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Madame Freona: (Halfling) Freona had a keen taste

for the finer things in life. She was a good cook, a terrible
gossip hound, and a very skilled entrepreneur. She loved her
city and hated the dragon usurper.

Whittlee: The oldest of Freona's daughters, Whittlee


is known for her startlingly white hair, often pulled back in a
tight braid, and her impressive ability to multitask in clearing
tables, serving drinks and dishes, and taking orders.

Blaizette: The second-oldest of Freona's daughters,


Blaizette maintains a warm smile even when the Tea Kettle is at its busiest. Wherever
she goes, Blaizette wears a sunny disposition and a blue handkerchief, a personal trinket
of unknown significance.

Briez: Freona's middle-child, Briez is a somber, but pleasant woman, whose


long black hair and impeccable courtesies enhance her air of elegance.

Reece: Second-youngest of Freona's daughters, Reece is a shy, nervous girl with


curly red hair. Nearly a woman-grown, Reece has in recent months began to assist her
other sisters in taking orders from customers.

Grelinda: The youngest of Freona's daughters, Grelinda has unusual coppery-


green hair that she keeps short-cut. Grelinda's duties consist of clearing away dirty
dishes and washing them--a duty that Grelinda carries out with barely-concealed
annoyance.
TAVERNAS

The Bitter Blade: A dockside inn that mostly caters to sailors. Nat Wyler's Bell was
known for its cheap but bland food and alcohol. Many locals with not much coin in their
pockets came into the Bell to fill their bellies with food, drinks and then sleep it off in
the common room upstairs.
The sleeping arrangements were not the best in the city, and the Bell used not the most
comfortable corn husk-stuffed mattresses.
The Bell rented its private rooms for 12 sp a night, and the common room was priced at
8 cp per bed a night.
The food selection was limited, and most guests ordered cheap ales, especially
doughy breads, and cheeses. The most popular item on the menu, however, was
deceptively easy to drink firewine that packed a wallop. It was a common belief that the
tavern mulled their own firewine in the kitchen's washtub.

The Cracked Crown: The city's most expensive inn. The inn derived its name from
a bronze cracked crown that adorned the doorway. This quiet inn was actually too quiet
for the likes of most laborers and adventurers. It was run by Robyrtah Greensash.
10 gp here paid for a meal with drink and a bed for the night.

Robyrtah Greensash: (CG female lightfoot halfling master thief), a retired thief who
wanted to get away from it all and run a nice place. No one dared to ask.
The Laughing Goblin Inn: A high quality inn.

Nat Wyler's Bell (aka  Bell): A dive bar in the poorer part of the old city. Nat Wyler's
Bell was a small establishment of no particular note apart from its smell of stale ale and the
second floor's common sleeping area with only three beds. Even though a tiny building, it
had several tables, often occupied due to the dive's low prices, a bar, and the kitchen. The
furniture, the walls, and the door were old, showed significant wear, and scratches. The
main room was often busy and cramped but was pretty quiet as most guests liked to keep
to themselves.
The most notable thing in the Bell was Nat Wylerm, its owner. By 1367 DR, Nat Wyler has
been dead for around 20 years, and his body has been part of the detour. His preserved
body was posed behind the bar holding the titular bell of bronze.
Nat Wyler's Bell was known for its cheap but bland food and alcohol. Many locals with not
much coin in their pockets came into the Bell to fill their bellies with food, drinks and then
sleep it off in the common room upstairs.
The sleeping arrangements were not the best in the city, and the Bell used not the most
comfortable corn husk-stuffed mattresses.
The Bell rented its private rooms out circa 1340 DR for 12 sp a night, and the common
room was priced at 8 cp per bed a night.[6]
The food selection was limited, and most guests ordered cheap ales, especially
doughy breads, and cheeses. The most popular item on the menu, however, was
deceptively easy to drink firewine that packed a wallop. It was a common belief that the
tavern mulled their own firewine in the kitchen's washtub.

Galmiphi Odawyn Klorhana Remyra is a 105 year old female forest gnome innkeeper.


She has very long, wavy, silver hair and black eyes. She has soft, pockmarked, golden
skin. She stands 104cm (3'4") tall and has an athletic build. She has an oval, forgettable
face. She has a abstract tattoo on her right foot, a tiny tattoo of a gecko on her right hand
and a badly done abstract tattoo on her left arm. She will ponder the pros and cons before
making a decision. She can't stand laziness.She doesn't like parting with her money or
possessions. She believes in whatever deity is most helpful to her at a given moment.

