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MOON DRAGON

Moon dragons are evil dragons that typically inhabit caves on moons. Like most
dragons, they prize wealth and power. The coloration of moon dragons changes
every 30 days, starting out as brilliant white. Slowly, what appears to be a large black
shadow forms on the dragon's left side, and gradually moves across the beast until it
is all black. This process takes 15 days, whereupon a small sliver of white appears
on the left side and moves across the dragon until, 15 days later, it is all white again.
The dragon’s strength and alignment vary with its coloration. Each "phase" lasts
seven days. When the dragon is all black, it is at full strength and lawful evil. When
either black-white or white-black, its alignment is neutral evil. When all white, it is
chaotic evil. When the moon dragon is all white, it holds sway over lycanthropes, and
can even force them into their animalistic form.

Moon Dragon Wyrmling


Medium dragon, alignment varies

Armour Class - 17 (natural armour)


Hit Points - 75 (10d8 + 30)
Speed - 30 ft., climb 30 ft., fly 60 ft.

STR - 15 +2
DEX - 14 +2
CON - 14 +2
INT - 12 +1
WIS - 9 -1
CHA - 14 +2

Saves - Dex +5, Con +5, Cha +5, Int +4


Skills - Perception +2, Stealth +5, Deception +5, Persuasion +5
Damage Immunities - Cold
Condition Immunities - Charmed
Senses - Truesight 10 ft., darkvision 60 ft., passive Perception 12
Languages - Draconic
Challenge - 5 (1,800 XP)

Traits
Blackfrost.
All cold damage dealt by the moon dragon bypasses resistance and immunity to cold
damage.
Phases of the Moon.
The appearance of a moon dragon changes like the waxing and waning of an actual
moon. When the dragon hatches its scales are completely black for the first seven
days, after which a speck of white appears on their side. This speck will grow
gradually for seven days until the dragon is completely white. The dragon will remain
completely white for seven days, after which a small speck of black appears on its
side that grows for seven days until the dragon is completely black once again. This
process repeats again and again for the rest of the dragons life.
This change however, is not merely aesthetic. With each phase the moon dragon
goes through, it also changes what abilities the dragon has access to, as well as its
temperament.

- New Moon (Pure Black)


- The dragon’s alignment is lawful evil.
- All of the dragon’s attacks deal an additional 4 (1d8) cold damage.
- Any creature that starts its turn within 5 ft. of the dragon takes 4 (1d8)
cold damage.
- The dragon is able to cast Misty Step and Darkness.

- Transitioning (Black and White)


- The dragon’s alignment is neutral evil.
- The dragon is able to cast any spells it has access to in both new
moon and full moon phases.

- Full Moon (Pure White)


- The dragon’s alignment is chaotic evil.
- The dragon is able to cast Enthrall, Hideous laughter, Compulsion,
Crown of Madness
- Any lycanthrope that sees the dragon is automatically changed into
its animal form and must succeed on a DC 13 Charisma saving
throw at disadvantage or be placed under the effects of a Dominate
Person spell for the duration of the dragon’s full moon phase.
- The dragon is able to speak and understand all languages.

Innate Spellcasting.
The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can
innately cast the following spells, requiring no material components:

At will: Detect Magic, Moonbeam, Calm Emotions, Charm Person, Hex


2/day each: Sleep
At will (new moon phase only): Misty Step
2/day each (new moon phase only): Darkness

At will (full moon phase only): Enthrall, Hideous Laughter


2/day each (full moon phase only): Compulsion, Crown of Madness

Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 2) piercing damage plus 4 (1d8) cold damage.

Black Frost Breath (Recharge 5-6).


The dragon exhales black frost in a 15-foot cone. Each creature in that area must
make a DC 13 Dexterity saving throw, taking 22 (5d8) cold damage on a failed save,
or half as much damage on a successful one. A creature that fails its saving throw is
encased in opaque black ice, causing them to be restrained. At the end of each turn
an encased creature can attempt a DC 13 Strength (Athletics) check to break free. A
creature that is encased in ice has enough air to last them 1d4 rounds, after which
they begin to suffocate. As an action, another creature may attempt the same
athletics check to break the creature out.
Young Moon Dragon
Large dragon, alignment varies

Armour Class - 18 (natural armour)


Hit Points - 178 (17d10 + 85)
Speed - 40 ft., climb 40 ft., fly 80 ft.

