the nimbus of light increases its radius by 1 foot. Light emits into the
area beyond the globe; within the globe there are no shadows. The globe of light
lasts for 1D10+6 rounds, then gutters and dies.
After chanting and invoking the name of Seker for one round, the caster can pick
any target within 10 feet at which to have a globe of light appear. If cast on a
sentient being, the caster must win an opposed POW roll with the target. If the
struggle fails, the spell fails.
If being used against the Haunter of the Dark, an avatar of Nyarlathotep, each
magic point invested inflicts 1D6 damage. For example: where 10 magic points are
invested, 10D6 damage per round is inflicted upon the Haunter.
If the artifact known as the Shining Trapezohedron is present and targeted by the
spell, the damage against the Haunter is doubled. In addition, anyone mind-linked
to the Haunter has the connection severed by bathing in the Light of Seker.
Exposing a possessed host or the crystal to the Light of Seker will not expel the
Haunter from a possessed host nor harm the Haunter while it inhabits a host;
however, at the Keeper’s discretion, such exposure could halve the Haunter’s POW
and/or negate its spellcasting ability while the host is exposed to it.

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