The Velvet Doublet: A festhall that caters to the wealthy. Known to satisfy those with
exotic tastes.
Madam Freona's Teakettle: A haven from the tumult of the city and a great place for
adventurers to find work. Run by the mysterious halfling Madame Freona and her five
daughters, Blaizette, Briez, Grelinda, Reece and Whittlee.

VENDEDORES
PONTOS DE INTERESSE

Valjevo Castle: central seat of government. The castle itself stood within the Old
City district of Phlan, and consisted of three major layers of defense. The first was an
exterior wall approximately 30 feet (9 meters) tall with corner towers and multiple gates for
entry into the outer ring. The second was a bailey wall only approximately 10 feet (3
meters) tall with only two gateway points of entry and small watchtowers at each corner.
The third and final defensive feature was the keep itself, sometimes referred to as the
central tower.

The outer ring between the exterior wall and the Bailey was filled with service buildings that
leaned against the exterior wall. Some of the buildings in this ring included barracks,
officers' quarters, lavatories, armories, a kitchen, a mess hall, a records room, a scribes'
office, a launderer, a smithy, a charcoal storehouse, a smokehouse, a chapel, a well, a jail,
and numerous guard-posts.

Inside the bailey wall was a complex hedge maze created in the days when the castle was
occupied by the Lord of the Ruins in 1340 DR. In those days, the hedges were filled with
razor-leaved plants that could instantaneously kill anyone who was cut by them.
Somewhere within the hedge maze was a secret door leading to a subterranean passage
that held a teleportation circle linked to the Valhingen Graveyard outside Phlan. It was
through this teleportation circle that the Heroes of Phlan gained access to the castle in
1340 DR.
The keep, or central tower, stood at the center of the hedge maze and the center of the
castle as a whole. As of 1340 DR, a large hole had been smashed into one corner of the
roof of the keep as well as the floors below, leading down into a large subterranean
chamber beneath the keep itself.

This large subterranean chamber served as the lair of Srossar, an ancient bronze


dragon dominated by the possessing spirit of Tyranthraxus. In the center of Srossar's lair
was the crescent-shaped pool of glimmering liquid known as the Pool of Radiance. The
pool was drained of its power after the Heroes of Phlan defeated Tyranthraxus, leaving it as
nothing more than a normal pool of water. Beside the pool was a stone pedestal known as
the Figure of Power, which somehow allowed Tyranthraxus to better control the powers of
the pool by setting ioun stones into it. Adjoining the large chamber was a smaller
subchamber separated from the rest, which was where Porphyrys Cadorna retreated
during the battle between Tyranthraxus and the Heroes of Phlan.

o Stojanow Gate: Stojanow Gate, located in the city of Phlan, guards the
bridge leading to Valjevo Castle.Rumored to have been built by fire
giants, this immense gate is the headquarters for the Knights of
the Black Fist, and the sole means of egress to Valjevo Castle. Its walls
are immense--120 feet tall and half as wide--and stretch for more than a
hundred feet to either side of the massive, iron-bound doors, which are
closed only in times of war. Criminals apprehended in Phlan are
imprisoned within Stojanow Gate; most of these end up hanging
from the gate, a grim reminder to Phlan's inhabitants of the Black
Fist's tyranny.

o Podol Plaza: Podol Plaza was historically the busiest and biggest marketplace in
Phlan. It was strategically constructed to be by the main gates, giving an easy
access to travelers and traders, it was close to the warehouses, and the city's
docks. The plaza organically became the center for trade. Banking houses of Old
Phlan were located around the plaza. Apart from copious trade from all around
Faerun, young kids were known to sell wide sheets of paper on the corners of the
plaza with the day's news for 1 cp.

 The Waiting (Temple of Tyr1): Beautiful white marble was used to construct the


entire temple. A repeating balance scales motif decorated the stone. Consecrated
burial vaults lay beneath the temple. These were available to followers of Tyr who

1
Tyr was the lawful good greater godo f law and justice. Entre aqueles que professavam a sua fé em Tyr
estavam juízes e outros magistrados, os oprimidos, paladinos e a policia. A Igreja de Tyr era forte em
zonas mais civilizadas. Eles nunca recusavam serviço aos fieis. Os seguidores de Tyr eram esperado
mostrarem justeza, sabedoria e bondade para com os inocentes. Nunca enforcam uma lei injusta.
“Reveal the truth, punish the guilty, right the wrong, and be always true and just in your
actions.”
died in service to their god. Due to an enchantment on the burial vaults, anyone
buried here would never rise as an undead.