STR - 19 +4
DEX - 18 +4
CON - 18 +4
INT - 15 +2
WIS - 11 +0
CHA - 20 +5

Saves - Dex +8, Con +8, Cha +9, Int +6


Skills - Perception +4, Stealth +8, Deception +9, Persuasion +9
Damage Immunities - Cold
Condition Immunities - Charmed
Senses - Truesight 30 ft., darkvision 120 ft., passive Perception 14
Languages - Common, Draconic
Challenge - 11 (7,200 XP)

Traits
Blackfrost.
All cold damage dealt by the moon dragon bypasses resistance and immunity to cold
damage.

Phases of the Moon.


The appearance of a moon dragon changes like the waxing and waning of an actual
moon. When the dragon hatches its scales are completely black for the first seven
days, after which a speck of white appears on their side. This speck will grow
gradually for seven days until the dragon is completely white. The dragon will remain
completely white for seven days, after which a small speck of black appears on its
side that grows for seven days until the dragon is completely black once again. This
process repeats again and again for the rest of the dragons life.
This change however, is not merely aesthetic. With each phase the moon dragon
goes through, it also changes what abilities the dragon has access to, as well as its
temperament.

- New Moon (Pure Black)


- The dragon’s alignment is lawful evil.
- All of the dragon’s attacks deal an additional 9 (2d8) cold damage.
- Any creature that starts its turn within 5 ft. of the dragon takes 9 (2d8)
cold damage.
- The dragon is able to cast Misty Step and Darkness

- Transitioning (Black and White)


- The dragon’s alignment is neutral evil.
- The dragon is able to cast any spells it has access to in both new
moon and full moon phases.

- Full Moon (Pure White)


- The dragon’s alignment is chaotic evil.
- The dragon is able to cast Enthrall, Hideous laughter, Compulsion,
Crown of Madness, Dominate Person, and Confusion.
- Any lycanthrope that sees the dragon is automatically changed into
its animal form and must succeed on a DC 17 Charisma saving
throw at disadvantage or be placed under the effects of a Dominate
Person spell for the duration of the dragon’s full moon phase.
- The dragon is able to speak and understand all languages.

Innate Spellcasting.
The dragon’s innate spellcasting ability is Charisma (spell save DC 17). It can
innately cast the following spells, requiring no material components:

At will: Detect Magic, Moonbeam, Calm Emotions, Charm Person, Control Water,
Hex
2/day each: Bestow Curse, Sleep

At will (new moon phase only): Misty Step


2/day each (new moon phase only): Darkness

At will (full moon phase only): Enthrall, Hideous Laughter


2/day each (full moon phase only): Compulsion, Crown of Madness, Dominate
Person
1/day each (full moon phase only): Confusion
Actions
Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.

Bite.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.

Breath (Recharge 5-6).


The dragon exhales black frost in a 30-foot cone. Each creature in that area must
make a DC 17 Dexterity saving throw, taking 54 (12d8) cold damage on a failed
save, or half as much damage on a successful one. A creature that fails its saving
throw is encased in opaque black ice, causing them to be restrained. At the end of
each turn an encased creature can attempt a DC 17 Strength (Athletics) check to
break free. A creature that is encased in ice has enough air to last them 1d4 rounds,
after which they begin to suffocate. As an action, another creature may attempt the
same athletics check to break the creature out.
Adult Moon Dragon
Huge dragon, alignment varies

Armour Class - 19 (natural armour)


Hit Points - 256 (19d12 + 133)
Speed - 40 ft., climb 40 ft., fly 80 ft.

STR - 20 +5
DEX - 26 +8
CON - 21 +5
INT - 18 +4
WIS - 12 +1
CHA - 24 +7

Saves - Dex +14, Con +11, Cha +13, Int +10


Skills - Perception +7, Stealth +14, Deception +13, Persuasion +13
Damage Immunities - Cold
Condition Immunities - Charmed
Senses - Truesight 60 ft., darkvision 120 ft., passive Perception 17
Languages - Common, Draconic
Challenge - 18 (20,000 XP)

Traits
Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.

Blackfrost.
All cold damage dealt by the moon dragon bypasses resistance and immunity to cold
damage.

Phases of the Moon.


The appearance of a moon dragon changes like the waxing and waning of an actual
moon. When the dragon hatches its scales are completely black for the first seven
days, after which a speck of white appears on their side. This speck will grow
gradually for seven days until the dragon is completely white. The dragon will remain
completely white for seven days, after which a small speck of black appears on its
side that grows for seven days until the dragon is completely black once again. This
process repeats again and again for the rest of the dragons life.
This change however, is not merely aesthetic. With each phase the moon dragon
goes through, it also changes what abilities the dragon has access to, as well as its
temperament.

- New Moon (Pure Black)


- The dragon’s alignment is lawful evil.
- All of the dragon’s attacks deal an additional 13 (3d8) cold damage.
- Any creature that starts its turn within 5 ft. of the dragon takes 13
(3d8) cold damage.
- The dragon is able to cast Misty Step, Darkness, and Meteor Swarm.
- All creatures have disadvantage to save against the dragon’s Frightful
Presence ability.

- Transitioning (Black and White)


- The dragon’s alignment is neutral evil.
- The dragon is able to cast any spells it has access to in both new
moon and full moon phases.

- Full Moon (Pure White)


- The dragon’s alignment is chaotic evil.
- The dragon is able to cast Enthrall, Hideous laughter, Compulsion,
Crown of Madness, Dominate Person, and Confusion.
- Any lycanthrope that sees the dragon is automatically changed into
its animal form and must succeed on a DC 21 Charisma saving
throw at disadvantage or be placed under the effects of a Dominate
Person spell for the duration of the dragon’s full moon phase.
- The dragon is able to speak and understand all languages.

Innate Spellcasting.
The dragon’s innate spellcasting ability is Charisma (spell save DC 21). It can
innately cast the following spells, requiring no material components:

At will: Detect Magic, Moonbeam, Calm Emotions, Charm Person, Control Water,
Hex
2/day each: Bestow Curse, Sleep

At will (new moon phase only): Misty Step


2/day each (new moon phase only): Darkness
1/day each (new moon phase only): Meteor Swarm

At will (full moon phase only): Enthrall, Hideous Laughter


2/day each (full moon phase only): Compulsion, Crown of Madness, Dominate
Person
1/day each (full moon phase only): Confusion

Actions
Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its
bite and two with its claws.

Bite.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

Claw.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.

Tail.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence.
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of
it must succeed on a DC 21 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for the
next 24 hours.

Breath (Recharge 5-6).


The dragon exhales black frost in a 60-foot cone. Each creature in that area must
make a DC 21 Dexterity saving throw, taking 81 (18d8) cold damage on a failed
save, or half as much damage on a successful one. A creature that fails its saving
throw is encased in opaque black ice, causing them to be restrained. At the end of
each turn an encased creature can attempt a DC 21 Strength (Athletics) check to
break free. A creature that is encased in ice has enough air to last them 1d4 rounds,
after which they begin to suffocate. As an action, another creature may attempt the
same athletics check to break the creature out.

Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
creature’s turn. The dragon regains spent legendary actions at the start of their turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
10 ft. of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6
+ 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half
its flying speed.

Pull of the Moon (Costs 2 Actions). The dragon casts control water.
Ancient Moon Dragon
Gargantuan dragon, alignment varies

Armour Class - 22 (natural armour)


Hit Points - 546 (28d20 + 252)
Speed - 40 ft., climb 40 ft., fly 80 ft.