Holondos Stimpiir: (human, male). Sério. Leva a sua devoção bastante a sério.
Fala lentamente.

 Denelor’s Tower: : This gray-brown structure is the largest and most impressive of
the old Phlan towers. It is considered a city historical site (for no other reason than it
managed to survive this long) and locals will point to it as a splendid example of
Phlan’s commitment to the restoration of the city. This tower is occupied by a wizard
who calls herself Rowena (LE, human female W11). Looking for a quiet place to do her
research, she visited Phlan and was immidiately attracted to the tower. Slowly, she
ingratiated herself into the townsfolk’s good graces by lending a hand with the town’s
cleanup and repairs. When the time was right, Rowena appealed to the Council of Ten
to let her have the tower. In return she asked to be solely responsible for its repair and
restoration. The Council, realizing that a powerful wizard as a citizen was an asset,
agreed. No one realizes is a Red Wizard of Thay, sent to the North Coast of the
Moonsea to spy and report. Her mission is long-term and she can take as much time as
she needs. Rowena intends to do just that

 Town Hall: This newly restored granite building is the seat of government for the
Council of Ten, the ten judges that are the ruling body of Phlan. Houses the Mayor's
Office, council meeting room, offices of council members and the city clerk, the Hall of
Records, the City Vault, and all other governmental businesses. Council members not
listed elsewhere: Sasha Guidarrma (female, human) was once the council clerk and is
now a council member. Council Member Ezrasia Mendagore, Ex-Head of the Sages'
Guild

 Mantor’s Library

Mantor’s Library is the most prominent institution in Phlan and the largest structure
on Scholar’s Square. 

The library is located on vast, well-kept grounds just off Scholar’s Square. Not only
is it tall, it also extends far beneath the ground, and some of the deeper sections of its
Archives have not seen light in centuries. 
Folk with the requisite literacy skills are often recruited to work in the library’s
scriptorium, and many well-known scholars have started their academic careers in this
way. The library’s many reading rooms and lecture halls are often occupied by
intellectuals delivering seminars or debating philosophy, complimenting the abundance
of written knowledge with an atmosphere of edification. 

The library’s senior administrator, called the Head Curator, is the Lord Sage of
Phlan, a venerable half-elven erudite, though many of the day-to-day affairs of
managing the library fall to the Scribe Master, Cassra Brandywine. It was Cassra
Brandywine who asked the adventurers to investigate a string of thefts involving library
material on Kythorn 14. 

On Kythorn 15, the adventurers returned to Mantor's Library with a new lead on the
stolen books. They learned that Ellison Berenger and Garda Greenleaf had not been
seen all day and went to investigate the Archives where the two were scheduled to
work. They found Garda Greenleaf, dead from a single blow to the head, and evidence
that Ellison Berenger had made off with specific pages from several of the library's
books.

The adventurers pursued Ellison deeper into the Archives, dispatching several


awakened spirits and uncovering a secret room where hidden treasures had been
sequestered before following the thief into the sewers and ultimately out of Phlan. When
they finally caught up with him, they learned that he had not been acting alone, and that
two other scribes in the library—Tibeem and Spernik—were also members of his
organization, the Cult of the Dragon. 

On Kythorn 16, the adventurers returned to Mantor's Library to advise the Lord Sage
that they had apprehended Ellison. However, they found that they were too late to
prevent his compatriots within the cult, Tibeem and Spernik, from acting. News had
spread quickly about Ellison's actions, apparently pressing the other two into the
dangerous task of sneaking into the Lord Sage's office. They were caught leaving, and
in the ensuing scuffle a guard was slain and Tibeem captured. 

Key Locations
 Scribes’ Hall. Rows of writing tables are arranged in this room. The scratching
of quill on parchment is ubiquitous here.
 Denlor’s Hall. Named for a famed wizard in Phlan’s history, this large chamber
is usually reserved for special events such as the reception of esteemed guests or
large conventions. 
 The Scribe Master’s office. This is Cassra Brandywine’s office. It is a small
chamber made all the more cramped by the presence of many haphazard stacks
of dusty tomes. 
 The Lord Sage’s office. The Lord Sage of Phlan has a spacious, well-appointed
office off the main stacks. 
 The Archives. It is believed that only the Lord Sage has a complete working
knowledge of the full extent of the library’s Archives. Extending far below
ground and including a veritable rat’s warren of chambers and corridors, there
are sections of the Archives that have not seen light in over a century. Garda
Greenleaf is the present Assistant Archivist. 