STR - 24 +7
DEX - 30 +10
CON - 26 +8
INT - 24 +7
WIS - 14 +2
CHA - 28 +9

Saves - Dex +18, Con +16, Cha +17, Int +15


Skills - Perception +10, Stealth +18, Deception +17, Persuasion +17
Damage Immunities - Cold
Condition Immunities - Charmed
Senses - Truesight 60 ft., darkvision 120 ft., passive Perception 20
Languages - Common, Draconic
Challenge - 25 (75,000 XP)

Traits
Blackfrost.
All cold damage dealt by the moon dragon bypasses resistance and immunity to cold
damage.

Legendary Resistance (3/Day).


If the dragon fails a saving throw, it can choose to succeed instead.

Phases of the Moon.


The appearance of a moon dragon changes like the waxing and waning of an actual
moon. When the dragon hatches its scales are completely black for the first seven
days, after which a speck of white appears on their side. This speck will grow
gradually for seven days until the dragon is completely white. The dragon will remain
completely white for seven days, after which a small speck of black appears on its
side that grows for seven days until the dragon is completely black once again. This
process repeats again and again for the rest of the dragons life.
This change however, is not merely aesthetic. With each phase the moon dragon
goes through, it also changes what abilities the dragon has access to, as well as its
temperament.

- New Moon (Pure Black)


- The dragon’s alignment is lawful evil.
- All of the dragon’s attacks deal an additional 18 (4d8) damage.
- Any creature that starts its turn within 5 ft. of the dragon takes 18
(4d8) cold damage.
- The dragon is able to cast Misty Step, Darkness, and Meteor Swarm.
- All creatures have disadvantage to save against the dragon’s Frightful
Presence ability.

- Transitioning (Black and White)


- The dragon’s alignment is neutral evil.
- The dragon is able to cast any spells it has access to in both new
moon and full moon phases.

- Full Moon (Pure White)


- The dragon’s alignment is chaotic evil.
- The dragon is able to cast Enthrall, Hideous laughter, Compulsion,
Crown of Madness, Dominate Person, and Confusion.
- Any lycanthrope that sees the dragon is automatically changed into
its animal form and must succeed on a DC 25 Charisma saving
throw at disadvantage or be placed under the effects of a Dominate
Person spell for the duration of the dragon’s full moon phase.
- The dragon is able to speak and understand all languages.

Innate Spellcasting.
The dragon’s innate spellcasting ability is Charisma (spell save DC 25). It can
innately cast the following spells, requiring no material components:

At will: Detect Magic, Moonbeam, Calm Emotions, Charm Person, Control Water,
Hex
2/day each: Bestow Curse, Sleep
At will (new moon phase only): Misty Step
2/day each (new moon phase only): Darkness, Meteor Swarm

At will (full moon phase only): Enthrall, Hideous Laughter


2/day each (full moon phase only): Compulsion, Crown of Madness, Dominate
Person
1/day each (full moon phase only): Confusion

Actions
Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its
bite and two with its claws.

Bite.
Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10)
piercing damage plus 18 (4d8) cold damage.

Claw.
Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing
damage.

Tail.
Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10)
bludgeoning damage.

Frightful Presence.
Each creature of the dragon's choice that is within 120 feet of the dragon and aware
of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for the
next 24 hours.

Breath (Recharge 5-6).


The dragon exhales black frost in a 90-foot cone. Each creature in that area must
make a DC 25 Dexterity saving throw, taking 91 (20d8) cold damage on a failed
save, or half as much damage on a successful one. A creature that fails its saving
throw is encased in opaque black ice, causing them to be restrained. At the end of
each turn an encased creature can attempt a DC 25 Strength (Athletics) check to
break free. A creature that is encased in ice has enough air to last them 1d4 rounds,
after which they begin to suffocate. As an action, another creature may attempt the
same athletics check to break the creature out.

Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
creature’s turn. The dragon regains spent legendary actions at the start of their turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
10 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6
+ 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half
its flying speed.

Pull of the Moon (Costs 2 Actions). The dragon casts control water.

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