Known Books
 The History of the North, a history of the Moonsea region. 
 Lex Geographica, detailing geographical features of the North.
 Lords and Lineages of Phlan, a catalogue of every noble house that has resided
in Phlan going back over 700 years. (Status: stolen.) 
 The Weave: A Practical Consideration of Impractical Occurrences, a rare
treatise detailing the Weave, its history, and hypotheses about its nature. (Status:
stolen.) 
 A collection of memoirs of Ren o' the Blade. 

Employees 

 Lord Sage of Phlan: The Lord Sage of Phlan is a half-elf of
surpassing age and the foremost scholar in Phlan. The Lord
Sage has medium-length white hair and a well-kept beard.
The pale cast of his teal-coloured eyes and his pointed ears
reveal the elven side of his heritage. He wears plain red robes
in the style of the other librarians in Mantor’s Library, as well as
a single silver chain and insignia indicating his elevated
status as the library’s Master Librarian and Head Curator. In
spite of his advanced age, the Lord Sage has a seemingly
boundless vigour for scholarly pursuits. He is a powerfull
wizard.

 Cassra Brandywine (Scribe Master): Young Female Halfling. Cassra was a


young but very smart woman. She was very busy and had no time for socializing.
Thus Cassra became clumsy and socially awkward, often stammering when in front
of more than two people.
 Garda Greenleaf, Assistant Archivist (deceased Kythorn 15): Middle-aged
man. Flawless record of attendance. Plain grey robes. He is rarely seen not
holding a quill in his left hand, which is heavily stained with bright blue ink.


 Ellison Berenger, Scribe (infiltrator)
 Tibeem, Scribe (infiltrator)
 Spernik, Scribe (infiltrator) 

FACÇÕES

Black Fist: Commanded by Lord Regent Ector Brahms, the Black Fist is charged with
maintaining order and discipline in Phlan--a task they are not succeeding at.
Now that martial law has been declared in Phlan, the Knights of the Black Fist have
been empowered to act as judge, jury, and executioner in carrying out the Lord Regent's
will. The Black Fist dispenses justice quickly and harshly, and the organization is both
feared and reviled by the citizenry of Phlan. The lower ranks of the order are rife with
corruption, and the acceptance of bribes is commonplace.

Although the organization officially severed ties with the Temple of Bael many years
ago, it is not uncommon to hear individual members of the Black Fist still paying lip
service to the god to whom they once owed allegiance.

Yondolla: Yondalla (PRONOUNCED: /jɒnˈdɑːlɑː/ yon-DAH-lah[1]) was the creator of


the halfling race and matriarch of not only the halfling pantheon, but the whole race itself.
With her charming personality and friendly demeanor she was an example to all halflings;
who almost all shared her curiosity, loyalty and sense of mischief.

Bane: Bane (PRONOUNCED: /ˈbeɪn/ BAYN[2][7]   listen) was the Faerunian god of tyrannical


oppression, terror, and hate, known across Faerûn as the face of pure evil through
malevolent despotism. From his dread plane of Banehold, the Black Hand acted indirectly
through worshipers and other agents to achieve his ultimate plan to achieve total
domination of all Faerun.[6][22] Banite customs were often quite spartan in nature and the
god's followers celebrated no holidays in honor of their god, instead showing their gratitude
to him through service and the ritual torture and sacrifice of sentient beings offensive to the
god. Priests of Bane prayed for their spells at midnight, pledging their eternal loyalty and
service to the Black Hand, knowing full well that the penalty for failure or disloyalty was
death. The overarching goal of Bane's clergy was the charge of seizing or manipulating
their way into power in every nation, city-state or freehold in all of Faerûn, to bring them
under his influence. Using emotionally manipulative tools such as fear, hatred or greed to
sow conflict, war and chaos would allow the Black Hand to maintain control over lands too
distressed to maintain stability. To this end, priests and followers were encouraged to
commit acts such as torture, political infiltration or inciting mayhem with subtlety, cruelty
and overall, fear.[

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